Animals

From Eco - English Wiki

The world of Eco is filled with wild animals. These animals are essential not only to your progression in the game but also to the well-being of the ecosystem you live in. Will you live in harmony with the creatures of Eco or wipe them out through industrialization in a survival of the fittest society? The choice is yours.

List of Animals[edit | edit source]

Animals[edit | edit source]

Animals in Eco produce a carcass to be butchered or processed for Meat.

The following Animals are currently in the game:

Animal Movement Nutrition Hunting Carbon
Released
(ppm)
Swims? Flies? Climb
Height (m)
Speed (m/s) Eats Calories Attacks? Flees? Fear
Factor
Health Detect
Range (m)
Attack Harvest Item
Idle Run Chance (%) Range (m) Damage Delay
Agouti No No 1 1.0 4.5 Ceiba, Filmy Fern, Heliconia, King Fern, Lattice Mushroom, Orchid, Papaya, Taro 80 Yes Yes 1.0 1.5 5.0 0.6 1.0 1.0 0.8–2.5
AgoutiCarcass Icon.png
Agouti
Carcass
0.0200
Alligator Yes No 0.2 1.5 Agouti, Crab, Deer, Elk, Hare, Salmon, Snapping Turtle, Tortoise, Trout, Tuna, Turkey 100 Yes Yes 0.0 7.0 12.5 0.8 2.5 3.0 0.8–2.5
AlligatorCarcass Icon.png
Alligator
Carcass
0.0200
Bass Yes No 1.0 1.5 Kelp, Seagrass 100 No Yes 1.0 4.0 0.0 0.6 0.0 0.0
Bass Icon.png
Bass
0.0200
Bighorn Sheep No No 1 1.2 5.5 Agave, Creosote Bush, Dwarf Willow, Prickly Pear, White Bursage 150 Yes Yes 1.0 6.0 5.0 0.6 1.0 1.0 0.8–2.5
BighornCarcass Icon.png
Bighorn
Carcass
0.0200
Bison No No 1 1.0 4.0 Big Bluestem, Bunchgrass, Common Grass, Switchgrass, Wheat 250 Yes Yes 0.6 12.0 5.0 0.6 1.0 1.0 0.8–2.5
BisonCarcass Icon.png
Bison
Carcass
0.2000
Blue Shark Yes No 1.0 2.5 Bass, Crab, Moon Jellyfish, Pacific Sardine, Tuna 100 No Yes 1.0 9.0 0.0 0.6 0.0 0.0
BlueShark Icon.png
Blue
Shark
0.0200
Cod Yes No 1.0 1.5 Kelp, Seagrass 50 No Yes 1.0 4.0 0.0 0.6 0.0 0.0
Cod Icon.png
Cod
0.0200
Coyote No No 1 0.5 4.5 Bighorn Sheep, Deer, Hare, Otter, Prairie Dog, Tortoise, Turkey 100 Yes Yes 0.0 4.5 12.5 0.6 2.5 3.0 0.8–2.5
CoyoteCarcass Icon.png
Coyote
Carcass
0.0200
Crab Yes No 0.2 0.5 Clam, Urchin 50 Yes Yes 1.0 3.0 5.0 0.6 1.0 3.0 0.8–2.5
CrabCarcass Icon.png
Crab
Carcass
0.0200
Deer No No 1 1.0 5.5 Beans, Bunchgrass, Deer Lichen, Fern, Huckleberry, Salal, Switchgrass, Trillium, Wheat 180 Yes Yes 1.0 6.0 5.0 0.6 1.0 1.0 0.8–2.5
DeerCarcass Icon.png
Deer
Carcass
0.0200
Elk No No 1 1.2 5.5 Beans, Deer Lichen, Fern, Fireweed, Huckleberry, Ocean Spray, Salal 200 Yes Yes 1.0 8.5 5.0 0.6 1.0 1.0 0.8–2.5
ElkCarcass Icon.png
Elk
Carcass
0.0200
Fox No No 1 0.9 5.0 Hare, Prairie Dog, Turkey 100 Yes Yes 0.9 3.5 7.5 0.2 1.5 1.0 0.8–2.5
FoxCarcass Icon.png
Fox
Carcass
0.0200
Hare No No 1 1.2 5.0 Agave, Big Bluestem, Bunchgrass, Camas, Corn, Creosote Bush, Huckleberry, Prickly Pear, Wheat 30 Yes Yes 0.8 1.5 5.0 0.6 1.0 1.0 0.8–2.5
HareCarcass Icon.png
Hare
Carcass
0.0200
Jaguar No No 1 1.0 6.5 Agouti, Snapping Turtle 100 Yes Yes 0.0 6.0 15.0 0.6 3.0 5.0 0.8–2.5
JaguarCarcass Icon.png
Jaguar
Carcass
0.0200
Moon Jellyfish Yes No 1.0 1.5 100 No Yes 1.0 3.0 0.0 0.6 0.0 0.0
MoonJellyfish Icon.png
Moon
Jellyfish
0.0200
Mountain Goat No No 1.5 5.5 Arctic Willow, Dwarf Willow, Fireweed, Lupine, Saxifrage 100 Yes Yes 1.0 6.0 5.0 0.6 1.0 1.0 0.8–2.5
MountainGoatCarcass Icon.png
Mountain Goat
Carcass
0.0200
Otter Yes No 1 0.5 3.0 Clam, Salmon, Trout, Tuna, Urchin 50 Yes Yes 1.0 1.5 5.0 0.6 1.0 1.0 0.8–2.5
OtterCarcass Icon.png
Otter
Carcass
0.0200
Pacific Sardine Yes No 1.0 1.5 Kelp, Seagrass 20 No Yes 1.0 3.0 0.0 0.6 0.0 0.0
PacificSardine Icon.png
Pacific
Sardine
0.0200
Prairie Dog No No 1 1.2 5.0 Big Bluestem, Corn, Sunflower, Switchgrass, Tomatoes, Wheat 30 Yes Yes 0.8 1.5 5.0 0.6 1.0 1.0 0.8–2.5
PrairieDogCarcass Icon.png
Prairie Dog
Carcass
0.0200
Salmon Yes No 1.0 2.0 Waterweed 50 Yes Yes 1.0 4.0 5.0 0.6 1.0 1.0 0.8–2.5
Salmon Icon.png
Salmon
0.0200
Snapping Turtle Yes No 0.1 0.2 Bullrush, Buttonbush, Clam, Filmy Fern, Peat Moss 100 Yes Yes 0.0 4.5 5.0 0.6 1.0 3.0 0.8–2.5
SnappingTurtleCarcass Icon.png
Snapping Turtle
Carcass
0.0200
Tarantula No No 0.7 1.0 100 Yes Yes 1.0 1.0 5.0 0.6 1.0 3.0 0.8–2.5 0.0200
Tortoise No No 0.1 0.1 Agave, Creosote Bush, Prickly Pear 50 Yes Yes 1.0 1.0 5.0 0.6 1.0 1.0 0.8–2.5
RawMeat Icon.png
Raw
Meat
(1–2)
0.0200
Trout Yes No 1.0 2.0 Waterweed 25 Yes Yes 1.0 4.0 5.0 0.6 1.0 1.0 0.8–2.5
Trout Icon.png
Trout
0.0200
Tuna Yes No 1.0 2.0 Kelp, Seagrass 100 Yes Yes 1.0 6.0 5.0 0.6 1.0 1.0 0.8–2.5
Tuna Icon.png
Tuna
0.0200
Turkey No No 1 0.7 3.5 Big Bluestem, Bunchgrass, Camas, Corn, Huckleberry, Wheat 75 Yes Yes 0.5 2.0 5.0 0.6 1.0 1.0 0.8–2.5
TurkeyCarcass Icon.png
Turkey
Carcass
0.0200
Wolf No No 1 0.5 5.0 Bison, Deer, Elk, Hare, Mountain Goat, Turkey 100 Yes Yes 0.0 4.0 12.5 0.6 2.5 3.0 0.8–2.5
WolfCarcass Icon.png
Wolf
Carcass
0.0200

Data from Eco version 0.9.7.6 beta release-420.


Aesthetic Animals[edit | edit source]

These Animals exist currently in Early Access simply as aesthetically pleasing animals. They cannot be killed or otherwise interacted with.

The following Aesthetic Animals exist:

Fish[edit | edit source]

For a separate list containing only fish animals, see Fish. However, they are also present in the animals list above.

Ecosystem Effects[edit | edit source]

Animals play an integral role in the ecosystem. Below are some of the key foundations as to how they contribute to the Eco environment:

Harvesting Meat[edit | edit source]

Harvesting Meat is done by killing animals (excluding aesthetic animals) using a Bow and some Arrows. Usually, animals will take 1–2 shots to take down and you can obtain anywhere between 1–5 Meat by doing so (provided you have room in your inventory). Naturally, by killing a certain animal—you should take precautions as to how you can alter the ecosystem. Killing too many of a single type of animal will cause their population numbers to drop and could affect how the ecosystem continues as discussed in Population.

Pollution[edit | edit source]

If the environment animals are living has Pollution (caused by Tailings generated when Smelting, Sewage, or Garbage) - this may cause them to die (or in terms of aesthetic animals, it is speculated their numbers will appear less often). Currently Pollution does not affect Mammals (which have not yet been implemented) that live in the Ocean but can be spread into the Ocean.

Population[edit | edit source]

The ecosystem of Eco is a very balanced environment. Your actions of harvesting animals or berries can affect how the Ecosystem is played out and you should take precautions of the consequences your actions can have on the ecosystem. For example, if you killed all the Elk on the server - the number of berries consumed by animals would decrease, meaning more berries would be available to harvest. However, in doing so - you should note that the population of Wolves would decrease too because they have fewer animals to hunt. As such, it is advised that you should hunt animals evenly, avoid foraging in the wilderness and Farm your own self-created Crops. In future updates, it is speculated that Breeding will allow you to increase the numbers of animals and another precaution we should take is to avoid overpopulation to avoid upsetting the balance of the ecosystem. This speculation has been proved in the Eco Alpha Trailer.