Module:VariantDetails: Difference between revisions

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local Utils = require('Module:Utils')
local Utils = require('Module:Utils')
local L = require('Module:Localization')


-- build a variant card
-- build a variant card
function buildVariant( variantName )
function buildVariant(variantName, variant)
-- variant cards require itemData
local itemData = require( "Module:ItemData" )
-- check to see if module loaded
if (itemData == nil) then
return "Item Data not loaded"
end -- if itemData does not exist
-- get the item data tables
local itemList = itemData.items
-- get the variant from the list
local variant = itemList[variantName]
-- variant does not exist as an item then just return
-- variant does not exist as an item then just return
if variant == nil then
if variant == nil then
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end
end
    local itemType = variant.type
local itemimagename = string.gsub(variant.untranslated, ' ', '')
local itemEN = string.sub (itemType, 1, -5)
local itemimagename = string.gsub(itemEN, ' ', '')
      
      
     -- string used to build the card
     -- string used to build the card
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-- need both crafting recipes to find variants
-- need both crafting recipes to find variants
local recipeData =  require( "Module:CraftingRecipes" )
local recipeData =  mw.loadData( "Module:CraftingRecipesData" )
-- get the tables from the modules
-- get the tables from the modules
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local text = ""
local text = ""
text = text .. '<div class="card-deck">'
text = text .. '<div class="card-deck">'
text = text .. '<h2>Variants</h2>\n'
text = text .. '<h2>' .. L.t('Variants') .. '</h2>\n'
text = text .. '\'\'\'Note:\'\'\'\'\'The Infobox displays information for all Variants as they have the same stats. World Object Items variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.\'\'\n'
text = text .. "'''" .. L.t('Note') .. ":'''''" .. L.t("The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.") .. "''\n"
text = text .. '<div class="row row-cols-1 row-cols-md-3" style="text-align:-webkit-center;">'
text = text .. '<div class="row row-cols-1 row-cols-md-3" style="text-align:-webkit-center;">'
for k,v in pairs(variants) do
for k,v in pairs(variants) do
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if (k ~= defaultName) then
if (k ~= defaultName) then
-- build the text for each variant
-- build the text for each variant
text = text .. buildVariant(k) .. ''
text = text .. buildVariant(k, v) .. ''
end -- if variant is not default
end -- if variant is not default
end -- for each variant
end -- for each variant

Latest revision as of 15:00, 18 June 2024

Documentation[edit source]

This module provides the back end functionality of the Template:VariantDetails.

If the template is passed, this module creates a table using details from the following Modules:


-- Credit:

local p = {}

local Utils = require('Module:Utils')
local L = require('Module:Localization')

-- build a variant card
function buildVariant(variantName, variant)
	-- variant does not exist as an item then just return
	if variant == nil then
		return "No variant here"
	end
	
	local itemimagename = string.gsub(variant.untranslated, ' ', '')
    
    -- string used to build the card
    local card = '<div class="col mb-4"><div class="card h-100" style="width: 300px; background: #d1ecf1; border: 5px solid #7BC2CE;">'
	    
	-- Name of card
	card = card .. '<div class="card-header" style="color: white; background-color: #1165AF; text-align: center; padding:.1rem;">' .. variantName .. '</div>'

	-- Variant: Icon Image
	local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Icon.png|[[Category:Pages_with_missing_icon]]'
	
-- find the image file if it exists	
	if mw.title.makeTitle('File', itemimagename .. '_Icon.png').file.exists then
		image = itemimagename .. '_Icon.png'
	elseif mw.title.makeTitle('File', itemimagename .. '_Icon.jpg').file.exists then
		image = itemimagename .. '_Icon.jpg'
	end -- if image file found
	
	-- create image cell	
	card = card .. '<div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div>'

	-- Object Placed Image
	local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]'
	if mw.title.makeTitle('File', itemimagename .. '_Placed.png').file.exists then
		image = itemimagename .. '_Placed.png'
	elseif mw.title.makeTitle('File', itemimagename .. '_Placed.jpg').file.exists then
		image = itemimagename .. '_Placed.jpg'
	end
	card = card .. ' <p class="card-img-bottom" style="text-align-last: center;">  [[File:' .. image .. '|250px]] </p> </div></div>'
		
	return card	
end

-- build all variant cards
function p.main(frame)  
	local args = Utils.normaliseArgs(frame)
	
	-- check that all necessary arguments are passed correctly
    if args.name == nil or args.name == '' then
        return '\'name\' must be specified.'
    end
    
	-- name passed in will be the default recipe variant
	local defaultName = args.name
	
	-- need both crafting recipes to find variants
	local recipeData =  mw.loadData( "Module:CraftingRecipesData" )
	
	-- get the tables from the modules
	local recipeList = recipeData.recipes
	
	-- get the main recipe
	local defaultRecipe = recipeList[defaultName]
	
	-- break if defaultName not found
	if (defaultRecipe == nil) then
		return defaultName .. " could not be found in the recipe data"
	end -- if default is nil
	
	-- get the variants for the recipe
	local variants = defaultRecipe.variants
	local numVariants = tonumber(defaultRecipe.numberOfVariants)
	-- break if no variants. return blank to not break page flow.
	if (variants == nil or numVariants <= 1) then
		return "No Variants to find"
	end -- if variants don't exist
	
	-- create variable to store returned text
	local text = ""
	text = text .. '<div class="card-deck">'
	text = text .. '<h2>' .. L.t('Variants') .. '</h2>\n'
	text = text .. "'''" .. L.t('Note') .. ":'''''" .. L.t("The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.") .. "''\n"
	text = text .. '<div class="row row-cols-1 row-cols-md-3" style="text-align:-webkit-center;">'
	for k,v in pairs(variants) do		
		--skip the default variant
		if (k ~= defaultName) then
			-- build the text for each variant
			text = text .. buildVariant(k, v) .. ''
		end -- if variant is not default
	end -- for each variant
	
	text = text ..'</div></div>'
	
	return text
end	
	
return p