Module:Infobox Item: Difference between revisions
From Eco - English Wiki
[unchecked revision] | [checked revision] |
Refactor infobox |
Refactor infobox |
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local craftingRecipes = mw.loadData( "Module:CraftingRecipes" ) | local craftingRecipes = mw.loadData( "Module:CraftingRecipes" ) | ||
infobox = infobox .. generalSection(itemTable, craftingRecipes, args) | infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args) | ||
infobox = infobox .. IDsSection(itemTable) | infobox = infobox .. IDsSection(itemTable) | ||
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infobox = infobox .. '|}' | infobox = infobox .. '|}' | ||
return infobox | return infobox | ||
end | |||
function sectionHeader(title, count) | |||
return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n" | |||
end | |||
function sectionRow(label, content, count, unit) | |||
if unit ~= nil then | |||
content = tonumber(content) | |||
unit = L.t(unit, content) | |||
local lang = mw.getContentLanguage() | |||
content = lang:formatNum(content) | |||
else | |||
unit = '' | |||
end | |||
return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n' | |||
end | |||
function sectionImage(imageName, suffix) | |||
local image = checkImage(imageName, suffix) | |||
return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n' | |||
end | end | ||
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end | end | ||
function | local function craftingSubSection(title, item, productsOrIngredients, recipes) | ||
local stations = {} | |||
local sortStations = {} | |||
local stationString = '' | |||
for _, recipeName in ipairs( productsOrIngredients[item] ) do | |||
local currentRecipe = recipes[recipeName] | |||
if currentRecipe ~= nil then | |||
if currentRecipe.variants[recipeName] ~= nil then | |||
local currentStation = currentRecipe.craftStn[1][1] | |||
if setNotContains(stations, currentStation) then | |||
addToSet(stations, currentStation) | |||
end | |||
end | |||
end | end | ||
end | end | ||
end | |||
if stations then | |||
for a, _ in pairs(stations) do | |||
table.insert(sortStations, a) | |||
end | |||
table.sort(sortStations) | |||
for i, n in ipairs(sortStations) do | |||
stationString = stationString .. ' [[' .. n .. ']]' | |||
if (n ~= sortStations[#sortStations]) then | |||
-- add a comma | |||
stationString = stationString .. ', ' | |||
end | end | ||
end | end | ||
return sectionRow(title, stationString) | |||
else | |||
return sectionRow(title, L.t('N/A')) | |||
end | end | ||
end | |||
function generalSection(item, itemTable, craftingRecipes, args) | |||
-- 'General' section header | |||
section = sectionHeader('General') | |||
-- Is a product at these tables | |||
if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then | |||
section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes) | |||
end | |||
-- Is an ingredient at these tables | |||
if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then | |||
section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes) | |||
end | end | ||
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-- carried | -- carried | ||
if args.carried ~= nil and args.carried ~= '' then | local carried | ||
if args.carried ~= nil and args.carried ~= '' then carried = args.carried else carried = itemTable.carried end | |||
section = section .. sectionRow('Carried in', carried) | |||
-- weight | -- weight | ||
if itemTable.weight ~= nil then | local weight | ||
if itemTable.weight ~= nil then weight = itemTable.weight else weight = '0.0' end | |||
section = section .. sectionRow('Weight', weight, nil, 'kg') | |||
-- stack limit | -- stack limit | ||
if itemTable.maxStack ~= nil then | if itemTable.maxStack ~= nil then | ||
section = section .. ' | section = section .. sectionRow('Stack limit', itemTable.maxStack) | ||
end | end | ||
-- yield | -- yield | ||
if itemTable.yield ~= nil then | if itemTable.yield ~= nil then | ||
section = section .. ' | section = section .. sectionRow('Improve Gathering', itemTable.yield) | ||
end | end | ||
-- fuel | -- fuel | ||
if itemTable.fuel ~= nil then | if itemTable.fuel ~= nil then | ||
section = section .. ' | section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'W') | ||
end | end | ||
-- currency | -- currency | ||
if itemTable.currency ~= nil then | if itemTable.currency ~= nil then | ||
section = section .. ' | section = section .. sectionRow('Used as Currency', itemTable.currency) | ||
end | end | ||
return section | return section | ||
end | end | ||
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-- item id (type) | -- item id (type) | ||
section = section .. ' | section = section .. sectionRow('Item ID', itemTable.type) | ||
-- id number (type id) | -- id number (type id) | ||
section = section .. ' | section = section .. sectionRow('ID Number', itemTable.typeID) | ||
return section | return section | ||
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section = sectionHeader('World Object') | section = sectionHeader('World Object') | ||
-- Object Placed Image | -- Object Placed Image | ||
section = section .. sectionImage(itemImageName, 'Placed') | |||
-- 'Placement' section | -- 'Placement' section | ||
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function objectFormSection(itemTable, itemImageName) | function objectFormSection(itemTable, itemImageName) | ||
return sectionImage(itemImageName, 'Form') | |||
end | end | ||
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-- Object Placed Image | -- Object Placed Image | ||
section = section .. sectionImage(itemImageName, 'Placed') | |||
return section | return section | ||
end | end |
Revision as of 14:38, 1 March 2021
This module provides the back end functionality of the Template:Infobox_Item.
If the template is passed an Infobox will be made using details from the following Modules:
Credit
Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
local p = {}
local Utils = require('Module:Utils')
local L = require('Module:Localization')
-- Build an Item Infobox
function itemBox( args, itemData )
-- check that all necessary arguments are passed correctly
if args.name == nil or args.name == '' then
return '\'name\' must be specified.'
end
local item = args.name
local itemTable = itemData.items[item]
if itemTable == nil then
return item .. ' could not be found in Module:ItemData.'
end
local itemType = itemTable.type
local itemEN = string.sub (itemType, 1, -5)
local itemimagename = string.gsub(itemEN, ' ', '')
-- string used to build the infobox
local infobox = '{| class=\"infobox\"\n'
-- 'Name and Image' section
-- name of the item
infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'
-- the item's type (ItemData - group)
infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '
if itemTable.group == 'Food' then
infobox = infobox .. '#85D66B;\"\n| colspan=\"2\" | \'\'\'Food\'\'\'\n'
-- Items:Food Icon Image
local image = checkImage(itemimagename, 'Icon')
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconGreen]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
elseif itemTable.group == 'Skill Books' then
infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
-- Items:Skill Book Icon Image
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillBook.png|link=https://wiki.play.eco/File:SkillBook.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
elseif itemTable.group == 'Skill Scrolls' then
infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
-- Items:Skill Scrolls Icon Image
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillScroll.png|link=https://wiki.play.eco/File:SkillScroll.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
else
infobox = infobox .. '#78B1FF;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
-- Items: Other Icon Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Icon.png|[[Category:Pages_with_missing_icon]]'
if mw.title.makeTitle('File', itemimagename .. '_Icon.png').file.exists then
image = itemimagename .. '_Icon.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Icon.jpg').file.exists then
image = itemimagename .. '_Icon.jpg'
end
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
end
-- 'Description' section header
infobox = infobox .. sectionHeader('Description')
if itemTable.description == nil then
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
elseif itemTable.description == '' then
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
else
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
end
--Crafting
local craftingRecipes = mw.loadData( "Module:CraftingRecipes" )
infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)
infobox = infobox .. IDsSection(itemTable)
-- Tags Header
if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
infobox = infobox .. tagSection(itemTable, itemData)
end
-- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
if itemTable.group == 'Block Items' or itemTable.group == 'World Object Items' then
infobox = infobox .. placementSection(itemTable, itemimagename)
-- Object Form Image
if itemTable.group == 'Block Items' then
infobox = infobox .. objectFormSection(itemTable, itemimagename)
end
-- 'Housing' section (if there is a Room Category)
if itemTable.roomCategory ~= nil then
infobox = infobox .. housingSection(itemTable)
end
-- 'Storage' Section (if inventorySlots is not nil)
if itemTable.inventorySlots ~= nil then
infobox = infobox .. storageSection(itemTable)
end
-- 'Power' section (if EngeryType is ``not nil)
if itemTable.energyType ~= nil then
infobox = infobox .. powerSection(itemTable)
end
-- 'Fuel' Section (if fuelsUsed by Object)
if itemTable.fuelsUsed ~= nil then
infobox = infobox .. fuelsSection(itemTable)
end
-- 'Fluid' section (if fludisUsed is not nil)
if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then
infobox = infobox .. fluidsSection(itemTable)
end
end
-- Road Object header (if group == Road Items)
if itemTable.group == 'Road Items' then
infobox = infobox .. roadItemsSection(itemTable, itemimagename)
end
infobox = infobox .. '|}'
return infobox
end
function sectionHeader(title, count)
return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end
function sectionRow(label, content, count, unit)
if unit ~= nil then
content = tonumber(content)
unit = L.t(unit, content)
local lang = mw.getContentLanguage()
content = lang:formatNum(content)
else
unit = ''
end
return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
end
function sectionImage(imageName, suffix)
local image = checkImage(imageName, suffix)
return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
end
local function addToSet(set, key)
set[key] = true
end
local function setNotContains(set, key)
return set[key] == nil
end
local function craftingSubSection(title, item, productsOrIngredients, recipes)
local stations = {}
local sortStations = {}
local stationString = ''
for _, recipeName in ipairs( productsOrIngredients[item] ) do
local currentRecipe = recipes[recipeName]
if currentRecipe ~= nil then
if currentRecipe.variants[recipeName] ~= nil then
local currentStation = currentRecipe.craftStn[1][1]
if setNotContains(stations, currentStation) then
addToSet(stations, currentStation)
end
end
end
end
if stations then
for a, _ in pairs(stations) do
table.insert(sortStations, a)
end
table.sort(sortStations)
for i, n in ipairs(sortStations) do
stationString = stationString .. ' [[' .. n .. ']]'
if (n ~= sortStations[#sortStations]) then
-- add a comma
stationString = stationString .. ', '
end
end
return sectionRow(title, stationString)
else
return sectionRow(title, L.t('N/A'))
end
end
function generalSection(item, itemTable, craftingRecipes, args)
-- 'General' section header
section = sectionHeader('General')
-- Is a product at these tables
if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
end
-- Is an ingredient at these tables
if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
end
-- calories and nutrients (if itemTable.group == 'Food')
if itemTable.group == 'Food' then
section = section .. '|-\n| Calories:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.calories .. '\n|- valign=\"center\"\n| rowspan=\"4\" | Nutrients:\n'
section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | Carbs: ' .. itemTable.carbs .. '\n'
section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | Protein: ' .. itemTable.protein .. '\n'
section = section .. '|- valign=\"center\"\n| style=\"color: yellow; text-align: right; padding: 3px;\" | Fat: ' .. itemTable.fat .. '\n'
section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | Vitamins: ' .. itemTable.vitamins .. '\n'
section = section .. '|-\n| Nutrition Density:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.density .. ' per 100 cals\n'
end
-- carried
local carried
if args.carried ~= nil and args.carried ~= '' then carried = args.carried else carried = itemTable.carried end
section = section .. sectionRow('Carried in', carried)
-- weight
local weight
if itemTable.weight ~= nil then weight = itemTable.weight else weight = '0.0' end
section = section .. sectionRow('Weight', weight, nil, 'kg')
-- stack limit
if itemTable.maxStack ~= nil then
section = section .. sectionRow('Stack limit', itemTable.maxStack)
end
-- yield
if itemTable.yield ~= nil then
section = section .. sectionRow('Improve Gathering', itemTable.yield)
end
-- fuel
if itemTable.fuel ~= nil then
section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'W')
end
-- currency
if itemTable.currency ~= nil then
section = section .. sectionRow('Used as Currency', itemTable.currency)
end
return section
end
function IDsSection(itemTable)
-- 'IDs' section header
section = sectionHeader('ID', 2)
-- item id (type)
section = section .. sectionRow('Item ID', itemTable.type)
-- id number (type id)
section = section .. sectionRow('ID Number', itemTable.typeID)
return section
end
function tagSection(itemTable, itemData)
-- Tags Header
local tags = itemTable.tagGroups
section = sectionHeader('Tag', Utils.tableLen(tags))
local list = ''
-- for each item in the list (a is position, b is value)
for a,b in ipairs(tags) do
--if not these tags listed here
if (b ~=L.t('Object') or b ~= L.t('World Object') or b ~= L.t('Housing Object')) then
-- add the tag to the list
-- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
local tagLink
-- Some tags have multiple spaces? Possible data quality issue
bClean = b:gsub("%s+", " ")
if itemData.tags[bClean] ~= nil then
tagLink = bClean .. L.t('Tag')
else
tagLink = bClean:gsub(' ', '') .. L.t('Tag')
end
list = list .. '[[' .. tagLink ..'|' .. bClean ..']][[Category:' .. bClean .. ']]'
end
-- if not the last item in the list
if (b ~= tags[#tags]) then
-- add a comma
list = list .. ', '
end
end
-- Now the list is made add it to the infobox
section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'
return section
end
function placementSection(itemTable, itemImageName)
section = sectionHeader('World Object')
-- Object Placed Image
section = section .. sectionImage(itemImageName, 'Placed')
-- 'Placement' section
--Placement Header
section = section .. sectionHeader('Placement')
--Vechile
if itemTable.mobile ~= nil then
section = section .. '|-\n| Vehicle/Mobile Object:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.mobile .. '\n'
end
--Dimensions
if itemTable.footprint ~= nil then
section = section .. '|-\n| Dimensions (X,Y,Z):\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.footprint .. '\n'
end
--Material Tier
if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
section = section .. '|-\n| Room Material:\n| style=\"text-align: right; padding: 3px;\" | Tier ' .. itemTable.materialTier .. '[[Category:Tier '.. itemTable.materialTier ..']]\n'
end
--Room Req.
if itemTable.roomContainReq ~= nil then
section = section .. '|-\n| Room Required:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomContainReq .. '\n'
end
--Room Size. Req.
if itemTable.roomSizeReq ~= nil then
section = section .. '|-\n| Room Size:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomSizeReq .. ' m³\n'
end
--Room Mat. Req.
if itemTable.roomMatReq ~= nil then
section = section .. '|-\n| Room Materials:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomMatReq .. '\n'
end
return section
end
function objectFormSection(itemTable, itemImageName)
return sectionImage(itemImageName, 'Form')
end
function housingSection(itemTable)
-- Housing Header
section = sectionHeader('Housing')
--roomCategory
section = section .. '|-\n| Room Category:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomCategory .. '[[Category:' .. itemTable.roomCategory .. ']]\n'
if section.roomCategory ~= 'Industrial' then
if section.furnitureType ~= nil then
--furnitureType
section = section .. '|-\n| Furniture Type:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.furnitureType .. '[[Category:' .. itemTable.furnitureType .. ']]\n'
--Value of the object
section = section .. '|-\n| Value:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.skillValue .. '\n'
--Dim. Return % of Object
section = section .. '|-\n| Dim. Return %:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.repeatsDepreciation .. '\n'
end
end
if itemTable.roomCategory == 'Industrial' then
section = section .. '|- style=\"background-color: red; text-align: center;\"\n| colspan=\"2\" | \'\'\'ALL ROOM VALUE LOST\'\'\'\n'
end
return section
end
function storageSection(itemTable)
-- Storage Header
section = sectionHeader('Storage')
--Inventory Slots
section = section .. '|-\n| Inventory Slots:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.inventorySlots .. '\n'
--inventoryMaxWeight
if itemTable.inventoryMaxWeight ~= nil then
maxWeightKg = itemTable.inventoryMaxWeight/1000
section = section .. '|-\n| Inventory Max Weight:\n| style=\"text-align: right; padding: 3px;\" | ' .. maxWeightKg .. ' Kg\n'
else
section = section .. '|-\n| Inventory Max Weight:\n| style=\"text-align: right; padding: 3px;\" | Unlimited \n'
end
return section
end
function powerSection(itemTable)
-- Power Header
section = sectionHeader('Power')
--EngergyType
section = section .. '|-\n| Energy Type:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyType .. '[[Category:' .. itemTable.energyType .. ']]\n'
--Grid Radius
section = section .. '|-\n| Grid Radius:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.gridRadius .. ' m\n'
--Energy Produced
section = section .. '|-\n| Energy Produced:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyProduced .. 'W\n'
--Energy Used
section = section .. '|-\n| Energy Used:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyUsed .. 'W\n'
return section
end
function fuelsSection(itemTable)
-- Fuel Header
section = sectionHeader('Fuel')
--Fuels Used by Object
section = section .. '|-\n| Fuels Used:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.fuelsUsed .. '\n'
return section
end
function fluidsSection(itemTable)
-- Liquid/Gas Header
section = sectionHeader('Liquid/Gas')
--Input (fludisUsed)
if itemTable.fluidsUsed ~= nil then
section = section .. '|-\n| Input: \n| style=\"text-align: right; padding: 3px;\" | '
if itemTable.fluidsUsed ~= nil then
for a,b in ipairs(itemTable.fluidsUsed) do
local acceptedType = b[1]
local cRateString = string.gsub(b[2], "%s+", "")
local consumingRate = tonumber(cRateString)
section = section .. acceptedType .. ' at ' .. consumingRate .. ' L'
if (a ~= #itemTable.fluidsUsed) then
section = section .. ', '
end
end
end
section = section .. '\n'
end
--Output (liquidProduced)
if itemTable.fluidsProduced ~= nil then
section = section .. '|-\n| Output: \n| style=\"text-align: right; padding: 3px;\" | '
for a,b in ipairs(itemTable.fluidsProduced) do
local producedType = b[1]
local pRateString = string.gsub(b[2], "%s+", "")
local producingRate = tonumber(pRateString)
if (producingRate == 0) then
producingRate = 'Rate of Input'
end
section = section .. producedType .. ' at ' .. producingRate .. ' L'
if (a ~= #itemTable.fluidsProduced) then
section = section .. ', '
end
end
section = section .. '\n'
end
return section
end
function roadItemsSection(itemTable, itemImageName)
section = sectionHeader('Road Object')
-- Object Placed Image
section = section .. sectionImage(itemImageName, 'Placed')
return section
end
function checkImage(imageName, suffix)
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_'..suffix..'.png|[[Category:Pages_with_missing_'..suffix:lower()..']]'
if mw.title.makeTitle('File', imageName .. '_'..suffix..'.png').file.exists then
image = imageName .. '_'..suffix..'.png'
elseif mw.title.makeTitle('File', imageName .. '_'..suffix..'.jpg').file.exists then
image = imageName .. '_'..suffix..'.jpg'
end
return image
end
-- Main entry point for the Module
function p.ItemMain(frame)
-- get args from the Template
local args = Utils.normaliseArgs(frame)
-- get item data
local itemData = mw.loadData( "Module:ItemData" )
return itemBox( args, itemData )
end
return p