Module:VariantDetails: Difference between revisions
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local p = {} | local p = {} | ||
local Utils = require('Module:Utils') | |||
local L = require('Module:Localization') | |||
-- build a variant card | -- build a variant card | ||
function buildVariant( variantName | function buildVariant(variantName, variant) | ||
-- variant does not exist as an item then just return | -- variant does not exist as an item then just return | ||
if variant == nil then | if variant == nil then | ||
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end | end | ||
local itemimagename = string.gsub(variant.untranslated, ' ', '') | |||
local itemimagename = string.gsub( | |||
-- string used to build the card | -- string used to build the card | ||
local card = ' | local card = '<div class="col mb-4"><div class="card h-100" style="width: 300px; background: #d1ecf1; border: 5px solid #7BC2CE;">' | ||
-- Name of card | -- Name of card | ||
card = card .. ' | card = card .. '<div class="card-header" style="color: white; background-color: #1165AF; text-align: center; padding:.1rem;">' .. variantName .. '</div>' | ||
-- Variant: Icon Image | -- Variant: Icon Image | ||
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-- create image cell | -- create image cell | ||
card = card .. ' | card = card .. '<div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div>' | ||
-- Object Placed Image | -- Object Placed Image | ||
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]' | local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]' | ||
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image = itemimagename .. '_Placed.jpg' | image = itemimagename .. '_Placed.jpg' | ||
end | end | ||
card = card .. ' | card = card .. ' <p class="card-img-bottom" style="text-align-last: center;"> [[File:' .. image .. '|250px]] </p> </div></div>' | ||
return card | return card | ||
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-- build all variant cards | -- build all variant cards | ||
function p.main( | function p.main(frame) | ||
local args = | local args = Utils.normaliseArgs(frame) | ||
-- check that all necessary arguments are passed correctly | -- check that all necessary arguments are passed correctly | ||
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-- need both crafting recipes to find variants | -- need both crafting recipes to find variants | ||
local recipeData = | local recipeData = mw.loadData( "Module:CraftingRecipesData" ) | ||
-- get the tables from the modules | -- get the tables from the modules | ||
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local text = "" | local text = "" | ||
text = text .. '<div class="card-deck">' | text = text .. '<div class="card-deck">' | ||
text = text .. '<h2>' .. L.t('Variants') .. '</h2>\n' | |||
text = text .. "'''" .. L.t('Note') .. ":'''''" .. L.t("The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.") .. "''\n" | |||
text = text .. '<div class="row row-cols-1 row-cols-md-3" style="text-align:-webkit-center;">' | |||
for k,v in pairs(variants) do | for k,v in pairs(variants) do | ||
--skip the default variant | --skip the default variant | ||
if (k ~= defaultName) then | if (k ~= defaultName) then | ||
-- build the text for each variant | -- build the text for each variant | ||
text = text .. buildVariant(k) .. '' | text = text .. buildVariant(k, v) .. '' | ||
end -- if variant is not default | end -- if variant is not default | ||
end -- for each variant | end -- for each variant | ||
text = text ..' </div>' | text = text ..'</div></div>' | ||
return text | return text |
Latest revision as of 15:00, 18 June 2024
Documentation[edit source]
This module provides the back end functionality of the Template:VariantDetails.
If the template is passed, this module creates a table using details from the following Modules:
-- Credit:
local p = {}
local Utils = require('Module:Utils')
local L = require('Module:Localization')
-- build a variant card
function buildVariant(variantName, variant)
-- variant does not exist as an item then just return
if variant == nil then
return "No variant here"
end
local itemimagename = string.gsub(variant.untranslated, ' ', '')
-- string used to build the card
local card = '<div class="col mb-4"><div class="card h-100" style="width: 300px; background: #d1ecf1; border: 5px solid #7BC2CE;">'
-- Name of card
card = card .. '<div class="card-header" style="color: white; background-color: #1165AF; text-align: center; padding:.1rem;">' .. variantName .. '</div>'
-- Variant: Icon Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Icon.png|[[Category:Pages_with_missing_icon]]'
-- find the image file if it exists
if mw.title.makeTitle('File', itemimagename .. '_Icon.png').file.exists then
image = itemimagename .. '_Icon.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Icon.jpg').file.exists then
image = itemimagename .. '_Icon.jpg'
end -- if image file found
-- create image cell
card = card .. '<div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div>'
-- Object Placed Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]'
if mw.title.makeTitle('File', itemimagename .. '_Placed.png').file.exists then
image = itemimagename .. '_Placed.png'
elseif mw.title.makeTitle('File', itemimagename .. '_Placed.jpg').file.exists then
image = itemimagename .. '_Placed.jpg'
end
card = card .. ' <p class="card-img-bottom" style="text-align-last: center;"> [[File:' .. image .. '|250px]] </p> </div></div>'
return card
end
-- build all variant cards
function p.main(frame)
local args = Utils.normaliseArgs(frame)
-- check that all necessary arguments are passed correctly
if args.name == nil or args.name == '' then
return '\'name\' must be specified.'
end
-- name passed in will be the default recipe variant
local defaultName = args.name
-- need both crafting recipes to find variants
local recipeData = mw.loadData( "Module:CraftingRecipesData" )
-- get the tables from the modules
local recipeList = recipeData.recipes
-- get the main recipe
local defaultRecipe = recipeList[defaultName]
-- break if defaultName not found
if (defaultRecipe == nil) then
return defaultName .. " could not be found in the recipe data"
end -- if default is nil
-- get the variants for the recipe
local variants = defaultRecipe.variants
local numVariants = tonumber(defaultRecipe.numberOfVariants)
-- break if no variants. return blank to not break page flow.
if (variants == nil or numVariants <= 1) then
return "No Variants to find"
end -- if variants don't exist
-- create variable to store returned text
local text = ""
text = text .. '<div class="card-deck">'
text = text .. '<h2>' .. L.t('Variants') .. '</h2>\n'
text = text .. "'''" .. L.t('Note') .. ":'''''" .. L.t("The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.") .. "''\n"
text = text .. '<div class="row row-cols-1 row-cols-md-3" style="text-align:-webkit-center;">'
for k,v in pairs(variants) do
--skip the default variant
if (k ~= defaultName) then
-- build the text for each variant
text = text .. buildVariant(k, v) .. ''
end -- if variant is not default
end -- for each variant
text = text ..'</div></div>'
return text
end
return p