Experience

From Eco - English Wiki

Experience (XP) can refer to two types of progression in Eco:

  • Player XP — Progress towards next Skill Point. Gained over time, even when players are offline (though the server must remain online). Player XP rate can be increased by improving nutrition and housing. Server Configuration settings can speed up XP gain in different ways.
  • Specialty XP — Progress towards next specialty level. Gained by performing an action related to the specialty (harvesting or crafting). The specialty must be learned by spending a Skill Point before XP can be gained.
Numbers are based on default server settings and vary from server to server.
Amount of Player XP Per Level
Current Level Next Level Amount of XP Time to Next Level (Multiplier x25)
1 2 0 Instant
2 3 10 10.4 Hours
3 4 25 24 Hours
4 5 50 2 Days
5 6 100 4 Days
6 7 200 8 Days
Numbers are based on default server settings (SpecialtyExperiencePerLevel=25) and vary from server to server.
Amount of Specialty XP Per Level
Current Level Next Level Amount of XP
SpecialtyMultiplier 1 2 3 4 5
1 2 625 1250 1875 2500 3125
2 3 2500 5000 7500 10000 12500
3 4 5625 11250 16875 22500 28125
4 5 10000 20000 30000 40000 50000
5 6 15625 31250 46875 62500 78125
6 7 22500 45000 67500 90000 112500

The amount of Speciality XP per Level is (as of version 9.7.9) calculated as follows: SpecialityMultiplier*(SpecialtyExperiencePerLevel*Current Level)²

List of Speciality Multipliers:

Profession Speciality Multiplier
Carpentry Logging 1
Carpentry 1
Shipwright 1
Paper Milling 3
Composites 4
Chef Campfire Cooking 2
Baking 3
Cooking 3
Advanced Baking 4
Advanced Cooking 4
Cutting Edge Cooking 5
Engineer Basic Engineer 2
Mechanics 4
Oli Drilling 4
Electronics 4
Industry 5
Farmer Gathering 1
Farming 2
Fertilizer 2
Milling 3
Hunter Hunting 1
Butchery 2
Masonry Mining 1
Masonry 1
Pottery 3
Glassworking 3
Advanced Masonry 4
Smelt Smelting 3
Advanced Smelting 4
Survivalist Self Improvement 1
Tailor Tailoring 2