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From Eco - English Wiki
  • Players may learn specialties - and gain access to the specialty's skill tree - by spending [[skill points]]. With each specialty learned, the cost of learning the next specialty increases exponentially. Skill costs increase from 0, 0, 5, 15, 50, 100, 30 ...
    546 bytes (72 words) - 06:53, 4 August 2020
  • ===Specialty Costs=== ...e players to gain skill faster. This applies to both player experience and specialty experience. ...
    3 KB (352 words) - 08:27, 9 July 2024
  • ...erforming an action related to the specialty (harvesting or crafting). The specialty must be learned by spending a Skill Point before XP can be gained. ! colspan="3" |Amount of Specialty XP Per Level ...
    2 KB (295 words) - 06:39, 3 July 2024
  • [[Self Improvement]] is the sole [[Specialties|specialty]] in the [[Survivalist]] profession. It is unlocked by default at the start ...
    296 bytes (38 words) - 06:36, 3 July 2024
  • ...ated at a [[Carpentry Table]]. It is associated with the [[Paper Milling]] specialty. Despite this, simply researching the scroll is enough to make it - no spec ...
    276 bytes (41 words) - 22:35, 25 July 2022
  • ...ning a specialty. Values below 1 decrease specialty cost, above 1 increase specialty cost. |Percentage to refund the player when they remove a specialty. ...
    6 KB (767 words) - 07:01, 13 August 2024
  • ...le Tag|Crafting Table]] used to craft several items from the [[Mechanics]] Specialty, such as the [[Gearbox]], [[Heat Sink]], and [[Iron Gear]]. The Shaper requ ...
    379 bytes (52 words) - 17:56, 30 June 2024
  • [[Butchery]] is a [[Specialties|specialty]] in the [[Hunter]] profession. ...
    523 bytes (68 words) - 06:38, 3 July 2024
  • '''Paper Milling''' is a [[Specialties|specialty]] in the [[Carpenter]] profession. ...
    509 bytes (70 words) - 12:57, 2 July 2024
  • '''Logging''' is a [[Specialties|specialty]] found in the [[Carpenter]] profession. It reduces the calorie cost and ti ...
    515 bytes (79 words) - 06:37, 3 July 2024
  • To Craft Nylon Mooring Ropes you need to have the Specialty: Tailoring and the Advanced Tailoring Table, which is crafted in the Electr ...
    473 bytes (63 words) - 13:04, 27 January 2024
  • ...eam engine]] is a type of power source used to power various [[Mechanics]] Specialty stations, such as the [[Assembly Line]], the [[Screw Press]], the [[Shaper] ...
    672 bytes (98 words) - 11:11, 2 July 2024
  • [[Talent]]s are perks that enhance a [[Skills|Specialty]] when that specialty reaches level 3 and level 6. When the specialty levels up, opening the [[Skills]] menu will give the player an opportunity ...
    4 KB (533 words) - 06:40, 3 July 2024
  • ...le Tag|Crafting Table]] used to craft several items from the [[Mechanics]] Specialty, such as the [[Powered Cart]], the [[Steam Truck]], the [[Steam Tractor]] a ...
    936 bytes (132 words) - 17:54, 30 June 2024
  • ==== XP/Specialty Progression Speed ==== * Specialty Cost Multiplier — Adjusts the required amount of XP required to reach the n ...
    17 KB (2,487 words) - 13:05, 13 August 2024
  • This option affects the rate of [[skill point]] gain and [[Skills|specialty]] progress. A high collaboration setting that can prevent players from taki ...s left, then get foraging! If someone in your server has the [[Gathering]] specialty, they are best suited to the job. ...
    23 KB (3,952 words) - 11:36, 16 July 2024
  • * Fixed: Specialty/profession tooltips referenced in civics would only display the title of sk * Fixed: Modded items could display the incorrect specialty labor required on tooltips ...
    258 KB (40,242 words) - 11:50, 16 July 2024