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From Eco - English Wiki

Land Animal
Health: 8.5
Idle Speed: 1.2 m/s
Eats: Beans, Deer Lichen, Fern, Fireweed, Huckleberry, Ocean Spray, Salal
Climb Height: 1.0 m
Carbon Released: 0.0 ppm
Harvest Item: Elk Carcass
Flees: Yes
Fear Factor: 1.0
Flee Speed: 5.5 m/s
Attack Chance: 60 %
Attack Damage: 1.0
Detect Range: 5.0 m
Attack Range: 1.0 m

Elk are herbivorous (plant-eating) animals that players can kill for meat.

See Also[edit | edit source]

For a list of animals, see Animals.

Behaviour[edit | edit source]

Typically, the Elk will walk at a slow pace, stop and graze nearby food.

If a player steps within roughly a 10 block radius of an Elk, the Elk will run away from the player, sometimes in an erratic pattern, to avoid being hurt.

Players can get closer to the Elk before it runs by wearing Camo Clothing.

Hunting[edit | edit source]

An Elk can only be killed with the Bow and Arrows.

Once killed, the Elk will die where it stands and the player can then retrieve the carcass to be processed.

Strategy[edit | edit source]

  • Since they are very adept at climbing hills, try to hunt Elk in open areas. This way, you can keep an eye on them during the chase.
  • To prevent Elk starvation, plant Huckleberries, Grass, Camas, or Bunchgrass within a 64-block range of Elk herds.

Real life Facts[edit | edit source]

The Elk is a red-deer that typically inhabits 'North America' and 'Eastern Asia' - not to be confused with the 'Elk' from the 'British Isles' and 'Eurasia' which is actually a larger moose type mammal.

Gallery[edit | edit source]

History[edit | edit source]

  • Elk Health was increased from 3.2 to 6.1.
  • Elk Wandering Speed was increased from 1.0 to 1.2.
  • Elk will also eat Ocen Spray, Fireweed, and Deer Lichen.
  • Elk will now release Carbon.