Food is a constant necessity for players in Eco. Lack of food will eventually halt the accumulation of Skill Points and prevent the player from doing any work that requires calories. However, players can not die from starvation.
Skill point gain is increased by the player's nutrition and Housing. Nutrition is raised by eating more nutritious food while balancing the four nutrients: Carbohydrates, Protein, Fat and Vitamins.
Food is eaten by right-clicking on it. It does not need to be assigned to the toolbar. Food can be eaten from the toolbar, the inventory, or directly from a container. Right-clicking a stack of food will only consume one portion.
Food and Skill Points[edit | edit source]
A player's daily skill point gain is calculated based on the average nutrients of all foods in a player's stomach. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x0.5 and x2). Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).
Foods stay in the stomach for 24 hours after eating. After that time, they will cease to be part of the skill point gain calculation.
Properties of food[edit | edit source]
Consumption of an item under the food category will provide the player with the following values:
Calories[edit | edit source]
When a food item is consumed, its caloric value is added to the player's calorie value (shown as a pie chart on the bottom left of the screen). These calories are needed to do any type of manual labor in ECO such as using tools or running.
Time will slowly convert the calories into skill points. Once the player's calories reach 0, the player's daily skill point gain will also drop to 0 and they will be unable to complete any work that requires calories.
If the player's calories are above maximum, the player will be unable to eat any additional food and will be shown the "My stomach is full" message. The player will need to complete some manual labor in order to be able to eat additional food items. The calorie maximum defaults to 3,000, but that can be increased by investing in the skill Big Stomach.
Nutrients[edit | edit source]
The four nutrients do not have any specific effects on the body individually, however the player can maximize their skill gain when maintaining a balanced diet. A balanced diet contains an even amount of the four categories below:
Carbs[edit | edit source]
Protein[edit | edit source]
Fat[edit | edit source]
Vitamins[edit | edit source]
Vitamins are found in foods rich in vegetables or fruits. Huckleberries are the best way to supplement vitamin intake early on.
Food Crafting Stations & Recipes[edit | edit source]
The following crafting stations are used for crafting food:
Food Resources[edit | edit source]
Plants[edit | edit source]
Food-bearing plants are a food resource harvested from the world. Most can be harvesting simply by highlighting the plant and pressing E.
Here are a few examples of plants that require a certain tool to harvest:
- Wheat, Agave and Fireweed Shoots require a scythe.
- Camas Bulb and Taro Root require a shovel.
- Acorn is harvested from the debris of an Oak Tree, which requires an Axe to chop down.
Corn - Grows in Grasslands
Huckleberry - Grows in forests, especially Warm Forest
Beans - Grows in forests. Rare in Beta 8.0
Wheat - Grows in Grasslands
Pumpkin - Grows in Grasslands
Camas - Grows in Warm Forest
Tomatoes Grows in Grasslands
Amanita Mushroom - Absent in Beta 8.0. (Poisonous!)
Papaya - Grows in Rainforest
Pineapple - Grows in Rainforest
Bolete Mushroom - Grows in Rainforest
Acorns - Harvested from Oak Tree leaves
Rice - Grows in Grasslands. Seemingly absent in Beta 8.0.
Urchin - Grows underwater
Clam - Grows underwater
Animals[edit | edit source]
Foods/Recipes[edit | edit source]
Guides[edit | edit source]
Best Food Combos — By Rupi