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Land Animal
Health: 2.0
Idle Speed: 0.7m/s
Eats: Camas, Wheat, Bunchgrass, Corn, Huckleberry, Big Bluestem
Climb Height: 1.0m
Carbon Released: 0.0ppm
Harvest Item: Turkey Carcass
Flees: Yes
Fear Factor: 0.5
Flee Speed: 3.5m/s
Attack Chance: 60 %
Attack Damage: 1.0
Detect Range: 5.0m
Attack Range: 1.0m

Turkey are herbivorous (plant-eating) animals that players can kill for meat.

See Also[edit | edit source]

For a list of animals, see Animals.

Behaviour[edit | edit source]

Typically, Turkey will walk at a slow pace, stop and graze nearby food.

If a player steps within roughly a 10 block radius of a Turkey, the Turkey will run away from the player, sometimes in an erratic pattern, to avoid being hurt.

Players can get closer to the Turkey before it runs by wearing Camo Clothing.

Hunting[edit | edit source]

A Turkey can only be killed with the Bow and Arrows.

Once killed, Turkey will die where it stands and the player can then retrieve the carcass to be processed.

Strategy[edit | edit source]

  • Since they are very adept at climbing hills, try to hunt Turkey in open areas. This way, you can keep an eye on them during the chase.

Real Life Facts[edit | edit source]

Gallery[edit | edit source]

History[edit | edit source]

  • Turkey Health was decreased from 1.8 to 1.5.
  • Turkey will also now eat Wheat, Corn Huckleberry, and Big Bluestem.
  • Turkey will now release Carbon.