Module:Infobox Item
From Eco - English Wiki
This module provides the back end functionality of the Template:Infobox_Item.
If the template is passed an Infobox will be made using details from the following Modules:
Credit[edit source]
Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
local p = {}
local Utils = require('Module:Utils')
local IconUtils = require('Module:IconUtils')
local L = require('Module:Localization')
-- Build an Item Infobox
function itemBox(args, itemData)
-- check that all necessary arguments are passed correctly
if args.name == nil or args.name == '' then
return '\'name\' must be specified.'
end
local item = args.name
local itemTable = itemData.items[item]
if itemTable == nil then
return item .. ' could not be found in Module:ItemData. [[Category:MissingItem]]'
end
local icon = IconUtils.main{ name = item, id = itemTable.ID , size = 64, style = 1, link = item}
-- string used to build the infobox
local infobox = '{| class=\"infobox\"\n'
-- 'Name and Image' section
-- name of the item
infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'
-- the item's type (ItemData - group)
infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '
local text_colour = '#78B1FF'
if itemTable.group == L.t('Food') then
text_colour = '#85D66B'
elseif itemTable.group == L.t('Skill Books') or itemTable.group == L.t('Skill Scrolls') then
text_colour = '#FFCF4D'
elseif itemTable.group == L.t('Skill Scrolls') then
text_colour = '#FFCF4D'
end
infobox = infobox .. text_colour .. ';\"\n| colspan=\"2\" | \'\'\'' .. itemTable.Group .. '\'\'\'\n'
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <center>' ..icon .. '</center>\n'
-- 'Description' section header
infobox = infobox .. sectionHeader('Description')
if itemTable.Description == nil or itemTable.Description == '' then
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'' .. L.t('None') .. '\'\'\'\n'
else
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.Description .. '\n'
end
--Crafting
local craftingRecipes = mw.loadData("Module:RecipeData")
infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)
infobox = infobox .. IDsSection(itemTable)
-- Tags Header
if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
infobox = infobox .. tagSection(itemTable, itemData)
end
-- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
if itemTable.footprint ~= nil then
infobox = infobox .. placementSection(itemTable, itemimagename)
-- Object Form Image
if itemTable.group == L.t('Block Items') then
infobox = infobox .. objectFormSection(itemTable, itemimagename)
end
-- 'Housing' section (if there is a Room Category)
if itemTable.roomCategory ~= nil then
infobox = infobox .. housingSection(itemTable)
end
-- 'Storage' Section (if inventorySlots is not nil)
if itemTable.inventorySlots ~= nil then
infobox = infobox .. storageSection(itemTable)
end
-- 'Power' section (if EngeryType is ``not nil)
if itemTable.energyType ~= nil then
infobox = infobox .. powerSection(itemTable)
end
-- 'Fuel' Section (if fuelsUsed by Object)
if itemTable.fuelsUsed ~= nil then
infobox = infobox .. fuelsSection(itemTable)
end
-- 'Fluid' section (if fludisUsed is not nil)
if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then
infobox = infobox .. fluidsSection(itemTable)
end
end
-- Road Object header (if group == Road Items)
if itemTable.group == L.t('Road Items') then
infobox = infobox .. roadItemsSection(itemTable, itemimagename)
end
infobox = infobox .. '|}'
return infobox
end
function sectionHeader(title, count)
return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end
function sectionRow(label, content, count, unit)
if unit ~= nil then
content = tonumber(content)
unit = L.t(unit, content)
local lang = mw.getContentLanguage()
content = lang:formatNum(content)
else
unit = ''
end
return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
end
function sectionImage(imageName, suffix)
local image = checkImage(imageName, suffix)
return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <center>' .. image .. '</center>\n'
end
local function addToSet(set, key)
set[key] = true
end
local function setNotContains(set, key)
return set[key] == nil
end
local function craftingSubSection(title, item, productsOrIngredients, recipes)
local stations = {}
local sortStations = {}
local stationString = ''
for _, recipeName in ipairs(productsOrIngredients[item]) do
local currentRecipe = recipes[recipeName]
if currentRecipe ~= nil then
if currentRecipe.variants[recipeName] ~= nil then
local currentStation = currentRecipe.craftStn[1][1]
if setNotContains(stations, currentStation) then
addToSet(stations, currentStation)
end
end
end
end
if stations then
for a, _ in pairs(stations) do
table.insert(sortStations, a)
end
table.sort(sortStations)
for i, n in ipairs(sortStations) do
stationString = stationString .. ' [[' .. n .. ']]'
if (n ~= sortStations[#sortStations]) then
-- add a comma
stationString = stationString .. ', '
end
end
return sectionRow(title, stationString)
else
return sectionRow(title, L.t('N/A'))
end
end
function generalSection(item, itemTable, craftingRecipes, args)
-- 'General' section header
section = sectionHeader('General')
-- Is a product at these tables
if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
end
-- Is an ingredient at these tables
if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
end
-- calories and nutrients (if itemTable.group == 'Food')
if itemTable.group == L.t('Food') then
section = section .. sectionRow('Calorie', itemTable.calories, tonumber(itemTable.calories), 'cal')
section = section .. '|- valign=\"center\"\n| rowspan=\"4\" | ' .. L.t('Nutrients') .. ':\n'
section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | ' .. L.t('Carbs') .. ': ' .. itemTable.carbs .. '\n'
section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | ' .. L.t('Protein') .. ': ' .. itemTable.protein .. '\n'
section = section .. '|- valign=\"center\"\n| style=\"color: darkkhaki; text-align: right; padding: 3px;\" | ' .. L.t('Fat') .. ': ' .. itemTable.fat .. '\n'
section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | ' .. L.t('Vitamins') .. ': ' .. itemTable.vitamins .. '\n'
section = section .. sectionRow('Nutrition Density', L.t('%s per 100 cals'):format(itemTable.density))
end
-- carried
local carried
if args.carried ~= nil and args.carried ~= '' then
carried = args.carried
else
carried = itemTable.carried
end
if carried ~= nil then
section = section .. sectionRow('Carried in', carried)
end
-- weight
local weight
if itemTable.weight ~= nil then
weight = itemTable.weight/100
else
weight = '0.0'
end
section = section .. sectionRow('Weight', weight, nil, 'kg')
-- stack limit
if itemTable.maxStack ~= nil then
section = section .. sectionRow('Stack limit', itemTable.maxStack)
end
-- yield
if itemTable.yield ~= nil then
section = section .. sectionRow('Improve Gathering', itemTable.yield)
end
-- fuel
if itemTable.fuel ~= nil then
section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'J')
end
-- currency
if itemTable.currency ~= nil then
section = section .. "|- style=\"text-align: center;\"\n| colspan=\"2\" | " .. L.t('Can back a currency') .. "\n"
end
return section
end
function IDsSection(itemTable)
-- 'IDs' section header
section = sectionHeader('ID', 2)
-- item id (type)
section = section .. sectionRow('Item ID', itemTable.ID)
return section
end
function tagSection(itemTable, itemData)
-- Tags Header
local tags = itemTable.tagGroups
section = sectionHeader('Tag', Utils.tableLen(tags))
local list = ''
-- for each item in the list (a is position, b is value)
for a, b in ipairs(tags) do
--if not these tags listed here
if (b ~= L.t('Object') or b ~= L.t('World Object') or b ~= L.t('Housing Object')) then
-- add the tag to the list
-- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
local tagLink
-- Some tags have multiple spaces? Possible data quality issue
bClean = b:gsub("%s+", " ")
if itemData.tags[bClean] ~= nil then
tagLink = L.t('%s Tag'):format(bClean)
else
tagLink = L.t('%s Tag'):format(bClean:gsub(' ', ''))
end
list = list .. '[[' .. tagLink .. '|' .. bClean .. ']][[Category:' .. bClean .. ']]'
end
-- if not the last item in the list
if (b ~= tags[#tags]) then
-- add a comma
list = list .. ', '
end
end
-- Now the list is made add it to the infobox
section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'
return section
end
function placementSection(itemTable, itemImageName)
section = sectionHeader('World Object')
-- Object Placed Image
section = section .. sectionImage(itemImageName, 'Placed')
-- 'Placement' section
--Placement Header
section = section .. sectionHeader('Placement')
--Vechile
if itemTable.mobile ~= nil then
section = section .. sectionRow('Vehicle/Mobile Object', itemTable.mobile)
end
--Dimensions
if itemTable.footprint ~= nil then
section = section .. sectionRow('Dimensions (X,Y,Z)', itemTable.footprint)
end
--Material Tier
if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
section = section .. sectionRow('Room Material', itemTable.materialTier) .. '[[Category:Tier ' .. itemTable.materialTier .. ']]\n'
end
--Room Req.
if itemTable.roomContainReq ~= nil then
section = section .. sectionRow('Room Required', itemTable.roomContainReq)
end
--Room Size. Req.
if itemTable.roomSizeReq ~= nil then
section = section .. sectionRow('Room Size', itemTable.roomSizeReq, nil, 'm³')
end
--Room Mat. Req.
if itemTable.roomMatReq ~= nil then
section = section .. sectionRow('Room Materials', itemTable.roomMatReq)
end
return section
end
function objectFormSection(itemTable, itemImageName)
return sectionImage(itemImageName, 'Form')
end
function housingSection(itemTable)
-- Housing Header
section = sectionHeader('Housing')
--roomCategory
section = section .. sectionRow('Room Category', itemTable.roomCategory) .. '[[Category:' .. itemTable.roomCategory .. ']]\n'
if itemTable.roomCategory ~= L.t('Industrial') then
if itemTable.furnitureType ~= nil then
--furnitureType
section = section .. sectionRow('Furniture Type', itemTable.furnitureType) .. '[[Category:' .. itemTable.furnitureType .. ']]\n'
--Value of the object
section = section .. sectionRow('Value', itemTable.skillValue)
--Dim. Return % of Object
section = section .. sectionRow('Dim. Return %', itemTable.repeatsDepreciation * 100, nil, '%')
end
end
if itemTable.roomCategory == L.t('Industrial') then
section = section .. "|- style=\"background-color: #red; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t('ALL ROOM VALUE LOST') .. "'''\n"
end
return section
end
function storageSection(itemTable)
-- Storage Header
section = sectionHeader('Storage')
--Inventory Slots
section = section .. sectionRow('Inventory Slots', itemTable.inventorySlots)
--inventoryMaxWeight
if itemTable.inventoryMaxWeight ~= nil then
maxWeightKg = itemTable.inventoryMaxWeight / 1000
section = section .. sectionRow('Inventory Max Weight', maxWeightKg, nil, 'kg')
else
section = section .. sectionRow('Inventory Max Weight', L.t('Unlimited'))
end
return section
end
function powerSection(itemTable)
-- Power Header
section = sectionHeader('Power')
--EngergyType
section = section .. sectionRow('Energy Type', itemTable.energyType) .. '[[Category:' .. itemTable.energyType .. ']]\n'
--Grid Radius
section = section .. sectionRow('Grid Radius', itemTable.gridRadius, nil, 'm')
--Energy Produced
section = section .. sectionRow('Energy Produced', itemTable.energyProduced, nil, 'w')
--Energy Used
section = section .. sectionRow('Energy Used', itemTable.energyUsed, nil, 'w')
return section
end
function fuelsSection(itemTable)
-- Fuel Header
section = sectionHeader('Fuel')
--Fuels Used by Object
section = section .. sectionRow('Fuels Used', '[[' .. L.t('%s Tag'):format(itemTable.fuelsUsed:gsub('[%[%]]+', '')) .. ']]')
return section
end
function fluidsSection(itemTable)
-- Liquid/Gas Header
section = sectionHeader('Liquid/Gas')
--Input (fludisUsed)
if itemTable.fluidsUsed ~= nil then
local list = ''
for a, b in ipairs(itemTable.fluidsUsed) do
local acceptedType = b[1]
local cRateString = string.gsub(b[2], "%s+", "")
local consumingRate = tonumber(cRateString)
list = list .. L.t('%s at %sL'):format(acceptedType, consumingRate)
if (a ~= #itemTable.fluidsUsed) then
list = list .. ', '
end
end
section = section .. sectionRow('Input', list)
end
--Output (liquidProduced)
if itemTable.fluidsProduced ~= nil then
local list = ''
for a, b in ipairs(itemTable.fluidsProduced) do
local producedType = b[1]
local pRateString = string.gsub(b[2], "%s+", "")
local producingRate = tonumber(pRateString)
if (producingRate == 0) then
producingRate = 'Rate of Input'
end
list = list .. L.t('%s at %sL'):format(producedType, producingRate)
if (a ~= #itemTable.fluidsProduced) then
list = list .. ', '
end
end
section = section .. sectionRow('Output', list)
end
return section
end
function roadItemsSection(itemTable, itemImageName)
section = sectionHeader('Road Object')
-- Object Placed Image
section = section .. sectionImage(itemImageName, 'Placed')
return section
end
function checkImage(imageName, suffix)
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_' .. suffix .. '.png|[[Category:Pages_with_missing_' .. suffix:lower() .. ']]'
if mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.png').file.exists then
image = imageName .. '_' .. suffix .. '.png'
elseif mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.jpg').file.exists then
image = imageName .. '_' .. suffix .. '.jpg'
end
return image
end
-- Main entry point for the Module
function p.ItemMain(frame)
-- get args from the Template
local args = Utils.normaliseArgs(frame)
-- get item data
local itemData = mw.loadData("Module:ItemData")
return itemBox(args, itemData)
end
return p