Template:Infobox Item: Difference between revisions

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*[[Module:Infobox_Item]]
*[[Module:Infobox_Item]]
*[[Module:ItemData]]
*[[Module:ItemData]]
*[[Module:CraftingRecipes]].
*[[Module:RecipeData]].


== Usage==
== Usage==
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''Note:'' Put the tag between <code>&lt;noinclude&gt; &lt;/noinclude&gt;</code> tags for outdated transcluded pages.
''Note:'' Put the tag between <code>&lt;noinclude&gt; &lt;/noinclude&gt;</code> tags for outdated transcluded pages.


==Examples==
{{Infobox_Item|name = Elk Carcass}}
{{Infobox_Item|name = Charcoal}}
{{Infobox_Item|name = Huckleberries}}
{{Infobox_Item|name = Prepared Meat}}
{{Infobox_Item|name = Workbench}}
{{Infobox_Item|name = Bloomery}}
{{Infobox_Item|name = Bookshelf}}
{{Infobox_Item|name = Wind Turbine}}
{{Infobox_Item|name = Iron Axe}}
{{Infobox_Item|name = Coal}}
{{Infobox_Item|name = Brick}}
{{Infobox_Item|name = Cooking Skill Book}}
{{Infobox_Item|name = Cooking Skill Scroll}}
{{Infobox_Item|name = Trousers}}
{{Infobox_Item|name = Stockpile}}
{{Infobox_Item|name = Wood Cart}}
{{Infobox_Item|name = Blast Furnace}}
{{Infobox_Item|name = Water}}
{{Infobox_Item|name = Asphalt Ramp}}
[[Category:Infobox Templates]]
[[Category:Infobox Templates]]
</noinclude>
</noinclude>

Latest revision as of 21:26, 25 June 2024


Documentation[edit source]

{{Infobox_Item|name = 'Item name'}}

This template can be used to grab details relevant to an item. It formats the results into an infobox.

If the template is passed, this module creates a table using details from the following Modules:

Usage[edit source]

Parameters[edit source]

name
The name of an item. This pulls the description for that item.

Infobox Properies[edit source]

If .name is found it will generate the following:

    |name = The name of an item.
    |group = Item group
             (Colours for groups: 
             #4b9130 for Food;
             #517ab2 for Items, World Object Items, Tools, Block Items, AvatarPart, Road Items; 
             #af8d33 for Skill Books, Skill Scrolls,)
    |image = ItemName_Icon.png (Game Icon)
General
    |created = Crafting station(s) crafted at, or N/A
    |calories = If group=Food then x,xxx otherwise hide
    |carbs = If group=Food then x.x otherwise hide (print 0.0 if no carbs)
    |protein = If group=Food then x.x otherwise hide (print 0.0 if no protein)
    |fat = If group=Food then x.x otherwise hide (print 0.0 if no fat)
    |vitamins = If group=Food then x.x otherwise hide (print 0.0 if no vitamins)
    |nutritiondensity = If group=Food then xcal otherwise hide    
    |carried = Backpack, Hands
    |weight =  If weight ~= nil then xkg; If nil then 0kg
    |stacklimit = If maxStack ~= nil the x (1, 10, 100)
    |fuel = If fuel ~= nil then x,xxxJ otherwise hide
    |currency = If currency ~= nil then Yes otherwise hide
IDs    
    |itemid = ExampleItem
    |itemidnumber = Item ID Number 

If .footprint (Dimension) ~= nil, or group == 'Block Item' it will generate the following:

World Object
    |image = ItemName_Placed.png
Placement
    |Dimensions = If footprint ~= nil then x x x x x (X x Y x Z) otherwise hide
    |Material Tier = If materialTier ~= nil then Tier x otherwise hide (This is block Tiers)
    |Room Required = If ContainReq ~= nil then Yes otherwise hide
    |Room Size = if roomSizeReq ~= nil then xm³ otherwise hide
    |Room Materials = if itemTable.roomMatReq ~= nil then x otherwise hide
Housing (.roomCategory ~= nil this section will be created otherwise hide)
    |Room Category = Bedroom, Bathroom, Kitchen, General, or Industrial
    (If not Industrial, the following will appear. Industrial will say ALL ROOM VALUE LOST)
    |Furniture Type = Type of furniture (such as light, shelves, seating...)
    |Value = Items Room Value
    |Dim. Return % = Dim. return of the object
Power (If .engeryType ~= nil this section will appear otherwise hide all)
    |Energy Type:  Mechanical, Electrical...
    |Grid Radius: xm
    |Engery Produced: xJ
    |Engery Used: xJ
Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all)
    Fuels Used: List of items the objects use as fuel

If .mobile ~= nil it will generate the following:

Vehicle Object
    |image = ItemName_Placed.png
Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all)
    Fuels Used: List of items the objects use as fuel

If .itemTable.group == 'Road Items' it will generate the following:

Road Object
    |image = ItemName_Placed.png


Note: Put the tag between <noinclude> </noinclude> tags for outdated transcluded pages.