Food: Difference between revisions

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Food is a constant necessity for players in Eco. Lack of food will eventually halt the accumulation of [[Skill Points]] and prevent the player from doing any work that requires calories. However, players can not die from starvation.
Food is a constant necessity for players in Eco. Lack of food will eventually halt the accumulation of [[Skill Points]] and prevent the player from doing any work that requires calories. However, players can not die from starvation.
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Food is eaten by right-clicking on it. It does not need to be assigned to the toolbar. Food can be eaten from the toolbar, the inventory, or directly from a container. Right-clicking a stack of food will only consume one portion.
Food is eaten by right-clicking on it. It does not need to be assigned to the toolbar. Food can be eaten from the toolbar, the inventory, or directly from a container. Right-clicking a stack of food will only consume one portion.
== List of Food ==
== List of Food ==
{| class="wikitable mw-collapsible mw-collapsed" cellpadding="20px"
{| class="wikitable mw-collapsible mw-collapsed" cellpadding="20px"
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| {{FoodDetails}}
| {{FoodDetails}}
|}
|}
== Food and Skill Points ==
== Food and Skill Points ==
{{Main|Skill Points}}
{{Main|Skill Points}}
A player's daily skill point gain is calculated based on the average nutrients of all foods in a player's stomach. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x0.5 and x2). Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).
A player's daily skill point gain is calculated based on the average nutrients of all foods in a player's stomach. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x0.5 and x2). Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).


Foods stay in the stomach for 24 hours after eating. After that time, they will cease to be part of the skill point gain calculation.
Foods stay in the stomach for 24 hours after eating. After that time, they will cease to be part of the skill point gain calculation.
== Properties of food ==
== Properties of food ==


Each piece of food has multiple values associated with it:
=== Consumption of an item under the food category will provide the player with the following values: ===


=== Calories ===
=== Calories ===
When a food item is consumed, its caloric value is added to the player's calorie value (shown as a pie chart on the bottom left of the screen). These calories are needed to do any type of manual labor in ECO such as using [[tools]] or running.


When a food is consumed, its caloric value is added to the player's calorie value, shown in the bottom left of the screen. Calories are needed to do manual labor in ECO, and are required to use most [[tools]].
Time will slowly convert the calories into skill points. Once the player's calories reach 0, the player's daily skill point gain will also drop to 0 and they will be unable to complete any work that requires calories.
 
Time slowly converts calories into skill points. Once calories reach 0, the player's daily skill point gain drops to 0, and they can not do any work that requires calories.
 
If the calorie count of a food would raise that player's calories above the player's max, the player can not eat that food and will be given a "My stomach is full" message. Doing work to lower calories will eventually allow the player to eat the food.  By default, the calorie maximum is 3,000, but that can be increased by the skill [[Big Stomach]].


If the player's calories are above maximum, the player will be unable to eat any additional food and will be shown the "My stomach is full" message. The player will need to complete some manual labor in order to be able to eat additional food items. The calorie maximum defaults to 3,000, but that can be increased by investing in the skill [[Big Stomach]].
=== Nutrients ===
=== Nutrients ===
 
The four nutrients do not have any specific effects on the body individually, however the player can maximize their skill gain when maintaining a balanced diet. A balanced diet contains an even amount of the four categories below:
The four nutrients do not have any different effects on the body. They just need to be kept balanced to maximize skill gain.
 
==== Carbs ====
==== Carbs ====
 
Carbs (short for carbohydrates) are mainly found in starchy products like [[Bread]] and other baked goods. In early-game, [[Wheat]] should be used to produce items that are high in Carbs.
Carbs, short for carbohydrates, are mainly found in starchy products, like [[Bread]]. In the early-game, [[Wheat]] is high in Carbs.
 
==== Protein ====
==== Protein ====
 
Protein is mainly found in meat-focused foods, but small amounts can also be found in [[Bean|Beans]] and other vegetarian items. [[Charred Meat]] is a good source of protein in early-game.
Protein is mainly found in meat, but there are small amounts of protein in [[Bean|Beans]] and some other food. [[Charred Meat]] and other animal products are good sources of protein.
 
==== Fat ====
==== Fat ====
 
Fat is found by cooking other ingredients in [[Tallow]] (a byproduct of cooking 3 [[Raw Meat]]) or [[Oil]] (a byproduct of milling 12 [[Cereal Germ]] or by cooking 18 Tallow over a stove).  
Fat is most easily obtainable from meat. [[Tallow]], a byproduct of cooking meat, is pure fat.
 
==== Vitamins ====
==== Vitamins ====
 
Vitamins are found in foods rich in vegetables or fruits. [[Huckleberries]] are the best way to supplement vitamin intake early on.
Vitamins are found in foods that have a vegetable or fruit component. [[Huckleberries]] are the best way to supplement vitamin intake early on.
 
== Food Crafting Stations & Recipes ==
== Food Crafting Stations & Recipes ==
The following crafting stations are used for crafting food:
The following crafting stations are used for crafting food:
* [[Campfire]]
* [[Campfire]]
* [[Butchery Table]]
* [[Butchery Table]]
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* [[Cast Iron Stove]]
* [[Cast Iron Stove]]
* [[Stove]]
* [[Stove]]
{{See|List of Recipes (food)}}
{{See|List of Recipes (food)}}
== Food Resources ==
== Food Resources ==
=== Plants ===
=== Plants ===
Food-bearing plants are a food resource harvested from the world. Most can be harvesting simply by highlighting the plant and pressing E.  
Food-bearing plants are a food resource harvested from the world. Most can be harvesting simply by highlighting the plant and pressing E.  


The following plants require a certain tool to harvest:
The following plants require a certain tool to harvest:
* [[Wheat]], Agave and [[Fireweed Shoots]] require a [[scythe]].
* [[Wheat]], Agave and [[Fireweed Shoots]] require a [[scythe]].
* [[Camas Bulb]] requires a [[shovel]] to harvest.
* [[Camas Bulb]] requires a [[shovel]] to harvest.
* [[Acorn]] is harvested from the debris of an [[Oak|Oak Tree]]  
* [[Acorn]] is harvested from the debris of an [[Oak|Oak Tree]]  
The [[Clam]] and [[Urchin]] requires the player to harvest it then get it prepared at a [[Fishery]].
The [[Clam]] and [[Urchin]] requires the player to harvest it then get it prepared at a [[Fishery]].
<gallery widths="200" perrow="4" caption="Food-bearing Plants">
<gallery widths="200" perrow="4" caption="Food-bearing Plants">
File:Beets_Plant.png|[[Beets]] - Grows in [[Grasslands]]
File:Beets_Plant.png|[[Beets]] - Grows in [[Grasslands]]
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File:Clam_Plant.png|[[Clam]] - Grows underwater
File:Clam_Plant.png|[[Clam]] - Grows underwater
</gallery>
</gallery>
=== Animals ===
=== Animals ===
Animals are a food resource that requires the player to kill the animal and harvest it then get it prepared at a [[Butchery Table]] or [[Fishery]].
Animals are a food resource that requires the player to kill the animal and harvest it then get it prepared at a [[Butchery Table]] or [[Fishery]].
<gallery widths="200" perrow="4" caption="Animals">
<gallery widths="200" perrow="4" caption="Animals">
File:Bison_Animal.jpg|[[Bison]]
File:Bison_Animal.jpg|[[Bison]]
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File:Turkey_Animal.png|[[Turkey]]
File:Turkey_Animal.png|[[Turkey]]
</gallery>
</gallery>
== Guides ==
== Guides ==
[https://eco-food-simulator.web.app/ App that shows optimal food combination for available food. (Version 9)]
[https://eco-food-simulator.web.app/ App that shows optimal food combination for available food. (Version 9)]


[https://steamcommunity.com/sharedfiles/filedetails/?id=1556520648 Best Food Combos] — By Rupi
[https://steamcommunity.com/sharedfiles/filedetails/?id=1556520648 Best Food Combos] — By Rupi

Revision as of 20:19, 20 May 2021

Food is a constant necessity for players in Eco. Lack of food will eventually halt the accumulation of Skill Points and prevent the player from doing any work that requires calories. However, players can not die from starvation.

Skill point gain is increased by the player's nutrition and Housing. Nutrition is raised by eating more nutritious food while balancing the four nutrients: Carbohydrates, Protein, Fat and Vitamins.

Food is eaten by right-clicking on it. It does not need to be assigned to the toolbar. Food can be eaten from the toolbar, the inventory, or directly from a container. Right-clicking a stack of food will only consume one portion.

List of Food

Sortable table of all foods

Lua error in Module:FoodDetails at line 53: attempt to concatenate field 'density' (a nil value).


Food and Skill Points

Template:Main A player's daily skill point gain is calculated based on the average nutrients of all foods in a player's stomach. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x0.5 and x2). Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).

Foods stay in the stomach for 24 hours after eating. After that time, they will cease to be part of the skill point gain calculation.

Properties of food

Consumption of an item under the food category will provide the player with the following values:

Calories

When a food item is consumed, its caloric value is added to the player's calorie value (shown as a pie chart on the bottom left of the screen). These calories are needed to do any type of manual labor in ECO such as using tools or running.

Time will slowly convert the calories into skill points. Once the player's calories reach 0, the player's daily skill point gain will also drop to 0 and they will be unable to complete any work that requires calories.

If the player's calories are above maximum, the player will be unable to eat any additional food and will be shown the "My stomach is full" message. The player will need to complete some manual labor in order to be able to eat additional food items. The calorie maximum defaults to 3,000, but that can be increased by investing in the skill Big Stomach.

Nutrients

The four nutrients do not have any specific effects on the body individually, however the player can maximize their skill gain when maintaining a balanced diet. A balanced diet contains an even amount of the four categories below:

Carbs

Carbs (short for carbohydrates) are mainly found in starchy products like Bread and other baked goods. In early-game, Wheat should be used to produce items that are high in Carbs.

Protein

Protein is mainly found in meat-focused foods, but small amounts can also be found in Beans and other vegetarian items. Charred Meat is a good source of protein in early-game.

Fat

Fat is found by cooking other ingredients in Tallow (a byproduct of cooking 3 Raw Meat) or Oil (a byproduct of milling 12 Cereal Germ or by cooking 18 Tallow over a stove).

Vitamins

Vitamins are found in foods rich in vegetables or fruits. Huckleberries are the best way to supplement vitamin intake early on.

Food Crafting Stations & Recipes

The following crafting stations are used for crafting food:

Template:See

Food Resources

Plants

Food-bearing plants are a food resource harvested from the world. Most can be harvesting simply by highlighting the plant and pressing E.

The following plants require a certain tool to harvest:

The Clam and Urchin requires the player to harvest it then get it prepared at a Fishery.

Animals

Animals are a food resource that requires the player to kill the animal and harvest it then get it prepared at a Butchery Table or Fishery.

Guides

App that shows optimal food combination for available food. (Version 9)

Best Food Combos — By Rupi

ja:Food