Module:VariantDetails: Difference between revisions
From Eco - English Wiki
[checked revision] | [checked revision] |
m Use util function |
m Use mw.loadData to load static data once per page |
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function buildVariant( variantName ) | function buildVariant( variantName ) | ||
-- variant cards require itemData | -- variant cards require itemData | ||
local itemData = | local itemData = mw.loadData( "Module:ItemData" ) | ||
-- check to see if module loaded | -- check to see if module loaded | ||
Line 74: | Line 74: | ||
-- need both crafting recipes to find variants | -- need both crafting recipes to find variants | ||
local recipeData = | local recipeData = mw.loadData( "Module:CraftingRecipes" ) | ||
-- get the tables from the modules | -- get the tables from the modules |
Revision as of 13:02, 27 February 2021
Documentation
This module provides the back end functionality of the Template:VariantDetails.
If the template is passed, this module creates a table using details from the following Modules:
-- Credit:
local p = {}
local Utils = require('Module:Utils')
-- build a variant card
function buildVariant( variantName )
-- variant cards require itemData
local itemData = mw.loadData( "Module:ItemData" )
-- check to see if module loaded
if (itemData == nil) then
return "Item Data not loaded"
end -- if itemData does not exist
-- get the item data tables
local itemList = itemData.items
-- get the variant from the list
local variant = itemList[variantName]
-- variant does not exist as an item then just return
if variant == nil then
return "No variant here"
end
local itemType = variant.type
local itemEN = string.sub (itemType, 1, -5)
local itemimagename = string.gsub(itemEN, ' ', '')
-- string used to build the card
local card = '<div class="col mb-4"><div class="card h-100" style="width: 300px; background: #d1ecf1; border: 5px solid #7BC2CE;">'
-- Name of card
card = card .. '<div class="card-header" style="color: white; background-color: #1165AF; text-align: center; padding:.1rem;">' .. variantName .. '</div>'
-- Variant: Icon Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Icon.png|[[Category:Pages_with_missing_icon]]'
-- find the image file if it exists
if mw.title.makeTitle('File', itemimagename .. '_Icon.png').file.exists then
image = itemimagename .. '_Icon.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Icon.jpg').file.exists then
image = itemimagename .. '_Icon.jpg'
end -- if image file found
-- create image cell
card = card .. '<div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div>'
-- Object Placed Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]'
if mw.title.makeTitle('File', itemimagename .. '_Placed.png').file.exists then
image = itemimagename .. '_Placed.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Placed.jpg').file.exists then
image = itemimagename .. '_Placed.jpg'
end
card = card .. ' <p class="card-img-bottom" style="text-align-last: center;"> [[File:' .. image .. '|250px]] </p> </div></div>'
return card
end
-- build all variant cards
function p.main(frame)
local args = Utils.normaliseArgs(frame)
-- check that all necessary arguments are passed correctly
if args.name == nil or args.name == '' then
return '\'name\' must be specified.'
end
-- name passed in will be the default recipe variant
local defaultName = args.name
-- need both crafting recipes to find variants
local recipeData = mw.loadData( "Module:CraftingRecipes" )
-- get the tables from the modules
local recipeList = recipeData.recipes
-- get the main recipe
local defaultRecipe = recipeList[defaultName]
-- break if defaultName not found
if (defaultRecipe == nil) then
return defaultName .. " could not be found in the recipe data"
end -- if default is nil
-- get the variants for the recipe
local variants = defaultRecipe.variants
local numVariants = tonumber(defaultRecipe.numberOfVariants)
-- break if no variants. return blank to not break page flow.
if (variants == nil or numVariants <= 1) then
return "No Variants to find"
end -- if variants don't exist
-- create variable to store returned text
local text = ""
text = text .. '<div class="card-deck">'
text = text .. '<h2>Variants</h2>\n'
text = text .. '\'\'\'Note:\'\'\'\'\'The Infobox displays information for all Variants as they have the same stats. World Object Items variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.\'\'\n'
text = text .. '<div class="row row-cols-1 row-cols-md-3" style="text-align:-webkit-center;">'
for k,v in pairs(variants) do
--skip the default variant
if (k ~= defaultName) then
-- build the text for each variant
text = text .. buildVariant(k) .. ''
end -- if variant is not default
end -- for each variant
text = text ..'</div></div>'
return text
end
return p