Grasslands: Difference between revisions
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A | {{Infobox_Biome|id=Grassland}} | ||
A Grassland biome is an environment with very few trees and many wild crops. It has an average temperature, above [[Forest]] but below [[Desert]]'','' and a relatively low Moisture content. | |||
On the world map, it appears as a bright green landscape. Grasslands tiles texture | On the world map, it appears as a bright green landscape. Grasslands tiles texture has an appearance of bushy grass. | ||
== Plants == | == Plants == | ||
* [[Common Grass]] | |||
* [[Switchgrass]] | |||
* [[Waterweed]] | |||
== Fruits, Vegetables, Cereals == | |||
* [[Beets]] | |||
* [[Beans]] | |||
* [[Corn]] | |||
* [[Sunflower]] | |||
* [[Tomatoes]] | |||
* [[Wheat]] | |||
== Trees == | |||
* [[Oak]] | |||
== Animals == | == Animals == | ||
* [[Bison]] | |||
* [[Deer]] | |||
* [[Elk]] | |||
* [[Hare]] | |||
* [[Tarantula]] | |||
* [[Tortoise]] | |||
* [[Turkey]] | |||
* [[Wolf]] | |||
== Geology == | == Geology == | ||
Based on World Generation File (v10.0.3) a Grasslands Terrain will attempt to Generate: | |||
[[ | * [[Dirt]] | ||
* [[Clay]] | |||
[[ | * [[Crushed Limestone]] | ||
* [[Sandstone]] | |||
* [[Crushed Sandstone]] | |||
* [[Crushed Iron Ore]] | |||
* [[Sandstone]] | |||
* [[Limestone]] | |||
* [[Coal]] | |||
* [[Iron Ore]] | |||
* [[Granite]] | |||
* [[Crushed Granite]] | |||
* [[Gold Ore]] | |||
* [[Gneiss]] |
Revision as of 15:31, 27 June 2024
Grasslands | |
Description | |
A biome where there is enough water to support grasses but not many trees. | |
Details | |
Can have lakes?: | Yes |
Elevation: | 2 - 40 |
Temperature: | 6 - 22 °C |
Moisture: | 30 - 50 |
A Grassland biome is an environment with very few trees and many wild crops. It has an average temperature, above Forest but below Desert, and a relatively low Moisture content.
On the world map, it appears as a bright green landscape. Grasslands tiles texture has an appearance of bushy grass.
Plants
Fruits, Vegetables, Cereals
Trees
Animals
Geology
Based on World Generation File (v10.0.3) a Grasslands Terrain will attempt to Generate: