Chat Commands: Difference between revisions
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[[Category: Server management]] | [[Category: Server management]] |
Revision as of 15:46, 13 November 2023
Text Markup
The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.
<size=7>bigsize</size>
— Value 7 is the biggest, value 1 is standard size.- bold =
<b>bold</b>
- italic =
<i>italic</i>
- underlined =
<u>underlined</u>
strikethrough=<s>strikethrough</s>
- color
<#FF0000>color</color>
<color=red>color</color>
<#FF000050>color</color>
(50% transparency. Last two digits are for opacity, 00-FF)
- subscript =
<sub>subscript</sub>
- superscript =
<sup>superscript</sup>
<br>
— Line break (creates a new text line)<nobr>Long text</nobr>
— Force text to be shown on single line<align=left>Alignment</align>
— (can align "center", "left", or "right". Center is default)
Icons can also be shown on a sign or in chat using the item ID. If the item ID capitalization is followed, the item icon will appear with a gradient background if it so has one. If the item, ID is entered in all lowercase, the item icon will remove the gradient background and only include a shadow effect. The first example below would display the icon for Stone with the gradient background and the second without the gradient background:
- Gradient Background:
<ecoicon item='StoneItem'>
- No Gradient Background:
<ecoicon item='stoneitem'>
Chat Commands 0.9.7.13
Access level |
Command | Short call |
Description Arguments |
---|---|---|---|
User | /emote lie | /lie | Lie |
User | /emote sit | /sit | Sit |
User | /manage players | Returns a list of online players | |
User | /emote confused | /confused | Confused |
User | /emote shrug | /shrug | Shrug |
User | /emote lay | /lay | Lay |
User | /emote nope | /nope | Nope |
User | /settlement renouncecitizenship | /renounce | Leave citizenship of whatever settlement you are a citizen of. |
User | /initialspawn list | Lists the initial spawn positions currently active. | |
User | /residence | Reports residency for a given user, or yourself if none passed other (User) |
|
User | /debug checkobjectspositions | /checkobjects | Check every object in scene making sure they have the correct position, inform and disable them otherwise. |
User | /economy allrecurring | Display all recurring transfers paid in the game | |
User | /util unstuckvehicle | /freecar | Attempts to unstuck vehicle in target target (INetObject) |
User | /util calculate | /calc | Evaluates provided math expression expression (String) |
User | /emote achievement4 | /cheer | Cheer |
User | /emote yawn | /yawn | Yawn |
User | /titles list | Lists all existing titles and info about them. | |
User | /sim sealevel | /sea | Displays the current sea level and how much it has risen. |
User | /manage listadmins | Displays a list of all administrators. | |
User | /land mark | /mark | Drops a waypoint at the current position. Accepts an optional text string for the waypoint. text (String) |
User | /emote agree | /agree | Agree |
User | /settlement gethomesteadback | /gethomesteadback | Remove your homestead from the world and get it back to you. |
User | /manage useractivity | Displays a list of users and when they last logged in. | |
User | /manage authlevel | Displays your authorization level | |
User | /time now | Reports the current time. | |
User | /avatar thirdperson | Toggles Third Person Camera | |
User | /emote grin | /grin | Grin |
User | /emote doh | /doh | Doh |
User | /settlement settlementreport | /settlementreport | Shows a report of how neighboring settlements may impact a settlement that is placed at the citizen's current location. Pass a number to specify settlement type that would be placed (0 = town, 1 = country, etc) tier (Int32) |
User | /emote liedown | /liedown | Liedown |
User | /achievements listall | /chieves | List all achievements available. |
User | /achievements mine | /mychieves | List all achievements and progress for the given user, or self if none passed. targetUser (User) |
User | /emote laugh | /laugh | Laugh |
User | /help | /? | Displays all the commands available with hidden subcommands. Accepts a string to filter commands to a search string. language (SupportedLanguage), text (String) |
User | /emote yes | /yes | Yes |
User | /economy myrecurring | Display all recurring transfers for the given user specifiedUser (User) |
|
User | /civics listdems | List each demographic and who is in it. | |
User | /manage whoami | Shows your user ID | |
User | /emote clap | /clap | Clap |
User | /civics elections | List running elections. | |
User | /emote stretch | /stretch | Stretch |
User | /emote oops | /oops | Oops |
User | /emote salute | /salute | Salute |
User | /emote facepalm | /facepalm | Facepalm |
User | /util unstuck | /unstuck | Attempts to unstuck your avatar |
User | /settlement civicpowers | /civicpowers | Displays your civic powers. settlementsWhereYoureACitizenOnly (Boolean) |
User | /objects list | List all objects of the given type, or 'all types' if left blank. typeName (String) |
|
User | /money currencies | List all currencies in the game. | |
User | /emote nervous | /nervous | Nervous |
User | /emote disagree | /disagree | Disagree |
User | /rooms test | Check the current surroundings to see if it's a room, and if not explain why not. Recalculate outdoor area. | |
User | /emote dance2 | /dance2 | Dance2 |
User | /emote wave | /wave | Wave |
User | /emote lol | /lol | Lol |
User | /emote sleep | /sleep | Sleep |
User | /emote kneel | /kneel | Kneel |
User | /emote shame | /shame | Shame |
User | /civics showtick | Show time until the next civics tick. | |
User | /emote angry | /angry | Angry |
User | /emote stinky | /stinky | Stinky |
User | /emote exhausted | /exhausted | Exhausted |
User | /money accounts | Display all bank accounts in the game. | |
User | /settlement homesteadreport | /homesteadreport | Shows a report of how neighboring settlements may impact a homestead that is placed at the citizen's current location. |
User | /emote dance1 | /dance1 | Dance1 |
User | /meteor status | /met | Displays status of meteor. |
User | /emote yuck | /yuck | Yuck |
User | /emote smile | /smile | Smile |
User | /emote shy | /shy | Shy |
User | /emote smirk | /smirk | Smirk |
User | /emote gross | /gross | Gross |
User | /manage playtime | /playtime | Lists the playtimes for a given user, or yourself if none passed. other (User) |
User | /emote tired | /tired | Tired |
User | /helpful | Shows all help, including sub commands. language (SupportedLanguage) |
|
User | /emote wonder | /wonder | Wonder |
User | /emote knock | /knock | Knock |
User | /emote laydown | /laydown | Laydown |
User | /emote no | /no | No |
User | /emote frown | /frown | Frown |
User | /emote bow | /bow | Bow |
User | /manage ignore | /ignore | Shows your Ignore List or adds the player to the Ignore List by the name or remove if the player is on the list already ignoreUser (User) |
User | /civics showgovernment | Lists the active elements of the government. | |
User | /civics mydems | List each demographic and the status of the specified user (using the called if none specified). otherUser (User) |
|
Admin | /inventory durability | /dur | Set the durability of the item you are holding durability (Single) |
Admin | /settlement rebuildcivicpowers | /rebuildcivicpowers | Recalc civic powers for all settlements and users. |
Admin | /culture boostsettlement | /boostsettlementculture | Set a culture-boost to lowest tier settlement at position, or specified position. If null is passed, will take the lowest-tier settlement the user is a citizen of, or an arbitrary settlement if they are not a citizen of any. val (Single), settlement (Settlement) |
Admin | /time set | Set time of day to the specified hour hour (Single) |
|
Admin | /build evict | /evict | Evict the targeted user, or self if none is targeted. targetUser (User) |
Admin | /culture boostproperty | /boostpropertyculture | Sets a boost to the culture value of the given deed, or the property where the user is standing if not specified val (Single), deed (Deed) |
Admin | /inventory givepaint | /paint | Give yourself mixed paint for predefined named colors namedColorIndex (Int32), number (Int32) |
Admin | /skills givepointsto | Give skillpoints to another player otherPlayer (User), number (Int32) |
|
Admin | /world fixtrunks | /fixtrunks | Destroys all trunks outside the world |
Admin | /world fixobjects | /fixobjects | Destroys all physical objects with illegal positions outside the world. (worldobjects, vehicles, trees, rubbles etc) teleportVehicles (Boolean) |
Admin | /world clearallrubble | /clearallrubble | Destroys all rubble in the world |
Admin | /weather status | Prints out the current weather status for the entire planet | |
Admin | /weather rain | Create a light rain storm at your location | |
Admin | /weather heavyrain | Create a heravy rain storm at your location | |
Admin | /skills rate | Displays or sets the current skill rate multiplier. skillRate (Single) |
|
Admin | /util fuel | /fuel | Fuels currently selected (driving) vehicle. target (INetObject) |
Admin | /weather clear | Clear all weather | |
Admin | /sim massplant | Spawns a bunch of one plant radius (Int32), speciesName (String), growthPercent (Single), yield (Single), trees (Boolean) |
|
Admin | /util record | /record | Toggles record mode |
Admin | /util openserverui | /serverui | Opens the server GUI, if the user is a local user. |
Admin | /util invisible | Make your character invisible | |
Admin | /culture replenishgivablereputation | /reprep | Refills givable reputation for given Citizen, or all Citizens if left blank. targetUser (User) |
Admin | /util fly | /fly | Toggles fly mode |
Admin | /user setlastrefreshday | /givelastrefreshday | Change last refresh day from target by days (positive to add and negative to remove) days (Int32), target (User) |
Admin | /skills levelupuser | Level up a citizen by one. Default levels you up. name (String) |
|
Admin | /initialspawn do | Re-run the initial spawn selection for the given user (or current user if null). | |
Admin | /user defaultexhaust | /defaultexhaust | Set exhaustion data to default, as if fresh start. It will allow first time bonuses again target (User) |
Admin | /civics makeactive | /makeactive | Force a given citizen to be in the active demographic (self if none passed). |
Admin | /inventory carryall | /carryall | Allows carry items into any user inventory slot and removes weight check. Pass false to reset to normal. allowCarryAll (Boolean) |
Admin | /money createdebt | Create debt between two players in a currency that matches the given name. lender (User), borrower (User), paybackAmount (Single), interest (Single), daysTillDue (Single), currency (Currency) |
|
Admin | /elections vote | /vote | Vote in the given election for the given candidate. If null is passed for election, take first. Null for candidate, pick a random ordering. Null for voter, use self. election (Election), voteForCandidate (User), voter (User) |
Admin | /notifications mail | /m | Send mail to the given user (or self if blank). text (String), targetUser (User) |
Admin | /manage kick | /kick | Kicks user kickUser (User), reason (String) |
Admin | /skills addlevelto | /addlevel | Gives levels to another player. Gives to yourself if target user is empty targetUser (User), stars (Int32) |
Admin | /titles unassign | Removes a given user from a given title, removing from yourself if none is specified. title (Title), unassignUser (User) |
|
Admin | /land clearrubble | Clears rubble around the player. radius (Single) |
|
Admin | /economy payall | /payall | Pay all current outstanding rents and wages. |
Admin | /titles setplaytimeboost | Set a 'boost' that will add to all 'recent playtime' requests for the given player (yourself if null, 2 hours if unset). Will make players instantly active if set high enough. hoursBoost (Single) |
|
Admin | /titles set | Set values for a title. title (Title), maxOccupants (Int32) |
|
Admin | /property owner | /owner | Change owner of current deed newOwner (User) |
Admin | /titles rename | Rename a new title. title (Title), newName (String) |
|
Admin | /sim repopulateanimallayer | Reset animal sim population to initial values (as it was on world generation) | |
Admin | /titles giveglobalmarkerrights | Allow the given user to change all world marker settlement types without permissions. settlement (Settlement), set (Boolean) |
|
Admin | /titles delete | Permanently deletes a title. title (Title) |
|
Admin | /time skiptime | /st | Skips ahead time a given number of hours. hoursToSkip (Single) |
Admin | /pollute co2 | Changes CO2 PPM by X ppm (Single) |
|
Admin | /titles assign | Assigns a given user to a given title, assigning to yourself if none is specified. title (Title), assignTo (User) |
|
Admin | /initialspawn update | Force update the spawn position now. | |
Admin | /titles clear | Clears all occupants from a title. title (Title) |
|
Admin | /time resettime | /resettime | Reset time of day to match the clock. |
Admin | /time midnight | Set time of day to midnight | |
Admin | /time fastforward | /ff | Force the world to fast forward. Pass 0 to stop. set (Boolean) |
Admin | /manage whitelist | Shows list of whitelisted users or adds user to the whitelist by account id, steamid, slgid, or username nameOrID (String), reason (String) |
|
Admin | /manage admin | /admin | Shows list of admins or adds user as an Admin by account id, steamid, slgid, or username nameOrID (String), reason (String) |
Admin | /qa ridevehicle | /ride | Ride nearest vehicle |
Admin | /elections veto | /veto | Veto an election. election (Election) |
Admin | /elections finish | /fin | Force-end the specified election, adding a vote if true is passed (default). If no election found, pass any, including draft ones. election (Election), addVote (Boolean) |
Admin | /manage whois | Shows the user ID of the requested user. otherUser (User) |
|
Admin | /objects editobj | Edit a specific object of a given type. Can specify by name or ID. typeName (String), partialObjectNameOrId (String) |
|
Admin | /settlement ignorerequirements | /nosetreqs | Disable Settlement requirements for the session (Ie, dont require child settlements or citizens for a country to spawn. ignore (Boolean) |
Admin | /civics updatedems | Force demographics to update immediately. | |
Admin | /pollute air | Creates X tons of air pollution tons (Single) |
|
Admin | /settlement clear | Destroy all things related with the passed settlement and unclaim all property. settlement (Settlement) |
|
Admin | /culture masterpieces | /vincent | Gives reputation to all pictures ignoring limits, can set settlement to only apply reputation to pictures under its influence. reputation (Int32), settlement (Settlement) |
Admin | /land markglobal | /markglobal | Drops a global waypoint at the current position. Accepts an optional text string for the waypoint. text (String) |
Admin | /land levelwithwall | /levelwall | Level the terrain with a wall x (Int32), y (Int32), wallHeight (Int32), groundType (String), wallType (String) |
Admin | /skills education | Set education value (0 to 1) for a skill (default to 1), giving the skill if the user doesn't have it. If no target user is set, apply to self. skillName (String), value (Single), targetUser (User) |
|
Admin | /manage mute | /mute | Shows list of muted users or mutes user by account id, steamid, slgid, or username. Mute forever by default with empty time. Time format: 1m, 1h, 1d, 1w. nameOrID (String), reason (String), time (String) |
Admin | /money createaccount | Creates an account with specified name. name (String) |
|
Admin | /build spawnboat | /boat | Spawns boat at player position boatName (String) |
Admin | /objects clear | Removes objects of a given type. typeName (String), removeActive (Boolean), removeInactive (Boolean) |
|
Admin | /sim forcecollectglobalstats | /globalstats | Force global stats to collect now. Updates world progress stats as well. |
Admin | /manage save | Save the world! | |
Admin | /money deleteaccount | Deletes an account even if there is still currency on it. account (BankAccount) |
|
Admin | /build village | Spawns a village type (Int32), count (Int32) |
|
Admin | /time noon | /noon | Set time of day to noon. |
Admin | /skills all | Unlocks all skills targetUser (User) |
|
Admin | /teleport toworldposition | /tp | Teleport to an xyz coordinate or an xz coordinate. For two components Y is calculated automatically. x (Int32), yOrZ (Int32), z (Int32) |
Admin | /inventory dumpvehicle | /dumpvehicle | Dumps all items from your vehicle inventory. |
Admin | /profiler everything | Runs CPU profiling and server performance reports, one after the other. Optionally pass duration in seconds, defaults to 60 seconds. seconds (Int32) |
|
Admin | /teleport todark | Teleport to the opposite side of the World | |
Admin | /teleport atob | Teleports player A to player B targetA (User), targetB (User) |
|
Admin | /skills reset | Resets a specialization for a player. If the skill name is empty it will reset all specializations. targetUser (User), skillName (String) |
|
Admin | /skills removespecialty | /leveldown | Removes a specialty that matches the passed string. specialtyName (String), targetUser (User) |
Admin | /objects enableadmininterface | /admininterface | Enable or disable admin interfaces across the game. set (Boolean) |
Admin | /skills removelevelfrom | /removelevel | Removes levels from another player. Removes from yourself if target user is empty targetUser (User), stars (Int32) |
Admin | /user energize | /energize | Provide a user with extra hours they can use to perform labor when exhauasted. Can be negative to remove previously granted energy. target (User), hours (Int32) |
Admin | /culture updatesettlements | /updatesets | Force an update of all settlement properties. |
Admin | /manage alert | Sends an alert to everybody alert (String) |
|
Admin | /skills fullreset | Resets all skills to unlearnt targetUser (User) |
|
Admin | /debug scanall | /scanall | Trigger a validity scan of all objects. |
Admin | /inventory give | /give | Give yourself an item itemName (String), number (Int32) |
Admin | /user exhaust | /exhaust | Force a user to be exhausted for the remainder of the day. target (User) |
Admin | /skills addpointsto | /addpoint | Give skillpoints to another player. Give them to yourself if target user is empty targetUser (User), stars (Int32) |
Admin | /sim dinnerbell | Makes all animals hungry. | |
Admin | /objects add | Add an object of the give type. typeName (String) |
|
Admin | /build road | /road | Spawns a road length (Int32), width (Int32), buildTypeVal (Int32), bottomType (Int32), flatRoad (Boolean) |
Admin | /sim unpollute | Unpollute an area. Remove dead plants and replace dirt on grass blocks. fullReplacement (Boolean), radius (Int32) |
|
Admin | /sim removedeadplants | Removes dead plants in an area. radius (Int32), destroy (Boolean) |
|
Admin | /skills cleartalents | /notalents | Resets all talents for a specialization for a player. If the skill name is empty it will remove talents from all specialization targetUser (User), skillName (String) |
Admin | /inventory dumpall | /dumpall | Dumps all items from your inventory. |
Admin | /settlement addclaimpapers | Add the specified quantity of claim papers to the specified settlement. quantity (Int32), settlement (Settlement) |
|
Admin | /build stockpile | Spawns a stockpile containing stacks of the listed items. item1 (String), item2 (String), item3 (String), item4 (String), item5 (String) |
|
Admin | /manage unwhitelist | Removes user from the whitelist by account id, steamid, slgid, or username nameOrID (String), reason (String) |
|
Admin | /settlement addclaimstakes | Add the specfied quantity of claim stakes to the specified settlement. quantity (Int32), settlement (Settlement) |
|
Admin | /money setaccountowner | Manually set an account creator. account (BankAccount), target (User) |
|
Admin | /sim spawnanimal | /animal | Spawns a number of animals speciesName (String), count (Int32) |
Admin | /inventory givepaintrgb | /paintrgb | Give yourself mixed paint with any rgb color r (Int32), g (Int32), b (Int32), amount (Int32) |
Admin | /sim spawnalltrees | /alltrees | Spawns trees of particular ages in a row |
Admin | /inventory giveall | /giveall | Give yourself all items matching the given search. itemName (String), number (Int32) |
Admin | /property boostdeed | /boostdeed | Boost the value of the given deed, or the deed at the current position if not specified. Persists across server restart. boost (Single), deed (Deed) |
Admin | /sim trample | Tramples the surrounding ground | |
Admin | /sim letitfish | /fish | Fishing time! count (Int32) |
Admin | /civics whitelistdemographic | /adddems | Force a given citizen to always be a member of a given demographic even if they dont match the conditions. demo (Demographic), set (Boolean) |
Admin | /property add | Adds user to current deed (if username is not provided then adds current user) otherPlayer (User) |
|
Admin | /objects edit | /edit | Open a display to edit any registrar object, or limit to a given type. objectType (String) |
Admin | /skills removepointsfrom | /removepoint | Remove skillpoints from another player. Removes from yourself if target user is empty targetUser (User), stars (Int32) |
Admin | /property unclaimabandoned | Unclaim plots across the world where the owner hasn't logged in for X days days (Single) |
|
Admin | /land level | /level | Level the terrain x (Int32), y (Int32), blockType (String) |
Admin | /property ownnone | Revoke your property otherPlayer (User) |
|
Admin | /qa spawn | /spawn | Spawns item in building itemName (String), claim (Boolean) |
Admin | /sim killtrees | /killtrees | Kills all trees in an area. Pass false to only cut them. radius (Int32), destroy (Boolean), speciesName (String) |
Admin | /sim regenlayer | Regenerates a world layer, restoring it to the state it would be in if the world were newly generated. layerName (String) |
|
Admin | /sim killplants | /killplants | Kills all plants in an area. Pass false to not delete them. radius (Int32), destroy (Boolean), speciesName (String) |
Admin | /elections forcerecalc | /recalcelec | Force recalculation of all elections. |
Admin | /objects forceenablenearestobject | /fe | Force nearest object to ignore all its requirements and always be enabled. set (Boolean) |
Admin | /build buildingofmaterial | /bm | Spawns a building by specifying the material to use material (String), x (Int32), y (Int32), z (Int32), roofType (Int32), createWindows (Boolean) |
Admin | /sim cleardebris | /cleardebris | Clears debris in an area. radius (Int32) |
Admin | /meteor spawn | Spawns a meteor into orbit, regardless of current disaster settings. | |
Admin | /inventory addvoid | Add an item to your void storage itemName (String), number (Int32), distance (Int32) |
|
Admin | /skills give | Gives a skill matching the given name. If no target user is set, apply to self. skillName (String), targetUser (User) |
|
Admin | /manage clearmaintenance | Clears currently scheduled user maintenance. | |
Admin | /objects remove | Remove a specific object. Can specify by name or ID. typeName (String), objectNameOrId (String) |
|
Admin | /settlement reset | /resettle | Resets any invalid entries in a settlement to a new default. If true is passed, reset everything, regardless of validity. set (Settlement), forceAllDefaults (Boolean) |
Admin | /manage unmute | /unmute | Unmutes user by account id, steamid, slgid, or username nameOrID (String), reason (String) |
Admin | /property resolveoverburdened | /overb | Any deed that is overburdened (too many plots claimed, not enough claim papers) will have plots unclaimed immediately (instead of waiting for timer) |
Admin | /property unlimitedclaim | /unlimitedclaim | Toggles first found Claim Tool in your toolbar to claim without needing the usually required claim papers on the corresponding Claim Stake. Lasts until server restart. |
Admin | /money steamsale | /gabe | Give every player an amount of money amount (Single) |
Admin | /settlement forcerenouncecitizenship | /nocit | Make someone leave citizenship of whatever settlement you they are a citizen of. Pass target or perform on self if not set. target (User) |
Admin | /settlement enabledisable | /seten | Enables or disables a settlement. This will stop it from casting influence or applying laws when disabled. set (Settlement), enabled (Boolean) |
Admin | /settlement populate | /populate | Fill the town on this plot with citizens. foundTown (Boolean), newCitizenCount (Int32), newApplicantCount (Int32), newInviteeCount (Int32), makeAllActive (Boolean) |
Admin | /settlement clearall | /cleartowns | Destroy all towns and property stakes and unclaim all property. |
Admin | /sim setlayer | Sets a world layer to specific value or random value from range. layerName (String), value (Single), maxValue (Single) |
|
Admin | /teleport toplayer | /tpto | Teleport to a citizen. otherPlayer (User) |
Admin | /elections win | Force-win an election, either with the specified candidate, or 'yes' if it's a binary election. election (Election), winner (User) |
|
Admin | /land removenearestglobalmark | /removenearestglobalmark | Removes the nearest global waypoint to your current position. |
Admin | /money addaccountuser | Adds user to bank account with ID. account (BankAccount), target (User) |
|
Admin | /land resetworldcaches | Resets the world caches | |
Admin | /chat clearhistoryolderthan | Clean up chat history from old messages. Reduces memory usage and may improve server performance. You need to provide number of days in world time to preserve. preserveDays (Int32) |
|
Admin | /sim oneshot | Kills nearest animal | |
Admin | /districts add | Set the current area within a given radius to a given district (or a new district if none is passed). radiusInPlots (Int32), district (District), map (DistrictMap) |
|
Admin | /sim spawnallplants | /allplants | Spawns plants of particular ages in a row count (Int32), growth1 (Single), growth2 (Single), growth3 (Single) |
Admin | /objects editbyid | Edit the object with the specified ID id (Int32) |
|
Admin | /property unclaim | /unclaim | Unclaim the plot you're standing on |
Admin | /property turnon | /on | Turn on (default) or objects in a radiue. on (Boolean), raidus (Single) |
Admin | /property targetowner | /ownit | Change owner of current target, if the target is a store it will change it without closing it. target (INetObject), newOwner (User) |
Admin | /manage maintenance | Schedules an automatic shutdown time (String), message (String), reason (String) |
|
Admin | /build resident | /res | Make the targeted user a resident on the deed at your current position. Use 'self' if no target asset. targetUser (User) |
Admin | /profiler nettrace | Runs CPU profiling using nettrace. Optionally pass duration in seconds, defaults to 60 seconds. seconds (Int32) |
|
Admin | /meteor addhours | Adds meteor impact hours hours (Single) |
|
Admin | /manage removeadmin | Removes user as an Admin by account id, steamid, slgid, or username nameOrID (String), reason (String) |
|
Admin | /elections clearold | Remove record of a specific election, or if none passed, all previous elections. election (Election) |
|
Admin | /property removedeed | Remove given deed or here currently standing if none specified. deed (Deed) |
|
Admin | /inventory dumpcarried | /dumpcarried | Dumps all carried items. |
Admin | /property ownall | Claim all property | |
Admin | /manage clearobjective | Clears a user's objective targetUser (User) |
|
Admin | /meteor makevisible | Make the meteor enter the targetable range, or the specified angle if one is passed in. angle (Single) |
|
Admin | /settlement annex | /annex | Force a given settlement to annex another, if the types support it. source (Settlement), target (Settlement) |
Admin | /profiler results | Opens results page in web browser. | |
Admin | /profiler memory | Collects memory dump. | |
Admin | /profiler cpu | Runs CPU profiling using dottrace. Optionally pass duration in seconds, defaults to 60 seconds. seconds (Int32) |
|
Admin | /skills removetalent | /talentdel | Removes talent by name for a player targetUser (User), talentName (String) |
Admin | /land clearpaint | Clears paint in area with radius specified around the player. Max = 20 radius (Int32) |
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Admin | /rooms repairall | Repairs all broken rooms. This command may take a long time and create heavy-load on the server, so only use it when many rooms are broken | |
Admin | /pollute trashcity | Just in case you like living in TRASH CITY | |
Admin | /districts clearmap | Remove all districts from a given map. set (DistrictMap) |
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Admin | /world species | Shows initial spawn clusters of species species (String) |
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Admin | /food eat | /eat | Max your calories amount (Int32) |
Admin | /pollute all | Rains tailings from the heavens to ruin the world | |
Admin | /money addaccountmanager | Adds user as manager to bank account with ID. account (BankAccount), target (User) |
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Admin | /performance | Runs server performance reports and dump to files. Optionally pass duration in seconds, defaults to 60 seconds. seconds (Int32) |
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Admin | /objects removebyid | Remove the object with the specified ID id (Int32) |
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Admin | /sim greenthumb | Spawns random plants radius (Int32), trees (Boolean) |
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Admin | /civics makeabandoned | /makeabandoned | Force a given citizen to be in the abandoned demographic (self if none passed). |
Admin | /money cancelalldebtfromplayer | Cancel debt that a particular player has accumulated. otherPlayer (String) |
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Admin | /inventory forcegive | /fgive | Give yourself an item (Forced, ignores restrictions) itemName (String), number (Int32) |
Admin | /money removeaccountmanager | Remove user as manager from bank account with ID. account (BankAccount), target (User) |
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Admin | /qa showsupportedlanguages | List all supported languages with short codes | |
Admin | /food work | /work | Spends calories useCalories (Int32) |
Admin | /meteor destroy | Destroys the meteor in orbit. | |
Admin | /property removeemptydeeds | Remove empty deeds | |
Admin | /settlement allowadminannex | /freeannex | Toggles the ability for admins to annex properties even if the requirements are not met. ignore (Boolean) |
Admin | /manage listusers | Displays a list of all known users, showing username and ID. | |
Admin | /manage warnuser | Sends a warning to a citizen warnUser (User), warning (String) |
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Admin | /sim spawnplant | /plant | Spawns a plant or plants in a row or grid speciesName (String), countX (Int32), countZ (Int32), space (Int32), age (Single) |
Admin | /settlement recountclaims | Forces a recount and update of the number of spawned claims and stakes for each settlement, in case they are out of synch. settlement (Settlement) |
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Admin | /manage unban | /unban | Unbans user by account id, steamid, slgid, or username nameOrID (String), reason (String) |
Admin | /culture givereputation | /rep | Gives reputation from the given user (defaulting to self if not set) to the given target (picture or user) ignoring limits by default. rep (Int32), targetID (Int32), sourceUser (User), ignoreLimit (Boolean) |
Admin | /land levelcentered | /levelcentered | Level the terrain around user x (Int32), y (Int32), blockType (String) |
Admin | /manage announce | Sends an announce to all players announce (String) |
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Admin | /property remove | Removes user from current deed (if username is not provided then removes current user) otherPlayer (User) |
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Admin | /world clearfallentrees | /clearfallentrees | Removes fallen trees |
Admin | /elections fail | Cast a negative vote and end an election. Null election means find first. election (Election) |
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Admin | /land removeallbut | /removeallbut | Removes all block types except the specified type within a specified area blockType (String), x (Int32), y (Int32), z (Int32), isTurnToGlass (Boolean) |
Admin | /money removeaccountuser | Removes user from bank account with ID. account (BankAccount), target (User) |
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Admin | /civics ticknow | Force a tick on the civics system to happen immediately. | |
Admin | /land remove | /remove | Remove block types within a specified area blockType (String), x (Int32), y (Int32), z (Int32), isTurnToGlass (Boolean) |
Admin | /manage ban | /ban | Shows list of banned users or bans user by account id, steamid, slgid, or username. Ban forever by default with empty time. Time format: 1m, 1h, 1d, 1w. nameOrID (String), reason (String), time (String) |
Admin | /land spawnrubble | Rains rubble around the player. blockTypeName (String), rubble (Int32) |
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Admin | /network setpassword | Sets the current server password password (String) |
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Admin | /build building | /bt | Spawns a building by specifying which tier type (Int32), x (Int32), y (Int32), z (Int32), roofType (Int32), createWindows (Boolean) |
Admin | /civics blacklistdemographic | /removedems | Force a given citizen to be removed of a given demographic even if they dont match the conditions. demo (Demographic), set (Boolean) |
Admin | /inventory dumpselected | /dumpselected | Dumps all items in your selected toolbar slot. |
Admin | /teleport targetto | Teleports otherPlayer to an xyz coordinate otherUser (User), x (Int32), y (Int32), z (Int32) |
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Admin | /culture describeannex | /describeannex | Update annex settings and describe them. |
Admin | /manage setspawn | Changes the spawn location to your current location | |
Admin | /civics debug | Toggle debug display of civic processing. Pass 'false' to see for only yourself. allUsers (Boolean) |
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Admin | /craft setpartdecaymult | /partdecay | On objects within a given radius, make part durability consumption optionally trigger constantly instead of accumulating, and set a multiplier for how fast it goes. multiplier (Single), consumeWithoutDelay (Boolean), radius (Single) |
Admin | /food crave | /crave | Force a craving on a given user (self if untargeted user, random food if not set) target (User), foodName (String) |
Admin | /elections createpoll | /poll | Open a dialog that allow starting a poll. |
Admin | /property claimrect | /claim | Claims plots in a given rect. If you're already standing on a claim you have auth on, it will use the existing deed. Otherwise, a new deed is created. xSide (Int32), ySide (Int32), overwriteExistingClaims (Boolean) |
Admin | /skills levelup | /levelup | Levels up a string matching the passed skill's name to the max. skillName (String), targetUser (User) |
DevTier | /qa runtest | Run a specific test. testname (String) |
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DevTier | /avatar dummy | Spawns a dummy avatar count (Int32) |
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DevTier | /qa giveallboats | /gab | Give all boats and hammer |
DevTier | /preset hidden | Spawns Hidden items sType (Int32) |
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DevTier | /test interactitems | Attempts to give the user all items and interact with them | |
DevTier | /qa notifdelay | Override all aggregated notifications delay. Using without specifiying delay will instead reset the value. | |
DevTier | /build signs | Spawn all signs and add a random text to it. textLengthMin (Int32), textLengthMax (Int32) |
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DevTier | /qa giveallvehicletools | /gavt | Give all vehicle tools |
DevTier | /test elevator | Setup an elevator for testing | |
DevTier | /skills levelupall | /allskills | Levels all skills up 1 level at a time (no chunks). |
DevTier | /qa receivechat | Send multiple chat messages over time to test scrolling msgCounts (Int32) |
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DevTier | /build home | Spawn a few rooms with housing value. | |
DevTier | /preset economy | Spawns Economy items sType (Int32) |
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DevTier | /build objects | Spawn all of the objects containing a string in its name. If they have text, add that too, can optionally set the string range. objectstring (String), textLengthMin (Int32), textLengthMax (Int32) |
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DevTier | /skills debugedu | Make education tick every frame, accepet teachers and students regardless of skills, and allow teachers to be their own students. | |
DevTier | /qa listunobtainableitems | Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone. | |
DevTier | /preset tools | Spawns Tools items sType (Int32) |
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DevTier | /twitch resenddatasets | Forces all datasets to refresh on the EBS server | |
DevTier | /tutorials unlockui | Unlocks all UI panels locked by tutorial. | |
DevTier | /tutorials task | Starts specific tutorial task by name. taskName (String) |
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DevTier | /qa resetchatsettingsforall | Reset all players chat settings and tab settings msgCount (Int32), foldOut (Boolean) |
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DevTier | /tutorials reset | Resets the tutorial, including record of given items (which menu option does not do). | |
DevTier | /preset blocks | Spawns Blocks items sType (Int32) |
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DevTier | /culture spawnmuseum | /museum | Spawn a museum of images generating culture dim (Int32) |
DevTier | /preset storages | Spawns Storage items sType (Int32) |
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DevTier | /civics testgameactions | Tests all the actions in the game by making laws for them and performing them. | |
DevTier | /titles givetreasuryrights | Assign the current player to a new title that has treasury rights. settlement (Settlement) |
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DevTier | /civics spawnzoningoffice | Spawn a zoning office, passing the number of maps and districts in each. Defaults to a lot (3 maps with 100 districts each). maps (Int32), districtCount (Int32) |
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DevTier | /build import | Imports building from string. I.e.: bt:HewnLogCube;room:0:-1:0:3:4:3;bt:Empty;fplane:2:0:0:1:2 importString (String) |
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DevTier | /culture giverandompicture | /pic | Give a randomly generated picture item for testing. |
DevTier | /civics addcandidates | Add a bunch of candidates to specfied election (or first election found if none specified). election (Election) |
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DevTier | /qa givealltools | /gat | Give all tools of the particular tier. Without specific tier a chest with all tools will be spawned tier (Single) |
DevTier | /qa allblocks | Spawns all blocks. Optional integer parameter for how many rows to make the blocks in, default is 1 row. rows (Int32) |
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DevTier | /build fullstockpile | Generate a full stockpile | |
DevTier | /qa chattest | Spam a bunch of stuff to chat count (Int32), receiverCount (Int32), gibberish (Boolean) |
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DevTier | /sim switchanimalspawn | Switch spawn animals by Simulation on and off. | |
DevTier | /sim testanimalmovement | /tam | Spawns animals and sets target positions for them to test animal movement. Requires special testing area to be present. speciesName (String), fleeSpeed (Boolean), testNumber (Int32) |
DevTier | /test zeropoint | Build Zero Point place and teleport to it sizeX (Int32), sizeZ (Int32) |
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DevTier | /test workorders | Spawn a number of workbenches which in turn will have a number of work orders each to test notifications. (Will destroy previously created workbenches, does not add resources or labor) workbenches (Int32), maximumOrdersPerBench (Int32) |
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DevTier | /sim bunnytime | Spawns 100 bunnies | |
DevTier | /test distributionstationcarried | Creates and applies a Distribution Station with carried items | |
DevTier | /craft techtreesimulation | Simulates the tech tree | |
DevTier | /civics spawndems | Generate some demographics. count (Int32) |
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DevTier | /preset seating | Spawns Housing seating items sType (Int32) |
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DevTier | /test testspoilage | /testspoilage | Test spoilage merging and behavior with inventories that have restrictions, recommended to have empty inventory and not to pick anything while testing. |
DevTier | /food clearstomach | /clearstomach | Empties your stomach |
DevTier | /cancelall | /cancelallwork | Cancels all workorder at the target crafting component target (INetObject) |
DevTier | /test spamnotifications | /spamnotifications | Spams aggregated notifications to the given user. |
DevTier | /test sewage | Spawns a setup for testing sewage system. village (Boolean) |
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DevTier | /test qamode | Toggle qamode on/off. | |
DevTier | /build doors | Spawn all doors. | |
DevTier | /test propertyclaimtool | Test claiming and unclaiming property. | |
DevTier | /twitch unsubscribe | Forces the removal of a Twitch channel subscription with the EBS server channelId (String) |
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DevTier | /test placegarbage | Attempt to place a bunch of garbage bags in the world. | |
DevTier | /test chatinteraction | Make a test user send a message every specific period of time to the general channel and/or to the current user. enableGeneralMessages (Boolean), timeBtwMessages (Single), enableWhisperMessages (Boolean) |
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DevTier | /sim destroyedatmosphere | Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds. percent (Single), time (Single) |
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DevTier | /contracts test | Tests founded existing contracts. contractClause (String) |
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DevTier | /qa giveallvehicles | /gav | Give all vehicles and hammer |
DevTier | /test maketuser | Create test user with a specified name. name (String) |
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DevTier | /craft getpathtoitem | Gets the resources needed to craft something target (String) |
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DevTier | /test giveremoveitems | Attempts to give the user all of the items, then remove them | |
DevTier | /test industrialelevator | Setup an industrial elevator for testing | |
DevTier | /build worldobjects | Spawns a large number of WorldObjects of the given name. worldObjectItemName (String), count (Int32) |
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DevTier | /test cranes | Setup a test environment for cranes. | |
DevTier | /test foldouts | /dbgf | Generates some test combinations of foldout lists. Can optionally set the level of nesting. nestingIterations (Int32) |
DevTier | /test exchange | Spawns 2 test exchanges, one for the user and one for another user. Adds some entries, performs some tests. | |
DevTier | /test economics | Spawns all the various parts of an economy. ordersPerStore (Int32), categoriesPerStore (Int32), stores (Int32) |
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DevTier | /test distributionstation | Creates and applies a Distribution Station. fixedCount (Boolean), itemMax (Int32), itemDistribute (Int32), itemCountMax (Int32), carried (Boolean) |
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DevTier | /test bed | Spawn a bed and sleep in it. | |
DevTier | /qa disconnect | Disconnect client with a long message | |
DevTier | /test axesandchainsaw | Test cutting trees with axe and chainsaw. | |
DevTier | /civics setactiveusers | Force a given number of players to be active, creating the users if there are not enough count (Int32) |
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DevTier | /build shuffleblocks | Spawns and shuffles different blocks x (Int32), y (Int32) |
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DevTier | /preset power | Spawns Power dependent items sType (Int32) |
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DevTier | /elections twitchvote | Vote in the given election for the given candidate using the given twitch IDIChatClient Passing null will pick a random one. election (Election), twitchVoter (String), subscriber (Boolean) |
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DevTier | /preset scrolls | Spawns SkillScrolls items sType (Int32) |
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DevTier | /qa notificationstest | Spam a bunch of stuff to notifications | |
DevTier | /build store | Spawns a store with storages and random trade offers. offers (Int32), categories (Int32) |
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DevTier | /world generatestats | Generates the world block stats | |
DevTier | /preset beds | Spawns storage with bed items sType (Int32) |
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DevTier | /settlement spawnhomestead | /home | Create a homestead for the passed user or a test user if null. makeCitizen (Boolean), homesteadOwner (User) |
DevTier | /test placeobjects | Attempts placing all objects in the world | |
DevTier | /skills creative | /creative | Remove restrictions and gives you every skill at max level. |
DevTier | /build shuffleobjects | Spawns a large number of random WorldObjects. count (Int32) |
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DevTier | /achievements giveachive | /chieve | Give an achievement to the given user achievementname (String), progress (Int32), target (User) |
DevTier | /debug wrap | /wrap | Set the wrap-around-the-world count for the calling player. This is a client side effect that makes the positions after traveling around the world be shifted by world-size. xWrap (Int32), yWrap (Int32) |
DevTier | /sim testanimalpathinterruptions | /tapi | Spawns an animal and makes it run between predefined points, interrupting it's path with a new one each time. Requires special testing area to be present. speciesName (String), fleeSpeed (Boolean) |
DevTier | /chat channelsend | Send message to channel from a specified user. text (String), channel (Channel), fromUser (User) |
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DevTier | /sim testanimalpathcontinuations | /tapc | Spawns an animal and makes it run between predefined points, interrupting it's path with a new one each time. Requires special testing area to be present. speciesName (String), fleeSpeed (Boolean) |
DevTier | /initialspawn updatedebug | Generate debug data showing all the clusters we consider for initial points. | |
DevTier | /test demote | Demotes user from adnim to a regular user until server is restarted or this command is invoked again. | |
DevTier | /test pipes | Spawns a setup for testing pipes. | |
DevTier | /civics spawnlaws | Generate some test laws. settlement (Settlement), count (Int32) |
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DevTier | /avatar lastplayeronearth | Kills all spawned dummys | |
DevTier | /qa clearplayerprefs | Clear all playerprefs, requires a restart to take effect. | |
DevTier | /sim setpollutionactive | Activates/deactivates pollution layer updating. isActive (Boolean) |
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DevTier | /avatar metime | Spawns passed number of clones of your avatar count (Int32) |
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DevTier | /meteor removehours | Remove meteor impact hours hours (Single) |
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DevTier | /sim predatorsprotected | /safe | Stay invisible from predators |
DevTier | /sim poorbunnies | /die | Kills all animals |
DevTier | /settlement spawntown | /town | Create a new town on this plot and add citizens. foundTown (Boolean), makeSelfCitizenAndMayor (Boolean), newCitizenCount (Int32), newApplicantCount (Int32), newInviteeCount (Int32), boostCulture (Int32) |
DevTier | /preset doors | Spawn storage with all type of doors sType (Int32) |
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DevTier | /sim moveto | /animalmoveto | The animal that's currently being debugged will move toward the specified destination (just specifify the x and z coordinates) xDestination (Single), zDestination (Single) |
DevTier | /sim liedown | The animal that's currently being debugged will change state to lie down (or idle if he doesn't have a lie down state). seconds (Single) |
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DevTier | /test hammers | Run a series of chat commands to test the game. | |
DevTier | /build toolsstore | Spawns a store with storages and tools of different durability. | |
DevTier | /qa tooltipstatus | Display stats on tooltip debug. | |
DevTier | /test placeallworldblocks | Attempts placing all world block objects in the world | |
DevTier | /build tech | Spawns some things (objects, blocks, etc) at a certain tech tier tier (Int32) |
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DevTier | /sim debuganimal | /dba | Enables debug on the nearest animal, or disables it if already enabled. follow (Boolean), destroyAllOthers (Boolean) |
DevTier | /test testspoilagemultithread | /testspoilagemultithread | Test spoilage merging and behavior with inventories that have restrictions, recommended to have empty inventory and not to pick anything while testing. |
DevTier | /sim animalspeed | /animalspeed | Set speed for nearest animal (debug) wanderingSpeed (Single), runningSpeed (Single) |
DevTier | /settlement vacateall | /vacateall | Make a given citizen remove all its citizens (or all settlements if none passed). target (Settlement) |
DevTier | /meteor fall | Begin the meteor impact sequence | |
DevTier | /blueprint givetestitem | Generates and returns test blueprint item. | |
DevTier | /settlement spawnsimplesettlements | /sets | Create a nested homestead, town, country, and federation with simple force-enabled objects. makeSelfLeaderAndCitizen (Boolean), assignTaxes (Boolean) |
DevTier | /inventory fillmeup | Adds random items to the user's inventory. | |
DevTier | /settlement spawn | /testtown | Spawn a debug set of settlements. |
DevTier | /settlement vacate | /vacate | Make a given citizen leave citizenship of a given town. target (Settlement), citizen (User) |
DevTier | /settlement resolvecrisis | /resolvecrisis | Forces resolution of property crises by removing claims now. Pass individual settlement, or leave blank for 'all settlements in crisis'. settlement (Settlement) |
DevTier | /housing addroommates | /shackup | Add a number of residents to the deed you're currently a resident on. count (Int32) |
DevTier | /settlement emigrate | /emigrate | Make a citizen a resident of the given town. Removes them from the previous settlement. target (Settlement), citizen (User) |
DevTier | /test maketestusers | Create test users up to the given amount (default 5) count (Int32) |
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DevTier | /preset generators | Spawns Generator items sType (Int32) |
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DevTier | /chat privatesend | Send private message to self from a specified user. text (String), fromUser (User) |
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DevTier | /qa allplants | Spawns all plant blocks rows (Int32) |
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DevTier | /sim spawnanimals | /animals | Spawns a number of animals of each species count (Int32) |
DevTier | /contracts spawn | Create contract board with all the contract's types | |
DevTier | /preset paint | Lots of different paint buckets for test stackCount (Int32) |
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DevTier | /qa tooltipclearcache | /ttc | Clear server and client tooltip caches for all users. |
DevTier | /qa toggle | Toggles the show state of a UI, by UI prefab name uiName (String) |
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DevTier | /qa testsendmessage | Send many messages msgCount (Int32), foldOut (Boolean) |
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DevTier | /qa testbows | Test bow and arrows. | |
DevTier | /preset all | Spawns All Presets (Exept hidden) sType (Int32) |
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DevTier | /craft spawncrafting | Creates a craft setup where output from one thing is input to another. | |
DevTier | /qa strangecloudheartbeat | /hb | Forces a heartbeat to strange cloud |
DevTier | /civics addvotes | Add a bunch of test votes to a specified election, or first election found. election (Election), count (Int32), forceYesVote (Boolean) |
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DevTier | /elections spawncandidate | /elec1 | Create an active election of candidates that does nothing for testing purposes. candidates (Int32), process (ElectionProcess) |
DevTier | /qa servercrash | A command to force the server to crash | |
DevTier | /qa runtests | Run a series of chat commands to test the game. | |
DevTier | /twitch subscribe | Forces a Twitch channel subscription with the EBS server channelId (String) |
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DevTier | /qa exceptional | Throws an exception, very useful | |
DevTier | /preset vehicles | Spawns vehicle items sType (Int32) |
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DevTier | /qa allworldobjects | Spawns all world objects | |
DevTier | /qa allterrain | Spawns all diggable blocks | |
DevTier | /qa allconstructed | Spawns all player constructible blocks blockType (String) |
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DevTier | /settlement placehomestead | /placehomestead | Force-place a settlement at current position, either yourself or a test user. self (Boolean), addAsCitizen (Boolean), abandoned (Boolean) |
DevTier | /elections newvotebyindex | /voteindex | Make a new user and force a vote in the given election for the given index of the election choices. index (Int32), election (Election) |
DevTier | /debug spawncars | Spawn cars for physics testing | |
DevTier | /build landlord | Spawn a room for a test user, make us a tenant. | |
DevTier | /preset signs | Spawns storage with sign containing items sType (Int32) |
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DevTier | /property removeinvalidownables | Check deeds and remove contained ownables that do not belong to them | |
DevTier | /qa dbtest | /db | Inserts records to DB to get perfomance information on it. parallelCount (Int32), statsCountPerParallel (Int32), bulk (Boolean) |
DevTier | /titles spawn | Create a bunch of titles for testing. number (Int32) |
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DevTier | /meteor rain | Makes meteorites rain down the sky, accepting the number to send and how long between them. count (Int32), timeBetween (Single), radius (Single) |
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DevTier | /preset mainroom | Spawns Housing main room items sType (Int32) |
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DevTier | /preset housing | Spawns Housing items sType (Int32) |
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DevTier | /achievements remove | Remove an achievement from the given user achievementName (String), target (User) |
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DevTier | /preset fuel | Spawns Fuel items sType (Int32) |
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DevTier | /preset food | Spawns Food items sType (Int32) |
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DevTier | /sim testanimalpathwrapping | /tapw | Spawns an animal and makes it run between two points, following a path that causes it to cross all world borders. Requires special testing area to be present. speciesName (String), fleeSpeed (Boolean), killAll (Boolean) |
DevTier | /preset cultural | Spawns Housing cultural items sType (Int32) |
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DevTier | /preset clothes | Spawns Clothing items sType (Int32) |
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DevTier | /preset industrial | Spawns Housing industrial items sType (Int32) |
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DevTier | /pollute airpollutiongenerators | /apgen | Creates AIR POLLUTION MACHINES OF DOOM |
DevTier | /physicsdebug | Commands to aid in physics debugging. | |
DevTier | /craft setpowercost | Reduces power consumption of all existing objects withing a given radius to passed value (defaults zero). cost (Single), radius (Single) |
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DevTier | /sim followanimal | /fola | Toggle following the nearest animal. set (Boolean) |
DevTier | /money spawnaccounts | Create new bank accounts for each user. count (Int32) |
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DevTier | /food digest | Turn calories into waste | |
DevTier | /avatar customize | Enables unrestricted avatar customization in game | |
DevTier | /debug reset | /eden | Delete all blocks above-ground that are constructed, delete all constructed world objects, remove all property, destroy all settlements and related objects. |
DevTier | /elections test | /elecs | Generate a few elections and fill all elections with random votes. votesToAdd (Int32), twitchVotesToAdd (Int32) |
DevTier | /meteor spawncrater | Create a crater at the current position. size (Single), addPollution (Boolean) |
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DevTier | /preset resources | Spawns Resources items sType (Int32) |
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DevTier | /build techtree | Builds every WorldObject in an appropriate building and fills it with fuel | |
DevTier | /meteor impact | Make the meteor strike instantly. | |
DevTier | /meteor hitworldlayers | Triggers world layers to act as if they were hit by a meteor. | |
DevTier | /settlement emigrateall | /emigrateall | Move all citizens to the target settlement, or the first found if not set. target (Settlement) |
DevTier | /civics makeelectedtitle | Create an elected title for debugging and put in a test user. | |
DevTier | /achievements reset | Remove all achievements from the given user target (User) |
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DevTier | /debug makeunderground | Force the vehicle you are looking at to be underground, you need to be the physics controller of the car. target (INetObject) |
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DevTier | /qa spamdb | Spams database operations, in the hopes of reproducing errors or lag numSeconds (Single), numWriteThreads (Int32) |
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DevTier | /test interactobjects | Attempts to interact with all objects in the world | |
DevTier | /preset crafting | Spawns CraftingStation items sType (Int32) |
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DevTier | /land spawnmines | /spawnmines | Spawns a corridor-like tunnel that gives entrance to the mines. corridorWidth (Int32), corridorHeight (Int32), corridorDepth (Int32), depth (Int32), levelDifferenceHeight (Int32) |
DevTier | /sim noah | Spawns given number of all animals count (Int32) |
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DevTier | /sim spawnanimalmovementtestingarea | /samt | Spawns special area for testing animal movement. This command is not fully implemented yet. |
DevTier | /elections spawnboolean | /elec2 | Create an active boolean election that does nothing for testing purposes. process (ElectionProcess) |
DevTier | /elections uservotes | /votes | Create a bunch of test votes. election (Election), votesToAdd (Int32) |
DevTier | /elections twitchvotes | /twitchvotes | Create many twitch votes with random users. voteCount (Int32), election (Election) |
DevTier | /debug break | /break | Trigger a breakpoint. |
DevTier | /economy payeverytick | Enable debug command to pay recurring transfers every tick. | |
DevTier | /civics spawngov | Create all the government objects in their needed buildings near you, ratify the constitution, and add at least one of each civics object to their tables. Pass 'false' to make the constitution not require elections to make changes. requireElections (Boolean) |
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DevTier | /workparty spawn | Spawn a work party for testing. | |
DevTier | /districts spawn | Generate some random districts around the user. numDistricts (Int32), size (Int32), useExisting (Boolean), districtMap (DistrictMap), settlement (Settlement) |
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DevTier | /culture spawnwallofpictures | Spawn a museum of images generating culture textureCount (Int32), textureSize (Int32) |
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DevTier | /sim raisesealevel | Raises the sea level by a passed in amount. Careful with this one! val (Single) |
Chat Commands 0.7.5.0
Chat commands can be activated through the chat log by pressing Enter
(using default key layout).
Use /help to see all chat commands available to you in-game.
Note: "[ ]" indicates a parameter is required. "( )" indicates a parameter is optional
Player Commands
Player Chat Commands | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Command | Description | Usage | Result | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/allaccounts | Display all bank accounts in the game. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/angry | Angry. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/authlevel | Displays your authorization level | Returns "User", "Admin", or "Developer". | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/frown | Frown. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/grin | Grin. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/help | Displays all the commands avaliable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/listadmins | Displays a list of all administrators. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/mark (waypointname) | Drops a waypoint at the current position. Accepts an optional text string for the waypoint. | /mark /mark Test Waypoint |
Creates unnamed waypoint Creates waypoint called "Test Waypoint" |
Waypoint can be removed by clicking on it when viewing it in the world and clicking "Remove". | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/players | Returns a list of online players | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/sim sealevel (/sea) | Displays the current sea level and how much it has risen. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/smile | Smile. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/testroom | Check the current surroundings to see if it's a room, and if not explain why not. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/thirdperson | Toggles Third Person Camera | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/titlelist | Lists all existing titles and info about them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/unstuck | Attempts to unstick your avatar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/util unstuckvehicle (/freecar) | Attempts to unstick your vehicle | Command that should help when the vehicle for some reason turned around or got stuck. Added in 8.2.6. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/useractivity | Displays a list of users and when they last logged in. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/whatami | View your current skill title | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/whoami | Shows your user ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/yawn | Yawn |
Admin Commands
If you wish to use admin or developer commands, you must be added as an admin on the server (User->Config->Admins in Windows GUI).
The admin config list, blacklist, and whitelist all use player IDs. You will need to enter the proper ID when editing these lists manually. You are able to use the player's name when running the corresponding commands from inside the game.
Many server changing admin commands are not saved between server restarts. To make them persist between server restarts, change the setting in the server config file.
SLG only account | use SLG ID |
Steam only account | use STEAMID64 |
SLG + Steam linked account | use SLG ID |
Warning! Some of the commands might not work as intended! Use all chat commands at your own risk, especially developer commands.
Admin Chat Commands | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Command | Description | Usage | Result | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/addtodeed | Adds you to the permissions on the deed | /addtodeed | You now have auth on the deed you are standing on | Use /removefromdeed to undo it
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/admin [player] | Adds a user as an Admin | /admin Ecko | Gives Ecko admin rights on the server | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/allblocks | Spawns all blocks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/allconstructed | Spawns all player constructable blocks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/allplants | Spawns all plant blocks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/allskills | Unlocks all skills | The player will receive property claim flags too. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/allterrain | Spawns all diggable blocks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/allworldobjects | Spawns all world objects | Spawns from the player's current position in a single line heading East. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/atm | Add atmosphere | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/ban [player],(reason) | Bans a user | /ban Ecko /ban Ecko,Breaking the rules. |
Bans Ecko from the server. Bans Ecko with the reason: "Breaking the rules." |
Kicks the player if they are online when they are banned. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/bhop | Toggles bunny hopping | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/buildtechtree | Builds every worldobject in an appropriate building and fills it with fuel | Takes a while to spawn. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/bunnytime | Spawns 100 Hares | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/chattest | Spam a bunch of stuff to chat | USE WITH CAUTION. This will create 5-10 chat channels and will continue to spam until server is next shutdown/restarted. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/claimrect | Claims plots in a given rect centered on the user. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/clearlaws | Removes all active laws | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/clearrubble (radius) | Clears rubble around the player. | /clearrubble /clearrubble 10 |
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/day | Set and lock the server time to noon | You can only reverse this by editing timeofdayscale in your server settings. This has a default value of 48. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/deletecontract [id] | Deletes contacts by id. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/destroyedatmosphere | Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/digest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/dump | Removes all items from your inventory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/dumpcarried | Removes only the items you are carrying in the carry slot. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/dumpselected | Removes only the currently selected item in your inventory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/durability (#) | Set the durability of the item you are holding | /durability /durability 500 |
Sets the item's durability to 1. Sets the item's durability to 500. |
Can be set over the item's usual maximum durability. Causes the durability bar to extend past it's usual max limit. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/eat | Max your calories | Does not affect nutrition. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/fastforward (1/0) | Turns the fast forward effect on or off. | /fastforward 1 /fastforward 0 |
Starts fast forward. Stops fast forward. |
To enable sleeping in beds, you have to edit the server config. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/fly | Toggles fly mode | Shift to move faster, can move through objects / ground. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/give [itemname],(amount) | Give yourself an item | /give Lumber /give Lumber,10 |
Gives the player 1 lumber. Gives the player 10 lumber. |
Will not give the player anything that they couldn't hold normally. Won't exceed the player's carrying weight. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/giveskillpoints [player],(amount) | Give skillpoints to another player | /giveskillpoints Ecko /giveskillpoints Ecko,100 |
Gives Ecko 10 skill points. Gives Ecko 100 skill points." |
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/kick [player],(reason) | Kicks a user | /kick Ecko /kick Ecko,Breaking the rules |
Kicks Ecko from the server. Kicks Ecko with reason: "Breaking the rules." |
Only works if the player is online. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/leader (player) | Set the leader | /leader /leader Ecko |
Elects the commanding player as leader. Elects Ecko as leader. |
The player will be awarded with the same items and powers as if they were elected normally. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/level [x(default=10)],[y(default=10)],[BlockType(default=GrassBlock)] | Level the terrain | /level /level 50,50 |
Spawns an 11x11 plot of grass. Spawns a 50x50 plot of grass. |
Any terrain spawned will reach to the center of the world from whatever height the command was called. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/levelup | Learns and levels up a skill and all its prerequisites. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/massinteract | Uses your currently selected tool on surrounding blocks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/meteor destroy | Destroys the meteor in orbit. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/meteorfall | Begin the meteor impact sequence | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/meteorhitworldlayers | Triggers world layers to act as if they were hit by a meteor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/meteorimpact | Make the meteor strike instantly | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/meteorrain [count],[timeBetween],[radius] | Makes meteorites rain down the sky | /meteorrain /meteorrain 20,3,10 |
Spawn only 1 meteorite Spawn 20 meteorites with 3 seconds between each meteorite in a 10 blocks radius |
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/move [x],[y],[z] | Moves you to position x, y, z; where xyz are integers. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/noah (count) | /noah /noah 5 |
Spawns 1 of every animal. Spawns 5 of every animal. |
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/noskills | Resets all skills to zero | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/oneshot | Kills nearest animal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/openserverui | Opens the server UI | Only works if the server is running in same directory as the client (e.g. single-player). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/ownall | Claim all property | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/ownnone (player) | Revoke your property | /ownnone /ownnone Ecko |
Revokes all of your property. Gives all of your property to Ecko |
USE WITH CAUTION. May crash server / kick player. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/passlaws | Pass all pending laws | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/polluteair | Creates AIR POLLUTION MACHINES OF DOOM | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/polluteco2 | Creates x PPM of air pollution | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/polluteworld | Rains tailings from the heavens to ruin the world | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/poorbunnies | Kills all animals | USE WITH CAUTION. May crash server / kick player. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/record | Toggles record mode | Prevents animals from running from the player. Enables recording mode. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/regenlayer | Regenerates a world layer, restoring it to the state it would be in if the world were newly generated | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/remove [BlockType], (x), (y), (z) | Removes the given block type from the area relative to the player | /remove DirtBlock, 100, 100, 100 | Removes Dirt from a 100-block cube | Can use "soil" as BlockType to remove Dirt, Sand, etc. together. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/removeadmin [player] | Removes a user as an Admin | /removeadmin Ecko | Takes away Ecko's admin status | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/removefromdeed | Removes you from the permissions on the deed | /removefromdeed | You no longer have auth on the deed you are standing on | Opposite of /addtodeed
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/repairallrooms | Reinitialize all rooms that have broken and don't contribute to the housing score. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/repopulate | Regenerates eco population | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/setpowercost | Reduces power consumption of all existing objects within a given radius to passed value (defaults zero). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/setreputation [player],(reputation) | A command to set the user's reputation | /setreputation Ecko /setreputation Ecko,10 |
Sets Ecko's reputation to 0. Sets Ecko's reputation to 10. |
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/setreputationrelative [target player],[source player],(reputation) | Set the user's reputation relative to another | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/setspawn | Changes the spawn location you your current location | The spawn location set by this command is not saved between server restarts. To make it persist between server restarts, change the spawn location in the server config file. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/shuffle (x),(y) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/skillpoints (amount) | Give yourself skill points | /skillpoints /skillpoints 50 |
Gives the commanding player 10,000 skill points. Gives the commanding player 50 skill points. |
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/skillrate (rate) | Displays or sets the current skill rate multiplier | /skillrate /skillrate 2 |
Displays the current skill rate. Chnages the current skill rate to 2. |
Announces changed skill rate to everyone on the server. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawnanimal (species),(count) | Spawns a number of animals | /spawnanimal /spawnanimal Wolf /spawnanimal Elk,10 |
Spawn a Hare. Spawns a Wolf. Spawns 10 Elk. |
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/spawnbed | Spawns a bed in a house and puts you to sleep. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawnbuilding (building type(0-5)),(x),(y),(z),(roof type(0-2)),(windows(true-false)) | Spawns a building | /spawnbuilding 4,10,5,10,1,1 | Spawns a Corrugated steel building 10 wide, 5 high, 10 long, flat roof, with windows | For building type: 0=log, 1=mortared stone, 2=lumber, 3=brick, 4=corrugated steel, 5=concrete. For rooftype: 0=block roof, 1=flat roof, 2=pointed roof. For windows: 0=no windows, 1=windows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawncrafting | Creates a craft setup where output from one thing is input to another. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawncrater | Create a crater at the current position | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawneconomy | Attempts to build an economy | USE WITH CAUTION. May crash server / kick player. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawnfullstockpile | Generate a full stockpile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawnlasers | Spawns the end-game lasers and power supplies, and drops thier power needs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/meteor spawn | Spawns a meteor into orbit, regardless of current disaster settings. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawnplant (species),(count) | Spawns a plant or plants in a row with increasing ages | /spawnplant /spawnplant Tomato /spawnplant Beet,10 |
Spawns a Birch tree. Spawns a Tomato plant. Spawns 10 Beet plants. |
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/spawnroad (length), (width), (road type) | Spawns a road | Road type Dirt by default only use length for Dirt Road, 1=Stone, 2=Concrete. will spawn up hill ramps, does not spawn downhill, only single block drop. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawntech (tech level 1-4) | Spawns 4 buildings and road | /spawntech 1 | Spawns a road and four log buildings with crafting stations (Workbench, Research Table, Wainwright Table and Carpentry Table) in them. Also gives all players 200 Skill Points. | Tech level changes by building type. 1=wood, 2=Brick, 3=CRASHS GAME 4=Steel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawnvillage [building type(0-5)],[quantity] | Spawns a village | /spawnvillage 2,3 | spawns 3 lumber buildings | For building type: 0=log, 1=mortared stone, 2=lumber, 3=brick, 4=corrugated steel, 5=concrete. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/steamsale (amount) | Give every player an amount of money | /steamsale /steamsale 40 |
Gives each player 1000. Gives each player 40. |
Gives each player the amount for each currency on the server. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/targetowner (player) | Change owner of current target | /targetowner /targetowner Deantwo |
Changes ownership of target vehicle to you. Change ownership of the target vehicle to Deantwo. |
change ownership of a targeted vehicle. Aim and the vehicle and use the command. Specify a player if wanting to change its ownership to someone else. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/tax (amount) | Tax all players an amount of money | /tax /tax 40 |
Taxes all players for 1000. Taxes all players for 40. |
Taxes each player the amount for each currency on the server. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/teleport (x),(y),(z) | Teleport to an xyz coordinate | Acts just like /move. The y parameter has no effect. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/teleportplayer [player] | Teleport to a player | /teleportplayer Ecko | Teleports you to Ecko. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/testcontracts | Creates a contract board and creates a LOT of random contracts. | USE WITH CAUTION. May crash server / kick player. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/trample | Tramples the surrounding ground | USE WITH CAUTION. May cover entire world. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/unclaim | Unclaim the plot you're standing on | Does not return property claim flags. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/unclaimabandoned [number] | Unclaims land plots owned by players that havent logged in for a given number of days. | /unclaimabandoned 1 | Unclaims all land plots owned by players who last logged in 24 hours ago or more. | Use /useractivity to check how long users have been absent. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/vomit | Empties your stomach | Note: Only emptying calories (7.2.5) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/warnuser [player],(message) | Sends a warning to a player | /warn Ecko /warn Ecko,Don't do that! |
Sends a warning to Ecko. Sends Ecko a warning with the message: "Don't do that!" |
Only works if the player is online. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/whatami | View your current skill title | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/whitelist [player] | Adds a user to the whitelist. | /whitelist Ecko | Adds Ecko to the whitelist. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/whois [player] | Shows the user ID of the requested user. | /whois Ecko | Displays Ecko's user ID | This displays the proper ID to use for admin list, blacklist, and whitelist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/work (calories) | Spends calories | /work /work 200 |
Spends all of your calories. Spends 200 calories. |
Developer Commands
Developer Chat Commands | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Command | Description | Usage | Result | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/dummy | Spawns a dummy avatar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/exceptional | Throws an exception, very useful | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/getpathtoitem | Gets the resources needed to craft something | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/iodide | Set radiation dose to 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/irradiate | Max out player radiation dose | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/lastplayeronearth | Kills all spawned dummys | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/listunobtainableitems | Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/metime | Spawns a clone of your avatar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/resettutorial | Resets the tutorial, including record of given items (which menu option does not do) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawnbed | Spawns a bed in a house and puts you to sleep. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/spawnspecies | Spawns a given species near the player, defaulting to a cedar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/teleporttarget | Teleports otherPlayer to an xyz coordinate | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/teleporttargetplayer | Teleports player A to player B | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/toggle [uiName] | Toggles the show state of a UI, by UI prefab name |