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From Eco - English Wiki

Land Animal
Health: 1.5
Idle Speed: 1.2 m/s
Eats: Agave, Big Bluestem, Bunchgrass, Camas, Corn, Creosote Bush, Huckleberry, Prickly Pear, Wheat
Climb Height: 1.0 m
Carbon Released: 0.0 ppm
Harvest Item: Hare Carcass
Flees: Yes
Fear Factor: 0.8
Flee Speed: 5.0 m/s
Attack Chance: 60 %
Attack Damage: 1.0
Detect Range: 5.0 m
Attack Range: 1.0 m

Hares are mammals of the order Lagomorpha, in the same family as the rabbit. They are larger than rabbits and have black tipped ears. Their diet (the food they eat) resembles what rabbits eat: Camas, Bunchgrass, and Huckleberries.

See Also[edit | edit source]

For a list of animals, see Animals.

Behaviour[edit | edit source]

Typically Hare will hop around in a straight line, then turn direction.

If a player steps within a nearby radius it will cause the animal to charge in different directions (at a faster pace than the Wolf and the Elk).

Hunting[edit | edit source]

A Hare can only be killed with the Bow and Arrows.

Once killed, the Hare will die where it stands and the player can then retrieve the carcass to be processed.

Strategy[edit | edit source]

  • Since they are a faster-moving animal it is better to shoot further away before the Hare detects you being too close to it. Wait for it to be still and shoot as it is a 1 hit kill.

Real Life Facts[edit | edit source]

Hares are classified into the same family as rabbits and are of similar size, form, and diet as rabbits. They are generally herbivorous, long-eared, and fast runners, and typically live solitary or in pairs.

Gallery[edit | edit source]

History[edit | edit source]

  • Hare Wandering Speed was increased from 1.0 to 1.2.
  • Hare CalorieValue was decreased from 50 to 30.
  • Hare will also eat Creosote Bush, Prickly Pear, and Agave.
  • Hare will no longer eat Sagebrush.
  • Hare will now release Carbon.