Module:Infobox Item: Difference between revisions
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FIX Skill Books |
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-- | -- Module:RecipeTable https://wiki.play.eco/en/Module:RecipeTable | ||
local p = {} | local p = {} | ||
local Utils = require("Module:Utils") | |||
local L = require("Module:Localization") | |||
-- Header for the wikitable | |||
local | function header(args) | ||
local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n' | |||
if | -- Show or hide the Crafting Station column | ||
if args[1] == '1' then | |||
headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !' | |||
end | end | ||
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty | |||
headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n' | |||
return headerStr | |||
end | |||
function imagedisp(name, nameEN, style, borderColour) | |||
local borderImageClass = '' | |||
local icon | |||
if borderColour == 'green' then | |||
borderImageClass = ' borderGreen' | |||
local | elseif borderColour == 'yellow' then | ||
borderImageClass = ' borderYellow' | |||
local | |||
if | |||
elseif | |||
end | end | ||
local iconBG | |||
if | if style == 'tag' then | ||
iconBG = 'iconGrey' | |||
icon = L.tag(name) .. 'Tag' | |||
name = L.t('%s Tag'):format(name) | |||
elseif style == 'skill' then | |||
iconBG = 'iconBrightBlue' | |||
icon = nameEN | |||
end | end | ||
if not icon then | |||
icon = name | |||
end | end | ||
return Utils.build_icon(icon, name, 'iconRecipe', iconBG, borderImageClass, true) .. '\n[[' .. name .. ']]' | |||
end | end | ||
function | function stationcell(args) | ||
local str = '' | |||
str = str .. '| ' .. imagedisp(args[1], args[2]) | |||
return str | |||
return | |||
end | end | ||
local | function itemcell(args) | ||
local str = '' | |||
str = str .. '| ' .. imagedisp(args[1], args[3]) | |||
str = str .. '<br>x' .. args[2] .. '\n' | |||
return str | |||
end | end | ||
function ingredientcell(args) | |||
local str = '' | |||
local borderColour | |||
if args[4] == 'False' then | |||
borderColour = 'green' | |||
local | elseif args[4] == 'True' then | ||
borderColour = 'yellow' | |||
end | end | ||
if args[1] == 'TAG' then | |||
if | style = 'tag' | ||
else | else | ||
style = nil | |||
end | end | ||
return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n' | |||
end | end | ||
function | function skillreqcell(args) | ||
local str = '' | |||
str = str .. '| ' .. imagedisp(args[1], args[3], 'skill') | |||
str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n' | |||
return str | |||
return | |||
end | end | ||
-- Does this even exist anymore? | |||
--function groupedskillcell( args ) | |||
-- local str = '' | |||
-- str = str .. '| ' .. imagedisp(args[1],args[3]) | |||
-- if args[2] ~= nil then | |||
-- str = str .. ' <br> ' .. imagedisp(args[2]) | |||
-- end | |||
-- return str | |||
--end | |||
-- Create a wikitable of recipes | |||
function p.main(recipes) | |||
local rows = '' | |||
-- Get each row | |||
for i = 1, #recipes do | |||
-- get information from the current recipe for building | |||
local checkImage = recipes[i].checkImage | |||
local craftStn = recipes[i].craftStn | |||
local skillNeeds = recipes[i].skillNeeds | |||
--use last variant as this is always the default variant | |||
local numberOfVariants = recipes[i].numberOfVariants | |||
local products = {} | |||
local ingredients = {} | |||
--loop through variants to select default variant ingredients | |||
for k, v in pairs(recipes[i].variants) do | |||
-- HACK skill books default Recipe does not have Skill Book | |||
local def = '' | |||
if string.sub(k, string.len(k) - 9) == "Skill Book" then | |||
def = string.sub(k, 1, string.len(k) - 11) | |||
else | else | ||
def = k | |||
end | |||
--given pairs doesn't guarantee order, check that product matches default variant | |||
if def == recipes[i].defaultVariant then | |||
ingredients = v.ingredients | |||
products = v.products | |||
end | end | ||
end | end | ||
local baseCraftTime = recipes[i].baseCraftTime | |||
local baseLaborCost = recipes[i].baseLaborCost | |||
local baseXPGain = recipes[i].baseXPGain | |||
-- determine the size needed for products to display correctly | |||
local ingrednum = #ingredients | |||
local rowspan = '|' | |||
local rowspanProducts = '|' | |||
--Code to incorporate rowspan for ingrediants and variants here | |||
local rowspanCount = 0 | |||
--accomodate both variants and multiple ingredients | |||
if ingrednum > 4 then | |||
rowspanCount = rowspanCount + 2 | |||
end | |||
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant. | |||
if (#recipes == 1) then | |||
--only add variant rowspans if there is one recipe (i.e. variants will be displayed) | |||
if tonumber(recipes[i].numberOfVariants) > 1 then | |||
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants) | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" ' | |||
end | |||
end | |||
if rowspanCount > 0 then | |||
rowspan = '| rowspan=\"' .. rowspanCount .. '\" ' | |||
if (#recipes > 1) then | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" ' | |||
else | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" ' | |||
end | |||
end | |||
end | end | ||
-- String to return | |||
local row = '|-\n' | |||
-- Add new row if products or ingredients are passed in with at least 1 item | |||
if (products[1] and ingredients[1]) then | |||
-- Show or hide the Crafting Station column | |||
if recipes[i].dispCraftStn == '1' then | |||
row = row .. rowspan .. stationcell({ craftStn[1][1], craftStn[1][2] }) .. '\n' | |||
end | |||
-- Add the products columns | |||
local prodnum = #products | |||
for a = 1, prodnum do | |||
if prodnum == 1 then | |||
row = row .. rowspanProducts .. ' colspan=\"4\" ' | |||
end | |||
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then | |||
row = row .. rowspanProducts .. ' colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({ products[a][1], products[a][2], products[a][3] }) | |||
if (tonumber(numberOfVariants) > 1) then | |||
row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n' | |||
end | |||
end | |||
-- Add the FIRST row of Ingredients column | |||
local numing = ingrednum | |||
if ingrednum > 4 then | |||
numing = 4 | |||
end | |||
for b = 1, numing do | |||
if (ingrednum == 1) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. ingredientcell(ingredients[b]) | |||
end | |||
-- Add the Skill needed column | |||
end | if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then | ||
row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] }) | |||
else | |||
row = row .. rowspan | |||
if ingrednum > 4 then | |||
row = row .. '|' | |||
end | |||
row = row .. ' \'\'' .. L.t('None') .. '\'\' \n' | |||
end | |||
-- Add the Crafting time column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseCraftTime then | |||
row = row .. baseCraftTime .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n' | |||
end | |||
-- Add the Labour time column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseLaborCost then | |||
row = row .. baseLaborCost .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n' | |||
end | |||
-- Add the XP gain column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseXPGain then | |||
row = row .. baseXPGain .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n' | |||
end | end | ||
-- Add the SECOND row of ingredients to ingredients column if applicable | |||
if ingrednum > 4 then | |||
row = row .. '|-\n' | |||
for b = 5, ingrednum do | |||
if (ingrednum == 5) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. ingredientcell(ingredients[b]) | |||
end | |||
end | |||
rows = rows .. row | |||
end | |||
--Show variants in table if only 1 recipe in list | |||
end | if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then | ||
for k, v in pairs(recipes[i].variants) do | |||
--start new row for variants | |||
row = '|-\n' | |||
--Skip default variant | |||
if v.products[1][1] ~= recipes[i].defaultVariant then | |||
local prodnum = #products | |||
for a = 1, prodnum do | |||
if prodnum == 1 then | |||
row = row .. rowspanProducts .. ' colspan=\"4\" ' | |||
end | |||
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then | |||
row = row .. rowspanProducts .. ' colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] }) | |||
end | |||
--will need to cycle ingrediants to fill out complete table | |||
--row = row .. itemcell({v.products[1][1], v.products[1][2]}) | |||
local numing = ingrednum | |||
if ingrednum > 4 then | |||
numing = 4 | |||
end | |||
for b = 1, numing do | |||
if (ingrednum == 1) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. ingredientcell(v.ingredients[b]) | |||
end | |||
end | |||
rows = rows .. row | |||
end | end | ||
end | end | ||
end | end | ||
-- | -- Return the full wikitable | ||
return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n' | |||
end | end | ||
return p | return p |
Revision as of 05:47, 19 April 2021
This module provides the back end functionality of the Template:Infobox_Item.
If the template is passed an Infobox will be made using details from the following Modules:
Credit
Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
-- Module:RecipeTable https://wiki.play.eco/en/Module:RecipeTable
local p = {}
local Utils = require("Module:Utils")
local L = require("Module:Localization")
-- Header for the wikitable
function header(args)
local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
-- Show or hide the Crafting Station column
if args[1] == '1' then
headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
end
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
return headerStr
end
function imagedisp(name, nameEN, style, borderColour)
local borderImageClass = ''
local icon
if borderColour == 'green' then
borderImageClass = ' borderGreen'
elseif borderColour == 'yellow' then
borderImageClass = ' borderYellow'
end
local iconBG
if style == 'tag' then
iconBG = 'iconGrey'
icon = L.tag(name) .. 'Tag'
name = L.t('%s Tag'):format(name)
elseif style == 'skill' then
iconBG = 'iconBrightBlue'
icon = nameEN
end
if not icon then
icon = name
end
return Utils.build_icon(icon, name, 'iconRecipe', iconBG, borderImageClass, true) .. '\n[[' .. name .. ']]'
end
function stationcell(args)
local str = ''
str = str .. '| ' .. imagedisp(args[1], args[2])
return str
end
function itemcell(args)
local str = ''
str = str .. '| ' .. imagedisp(args[1], args[3])
str = str .. '<br>x' .. args[2] .. '\n'
return str
end
function ingredientcell(args)
local str = ''
local borderColour
if args[4] == 'False' then
borderColour = 'green'
elseif args[4] == 'True' then
borderColour = 'yellow'
end
if args[1] == 'TAG' then
style = 'tag'
else
style = nil
end
return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n'
end
function skillreqcell(args)
local str = ''
str = str .. '| ' .. imagedisp(args[1], args[3], 'skill')
str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
return str
end
-- Does this even exist anymore?
--function groupedskillcell( args )
-- local str = ''
-- str = str .. '| ' .. imagedisp(args[1],args[3])
-- if args[2] ~= nil then
-- str = str .. ' <br> ' .. imagedisp(args[2])
-- end
-- return str
--end
-- Create a wikitable of recipes
function p.main(recipes)
local rows = ''
-- Get each row
for i = 1, #recipes do
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local products = {}
local ingredients = {}
--loop through variants to select default variant ingredients
for k, v in pairs(recipes[i].variants) do
-- HACK skill books default Recipe does not have Skill Book
local def = ''
if string.sub(k, string.len(k) - 9) == "Skill Book" then
def = string.sub(k, 1, string.len(k) - 11)
else
def = k
end
--given pairs doesn't guarantee order, check that product matches default variant
if def == recipes[i].defaultVariant then
ingredients = v.ingredients
products = v.products
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
local rowspanCount = 0
--accomodate both variants and multiple ingredients
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if (#recipes == 1) then
--only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if (#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({ craftStn[1][1], craftStn[1][2] }) .. '\n'
end
-- Add the products columns
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({ products[a][1], products[a][2], products[a][3] })
if (tonumber(numberOfVariants) > 1) then
row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
end
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end
-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] })
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end
end
rows = rows .. row
end
--Show variants in table if only 1 recipe in list
if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
for k, v in pairs(recipes[i].variants) do
--start new row for variants
row = '|-\n'
--Skip default variant
if v.products[1][1] ~= recipes[i].defaultVariant then
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] })
end
--will need to cycle ingrediants to fill out complete table
--row = row .. itemcell({v.products[1][1], v.products[1][2]})
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(v.ingredients[b])
end
end
rows = rows .. row
end
end
end
-- Return the full wikitable
return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n'
end
return p