Template:Infobox Item
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{{Infobox_Item|name = 'Item name'}}
This template can be used to grab details relevant to an item. It formats the results into an infobox.
If the template is passed, this module creates a table using details from the following Modules:
Usage
Parameters
- name
- The name of an item. This pulls the description for that item.
Infobox Properies
If .name is found it will generate the following:
|name = The name of an item. |group = Item group (Colours for groups: #4b9130 for Food; #517ab2 for Items, World Object Items, Tools, Block Items, AvatarPart, Road Items; #af8d33 for Skill Books, Skill Scrolls,) |image = ItemName_Icon.png (Game Icon) General |created = Crafting station(s) crafted at, or N/A |calories = If group=Food then x,xxx otherwise hide |carbs = If group=Food then x.x otherwise hide (print 0.0 if no carbs) |protein = If group=Food then x.x otherwise hide (print 0.0 if no protein) |fat = If group=Food then x.x otherwise hide (print 0.0 if no fat) |vitamins = If group=Food then x.x otherwise hide (print 0.0 if no vitamins) |nutritiondensity = If group=Food then xcal otherwise hide |carried = Backpack, Hands |weight = If weight ~= nil then xkg; If nil then 0kg |stacklimit = If maxStack ~= nil the x (1, 10, 100) |fuel = If fuel ~= nil then x,xxxJ otherwise hide |currency = If currency ~= nil then Yes otherwise hide IDs |itemid = ExampleItem |itemidnumber = Item ID Number
If .footprint (Dimension) ~= nil, or group == 'Block Item' it will generate the following:
World Object |image = ItemName_Placed.png Placement |Dimensions = If footprint ~= nil then x x x x x (X x Y x Z) otherwise hide |Material Tier = If materialTier ~= nil then Tier x otherwise hide (This is block Tiers) |Room Required = If ContainReq ~= nil then Yes otherwise hide |Room Size = if roomSizeReq ~= nil then xm³ otherwise hide |Room Materials = if itemTable.roomMatReq ~= nil then x otherwise hide Housing (.roomCategory ~= nil this section will be created otherwise hide) |Room Category = Bedroom, Bathroom, Kitchen, General, or Industrial (If not Industrial, the following will appear. Industrial will say ALL ROOM VALUE LOST) |Furniture Type = Type of furniture (such as light, shelves, seating...) |Value = Items Room Value |Dim. Return % = Dim. return of the object Power (If .engeryType ~= nil this section will appear otherwise hide all) |Energy Type: Mechanical, Electrical... |Grid Radius: xm |Engery Produced: xJ |Engery Used: xJ Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all) Fuels Used: List of items the objects use as fuel
If .mobile ~= nil it will generate the following:
Vehicle Object |image = ItemName_Placed.png Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all) Fuels Used: List of items the objects use as fuel
If .itemTable.group == 'Road Items' it will generate the following:
Road Object |image = ItemName_Placed.png
Note: Put the tag between <noinclude> </noinclude>
tags for outdated transcluded pages.
Examples
Elk Carcass | |
Natural Resources | |
Description | |
A dead elk. | |
General | |
Used at: | Butchery Table |
Carried in: | Backpack |
Weight: | 30kg |
Stack limit: | 100 |
IDs | |
Item ID: | ElkCarcassItem |
Tags | |
Medium Carcass, Medium Leather Carcass, |
Charcoal | |
Items | |
Description | |
A black residue, consisting of carbon and any remaining ash. | |
General | |
Created at: | Kiln |
Used at: | Blast Furnace |
Carried in: | Backpack |
Weight: | 10kg |
Stack limit: | 100 |
Fuel energy: | 20,000J |
IDs | |
Item ID: | CharcoalItem |
Tags | |
Burnable Fuel, Coal, |
Huckleberries | |
Food | |
Description | |
A handfull of small wild berries. I'm your huckleberry. | |
General | |
Used at: | Bakery Oven, Campfire, Cast Iron Stove, Farmers Table, Mill |
Calories: | 150cal |
Nutrients: | Carbs: 2 |
Protein: 0 | |
Fat: 0 | |
Vitamins: 6 | |
Nutrition Density: | 5.3333333333333 per 100 cals |
Carried in: | Backpack |
Weight: | 0.5kg |
Stack limit: | 100 |
IDs | |
Item ID: | HuckleberriesItem |
Tags | |
Food, Fruit, Raw Food, |
Prepared Meat | |
Food | |
Description | |
Carefully butchered meat, ready to cook. | |
General | |
Created at: | Butchery Table |
Used at: | Bakery Oven, Cast Iron Stove, Stove |
Calories: | 600cal |
Nutrients: | Carbs: 0 |
Protein: 4 | |
Fat: 6 | |
Vitamins: 0 | |
Nutrition Density: | 1.6666666666667 per 100 cals |
Carried in: | Backpack |
Weight: | 4kg |
Stack limit: | 100 |
IDs | |
Item ID: | PreparedMeatItem |
Tag | |
Food, |
Workbench | |
Work Stations | |
Description | |
A bench for the basics and making even more benches. | |
General | |
Created at: | Campsite |
Carried in: | Backpack |
Weight: | 10kg |
Stack limit: | 1 |
IDs | |
Item ID: | WorkbenchItem |
Tag | |
Crafting Table, | |
World Object | |
Placement | |
Dimensions (X,Y,Z): | 2x1x2 |
Bloomery | |
Work Stations | |
Description | |
A chimney-shaped furnace for smelting ores. | |
General | |
Created at: | Kiln |
Carried in: | Backpack |
Weight: | 50kg |
Stack limit: | 1 |
IDs | |
Item ID: | BloomeryItem |
Tag | |
Crafting Table, | |
World Object | |
Placement | |
Dimensions (X,Y,Z): | 2x1x2 |
Housing | |
Room Category: | Industrial |
ALL ROOM VALUE LOST |
Bookshelf | |
Housing Objects | |
Description | |
A place to store knowledge and information; leads to the town hall. | |
General | |
Created at: | Sawmill |
Carried in: | Backpack |
Weight: | 20kg |
Stack limit: | 1 |
IDs | |
Item ID: | BookshelfItem |
Tag | |
Housing, | |
World Object | |
Placement | |
Dimensions (X,Y,Z): | 1x1x2 |
Housing | |
Room Category: | Living Room |
Furniture Type: | Shelves |
Value: | 2 |
Dim. Return %: | 50% |
Wind Turbine | |
Crafted Objects | |
Description | |
Uses wind to produce electrical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations. | |
General | |
Created at: | Robotic Assembly Line |
Carried in: | Backpack |
Weight: | 100kg |
Stack limit: | 1 |
IDs | |
Item ID: | WindTurbineItem |
Tags | |
World Object | |
Placement | |
Dimensions (X,Y,Z): | 7x3x10 |
Housing | |
Room Category: | Industrial |
ALL ROOM VALUE LOST |
Iron Axe | |
Items | |
Description | |
A sturdy iron axe made for cutting down trees. | |
General | |
Created at: | Anvil |
Carried in: | Backpack |
Weight: | 10kg |
Stack limit: | 1 |
IDs | |
Item ID: | IronAxeItem |
Tag | |
Tool, |
Coal | |
Natural Resources | |
Description | |
A combustible mineral which needs to be crushed into usable fuel. | |
General | |
Used at: | Arrastra, Jaw Crusher, Stamp Mill |
Carried in: | Hands |
Weight: | 40kg |
Stack limit: | 20 |
IDs | |
Item ID: | CoalItem |
Tags | |
Excavatable, Ore, |
Brick | |
Blocks | |
Description | |
Durable building material made from fired blocks and mortar. | |
General | |
Created at: | Kiln |
Used at: | Anvil, Assembly Line, Kiln, Laboratory, Settlement Crafting Table |
Carried in: | Hands |
Weight: | 100kg |
Stack limit: | 20 |
IDs | |
Item ID: | BrickItem |
Tag | |
Constructable, |
Cooking Skill Scroll | |
Skill Scrolls | |
Description | |
Cooking Skill Scroll | |
General | |
Carried in: | Backpack |
Weight: | 0.1kg |
Stack limit: | 10 |
IDs | |
Item ID: | Cooking Skill ScrollItem |
Tag | |
Skill Scrolls, |
Trousers | |
Clothing | |
Description | |
Sturdy pair of slim-fit pants. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately (rather than with cloth extending across both legs as in robes, skirts, and dresses). | |
General | |
Created at: | Tailoring Table |
Carried in: | Backpack |
Weight: | 1kg |
Stack limit: | 100 |
IDs | |
Item ID: | TrousersItem |
Tag | |
Clothes, |
Stockpile | |
Crafted Objects | |
Description | |
Designates a 5x5x5 area as storage for large items. | |
General | |
Created at: | Workbench |
Carried in: | Backpack |
Weight: | 10kg |
Stack limit: | 1 |
IDs | |
Item ID: | StockpileItem |
Tags | |
World Object | |
Placement | |
Dimensions (X,Y,Z): | 5x5x5 |
Wood Cart | |
Crafted Objects | |
Description | |
Small cart for hauling small loads. | |
General | |
Created at: | Wainwright Table |
Used at: | Wainwright Table |
Carried in: | Backpack |
Weight: | 100kg |
Stack limit: | 100 |
IDs | |
Item ID: | WoodCartItem |
Tag | |
Vehicles, | |
World Object | |
Placement | |
Dimensions (X,Y,Z): | 1x2x1 |
Blast Furnace | |
Work Stations | |
Description | |
A superior replacement for the bloomery that can produce steel. | |
General | |
Created at: | Assembly Line |
Carried in: | Backpack |
Weight: | 100kg |
Stack limit: | 1 |
IDs | |
Item ID: | BlastFurnaceItem |
Tag | |
Crafting Table, | |
World Object | |
Placement | |
Dimensions (X,Y,Z): | 3x3x5 |
Housing | |
Room Category: | Industrial |
ALL ROOM VALUE LOST |
Water could not be found in Module:ItemData.