Food is a constant necessity for players in Eco. Lack of food will eventually halt the accumulation of Skill Points and prevent the player from doing any work that requires calories. However, players can not die from starvation.
Skill point gain is increased by the player's nutrition and Housing. Nutrition is raised by eating more nutritious food while balancing the four nutrients: Carbohydrates, Protein, Fat and Vitamins.
Food is eaten by right-clicking on it. It does not need to be assigned to the toolbar. Food can be eaten from the toolbar, the inventory, or directly from a container. Right-clicking a stack of food will only consume one portion.
List of Food
|Sortable table of all foods|
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Food and Skill Points
A player's daily skill point gain is calculated based on the average nutrients of all foods in a player's stomach. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x0.5 and x2). Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).
Foods stay in the stomach for 24 hours after eating. After that time, they will cease to be part of the skill point gain calculation.
Properties of food
Each piece of food has multiple values associated with it:
When a food is consumed, its caloric value is added to the player's calorie value, shown in the bottom left of the screen. Calories are needed to do manual labor in ECO, and are required to use most tools.
Time slowly converts calories into skill points. Once calories reach 0, the player's daily skill point gain drops to 0, and they can not do any work that requires calories.
If the calorie count of a food would raise that player's calories above the player's max, the player can not eat that food and will be given a "My stomach is full" message. Doing work to lower calories will eventually allow the player to eat the food. By default, the calorie maximum is 3,000, but that can be increased by the skill Big Stomach.
The four nutrients do not have any different effects on the body. They just need to be kept balanced to maximize skill gain.
Fat is most easily obtainable from meat. Tallow, a byproduct of cooking meat, is pure fat.
Vitamins are found in foods that have a vegetable or fruit component. Huckleberries are the best way to supplement vitamin intake early on.
Food Crafting Stations & Recipes
The following crafting stations are used for crafting food:
Food-bearing plants are a food resource harvested from the world. Most can be harvesting simply by highlighting the plant and pressing E.
The following plants require a certain tool to harvest:
- Wheat, Agave and Fireweed Shoots require a scythe.
- Camas Bulb requires a shovel to harvest.
- Acorn is harvested from the debris of an Oak Tree
Corn - Grows in Grasslands
Huckleberry - Grows in forests, especially Warm Forest
Beans - Grows in forests. Rare in Beta 8.0
Wheat - Grows in Grasslands
Pumpkin - Grows in Grasslands
Camas - Grows in Warm Forest
Tomatoes Grows in Grasslands
Amanita Mushroom - Absent in Beta 8.0. (Poisonous!)
Papaya - Grows in Rainforest
Pineapple - Grows in Rainforest
Bolete Mushroom - Grows in Rainforest
Acorns - Harvested from Oak Tree leaves
Rice - Grows in Grasslands. Seemingly absent in Beta 8.0.
Urchin - Grows underwater
Clam - Grows underwater
Best Food Combos — By Rupi