Module:VariantDetails: Difference between revisions
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-- get the variants for the recipe | -- get the variants for the recipe | ||
local variants = defaultRecipe.variants | local variants = defaultRecipe.variants | ||
local numberOfVariants = defaultRecipe.numberOfVariants | |||
-- break if no variants. return blank to not break page flow. | -- break if no variants. return blank to not break page flow. | ||
if ( | if (numberOfVariants == nil or #numberOfVariants <= 1) then | ||
return "No Variants to find" | return "No Variants to find" | ||
end -- if variants don't exist | end -- if variants don't exist |
Revision as of 11:27, 4 February 2021
Documentation
This module provides the back end functionality of the Template:VariantDetails.
If the template is passed, this module creates a table using details from the following Modules:
-- Credit:
local p = {}
-- Grabs args from the parent frame
-- Trims and parses the args into a table, then returns the table
function norm()
local origArgs = mw.getCurrentFrame():getParent().args
local args = {}
for k, v in pairs( origArgs ) do
v = mw.text.trim( tostring( v ) )
if v ~= '' then
args[k] = v
end
end
return args
end
-- build a variant card
function buildVariant( variantName )
-- variant cards require itemData
local itemData = require( "Module:ItemData" )
-- check to see if module loaded
if (itemData == nil) then
return "Item Data not loaded"
end -- if itemData does not exist
-- get the item data tables
local itemList = itemData.items
-- get the variant from the list
local variant = itemList[variantName]
-- variant does not exist as an item then just return
if variant == nil then
return "No variant here"
end
local itemType = variant.type
local itemEN = string.sub (itemType, 1, -5)
local itemimagename = string.gsub(itemEN, ' ', '')
-- string used to build the card
local card = '{|class=\"card mb-3\" style=\"background: #d1ecf1; border: 5px solid #7BC2CE; width: fit-content;\"\n'
-- Name of card
card = card .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. variantName .. '</big>\'\'\'\n'
-- Variant: Icon Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Icon.png|[[Category:Pages_with_missing_icon]]'
-- find the image file if it exists
if mw.title.makeTitle('File', itemimagename .. '_Icon.png').file.exists then
image = itemimagename .. '_Icon.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Icon.jpg').file.exists then
image = itemimagename .. '_Icon.jpg'
end -- if image file found
-- create image cell
card = card .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
-- 'Housing' section (if there is a Room Category)
if variant.roomCategory ~= nil then
-- Housing Header
card = card .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Housing\'\'\'\n'
--roomCategory
card = card .. '|-\n| Room Category:\n| style=\"text-align: right; padding: 3px;\" | ' .. variant.roomCategory .. '\n'
if variant.roomCategory ~= 'Industrial' then
if variant.furnitureType ~= nil then
--furnitureType
card = card .. '|-\n| Furniture Type:\n| style=\"text-align: right; padding: 3px;\" | ' .. variant.furnitureType .. '\n'
--Value of the object
card = card .. '|-\n| Value:\n| style=\"text-align: right; padding: 3px;\" | ' .. variant.skillValue .. '\n'
--Dim. Return % of Object
card = card .. '|-\n| Dim. Return %:\n| style=\"text-align: right; padding: 3px;\" | ' .. variant.repeatsDepreciation .. '\n'
end
end
-- check for industrial
if variant.roomCategory == 'Industrial' then
card = card .. '|- style=\"background-color: red; text-align: center;\"\n| colspan=\"2\" | \'\'\'ALL ROOM VALUE LOST\'\'\'\n'
end
end
-- Object Placed Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]'
if mw.title.makeTitle('File', itemimagename .. '_Placed.png').file.exists then
image = itemimagename .. '_Placed.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Placed.jpg').file.exists then
image = itemimagename .. '_Placed.jpg'
end
card = card .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
card = card .. '|}'
return card
end
-- build all variant cards
function p.main( args )
local args = norm()
-- check that all necessary arguments are passed correctly
if args.name == nil or args.name == '' then
return '\'name\' must be specified.'
end
-- name passed in will be the default recipe variant
local defaultName = args.name
-- need both crafting recipes to find variants
local recipeData = require( "Module:CraftingRecipes" )
-- get the tables from the modules
local recipeList = recipeData.recipes
-- get the main recipe
local defaultRecipe = recipeList[defaultName]
-- break if defaultName not found
if (defaultRecipe == nil) then
return defaultName .. " could not be found in the recipe data"
end -- if default is nil
-- get the variants for the recipe
local variants = defaultRecipe.variants
local numberOfVariants = defaultRecipe.numberOfVariants
-- break if no variants. return blank to not break page flow.
if (numberOfVariants == nil or #numberOfVariants <= 1) then
return "No Variants to find"
end -- if variants don't exist
-- create variable to store returned text
local text = ""
for i=1, #variants do
--skip the default variant
if (variants[i] ~= defaultName) then
-- build the text for each variant
text = text .. buildVariant(variants[i]) .. " "
end -- if variant is not default
end -- for each variant
return text
end
return p