Module:Infobox Item: Difference between revisions

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-- Build an Item Infobox
-- Build an Item Infobox
function itemBox( args, itemData )
function itemBox(args, itemData)
  -- check that all necessary arguments are passed correctly
    -- check that all necessary arguments are passed correctly
  if args.name == nil or args.name == '' then
    if args.name == nil or args.name == '' then
    return '\'name\' must be specified.'
        return '\'name\' must be specified.'
  end
    end


  local item = args.name
    local item = args.name
  local itemTable = itemData.items[item]
    local itemTable = itemData.items[item]


  if itemTable == nil then
    if itemTable == nil then
    return item .. ' could not be found in Module:ItemData.'
        return item .. ' could not be found in Module:ItemData. [[Category:MissingItem]]'
  end
    end


  local itemType = itemTable.type
    local itemType = itemTable.type
  local itemEN = string.sub (itemType, 1, -5)
    local itemEN = string.sub(itemType, 1, -5)
  local itemimagename = string.gsub(itemEN, ' ', '')
    local itemimagename = string.gsub(itemEN, ' ', '')


  -- string used to build the infobox
    -- string used to build the infobox
  local infobox = '{| class=\"infobox\"\n'
    local infobox = '{| class=\"infobox\"\n'


  -- 'Name and Image' section
    -- 'Name and Image' section
  -- name of the item
    -- name of the item
  infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'
    infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'


  -- the item's type (ItemData - group)
    -- the item's type (ItemData - group)
  infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '
    infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '


  if itemTable.group == L.t('Food') then
     local text_colour = '#78B1FF'
     infobox = infobox .. '#85D66B;\"\n| colspan=\"2\" | \'\'\'' .. L.t('Food') .. '\'\'\'\n'
    -- Items:Food Icon Image
    local image = checkImage(itemimagename, 'Icon')


     infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconGreen]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
     if itemTable.group == L.t('Food') then
        text_colour = '#85D66B'
    elseif itemTable.group == L.t('Skill Books') or itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    elseif itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    end


  elseif itemTable.group == L.t('Skill Books') then
     infobox = infobox .. text_colour .. ';\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
     infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
     local icon = Utils.checkImage(itemTable.type)
     -- Items:Skill Book Icon Image
     infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[file:' ..icon .. '|center|link=]]\n'
     infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillBook.png|link=https://wiki.play.eco/File:SkillBook.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'


  elseif itemTable.group == L.t('Skill Scrolls') then
     -- 'Description' section header
     infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
     infobox = infobox .. sectionHeader('Description')
    -- Items:Skill Scrolls Icon Image
     infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillScroll.png|link=https://wiki.play.eco/File:SkillScroll.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'


  else
    if itemTable.description == nil or itemTable.description == '' then
    infobox = infobox .. '#78B1FF;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'' .. L.t('None') .. '\'\'\'\n'
     -- Items: Other Icon Image
     else
    local image = checkImage(itemimagename, 'Icon')
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
    end
  end


  -- 'Description' section header
    --Crafting
  infobox = infobox .. sectionHeader('Description')
    local craftingRecipes = mw.loadData("Module:RecipeData")


  if itemTable.description == nil or itemTable.description == '' then
     infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)
     infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\''..L.t('None')..'\'\'\'\n'
  else
    infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
  end


  --Crafting
    infobox = infobox .. IDsSection(itemTable)
  local craftingRecipes = mw.loadData( "Module:CraftingRecipes" )


  infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)
    -- Tags Header
    if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
        infobox = infobox .. tagSection(itemTable, itemData)
    end


  infobox = infobox .. IDsSection(itemTable)
    -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
    if itemTable.footprint ~= nil then
        infobox = infobox .. placementSection(itemTable, itemimagename)


  -- Tags Header
        -- Object Form Image
  if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
        if itemTable.group == L.t('Block Items') then
    infobox = infobox .. tagSection(itemTable, itemData)
            infobox = infobox .. objectFormSection(itemTable, itemimagename)
  end
        end


  -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
        -- 'Housing' section (if there is a Room Category)
  if itemTable.group == L.t('Block Items') or itemTable.group == L.t('World Object Items') then
        if itemTable.roomCategory ~= nil then
    infobox = infobox .. placementSection(itemTable, itemimagename)
            infobox = infobox .. housingSection(itemTable)
        end


    -- Object Form Image
        -- 'Storage' Section (if inventorySlots is not nil)
    if itemTable.group == L.t('Block Items') then
        if itemTable.inventorySlots ~= nil then
      infobox = infobox .. objectFormSection(itemTable, itemimagename)
            infobox = infobox .. storageSection(itemTable)
    end
        end


    -- 'Housing' section (if there is a Room Category)
        -- 'Power' section (if EngeryType is ``not nil)
    if itemTable.roomCategory ~= nil then 
        if itemTable.energyType ~= nil then
      infobox = infobox .. housingSection(itemTable)
            infobox = infobox .. powerSection(itemTable)
    end
 
    -- 'Storage' Section (if inventorySlots is not nil)
    if itemTable.inventorySlots ~= nil then
      infobox = infobox .. storageSection(itemTable)
    end


    -- 'Power' section (if EngeryType is ``not nil)
        end
    if itemTable.energyType ~= nil then 
      infobox = infobox .. powerSection(itemTable)


    end
        -- 'Fuel' Section (if fuelsUsed by Object)
        if itemTable.fuelsUsed ~= nil then
            infobox = infobox .. fuelsSection(itemTable)
        end


    -- 'Fuel' Section (if fuelsUsed by Object)
        -- 'Fluid' section (if fludisUsed is not nil)
    if itemTable.fuelsUsed ~= nil then
        if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then
      infobox = infobox .. fuelsSection(itemTable)
            infobox = infobox .. fluidsSection(itemTable)
        end
     end
     end


     -- 'Fluid' section (if fludisUsed is not nil)  
     -- Road Object header (if group == Road Items)
     if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then  
     if itemTable.group == L.t('Road Items') then
      infobox = infobox .. fluidsSection(itemTable)
        infobox = infobox .. roadItemsSection(itemTable, itemimagename)
     end
     end
  end
     infobox = infobox .. '|}'
 
    return infobox
  -- Road Object header (if group == Road Items)
  if itemTable.group == L.t('Road Items') then
     infobox = infobox .. roadItemsSection(itemTable, itemimagename)
  end
  infobox = infobox .. '|}'
  return infobox
end
end


function sectionHeader(title, count)
function sectionHeader(title, count)
  return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
    return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end
end


function sectionRow(label, content, count, unit)
function sectionRow(label, content, count, unit)
  if unit ~= nil then
    if unit ~= nil then
    content = tonumber(content)
        content = tonumber(content)
    unit = L.t(unit, content)
        unit = L.t(unit, content)
    local lang = mw.getContentLanguage()
        local lang = mw.getContentLanguage()
    content = lang:formatNum(content)
        content = lang:formatNum(content)
  else
    else
    unit = ''
        unit = ''
  end
    end
  return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
    return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
end
end


function sectionImage(imageName, suffix)
function sectionImage(imageName, suffix)
  local image = checkImage(imageName, suffix)
    local image = checkImage(imageName, suffix)
  return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
    return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
end
end


local function addToSet(set, key)
local function addToSet(set, key)
  set[key] = true
    set[key] = true
end
end


local function setNotContains(set, key)
local function setNotContains(set, key)
  return set[key] == nil
    return set[key] == nil
end
end


local function craftingSubSection(title, item, productsOrIngredients, recipes)
local function craftingSubSection(title, item, productsOrIngredients, recipes)
  local stations = {}
    local stations = {}
  local sortStations = {}
    local sortStations = {}
  local stationString = ''
    local stationString = ''
  for _, recipeName in ipairs( productsOrIngredients[item] ) do
    for _, recipeName in ipairs(productsOrIngredients[item]) do
    local currentRecipe = recipes[recipeName]
        local currentRecipe = recipes[recipeName]
    if currentRecipe ~= nil then
        if currentRecipe ~= nil then
      if currentRecipe.variants[recipeName] ~= nil then
            if currentRecipe.variants[recipeName] ~= nil then
        local currentStation = currentRecipe.craftStn[1][1]
                local currentStation = currentRecipe.craftStn[1][1]
        if setNotContains(stations, currentStation) then
                if setNotContains(stations, currentStation) then
          addToSet(stations, currentStation)
                    addToSet(stations, currentStation)
        end
                end
      end
            end
        end
     end
     end
  end


  if stations then
    if stations then
    for a, _ in pairs(stations) do
        for a, _ in pairs(stations) do
      table.insert(sortStations, a)
            table.insert(sortStations, a)
    end
        end
    table.sort(sortStations)
        table.sort(sortStations)
    for i, n in ipairs(sortStations) do
        for i, n in ipairs(sortStations) do
      stationString = stationString .. ' [[' .. n .. ']]'
            stationString = stationString .. ' [[' .. n .. ']]'
      if (n ~= sortStations[#sortStations]) then
            if (n ~= sortStations[#sortStations]) then
        -- add a comma
                -- add a comma
        stationString = stationString .. ', '
                stationString = stationString .. ', '
      end
            end
        end
        return sectionRow(title, stationString)
    else
        return sectionRow(title, L.t('N/A'))
     end
     end
    return sectionRow(title, stationString)
  else
    return sectionRow(title, L.t('N/A'))
  end
end
end


function generalSection(item, itemTable, craftingRecipes, args)
function generalSection(item, itemTable, craftingRecipes, args)
-- 'General' section header
    -- 'General' section header
  section = sectionHeader('General')
    section = sectionHeader('General')


  -- Is a product at these tables
    -- Is a product at these tables
  if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
    if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
    section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
        section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
  end
    end


  -- Is an ingredient at these tables
    -- Is an ingredient at these tables
  if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
    if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
    section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
        section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
  end
    end


  -- calories and nutrients (if itemTable.group == 'Food')
    -- calories and nutrients (if itemTable.group == 'Food')
  if itemTable.group == L.t('Food') then
    if itemTable.group == L.t('Food') then
    section = section .. sectionRow('Calorie', itemTable.calories, tonumber(itemTable.calories), 'cal')
        section = section .. sectionRow('Calorie', itemTable.calories, tonumber(itemTable.calories), 'cal')
    section = section .. '|- valign=\"center\"\n| rowspan=\"4\" | '..L.t('Nutrients')..':\n'
        section = section .. '|- valign=\"center\"\n| rowspan=\"4\" | ' .. L.t('Nutrients') .. ':\n'
    section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | '..L.t('Carbs')..': ' .. itemTable.carbs .. '\n'
        section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | ' .. L.t('Carbs') .. ': ' .. itemTable.carbs .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | '..L.t('Protein')..': ' .. itemTable.protein .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | ' .. L.t('Protein') .. ': ' .. itemTable.protein .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: yellow; text-align: right; padding: 3px;\" | '..L.t('Fat')..': ' .. itemTable.fat .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: darkkhaki; text-align: right; padding: 3px;\" | ' .. L.t('Fat') .. ': ' .. itemTable.fat .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | '..L.t('Vitamins')..': ' .. itemTable.vitamins .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | ' .. L.t('Vitamins') .. ': ' .. itemTable.vitamins .. '\n'
    section = section .. sectionRow('Nutrition Density', L.t('%s per 100 cals'):format(itemTable.density))
        section = section .. sectionRow('Nutrition Density', L.t('%s per 100 cals'):format(itemTable.density))
  end
    end


  -- carried
    -- carried
  local carried
    local carried
  if args.carried ~= nil and args.carried ~= '' then carried = args.carried else carried = itemTable.carried end
    if args.carried ~= nil and args.carried ~= '' then
  section = section .. sectionRow('Carried in', carried)
        carried = args.carried
    else
        carried = itemTable.carried
    end
    section = section .. sectionRow('Carried in', carried)


  -- weight
    -- weight
  local weight
    local weight
  if itemTable.weight ~= nil then weight = itemTable.weight else weight = '0.0' end
    if itemTable.weight ~= nil then
  section = section .. sectionRow('Weight', weight, nil, 'kg')
        weight = itemTable.weight/100
    else
        weight = '0.0'
    end
    section = section .. sectionRow('Weight', weight, nil, 'kg')


  -- stack limit
    -- stack limit
  if itemTable.maxStack ~= nil then
    if itemTable.maxStack ~= nil then
    section = section .. sectionRow('Stack limit', itemTable.maxStack)
        section = section .. sectionRow('Stack limit', itemTable.maxStack)
  end
    end


  -- yield  
    -- yield
  if itemTable.yield ~= nil then
    if itemTable.yield ~= nil then
    section = section .. sectionRow('Improve Gathering', itemTable.yield)
        section = section .. sectionRow('Improve Gathering', itemTable.yield)
  end
    end


  -- fuel
    -- fuel
  if itemTable.fuel ~= nil then
    if itemTable.fuel ~= nil then
    section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'J')
        section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'J')
  end
    end


  -- currency
    -- currency
  if itemTable.currency ~= nil then
    if itemTable.currency ~= nil then
    section = section .. "|- style=\"text-align: center;\"\n| colspan=\"2\" | " .. L.t('Can back a currency') .. "\n"
        section = section .. "|- style=\"text-align: center;\"\n| colspan=\"2\" | " .. L.t('Can back a currency') .. "\n"
  end
    end
  return section
    return section
end
end


function IDsSection(itemTable)
function IDsSection(itemTable)
  -- 'IDs' section header
    -- 'IDs' section header
  section = sectionHeader('ID', 2)
    section = sectionHeader('ID', 2)


  -- item id (type)
    -- item id (type)
  section = section .. sectionRow('Item ID', itemTable.type)
    section = section .. sectionRow('Item ID', itemTable.type)


  -- id number (type id)
    return section
  section = section .. sectionRow('ID Number', itemTable.typeID)
 
  return section
end
end


function tagSection(itemTable, itemData)
function tagSection(itemTable, itemData)
  -- Tags Header
    -- Tags Header
  local tags = itemTable.tagGroups
    local tags = itemTable.tagGroups
  section = sectionHeader('Tag', Utils.tableLen(tags))
    section = sectionHeader('Tag', Utils.tableLen(tags))
  local list = ''
    local list = ''
  -- for each item in the list (a is position, b is value)          
    -- for each item in the list (a is position, b is value)
  for a,b in ipairs(tags) do
    for a, b in ipairs(tags) do
    --if not these tags listed here
        --if not these tags listed here
    if (b ~=L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
        if (b ~= L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
      -- add the tag to the list
            -- add the tag to the list
      -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
            -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
      local tagLink
            local tagLink
      -- Some tags have multiple spaces? Possible data quality issue
            -- Some tags have multiple spaces? Possible data quality issue
      bClean = b:gsub("%s+", " ")
            bClean = b:gsub("%s+", " ")
      if itemData.tags[bClean] ~= nil then
            if itemData.tags[bClean] ~= nil then
        tagLink = bClean .. L.t('Tag')
                tagLink = L.t('%s Tag'):format(bClean)
      else
            else
        tagLink = bClean:gsub(' ', '') .. L.t('Tag')
                tagLink = L.t('%s Tag'):format(bClean:gsub(' ', ''))
      end
            end


      list = list .. '[[' .. tagLink ..'|' .. bClean ..']][[Category:' .. bClean .. ']]'
            list = list .. '[[' .. tagLink .. '|' .. bClean .. ']][[Category:' .. bClean .. ']]'
        end
        -- if not the last item in the list
        if (b ~= tags[#tags]) then
            -- add a comma
            list = list .. ', '
        end
     end
     end
     -- if not the last item in the list
     -- Now the list is made add it to the infobox
    if (b ~= tags[#tags]) then
    section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'
      -- add a comma
      list = list .. ', '
    end
  end
  -- Now the list is made add it to the infobox
  section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'


  return section
    return section
end
end


function placementSection(itemTable, itemImageName)
function placementSection(itemTable, itemImageName)
  section = sectionHeader('World Object')
    section = sectionHeader('World Object')
-- Object Placed Image
    -- Object Placed Image
  section = section .. sectionImage(itemImageName, 'Placed')
    section = section .. sectionImage(itemImageName, 'Placed')


  -- 'Placement' section
    -- 'Placement' section
  --Placement Header
    --Placement Header
  section = section .. sectionHeader('Placement')
    section = section .. sectionHeader('Placement')


  --Vechile
    --Vechile
  if itemTable.mobile ~= nil then
    if itemTable.mobile ~= nil then
    section = section .. sectionRow('Vehicle/Mobile Object', itemTable.mobile)
        section = section .. sectionRow('Vehicle/Mobile Object', itemTable.mobile)
  end
    end


  --Dimensions  
    --Dimensions
  if itemTable.footprint ~= nil then
    if itemTable.footprint ~= nil then
    section = section .. sectionRow('Dimensions (X,Y,Z)', itemTable.footprint)
        section = section .. sectionRow('Dimensions (X,Y,Z)', itemTable.footprint)
  end
    end


  --Material Tier
    --Material Tier
  if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
    if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
    section = section .. sectionRow('Room Material', itemTable.materialTier) .. '[[Category:Tier '.. itemTable.materialTier ..']]\n'
        section = section .. sectionRow('Room Material', itemTable.materialTier) .. '[[Category:Tier ' .. itemTable.materialTier .. ']]\n'
  end
    end


  --Room Req.
    --Room Req.
  if itemTable.roomContainReq ~= nil then
    if itemTable.roomContainReq ~= nil then
    section = section .. sectionRow('Room Required', itemTable.roomContainReq)
        section = section .. sectionRow('Room Required', itemTable.roomContainReq)
  end
    end


  --Room Size. Req.
    --Room Size. Req.
  if itemTable.roomSizeReq ~= nil then
    if itemTable.roomSizeReq ~= nil then
    section = section .. sectionRow('Room Size', itemTable.roomSizeReq, nil, 'm³')
        section = section .. sectionRow('Room Size', itemTable.roomSizeReq, nil, 'm³')
  end
    end


  --Room Mat. Req.
    --Room Mat. Req.
  if itemTable.roomMatReq ~= nil then
    if itemTable.roomMatReq ~= nil then
    section = section .. sectionRow('Room Materials', itemTable.roomMatReq)
        section = section .. sectionRow('Room Materials', itemTable.roomMatReq)
  end
    end
  return section
    return section
end
end


function objectFormSection(itemTable, itemImageName)
function objectFormSection(itemTable, itemImageName)
  return sectionImage(itemImageName, 'Form')
    return sectionImage(itemImageName, 'Form')
end
end


function housingSection(itemTable)
function housingSection(itemTable)
-- Housing Header
    -- Housing Header
  section = sectionHeader('Housing')
    section = sectionHeader('Housing')


  --roomCategory
    --roomCategory
  section = section .. sectionRow('Room Category', itemTable.roomCategory) .. '[[Category:' .. itemTable.roomCategory .. ']]\n'
    section = section .. sectionRow('Room Category', itemTable.roomCategory) .. '[[Category:' .. itemTable.roomCategory .. ']]\n'


  if itemTable.roomCategory ~= L.t('Industrial') then
    if itemTable.roomCategory ~= L.t('Industrial') then
    if itemTable.furnitureType ~= nil then  
        if itemTable.furnitureType ~= nil then
      --furnitureType
            --furnitureType
      section = section .. sectionRow('Furniture Type', itemTable.furnitureType) .. '[[Category:' .. itemTable.furnitureType .. ']]\n'
            section = section .. sectionRow('Furniture Type', itemTable.furnitureType) .. '[[Category:' .. itemTable.furnitureType .. ']]\n'


      --Value of the object
            --Value of the object
      section = section .. sectionRow('Value', itemTable.skillValue)
            section = section .. sectionRow('Value', itemTable.skillValue)


      --Dim. Return % of Object
            --Dim. Return % of Object
      section = section .. sectionRow('Dim. Return %', itemTable.repeatsDepreciation*100, nil, '%')
            section = section .. sectionRow('Dim. Return %', itemTable.repeatsDepreciation * 100, nil, '%')
        end
     end
     end
  end


  if itemTable.roomCategory == L.t('Industrial') then
    if itemTable.roomCategory == L.t('Industrial') then
    section = section .. "|- style=\"background-color: #red; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t('ALL ROOM VALUE LOST') .. "'''\n"
        section = section .. "|- style=\"background-color: #red; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t('ALL ROOM VALUE LOST') .. "'''\n"
  end
    end


  return section
    return section
end
end


function storageSection(itemTable)
function storageSection(itemTable)
  -- Storage Header
    -- Storage Header
  section = sectionHeader('Storage')
    section = sectionHeader('Storage')


  --Inventory Slots
    --Inventory Slots
  section = section .. sectionRow('Inventory Slots', itemTable.inventorySlots)
    section = section .. sectionRow('Inventory Slots', itemTable.inventorySlots)


  --inventoryMaxWeight
    --inventoryMaxWeight
  if itemTable.inventoryMaxWeight ~= nil then
    if itemTable.inventoryMaxWeight ~= nil then
    maxWeightKg = itemTable.inventoryMaxWeight/1000
        maxWeightKg = itemTable.inventoryMaxWeight / 1000
    section = section ..sectionRow('Inventory Max Weight', maxWeightKg, nil, 'kg')
        section = section .. sectionRow('Inventory Max Weight', maxWeightKg, nil, 'kg')
  else
    else
    section = section .. sectionRow('Inventory Max Weight', L.t('Unlimited'))
        section = section .. sectionRow('Inventory Max Weight', L.t('Unlimited'))
  end
    end


  return section
    return section
end
end


function powerSection(itemTable)
function powerSection(itemTable)
  -- Power Header
    -- Power Header
  section = sectionHeader('Power')
    section = sectionHeader('Power')


  --EngergyType  
    --EngergyType
  section = section .. sectionRow('Energy Type', itemTable.energyType) .. '[[Category:' .. itemTable.energyType .. ']]\n'
    section = section .. sectionRow('Energy Type', itemTable.energyType) .. '[[Category:' .. itemTable.energyType .. ']]\n'


  --Grid Radius
    --Grid Radius
  section = section .. sectionRow('Grid Radius', itemTable.gridRadius, nil, 'm')
    section = section .. sectionRow('Grid Radius', itemTable.gridRadius, nil, 'm')


  --Energy Produced
    --Energy Produced
  section = section .. sectionRow('Energy Produced', itemTable.energyProduced, nil, 'w')
    section = section .. sectionRow('Energy Produced', itemTable.energyProduced, nil, 'w')


  --Energy Used
    --Energy Used
  section = section .. sectionRow('Energy Used', itemTable.energyUsed, nil, 'w')
    section = section .. sectionRow('Energy Used', itemTable.energyUsed, nil, 'w')


  return section
    return section
end
end


function fuelsSection(itemTable)
function fuelsSection(itemTable)
  -- Fuel Header
    -- Fuel Header
  section = sectionHeader('Fuel')
    section = sectionHeader('Fuel')


  --Fuels Used by Object
    --Fuels Used by Object
  section = section .. sectionRow('Fuels Used', itemTable.fuelsUsed)
    section = section .. sectionRow('Fuels Used', '[[' .. L.t('%s Tag'):format(itemTable.fuelsUsed:gsub('[%[%]]+', '')) .. ']]')


  return section
    return section
end
end


function fluidsSection(itemTable)
function fluidsSection(itemTable)
-- Liquid/Gas Header
    -- Liquid/Gas Header
  section = sectionHeader('Liquid/Gas')
    section = sectionHeader('Liquid/Gas')


--Input (fludisUsed)  
    --Input (fludisUsed)
  if itemTable.fluidsUsed ~= nil then
    if itemTable.fluidsUsed ~= nil then
    local list = ''
        local list = ''
    for a,b in ipairs(itemTable.fluidsUsed) do
        for a, b in ipairs(itemTable.fluidsUsed) do
      local acceptedType = b[1]
            local acceptedType = b[1]
      local cRateString = string.gsub(b[2], "%s+", "")
            local cRateString = string.gsub(b[2], "%s+", "")
      local consumingRate = tonumber(cRateString)
            local consumingRate = tonumber(cRateString)
      list = list .. L.t('%s at %sL'):format(acceptedType, consumingRate)
            list = list .. L.t('%s at %sL'):format(acceptedType, consumingRate)
     
 
      if (a ~= #itemTable.fluidsUsed) then
            if (a ~= #itemTable.fluidsUsed) then
        list = list .. ', '
                list = list .. ', '
      end
            end
        end
        section = section .. sectionRow('Input', list)
     end
     end
    section = section .. sectionRow('Input', list)
  end


--Output (liquidProduced)
    --Output (liquidProduced)
  if itemTable.fluidsProduced ~= nil then
    if itemTable.fluidsProduced ~= nil then
    local list = ''
        local list = ''
    for a,b in ipairs(itemTable.fluidsProduced) do
        for a, b in ipairs(itemTable.fluidsProduced) do
      local producedType = b[1]
            local producedType = b[1]
      local pRateString = string.gsub(b[2], "%s+", "")
            local pRateString = string.gsub(b[2], "%s+", "")
      local producingRate = tonumber(pRateString)
            local producingRate = tonumber(pRateString)
      if (producingRate == 0) then
            if (producingRate == 0) then
        producingRate = 'Rate of Input'
                producingRate = 'Rate of Input'
      end
            end
      list = list .. L.t('%s at %sL'):format(producedType, producingRate)
            list = list .. L.t('%s at %sL'):format(producedType, producingRate)
      if (a ~= #itemTable.fluidsProduced) then
            if (a ~= #itemTable.fluidsProduced) then
        list = list .. ', '
                list = list .. ', '
      end
            end
        end
        section = section .. sectionRow('Output', list)
     end
     end
    section = section .. sectionRow('Output', list)
  end


return section
    return section
end
end


function roadItemsSection(itemTable, itemImageName)
function roadItemsSection(itemTable, itemImageName)
  section = sectionHeader('Road Object')
    section = sectionHeader('Road Object')


  -- Object Placed Image
    -- Object Placed Image
  section = section .. sectionImage(itemImageName, 'Placed')
    section = section .. sectionImage(itemImageName, 'Placed')
  return section
    return section
end
end


function checkImage(imageName, suffix)
function checkImage(imageName, suffix)
  local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_'..suffix..'.png|[[Category:Pages_with_missing_'..suffix:lower()..']]'
    local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_' .. suffix .. '.png|[[Category:Pages_with_missing_' .. suffix:lower() .. ']]'
  if mw.title.makeTitle('File', imageName .. '_'..suffix..'.png').file.exists then
    if mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.png').file.exists then
    image = imageName .. '_'..suffix..'.png'
        image = imageName .. '_' .. suffix .. '.png'
  elseif mw.title.makeTitle('File', imageName .. '_'..suffix..'.jpg').file.exists then
    elseif mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.jpg').file.exists then
    image = imageName .. '_'..suffix..'.jpg'
        image = imageName .. '_' .. suffix .. '.jpg'
  end
    end
  return image
    return image
end
end


-- Main entry point for the Module
-- Main entry point for the Module
function p.ItemMain(frame)
function p.ItemMain(frame)
  -- get args from the Template
    -- get args from the Template
  local args = Utils.normaliseArgs(frame)
    local args = Utils.normaliseArgs(frame)


  -- get item data
    -- get item data
  local itemData = mw.loadData( "Module:ItemData" )
    local itemData = mw.loadData("Module:ItemData")
  return itemBox( args, itemData )
    return itemBox(args, itemData)
end
end


return p
return p

Latest revision as of 10:21, 25 June 2024

This module provides the back end functionality of the Template:Infobox_Item.

If the template is passed an Infobox will be made using details from the following Modules:

Credit[edit source]

Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.


-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.

local p = {}
local Utils = require('Module:Utils')
local L = require('Module:Localization')

-- Build an Item Infobox
function itemBox(args, itemData)
    -- check that all necessary arguments are passed correctly
    if args.name == nil or args.name == '' then
        return '\'name\' must be specified.'
    end

    local item = args.name
    local itemTable = itemData.items[item]

    if itemTable == nil then
        return item .. ' could not be found in Module:ItemData. [[Category:MissingItem]]'
    end

    local itemType = itemTable.type
    local itemEN = string.sub(itemType, 1, -5)
    local itemimagename = string.gsub(itemEN, ' ', '')

    -- string used to build the infobox
    local infobox = '{| class=\"infobox\"\n'

    -- 'Name and Image' section
    -- name of the item
    infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'

    -- the item's type (ItemData - group)
    infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '

    local text_colour = '#78B1FF'

    if itemTable.group == L.t('Food') then
        text_colour = '#85D66B'
    elseif itemTable.group == L.t('Skill Books') or itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    elseif itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    end

    infobox = infobox .. text_colour .. ';\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    local icon = Utils.checkImage(itemTable.type)
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[file:' ..icon .. '|center|link=]]\n'

    -- 'Description' section header
    infobox = infobox .. sectionHeader('Description')

    if itemTable.description == nil or itemTable.description == '' then
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'' .. L.t('None') .. '\'\'\'\n'
    else
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
    end

    --Crafting
    local craftingRecipes = mw.loadData("Module:RecipeData")

    infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)

    infobox = infobox .. IDsSection(itemTable)

    -- Tags Header
    if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
        infobox = infobox .. tagSection(itemTable, itemData)
    end

    -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
    if itemTable.footprint ~= nil then
        infobox = infobox .. placementSection(itemTable, itemimagename)

        -- Object Form Image
        if itemTable.group == L.t('Block Items') then
            infobox = infobox .. objectFormSection(itemTable, itemimagename)
        end

        -- 'Housing' section (if there is a Room Category)
        if itemTable.roomCategory ~= nil then
            infobox = infobox .. housingSection(itemTable)
        end

        -- 'Storage' Section (if inventorySlots is not nil)
        if itemTable.inventorySlots ~= nil then
            infobox = infobox .. storageSection(itemTable)
        end

        -- 'Power' section (if EngeryType is ``not nil)
        if itemTable.energyType ~= nil then
            infobox = infobox .. powerSection(itemTable)

        end

        -- 'Fuel' Section (if fuelsUsed by Object)
        if itemTable.fuelsUsed ~= nil then
            infobox = infobox .. fuelsSection(itemTable)
        end

        -- 'Fluid' section (if fludisUsed is not nil)
        if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then
            infobox = infobox .. fluidsSection(itemTable)
        end
    end

    -- Road Object header (if group == Road Items)
    if itemTable.group == L.t('Road Items') then
        infobox = infobox .. roadItemsSection(itemTable, itemimagename)
    end
    infobox = infobox .. '|}'
    return infobox
end

function sectionHeader(title, count)
    return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end

function sectionRow(label, content, count, unit)
    if unit ~= nil then
        content = tonumber(content)
        unit = L.t(unit, content)
        local lang = mw.getContentLanguage()
        content = lang:formatNum(content)
    else
        unit = ''
    end
    return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
end

function sectionImage(imageName, suffix)
    local image = checkImage(imageName, suffix)
    return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
end

local function addToSet(set, key)
    set[key] = true
end

local function setNotContains(set, key)
    return set[key] == nil
end

local function craftingSubSection(title, item, productsOrIngredients, recipes)
    local stations = {}
    local sortStations = {}
    local stationString = ''
    for _, recipeName in ipairs(productsOrIngredients[item]) do
        local currentRecipe = recipes[recipeName]
        if currentRecipe ~= nil then
            if currentRecipe.variants[recipeName] ~= nil then
                local currentStation = currentRecipe.craftStn[1][1]
                if setNotContains(stations, currentStation) then
                    addToSet(stations, currentStation)
                end
            end
        end
    end

    if stations then
        for a, _ in pairs(stations) do
            table.insert(sortStations, a)
        end
        table.sort(sortStations)
        for i, n in ipairs(sortStations) do
            stationString = stationString .. ' [[' .. n .. ']]'
            if (n ~= sortStations[#sortStations]) then
                -- add a comma
                stationString = stationString .. ', '
            end
        end
        return sectionRow(title, stationString)
    else
        return sectionRow(title, L.t('N/A'))
    end
end

function generalSection(item, itemTable, craftingRecipes, args)
    -- 'General' section header
    section = sectionHeader('General')

    -- Is a product at these tables
    if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
        section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
    end

    -- Is an ingredient at these tables
    if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
        section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
    end

    -- calories and nutrients (if itemTable.group == 'Food')
    if itemTable.group == L.t('Food') then
        section = section .. sectionRow('Calorie', itemTable.calories, tonumber(itemTable.calories), 'cal')
        section = section .. '|- valign=\"center\"\n| rowspan=\"4\" | ' .. L.t('Nutrients') .. ':\n'
        section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | ' .. L.t('Carbs') .. ': ' .. itemTable.carbs .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | ' .. L.t('Protein') .. ': ' .. itemTable.protein .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: darkkhaki; text-align: right; padding: 3px;\" | ' .. L.t('Fat') .. ': ' .. itemTable.fat .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | ' .. L.t('Vitamins') .. ': ' .. itemTable.vitamins .. '\n'
        section = section .. sectionRow('Nutrition Density', L.t('%s per 100 cals'):format(itemTable.density))
    end

    -- carried
    local carried
    if args.carried ~= nil and args.carried ~= '' then
        carried = args.carried
    else
        carried = itemTable.carried
    end
    section = section .. sectionRow('Carried in', carried)

    -- weight
    local weight
    if itemTable.weight ~= nil then
        weight = itemTable.weight/100
    else
        weight = '0.0'
    end
    section = section .. sectionRow('Weight', weight, nil, 'kg')

    -- stack limit
    if itemTable.maxStack ~= nil then
        section = section .. sectionRow('Stack limit', itemTable.maxStack)
    end

    -- yield
    if itemTable.yield ~= nil then
        section = section .. sectionRow('Improve Gathering', itemTable.yield)
    end

    -- fuel
    if itemTable.fuel ~= nil then
        section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'J')
    end

    -- currency
    if itemTable.currency ~= nil then
        section = section .. "|- style=\"text-align: center;\"\n| colspan=\"2\" | " .. L.t('Can back a currency') .. "\n"
    end
    return section
end

function IDsSection(itemTable)
    -- 'IDs' section header
    section = sectionHeader('ID', 2)

    -- item id (type)
    section = section .. sectionRow('Item ID', itemTable.type)

    return section
end

function tagSection(itemTable, itemData)
    -- Tags Header
    local tags = itemTable.tagGroups
    section = sectionHeader('Tag', Utils.tableLen(tags))
    local list = ''
    -- for each item in the list (a is position, b is value)
    for a, b in ipairs(tags) do
        --if not these tags listed here
        if (b ~= L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
            -- add the tag to the list
            -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
            local tagLink
            -- Some tags have multiple spaces? Possible data quality issue
            bClean = b:gsub("%s+", " ")
            if itemData.tags[bClean] ~= nil then
                tagLink = L.t('%s Tag'):format(bClean)
            else
                tagLink = L.t('%s Tag'):format(bClean:gsub(' ', ''))
            end

            list = list .. '[[' .. tagLink .. '|' .. bClean .. ']][[Category:' .. bClean .. ']]'
        end
        -- if not the last item in the list
        if (b ~= tags[#tags]) then
            -- add a comma
            list = list .. ', '
        end
    end
    -- Now the list is made add it to the infobox
    section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'

    return section
end

function placementSection(itemTable, itemImageName)
    section = sectionHeader('World Object')
    -- Object Placed Image
    section = section .. sectionImage(itemImageName, 'Placed')

    -- 'Placement' section
    --Placement Header
    section = section .. sectionHeader('Placement')

    --Vechile
    if itemTable.mobile ~= nil then
        section = section .. sectionRow('Vehicle/Mobile Object', itemTable.mobile)
    end

    --Dimensions
    if itemTable.footprint ~= nil then
        section = section .. sectionRow('Dimensions (X,Y,Z)', itemTable.footprint)
    end

    --Material Tier
    if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
        section = section .. sectionRow('Room Material', itemTable.materialTier) .. '[[Category:Tier ' .. itemTable.materialTier .. ']]\n'
    end

    --Room Req.
    if itemTable.roomContainReq ~= nil then
        section = section .. sectionRow('Room Required', itemTable.roomContainReq)
    end

    --Room Size. Req.
    if itemTable.roomSizeReq ~= nil then
        section = section .. sectionRow('Room Size', itemTable.roomSizeReq, nil, 'm³')
    end

    --Room Mat. Req.
    if itemTable.roomMatReq ~= nil then
        section = section .. sectionRow('Room Materials', itemTable.roomMatReq)
    end
    return section
end

function objectFormSection(itemTable, itemImageName)
    return sectionImage(itemImageName, 'Form')
end

function housingSection(itemTable)
    -- Housing Header
    section = sectionHeader('Housing')

    --roomCategory
    section = section .. sectionRow('Room Category', itemTable.roomCategory) .. '[[Category:' .. itemTable.roomCategory .. ']]\n'

    if itemTable.roomCategory ~= L.t('Industrial') then
        if itemTable.furnitureType ~= nil then
            --furnitureType
            section = section .. sectionRow('Furniture Type', itemTable.furnitureType) .. '[[Category:' .. itemTable.furnitureType .. ']]\n'

            --Value of the object
            section = section .. sectionRow('Value', itemTable.skillValue)

            --Dim. Return % of Object
            section = section .. sectionRow('Dim. Return %', itemTable.repeatsDepreciation * 100, nil, '%')
        end
    end

    if itemTable.roomCategory == L.t('Industrial') then
        section = section .. "|- style=\"background-color: #red; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t('ALL ROOM VALUE LOST') .. "'''\n"
    end

    return section
end

function storageSection(itemTable)
    -- Storage Header
    section = sectionHeader('Storage')

    --Inventory Slots
    section = section .. sectionRow('Inventory Slots', itemTable.inventorySlots)

    --inventoryMaxWeight
    if itemTable.inventoryMaxWeight ~= nil then
        maxWeightKg = itemTable.inventoryMaxWeight / 1000
        section = section .. sectionRow('Inventory Max Weight', maxWeightKg, nil, 'kg')
    else
        section = section .. sectionRow('Inventory Max Weight', L.t('Unlimited'))
    end

    return section
end

function powerSection(itemTable)
    -- Power Header
    section = sectionHeader('Power')

    --EngergyType
    section = section .. sectionRow('Energy Type', itemTable.energyType) .. '[[Category:' .. itemTable.energyType .. ']]\n'

    --Grid Radius
    section = section .. sectionRow('Grid Radius', itemTable.gridRadius, nil, 'm')

    --Energy Produced
    section = section .. sectionRow('Energy Produced', itemTable.energyProduced, nil, 'w')

    --Energy Used
    section = section .. sectionRow('Energy Used', itemTable.energyUsed, nil, 'w')

    return section
end

function fuelsSection(itemTable)
    -- Fuel Header
    section = sectionHeader('Fuel')

    --Fuels Used by Object
    section = section .. sectionRow('Fuels Used', '[[' .. L.t('%s Tag'):format(itemTable.fuelsUsed:gsub('[%[%]]+', '')) .. ']]')

    return section
end

function fluidsSection(itemTable)
    -- Liquid/Gas Header
    section = sectionHeader('Liquid/Gas')

    --Input (fludisUsed)
    if itemTable.fluidsUsed ~= nil then
        local list = ''
        for a, b in ipairs(itemTable.fluidsUsed) do
            local acceptedType = b[1]
            local cRateString = string.gsub(b[2], "%s+", "")
            local consumingRate = tonumber(cRateString)
            list = list .. L.t('%s at %sL'):format(acceptedType, consumingRate)

            if (a ~= #itemTable.fluidsUsed) then
                list = list .. ', '
            end
        end
        section = section .. sectionRow('Input', list)
    end

    --Output (liquidProduced)
    if itemTable.fluidsProduced ~= nil then
        local list = ''
        for a, b in ipairs(itemTable.fluidsProduced) do
            local producedType = b[1]
            local pRateString = string.gsub(b[2], "%s+", "")
            local producingRate = tonumber(pRateString)
            if (producingRate == 0) then
                producingRate = 'Rate of Input'
            end
            list = list .. L.t('%s at %sL'):format(producedType, producingRate)
            if (a ~= #itemTable.fluidsProduced) then
                list = list .. ', '
            end
        end
        section = section .. sectionRow('Output', list)
    end

    return section
end

function roadItemsSection(itemTable, itemImageName)
    section = sectionHeader('Road Object')

    -- Object Placed Image
    section = section .. sectionImage(itemImageName, 'Placed')
    return section
end

function checkImage(imageName, suffix)
    local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_' .. suffix .. '.png|[[Category:Pages_with_missing_' .. suffix:lower() .. ']]'
    if mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.png').file.exists then
        image = imageName .. '_' .. suffix .. '.png'
    elseif mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.jpg').file.exists then
        image = imageName .. '_' .. suffix .. '.jpg'
    end
    return image
end

-- Main entry point for the Module
function p.ItemMain(frame)
    -- get args from the Template
    local args = Utils.normaliseArgs(frame)

    -- get item data
    local itemData = mw.loadData("Module:ItemData")
    return itemBox(args, itemData)
end

return p