Template:Infobox Item
From Eco - English Wiki
Documentation[edit source]
{{Infobox_Item|name = 'Item name'}}
This template can be used to grab details relevant to an item. It formats the results into an infobox.
If the template is passed, this module creates a table using details from the following Modules:
Usage[edit source]
Parameters[edit source]
- name
- The name of an item. This pulls the description for that item.
Infobox Properies[edit source]
If .name is found it will generate the following:
|name = The name of an item. |group = Item group (Colours for groups: #4b9130 for Food; #517ab2 for Items, World Object Items, Tools, Block Items, AvatarPart, Road Items; #af8d33 for Skill Books, Skill Scrolls,) |image = ItemName_Icon.png (Game Icon) General |created = Crafting station(s) crafted at, or N/A |calories = If group=Food then x,xxx otherwise hide |carbs = If group=Food then x.x otherwise hide (print 0.0 if no carbs) |protein = If group=Food then x.x otherwise hide (print 0.0 if no protein) |fat = If group=Food then x.x otherwise hide (print 0.0 if no fat) |vitamins = If group=Food then x.x otherwise hide (print 0.0 if no vitamins) |nutritiondensity = If group=Food then xcal otherwise hide |carried = Backpack, Hands |weight = If weight ~= nil then xkg; If nil then 0kg |stacklimit = If maxStack ~= nil the x (1, 10, 100) |fuel = If fuel ~= nil then x,xxxJ otherwise hide |currency = If currency ~= nil then Yes otherwise hide IDs |itemid = ExampleItem |itemidnumber = Item ID Number
If .footprint (Dimension) ~= nil, or group == 'Block Item' it will generate the following:
World Object |image = ItemName_Placed.png Placement |Dimensions = If footprint ~= nil then x x x x x (X x Y x Z) otherwise hide |Material Tier = If materialTier ~= nil then Tier x otherwise hide (This is block Tiers) |Room Required = If ContainReq ~= nil then Yes otherwise hide |Room Size = if roomSizeReq ~= nil then xm³ otherwise hide |Room Materials = if itemTable.roomMatReq ~= nil then x otherwise hide Housing (.roomCategory ~= nil this section will be created otherwise hide) |Room Category = Bedroom, Bathroom, Kitchen, General, or Industrial (If not Industrial, the following will appear. Industrial will say ALL ROOM VALUE LOST) |Furniture Type = Type of furniture (such as light, shelves, seating...) |Value = Items Room Value |Dim. Return % = Dim. return of the object Power (If .engeryType ~= nil this section will appear otherwise hide all) |Energy Type: Mechanical, Electrical... |Grid Radius: xm |Engery Produced: xJ |Engery Used: xJ Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all) Fuels Used: List of items the objects use as fuel
If .mobile ~= nil it will generate the following:
Vehicle Object |image = ItemName_Placed.png Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all) Fuels Used: List of items the objects use as fuel
If .itemTable.group == 'Road Items' it will generate the following:
Road Object |image = ItemName_Placed.png
Note: Put the tag between <noinclude> </noinclude>
tags for outdated transcluded pages.
Examples[edit source]
Elk Carcass | |
Items | |
Description | |
A dead elk. | |
General | |
Used at: | Butchery Table |
Carried in: | Backpack |
Weight: | 3kg |
Stack limit: | 100 |
IDs | |
Item ID: | ElkCarcassItem |
ID Number: | 968 |
Tags | |
Medium Carcass, Medium Leather Carcass, Ingredient, |
Charcoal | |
Items | |
Description | |
A black residue, consisting of carbon and any remaining ash. | |
General | |
Created at: | Kiln |
Carried in: | Backpack |
Weight: | 1kg |
Stack limit: | 100 |
Fuel energy: | 20,000J |
IDs | |
Item ID: | CharcoalItem |
ID Number: | 2177 |
Tags | |
Fuel, Coal, Burnable Fuel, Ingredient, Product, |
Huckleberries | |
Food | |
Description | |
A handfull of small wild berries. I'm your huckleberry. | |
General | |
Used at: | Bakery Oven, Campfire, Cast Iron Stove, Farmers Table, Mill |
Calories: | 150cal |
Nutrients: | Carbs: 2.0 |
Protein: 0.0 | |
Fat: 0.0 | |
Vitamins: 6.0 | |
Nutrition Density: | 5.3 per 100 cals |
Carried in: | Backpack |
Weight: | 0.01kg |
Stack limit: | 100 |
Improve Gathering: | Gathering |
IDs | |
Item ID: | HuckleberriesItem |
ID Number: | 989 |
Tags | |
Crop, Harvestable, Fruit, Raw Food, Food, Ingredient, |
Prepared Meat | |
Food | |
Description | |
Carefully butchered meat, ready to cook. | |
General | |
Created at: | Butchery Table |
Used at: | Bakery Oven, Cast Iron Stove, Stove |
Calories: | 600cal |
Nutrients: | Carbs: 0.0 |
Protein: 4.0 | |
Fat: 6.0 | |
Vitamins: 0.0 | |
Nutrition Density: | 1.7 per 100 cals |
Carried in: | Backpack |
Weight: | 0.4kg |
Stack limit: | 100 |
IDs | |
Item ID: | PreparedMeatItem |
ID Number: | 2872 |
Tags | |
Food, Ingredient, Product, |
Workbench | |
World Object | |
Description | |
A bench for the basics and making even more benches. | |
General | |
Created at: | Campsite |
Carried in: | Backpack |
Weight: | 0kg |
Stack limit: | 1 |
IDs | |
Item ID: | WorkbenchItem |
ID Number: | 2827 |
Tags | |
World Object, Crafting Table, Product, |
Bloomery | |
World Object | |
Description | |
A chimney-shaped furnace for smelting ores. | |
General | |
Created at: | Kiln |
Carried in: | Backpack |
Weight: | 0kg |
Stack limit: | 1 |
IDs | |
Item ID: | BloomeryItem |
ID Number: | 3104 |
Tags | |
World Object, Crafting Table, Storage Container, Housing Objects, Product, |
Bookshelf | |
World Object | |
Description | |
A place to store knowledge and information; leads to the town hall. | |
General | |
Created at: | Sawmill |
Carried in: | Backpack |
Weight: | 0kg |
Stack limit: | 100 |
IDs | |
Item ID: | BookshelfItem |
ID Number: | 130 |
Tags | |
Housing, World Object, Housing Objects, Storage Container, Product, |
Wind Turbine | |
World Object | |
Description | |
Uses wind to produce electrical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations. | |
General | |
Created at: | Robotic Assembly Line |
Carried in: | Backpack |
Weight: | 0kg |
Stack limit: | 100 |
IDs | |
Item ID: | WindTurbineItem |
ID Number: | 912 |
Tags | |
World Object, Housing Objects, Product, |
Iron Axe | |
Tools | |
Description | |
None | |
General | |
Created at: | Anvil |
Carried in: | Backpack |
Weight: | 1kg |
Stack limit: | 1 |
IDs | |
Item ID: | IronAxeItem |
ID Number: | 217 |
Tags | |
Tool, Logging, Tools, Product, |
Coal | |
Block Items | |
Description | |
A combustible mineral that, when used as a fuel, provides lots of energy but generates lots of pollution. | |
General | |
Carried in: | Hands |
Weight: | 4kg |
Stack limit: | 20 |
Fuel energy: | 20,000J |
IDs | |
Item ID: | CoalItem |
ID Number: | 1472 |
Tags | |
Fuel, Coal, Burnable Fuel, Excavatable, Block, Ingredient, | |
World Object | |
Placement | |
Room Material: | 0 |
Brick | |
Block Items | |
Description | |
Durable building material made from fired blocks and mortar. | |
General | |
Created at: | Kiln |
Used at: | Anvil, Assembly Line, Kiln, Research Table |
Carried in: | Hands |
Weight: | 10kg |
Stack limit: | 20 |
IDs | |
Item ID: | BrickItem |
ID Number: | 2835 |
Tags | |
Constructable, Block, Product, Ingredient, | |
World Object | |
Placement | |
Room Material: | 2 |
Cooking Skill Scroll | |
Skill Scrolls | |
Description | |
Teaches Cooking | |
General | |
Carried in: | Backpack |
Weight: | 0kg |
Stack limit: | 100 |
IDs | |
Item ID: | CookingSkillScroll |
ID Number: | 2698 |
Tag | |
Skill Scrolls, |
Trousers | |
Avatar Part | |
Description | |
Sturdy pair of slim-fit pants. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately (rather than with cloth extending across both legs as in robes, skirts, and dresses). | |
General | |
Created at: | Tailoring Table |
Carried in: | Backpack |
Weight: | 0.1kg |
Stack limit: | 1 |
IDs | |
Item ID: | TrousersItem |
ID Number: | 2433 |
Tags | |
Clothes, Product, |
Stockpile | |
World Object | |
Description | |
Designates a 5x5x5 area as storage for large items. | |
General | |
Created at: | Workbench |
Carried in: | Backpack |
Weight: | 0kg |
Stack limit: | 100 |
IDs | |
Item ID: | StockpileItem |
ID Number: | 3486 |
Tags | |
World Object, Storage Container, Product, |
Wood Cart | |
World Object | |
Description | |
Small cart for hauling small loads. | |
General | |
Created at: | Wainwright Table |
Carried in: | Backpack |
Weight: | 15kg |
Stack limit: | 1 |
IDs | |
Item ID: | WoodCartItem |
ID Number: | 1650 |
Tags | |
World Object, Storage Container, Vehicles, Ingredient, Product, |
Blast Furnace | |
World Object | |
Description | |
A superior replacement for the bloomery that can produce steel. | |
General | |
Created at: | Assembly Line |
Carried in: | Backpack |
Weight: | 0kg |
Stack limit: | 1 |
IDs | |
Item ID: | BlastFurnaceItem |
ID Number: | 2343 |
Tags | |
World Object, Polluter, Crafting Table, Storage Container, Housing Objects, Product, |
Water | |
Block Items | |
Description | |
Water is an abundant resource. Fresh water can be found in rivers and lakes while salt water is found in the ocean. In addition to being a home to fish, water is needed for a variety of objects to function. | |
General | |
Carried in: | Hands |
Weight: | 0kg |
Stack limit: | 10 |
IDs | |
Item ID: | WaterItem |
ID Number: | 476 |
Tags | |
Liquid, Block, | |
World Object | |
Placement | |
Room Material: | 0 |
Categories:
- Medium Carcass
- Medium Leather Carcass
- Ingredient
- Fuel
- Coal
- Burnable Fuel
- Product
- Crop
- Harvestable
- Fruit
- Raw Food
- Food
- World Object
- Crafting Table
- Storage Container
- Housing Objects
- Housing
- Tool
- Logging
- Tools
- Excavatable
- Block
- Tier 0
- Constructable
- Tier 2
- Pages with broken file links
- Skill Scrolls
- Clothes
- Vehicles
- Polluter
- Liquid
- Infobox Templates