Module:VariantDetails: Difference between revisions
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-- create variable to store returned text | -- create variable to store returned text | ||
local | local wikibox = '===Variants===/n' | ||
wikibox = wikibox .. '\'\'\'Note: The Infobox displays information for all Variants as they have the same stats. World Object Items variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.\'\'\'/n' | |||
wikibox = wikibox .. '{| class=\"card-deck\"\n' | |||
for k,v in pairs(variants) do | for k,v in pairs(variants) do | ||
--skip the default variant | --skip the default variant | ||
if (k ~= defaultName) then | if (k ~= defaultName) then | ||
-- build the | -- build the wikibox for each variant | ||
wikibox = wikibox .. buildVariant(k) .. '' | |||
end -- if variant is not default | end -- if variant is not default | ||
end -- for each variant | end -- for each variant | ||
wikibox = wikibox .. '|}\n' | |||
return | return wikibox | ||
end | end | ||
return p | return p |
Revision as of 15:01, 4 February 2021
Documentation
This module provides the back end functionality of the Template:VariantDetails.
If the template is passed, this module creates a table using details from the following Modules:
-- Credit:
local p = {}
-- Grabs args from the parent frame
-- Trims and parses the args into a table, then returns the table
function norm()
local origArgs = mw.getCurrentFrame():getParent().args
local args = {}
for k, v in pairs( origArgs ) do
v = mw.text.trim( tostring( v ) )
if v ~= '' then
args[k] = v
end
end
return args
end
-- build a variant card
function buildVariant( variantName )
-- variant cards require itemData
local itemData = require( "Module:ItemData" )
-- check to see if module loaded
if (itemData == nil) then
return "Item Data not loaded"
end -- if itemData does not exist
-- get the item data tables
local itemList = itemData.items
-- get the variant from the list
local variant = itemList[variantName]
-- variant does not exist as an item then just return
if variant == nil then
return "No variant here"
end
local itemType = variant.type
local itemEN = string.sub (itemType, 1, -5)
local itemimagename = string.gsub(itemEN, ' ', '')
-- string used to build the card
local card = '{| class=\"col mb-4\"\n'
card = card .. '{| class=\"card mb-3\" style="background: #d1ecf1; border: 5px solid #7BC2CE;"\n'
-- Name of card
card = card .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| \'\'\'<big>' .. variantName .. '</big>\'\'\'\n'
-- Variant: Icon Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Icon.png|[[Category:Pages_with_missing_icon]]'
-- find the image file if it exists
if mw.title.makeTitle('File', itemimagename .. '_Icon.png').file.exists then
image = itemimagename .. '_Icon.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Icon.jpg').file.exists then
image = itemimagename .. '_Icon.jpg'
end -- if image file found
-- create image cell
card = card .. '| <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> /n'
-- Object Placed Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]'
if mw.title.makeTitle('File', itemimagename .. '_Placed.png').file.exists then
image = itemimagename .. '_Placed.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Placed.jpg').file.exists then
image = itemimagename .. '_Placed.jpg'
end
card = card .. '| <p class="card-img-bottom" style="text-align-last: center;"> [[File:' .. image .. '|100px]] </p> </div> </div> /n'
card = card .. '|}}'
return card
end
-- build all variant cards
function p.main( args )
local args = norm()
-- check that all necessary arguments are passed correctly
if args.name == nil or args.name == '' then
return '\'name\' must be specified.'
end
-- name passed in will be the default recipe variant
local defaultName = args.name
-- need both crafting recipes to find variants
local recipeData = require( "Module:CraftingRecipes" )
-- get the tables from the modules
local recipeList = recipeData.recipes
-- get the main recipe
local defaultRecipe = recipeList[defaultName]
-- break if defaultName not found
if (defaultRecipe == nil) then
return defaultName .. " could not be found in the recipe data"
end -- if default is nil
-- get the variants for the recipe
local variants = defaultRecipe.variants
local numVariants = tonumber(defaultRecipe.numberOfVariants)
-- break if no variants. return blank to not break page flow.
if (variants == nil or numVariants <= 1) then
return "No Variants to find"
end -- if variants don't exist
-- create variable to store returned text
local wikibox = '===Variants===/n'
wikibox = wikibox .. '\'\'\'Note: The Infobox displays information for all Variants as they have the same stats. World Object Items variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.\'\'\'/n'
wikibox = wikibox .. '{| class=\"card-deck\"\n'
for k,v in pairs(variants) do
--skip the default variant
if (k ~= defaultName) then
-- build the wikibox for each variant
wikibox = wikibox .. buildVariant(k) .. ''
end -- if variant is not default
end -- for each variant
wikibox = wikibox .. '|}\n'
return wikibox
end
return p