Editing Versions

From Eco - English Wiki

Your changes will be displayed to readers once an authorized user accepts them. (help)

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
<!-- https://wiki.play.eco/en/Help:Guide -->
Strange Loop Games regularly releases updates to Eco. New versions are available for download at Eco [https://play.eco website] and are automatically downloaded through Steam.
[[Strange Loop Games]] regularly releases updates to [[Eco]]. New versions are available for download at Strange Loop Games' [https://ecoauth.strangeloopgames.com/home website] and are automatically downloaded through Steam.


New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.
New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.


Changelogs/notes for minor and major releases are posted in the {{Eco Discord}} '''#announcements''' channel and on Steam. Steam or Discord are the source of the changelogs posted here unless stated otherwise.
Changelogs/notes for minor and major releases are posted in the {{Eco Discord}} '''#announcements''' channel and on Steam. Steam or Discord are the source of the changelogs posted here unless stated otherwise.
== Beta ==
== Beta ==


=== v9.6.3 ===
 
* '''Release Date:''' {{datetime|2022-09-19}}
=== v9.4.6 ===
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/5055876358768430910 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
* '''Release Date:''' {{datetime|2022-02-02}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3097916025915856618
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Chat''' ====
* '''Fixed''': Players and other objects would sometimes appear invisible to others
 
* '''Fixed''': The audio for chopping trees and other tools would sometimes stop playing until switching tools
* Fixed: When creating a new chat channel, using "Select All" when adding chat managers or users would result in a disconnect.
* '''Fixed''': Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account
* Fixed: Rapidly opening and closing the Eco Log would result in all chat messages to go to the Eco Log
* '''Fixed''': 32-bit build would crash on startup
* Fixed: Enabling Chat Zen mode was not always hiding the chat UI
* '''Fixed''': Casting a fishing pole was creating errors in the server log
 
* '''Fixed''': Issue with banlist on servers
==== '''Tools''' ====
* '''Fixed''': Using RCON with a non supported command was causing an exception
 
* '''Added''': /kick, /listusers and /listadmins commands now all have RCON support
* Fixed: Using tools and placing blocks could cause the avatar to teleport through terrain
* Fixed: Mods that allowed editing shovel carry size were still not working after latest update
 
==== '''UI''' ====
 
* Fixed: Work Order tooltips were missing information who started the work order
* Fixed: When adding a Text Formula for Civics and Rent, the field would overlap other selections in the UI
* Fixed: Tooltips for Text Formulas were not displaying in all UIs
 
==== '''Vehicles''' ====
 
* Adjusted Shop Cart handles so they are easy to grab
* Fixed: Crane would not allow placement with an error that blocks required solid ground
* Fixed: It was possible to highlight yourself with the Crane
* Fixed: Skid Steer would continue to backup after releasing the key to reverse
* Fixed: It was not possible to deposit blocks directly into a stockpile using an Excavator/Skid Steer
 
==== '''Misc''' ====
 
* Minimum range required between trees reduced to 4m from 5m (can be set in server configuration)
* Fixed: Pitcher Plant could cause a client crash when harvested
* Fixed: Having Discord Rich Presence enabled without Discord available was causing exceptions in the log
|}
|}


=== v9.6.2 ===
=== v9.4.5 ===
* '''Release Date:''' {{datetime|2022-09-15}}
* '''Release Date:''' {{datetime|2022-01-08}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3427824991983827864 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3113676178827518776
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Avatar''' ====
* '''Added''': New emotes: /wave, /sit, /bow, and /salute
* '''Added''': Modkit support for custom images for signs and Ecopedia banners (More Info: [https://github.com/StrangeLoopGames/EcoModKit/tree/testgame/sign-example/Examples/SignImages/Client Example Mod] & [[Custom_Sign_Images|Wiki Documentation]])
* '''Fixed''': Laws using a progressive percent were unable to accept 0 as the minimum threshold
* '''Fixed''': Firing a bow was creating errors in server logs
|}


* Fixed: Adding items to a stockpile while standing on top of it could cause your avatar to fall underground
=== v9.4.4 ===
* Fixed: Swapping tools would not always display visually to others
* '''Release Date:''' {{datetime|2021-12-20}}
* Fixed: Tools could clip through the blanket while sleeping in beds
* '''URL:''' https://store.steampowered.com/news/app/382310/view/4893722033460215273
* Fixed: Sleeping would break some clothing visually
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
==== '''Balance''' ====
|-
 
|
* Shelf life of Crop Seeds increased by 3 days
* '''Added''': New admin commands to help manage the skill points and levels of other players
* Shelf life of Crops increased by 1 day
* '''Fixed''': It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
 
* '''Fixed''': Plants would not render on the edges of the screen when rotating the camera in third person
==== '''Civics''' ====
* '''Fixed''': Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
 
* '''Fixed''': Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
* Fixed: Elected Titles with appropriate permissions were unable to manage the Treasury
* '''Fixed''': Using "Global Timer" as the value for a law effect would cause an exception
* Fixed: It was not possible to reorder vote preferences for candidates once an initial vote was made
* '''Fixed''': There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
* Fixed: Votes from the election website would not always register correctly on first attempt, depending on browser settings
* '''Fixed''': Exiting a UI with the left mouse button would also trigger the tool being held
* Fixed: The button for "View All Votes" on the election website was not opening
* '''Fixed''': Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
* Fixed: When drafting civics, the incremental numbers used as a suffix for default names would be missing for every other entry
* '''Fixed''': Mods downloaded from mods.io were being placed in the incorrect folder
 
* '''Fixed''': There were still cases of rounding errors for currency transactions with fractions of a cent
==== '''Graphics''' ====
* '''Other''': Various Localization updates and fixes
 
* Fixed: Looking in the direction of multiple smog sources would cause FPS drop
* Fixed: Foxes would sometimes become elongated
* Fixed: Some Linux machines would render all world graphics purple
 
==== '''Stores''' ====
 
* Fixed: Store notifications in the news feed could display incorrect items for sale
* Fixed: The shop cart would not accept trades from linked storages
 
==== '''Tools''' ====
 
* Fixed: After relogging into a server, it was not possible to use the currently equipped tool until swapping tools
* Fixed: An exploit allowed using tools without expending calories or durability
* Fixed: It was not possible to place Asphalt Ramps when the first placement point was lower than the second
* Fixed: Using a tool in third-person view while riding a vehicle would cause the animation to loop
* Fixed: Only Cod and Moon Jellyfish were catchable by fishing
* Fixed: Unclaiming property with the Land Claim Stake would display incorrectly if there was no property to unclaim
 
==== '''Tooltips''' ====
 
* Fixed: Residency information in citizens tooltips would not update until after a server restart
* Fixed: Requirements to be eligible in an elected title's tooltip would not update until after a server restart
* Fixed: Specialty/profession tooltips referenced in civics would only display the title of skill
* Fixed: Modded items could display the incorrect specialty labor required on tooltips
* Fixed: The tooltip for "New Tab Created per Whisper" in the settings menu had overlapping text
 
==== '''UI''' ====
 
* Updated server UI to make naming the server and assigning user permissions part of the "Initial Setup" tab
* Fixed: When resizing the Economy Viewer, it would move to the bottom of the screen
* Fixed: Bank balance tab could become misaligned when resizing the Economy Viewer
* Vehicles
* Fixed: The crane was unable to interact with blocks
* Fixed: It was not possible to move the Shop Cart after a server restart if it was open at the time of the restart
* Fixed: A crash would occur after watching someone pick up a cart then leaving and re-entering rendering distance
* Fixed: Placing a large vehicle on top of an avatar would cause both to be pushed back backwards
* Fixed: Steam Tractor Harvester and Sower attachments had incorrect collision with other blocks
* Fixed: The Wheelbarrow could cause strange physics interactions after repeated use
 
==== '''World Objects''' ====
 
* All world objects that consume fuel now have an On/Off toggle switch
* Fixed: It was possible to duplicate items on busy servers by transferring items to a stockpile and quickly picking up the stockpile right afterwards
* Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map
* Fixed: The interaction highlight would remain on a bed after starting to sleep
* Fixed: Using HTML tags in the text field for world objects would cause a client crash
 
==== '''3D Food''' ====
 
* Fixed: Held food could become invisible to others when cycling between foods that have a 3D model and those that don't
* Fixed: Cancelling an eating animation by switching to another food would cause a delay in the next food appearing
* Fixed: Eating animations were missing when right-clicking the food in your currently selected toolbar slot
* Fixed: Poke Bowl had different cutlery in first-person and third-person view
* Fixed: Curved shaders were missing in a variety of foods, causing a strange appearance
 
==== '''Misc''' ====
 
* Optimizations to physics interactions
* Fixed: Changes to tools resulted in the Big Shovel Mod unable to be fixed for 9.6
* Fixed: The client would occasionally crash when loading chunks
* Fixed: Contributing to a work party could cause a server crash when under heavy load
* Fixed: Interacting with Taro Root plants would sometimes cause a crash
|}
|}


=== v9.6.1 ===
=== v9.4.3 ===
* '''Release Date:''' {{datetime|2022-09-02}}
* '''Release Date:''' {{datetime|2021-09-23}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3335500006865695621 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598178349290604
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Avatar:''' ====
* Harvesting grass and wheat was causing a client crash
 
* The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
* Fixed: The avatar would get stuck with their arms outstretched after dismounting from carts
* Players were often appearing invisible to others
* Fixed: It was possible to move other’s avatar by running into them
* Tool animations would not always display when viewing others use a tool
* Fixed: Tools would sometimes have an incorrect position on the backpack in third person
 
==== '''Graphics:''' ====


* Fixed: Plants & foliage could appear to vanish when turning around in an area
* Fixed: Plants would sometimes fail to render and would only show outline when targeted by a tool
* Fixed: Changing the Shadow Quality could break how water appeared
==== '''Food''': ====
* Fixed: Bowls and plates would be missing when eating food with the right mouse button
* Fixed: Eating sounds would not play after the first time when using the right mouse button
* Fixed: Rice and Camas Bulb were not displaying properly when held and during eating animations
* Fixed: Charred Heart of Palm was missing in third person view
==== '''Vehicles''': ====
* The Shop Cart now has a built-in sign to display text (only one side for now)
* Fixed: Vehicles would tend to teleport themselves into an unreachable location
==== '''Misc''': ====
* Fixed: Work Parties that involved tagged ingredients would crash the server upon restart If they were left partially finished
* Fixed: Worlds that migrated to 9.6 which had civics that referenced the Abandoned demographic would have this demographic changed to the Long-Term demographic
* Fixed: Chat Zen mode would sometimes still show the background when hovering the mouse between tabs
* Fixed: Unneeded debug logs removed from the ModKit
|}
|}


=== v9.6 ===
=== v9.4.2 ===
* '''Release Date:''' {{datetime|2022-08-31}}
* '''Release Date:''' {{datetime|2021-09-23}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3236420105757541693 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598097066508417
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Audio''' ====
'''Civics & Contracts'''
* Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
* Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
* The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
* Contracts were unable to be marked as failed
* Admin command /titles unassign was not working when targeting someone besides self
* It was not possible to repay loans when using a personal account
* Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment


* Added rustling sound when moving through plants
'''Food & Nutrition'''
* Fixed: Wooden Hammer did not make a broken sound when it should have
* Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
* Fixed: Crane was not producing sound effects
* Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
* Fixed: Arrastra would continue to play sound effects after the work order was completed
* Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
* Fixed: Using the /skills levelupall command would cause audio notifications to continue to play even after logging out
* Increased default minimum calories needed to be considered for Food Variety to 100 from 50
* Fixed: In many cases, buttons were not providing audio feedback
* Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
* Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
* Sound effect for eating was not playing


==== '''Avatar''' ====


* Sleeping in a bed will now cause your avatar to appear in the bed to others, and will stay this way if you log out while in a bed.
'''Modkit'''
* 11 New emotes: Bow, Kneel, Salute, Clap, Yawn, Agree, Disagree, Shy, Shrug, Exhausted, Confused
* Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
* Fixed: While using /fly as a server admin, movement hotkeys were not respected and only allowed moving with the default WASD movement keys
* Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
* Fixed: Emotes with extended animations (sleep/dance) would not show to players who connected to the server while the emote was already playing
* Quick Join & URL links would not did not properly launch with Steam version of Eco


==== '''Chat & News Feed''' ====


* Mentioning someone in chat will now cause the message to be highlighted for them in their chat screen
'''UI'''
* New chat emojis that can be sent using colons (ex.)
* Updated Localization to cover many new strings
* Sending too many messages in a row quickly will trigger a cooldown timer
* Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
* Added a 500-character limit to chat messages
* Property overlay is now displayed on the map by default (It can still be disabled)
* Craft order notifications in the news feed now display who started the order when hovering over the projects notifcation
* Punctuation marks in chat were displaying an empty deed
* Fixed: Linking multi-word tags in chat had inconsistent format to make them appear
* Pollution & sea level rise were missing statistics on the web UI
* Fixed: Setting a high UI scale caused the welcome message to have overlapping text
* Local worlds saves were unable to be sorted by date last played
* Fixed: The news feed could not be dragged down below a certain point in the screen
* When scrolling in the server browser, the background shade for servers was appearing above the server list
 
* Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
==== '''Civics''' ====
* Exhaustion preference UI now displays units to indicate the number selection is based on hours
 
* There were typos in the Ecopedia "Trade" and "Property" entries
* Fixed: Environment Statistics were not working in comparisons used for laws
* After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
* Fixed: The tooltips for proposed laws would incorrectly say they were passed by executive action while the election was still ongoing
* "Setting Up Shop" achievement was not displaying an icon when unlocked
* Fixed: The “/titles assign” command was not working when trying to assign someone a title that you already held yourself
* When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty


==== '''Elevators''' ====


* Fixed: Elevators had synchronization problems when multiple people were viewing the same elevator
'''Vehicles & Tools'''
* Fixed: Having a vehicle loaded while using in the Industrial Elevator could stop the elevator and prevent it from going up
* Further polished legacy cart controls to fully restore old cart behavior
* Fixed: Loading two vehicles into an Industrial Elevator would cause one of them to teleport to the bottom of the elevator shaft after disconnecting from the server while on the elevator
* Skid steer did not have its normal smooth movement when picking up rubble
* Fixed: Walking on elevators did not produce a walking sound
* Vehicles could slide on ramps even when movement keys were not being pressed
* Fixed: When two people were using the same elevator, the one who didn’t press the button to operate the elevator would sometimes hear a falling sound
* Vehicles would sometimes disappear when crossing zero point on the map
* In some situations, tools would no longer work after switching from third person view to first person
* When using tools in third-person view, they could have faster animations than when using them in first-person view


==== '''Modkit''' ====
'''General Fixes:'''
 
* It was possible to place objects on the edge of property that overlapped into other's property
* Added modkit support for flower pots
* Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
* Added support for custom links in the Ecopedia with a warning confirmation when clicking the link
* On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
* Added support for SkinnedAvatarPart to the Eco modkit to add modded clothing skins
* Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
 
* Incompatibilities in the latest Unity version were causing hard to identify client crashes
==== '''Stores & Economy Viewer''' ====
* Avatar could sometimes clip through the ground when moving through zero point
 
* Using command "/skills all" followed by command "point" caused Eco to freeze
* New hotkey “S” to store UI as a customer to quickly complete the trade
* Stores now have option to set max durability, and can list multiple items of the same type with different durability
* Durability for trade offers now visible in the Economy Viewer
* In the Transfer UI, currencies you don’t have are now hidden from the currency selection dropdown
* Fixed: The Bank Accounts list in the Store UI had very crowded text and would spill over into two lines
* Fixed: Scrolling in the Store UI while an offer was selected would deselect the offer
* Fixed: Having a store with a colored name could cause the color to leak into other text in the UI
* Fixed: Tooltips for Stores in the Economy View would not open if the text for the store name was truncated
* Fixed: Economy Viewer bottom panel became misaligned when shrunk smaller than a certain size
 
==== '''Tools''' ====
 
* Dropping dirt from a shovel no longer requires a target
* Fixed: Modern Rock Drill animation would become incorrect when switching between first person and third person view while the tool was active.
* Fixed: Bow animation would not always complete when firing in third person view
* Fixed: Bow trajectory line would show incorrectly in third person when aiming at a significant height difference
* Fixed: It was possible to get tools into a state where they would all incorrectly display control hints for placing world objects
* Fixed: Available fill types would not change when swapping from a higher level hammer to a lower one while holding a block.
* Fixed: When chopping a tree, if the trunk landed on someone else’s property, you were not able to collect the logs if you removed the stump first
* Fixed: Land Claim Stake property highlight would remain when logging off and then connecting to another server.
* Fixed: Shovel actions would sometimes not register while in third person view
* Fixed: All types of hammer had the same speed as the modern hammer
 
==== '''Vehicles''' ====
 
* Increased the light produced by vehicle headlights
* Excavator and Skid Steer will no longer continue to break rocks even when their inventory is full.
* It is no longer possible to exit vehicles with no available exit point and this would result in teleporting to the surface
* Fixed: Wheel animations could become desynced, so the front and rear wheels rotations did not match
* Fixed: Wood cart would drift slightly to the right even when moving straight.
* Fixed: “You should be closer to interact” error notification would appear when interacting with the arm of a crane or excavator from a valid distance
* Fixed: Skid Steer sometimes had trouble loading its cargo into a Truck, which required leaving and re-entering the skid steer to work correctly.
* Fixed: When driving a Steam Truck and clipping into a corner at the wrong angle it would move the driver into the passenger seat
* Fixed: Skid Steer was able to interact with stockpiles below it even when they should have been out of range.
* Fixed: Using a Steam Tractor could cause the Toolbar to overlap with inventory weight UI
* Fixed: Vehicle controls UI would not update if changing the control settings while already in a vehicle
* Fixed: Excavators could look like the front wheels were hovering when moving forward and viewed by another player
* Fixed: When switching between views or dragging a wood cart backwards in third person view, it could cause the avatar to twist in place
* Fixed: Avatar would twist in an unnatural position when using the crane
 
==== '''UI''' ====
 
* Improvements to all Civics UI to improve readability
* New addition to HUD to show remaining stamina timer when exhaustion is enabled
* New tooltips to clarify the different buttons for notification types
* Property transfer confirmation UI condensed in size and now includes the number of plots being transferred
* New look for Server UI with tabs for categories of server configurations
* Fixed: Some baked goods were assigned to the incorrect Ecopedia category
* Fixed: The Objectives UI was displaying a non-working link to the Ecopedia
* Fixed: The padding for some sliders in the escape menu was incorrect which caused them to clip outside the border of the window
* Fixed: Fuel UI text was not adapting in size based on localization
* Fixed: Viewing the Property tab of the Deed UI would incorrectly display the list of authorized users when access the UI as an authorized user but not the deed owner
* Fixed: Eating a large number of food types in a 24 hour period would cause the Nutrition UI to expand over most of the screen
* Fixed: Server listings would flicker in the server browser when selecting various options for sorting
* Fixed: Opening and closing the Skills UI with low framerate would cause it to drift downwards on the screen each time it was opened.
* Fixed: Icons were misaligned when viewing the inventory of a trash pile
* Fixed: Asphalt Concrete’s White Edge form had the incorrect icon
 
==== '''World Objects''' ====
 
* New block form for carpet blocks, Canopy Windows
* New world objects: Industrial Refrigerator and Powered Storage Silo
* Fixed: It was possible to get stuck when placing large objects or vehicles when placing them on top of your avatar.
* Fixed: When picking up rotatable world objects, they would always face west rather than the direction they were facing when picked up
* Fixed: When removing an object from a power grid, it would still act as a connection for transmitting power along the grid until the next server restart
* Fixed: Icons would exceed sign borders when stacked on top of each other
* Fixed: Waking from a bed by pressing escape would not stop time from skipping forward
* Fixed: Plants could grow in placed stockpiles, causing the storage to get displaced upwards
* Fixed: The Machinist Table outline highlight would overlap the avatar in third person view
 
==== '''Misc''' ====
 
* Fixed: The meteor was not appearing behind the atmosphere
* Fixed: Light reflected by glass would also pass through the glass as if not being reflected
* Fixed: It was not possible to take blocks directly from storage into the carried slot using shift + click
* Fixed: The auto-accept button for contracts was not working and contracts would automatically complete even when unchecked
* Fixed: Work parties with payments split based on the work performed would appear invalid after a server restart, even though the work party still functioned correctly.
|}
|}


=== v9.5.4 ===
=== v9.4.1 ===
* '''Release Date:''' {{datetime|2022-06-29}}
* '''Release Date:''' {{datetime|2021-08-25}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3349004388912874246 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2957163317460483416
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
!Changelog
! colspan="1" |Changelog
|-
|-
|Fixed:
|
It was not possible to select multiple entries in civic and work party filters.
'''Balance'''
|}
* Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
* Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
* Slight nutrient buff to Sunflower
* '''Fixed:''' Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
* '''Fixed:''' Sunflower did not have increased stack size on Steam Tractor


=== v9.5.3 ===
'''Modkit'''
* '''Release Date:''' {{datetime|2022-06-24}}
* '''Fixed:''' Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3349004388892405802 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
!Changelog
|-
|Fixed


<nowiki>:</nowiki> Contract escrow could end up not having the expected amount of currency to pay out contracts due to work parties having refunded their payments.
'''Vehicles'''
* Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
* Turned down camera sway when turning with a cart in first person
* '''Fixed:''' Carts were having trouble getting enough momentum to climb ramps
* '''Fixed:''' Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool


Fixed
'''UI'''
* '''Fixed:''' Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
* '''Fixed:''' Economy Viewer was not displaying all text when using Chinese language


<nowiki>:</nowiki> Tooltips didn't show the information line under the item name on where it can be crafted anymore.
'''Other Fixes'''
* Disabled option for servers to enable the experimental Education & Settlements feature
* Decreased match score benefit when a server has the Needs Immigrants status from losing active players
* '''Fixed:''' Setting the Specialty Cost Multiplier to 0 would cause the server to crash
* '''Fixed:''' A desync in the client would occasionally cause a crash related to the RPCManager


Fixed
|}


<nowiki>:</nowiki> The jump tutorial did not progress in worlds where the meteor was disabled.
=== v9.4.0 ===
 
'''Release Date:''' {{datetime|2021-08-20}}
Fixed
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
<nowiki>:</nowiki> Tooltips could show an exception instead of the expected information after being moved through categories in the store.
|-
 
|
Fixed
'''Features'''
 
* Power Generation Updates
<nowiki>:</nowiki> It was not possible to remove the content of a filter in civics once any entry was chosen due to the submit button disappearing when all items were unselected.
* New Hairstyles and Outfits
 
* Animated Emotes & Third Person Camera Improvements
Fixed
* New Food Content
* Exhaustion System for Public Servers
* Eco RCON Support


<nowiki>:</nowiki> Scrolling in a list menu could lead to a different item than the actually selected one being chosen.


Fixed
'''Optimization'''
* Optimized LOD system for rendering objects in the distance
* Optimization calculations involving large deeds especially when unclaiming
* Optimized the database system that results in faster performance and smaller file sizes
* Reduced server impact for civics ticks and room value calculations that will result in less lag spikes for large servers during these times
* Optimized logic for frequent plant spawner calculations
* Optimized interactions when mining with Improved Tool Strength talent
* Optimized calculations that occurred when sea level rise was occurring
* Fixed memory leak when highlighting a block


<nowiki>:</nowiki> Glass was displaying 'milky' at night.


Fixed
'''General Improvements'''
* New Prairie Dog animal that lives in the grasslands
* Improved visual effects when harvesting plants
* Improved logic for Elevator Call Post so it will control the closest elevator and no others
* You can now sit on either side of a bench (or any seat with no back)
* Reduced frequency for shouting "Timber" while logging, though it will always occur if no trees have been cut in the past 30 minutes
* Improved audio when a tree is falling
* Graphics improvements in less well-lit areas to improve contrast
* Improved property overlay visibility at different light conditions
* Expanded inventory sounds to include picking up items
* Fuel storage is no longer linked by default when placing stores and crafting tables
* Added ability to join servers via a weblink. For full details check the related wiki article
* Added an automatic server backup before migration to an upgraded version starts
* Added a new error message when failing to start a server if the cause is that the save is corrupted
* Chat API has been reintroduced and now endpoints require admin authentication
* Meat category in Ecopedia renamed to Raw Meat
* Papaya now categorized as plant in Ecopedia, while Saguaro Cactus is now categorized as a tree
* Improved animations in images for server categories in server browser


<nowiki>:</nowiki> Trying to place a starter camp in an area where that is not possible could lead to empty deeds being created that got linked in chat.


Fixed
'''Balance Changes'''
 
* Player movement speed increased by 10%
<nowiki>:</nowiki> Clicking the highlighted term "Currency Created" in the description of a law would crash the client.
* Small Wood Cart is now crafted by Logging specialty
 
* Plants will only spread if there is a living member of the species nearby
Fixed
* New progression for which specialties craft Modern Upgrades:
 
* Advanced Smelting -> Industry -> Composites -> Electronics
<nowiki>:</nowiki> The law trigger for completed work parties would trigger for every slot of the work party, no matter if that slot was actually filled by a player.
* All Modern Upgrade recipes labor cost changed to 1000
* Rooms must be fully claimed in one continuous deed to count for house score
* Upgraded hammer tiers now unlock the additional multi-box fill types, with only Point and Line types being available on the Stone Hammer
* Hammer speed increased
* Starter Campsite now starts with a Stone Machete instead of a Torch Stand
* All Research Papers experienced provided by crafting reduced by 25%
* Added nutrient and moisture constraints for Cotton
* Reduced initial spawn percentage of Cotton
* Adjusted diet for Jaguar so they are less likely to wander into other biomes
* Fish trap no longer functions in salt water
* Pastry Dough is now crafted by Baking
* Bread carbs & protein increased, fat and vitamins decreased. Recipe cost increased to 2 Leavened Dough
* Baked Meat now provides more protein than fat
* Reintroduced Clean Moon Jellyfish recipe on Fishery
* CO2 Canister is now an item instead of a food
* Lumber Door recipe cost adjusted to match Softwood/Hardwood variants


Fixed
'''Bug Fixes'''


<nowiki>:</nowiki> The ui for displaying server details in the server list didn't display correctly in all cases.
'''Audio'''
* Audio when chopping trees would sometimes stop playing
* Inventory movement sound was not playing when using Ctrl+Click to move items


Fixed
'''Civics'''
* Elections for titles with multiple winning candidates were selecting the incorrect winners for candidates after the highest vote receiver
* It was possible to bypass laws that prevented producing air pollution by rapidly clicking the button to turn on an air polluting object
* Constitution amendments were not correctly displaying as invalid when viewed from the Civics tab on the Amendment world object
* It was possible to exceed the daily limit for giving reputation by using work parties after using the reputation UI to give someone a review with 0 reputation
* It was not possible to give reputation to players with a quotation mark in their name
* Tooltip for Elected Title's "Who Can Remove From Office" incorrectly stated this action happens at a Ballot Box instead of an Executive Office
* Requirements for Admin Demographic listed "Citizen is an admin" twice
* Adjusting a law that referenced player statistics on very high population servers could occasionally cause a save to become corrupted if the adjustment happened while the stat was being calculated


<nowiki>:</nowiki> On some maps, specific areas could lead to the client crashing when entering.


Fixed
'''Economy'''
* Currency transaction could sometimes result in a failure when the owner had less than 0.01 of the currency needed due to rounding errors from previous transactions with a percent cost
* It was possible to create two currencies with the same name
* Work party tooltips did not update to reflect ingredients and labor that had already been added
* The "Put Items in Container" contract tooltip was not updating with the remaining items needed after some items, but not all, had been placed in the container


<nowiki>:</nowiki> Entering invalid values as custom stat for wages at registrar titles could lead to the server crashing and not booting anymore.


Fixed
'''Graphics'''
 
* Visual holes in water could appear when adding and removing blocks
<nowiki>:</nowiki> Hidden chat would become visible again when opening the construction menu.
* Sign text was not visible when viewed behind glass or water
 
* Stockpile visualizer for trucks was not displaying secondary materials for blocks like Glass
Fixed
* When Lumber was attached on top of Glass, one side of the lumber would turn invisible
* Black shadow meshes would occasionally appear on borders between certain block forms
* When using the Land Claim Stake, the edge of the property highlight became blurred with neighboring blocks if they were located at a higher elevation


<nowiki>:</nowiki> Changing the resolution caused some border lines in the "Set Play Times UI" to disappear.


Changed
'''Modkit'''
* Custom blocks created in the ModKit were not appearing in game


<nowiki>:</nowiki> Unowned objects are no longer automatically linked as storage.


Added
'''Plants & Animals'''
* It was possible for plants to recover from extinction
* Joshua Tree's crown was behaving strangely after being cut down
* Alligators would sometimes despawn when stepped on
* Plants would sometimes block the avatar creation screen after joining a server for the first time


<nowiki>:</nowiki> User Marked Up names are now moddable.


Added
'''Rent & Residency'''
* Residency invitations were not appearing for Registrar titles if the invitation happened before being added to the title
* Housing values for deeds with no residents were displaying incorrect values
* Residents could not open doors for property they were a resident on if they did not have full authorization on the property
* When creating a rent offer, the currency used was not defaulting to Global Default Currency (it can still be manually changed)
* House value was not updating correctly after transferring or unclaiming property


<nowiki>:</nowiki> The law trigger for completed work parties does now offer the amount of work added to the work party in calories.
|}


=== v9.5.2 ===
'''Tools & Vehicles'''
* '''Release Date:''' {{datetime|2022-05-18}}
* Vehicles would sometimes fall below the surface when moving faster than the chunks were loading
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189122860922459436 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
* Carts were jumping in place when blocks or ramps were placed nearby
{| class="wikitable mw-collapsible"
* Using the hammer to place blocks would occasionally cause a disconnect with the error "Failed to handle RPCResponse"
!Changelog
* Excavator would spam the dig action after being prevented by a law
|-
* Crane arm had strange behavior when crossing zero point on the map
|
* Crane would still function while the escape menu was open
* Fixed:
* 3rd person tool animations were not perfectly synced up which became noticeable after holding the interact button for an extended period of time
* It was possible to speed up tool animations beyond the intended amount by clicking for a fraction of a second to cancel the animation
* Shot arrows would disappear when crossing zero point on the map
* Fish trap had incorrect world occupancy and so could be placed in walls


The client would sometimes crash with error message related to concurrent updates


* Fixed:
'''UI'''
 
* Weight values for vehicles in the storage UI were incorrectly splitting between two lines
Setting the Weight Multiplier could cause incorrect weight calculations in inventories
* Hovering over a Tag ingredient in the crafting UI was displaying talents benefits unrelated to the tag
 
* Hovering over icons during the tutorial were not highlighting correctly
* Fixed:
* Item tooltips & Ecopedia reference section were not displaying icon background colors for things like Research Papers
 
* Other players' icons on the minimap often had jerky movement
Increasing the Stack Size multiplier allowed more than one upgrade to be placed in a work station
* Mouse cursor was not changing to a hand pointer when highlighting the disconnect button
 
* During the Campsite Tutorial, moving the Campsite item to a different slot in action bar would not cause the tutorial arrow to follow.
* Fixed:
* Buttons in Treasury UI had text exceeding the boundary of the buttons
* Pressing Enter while a world was loading would cause the Chat UI to appear prematurely
* Highlight marker for editing deeds on the minimap would disappear after toggling any layers within the World Layers tab.
* When moving a tool, the durability bar would sometimes remain in the original inventory slot
* Stockpile UI could get stuck open if opening Block Forms UI before closing
* Pressing the skill window hotkey multiple times before the skill tutorial was completed would cause multiple confirmation boxes to appear that would each have to be closed
* Species with composite names (Ex: Snapping Turtle) were displayed without a space
* Images in Eco News on title screen were often appearing after a delay
* The mouse cursor would continuously flicker when pointed at the border of a text with a hint popup
* Long usernames and passwords would exceed their respective text boxes on the title screen
* Chat channel names would appear stretched out and vertical with exceptionally long chat messages.
* Ecopedia frames for selected pages would display incorrectly when toggling "Show Undiscovered" while a page that was selected became hidden
* "Can't send string as localizable, because it has too many arguments" error message would occasionally appear in the server logs of very large servers
* Tutorial was not automatically displaying the next step when a previous step was completed


For some workstations, like the Machinist Table, placing a module in the same room would not be recognized until after the next room update.
* Fixed:
Laws that used a Citizen Timer trigger were not allowing Citizen to be used as a variable in a Condition check.
* Fixed:
Deleting a vehicle deed could cause empty deeds to be linked in chat.
* Fixed:
Civics would get invalidated after revising and passing them, reverting them to the prior version
|}
|}


=== v9.5.1 ===
=== v9.3.6 ===
* '''Release Date:''' {{datetime|2022-05-11}}
'''Release Date:''' {{datetime|2021-07-08}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189122860922459432 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
!Changelog
|-
|-
|
|
==== '''Audio''' ====
* Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
* Improved handling of chat history that will result in smaller file sizes for larger saves
* Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
* Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
* Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
* Quicklime Glass recipe yield and craft time reduced to 1 (minute) from 2 (minutes), Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
* Fixed an issue with copying laws that would cause the original law to be changed
|}


* Fixed: Ambient sounds during initial game launch were not respecting in-game volume settings
=== v9.3.5 ===
* Fixed: Alt-tabbing while running underwater caused a large sound when returning to Eco
'''Release Date:''' {{datetime|2021-05-26}}
* Fixed: The audio for chopping trees would sometimes stop playing
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
==== '''Chat:''' ====
|-
 
|
* Changed: Moved civic notifications to chat
* Fixed bug with client closing after disconnecting from a server
* Changed: Added Government notification category in the chat
* Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
* Fixed: When responding to a DM from someone with spaces in their name, it could send the message to someone who had the first word of the name as their own name
* Fixed crash when Grant Title was selected as payment for a Work Party
* Fixed: Chat was not hiding correctly when the Eco Log tab was open
* Fixed crash when environment statistics were referenced but a specific statistic was not selected
* Fixed: When relogging, unread messages in hidden tabs didn't show their notification badges correctly
* Fixed crash when using modded objects that did not have a prefab assigned
* Fixed: In some cases, hidden tabs didn't show their unread message badges even after receiving new messages
* Fixed bug that could cause trees to go missing when leaving and re-entering an area
* Fixed: Hidden tabs sometimes still showed their notification badges despite all message being read
* Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
* Fixed: Italicized text was getting clipped in new lines of the news feed
* Fixed bug where debts could not be forgiven
* Fixed: The chat command for listing admins was showing all players
 
==== '''Civics:''' ====
 
* Changed: Added more info for money transactions related to laws
* Fixed: Debt was not always being removed after repaying a cleared contract
* Fixed: The Withdraw from Election button was not displaying an error when no election was selected
 
==== '''Graphics''': ====
 
* Fixed: Glass could have strange lighting tints, especially at sunrise and sunset
 
==== '''Storage''': ====
 
* Fixed: The server config for storage link range settings was not being respected after server restart
* Fixed: The consolidate inventory button was not working for objects with built in storage, like vehicles
* Fixed: Consolidating inventories on migrated worlds where items were stored in objects with new restrictions that would otherwise prevent the item from being stored here would cause a crash. Such items on consolidating will now be moved to Void Storage.
 
==== '''Stores''': ====
 
* Fixed: Authorized users of a store were unable to rename categories or delete items from sale
* Fixed: When a modded item was added for sale in a store and later removed from the server, it would cause the save to be unloadable. Removed items will now be removed from stores
* Fixed: Barter trades were failing without an error message
* Fixed: When the store was set to barter mode, there was incorrect padding in "Checkout" area
* Fixed: When having over 20,000 items of inventory in a store, the quantity text would exceed the limitations of the frame
 
==== '''Tooltips''': ====
 
* Added: New hint tooltips for various buttons in the HUD UI
* Fixed: Tooltips were missing from items in the Item Selector
* Fixed: Tooltips tended to refresh when it was not necessary
* Fixed: Complex laws and civics could result in an unwieldy tooltip that took up a large portion of the screen
* Fixed: Recipe tooltips were not displaying text for tags with non-unique plural names
* Fixed: Currency text was missing from the Transactions UI when checking the tooltip for truncated text
* Fixed: Nylon Carpet was showing the tooltip for Wool Curtains
 
==== '''UI''': ====
 
* Changed: Adjusted up pop-up notifications when damaging an animal with a bow (number only, text doesn't follow animal, different colors for headshots vs bodyshots).
* Changed: Updated Localization for a variety of phrases and languages
* Fixed: Hovering effect not getting updated when scrolling in a dropdown menu
* Fixed: Void Storage Icon was missing its animation
* Fixed: Profession Overview wasn't showing the specialty levels of the players who had learned a specialty
* Fixed: Preferred Playtimes menu was not showing hours above the time grid
* Fixed: The minimap would glitch for one frame when being opened for the first time
|}
|}


 
=== v9.3.4 ===
 
'''Release Date:''' {{datetime|2021-05-05}}
=== v9.5 ===
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
*'''Release Date:''' {{datetime|2022-04-27}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189121526236909889 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
 
{| class="wikitable mw-collapsible"
!Changelog
|-
|-
|
|
* Fixed crash with meteor tutorial
* Fixed issue where banning a player could result in others being unable to vote
* Fixed crash when a server was hosted in Turkish language
* Fixed bug that could result in being unable to target some fallen trees, carcasses, and carts
* Fixed memory leak with pipes
* Improved optimization when interacting with objects
* Wooly animals may now be cooked on a campfire
* Fixed issue with Modkit that resulted in DiscordLink mod not working
|}


==== '''Audio''' ====
=== v9.3.3 ===
 
'''Release Date:''' {{datetime|2021-04-28}}
* Added a variety of new musical tracks and remixes of existing ones
{| class="wikitable mw-collapsible mw-collapsed"
* Added sound effects for the shooting down the meteor sequence
* Added sound effect for completing a transaction in a store
 
==== '''Avatar''' ====
 
* A larger variety of tools will now be displayed as carried on the avatar when they are added to the toolbar
* New animation for climbing over the top of a ladder
* Zooming in while in third person could sometimes have the avatar blocking the frame
* Trees and another plants will now temporarily hide if they would be blocking the avatar while in third person mode
* Improvements to responsiveness while moving with third person camera
* Fixed: When editing the avatar, occasionally foliage would be blocking the screen
* Fixed: It was possible to get stuck in a roof if placing objects when placing objects below where you were standing
* Fixed: During avatar creation, the avatar would often spawn facing blocks
* Fixed: It was possible to get stuck in a wall when opening a door that pushed you backwards
* Fixed: The avatar would have jerky movement when aiming a bow in third person
* Fixed: It was possible to zoom out in third person view past the intended maximum amount when setting different values for first person and third person field of view
* Fixed: Avatar nameplate could disappear when above water texture
 
==== '''Civics''' ====
 
* Added additional information to tooltips for law conditions
* Added collapsable menus for viewing civics in the Legislation tab of the Government UI
* Election Processes can now specify what happens in the case of tied result: No Winner, Random, or Incumbent Priority
* Fixed: It was possible to start an election for a deleted law draft if two people were editing a law at the same time
* Added expandable lists for advanced fields when drafting civics to make large laws easier to work with
* Added link to relevant Ecopedia page when creating/edit a civic
* Adjusted font colors for civics titles to be easier to read while editing
* Fixed: Elections Processes that had Mininum Percent of Voters Required of 0 would result in win for an election in which no one voted, instead of no declared winner
* Fixed: When starting a multi-provision election, provision names would not update in the pending election UI if their drafts were edited after being added
* Fixed: When a title that was reference in a law was deleted, it was not possible to remove the reference to this title by revising the law
* Fixed: It was not possible to reference items with a parent item in a law (Example: Softwood/Hardwood Boards)
* Fixed:  Hovering over "math operation result" on a sidebar message did not work if the message was very long
* Fixed: Laws with a text formula did not allow editing
* Fixed: Blocking inventory access on a deed also blocked access to trucks with position on that deed
* Fixed: "Construct or Deconstruct" with "Ramps" did not work with a law that ignored authorization
* Fixed: Some text found in Constitution UI are overlapping each other while some are outside the border
* Fixed: It was not possible to edit deleted titles on linked articles such as laws, amendments, etc
 
==== '''Crafting''' ====
 
* Fixed: Focused Workflow talent was activating while having two of the same crafting tables in the same room
* Fixed: Crafting time required for a project was not displaying correctly when it was reduced by talents
* Fixed: When opening the crafting UI, sometimes the window would start partially scrolled down
* Fixed: Control hints would not follow the mouse when highlighting a crafting table
* Fixed: The Advanced Crafting button was missing a unique icon
* Fixed: Work party tooltips were not being updated when labor and resources were added to projects
 
==== '''Graphics''' ====
 
* Added new graphics setting that enables high quality water rendering
* Improvements to underwater post-processing effects
* Glass blocks now refract light
* Added sunrise and sunset colors to volumetric lights
* Improvements in lighting saturation
* Increased bloom strength range
* Fixed: Vsync and Volumetric Lighting would not always initialize correctly
* Fixed: Angling the camera by a block in the water caused water fog to disappear
* Fixed: Driving vehicles with the lights on at night caused graphical bug on water surface
* Fixed: Crossing 0,0 point would cause lights and insects to momentarily disappear
 
==== '''Main''' '''Menu''' ====
 
* Improved Voice Chat settings to be more clear and provide additional options
* Added confirmation box after pressing Exit to Main Menu while connected to a server
* Fixed: Text was getting truncated in the settings menus after lowering resolution
* Fixed: Pressing enter while a window was open in the main menu would proceed to connect to the most recent server instead of reacting to the window that was open
* Fixed: Main Menu was not displaying correctly on wide screen monitors
 
==== '''Meteor''' ====
 
* Meteors will now destroy objects inside buildings when destroying buildings instead of leaving them floating
* Rooms destroyed by meteors will no longer count as valid rooms
* Meteor craters will no longer create dirt floating in the water when hitting small bridges
* Ramps hit by meteors will be always destroyed entirely
* Items in stockpile's inventory that are destroyed by meteor impact will be removed from stockpile's inventory or turned into dirt
* Crate blocks spawned by stockpiles will no longer be immune to meteors
* Changed size of crater created by main meteor impact from 30 to 50
* Effects of '/meteor addhours' command will now be visible in server's configuration
* Fixed: Using /meteor addhours command was not updating display for hours remaining until after a server restart
 
==== '''Minimap''' ====
 
* The 2D Map can now be zoomed out far enough so it is possible to see the entire map at once
* Different view styles of the map/minimap now retain their own zoom settings
* Fixed: Map marker text would overlap with other elements of the UI
* Fixed: Minimap icons could trigger tooltip popups when hovering outside of the minimap when the minimap was in docked mode
* Fixed: The map would close when editing a deed by selecting the deed on the map
* Fixed: "Follow Player" setting in the minimap would not work in vehicles or after using the /fly command.
* Fixed: Player arrows in the minimap would face the wrong direction while operating a vehicle if they entered the vehicle while in 3rd person
* Fixed: Black deeds were appearing invisible on the map
 
==== '''Tools''' ====
 
* Hitting an animal with a bow now displays damage taken in a popup above the animal
* The Fishing Pole line can now break if it takes too long to reel in a fish, which is indicated by the fishing line turning red if it is about to break
* Fixed: Attempting to use the shovel with a non-diggable block in hand would cause the shovel to not work without an error to explain why
* Fixed: Rapidly clicking while the hammer was selected would result in placements errors
* Fixed: Fishing pole line was offset in first person when turning down render scale below 100%
* Fixed: Reeling in a fishing pole when cast a very short distance was taking too long
* Fixed: It was not possible to reel in a fishing pole after interacting with another object while fishing
* Fixed: Fishing pole line could be dragged on land by walking away after casting
* Fixed: Switching off and on the fishing pole while a fish was on the line would freeze the fish
* Fixed: Modern Pickaxe tooltip was displaying the incorrect amount of hits required on Basalt
* Fixed: Papaya was giving the incorrect interaction hint when a hammer was selected
 
'''Tutorial'''
 
* Updated style of tutorial to be more goal oriented and with additional informative videos
* Shrunk UI for tutorial and notifications.
* Added tutorial for opening the Ecopedia
* Added tutorial for using a Machete to clear paths
* Centered experience multiplier during the Forage for Food tutorial
* Added triggers to active the food tutorial when either at 20% calories remaining or after eating food for the first time
* Tutorials now show their subtasks one at a time when they should be done in a specific order.
* Fixed: The camera would get stuck with strange behavior when pressing escape during the meteor tutorial at the moment the meteor was spotted in the key
* Fixed: If skipping all tutorial steps after first skipping the Nutrition tutorial, the nutrition meter would not load, requiring a reconnect to appear.
* Fixed: The "Reset Ecopedia viewed pages" button was not functioning
* Fixed: Client could crash when using the /tutorials task discord command
 
'''Vehicles'''
 
* New and improved model for the Wood Cart
* Fixed: After renting out a vehicle, the tenant was unable to drive the vehicle or access the storage
* Fixed: Exiting a vehicle in a narrow space would teleport you to the surface
* Fixed: Wood carts could teleport to the surface if they were confined in too small of a space underground
* Fixed: Crane could have a phantom shadow placement after leaving and reentering when the storage was empty
* Fixed: Avatar would stretch when crossing the world border while operating a wood cart
* Fixed: It was not possible to rotate blocks with the Crane
* Fixed: When using a crane to interact with a stockpile, the control hint would list all items to pick up when it should only have been blocks
* Fixed: It was possible to reduce the calorie consumption of the Hand Plow by eating after running out of calories while operating it
* Fixed: When backing up into a wall with the Hand Plow, it was possible to get stuck when dismounting
* Fixed: When using an Excavator or Skid Steer to pick up large pieces of rubble, it was only providing one stone/ore instead of two
* Fixed: The toolbar was missing while riding in a Steam Tractor
* Fixed: Steam Tractor attachments were not visually synced with other players after turning them on
* Fixed: There was an exploit where you could take finished items from other's work table by giving them authorization on your vehicle
 
=== '''UI''' ===
 
* Added pin button to backpack so that it remains open when pressing Escape
* It is now possible to search the economy viewer by text
* Updated style for many of the UI, including the Escape Menu, Currency Exchange, Bank, Deeds, Status Indicator, and more
* Unified size and settings of various fonts to add more consistency
* Updated style for control hint popups when hovering over an object
* Added additional information for the notification when being invited to join a residence, like deed location
* World Objects that used a paper background for their UI now use a wood background, with the exception of the Bank which uses a metal background
* Notifications from the Currency Exchange are now condensed into one message
* Added tooltip to Currency Exchange amount restrictions to explain its meaning
* Changed colors for object and block highlights to be more color-blind friendly
* Clarified error message on Mint UI when trying to mint a currency with a duplicate name
* Bank UI now displays Personal Accounts and Government Accounts separately
* Fixed: Blur effect was not disabled when hiding the UI while a menu was opened
* Fixed: Changes made on the Authorization UI were not updating for others when multiple people were accessing this UI
* Fixed: Tags did not have spaces when they were multiple words
* Fixed: Research papers and camo clothing did not display their color tints in the Ecopedia and tooltips
* Fixed: The highlight for carried blocks would overlap the current quantity carried when moving more of a block into the carried slot
* Fixed: Icons on the notification banner could exceed the boundary of the background in cases with small amount of text
* Fixed: Icons for the Small Standing Wood Signs would display as salads in the Ecopedia
* Fixed: Background blur was missing when opening a Contract or Workparty from outside of a Contract Board
* Fixed: The notification for claiming the first plot of a deed showed total land 0 square metres claimed
* Fixed: When mousing over the notification for gaining specialty experience to see the tooltip, it would suddenly vanish after moving the mouse away
* Fixed: Asphalt Concrete Ramp was included in the Road Tag when this is already covered by Asphalt Concrete
* Fixed: Some of the marked up text in the Ecopedia did not have a working tooltip when hovering it
* Fixed: Escrow transfer messages for contracts were not displaying the name of the contract associated with the transfer
* Fixed: Rent for Property UI did not have a scroll bar, creating issues when having a large formula for determining eligble renter
* Fixed: In the Economy Viewer UI, the Work Party tab was not scaling when the UI size was adjusted
* Fixed: Changes made to the Set Play Times UI were saving changes regardless of the method used to close the UI
 
=== '''World''' '''Objects''' ===
 
* Fixed: Not all plants species would fit correctly in a planter pot
* Fixed: It was possible to place very large world objects in a way that would encroach on a neighbor's property claims
* Fixed: Using /spawn court command was causing the Court to spawn partially inside the wall
* Fixed: Some objects had duplicate Power and Pipe Components included in their tooltip
* Fixed: Using the /build stockpile command with some blocks, like clay, would cause a crash
* Fixed: The Computer Lab would sometimes report there was not enough power to power the lasers when there was adequate power
 
=== '''Misc''' ===
 
* Added option for server admins to disable proximity voice chat
* Expanded the exhaustion feature to allow saving up stamina over multiple days when not becoming fully exausted. The maximum amount of time preserved can be set in the server configuration.
* Added option to the escape menu to view and copy the Server ID of the server connected to for sending to others so they can join
* Greatly expanded the text strings that are localized
* Fixed: There was no error notification when trying to plant a seed on a tilled soil block that had been covered by other blocks
* Fixed: The drop down to select a bank account to pay repair fees was not appearing in the Tool Bench
* Fixed: Smiting an Industrial world object with a Dev Tool would not update the room calculation to no longer be considered an Industrial room
* Fixed: Using the Land Claim Stake near the border of the plot would not display the claim highlight
* Fixed: Server could crash with LiteDB Exception: Databse lock timeout
* Fixed: A crash could occur when quitting Eco while connected to a server under certain conditions related to pollution
* Fixed: Occasionally the client would crash with an null reference exception related to "InventoryChangeSet"
* Fixed: Occasionally the client would crash with an error "Failed to handle RPCResponse"
* Fixed: Base food score was not being added to experience multiplier with zero calories
* Fixed: Claiming an individual plot displayed a notification of the plot have a total land of 0 square meters
* Fixed: The contract clause Add/Remove Blocks was not counting blocks that were stacked on top of each other
* Fixed: Placing a waterwheel underwater could create holes through the water
* Fixed: The camera would get displaced if being attacked by animals while sleeping
* Fixed: "Features" server config tab would not update until after saving the settings
* Fixed: Various typos and text corrections
* Fixed: Animal carcasses would sometimes teleport to the surface
|}
 
=== v9.4.6 ===
* '''Release Date:''' {{datetime|2022-02-02}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3097916025915856618
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Fixed''': Players and other objects would sometimes appear invisible to others
Update 9.3.3 has been released with fix for critical issue introduced in 9.3.2 for movement hack detection which dropped legal players from server.
* '''Fixed''': The audio for chopping trees and other tools would sometimes stop playing until switching tools
|}
* '''Fixed''': Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account
 
* '''Fixed''': 32-bit build would crash on startup
=== v9.3.2 ===
* '''Fixed''': Casting a fishing pole was creating errors in the server log
'''Release Date:''' {{datetime|2021-04-28}}
* '''Fixed''': Issue with banlist on servers
* '''Fixed''': Using RCON with a non supported command was causing an exception
* '''Added''': /kick, /listusers and /listadmins commands now all have RCON support
|}
=== v9.4.5 ===
* '''Release Date:''' {{datetime|2022-01-08}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3113676178827518776
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Added''': New emotes: /wave, /sit, /bow, and /salute
'''ATTENTION: This update contained a critical issue and has been retracted. A build that has the issue fixed is currently being created and will be released as soon as possible, containing these fixes.'''
* '''Added''': Modkit support for custom images for signs and Ecopedia banners (More Info: [https://github.com/StrangeLoopGames/EcoModKit/tree/testgame/sign-example/Examples/SignImages/Client Example Mod] & [[Custom_Sign_Images|Wiki Documentation]])
* Fixed crash when using Treasury account in stores
* '''Fixed''': Laws using a progressive percent were unable to accept 0 as the minimum threshold
* Fixed bug where Shift+dragging items wasn't able to move items between different stack size storages
* '''Fixed''': Firing a bow was creating errors in server logs
* Fixed bug with incorrect weight calculation when moving items into empty slots
* Fixed bug with RPC Response Error causing disconnects from server.
* Fixed bug that displayed warning in server logs related to vehicle interaction checks
* Fixed bug that allowed taking money from Contract Escrow using work parties
* Updated Users.eco ban lists to be JSON compatible. Re-save required for existing wrong lists.
* Excavator storage is no longer hidden
* Cotton Boll now has Crop tag and can be stored in silos
|}
|}
=== v9.4.4 ===
 
* '''Release Date:''' {{datetime|2021-12-20}}
=== v9.3.1 ===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/4893722033460215273
'''Release Date:''' {{datetime|2021-04-17}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Added''': New admin commands to help manage the skill points and levels of other players
* Fixed bug with pipes disappearing
* '''Fixed''': It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
* Fixed crash related to RPC issues
* '''Fixed''': Plants would not render on the edges of the screen when rotating the camera in third person
* Fixed crash with recurring transfers for elected titles and demographics
* '''Fixed''': Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
* Fixed inability to use government accounts in stores
* '''Fixed''': Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
* Fixed bug with using shift+drag to transfer items between stockpiles not working
* '''Fixed''': Using "Global Timer" as the value for a law effect would cause an exception
* Fixed alignment for text in images for Ecopedia
* '''Fixed''': There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
* Fixed potential migration issue with Users.eco config
* '''Fixed''': Exiting a UI with the left mouse button would also trigger the tool being held
* Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
* '''Fixed''': Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
* '''Fixed''': Mods downloaded from mods.io were being placed in the incorrect folder
* '''Fixed''': There were still cases of rounding errors for currency transactions with fractions of a cent
* '''Other''': Various Localization updates and fixes
|}
|}
=== v9.4.3 ===
 
* '''Release Date:''' {{datetime|2021-09-23}}
=== v9.3 ===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598178349290604
'''Release Date:''' {{datetime|2021-04-15}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Harvesting grass and wheat was causing a client crash
====Features====
* The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
* Major tailoring profession rework
* Players were often appearing invisible to others
* New Cotton plant which can be found in the Wetlands biome
* Tool animations would not always display when viewing others use a tool
* New ingredients: Cotton Boll, Shorn Wool, Nylon, Cotton Thread, Wool Yarn, and Nylon Thread
|}
* New crafting stations: Loom, Automated Loom, Advanced Tailoring Table, and Spin Melter
=== v9.4.2 ===
* New Cotton, Wool, and Nylon fabrics which can be used as an alternative to Cloth
* '''Release Date:''' {{datetime|2021-09-23}}
* New Modern Tailoring Upgrade
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598097066508417
* New Tier 4 blocks: Cotton Carpet, Wool Carpet, and Nylon Carpet
{| class="wikitable mw-collapsible mw-collapsed"
* New clothing outfits for Builder, Farmer, Smith, and Tailor
! colspan="1" |Changelog
* New Gloves clothing slot
|-
* New Corrugated Steel Door and Corrugated Steel Fence Door
|
* Rent feature is now enabled by default
'''Civics & Contracts'''
* Renter’s belongings are now placed in void storage after being evicted from a property
* Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
* New optional control setup for excavator to allow simpler movement
* Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
* Added “Hands” option as a tool selection choice for laws related to plants and construction
* The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
* Bank accounts can now be seized via laws or executive actions
* Contracts were unable to be marked as failed
* Admins can now ban or mute players based on a timer with a reason given
* Admin command /titles unassign was not working when targeting someone besides self
* Updated icons for tabs in the Economy Viewer
* It was not possible to repay loans when using a personal account
* Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment
'''Food & Nutrition'''
* Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
* Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
* Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
* Increased default minimum calories needed to be considered for Food Variety to 100 from 50
* Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
* Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
* Sound effect for eating was not playing


====Optimization====
* Multiple client optimizations to help address FPS degradation over time
* Optimized sound controller to remove leak that was contributing to FPS degradation over time
* Optimized tree rendering performance
* Optimized calculations for claiming/unclaiming large deeds
* Optimized process for loading chunks
* Optimized database calculations for civics and other periodic ticks
* Optimizations relating to opening and closing UI windows
* Optimized performance for servers with a large amount of mods when multiple players were connecting at the same time
* Optimized minimap when large amount of icons were displayed on map
* Optimized calculations for animal AI


'''Modkit'''
====Modkit====
* Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
* Modifications to existing items and recipes changes can now be made with partial hooks without rewriting the original files. This means changes will not be overwritten with each update. For full details, see the readme in the mod folder.
* Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
* Fixed modkit exception while working with block sets
* Quick Join & URL links would not did not properly launch with Steam version of Eco


====Bug Fixes====
* Added anti-cheat detection and various cheat fixes
* Fixed bug where vehicles could be stolen
* Fixed crash with recurring transfers
* Fixed crash and authorization issues with Plow Field contracts
* Fixed crash when setting craft resource modifier to an invalid number
* Fixed crash when making multiple modifications to a Demographic list that occurred in the same Demographic update tick when the citizen’s hours to check was left blank
* Fixed occasional crash when editing deeds on the Real Estate desk
* Fixed crash when attempting to pay rent from an invalid bank account
* Fixed crash when using Hours Played as a condition for maximum residency occupants
* Fixed bug where tooltips would get stuck refreshing even when the mouse was stationary
* Fixed bug with stores being listed multiple times in tooltips and the Economy Viewer
* Fixed bug with election drafts where citizens other than the creator of the draft could start the election
* Fixed bug with being unable to interact with a fish trap
* Fixed bug with tools not working correctly when dragging them into the currently selected toolbar slot
* Fixed bug with server not allowing connections if the meteor timer was set to an extremely large value
* Fixed ability to rejoin a residency after the invite was no longer active
* Fixed ability to become a resident of a property after an invited demographic was removed
* Fixed bug with invited residents being unable to pick up their own objects on their residence when they did not have authorization to the entire deed
* Fixed bug that allowed creating non-contiguous deeds with the Real Estate Desk
* Fixed inability to select “Move In” or “Rent” as a condition when drafting a law based on “Pay Rent or Move In Fee”
* Fixed bug with getting stuck in third person view when pulling a cart with no backpack
* Bank account source for Elected Titles wages can now be set to the Treasury
* Housing value pie chart now has correct proportions for different room types
* Elected Titles no longer have their term extended when the title holders change
* Laws that prevent pollution will now deactivate any objects currently polluting after passing
* Taxes now work correctly for the currency exchange
* Fixed bug with being unable to remove bank account users and title holders when an authorized Bank/Registrar was placed on a non-authorized claim
* Fixed bug with contracts still showing as invalid after updating a removed bank account
* Player movement on minimap is less jerky
* Fixed bug with vehicle deed icons incorrectly displaying in minimap
* Fixed bug with editing a district map when the district crossed point (0,0)
* Fixed bug with minimap where icons on the other side of the world would appear incorrectly in 3D mode
* Fixed graphic issues with minimap after updating the render scale
* Fixed tooltip for crafting recipes displaying perks for unrelated talents
* Fixed the displayed max tier when writing a contract to build a room.
* Fixed bug in Ecopedia where information about the constitution would appear in unrelated entries
* Fixed bug where the interaction highlight could appear green when aiming a hammer at an unauthorized property
* Pressing escape button while sleeping no longer causes the world to continue fast forwarding
* Fixed bug with the hide chat tag button making the cursor flicker
* Pressing “+” or “-” button quickly on contracts no longer causes numbers to skip
* Settlement civic objects are no longer visible when the experimental feature is disabled
* Backer items can no longer be spawned by admins
* Wind Turbine table texture changed to metal from wood
* Fishing reel sound now stops when the reel animation stops
* Improved consistency with tree falling sounds
* Various typo fixes


'''UI'''
====Balance====
* Updated Localization to cover many new strings
* Recipes that previously cost Cloth now cost new Fabric tag which includes Cotton Fabric, Wool Fabric, and Nylon Fabric
* Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
* Cloth and Cellulose Fiber default craft time increased to 1 minute from 48 seconds
* Property overlay is now displayed on the map by default (It can still be disabled)
* Cloth recipe labor cost increased to 100 from 50
* Punctuation marks in chat were displaying an empty deed
* Cellulose Fiber recipe labor cost increased to 100 from 20
* Pollution & sea level rise were missing statistics on the web UI
* Bearpack recipe moved to Advanced Tailoring Table
* Local worlds saves were unable to be sorted by date last played
* Industry vehicles now cost Nylon Fabric instead of Cellulose Fiber
* When scrolling in the server browser, the background shade for servers was appearing above the server list
* Compound Bow recipe now costs Fiberglass + Nylon Thread instead of Fiberglass + Steel Bar
* Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
* Basic clothing recipes that previously cost Plant Fibers now cost Fabric
* Exhaustion preference UI now displays units to indicate the number selection is based on hours
* Animal mounts and stuffed animals are now produced by Hunting specialty
* There were typos in the Ecopedia "Trade" and "Property" entries
* Charcoal recipe craft time reduced to 1 minute from 4 minutes, labor cost reduced to 40 from 80, and experience provided reduced to 1 from 2
* After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
* Updated formula for residency penalty for multiple residents
* "Setting Up Shop" achievement was not displaying an icon when unlocked
* Large Corrugated Steel Door now costs Corrugated Steel instead of Steel Bar
* When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty
* Decreased canopy space requirement from Ceiba tree and increased initial spawn percentage
 
* Agouti can now get calories from Ceiba trees
 
* Labor cost for crafting seeds on the Farmers Table increased to 40 from 20
'''Vehicles & Tools'''
* Epoxy, Plastic, and Synthetic Rubber recipes experience provided changed to 1 from 2
* Further polished legacy cart controls to fully restore old cart behavior
* Fiberglass recipe labor cost increased to 150 from 75
* Skid steer did not have its normal smooth movement when picking up rubble
* New tags Medium Fish and Large Fish to condense fish recipes in the Campfire and Fishery
* Vehicles could slide on ramps even when movement keys were not being pressed
* New recipe Fish Stew based on Meaty Stew that uses Charred Fish as an alternative for Charred Meat
* Vehicles would sometimes disappear when crossing zero point on the map
* Shuck Clams and Clean Urchin recipe costs reduced to 2 Clams/Urchins
* In some situations, tools would no longer work after switching from third person view to first person
* Water Pumps no longer have unnecessary Economy tag
* When using tools in third-person view, they could have faster animations than when using them in first-person view
'''General Fixes:'''
* It was possible to place objects on the edge of property that overlapped into other's property
* Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
* On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
* Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
* Incompatibilities in the latest Unity version were causing hard to identify client crashes
* Avatar could sometimes clip through the ground when moving through zero point
* Using command "/skills all" followed by command "point" caused Eco to freeze
|}
=== v9.4.1 ===
* '''Release Date:''' {{datetime|2021-08-25}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2957163317460483416
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Balance'''
* Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
* Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
* Slight nutrient buff to Sunflower
* '''Fixed:''' Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
* '''Fixed:''' Sunflower did not have increased stack size on Steam Tractor
'''Modkit'''
* '''Fixed:''' Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands
'''Vehicles'''
* Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
* Turned down camera sway when turning with a cart in first person
* '''Fixed:''' Carts were having trouble getting enough momentum to climb ramps
* '''Fixed:''' Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool
'''UI'''
* '''Fixed:''' Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
* '''Fixed:''' Economy Viewer was not displaying all text when using Chinese language
'''Other Fixes'''
* Disabled option for servers to enable the experimental Education & Settlements feature
* Decreased match score benefit when a server has the Needs Immigrants status from losing active players
* '''Fixed:''' Setting the Specialty Cost Multiplier to 0 would cause the server to crash
* '''Fixed:''' A desync in the client would occasionally cause a crash related to the RPCManager
|}
=== v9.4.0 ===
'''Release Date:''' {{datetime|2021-08-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Features'''
* Power Generation Updates
* New Hairstyles and Outfits
* Animated Emotes & Third Person Camera Improvements
* New Food Content
* Exhaustion System for Public Servers
* Eco RCON Support
 
 
'''Optimization'''
* Optimized LOD system for rendering objects in the distance
* Optimization calculations involving large deeds especially when unclaiming
* Optimized the database system that results in faster performance and smaller file sizes
* Reduced server impact for civics ticks and room value calculations that will result in less lag spikes for large servers during these times
* Optimized logic for frequent plant spawner calculations
* Optimized interactions when mining with Improved Tool Strength talent
* Optimized calculations that occurred when sea level rise was occurring
* Fixed memory leak when highlighting a block


====Quality of Life====
* Installed module name is now visible when viewing the module component for a crafting station
* Auto-run no longer stops when checking inventory or chatting
* Adjusted radius of Elevator Call Post so it can interact with the Industrial Elevator from all angles
* Temporary chat notifications no longer appear in non-related chat channels
* Remove From Office UI now only displays Elected Titles the user has permission to remove
* Titles and Bank Accounts are now ordered alphabetically in their respective UIs
* 'Public Crafting Stations' tab in Economy Viewer will now show only publicly listed crafting stations instead of all stations accessible to the player
* Treasury now has a button that displays a list of all government accounts
* Improved sorting of species world layers in the minimap
* Improved excavator suspension to prevent tilting up and down while in use
* Demographics, titles, and elected titles can now be assigned a backup owner for property and bank accounts incase they are removed
* Adjusted brush size for drawing districts in the minimap
* Improved behavior of the top notification panel
* Updated vehicle control UI and removed unused vehicle controls
* Updated display names for Specialty Upgrades to be more readable
* Ecopedia images now have their text localized, as well as a collection of other localization updates
* Fixed ability to swap tools in the repair bench when both tools are of the same type
* Cancelling a civic draft will now reset the editable title text
* Updated Network config template to allow changing settings for Web Server URL and Relay Server Address
* Improved alignment of messages in the notifications panel
* Improved alignment for long district names in Minimap.
* Cursor now updates to the interact symbol when hovering over objects in the minimap
* Clarified error message when hosting a private world with a world name that contains unsupported characters
|}


'''General Improvements'''
=== v9.2.4 ===
* New Prairie Dog animal that lives in the grasslands
'''Release Date:''' {{datetime|2021-02-04}}
* Improved visual effects when harvesting plants
{| class="wikitable mw-collapsible mw-collapsed"
* Improved logic for Elevator Call Post so it will control the closest elevator and no others
! colspan="1" |Changelog
* You can now sit on either side of a bench (or any seat with no back)
|-
* Reduced frequency for shouting "Timber" while logging, though it will always occur if no trees have been cut in the past 30 minutes
|
* Improved audio when a tree is falling
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
* Graphics improvements in less well-lit areas to improve contrast
* Fixed crash with experimental rent feature when a resident was unable to afford rent
* Improved property overlay visibility at different light conditions
* Fixed crash with laws that prevented actions when unable to make a payment
* Expanded inventory sounds to include picking up items
* Fixed “Object not set” error when trying to add a civic to an election
* Fuel storage is no longer linked by default when placing stores and crafting tables
* Fixed calculation for housing value for deeds with large number of residents and rooms
* Added ability to join servers via a weblink. For full details check the related wiki article
* Improved optimization for claiming/unclaiming large deeds.
* Added an automatic server backup before migration to an upgraded version starts
|}
* Added a new error message when failing to start a server if the cause is that the save is corrupted
* Chat API has been reintroduced and now endpoints require admin authentication
* Meat category in Ecopedia renamed to Raw Meat
* Papaya now categorized as plant in Ecopedia, while Saguaro Cactus is now categorized as a tree
* Improved animations in images for server categories in server browser


=== v9.2.3 ===
'''Release Date:''' {{datetime|2021-02-02}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash when setting up a registrar title with wages
* Fixed crash with strings that were too large for the localizer
* Fixed crash related to controller manager
* Fixed display error on player tooltip when no residency was set
* Fixed display error on store tooltip when the store was setup for barter transactions
|}


'''Balance Changes'''
=== v9.2.2 ===
* Player movement speed increased by 10%
'''Release Date:''' {{datetime|2021-01-30}}
* Small Wood Cart is now crafted by Logging specialty
{| class="wikitable mw-collapsible mw-collapsed"
* Plants will only spread if there is a living member of the species nearby
! colspan="1" |Changelog
* New progression for which specialties craft Modern Upgrades:
|-
* Advanced Smelting -> Industry -> Composites -> Electronics
|
* All Modern Upgrade recipes labor cost changed to 1000
* Fixed crash related to rent and deeds
* Rooms must be fully claimed in one continuous deed to count for house score
* Fixed crash related to animal AI
* Upgraded hammer tiers now unlock the additional multi-box fill types, with only Point and Line types being available on the Stone Hammer
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.
* Hammer speed increased
* Fixed bug with permissions being not being granted to titles
* Starter Campsite now starts with a Stone Machete instead of a Torch Stand
* Fixed bug with main menu where it was possible to open the settings menu twice
* All Research Papers experienced provided by crafting reduced by 25%
|}
* Added nutrient and moisture constraints for Cotton
* Reduced initial spawn percentage of Cotton
* Adjusted diet for Jaguar so they are less likely to wander into other biomes
* Fish trap no longer functions in salt water
* Pastry Dough is now crafted by Baking
* Bread carbs & protein increased, fat and vitamins decreased. Recipe cost increased to 2 Leavened Dough
* Baked Meat now provides more protein than fat
* Reintroduced Clean Moon Jellyfish recipe on Fishery
* CO2 Canister is now an item instead of a food
* Lumber Door recipe cost adjusted to match Softwood/Hardwood variants
'''Bug Fixes'''


'''Audio'''
* Audio when chopping trees would sometimes stop playing
* Inventory movement sound was not playing when using Ctrl+Click to move items
'''Civics'''
* Elections for titles with multiple winning candidates were selecting the incorrect winners for candidates after the highest vote receiver
* It was possible to bypass laws that prevented producing air pollution by rapidly clicking the button to turn on an air polluting object
* Constitution amendments were not correctly displaying as invalid when viewed from the Civics tab on the Amendment world object
* It was possible to exceed the daily limit for giving reputation by using work parties after using the reputation UI to give someone a review with 0 reputation
* It was not possible to give reputation to players with a quotation mark in their name
* Tooltip for Elected Title's "Who Can Remove From Office" incorrectly stated this action happens at a Ballot Box instead of an Executive Office
* Requirements for Admin Demographic listed "Citizen is an admin" twice
* Adjusting a law that referenced player statistics on very high population servers could occasionally cause a save to become corrupted if the adjustment happened while the stat was being calculated


=== v9.2.1 ===
'''Release Date:''' {{datetime|2021-01-28}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.
* Fixed an issue that prevented SLG-Accounts from logging into the game.
|}


'''Economy'''
=== v9.2.0 ===
* Currency transaction could sometimes result in a failure when the owner had less than 0.01 of the currency needed due to rounding errors from previous transactions with a percent cost
'''Release Date:''' {{datetime|2021-01-28}}
* It was possible to create two currencies with the same name
{| class="wikitable mw-collapsible mw-collapsed"
* Work party tooltips did not update to reflect ingredients and labor that had already been added
! colspan="1" |Changelog
* The "Put Items in Container" contract tooltip was not updating with the remaining items needed after some items, but not all, had been placed in the container
|-
|
==== Features ====


* New residency system for establishing a primary residence and sharing housing bonuses
*    Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
*    Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
*    Added a collection of new modern signs
*    Added new building forms for Corrugated Steel
*    Added ability able to zoom in and out while in third-person when holding the Alt key
*    Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
*    When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
*    New experimental rent feature which can be enabled via the server configs
*    Boards have an updated icon
==== Optimization ====


'''Graphics'''
*    Improved optimization for resizing the objectives UI
* Visual holes in water could appear when adding and removing blocks
*     Improved optimization for chat storage
* Sign text was not visible when viewed behind glass or water
*     Improve optimization for minimap with large numbers of world markers
* Stockpile visualizer for trucks was not displaying secondary materials for blocks like Glass
*     Improved optimization for serializations
* When Lumber was attached on top of Glass, one side of the lumber would turn invisible
*     Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.
* Black shadow meshes would occasionally appear on borders between certain block forms
==== Balance ====
* When using the Land Claim Stake, the edge of the property highlight became blurred with neighboring blocks if they were located at a higher elevation


*    Deeds must now be contiguous to count as one deed
*    Decreased CO2 absorption by trees by 25%
*    Increased max CO2 produced by animals to 25 PPM from 10 PPM
*    Decreased spread rate for all trees
*    Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
*    Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
*    Increased max carry weight for Wood Cart, Skid Steer, and Excavator
*    Increase weight of tailings
*    Increased weight of Copper Bar and Gold Bar
*    Decreased weight of Steel Bar
*    Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
*    Decreased weight of Dirt, Sand, and Clay
*    Decreased weight of Ashlar Stone
*    Reduced movement speed reduction caused by some plants
*    Reduced Fur Pelts provided by Small Animals to 1 from 2
*    Reduced experience provided by butchering animals
*    Increased Rubber Wheel cost of Truck to 6 to match model
*    Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
*    New alternate Glass recipe using Quicklime that has extra output
*    Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
*    Increased the amount of Limestone available in world generation and adjusted formation patterns
==== Quality of Life ====


'''Modkit'''
*    Added “Settings” button to the main menu
* Custom blocks created in the ModKit were not appearing in game
*    Transferring property now requires a confirmation from the new owner before the transfer is completed
 
*     Store tooltips now display the currency balance for the account used in that store
 
*    Deeds are now clearly outlined on the map and easier to identify
'''Plants & Animals'''
*    Improved camera view when aiming a bow in third person
* It was possible for plants to recover from extinction
*    The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
* Joshua Tree's crown was behaving strangely after being cut down
*    Resizing the Economy Viewer will now save settings when closing and reopening
* Alligators would sometimes despawn when stepped on
*     Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
* Plants would sometimes block the avatar creation screen after joining a server for the first time
*     The top notification panel can now be expanded by pressing the “N” key
 
*     World markers can now be opened by clicking on the text of the marker
 
*     Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
'''Rent & Residency'''
*    Shortcut keys are now disabled while viewing all option menus
* Residency invitations were not appearing for Registrar titles if the invitation happened before being added to the title
*    Ballot Box and Executive Office UI now has additional information about available civic actions
* Housing values for deeds with no residents were displaying incorrect values
*    Improved handling of duplicate pop-up notifications so they are consolidated into one notification
* Residents could not open doors for property they were a resident on if they did not have full authorization on the property
*     Renamed old keybinding for Crouch to Dive / Sneak
* When creating a rent offer, the currency used was not defaulting to Global Default Currency (it can still be manually changed)
*    Improved transition animation when opening up a notification tab
* House value was not updating correctly after transferring or unclaiming property
*     Icons for laws are less spread out in law notifications
 
*    Improved notification when attempting to submit an incomplete law draft
 
*     Improved button offsets for minimap in windowed and full-screen mode
'''Tools & Vehicles'''
*     Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
* Vehicles would sometimes fall below the surface when moving faster than the chunks were loading
*    Updates to the map tutorial to reflect new dockable and pop-out mini-map
* Carts were jumping in place when blocks or ramps were placed nearby
*     Amendments will now appear as added articles when viewing the constitution
* Using the hammer to place blocks would occasionally cause a disconnect with the error "Failed to handle RPCResponse"
*    Pressing escape to close a popup dialog no longer activates cursor
* Excavator would spam the dig action after being prevented by a law
*    Added localization support for Ecopedia Reference group names
* Crane arm had strange behavior when crossing zero point on the map
*    Added localization support for contract payment information
* Crane would still function while the escape menu was open
*     Added localization support for pickaxe tooltip
* 3rd person tool animations were not perfectly synced up which became noticeable after holding the interact button for an extended period of time
*    Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic
* It was possible to speed up tool animations beyond the intended amount by clicking for a fraction of a second to cancel the animation
==== Bug Fixes ====
* Shot arrows would disappear when crossing zero point on the map
*     Fixed issue with being unable to join a friend’s game via Steam
* Fish trap had incorrect world occupancy and so could be placed in walls
*     Fixed bug preventing placing a Large Corrugated Steel Door
 
*    Fixed physics issue with tree trunks and other objects not settling correctly
 
*    Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
'''UI'''
*    Fixed water from pipes not expanding outwards
* Weight values for vehicles in the storage UI were incorrectly splitting between two lines
*     Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
* Hovering over a Tag ingredient in the crafting UI was displaying talents benefits unrelated to the tag
*    Fixed server crash when attempting to pick up a vehicle that was prevented by a law
* Hovering over icons during the tutorial were not highlighting correctly
*     Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
* Item tooltips & Ecopedia reference section were not displaying icon background colors for things like Research Papers
*     Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
* Other players' icons on the minimap often had jerky movement
*     Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
* Mouse cursor was not changing to a hand pointer when highlighting the disconnect button
*    Fixed a number of law triggers to have more accurate item filters and descriptions
* During the Campsite Tutorial, moving the Campsite item to a different slot in action bar would not cause the tutorial arrow to follow.
*     Fixed elected titles losing permissions for bank accounts after changes were made to the title
* Buttons in Treasury UI had text exceeding the boundary of the buttons
*     Fixed election website not showing voting history on previous elections
* Pressing Enter while a world was loading would cause the Chat UI to appear prematurely
*    Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
* Highlight marker for editing deeds on the minimap would disappear after toggling any layers within the World Layers tab.
*    Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
* When moving a tool, the durability bar would sometimes remain in the original inventory slot
*     Fixed bug with incorrect yes vote count when viewing active elections
* Stockpile UI could get stuck open if opening Block Forms UI before closing
*    Fixed animal pathing to respond better to landscape changes
* Pressing the skill window hotkey multiple times before the skill tutorial was completed would cause multiple confirmation boxes to appear that would each have to be closed
*    Fixed animals falling into caves and get stuck
* Species with composite names (Ex: Snapping Turtle) were displayed without a space
*    Fixed bug with teleporting fish
* Images in Eco News on title screen were often appearing after a delay
*    Deer have improved hitbox detection
* The mouse cursor would continuously flicker when pointed at the border of a text with a hint popup
*    Fixed Tortoise laying down in awkward angles
* Long usernames and passwords would exceed their respective text boxes on the title screen
*    Fixed Snapping Turtle strange behavior while turning
* Chat channel names would appear stretched out and vertical with exceptionally long chat messages.
*    Fixed animals moving incorrectly on ramps
* Ecopedia frames for selected pages would display incorrectly when toggling "Show Undiscovered" while a page that was selected became hidden
*    Turkey Carcass now correctly has Animal tag for item filter
* "Can't send string as localizable, because it has too many arguments" error message would occasionally appear in the server logs of very large servers
*    Old Growth Redwood no longer spread
* Tutorial was not automatically displaying the next step when a previous step was completed
*     Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
|}
*     Fixed Skid Steer ability to break rocks on unauthorized land
=== v9.3.6 ===
*     Fixed issue with avatar being blocked by plants during initial creation
'''Release Date:''' {{datetime|2021-07-08}}
*     Fixed bug with posting contracts where changes made to the contract requirements would not always save
{| class="wikitable mw-collapsible mw-collapsed"
*     Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
! colspan="1" |Changelog
*     Deeds can now be authorized to Titles that deed owner is not a member of
|-
*     Meteor cutscene can no longer trigger while sleeping
|
*     Fixed bug where having passengers in a vehicle could remove road speed buffs
* Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
*     Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
* Improved handling of chat history that will result in smaller file sizes for larger saves
*     Fixed bug with being launched into the air that could occur when standing above a block that was broken
* Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
*     Fixed currency duplication bug that could occur when marking a contract as failed
* Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
*     Fixed issue with Flat Steel Windows and Floors not connecting
* Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
*     Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
* Quicklime Glass recipe yield and craft time reduced to 1 (minute) from 2 (minutes), Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
*    Toolbench now gives correct error message when trying to insert a non-tool for repair
* Fixed an issue with copying laws that would cause the original law to be changed
*     Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
|}
*     Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
=== v9.3.5 ===
*     Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
'''Release Date:''' {{datetime|2021-05-26}}
*     Tutorial pop-ups can no longer extend past the edges of the screen
{| class="wikitable mw-collapsible mw-collapsed"
*     Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
! colspan="1" |Changelog
*    Currency is now created only after it has been minted for the first time instead of after it has been named.
|-
*     Fixed error when trying to create a new currency on unowned property
|
*     Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
* Fixed bug with client closing after disconnecting from a server
*     Fixed incorrect room calculation near wold wrap
* Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
*    Bullrush now properly displays harvest animation
* Fixed crash when Grant Title was selected as payment for a Work Party
*    Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
* Fixed crash when environment statistics were referenced but a specific statistic was not selected
*     Fixed strange behavior with dragging items between linked inventories that have different capacities
* Fixed crash when using modded objects that did not have a prefab assigned
*    Government account description tooltip is no longer hidden by the interface
* Fixed bug that could cause trees to go missing when leaving and re-entering an area
*     Arithmetic for law operations now display with correct format in law tooltip
* Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
*     Small Mortared Signs now have a stone table texture for the UI
* Fixed bug where debts could not be forgiven
*     Fixed margins on popup error notifications
*     Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
*     Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
*    Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
*     Fixed bug with currency exchange not respecting buy limits for exchanges
*    Fixed number alignment for difficulty settings when creating a world in the client
*     Fixed icons on signs sometimes appearing outside the border of the sign
*     Fixed bug with item links being broken in chat when a player joined with a similar name
*    Fixed music only playing intermittently
*     Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
*     When using a Fishing Pole, the line will no longer get stuck outside of water.
*     Fixed issue with some recipe names appearing as only “Recipe” in tooltips
*     Fixed connection issues when using Thai regional format in Windows
*     Various Ecopedia typo fixes
|}
|}
=== v9.3.4 ===
 
'''Release Date:''' {{datetime|2021-05-05}}
=== v9.1.9 ===
'''Release Date:''' {{datetime|2020-12-22}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed crash with meteor tutorial
* Elk have a new reindeer skin, complete with candy antlers
* Fixed issue where banning a player could result in others being unable to vote
* Spruce trees are now decorated with glowing lights
* Fixed crash when a server was hosted in Turkish language
* The distribution station has been adorned with lights and stockings
* Fixed bug that could result in being unable to target some fallen trees, carcasses, and carts
* Storage crates will now appear as wrapped presents
* Fixed memory leak with pipes
* Improved optimization when interacting with objects
* Wooly animals may now be cooked on a campfire
* Fixed issue with Modkit that resulted in DiscordLink mod not working
|}
|}
=== v9.3.3 ===
 
'''Release Date:''' {{datetime|2021-04-28}}
=== v9.1.8 ===
'''Release Date:''' {{datetime|2020-11-30}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Update 9.3.3 has been released with fix for critical issue introduced in 9.3.2 for movement hack detection which dropped legal players from server.
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.  
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.  
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.  
* Fixed a rare crash when removing an elevator call post.  
* Prevented creation of multiple users with same Steam ID / SLG ID.
|}
|}
=== v9.3.2 ===
 
'''Release Date:''' {{datetime|2021-04-28}}
=== v9.1.7 ===
'''Release Date:''' {{datetime|2020-11-25}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
'''ATTENTION: This update contained a critical issue and has been retracted. A build that has the issue fixed is currently being created and will be released as soon as possible, containing these fixes.'''
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
* Fixed crash when using Treasury account in stores
* Fixed bug where Shift+dragging items wasn't able to move items between different stack size storages
* Fixed bug with incorrect weight calculation when moving items into empty slots
* Fixed bug with RPC Response Error causing disconnects from server.
* Fixed bug that displayed warning in server logs related to vehicle interaction checks
* Fixed bug that allowed taking money from Contract Escrow using work parties
* Updated Users.eco ban lists to be JSON compatible. Re-save required for existing wrong lists.
* Excavator storage is no longer hidden
* Cotton Boll now has Crop tag and can be stored in silos
|}
|}
=== v9.3.1 ===
 
'''Release Date:''' {{datetime|2021-04-17}}
=== v9.1.6 ===
'''Release Date:''' {{datetime|2020-11-24}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed bug with pipes disappearing
* Optimized stockpile calculations to improve performance in crowded areas
* Fixed crash related to RPC issues
* Fixed possible server crash when modifying titles  
* Fixed crash with recurring transfers for elected titles and demographics
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
* Fixed inability to use government accounts in stores
* Fixed ability to jump between ladders
* Fixed bug with using shift+drag to transfer items between stockpiles not working
* Increased default movement speed on ladders and added option to sprint on ladders
* Fixed alignment for text in images for Ecopedia
* Modders can now use apostrophes in item names
* Fixed potential migration issue with Users.eco config
* Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
|}
|}
=== v9.3 ===
 
'''Release Date:''' {{datetime|2021-04-15}}
=== v9.1.5 ===
'''Release Date:''' {{datetime|2020-11-16}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
====Features====
* Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
* Major tailoring profession rework
* Updated User.eco.template to have new format (existing server configs will be unaffected)
* New Cotton plant which can be found in the Wetlands biome
|}
* New ingredients: Cotton Boll, Shorn Wool, Nylon, Cotton Thread, Wool Yarn, and Nylon Thread
 
* New crafting stations: Loom, Automated Loom, Advanced Tailoring Table, and Spin Melter
===v9.1.4===
* New Cotton, Wool, and Nylon fabrics which can be used as an alternative to Cloth
'''Release Date:''' {{datetime|2020-11-10}}
* New Modern Tailoring Upgrade
{| class="wikitable mw-collapsible mw-collapsed"
* New Tier 4 blocks: Cotton Carpet, Wool Carpet, and Nylon Carpet
! colspan="1" | Changelog
* New clothing outfits for Builder, Farmer, Smith, and Tailor
|-
* New Gloves clothing slot
|
* New Corrugated Steel Door and Corrugated Steel Fence Door
* Fixed bug with inability to remove fuel from vehicles
* Rent feature is now enabled by default
|}
* Renter’s belongings are now placed in void storage after being evicted from a property
 
* New optional control setup for excavator to allow simpler movement
===v9.1.3===
* Added “Hands” option as a tool selection choice for laws related to plants and construction
'''Release Date:''' {{datetime|2020-11-09}}
* Bank accounts can now be seized via laws or executive actions
{| class="wikitable mw-collapsible mw-collapsed"
* Admins can now ban or mute players based on a timer with a reason given
! colspan="1" |Changelog
* Updated icons for tabs in the Economy Viewer
|-
====Optimization====
|
* Multiple client optimizations to help address FPS degradation over time
*Can no longer change owners of a property when you have access, unless you are an owner
* Optimized sound controller to remove leak that was contributing to FPS degradation over time
*Fixed bug with destroying trees by placing a block on them
* Optimized tree rendering performance
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
* Optimized calculations for claiming/unclaiming large deeds
*Fixed bug where it was not possible to remove debris or blocks near tree roots
* Optimized process for loading chunks
*Tall Boots now start discovered
* Optimized database calculations for civics and other periodic ticks
*Updated description for lumber furniture
* Optimizations relating to opening and closing UI windows
*Fixed typo in Plant Fibers description
* Optimized performance for servers with a large amount of mods when multiple players were connecting at the same time
* Various Ecopedia typo fixes
* Optimized minimap when large amount of icons were displayed on map
|}
* Optimized calculations for animal AI
 
====Modkit====
===v9.1.2 ===
* Modifications to existing items and recipes changes can now be made with partial hooks without rewriting the original files. This means changes will not be overwritten with each update. For full details, see the readme in the mod folder.
'''Release Date:''' {{datetime|2020-06-11}}
* Fixed modkit exception while working with block sets
{| class="wikitable mw-collapsible mw-collapsed"
====Bug Fixes====
! colspan="1" | Changelog
* Added anti-cheat detection and various cheat fixes
|-
* Fixed bug where vehicles could be stolen
|
* Fixed crash with recurring transfers
*Fixed crash that could occur when updating a server into different localization
* Fixed crash and authorization issues with Plow Field contracts
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
* Fixed crash when setting craft resource modifier to an invalid number
*Fixed bug with placing ramps inside trees
* Fixed crash when making multiple modifications to a Demographic list that occurred in the same Demographic update tick when the citizen’s hours to check was left blank
*Fixed bug with strange tooltips appearing in linked storages
* Fixed occasional crash when editing deeds on the Real Estate desk
* Fixed issue with reference assembles not being included in modkit
* Fixed crash when attempting to pay rent from an invalid bank account
* Typo fixes for Henley and Building section in Ecopedia
* Fixed crash when using Hours Played as a condition for maximum residency occupants
|}
* Fixed bug where tooltips would get stuck refreshing even when the mouse was stationary
 
* Fixed bug with stores being listed multiple times in tooltips and the Economy Viewer
===v9.1.1===
* Fixed bug with election drafts where citizens other than the creator of the draft could start the election
'''Release Date:''' {{datetime|2020-11-04}}
* Fixed bug with being unable to interact with a fish trap
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed bug with tools not working correctly when dragging them into the currently selected toolbar slot
! colspan="1" |Changelog
* Fixed bug with server not allowing connections if the meteor timer was set to an extremely large value
|-
* Fixed ability to rejoin a residency after the invite was no longer active
|
* Fixed ability to become a resident of a property after an invited demographic was removed
*Fixed Sweeping Hands not working
* Fixed bug with invited residents being unable to pick up their own objects on their residence when they did not have authorization to the entire deed
*Fixed Work Party UI to allow customization
* Fixed bug that allowed creating non-contiguous deeds with the Real Estate Desk
*Fixed inability to pick up Ballot Box and Executive Office
* Fixed inability to select “Move In” or “Rent” as a condition when drafting a law based on “Pay Rent or Move In Fee”
*Fixed Crushed Gneiss to have Crushed Rock tag
* Fixed bug with getting stuck in third person view when pulling a cart with no backpack
*Fixed ability to vote on drafts before they have been put to election
* Bank account source for Elected Titles wages can now be set to the Treasury
|}
* Housing value pie chart now has correct proportions for different room types
 
* Elected Titles no longer have their term extended when the title holders change
===v9.1.0 ===
* Laws that prevent pollution will now deactivate any objects currently polluting after passing
'''Release Date:''' {{datetime|2020-11-03}}
* Taxes now work correctly for the currency exchange
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed bug with being unable to remove bank account users and title holders when an authorized Bank/Registrar was placed on a non-authorized claim
! colspan="1" |Changelog
* Fixed bug with contracts still showing as invalid after updating a removed bank account
|-
* Player movement on minimap is less jerky
|
* Fixed bug with vehicle deed icons incorrectly displaying in minimap
 
* Fixed bug with editing a district map when the district crossed point (0,0)
==Features==
* Fixed bug with minimap where icons on the other side of the world would appear incorrectly in 3D mode
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
* Fixed graphic issues with minimap after updating the render scale
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
* Fixed tooltip for crafting recipes displaying perks for unrelated talents
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
* Fixed the displayed max tier when writing a contract to build a room.
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
* Fixed bug in Ecopedia where information about the constitution would appear in unrelated entries
*Pollute Air laws can now reference the location of the pollution source
* Fixed bug where the interaction highlight could appear green when aiming a hammer at an unauthorized property
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
* Pressing escape button while sleeping no longer causes the world to continue fast forwarding
*Art improvements for Flat Steel and Reinforced Concrete
* Fixed bug with the hide chat tag button making the cursor flicker
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
* Pressing “+” or “-” button quickly on contracts no longer causes numbers to skip
* New art for Wooden Elevator Call Post
* Settlement civic objects are no longer visible when the experimental feature is disabled
*Added new variants for Mortared Stone Doors
* Backer items can no longer be spawned by admins
*Stores owned by titles can now sell items
* Wind Turbine table texture changed to metal from wood
*Ladders now have an option to climb over the top with a new animation
* Fishing reel sound now stops when the reel animation stops
*Fishing animations now viewable for other players in third person
* Improved consistency with tree falling sounds
*The Steam Tractor Harvester now has a down/up animation when activating
* Various typo fixes
*Added "lock" mode for tooltips when "Ctrl" is pressed
====Balance====
*New icon for Deep Crust when using Rock drill at bedrock
* Recipes that previously cost Cloth now cost new Fabric tag which includes Cotton Fabric, Wool Fabric, and Nylon Fabric
*Admins can now globally /mute players in chat
* Cloth and Cellulose Fiber default craft time increased to 1 minute from 48 seconds
*Admins can now add and remove global map markers
* Cloth recipe labor cost increased to 100 from 50
 
* Cellulose Fiber recipe labor cost increased to 100 from 20
==Optimization ==
* Bearpack recipe moved to Advanced Tailoring Table
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory
* Industry vehicles now cost Nylon Fabric instead of Cellulose Fiber
* Optimized trade tracker to reduce performance degradation over time
* Compound Bow recipe now costs Fiberglass + Nylon Thread instead of Fiberglass + Steel Bar
* Optimized stats querying in laws
* Basic clothing recipes that previously cost Plant Fibers now cost Fabric
* Optimized calculations for accessing storage when multiple containers are in the same area
* Animal mounts and stuffed animals are now produced by Hunting specialty
*Optimized calculations when entering and leaving a large room
* Charcoal recipe craft time reduced to 1 minute from 4 minutes, labor cost reduced to 40 from 80, and experience provided reduced to 1 from 2
*Optimized calculations for adjusting text width in UI
* Updated formula for residency penalty for multiple residents
*Optimization for memory use in Linux servers
* Large Corrugated Steel Door now costs Corrugated Steel instead of Steel Bar
*Synced physics with freshly created rubble
* Decreased canopy space requirement from Ceiba tree and increased initial spawn percentage
 
* Agouti can now get calories from Ceiba trees
==Quality of Life==
* Labor cost for crafting seeds on the Farmers Table increased to 40 from 20
*Revising civic objects (laws and such) will keep the old name, unless you change it
* Epoxy, Plastic, and Synthetic Rubber recipes experience provided changed to 1 from 2
*Election voting doesn't start until 'Start Election' is clicked in the side panel
* Fiberglass recipe labor cost increased to 150 from 75
*Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
* New tags Medium Fish and Large Fish to condense fish recipes in the Campfire and Fishery
*Anyone can now claim abandoned projects from unowned tables
* New recipe Fish Stew based on Meaty Stew that uses Charred Fish as an alternative for Charred Meat
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
* Shuck Clams and Clean Urchin recipe costs reduced to 2 Clams/Urchins
*Added option to select payment account for transactions on a public crafting table
* Water Pumps no longer have unnecessary Economy tag
*Pressing escape no longer closes backpack
====Quality of Life====
* The fishing lure will now be cast towards where the camera is pointing
* Installed module name is now visible when viewing the module component for a crafting station
*Added additional visual feedback for animal attacks
* Auto-run no longer stops when checking inventory or chatting
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
* Adjusted radius of Elevator Call Post so it can interact with the Industrial Elevator from all angles
*Improved global illumination
* Temporary chat notifications no longer appear in non-related chat channels
*Added drop down menu to select input device for voice chat
* Remove From Office UI now only displays Elected Titles the user has permission to remove
*Voice chat radius is now displayed in settings
* Titles and Bank Accounts are now ordered alphabetically in their respective UIs
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
* 'Public Crafting Stations' tab in Economy Viewer will now show only publicly listed crafting stations instead of all stations accessible to the player
*Tool break sound now happens as soon as tool breaks
* Treasury now has a button that displays a list of all government accounts
*Footstep sounds in first-person are now more precise and volume was tweaked
* Improved sorting of species world layers in the minimap
*Added more power to Dev Tool to bypass authority
* Improved excavator suspension to prevent tilting up and down while in use
*Voting through the election website no longer refreshes the page
* Demographics, titles, and elected titles can now be assigned a backup owner for property and bank accounts incase they are removed
*Starting a server is prohibited if Web Server Url is invalid
* Adjusted brush size for drawing districts in the minimap
*Clarified chat notification for taxes
* Improved behavior of the top notification panel
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
* Updated vehicle control UI and removed unused vehicle controls
*Added “Reset to Defaults” button for audio settings
* Updated display names for Specialty Upgrades to be more readable
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
* Ecopedia images now have their text localized, as well as a collection of other localization updates
*Added error notification when trying to place a block in a doorway
* Fixed ability to swap tools in the repair bench when both tools are of the same type
*Added error message to Mint if it can not be used to explain why
* Cancelling a civic draft will now reset the editable title text
 
* Updated Network config template to allow changing settings for Web Server URL and Relay Server Address
==Balance==
* Improved alignment of messages in the notifications panel
* Steam Engine now pollutes and requires water
* Improved alignment for long district names in Minimap.
*Solar Generator now requires water
* Cursor now updates to the interact symbol when hovering over objects in the minimap
*Road Tools now give Basic Engineering experience
* Clarified error message when hosting a private world with a world name that contains unsupported characters
* Bonus hunting experience is now granted for headshots
|}
* Stove is now crafted by Mechanics
=== v9.2.4 ===
*Rock Drills now benefit from Mining specialty
'''Release Date:''' {{datetime|2021-02-04}}
* Huckleberry Extract is now crafted by Milling
{| class="wikitable mw-collapsible mw-collapsed"
*Flour cost decreased
! colspan="1" |Changelog
*Yeast cost decreased
|-
*Bear Claw skill requirement decreased
|
*Elk Wellington nutrients increased and cost increased
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
*Fruit Tart nutrients increased and skill requirement decreased
* Fixed crash with experimental rent feature when a resident was unable to afford rent
*Macaroons cost changed and nutrients increased
* Fixed crash with laws that prevented actions when unable to make a payment
*Pirozhok skill requirement decreased
* Fixed “Object not set” error when trying to add a civic to an election
*Stuffed Turkey nutrients increased and weight decreased
* Fixed calculation for housing value for deeds with large number of residents and rooms
*Baked Vegetables calories increased
* Improved optimization for claiming/unclaiming large deeds.
*Baked Meat calories increased
|}
*Flatbread nutrients increased
=== v9.2.3 ===
*Fruit Muffin nutrients increased and cost decreased
'''Release Date:''' {{datetime|2021-02-02}}
*Huckleberry Pie nutrients increased
{| class="wikitable mw-collapsible mw-collapsed"
*Meat Pie nutrients increased
! colspan="1" |Changelog
*Excavator movement speed now fully benefits from roads
|-
*Decreased experience for Machete & Sickle
|
*Adjusted recipe for Hewn Log Chair to match variations
* Fixed crash when setting up a registrar title with wages
*Reduced default Hewn Log recipe labor cost
* Fixed crash with strings that were too large for the localizer
*Adjusted Coyote Carcass weight to match similar carcasses
* Fixed crash related to controller manager
* Fixed display error on player tooltip when no residency was set
* Fixed display error on store tooltip when the store was setup for barter transactions
|}
=== v9.2.2 ===
'''Release Date:''' {{datetime|2021-01-30}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash related to rent and deeds
* Fixed crash related to animal AI
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.
* Fixed bug with permissions being not being granted to titles
* Fixed bug with main menu where it was possible to open the settings menu twice
|}


 
==User Interface==
=== v9.2.1 ===
*Law notification popups can now be disabled
'''Release Date:''' {{datetime|2021-01-28}}
*Removed chat notification when adding ingredients to a work order (still appears for work parties)
{| class="wikitable mw-collapsible mw-collapsed"
*Changed Constitution font to more appropriate style
! colspan="1" |Changelog
*Work Party list is now sorted alphabetically
|-
*Sorting by price in the economy viewer now always puts blank prices last
|
* Minted currencies are now displayed above player credits when viewing account balances
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
*Changing the item filter now saves settings when closing the window
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.
*Stores no longer highlight red in Economy Viewer when they should not
* Fixed an issue that prevented SLG-Accounts from logging into the game.
*Changed highlight colors in title screen to improve readability
|}
*Minimap colors for property and districts are not as opaque
=== v9.2.0 ===
*Resources from different work orders are no longer combined into a single work party marker
'''Release Date:''' {{datetime|2021-01-28}}
*Improvements to election website so it is more clear who won an election
{| class="wikitable mw-collapsible mw-collapsed"
*Improvements to difficulty settings UI when creating world through the client
! colspan="1" |Changelog
*Improvements to server password UI for ease of use
|-
*Improvements to control settings UI
|
*New status bars in crafting UI
==== Features ====
*Polished the escape menu UI
* New residency system for establishing a primary residence and sharing housing bonuses
*Visual improvements to Work Party UI
*     Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
*Improvements to UI for selecting block forms
*     Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
*Fixed alignment for nested clauses in contract UI
*     Added a collection of new modern signs
*Improved position of election speech textbox when entering election
*     Added new building forms for Corrugated Steel
*Visual improvements to show/hide animation for dialog boxes
*     Added ability able to zoom in and out while in third-person when holding the Alt key
*Added scroll bar to in-game bug reporting tool
*     Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
*Shortcut for Push to Talk is now displayed in voice settings
*     When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
*Continue button for rejoining a server from main menu now expands with long server names
*     New experimental rent feature which can be enabled via the server configs
*Text on Ratify button for constitution now fits correctly in button
*     Boards have an updated icon
*Fixed text overlap in edit property window with very long property names
==== Optimization ====
*Fixed text overlap in election website when using collapse/expand function
*     Improved optimization for resizing the objectives UI
* Many UI fixes for Mac
*     Improved optimization for chat storage
 
*     Improve optimization for minimap with large numbers of world markers
==Modkit==
*     Improved optimization for serializations
*Added reference assemblies to the modkit for compiling mods. No more extracting them!
*    Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.
*Fixed issue with chat icon sprites for mods
==== Balance ====
 
*     Deeds must now be contiguous to count as one deed
== Bug Fixes==
*     Decreased CO2 absorption by trees by 25%
*Fixed a number of cases of civics objects not having references auto-update when they change.
*    Increased max CO2 produced by animals to 25 PPM from 10 PPM
*Fixed bug with disappearing civic objects
*     Decreased spread rate for all trees
*Fixed crash when deleting a civic object that had a draft referenced in another civic
*     Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
*    Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
*Fixed property owner not being selectable as context in laws.
*     Increased max carry weight for Wood Cart, Skid Steer, and Excavator
* Fixed exception when quickly changing law triggers
*     Increase weight of tailings
*Fixed how values update with custom statistics in laws
*     Increased weight of Copper Bar and Gold Bar
*Using a direct tax from the Treasury object now works again
*   Decreased weight of Steel Bar
* Fixed bug with animals getting stuck and teleporting
*    Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
*Fixed bug with teleporting animal corpses
*    Decreased weight of Dirt, Sand, and Clay
*Fixed crash and exceptions related to animal pathing
*     Decreased weight of Ashlar Stone
*Fixed animals not knowing how to move on ramps
*    Reduced movement speed reduction caused by some plants
* Fixed strange animation with Alligator dying
*    Reduced Fur Pelts provided by Small Animals to 1 from 2
*Fixed crash when a store owned by a title had no one assigned to the title
*     Reduced experience provided by butchering animals
*Fixed server crash with “Stack Overflow” in specific situations with large mines
*    Increased Rubber Wheel cost of Truck to 6 to match model
*Fixed exception when leaving and rejoining the same work party
*    Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
*    New alternate Glass recipe using Quicklime that has extra output
*Fixed ability to pay loans without enough currency
*    Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
*Fixed title holders not able to unclaim property owned by the title
*    Increased the amount of Limestone available in world generation and adjusted formation patterns
*Tool efficiency talents now work correctly
==== Quality of Life ====
*Icons on signs now respect borders
*     Added “Settings” button to the main menu
*Fixed exception when rubble or logs were removed after being shot with an arrow
*     Transferring property now requires a confirmation from the new owner before the transfer is completed
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
*     Store tooltips now display the currency balance for the account used in that store
*Fixed salmon being unable to be hit with arrows
*    Deeds are now clearly outlined on the map and easier to identify
*Fixed strange behavior with picking up a bed while someone is sleeping
*     Improved camera view when aiming a bow in third person
*Fixed bug with property name displaying incorrect color
*    The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
* Fixed crash when setting Skill Gain Multiplier to 0
*     Resizing the Economy Viewer will now save settings when closing and reopening
*Fixed chat message when receiving 0 payment from a work party
*     Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
*Ecko Statue is now hidden from Housing Tag
*     The top notification panel can now be expanded by pressing the “N” key
*Fixed server Discord link in tutorial not linking correctly
*    World markers can now be opened by clicking on the text of the marker
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
*     Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
*Fixed some laws being able to prevent play despite server disabling this option
*     Shortcut keys are now disabled while viewing all option menus
* Fixed footsteps sound occasionally getting stuck
*     Ballot Box and Executive Office UI now has additional information about available civic actions
*Fixed glass plates not merging together when building
*     Improved handling of duplicate pop-up notifications so they are consolidated into one notification
*Fixed craft button for sub-recipes
*     Renamed old keybinding for Crouch to Dive / Sneak
*Fixed admin command for assigning titles.
*     Improved transition animation when opening up a notification tab
*Fixed Fast-forward command not allowing fastwording to stop
*     Icons for laws are less spread out in law notifications
*Fixed /AToB admin command to not fail when player A isn't online.
*     Improved notification when attempting to submit an incomplete law draft
*Fixed /TargetTo admin command to not fail when the player isn't online.
*     Improved button offsets for minimap in windowed and full-screen mode
*Fixed issues with vehicles duplicating when there is extreme server lag
*     Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
*Fixed occupancy for Mortared Stone Signs
*     Updates to the map tutorial to reflect new dockable and pop-out mini-map
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
*     Amendments will now appear as added articles when viewing the constitution
*Fixed issue with work party UI not updating immediately
*     Pressing escape to close a popup dialog no longer activates cursor
*Fixed law names not being escaped from code in election website
*     Added localization support for Ecopedia Reference group names
*Fixed text wrapping problems with long tooltip titles
*     Added localization support for contract payment information
* Fixed issue with resizing objectives window
*    Added localization support for pickaxe tooltip
*Fixed exception when editing visible layers in minimap
*    Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic
*Fixed duplicate notifications when using Pick Up law trigger
==== Bug Fixes ====
*Fixed plow action not working with laws
*     Fixed issue with being unable to join a friend’s game via Steam
*Fixed bug when making law with missing strings
*     Fixed bug preventing placing a Large Corrugated Steel Door
*Fixed transparency issues with potted plants
*     Fixed physics issue with tree trunks and other objects not settling correctly
* Fixed unowned world objects missing info about who placed it
*     Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
*Disallowed players to only have a space as a name
*     Fixed water from pipes not expanding outwards
*Fixed meteor timer showing in welcome text despite being disabled
*     Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
*Fixed wrong icon item displaying in tooltip title
*     Fixed server crash when attempting to pick up a vehicle that was prevented by a law
* Forage for Food tutorial now always shows 3 different types of food
*     Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
*Fixed stockpile tutorial to accept Saguaro Rib
*     Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
*Crafting Tutorial now correctly points to default Hewn Log recipe
*     Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
*Fixed bug with being unable to skip the tutorial when tasks are already completed
*     Fixed a number of law triggers to have more accurate item filters and descriptions
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade
*     Fixed elected titles losing permissions for bank accounts after changes were made to the title
*Server setting Specialty Experience Divisor has been removed from server configs
*     Fixed election website not showing voting history on previous elections
*Fixed plural names for Rugs & Mortared Stone variant
*     Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
* Various localization & typo fixes
*     Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
 
*     Fixed bug with incorrect yes vote count when viewing active elections
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]
*     Fixed animal pathing to respond better to landscape changes
|}
*     Fixed animals falling into caves and get stuck
 
*    Fixed bug with teleporting fish
===v9.0.5 ===
*     Deer have improved hitbox detection
'''Release Date:''' {{datetime|2020-10-13}}
*    Fixed Tortoise laying down in awkward angles
{| class="wikitable mw-collapsible mw-collapsed"
*     Fixed Snapping Turtle strange behavior while turning
! colspan="1" | Changelog
*    Fixed animals moving incorrectly on ramps
|-
*    Turkey Carcass now correctly has Animal tag for item filter
|
*    Old Growth Redwood no longer spread
* MacOS Client is now available with functioning connection.
*    Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
*    Fixed Skid Steer ability to break rocks on unauthorized land
*Some issues with migration from 8.3.3 have been fixed.
*     Fixed issue with avatar being blocked by plants during initial creation
|}
*     Fixed bug with posting contracts where changes made to the contract requirements would not always save
 
*     Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
===v9.0.4===
*     Deeds can now be authorized to Titles that deed owner is not a member of
'''Release Date:''' {{datetime|2020-10-08}}
*     Meteor cutscene can no longer trigger while sleeping
{| class="wikitable mw-collapsible mw-collapsed"
*    Fixed bug where having passengers in a vehicle could remove road speed buffs
! colspan="1" |Changelog
*     Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
|-
*     Fixed bug with being launched into the air that could occur when standing above a block that was broken
|
*     Fixed currency duplication bug that could occur when marking a contract as failed
* Adjusted initial plant distribution and plant capacity calculations.
*     Fixed issue with Flat Steel Windows and Floors not connecting
*Overcrowding no longer causes plants to die and instead prevents plants from growing.
*     Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
*     Toolbench now gives correct error message when trying to insert a non-tool for repair
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
*     Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
* Increased initial population of Fireweed and made it growable in Tundra.
*     Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
*     Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
* Fixed an issue that caused plants to spawn too close together.
*    Tutorial pop-ups can no longer extend past the edges of the screen
*Fixed an issue that caused sounds to disappear.
*     Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
* Fixed a duplication exploit with the lumber stockpile.
*     Currency is now created only after it has been minted for the first time instead of after it has been named.
*Fixed an issue that caused work orders to occasionally halt their progress.
*     Fixed error when trying to create a new currency on unowned property
*Fixed an issue that caused icons to not appear when taking items.
*     Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
* Fixed an issue with the modkit that caused sprites to not work.
*    Fixed incorrect room calculation near wold wrap
*Fixed an issue with the in-game bug reporting system.
*     Bullrush now properly displays harvest animation
*     Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
*     Fixed strange behavior with dragging items between linked inventories that have different capacities
*     Government account description tooltip is no longer hidden by the interface
*     Arithmetic for law operations now display with correct format in law tooltip
*     Small Mortared Signs now have a stone table texture for the UI
*     Fixed margins on popup error notifications
*     Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
*     Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
*     Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
*     Fixed bug with currency exchange not respecting buy limits for exchanges
*     Fixed number alignment for difficulty settings when creating a world in the client
*     Fixed icons on signs sometimes appearing outside the border of the sign
*     Fixed bug with item links being broken in chat when a player joined with a similar name
*    Fixed music only playing intermittently
*    Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
*    When using a Fishing Pole, the line will no longer get stuck outside of water.
*     Fixed issue with some recipe names appearing as only “Recipe” in tooltips
*    Fixed connection issues when using Thai regional format in Windows
*    Various Ecopedia typo fixes
|}
|}
=== v9.1.9 ===
 
'''Release Date:''' {{datetime|2020-12-22}}
===v9.0.3===
'''Release Date:''' {{datetime|2020-09-24}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
* Elk have a new reindeer skin, complete with candy antlers
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
* Spruce trees are now decorated with glowing lights
*Fixed a crash that occurred when the server was using the French language
* The distribution station has been adorned with lights and stockings
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
* Storage crates will now appear as wrapped presents
*Fixed text alignment of the in-game news
* Fixed an error when importing the new ModKit into Unity
*First batch of improvements to plants to improve their survivability
|}
|}
=== v9.1.8 ===
 
'''Release Date:''' {{datetime|2020-11-30}}
===v9.0.2===
'''Release Date:''' {{datetime|09/17/2020}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.
*Linux Client is now available (Including server and - for the first time - singleplayer)
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.
*IP binding for the webserver is now working correctly
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.
*Maximum amount to buy in the purchase list now updates correctly
* Fixed a rare crash when removing an elevator call post.
*The button to choose the type of road in road contracts can be clicked again
* Prevented creation of multiple users with same Steam ID / SLG ID.
*The last clause of a contract can be moved and removed again
|}
|}
=== v9.1.7 ===
 
'''Release Date:''' {{datetime|2020-11-25}}
===v9.0.1===
'''Release Date:''' {{datetime|2020-09-09}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
*Not being able to drag a broken tool into the repair slot
*Broken Labor Icon
|}
|}
=== v9.1.6 ===
 
'''Release Date:''' {{datetime|2020-11-24}}
===v9.0.0===
'''Release Date:''' {{datetime|2020-09-09}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Optimized stockpile calculations to improve performance in crowded areas
The short list of what’s new:
* Fixed possible server crash when modifying titles
 
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
#'''Performance''' – Much improved GPU and CPU performance.
* Fixed ability to jump between ladders
#'''Government''' – Create constitutions, elections, laws, districts in-world.
* Increased default movement speed on ladders and added option to sprint on ladders
#'''Work parties''' – Collaborate on projects and share rewards.
* Modders can now use apostrophes in item names
#'''Mining upgrade''' –Prospecting drills and new processing path for ore.
#'''New animals''' – predators with new behaviors.
#'''Crafting upgrade''' – Labor and flexible ingredients added.
#'''Ecopedia''' – In-game wiki.
#'''Cloud Worlds hosting service''' – SLG run hosting service.
#'''New biomes''' – Wetlands.
#'''New building system''' – Hammer and material types and shapes upgrade. Bulk actions.
#'''UI upgrade''' – Full pass on all UI.
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]
|}
|}
=== v9.1.5 ===
 
'''Release Date:''' {{datetime|2020-11-16}}
=== Archived ===
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: -  v8
|-
|
=== v8.3.3===
'''Release Date:''' {{datetime|2020-02-10}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols
* Updated User.eco.template to have new format (existing server configs will be unaffected)
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
|}
|}
===v9.1.4===
 
'''Release Date:''' {{datetime|2020-11-10}}
===v8.3.2===
'''Release Date:''' {{datetime|2019-12-23}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" | Changelog
|-
|-
|
|
* Fixed bug with inability to remove fuel from vehicles
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps
|}
|}
===v9.1.3===
 
'''Release Date:''' {{datetime|2020-11-09}}
===v8.3.1===
'''Release Date:''' {{datetime|2019-12-17}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Can no longer change owners of a property when you have access, unless you are an owner
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
*Fixed bug with destroying trees by placing a block on them
*Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
*Fixed bug where it was not possible to remove debris or blocks near tree roots
*Tall Boots now start discovered
*Updated description for lumber furniture
*Fixed typo in Plant Fibers description
* Various Ecopedia typo fixes
|}
|}
===v9.1.2 ===
 
'''Release Date:''' {{datetime|2020-06-11}}
===v8.3===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' {{datetime|2019-08-28}}
! colspan="1" | Changelog
|-
|
*Fixed crash that could occur when updating a server into different localization
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
*Fixed bug with placing ramps inside trees
*Fixed bug with strange tooltips appearing in linked storages
* Fixed issue with reference assembles not being included in modkit
* Typo fixes for Henley and Building section in Ecopedia
|}
===v9.1.1===
'''Release Date:''' {{datetime|2020-11-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed Sweeping Hands not working
*Performance Improvements:
*Fixed Work Party UI to allow customization
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.
*Fixed inability to pick up Ballot Box and Executive Office
 
*Fixed Crushed Gneiss to have Crushed Rock tag
* Relay Servers:
*Fixed ability to vote on drafts before they have been put to election
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
*Other Improvements:
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.
 
*Bugs fixed:
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
**Fixed an issue with the french localization in regards to player currency.
**Fixed skid steer no longer interacting with tree debris.
**Fixed several server crashes.
**Fixed ModKit Issues.
|}
|}
===v9.1.0 ===
 
'''Release Date:''' {{datetime|2020-11-03}}
===v8.2.9 ===
'''Release Date:''' {{datetime|2019-07-23}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
==Features==
Excavator/Skid Steer improvements:
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
*Fixed an issue that caused the skid steer to spawn rubble underground.
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
*Pollute Air laws can now reference the location of the pollution source
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
*Improved vehicle tools in regards to rubble
*Art improvements for Flat Steel and Reinforced Concrete
**It spawns rubble one block below the tool to avoid picking it up just after dropping it
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
* New art for Wooden Elevator Call Post
 
*Added new variants for Mortared Stone Doors
Bug fixing:
*Stores owned by titles can now sell items
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
*Ladders now have an option to climb over the top with a new animation
*Improved speed of sequential demographic checks for the same user.
*Fishing animations now viewable for other players in third person
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
*The Steam Tractor Harvester now has a down/up animation when activating
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
*Added "lock" mode for tooltips when "Ctrl" is pressed
*Fixed an issue during loading when some plants may be null after migration or removal of mods.
*New icon for Deep Crust when using Rock drill at bedrock
*Fixed an issue that made it possible to remove trees with vehicles.
*Admins can now globally /mute players in chat
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.
*Admins can now add and remove global map markers
*Fixed an issue with updating the housing stats in some cases after changing the room.
==Optimization ==
*Fixed spelling for CTRL modifier
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory
 
* Optimized trade tracker to reduce performance degradation over time
Features:
* Optimized stats querying in laws
* Added admin command /fuel to fuel vehicles.
* Optimized calculations for accessing storage when multiple containers are in the same area
* Improved control binding UI
*Optimized calculations when entering and leaving a large room
** Escape now erases current binding
*Optimized calculations for adjusting text width in UI
**Left/right mouseclick outside of key binding button resets binding to previous value
*Optimization for memory use in Linux servers
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
*Synced physics with freshly created rubble
|}
==Quality of Life==
 
*Revising civic objects (laws and such) will keep the old name, unless you change it
===v8.2.8===
*Election voting doesn't start until 'Start Election' is clicked in the side panel
'''Release Date:''' {{datetime|2019-07-11}}
*Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
{| class="wikitable mw-collapsible mw-collapsed"
*Anyone can now claim abandoned projects from unowned tables
! colspan="1" |Changelog
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
|-
*Added option to select payment account for transactions on a public crafting table
|
*Pressing escape no longer closes backpack
*Improved physics and freezing / unfreezing behaviour of rubble.
* The fishing lure will now be cast towards where the camera is pointing
*Fixed spawn offset for big rubble pieces.
*Added additional visual feedback for animal attacks
*Fixed issue with jumping rocks and rubble playing portal (hopefully).
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
*Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
*Improved global illumination
*Added command /spawnallplants to spawn all plants with a particular growth stage.
*Added drop down menu to select input device for voice chat
* Made bunchgrass reapable.
*Voice chat radius is now displayed in settings
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
*Tool break sound now happens as soon as tool breaks
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.
*Footstep sounds in first-person are now more precise and volume was tweaked
*Increased size of location coordinates for better readability.
*Added more power to Dev Tool to bypass authority
* Authentication of the elevator call post can now be set while holding a hammer.
*Voting through the election website no longer refreshes the page
*Added command /targetowner to change ownership of a targeted vehicle.
*Starting a server is prohibited if Web Server Url is invalid
* Weight benefit of self improvement skill will now update without needing to relog
*Clarified chat notification for taxes
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
|}
*Added “Reset to Defaults” button for audio settings
 
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
===v8.2.7===
*Added error notification when trying to place a block in a doorway
'''Release Date:''' {{datetime|2019-07-05}}
*Added error message to Mint if it can not be used to explain why
{| class="wikitable mw-collapsible mw-collapsed"
==Balance==
! colspan="1" |Changelog
* Steam Engine now pollutes and requires water
|-
*Solar Generator now requires water
|
*Road Tools now give Basic Engineering experience
*Fixed plant harvesting
* Bonus hunting experience is now granted for headshots
|}
* Stove is now crafted by Mechanics
 
*Rock Drills now benefit from Mining specialty
===v8.2.6===
* Huckleberry Extract is now crafted by Milling
'''Release Date:''' {{datetime|2019-07-04}}
*Flour cost decreased
{| class="wikitable mw-collapsible mw-collapsed"
*Yeast cost decreased
! colspan="1" |Changelog
*Bear Claw skill requirement decreased
|-
*Elk Wellington nutrients increased and cost increased
|
*Fruit Tart nutrients increased and skill requirement decreased
*Bighorn sheep don't colide with vehicles anymore (like all other animals)
*Macaroons cost changed and nutrients increased
*Fixed an issue that caused plants to not highlight correctly in some cases
*Pirozhok skill requirement decreased
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
*Stuffed Turkey nutrients increased and weight decreased
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
*Baked Vegetables calories increased
* Fixed issue with selection of target account for mints
*Baked Meat calories increased
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
*Flatbread nutrients increased
*Fixed tab selection for store when world object becomes inactive while UI is opened.
*Fruit Muffin nutrients increased and cost decreased
* Fixed issue when empty block in trench was incorrectly identified as window
*Huckleberry Pie nutrients increased
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
*Meat Pie nutrients increased
|}
*Excavator movement speed now fully benefits from roads
 
*Decreased experience for Machete & Sickle
===v8.2.5===
*Adjusted recipe for Hewn Log Chair to match variations
'''Release Date:''' {{datetime|2019-07-02}}
*Reduced default Hewn Log recipe labor cost
{| class="wikitable mw-collapsible mw-collapsed"
*Adjusted Coyote Carcass weight to match similar carcasses
! colspan="1" |Changelog
==User Interface==
|-
*Law notification popups can now be disabled
|
*Removed chat notification when adding ingredients to a work order (still appears for work parties)
*Fixed text on signs disappearing in edit mode
*Changed Constitution font to more appropriate style
*Fixed issue that caused wrong display of player level
*Work Party list is now sorted alphabetically
*Fixed crash during POI selection in contract creation UI
*Sorting by price in the economy viewer now always puts blank prices last
*Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
* Minted currencies are now displayed above player credits when viewing account balances
*Fixed logic for room detection and room stats calculation
*Changing the item filter now saves settings when closing the window
*Empty edge blocks in rooms now count as tier 0 blocks
*Stores no longer highlight red in Economy Viewer when they should not
*DirtRoad and DirtRamp are now correctly displayed in the room materials list
*Changed highlight colors in title screen to improve readability
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
*Minimap colors for property and districts are not as opaque
*Fixed an issue with taxes when forgiving a debt.
*Resources from different work orders are no longer combined into a single work party marker
*Fixed an issue with taxes with loans in general
*Improvements to election website so it is more clear who won an election
*Removed "zero" holdings display from player currencies in economy viewer
*Improvements to difficulty settings UI when creating world through the client
*Added date to the admin_commands.log
*Improvements to server password UI for ease of use
*Fixed the display of benefits for recipe ingredients
*Improvements to control settings UI
*Fixed strange lighting behaviour in caves and buildings
*New status bars in crafting UI
|}
*Polished the escape menu UI
 
*Visual improvements to Work Party UI
=== v8.2.4===
*Improvements to UI for selecting block forms
'''Release Date:''' {{datetime|2019-06-26}}
*Fixed alignment for nested clauses in contract UI
{| class="wikitable mw-collapsible mw-collapsed"
*Improved position of election speech textbox when entering election
! colspan="1" |Changelog
*Visual improvements to show/hide animation for dialog boxes
|-
*Added scroll bar to in-game bug reporting tool
|
*Shortcut for Push to Talk is now displayed in voice settings
*Slightly optimized client memory consumption
*Continue button for rejoining a server from main menu now expands with long server names
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
*Text on Ratify button for constitution now fits correctly in button
*Fixed: animal corpses sometimes non interactable
*Fixed text overlap in edit property window with very long property names
*Fixed: SpawnPosition not saved after World Generation
*Fixed text overlap in election website when using collapse/expand function
*Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
* Many UI fixes for Mac
*Fixed: biomes not repaired if there are no one biome block
==Modkit==
*Fixed: rounding errors in craft
*Added reference assemblies to the modkit for compiling mods. No more extracting them!
*Fixed: plants produces same yield independent of maturity
*Fixed issue with chat icon sprites for mods
*Fixed an issue with young salal not being removable.
== Bug Fixes==
*Fixed an issue with smelting giving more tailings than it said it would.
*Fixed a number of cases of civics objects not having references auto-update when they change.
*Added
*Fixed bug with disappearing civic objects
**/setlayer command which allows to set layer to specific value to random range or constant
*Fixed crash when deleting a civic object that had a draft referenced in another civic
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
*Fixed property owner not being selectable as context in laws.
|}
* Fixed exception when quickly changing law triggers
 
*Fixed how values update with custom statistics in laws
===v8.2.3===
*Using a direct tax from the Treasury object now works again
'''Release Date:''' {{datetime|2019-06-21}}
* Fixed bug with animals getting stuck and teleporting
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed bug with teleporting animal corpses
! colspan="1" |Changelog
*Fixed crash and exceptions related to animal pathing
|-
*Fixed animals not knowing how to move on ramps
|
* Fixed strange animation with Alligator dying
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592
*Fixed crash when a store owned by a title had no one assigned to the title
*Fixed laws for alias matching (like "if you are World Leader")
*Fixed server crash with “Stack Overflow” in specific situations with large mines
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
*Fixed exception when leaving and rejoining the same work party
*Localization update
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
* Fixed unrestricted item pickup when overweighted.
*Fixed ability to pay loans without enough currency
|}
*Fixed title holders not able to unclaim property owned by the title
 
*Tool efficiency talents now work correctly
===v8.2.2===
*Icons on signs now respect borders
'''Release Date:''' {{datetime|2019-06-20}}
*Fixed exception when rubble or logs were removed after being shot with an arrow
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
! colspan="1" |Changelog
*Fixed salmon being unable to be hit with arrows
|-
*Fixed strange behavior with picking up a bed while someone is sleeping
|
*Fixed bug with property name displaying incorrect color
*Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
* Fixed crash when setting Skill Gain Multiplier to 0
**Users and WorldGenerator config fixes:
*Fixed chat message when receiving 0 payment from a work party
**Added spawn position config values to Users.eco.template
*Ecko Statue is now hidden from Housing Tag
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
*Fixed server Discord link in tutorial not linking correctly
**Removed RequireAuthentication from Users.eco.template
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
*Fixed some laws being able to prevent play despite server disabling this option
*Fixed sex selection on avatar screen
* Fixed footsteps sound occasionally getting stuck
*Fixed uproot for plants other than Tree (re-plant issue)
*Fixed glass plates not merging together when building
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
*Fixed craft button for sub-recipes
*Fixed crash for tutorial task when Logout called without first Login
*Fixed admin command for assigning titles.
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)
*Fixed Fast-forward command not allowing fastwording to stop
|}
*Fixed /AToB admin command to not fail when player A isn't online.
 
*Fixed /TargetTo admin command to not fail when the player isn't online.
===v8.2.1===
*Fixed issues with vehicles duplicating when there is extreme server lag
'''Release Date:''' {{datetime|2019-06-19}}
*Fixed occupancy for Mortared Stone Signs
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
! colspan="1" |Changelog
*Fixed issue with work party UI not updating immediately
|-
*Fixed law names not being escaped from code in election website
|
*Fixed text wrapping problems with long tooltip titles
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
* Fixed issue with resizing objectives window
|}
*Fixed exception when editing visible layers in minimap
 
*Fixed duplicate notifications when using Pick Up law trigger
===v8.2.0===
*Fixed plow action not working with laws
'''Release Date:''' {{datetime|2019-06-16}}
*Fixed bug when making law with missing strings
*Fixed transparency issues with potted plants
* Fixed unowned world objects missing info about who placed it
*Disallowed players to only have a space as a name
*Fixed meteor timer showing in welcome text despite being disabled
*Fixed wrong icon item displaying in tooltip title
* Forage for Food tutorial now always shows 3 different types of food
*Fixed stockpile tutorial to accept Saguaro Rib
*Crafting Tutorial now correctly points to default Hewn Log recipe
*Fixed bug with being unable to skip the tutorial when tasks are already completed
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade
*Server setting Specialty Experience Divisor has been removed from server configs
*Fixed plural names for Rugs & Mortared Stone variant
* Various localization & typo fixes
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]
|}
===v9.0.5 ===
'''Release Date:''' {{datetime|2020-10-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" | Changelog
|-
|-
|
|  
* MacOS Client is now available with functioning connection.
*Vivox proximity based voice chat!
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
*Chunk loading improvements
*Some issues with migration from 8.3.3 have been fixed.
*Excavator rework
*Multiple third person view fixes
*Pipe system fixes
*Tutorial fixes and improvements
*General performance optimizations
*Rubble trouble fixes (they still may appear on top, but now less less often)
*Roots too strong famous bug fix
*Lot of other bug-fixes
|}
|}
===v9.0.4===
 
'''Release Date:''' {{datetime|2020-10-08}}
===v0.8.1.0 ===
'''Release Date:''' {{datetime|2019-04-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Adjusted initial plant distribution and plant capacity calculations.
Additions:
*Overcrowding no longer causes plants to die and instead prevents plants from growing.
 
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
*Added the barrel cactus, white bursage and joshua tree to the desert biome.
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
* Added exclusive fullscreen mode.
* Increased initial population of Fireweed and made it growable in Tundra.
*Added spruce trees to the taiga biome.
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
*Added configuration menu for single player world to allow adjusting some settings easily.
* Fixed an issue that caused plants to spawn too close together.
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
*Fixed an issue that caused sounds to disappear.
*Added several admin commands to manage bank accounts:
* Fixed a duplication exploit with the lumber stockpile.
*AddAccountManager (accountID, userID)
*Fixed an issue that caused work orders to occasionally halt their progress.
* RemoveAccountManager (accountID, userID)
*Fixed an issue that caused icons to not appear when taking items.
* AddAccountUser (accountID, userID)
* Fixed an issue with the modkit that caused sprites to not work.
*RemoveAccountUser (accountID, userID)
*Fixed an issue with the in-game bug reporting system.
*CreateAccount (name(optional))
|}
*DeleteAccount (accountID)
===v9.0.3===
*SetAccountOwner (accountID, userID)
'''Release Date:''' {{datetime|2020-09-24}}
 
{| class="wikitable mw-collapsible mw-collapsed"
Performance:
! colspan="1" | Changelog
 
|-
*Fixed an issue that caused FPS drops when opening a store window.
|
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
*Fixed a crash that occurred when the server was using the French language
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
*Fixed text alignment of the in-game news
*General performance improvements by optimising the amount of property updates being sent.
* Fixed an error when importing the new ModKit into Unity
*Several other optimisations that should help with fps issues including such that get better after restarting the game.
*First batch of improvements to plants to improve their survivability
 
|}
Improvements:
===v9.0.2===
 
'''Release Date:''' {{datetime|09/17/2020}}
*Single player servers now start in the same language as the launching client.
{| class="wikitable mw-collapsible mw-collapsed"
*The level up messages no longer overlap targeted animals in hunting.
! colspan="1" |Changelog
*Stability of the authentication servers were improved and made independendent from our website servers.
|-
* Added an “All” button to the treasury allocation menu.
|
*Added a configurable comma digit cut to the quantity selection.
*Linux Client is now available (Including server and - for the first time - singleplayer)
*Papaya plants can now be felled by axes.
*IP binding for the webserver is now working correctly
*Trees in plant pots now display a cute bonsai version of the trees.
*Maximum amount to buy in the purchase list now updates correctly
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
*The button to choose the type of road in road contracts can be clicked again
*Added minable tooltips to pickaxes.
*The last clause of a contract can be moved and removed again
*Animals now try to avoid walking on roads and respond to vehicles more quickly.
|}
*Animals transition from lying to fleeing a bit faster now.
===v9.0.1===
*Collision with animals has been disabled for most physics objects.
'''Release Date:''' {{datetime|2020-09-09}}
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
{| class="wikitable mw-collapsible mw-collapsed"
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
! colspan="1" |Changelog
*A number of recipes had their level requirements restored.
|-
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
|
*Rubble can now be dropped in air without targeting another block, just like dirt
*Not being able to drag a broken tool into the repair slot
*Fuel inputs are no longer a valid input slot for crafting recipes.
*Broken Labor Icon
*The UPnP error message was made more user-friendly.
|}
*Removed the generic calorie reduction from the self improvement skill.
===v9.0.0===
*Balanced the other benefits of self improvement.
'''Release Date:''' {{datetime|2020-09-09}}
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
{| class="wikitable mw-collapsible mw-collapsed"
* Added the experience gained for a recipe to their tooltips.
! colspan="1" |Changelog
*Changed a few recipes to use more resources from the previous tier.
|-
*Added a confirmation popup when the player tries to place his starter camp on someone else's property.
|
*Mints can now craft more than 999 items into coins at once.
The short list of what’s new:
*Taxing in the treasury now also requires a reason to be given.
#'''Performance''' – Much improved GPU and CPU performance.
*The vehicle controls are now disabled in chat mode.
#'''Government''' – Create constitutions, elections, laws, districts in-world.
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
#'''Work parties''' – Collaborate on projects and share rewards.
 
#'''Mining upgrade''' –Prospecting drills and new processing path for ore.
Bugs fixed:
#'''New animals''' – predators with new behaviors.
 
#'''Crafting upgrade''' – Labor and flexible ingredients added.
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.
#'''Ecopedia''' – In-game wiki.
*Fixed server initialization log messages to support Unicode characters.
#'''Cloud Worlds hosting service''' – SLG run hosting service.
*Fixed localization of server initialization messages.
#'''New biomes''' – Wetlands.
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
#'''New building system''' – Hammer and material types and shapes upgrade. Bulk actions.
*Fixed an issue that caused the treasury to not show all available currencies.
#'''UI upgrade''' – Full pass on all UI.
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]
* Fixed an exception related to taxes.
|}
* Fixed an exception related to minting.
=== Archived ===
* Fixed the conditions that make the skills tutorial appear.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed several typos in skill descriptions.
! colspan="1" |Versions: - v8
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
|-
*Fixed yellow colored text on yellow background for the experience bar.
|
*Fixed issues with tooltip placement in the skills menu.
=== v8.3.3===
*Fixed lan server detection issues.
'''Release Date:''' {{datetime|2020-02-10}}
*Fixed the ping display for servers that are reachable both locally and by remote address.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed an issue with negative law allocations being able to cause a negative account balance.
! colspan="1" |Changelog
*Fixed various things disappearing when turning very quickly.
|-
*Fixed an issue that allowed the impersonification of another player in the chat.
|
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols
*Fixed world markers overlapping district / room and nutrition / housing UI.
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.
|}
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
===v8.3.2===
* Fixed an issue that could lead to a crash when cutting a tree stump.
'''Release Date:''' {{datetime|2019-12-23}}
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed an exploit that allowed to transmute carried items into a different item.
! colspan="1" | Changelog
*Fixed the multiple crafting speed related talents.
|-
*Fixed work clothes to no longer remove calorie cost completely.
|
*Fixed a crash when opening the economy viewer.
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps
*Fixed the skid steer and excavator not being able to collect rubble.
|}
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
===v8.3.1===
*Rubble causes less trouble.
'''Release Date:''' {{datetime|2019-12-17}}
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.
! colspan="1" |Changelog
* Fixed generated worlds not being random because of the seed not being changed.
|-
*Fixed holes in water no longer filling up.
|
*Fixed an issue that could lead to room data being lost after a server restart.
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
*Fixed several issues with the behaviour of the chat, including random scrolling.
*Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
*Fixed an issue in contract clauses that could lead to a crash.
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
|}
*Fixed an issue that caused money transfers to not function when a transfer tax was set.
===v8.3===
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
'''Release Date:''' {{datetime|2019-08-28}}
*Fixed an issue that caused the transfer menu to show an incorrect tax.
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed world map in the web ui not working correctly on paused servers.
! colspan="1" |Changelog
*Fixed the block form selection for cranes.
|-
* Fixed animals appearing at the wrong height when first viewed.
|
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
*Performance Improvements:
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
 
*Fixed the broken economy viewer filter.
* Relay Servers:
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
* Fixed occupancy of treasury, bank and registrar.
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
*Fixed meteor no longer being enabled by default.
*Other Improvements:
*Fixed several issues related to the citizen account feature.
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.
*Removed the display of “Tier 6” and “Tier 10” in item filters.
 
*Fixed tutorials sometimes not completing despite all tasks were completed.
*Bugs fixed:
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
*Fixed the talent selection popup not appearing.
**Fixed an issue with the french localization in regards to player currency.
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
**Fixed skid steer no longer interacting with tree debris.
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
**Fixed several server crashes.
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
**Fixed ModKit Issues.
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
*Fixed an issue with the housing skill points calculation.
*Fixed collision on the back wall of the starter camp.
*Fixed treasury synchronisation with leader elections.
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
*Fixed a server crash issue related to titles.
*Fixed an issue that caused recipes to disappear from crafting tables.
*Fixed an issue related to allocations in laws.
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
*Fixed economy viewer not showing the backing item of a currency.
*Fixed the first tool animation after switching to third person mode.
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
*Fixed an issue with the head / view rotation of passengers in a vehicle.
*Fixed a server crash issue related to garbage processing.
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
 
|}
|}
===v8.2.9 ===
 
'''Release Date:''' {{datetime|2019-07-23}}
===v0.8.0.7 ===
'''Release Date:''' {{datetime|2019-03-12}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Excavator/Skid Steer improvements:
Fixes:
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
 
*Fixed an issue that caused the skid steer to spawn rubble underground.
*Fixes memory leak that was crashing servers
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
*Fixes Sweeping hands talent
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
*Water pumps now migrate to mechanical pumps
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
*Fixed skill level update in skill level UI on level up
*Improved vehicle tools in regards to rubble
*Fix repair cost display for repair table
**It spawns rubble one block below the tool to avoid picking it up just after dropping it
*Fix crash with transfers
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
Bug fixing:
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
*Improved speed of sequential demographic checks for the same user.
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
*Fixed an issue during loading when some plants may be null after migration or removal of mods.
*Fixed an issue that made it possible to remove trees with vehicles.
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.
*Fixed an issue with updating the housing stats in some cases after changing the room.
*Fixed spelling for CTRL modifier
Features:
* Added admin command /fuel to fuel vehicles.
* Improved control binding UI
** Escape now erases current binding
**Left/right mouseclick outside of key binding button resets binding to previous value
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
|}
|}
===v8.2.8===
 
'''Release Date:''' {{datetime|2019-07-11}}
===v0.8.0.6 ===
'''Release Date:''' {{datetime|2019-03-11}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Improved physics and freezing / unfreezing behaviour of rubble.
Features
*Fixed spawn offset for big rubble pieces.
 
*Fixed issue with jumping rocks and rubble playing portal (hopefully).
*Added new GI quality setting levels.
*Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
 
*Added command /spawnallplants to spawn all plants with a particular growth stage.
Localization
* Made bunchgrass reapable.
 
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
*Revised existing localized strings
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
*Added localization to species Yield and Capacity
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.
*Fixed registrar localization category filter failure
*Increased size of location coordinates for better readability.
 
* Authentication of the elevator call post can now be set while holding a hammer.
Gameplay
*Added command /targetowner to change ownership of a targeted vehicle.
 
* Weight benefit of self improvement skill will now update without needing to relog
*Compost now has a tooltip in the water filter UI.
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
*Trashed compostables will now turn into compost.
|}
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
===v8.2.7===
* The water pump was split into a mechanical and electrical version.
'''Release Date:''' {{datetime|2019-07-05}}
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
{| class="wikitable mw-collapsible mw-collapsed"
* Added specialties display in foodstatus hud
! colspan="1" |Changelog
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
|-
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
|
* Fixed sewage continuing to output after a recipe finished
*Fixed plant harvesting
*Tree trunks now give some wood pulp when destroyed.
|}
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
===v8.2.6===
 
'''Release Date:''' {{datetime|2019-07-04}}
Skills
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
* Made Character XP tooltip more clear.
|-
*Fixed talent sync, when skill window is open
|
*Added Food UI hide skills button until skills tutorial
*Bighorn sheep don't colide with vehicles anymore (like all other animals)
*Fixed xp icon huge lag when no specialty
*Fixed an issue that caused plants to not highlight correctly in some cases
*Fixed xp icon no specialty "x" sign position
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
*Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
*Fixed skill star flashing and proper number display
* Fixed issue with selection of target account for mints
*Fixed display for specialty level users
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
*Fixed tab selection for store when world object becomes inactive while UI is opened.
* Now you can see the hotkey "Z" for open skill browser during mouseover it
* Fixed issue when empty block in trench was incorrectly identified as window
 
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
Vehicles
|}
 
===v8.2.5===
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
'''Release Date:''' {{datetime|2019-07-02}}
*Fixed various issues with mounting other players on vehicles
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed vehicle speed multiplier on ramps
! colspan="1" |Changelog
 
|-
Economy
|
 
*Fixed text on signs disappearing in edit mode
*Removed Users from Tax/Allocate menu
*Fixed issue that caused wrong display of player level
*Added Bank accounts to Tax/Allocate menu
*Fixed crash during POI selection in contract creation UI
*Added proper messages on Tax
*Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
* Optimized tax/allocate to use with old system (users list, ex for laws)
*Fixed logic for room detection and room stats calculation
*Added tooltips to bank accounts in allocate/tax menu
*Empty edge blocks in rooms now count as tier 0 blocks
* Fixed bank account dropdown update on leader changes
*DirtRoad and DirtRamp are now correctly displayed in the room materials list
*Added law tax from all accounts
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
*Fixed zero tax display
*Fixed an issue with taxes when forgiving a debt.
*Fixed world leader removal from treasury bank account
*Fixed an issue with taxes with loans in general
*"Your currency" law clause now counts all funds on all accounts!
*Removed "zero" holdings display from player currencies in economy viewer
*Fixed transfer dialog ui fields reset on tied ones changed
*Added date to the admin_commands.log
*Divided direct transfer taxes (self & public)
*Fixed the display of benefits for recipe ingredients
*Fixed currency limiter in economy viewer
*Fixed strange lighting behaviour in caves and buildings
*Fixed wrong currency indexing in dropdowns
|}
*Fixed durability display in store offers
=== v8.2.4===
*Fixed store headers (now sticky)
'''Release Date:''' {{datetime|2019-06-26}}
*Added ability to set negative prices in trade offers
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed world leader sync in government tab
! colspan="1" |Changelog
*Fixed world leader removal from Treasury bank account
* Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
 
Server Webpage
 
*Web map now animates voxel change history
*Started storing full-resolution terrain history
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
*Added a layer comparison page with synchronized maps
 
Other Fixes
 
*Updated Aura to address memory leak issue
*Optimized rubble even more.
* Specialization tutorial now appears after food tutorial
* Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
*Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law
|}
 
===v0.8.0.5===
'''Release Date:''' {{datetime|2019-02-28}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Slightly optimized client memory consumption
Fixes:
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
 
*Fixed: animal corpses sometimes non interactable
*Improved world layer performance to fix some disconnection issues
*Fixed: SpawnPosition not saved after World Generation
*Modified the stats database to help improve performance
*Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
*Fixed: biomes not repaired if there are no one biome block
*Fixed: rounding errors in craft
*Fixed: plants produces same yield independent of maturity
*Fixed an issue with young salal not being removable.
*Fixed an issue with smelting giving more tailings than it said it would.
*Added
**/setlayer command which allows to set layer to specific value to random range or constant
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
|}
|}
===v8.2.3===
 
'''Release Date:''' {{datetime|2019-06-21}}
===v0.8.0.4===
'''Release Date:''' {{datetime|2019-02-26}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592
Fixes:
*Fixed laws for alias matching (like "if you are World Leader")
 
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
* Fixed zero tax display
*Localization update
*Fixed world leader removal from treasury bank account
* Fixed unrestricted item pickup when overweighted.
*"Your currency" law clause now counts all funds on all accounts!
*Optimized rubble.
*Fixed initial currency setup from server default currency
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
*Fixed black screen on first login
*Fixed steam tractor exceptions when it moved with no driver
|}
|}
===v8.2.2===
 
'''Release Date:''' {{datetime|2019-06-20}}
===v0.8.0.3===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' {{datetime|2019-02-15}}
! colspan="1" |Changelog
|-
|
*Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
**Users and WorldGenerator config fixes:
**Added spawn position config values to Users.eco.template
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
**Removed RequireAuthentication from Users.eco.template
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
*Fixed sex selection on avatar screen
*Fixed uproot for plants other than Tree (re-plant issue)
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
*Fixed crash for tutorial task when Logout called without first Login
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)
|}
===v8.2.1===
'''Release Date:''' {{datetime|2019-06-19}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
Fixes:
 
*Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
*Fixed confused "zero" tax string when transfering funds to special account
* Fixed issue with vehicles and players sometimes become invisible.
*Make Real Estate Desk working again!
* Fix for the not working law taxes
 
MacOS & Linux clients included!
|}
|}
===v8.2.0===
 
'''Release Date:''' {{datetime|2019-06-16}}
=== v0.8.0.2===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' {{datetime|2019-02-13}}
! colspan="1" | Changelog
|-
|
*Vivox proximity based voice chat!
*Chunk loading improvements
*Excavator rework
*Multiple third person view fixes
*Pipe system fixes
*Tutorial fixes and improvements
*General performance optimizations
*Rubble trouble fixes (they still may appear on top, but now less less often)
*Roots too strong famous bug fix
*Lot of other bug-fixes
|}
===v0.8.1.0 ===
'''Release Date:''' {{datetime|2019-04-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Additions:
Fixes:
*Added the barrel cactus, white bursage and joshua tree to the desert biome.
 
* Added exclusive fullscreen mode.
*tweaking for view distance and chunk loading
*Added spruce trees to the taiga biome.
*fixed completed tutorials list layout
*Added configuration menu for single player world to allow adjusting some settings easily.
*fixed "?" as balance string in treasury
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
*fixed DefaultWorld to one with valid Citizenship law
*Added several admin commands to manage bank accounts:
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
*AddAccountManager (accountID, userID)
 
* RemoveAccountManager (accountID, userID)
Improvements:
* AddAccountUser (accountID, userID)
 
*RemoveAccountUser (accountID, userID)
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
*CreateAccount (name(optional))
to send Ctrl+C to console app and configure own timeout for shutdown.
*DeleteAccount (accountID)
* added ping retries if for some reason ping was lost for first attempt
*SetAccountOwner (accountID, userID)
 
Performance:
Performance:
*Fixed an issue that caused FPS drops when opening a store window.
 
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.
* minor performance improvements
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
|}
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
 
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
===v0.8.0.1===
*General performance improvements by optimising the amount of property updates being sent.
'''Release Date:''' {{datetime|2019-02-11}}
*Several other optimisations that should help with fps issues including such that get better after restarting the game.
{| class="wikitable mw-collapsible mw-collapsed"
Improvements:
! colspan="1" |Changelog
*Single player servers now start in the same language as the launching client.
|-
*The level up messages no longer overlap targeted animals in hunting.
|
*Stability of the authentication servers were improved and made independendent from our website servers.
Fixes:
* Added an “All” button to the treasury allocation menu.
 
*Added a configurable comma digit cut to the quantity selection.
*vehicles crossing 0-coordinate should behave less obstinate
*Papaya plants can now be felled by axes.
*fixed some "Alice in Wonderland" effects (world titled issue)
*Trees in plant pots now display a cute bonsai version of the trees.
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
*fixed links to previous elections in Web UI
*Added minable tooltips to pickaxes.
*fixed starting New Game from clean Steam installation
*Animals now try to avoid walking on roads and respond to vehicles more quickly.
*fixed incorrect ping calculation
*Animals transition from lying to fleeing a bit faster now.
*fixed crash while connecting pipes through zero point
*Collision with animals has been disabled for most physics objects.
*fixed redefine District action to take into account existing Districts
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
 
*A number of recipes had their level requirements restored.
Performance improvements:
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
 
*Rubble can now be dropped in air without targeting another block, just like dirt
*memory optimization (fixed regression for chunks memory consumption)
*Fuel inputs are no longer a valid input slot for crafting recipes.
 
*The UPnP error message was made more user-friendly.
Balance:
*Removed the generic calorie reduction from the self improvement skill.
 
*Balanced the other benefits of self improvement.
*self-improvements experience slightly nerfed
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
*minor changes in tech tree for pipes
* Added the experience gained for a recipe to their tooltips.
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
*Changed a few recipes to use more resources from the previous tier.
|}
*Added a confirmation popup when the player tries to place his starter camp on someone else's property.
=== v0.8.0.0===
*Mints can now craft more than 999 items into coins at once.
'''Release Date:''' {{datetime|2019-02-06}}
*Taxing in the treasury now also requires a reason to be given.
{| class="wikitable mw-collapsible mw-collapsed"
*The vehicle controls are now disabled in chat mode.
! colspan="1" |Changelog
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
|-
Bugs fixed:
|
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed server initialization log messages to support Unicode characters.
! colspan="1" |Feature Highlights
*Fixed localization of server initialization messages.
|-
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
|
*Fixed an issue that caused the treasury to not show all available currencies.
'''New World Generation'''
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.
 
* Fixed an exception related to taxes.
World generation has undergone a variety of changes and improvements. Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes. All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.
* Fixed an exception related to minting.
 
* Fixed the conditions that make the skills tutorial appear.
In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
*Fixed several typos in skill descriptions.
 
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
*Fixed yellow colored text on yellow background for the experience bar.
 
*Fixed issues with tooltip placement in the skills menu.
 
*Fixed lan server detection issues.
'''New Plants'''
*Fixed the ping display for servers that are reachable both locally and by remote address.
 
*Fixed an issue with negative law allocations being able to cause a negative account balance.
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]
*Fixed various things disappearing when turning very quickly.
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]
*Fixed an issue that allowed the impersonification of another player in the chat.
*Desert: [[Agave]], [[Creosote]] (Updated Art)
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
*Forest: [[Ocean Spray]], [[Trillium]]
*Fixed world markers overlapping district / room and nutrition / housing UI.
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
 
* Fixed an issue that could lead to a crash when cutting a tree stump.
 
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
'''New Animals'''
*Fixed an exploit that allowed to transmute carried items into a different item.
 
*Fixed the multiple crafting speed related talents.
*[[Mule Deer]]
*Fixed work clothes to no longer remove calorie cost completely.
*[[Mountain Goat]]
*Fixed a crash when opening the economy viewer.
*[[Bighorn Sheep]]
*Fixed the skid steer and excavator not being able to collect rubble.
 
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
 
*Rubble causes less trouble.
'''New Skill system'''
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
 
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
* Fixed generated worlds not being random because of the seed not being changed.
 
*Fixed holes in water no longer filling up.
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
*Fixed an issue that could lead to room data being lost after a server restart.
 
*Fixed several issues with the behaviour of the chat, including random scrolling.
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
*Fixed an issue in contract clauses that could lead to a crash.
 
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
*Fixed an issue that caused money transfers to not function when a transfer tax was set.
 
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
 
*Fixed an issue that caused the transfer menu to show an incorrect tax.
'''Banks'''
* Fixed world map in the web ui not working correctly on paused servers.
 
*Fixed the block form selection for cranes.
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
* Fixed animals appearing at the wrong height when first viewed.
 
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
 
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
'''Registrars'''
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
 
*Fixed the broken economy viewer filter.
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
 
* Fixed occupancy of treasury, bank and registrar.
 
*Fixed meteor no longer being enabled by default.
'''New Animal AI'''
*Fixed several issues related to the citizen account feature.
 
*Removed the display of “Tier 6” and “Tier 10” in item filters.
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
*Fixed tutorials sometimes not completing despite all tasks were completed.
 
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
 
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
'''Sewage'''
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
 
*Fixed the talent selection popup not appearing.
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
*Fixed an issue with the housing skill points calculation.
*Fixed collision on the back wall of the starter camp.
*Fixed treasury synchronisation with leader elections.
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
*Fixed a server crash issue related to titles.
*Fixed an issue that caused recipes to disappear from crafting tables.
*Fixed an issue related to allocations in laws.
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
*Fixed economy viewer not showing the backing item of a currency.
*Fixed the first tool animation after switching to third person mode.
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
*Fixed an issue with the head / view rotation of passengers in a vehicle.
*Fixed a server crash issue related to garbage processing.
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
|}
|}
===v0.8.0.7 ===
 
'''Release Date:''' {{datetime|2019-03-12}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |General Changes
|-
|-
|
|
Fixes:
*Added UPnP support for the game server.
*Fixes memory leak that was crashing servers
* Added the ability to customize the reputation colors.
*Fixes Sweeping hands talent
*Added an API for viewing and setting server configs.
*Water pumps now migrate to mechanical pumps
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
*Fixed skill level update in skill level UI on level up
*The behavior of backups is now more predictable and works correctly for all settings.
*Fix repair cost display for repair table
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
*Fix crash with transfers
*Added Arabic and Vietnamese language support.
|}
*The physical behavior of falling objects has been improved.
===v0.8.0.6 ===
*Animations for jumping players and network interpolation have been improved.
'''Release Date:''' {{datetime|2019-03-11}}
*Updated the meteor intro sequence.
{| class="wikitable mw-collapsible mw-collapsed"
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
! colspan="1" |Changelog
*Language names in the language selection in the menu now show in their respective language.
|-
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
|
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
Features
*Added basic herd/pack behavior to some animal species.
*Added new GI quality setting levels.
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
Localization
*Wolves are now nocturnal.
*Revised existing localized strings
*Otters can now venture inland and float with their glorious tummies on display.
*Added localization to species Yield and Capacity
*Tree felling now scares nearby animals.
*Fixed registrar localization category filter failure
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
Gameplay
*Animal will now flee hunting predators.
*Compost now has a tooltip in the water filter UI.
*You can now get closer to animals if you move slow or avoid moving directly towards them.
*Trashed compostables will now turn into compost.
*Animal corpse physics is now synced between clients.
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
*Improved splitting items by offering specific values to split.
* The water pump was split into a mechanical and electrical version.
*Stockpile graphics have been altered so you can now see if there is a hole below.
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
* Added specialties display in foodstatus hud
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
*Improved the hammer tool to not cause any more unintended item removals from storages.
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
*Added /spawnsewage and /raisesealevel developer commands.
* Fixed sewage continuing to output after a recipe finished
*Added /sealevel user command.
*Tree trunks now give some wood pulp when destroyed.
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
* Added /listadmins command.
Skills
*Added animation randomization scripts to the modkit.
* Made Character XP tooltip more clear.
*Added launch parameters
*Fixed talent sync, when skill window is open
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
*Added Food UI hide skills button until skills tutorial
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
*Fixed xp icon huge lag when no specialty
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
*Fixed xp icon no specialty "x" sign position
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.
*Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
*Added error handling for local server connections.
*Fixed skill star flashing and proper number display
*Dropdown lists now automatically close after leaving them.
*Fixed display for specialty level users
*/setreputation can now skip value clamping.
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
*Admins can now be specified by username which allows to grant admin rights before a user logged in.
* Now you can see the hotkey "Z" for open skill browser during mouseover it
*Usernames that could resemble a slg or steam id are now prevented.
Vehicles
*Chat commands now both accept the English and localized names.
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.
*Fixed various issues with mounting other players on vehicles
*Slight optimizations in bandwidth for the web interface have been made.
* Fixed vehicle speed multiplier on ramps
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
Economy
*Improved the dev-tool to be able to destroy everything.
*Removed Users from Tax/Allocate menu
*Extended the drag zones for items – no more item drag reverts.
*Added Bank accounts to Tax/Allocate menu
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
*Added proper messages on Tax
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
* Optimized tax/allocate to use with old system (users list, ex for laws)
*Improved physics performance of animals.
*Added tooltips to bank accounts in allocate/tax menu
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
* Fixed bank account dropdown update on leader changes
*Single player servers now start in the same language as the launching client.
*Added law tax from all accounts
*Chat commands were added to the localization system.
*Fixed zero tax display
*Disabled the possibility to click on main menu buttons until it is visible to the player.
*Fixed world leader removal from treasury bank account
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
*"Your currency" law clause now counts all funds on all accounts!
|}
*Fixed transfer dialog ui fields reset on tied ones changed
 
*Divided direct transfer taxes (self & public)
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed currency limiter in economy viewer
! colspan="1" |Graphics
*Fixed wrong currency indexing in dropdowns
|-
*Fixed durability display in store offers
|
*Fixed store headers (now sticky)
*Added volumetric fog graphics option using Aura.
*Added ability to set negative prices in trade offers
*Added quality slider for global illumination.
*Fixed world leader sync in government tab
*Changed view distance slider to 50-200
*Fixed world leader removal from Treasury bank account
*Tweaked shadow settings for better performance
* Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
Server Webpage
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
*Web map now animates voxel change history
*Started storing full-resolution terrain history
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
*Added a layer comparison page with synchronized maps
Other Fixes
*Updated Aura to address memory leak issue
*Optimized rubble even more.
* Specialization tutorial now appears after food tutorial
* Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
*Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law
|}
|}
===v0.8.0.5===
'''Release Date:''' {{datetime|2019-02-28}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Gameplay
|-
|-  
|
|
Fixes:
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)
*Improved world layer performance to fix some disconnection issues
*Added tier display to items, if they have a tier attribute.
*Modified the stats database to help improve performance
*Added extra seed recipes to the Farmer’s Table for all new plants.
|}
*Added seed recipes for Amanita Mushrooms.
===v0.8.0.4===
*Added minimap store location display in the economy tracker.
'''Release Date:''' {{datetime|2019-02-26}}
*Added housing category color to housing tooltip.
{| class="wikitable mw-collapsible mw-collapsed"
*Added batch selection to stores.
! colspan="1" |Changelog
*Added title to the minimap UI.
|-
*Added a delay for “has for sale” messages to prevent spam.
|
*Added an “All” button to UIs with an input amount.
Fixes:
*Added a description to the chainsaw that is used instead of the description of the axe.
* Fixed zero tax display
*Added quick item transfer between inventories using mouseclick and shortcuts.
*Fixed world leader removal from treasury bank account
*Added automatic quantity capping on item transfer.
*"Your currency" law clause now counts all funds on all accounts!
*Added the possibility to set the worlds default currency by the leader in the treasury.
*Optimized rubble.
*Added the bank account balance of a storeowner to the economy viewer.
*Fixed initial currency setup from server default currency
*Added the possibility to see if you are authorized to use a shop in the economy viewer.
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
*Added an elevator call post to control the elevator remotely.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
*Added the possibility to charge fees to the repair station.
*Fixed black screen on first login
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
*Fixed steam tractor exceptions when it moved with no driver
*Added an “transaction successful” popup for bank transfers and payback of debts.
*Players now move slightly faster on roads.
*Most higher tier food recipes now require lower-tier food recipes to be crafted.
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
*Tree debris is now dependent on the tree species and slows you down.
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
*Removed the storage tab from some objects that didn’t need them.
*Pipes are no longer considered walls and thus do not affect room score or count as structure.
*Plants now impede vehicle movement, construction vehicles are unaffected.
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
*Treasury will no longer show currency if there is none of it in the treasury.
*Tweaked treasury currencies update times, it now shows more recent information.
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
*Removed selecting land claim papers subtask in the tutorials.
|}
|}
===v0.8.0.3===
'''Release Date:''' {{datetime|2019-02-15}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Bug Fixes
|-
|-
|
|
Fixes:
 
*Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
*Fixed transferring of multiple stacks into the inventory.
*Fixed confused "zero" tax string when transfering funds to special account
*Fixed strange behavior of the shelf cabinet.
* Fixed issue with vehicles and players sometimes become invisible.
* Fixed multiple issues with nested contracts that have multiple sub-clauses.
*Make Real Estate Desk working again!
*Fixed an exploit related to contracts.
* Fix for the not working law taxes
*Fixed a bug that allowed players to change store listings without proper access.
MacOS & Linux clients included!
*Fixed some issues with the housing bar.
|}
*Fixed calories in the stomach triggering the foraging tutorial.
=== v0.8.0.2===
*Fixed repair station titles and mechanics.
'''Release Date:''' {{datetime|2019-02-13}}
* Fixed forgive mechanics for debts.
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed loans and bonds targeting the wrong account.
! colspan="1" |Changelog
*Fixed an issue that caused the web ui to randomly not show water in the map.
|-
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
|
*Fixed some issues with the UI of the real estate table.
Fixes:
*/testtreasury now works as intended.
*tweaking for view distance and chunk loading
*Fixed adding new entries to authorization.
*fixed completed tutorials list layout
*Fish and otters no longer swim through the ground (or air when going up a waterfall)
*fixed "?" as balance string in treasury
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
*fixed DefaultWorld to one with valid Citizenship law
* The contract board will no longer show “bucks” in some of its dropdown lists.
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
*Prevented the server from crashing after setting the World Leader as an authorized user.
Improvements:
*Fixed loans not saving their currency on server restarts.
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
*Fixed some bugs with debts and contracts.
to send Ctrl+C to console app and configure own timeout for shutdown.
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.
* added ping retries if for some reason ping was lost for first attempt
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.
Performance:
*Fixed arrow disappearing in choose world screen.
* minor performance improvements
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
|}
*Fixed treasury button margins for better localized text support.
===v0.8.0.1===
*Fixed /allplants to work again.
'''Release Date:''' {{datetime|2019-02-11}}
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed the local server to be unable to be started from the client.
! colspan="1" |Changelog
*Fixed skill benefits rounding with server-side only calculations.
|-
*Fixed treasury buttons spacing for localized names.
|
* Fixed some skillpoint localizations.
Fixes:
*Fixed a bug that caused icons to eventually become offset when being dragged around.
*vehicles crossing 0-coordinate should behave less obstinate
*Fixed orange color in tooltips.
*fixed some "Alice in Wonderland" effects (world titled issue)
*Fixed storage interaction errors when the storage is full.
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
*Fixed position of the food status UI tooltip.
*fixed links to previous elections in Web UI
* Fixed hitboxes of status bar tooltips.
*fixed starting New Game from clean Steam installation
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
*fixed incorrect ping calculation
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
*fixed crash while connecting pipes through zero point
*Fixed wrong bank account funds numbers in direct transfer dialog.
*fixed redefine District action to take into account existing Districts
*Fixed target bank account name not shown in direct transfers.
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.
Performance improvements:
*Fixed the escape menu to no longer show the wrong default selected tab.
*memory optimization (fixed regression for chunks memory consumption)
*Fixed item selection in the toolbar.
Balance:
*Fixed digging and mining tutorials.
*self-improvements experience slightly nerfed
*Fixed picking up carried items with left click.
*minor changes in tech tree for pipes
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
|}
*Fixed /give command, it now behaves more like usual inventory transfers.
=== v0.8.0.0===
*Fixed cranes no longer showing their interface and being unusable.
'''Release Date:''' {{datetime|2019-02-06}}
* Fixed showing of error messages in the Web UI in cases of a server error.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed the chat to jump to a wrong position when opening.
! colspan="1" |Changelog
* Fixed a bug that caused the animal populations reset to max population on a server restart.
|-
*Fixed scrolling in the server browser.
|
*Fixed distribution station tracker for remaining items to update correctly.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed third person camera behaving oddly near large plants.
! colspan="1" |Feature Highlights
*Fixed wrong name in work orders being passed to the localizer.
|-
*Fixed “Array out of Bounds” Exception in /creative command.
|
* Fixed distribution station caused breaks.
'''New World Generation'''
*Fixed double connection error message.
*Fixed broken inventories.
* Fixed editing of bank accounts.
*Fixed exception on the removal of bank accounts.
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
*Fixed several localization bugs.
*Fixed crash when placing a starter camp.
*Fixed being stuck at the connection UI.
*Fixed an issue when reconnecting to servers.
*Fixed a crash on shift-clicking empty slots.
*Fixed strange behavior when setting tax percentages in the treasury.
*Pinned “Make a transfer” button outside of the scroll area.
*Fixed the layout of the housing tutorial.
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
*Fixed hunting not leveling up properly.
*Fixed several issues with tier requirements on various tables.
*Fixed server browser layout.
*Fixed buggy line in the header of the crafting UI.
*Fixed the name parsing of the leader in the treasury.
*Fixed an issue that allowed other players than the leader to change the worlds default currency.
*Fixed star glow effect appearing on level up and points changes.
*Fixed frame-rate degradation after closing crafting UIs.
* Fixed title tooltips not shown
*Fixed skill notification window layout.
*Fixed adding double rows in currency exchange offers.
*Fixed ping to server behind a NAT.
|}
|}
|}


World generation has undergone a variety of changes and improvements. Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes. All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Versions: -  v7
In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
|-
 
|
Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
===v0.7.8.9===
 
'''Release Date:''' {{datetime|2019-01-17}}
 
{| class="wikitable mw-collapsible mw-collapsed"
'''New Plants'''
! colspan="1" | Changelog
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]
|-
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]
|
*Desert: [[Agave]], [[Creosote]] (Updated Art)
*Fixes
*Forest: [[Ocean Spray]], [[Trillium]]
**Fixed annoying issue with resetting Store public access permissions after server restart
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]
*Backups
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
** Default backup frequency changed to 0.5.
|}


=== v0.7.8.8===
'''Release Date:''' {{datetime|2019-01-02}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
|}


'''New Animals'''
===v0.7.8.7===
*[[Mule Deer]]
'''Release Date:''' {{datetime|2018-11-22}}
*[[Mountain Goat]]
{| class="wikitable mw-collapsible mw-collapsed"
*[[Bighorn Sheep]]
! colspan="1" |Changelog
 
|-
 
|
'''New Skill system'''
*Minor improvements
 
**It is now possible to connect to the server directly using server id instead of IP address
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
*Server Optimizations
**World Layer Tick optimization (~33% faster)
**Reduced server lags during backups
*Server Admin options
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
|}


The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
===v0.7.8.6 ===
 
'''Release Date:''' {{datetime|2018-11-22}}
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
 
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
 
 
'''Banks'''
 
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
 
 
'''Registrars'''
 
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
 
 
'''New Animal AI'''
 
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
 
 
'''Sewage'''
 
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of – in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |General Changes
! colspan="1" | Changelog
|-
|-
|
|
*Added UPnP support for the game server.
* Server Features
* Added the ability to customize the reputation colors.
** It is now possible to put World on pause (look for "Pause" tab in Server GUI)
*Added an API for viewing and setting server configs.
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
*Minor Improvements
*The behavior of backups is now more predictable and works correctly for all settings.
**Removed language lock from Settings, now by default Language filter only enabled for English
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
**Always show Your Worlds, new players now can use direct connection, LAN and official servers
*Added Arabic and Vietnamese language support.
*Bug-fixes
*The physical behavior of falling objects has been improved.
**CO2 fix;
*Animations for jumping players and network interpolation have been improved.
**Servers with long description now correctly appears on Recommended Tab and in server search results;
*Updated the meteor intro sequence.
**Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
**Improved saves stability, now it less likely they will be corrupted during writing to disk;
*Language names in the language selection in the menu now show in their respective language.
**Fixed problem with loading archives with long paths inside.
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
*Optimizations
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
**Legislation checking
*Added basic herd/pack behavior to some animal species.
**User login
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
|}
*Wolves are now nocturnal.
 
*Otters can now venture inland and float with their glorious tummies on display.
===v0.7.8.5 ===
*Tree felling now scares nearby animals.
'''Release Date:''' {{datetime|2018-11-22}}
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
{| class="wikitable mw-collapsible mw-collapsed"
*Animal will now flee hunting predators.
! colspan="1" |Changelog
*You can now get closer to animals if you move slow or avoid moving directly towards them.
|-
*Animal corpse physics is now synced between clients.
|
*Improved splitting items by offering specific values to split.
*Fixed reconnection issue after disconnect timeout
*Stockpile graphics have been altered so you can now see if there is a hole below.
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.
*Improved the hammer tool to not cause any more unintended item removals from storages.
*Added /spawnsewage and /raisesealevel developer commands.
*Added /sealevel user command.
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
* Added /listadmins command.
*Added animation randomization scripts to the modkit.
*Added launch parameters
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.
*Added error handling for local server connections.
*Dropdown lists now automatically close after leaving them.
*/setreputation can now skip value clamping.
*Admins can now be specified by username which allows to grant admin rights before a user logged in.
*Usernames that could resemble a slg or steam id are now prevented.
*Chat commands now both accept the English and localized names.
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.
*Slight optimizations in bandwidth for the web interface have been made.
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
*Improved the dev-tool to be able to destroy everything.
*Extended the drag zones for items – no more item drag reverts.
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
*Improved physics performance of animals.
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
*Single player servers now start in the same language as the launching client.
*Chat commands were added to the localization system.
*Disabled the possibility to click on main menu buttons until it is visible to the player.
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
|}
|}
===v0.7.8.4===
'''Release Date:''' {{datetime|2018-11-20}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Graphics
! colspan="1" | Changelog
|-
|-
|
|
*Added volumetric fog graphics option using Aura.
*Fixed shelf cabinet strange behavior
*Added quality slider for global illumination.
*Fixes incomplete-able tutorials when playing in languages other than English
*Changed view distance slider to 50-200
*Tweaked shadow settings for better performance
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
|}
|}
===v0.7.8.3===
'''Release Date:''' {{datetime|2018-11-16}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Gameplay
! colspan="1" |Changelog
|-
|-
|
|
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)
* Fixed initial auth component value setting (initialization order fix)
*Added tier display to items, if they have a tier attribute.
*Fixed Steam tractor
*Added extra seed recipes to the Farmer’s Table for all new plants.
* Fixed large windowed lumber door
*Added seed recipes for Amanita Mushrooms.
|}
*Added minimap store location display in the economy tracker.
 
*Added housing category color to housing tooltip.
=== v0.7.8.2 ===
*Added batch selection to stores.
'''Release Date:''' {{datetime|2018-11-15}}
*Added title to the minimap UI.
{| class="wikitable mw-collapsible mw-collapsed"
*Added a delay for “has for sale” messages to prevent spam.
! colspan="1" | Changelog
*Added an “All” button to UIs with an input amount.
|-
*Added a description to the chainsaw that is used instead of the description of the axe.
|
*Added quick item transfer between inventories using mouseclick and shortcuts.
*Fixed problems with opening URLs from game for some users.
*Added automatic quantity capping on item transfer.
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
*Added the possibility to set the worlds default currency by the leader in the treasury.
*Fix server loading for saves where Harvest Contracts was created.
*Added the bank account balance of a storeowner to the economy viewer.
*Fix server loading where Work Orders for removed items was created.
*Added the possibility to see if you are authorized to use a shop in the economy viewer.
*Fixed issue where generating new world would crash on Sleep plugin.
*Added an elevator call post to control the elevator remotely.
*Added the possibility to charge fees to the repair station.
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
*Added an “transaction successful” popup for bank transfers and payback of debts.
*Players now move slightly faster on roads.
*Most higher tier food recipes now require lower-tier food recipes to be crafted.
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
*Tree debris is now dependent on the tree species and slows you down.
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
*Removed the storage tab from some objects that didn’t need them.
*Pipes are no longer considered walls and thus do not affect room score or count as structure.
*Plants now impede vehicle movement, construction vehicles are unaffected.
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
*Treasury will no longer show currency if there is none of it in the treasury.
*Tweaked treasury currencies update times, it now shows more recent information.
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
*Removed selecting land claim papers subtask in the tutorials.
|}
|}
=== v0.7.8.1===
'''Release Date:''' {{datetime|2018-11-14}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
! colspan="1" |Changelog
|-
|-
|
|
*Fixed transferring of multiple stacks into the inventory.
* Fixed server migration issues
*Fixed strange behavior of the shelf cabinet.
*Fixed problem with empty recommended servers tabs
* Fixed multiple issues with nested contracts that have multiple sub-clauses.
*Fixed sleeping when more than one player is online
*Fixed an exploit related to contracts.
|}
*Fixed a bug that allowed players to change store listings without proper access.
 
*Fixed some issues with the housing bar.
===v0.7.8.0===
*Fixed calories in the stomach triggering the foraging tutorial.
'''Release Date:''' {{datetime|2018-11-13}}
*Fixed repair station titles and mechanics.
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed forgive mechanics for debts.
! colspan="1" |Changelog
* Fixed loans and bonds targeting the wrong account.
|-
*Fixed an issue that caused the web ui to randomly not show water in the map.
|
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
{| class="wikitable mw-collapsible"
*Fixed some issues with the UI of the real estate table.
! colspan="1" |New Content
*/testtreasury now works as intended.
|-
*Fixed adding new entries to authorization.
|
*Fish and otters no longer swim through the ground (or air when going up a waterfall)
''' Nap Time '''
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
 
* The contract board will no longer show “bucks” in some of its dropdown lists.
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers
*Prevented the server from crashing after setting the World Leader as an authorized user.
 
*Fixed loans not saving their currency on server restarts.
 
*Fixed some bugs with debts and contracts.
'''Item Filters'''
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.
 
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.
You can now filter by item name, type, and tier in the economy viewer.
*Fixed arrow disappearing in choose world screen.
 
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
'''Ladders'''
*Fixed treasury button margins for better localized text support.
 
*Fixed /allplants to work again.
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
 
* Fixed the local server to be unable to be started from the client.
'''Demographics'''
*Fixed skill benefits rounding with server-side only calculations.
 
*Fixed treasury buttons spacing for localized names.
Added new "Demographics" feature.  A Demographic represents a group of players.  They're defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
* Fixed some skillpoint localizations.
|}
*Fixed a bug that caused icons to eventually become offset when being dragged around.
{| class="wikitable mw-collapsible"
*Fixed orange color in tooltips.
! colspan="1" |New and Improved Chat Commands
*Fixed storage interaction errors when the storage is full.
|-
*Fixed position of the food status UI tooltip.
|
* Fixed hitboxes of status bar tooltips.
*Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
*<code>/give</code> now accepts item display names. You can type the name of the item exactly as it appears in game now.
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
*<code>/time</code> - shows the current time since server start. A user command.
*Fixed wrong bank account funds numbers in direct transfer dialog.
*<code>/deletecontract</code> - Deletes contacts by id.
*Fixed target bank account name not shown in direct transfers.
*<code>/fastforward</code> - Toggles the fast forward effect from sleep on and off.
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.
*<code>/spawnbed</code> - Spawns a bed in a house and puts you to sleep.
*Fixed the escape menu to no longer show the wrong default selected tab.
*<code>/spawncrafting</code> - Creates a craft setup where output from one thing is input to another.
*Fixed item selection in the toolbar.
*<code>/claimrect</code> - Claims plots in a given rect centered on the user.
*Fixed digging and mining tutorials.
*<code>/levelup</code> - Learns and levels up a skill and all its prerequisites.
*Fixed picking up carried items with left click.
*<code>/unclaimabandoned</code> - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
|}
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
{| class="wikitable mw-collapsible"
*Fixed /give command, it now behaves more like usual inventory transfers.
! colspan="1" |Random Improvements
*Fixed cranes no longer showing their interface and being unusable.
|-
* Fixed showing of error messages in the Web UI in cases of a server error.
|
*Fixed the chat to jump to a wrong position when opening.
*Avatars now play animations when their clothes/hair change.
* Fixed a bug that caused the animal populations reset to max population on a server restart.
*Updated Meteor intro! Now runs on a timer, or clicks.
*Fixed scrolling in the server browser.
*Added profanity checks to sign and license plate text.
*Fixed distribution station tracker for remaining items to update correctly.
*Show login UI after starting animation completed.
*Fixed third person camera behaving oddly near large plants.
*Prevent players from from making a currency that already exists.
*Fixed wrong name in work orders being passed to the localizer.
*Don't show exchange rates with NaN values.
*Fixed “Array out of Bounds” Exception in /creative command.
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
* Fixed distribution station caused breaks.
*The tractor module, sower and harvester can be enable/disable using alpha1 key.
*Fixed double connection error message.
*With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
*Fixed broken inventories.
*Tweaked player acceleration so it's easier to make small movements while building.
* Fixed editing of bank accounts.
*Max reputation you can give a person is now 30 (3 days worth).
*Fixed exception on the removal of bank accounts.
*You can now sit upon various world objects.
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
*Added an option for doing one-time taxes and allocations on law passed.
*Fixed several localization bugs.
*Set the treasury at the top inside the currency report.
*Fixed crash when placing a starter camp.
*User handles enable admins to refer to users by a numeric handle instead of username.
*Fixed being stuck at the connection UI.
*Adds Ukrainian Language Option.
*Fixed an issue when reconnecting to servers.
* Tooltips now close when you start dragging items.
*Fixed a crash on shift-clicking empty slots.
*Change the match rating on the server listing UI to be a match score, not a percentage.
*Fixed strange behavior when setting tax percentages in the treasury.
*Add new animations for server category banners on the recommended new game server UI.
*Pinned “Make a transfer” button outside of the scroll area.
*Update new game server browser headings to include particle effects.
*Fixed the layout of the housing tutorial.
*Contractors can now mark a contract as failed if the time limit on the contract is reached.
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
*Fixed hunting not leveling up properly.
*If an object has no owner, display the name of its creator in the user interface instead.
*Fixed several issues with tier requirements on various tables.
*Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
*Fixed server browser layout.
*Guard against overwriting .eco save file if it would end up corrupted.
*Fixed buggy line in the header of the crafting UI.
*Greatly improves server start-up speed for servers with big Power Grids.
*Fixed the name parsing of the leader in the treasury.
*Added additional foraging triggers.
*Fixed an issue that allowed other players than the leader to change the worlds default currency.
*Changed selected item text from "Amount" to "Selected".
*Fixed star glow effect appearing on level up and points changes.
* Mods can now define new components and UI for them!  Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
*Fixed frame-rate degradation after closing crafting UIs.
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
* Fixed title tooltips not shown
*Fixed skill notification window layout.
*Fixed adding double rows in currency exchange offers.
*Fixed ping to server behind a NAT.
|}
|}
|}
{| class="wikitable mw-collapsible"
|}
! colspan="1" |Fixes
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: - v7
|-
|-
|
|
===v0.7.8.9===
*Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.
'''Release Date:''' {{datetime|2019-01-17}}
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed spelling for Calculated.
! colspan="1" | Changelog
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.
|-
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
|
*Fixed map shadows sometimes disappearing when zooming in.
*Fixes
*Fixed various avatar tool change animation issues.
**Fixed annoying issue with resetting Store public access permissions after server restart
*Fixed bug where metal brazier not see linked inventories.
*Backups
*Fix issue where you can't select shovel when carrying garbage.
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
*Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
*Fixed held tools not showing when exiting vehicles.
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
*Prevent crash if server info (e.g. name and description) are too long.
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
*Fixed bug causing error message pop ups to appear behind the server connection menu.
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
** Default backup frequency changed to 0.5.
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.
|}
*Fixed a bug that would destroy plants upon being picked if their yield is zero.
=== v0.7.8.8===
*The minimap now loads much more smoothly.
'''Release Date:''' {{datetime|2019-01-02}}
* Fix reputation title saying N/A instead of the current title.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed incorrect owner given in the notification message for buying a deed.
! colspan="1" |Changelog
*Fixed problems with the size and position of the minimap on reload.
|-
*Guard against server crash if a user's first time login fails.
|
*Fixes all misspellings of the word "Tuesday".
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
*Fix for new game menu left/right nav buttons occasionally becoming invisible.
*Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
*Fix for removal contract not granting permissions to remove fallen tree debris.
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
*Fixed physics/plant issues near world borders.
*Blocks placed above the world MaxY will now disappear instead of breaking everything.
* Fixed a rare server exception in VehicleComponent.
* Fixed building intro ui prefab.
*Fix empty error bar in web interface.
*Fix eventual problem with server hanging on load.
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
*Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
*Fix for non-disposed stream in DataStore.cs when save is corrupted.
* Fixed problem with server crashes during startup during MinimapManager initialization.
*Mint item filter is now resizable and draggable.
|}
|}
===v0.7.8.7===
|}
'''Release Date:''' {{datetime|2018-11-22}}
 
===v0.7.7.2===
'''Release Date:''' {{datetime|2018-09-11}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Minor improvements
*Fixed a bug that made vehicles spawn world object blocks
**It is now possible to connect to the server directly using server id instead of IP address
*Fixed another case that was allowing tooltips to stay open while dragging items
*Server Optimizations
*Fix for loading and password and error text appearing behind browser window
**World Layer Tick optimization (~33% faster)
**Reduced server lags during backups
*Server Admin options
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
|}
|}
===v0.7.8.6 ===
 
'''Release Date:''' {{datetime|2018-11-22}}
===v0.7.7.1===
'''Release Date:''' {{datetime|2018-09-07}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|  
* Server Features
*Fixed 'new game' menu not appearing on mac/linux
** It is now possible to put World on pause (look for "Pause" tab in Server GUI)
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
*Added more clear error reporting when mods fail to initialize
*Minor Improvements
**Removed language lock from Settings, now by default Language filter only enabled for English
**Always show Your Worlds, new players now can use direct connection, LAN and official servers
*Bug-fixes
**CO2 fix;
**Servers with long description now correctly appears on Recommended Tab and in server search results;
**Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
**Improved saves stability, now it less likely they will be corrupted during writing to disk;
**Fixed problem with loading archives with long paths inside.
*Optimizations
**Legislation checking
**User login
|}
|}
===v0.7.8.5 ===
 
'''Release Date:''' {{datetime|2018-11-22}}
===v0.7.7.0===
'''Release Date:''' {{datetime|2018-09-05}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|
*Fixed reconnection issue after disconnect timeout
|}
===v0.7.8.4===
'''Release Date:''' {{datetime|2018-11-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|-
|
|
*Fixed shelf cabinet strange behavior
{| class="wikitable mw-collapsible"
*Fixes incomplete-able tutorials when playing in languages other than English
! colspan="1" |New Content
|}
===v0.7.8.3===
'''Release Date:''' {{datetime|2018-11-16}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
* Fixed initial auth component value setting (initialization order fix)
*Loans and Bonds!
*Fixed Steam tractor
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
* Fixed large windowed lumber door
*Updated Ramps
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.
**They can be dug up with a shovel for their component material.
*Intro Story Sequence
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
*Recommended Servers
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
*Discord Server Popup
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
*Tailings Efficiency
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
*Updated Minimap
**Revamped the pullouts on the minimap.  Everything is in one settings pull out now, which has been updated to the new visual style.  World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
|}
|}
=== v0.7.8.2 ===
{| class="wikitable mw-collapsible"
'''Release Date:''' {{datetime|2018-11-15}}
! colspan="1" |Performance
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|-
|  
|
*Fixed problems with opening URLs from game for some users.
* Performance has been improved, most noticeably when walking around the world.
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
*Fix server loading for saves where Harvest Contracts was created.
*Fix server loading where Work Orders for removed items was created.
*Fixed issue where generating new world would crash on Sleep plugin.
|}
|}
=== v0.7.8.1===
{| class="wikitable mw-collapsible"
'''Release Date:''' {{datetime|2018-11-14}}
! colspan="1" |Other Changes
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|  
* Fixed server migration issues
'''Economy'''
*Fixed problem with empty recommended servers tabs
*Add contract tax to Payment Contract Clause.
*Fixed sleeping when more than one player is online
*Create new currency with "Coins per item" = 1.
|}
*After Currency created (and first coins emitted) you're not able to change "Coins per item".
===v0.7.8.0===
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
'''Release Date:''' {{datetime|2018-11-13}}
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
{| class="wikitable mw-collapsible"
! colspan="1" |New Content
|-
|
''' Nap Time '''


We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers
'''Laws'''
*Currencies list will now have scroll when it can't be fully placed on display.
*Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
*Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
*The "Pick Up" action now supports mining and picking up rubble.
*The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
*Added support for conditions on the "number of players" value.  For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
*Indirect ways of killing plants are now counted as "Harvest" actions.  This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants.  Removing a dead plant does not count as a "Harvest".
*Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
*Added the ability to regulate minting coins in laws.


'''Graphics and UI'''
*Updated the Storage tab to the new visual style.
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
*Updated Global Illumination to reflect terrain / water colors.
*Make info panel resizable (Currencies Report etc).
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
*Made the meteor not zoom-in until after you have opened the meteor tutorial.
* Added a button to world marker UI to open/show markers on the map.
*Add filter by language and version for recommended servers.
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
*Opened server info for Recommended Tab will not persist after Escape.
*Adjusted headers width so they now works much better with non-English locales having longer words.
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
*Added a notification message when buying a deed.
*Ensure that open/closed state on linked inventories gets saved between play sessions.


'''Item Filters'''
'''Other'''
 
* You can once more edit the names of unowned objects.
You can now filter by item name, type, and tier in the economy viewer.
*You can now cancel loading a world with the escape button.
 
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
'''Ladders'''
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
 
*Created a testing framework for auto-testing UIs on the client.
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
*Editing world markers no longer auto-opens the map.
 
* Added /save command for admin which saves the world!
'''Demographics'''
*Increased time you can pick up hunted animals to 3-5 minutes.
 
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
Added new "Demographics" feature. A Demographic represents a group of players. They're defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |New and Improved Chat Commands
! colspan="1" |Bugs Squashed
|-
|-
|
|
*Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
*If for some reason tutorial broken it now will not stop you from progress.
*<code>/give</code> now accepts item display names. You can type the name of the item exactly as it appears in game now.
* Fixed duplicate content sometimes appearing in tooltips.
*<code>/time</code> - shows the current time since server start. A user command.
*Fixed several issues with tooltips closing unexpectedly.
*<code>/deletecontract</code> - Deletes contacts by id.
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
*<code>/fastforward</code> - Toggles the fast forward effect from sleep on and off.
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.
*<code>/spawnbed</code> - Spawns a bed in a house and puts you to sleep.
*Fixed a bug that made the player turn when toggling vehicle tools on/off.
*<code>/spawncrafting</code> - Creates a craft setup where output from one thing is input to another.
*Fixed being able to lock yourself out of public objects.
*<code>/claimrect</code> - Claims plots in a given rect centered on the user.
*Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
*<code>/levelup</code> - Learns and levels up a skill and all its prerequisites.
*Added tooltips to missing ingredients of current projects on the Crafting tab.
*<code>/unclaimabandoned</code> - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
*Fixes issue where recipe text was not being localized.
|}
* Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
{| class="wikitable mw-collapsible"
*Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
! colspan="1" |Random Improvements
* Pulls last remaining strings from escape menu for localization.
|-
*Fixed a bug where plants would rarely have insane negative and/or positive populations.
|
*Fixed the caret in the New World text box being too high sometimes.
*Avatars now play animations when their clothes/hair change.
*Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
*Updated Meteor intro! Now runs on a timer, or clicks.
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.
*Added profanity checks to sign and license plate text.
*Sprite tags used in signs & license plates no longer float when viewed from far away.
*Show login UI after starting animation completed.
*Fixed doors counting as T0 materials.
*Prevent players from from making a currency that already exists.
*Fixed being able to place starter camp on other people's property.
*Don't show exchange rates with NaN values.
*Fixed an issue with storage links on electric tables.
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
*Fixes a break in the tutorial sequence.
*The tractor module, sower and harvester can be enable/disable using alpha1 key.
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
*With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
*Tweaked player acceleration so it's easier to make small movements while building.
*Fixed a display issue where a single property plot would not get updated visually until relogging.
*Max reputation you can give a person is now 30 (3 days worth).
* Fixed plant pollution visualization.
*You can now sit upon various world objects.
*Fixed weird behavior when starting swimming from a 1 block depth.
*Added an option for doing one-time taxes and allocations on law passed.
*Fixed Vehicle tools won't dump/pull from fuel supplies.
*Set the treasury at the top inside the currency report.
*Fixed property & world layer alignment for far away terrain.
*User handles enable admins to refer to users by a numeric handle instead of username.
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.
*Adds Ukrainian Language Option.
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
* Tooltips now close when you start dragging items.
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
*Change the match rating on the server listing UI to be a match score, not a percentage.
*Fixed a rare exception while updating animal positions.
*Add new animations for server category banners on the recommended new game server UI.
*Elevators now reliably load before carts that might be on them.
*Update new game server browser headings to include particle effects.
*Fixed UI problem when No More Wanted appears for owner.
*Contractors can now mark a contract as failed if the time limit on the contract is reached.
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
*Fixed other player animations jiggling while riding in vehicles.
*If an object has no owner, display the name of its creator in the user interface instead.
* Fixed other players appearing to get stuck when exiting some vehicles.
*Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
*Fixed: Distribution Station fails to Apply distribution.
*Guard against overwriting .eco save file if it would end up corrupted.
*Fixed full screen resolution setting and Apply/Reset behavior.
*Greatly improves server start-up speed for servers with big Power Grids.
*Fixed cursor not disappearing after closing the escape menu.
*Added additional foraging triggers.
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
*Changed selected item text from "Amount" to "Selected".
*Fixed resetting to defaults for graphics UI.
* Mods can now define new components and UI for them! Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
*Fixes issue where cursor interaction is shifted when playing in windowed mode.
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
*Fixed behavior when Favorite servers list preserves space after refresh.
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
*Fixed tab wasn't counted as pressed for tutorial.
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
*Replaced all instances of 'governship' with 'governance'.
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
|}
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Fixes
===v0.7.6.3===
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
*Fixed /unclaim crash if property was already public
*Fixed bug where currency exchange wasn't checking balances properly
*Other internal bug fixes
|}
 
===v0.7.6.2===
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.
*Fixed bug with currency exchange
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
*Fixed various bugs with the distribution station
*Fixed spelling for Calculated.
|}
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.
 
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
===v0.7.6.1===
*Fixed map shadows sometimes disappearing when zooming in.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed various avatar tool change animation issues.
! colspan="1" |Changelog
*Fixed bug where metal brazier not see linked inventories.
|-
*Fix issue where you can't select shovel when carrying garbage.
|
*Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
* Fixed crash when opening a currency report
*Fixed held tools not showing when exiting vehicles.
*Fixed an issue where certain objects crafting time was listed as NaN
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
*Fixed steam saying Eco is still running if it opens your web browser
*Prevent crash if server info (e.g. name and description) are too long.
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
*Fixed bug causing error message pop ups to appear behind the server connection menu.
*The elevator bottom now counts as a door for detecting rooms
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.
*Fix for inventory related exceptions
*Fixed a bug that would destroy plants upon being picked if their yield is zero.
*Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
*The minimap now loads much more smoothly.
*Also fixes economy viewer issue with tooltips.
* Fix reputation title saying N/A instead of the current title.
*Fixed housing not setting up on load.
*Fixed incorrect owner given in the notification message for buying a deed.
* Misc fixes
*Fixed problems with the size and position of the minimap on reload.
*Guard against server crash if a user's first time login fails.
*Fixes all misspellings of the word "Tuesday".
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
*Fix for new game menu left/right nav buttons occasionally becoming invisible.
*Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
*Fix for removal contract not granting permissions to remove fallen tree debris.
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
*Fixed physics/plant issues near world borders.
*Blocks placed above the world MaxY will now disappear instead of breaking everything.
* Fixed a rare server exception in VehicleComponent.
* Fixed building intro ui prefab.
*Fix empty error bar in web interface.
*Fix eventual problem with server hanging on load.
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
*Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
*Fix for non-disposed stream in DataStore.cs when save is corrupted.
* Fixed problem with server crashes during startup during MinimapManager initialization.
*Mint item filter is now resizable and draggable.
|}
|}
|}
 
===v0.7.7.2===
===v0.7.6.0===
'''Release Date:''' {{datetime|2018-09-11}}
'''Release Date:''' {{datetime|2018-07-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a bug that made vehicles spawn world object blocks
{| class="wikitable mw-collapsible"
*Fixed another case that was allowing tooltips to stay open while dragging items
! colspan="1" |New Content
*Fix for loading and password and error text appearing behind browser window
|}
===v0.7.7.1===
'''Release Date:''' {{datetime|2018-09-07}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|  
|
*Fixed 'new game' menu not appearing on mac/linux
*[[Distribution Station]]
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
*Added more clear error reporting when mods fail to initialize
**You can set the max 'age' of a player for them to be eligible for items.
*Added [[Chainsaw]]
*[[Starter Camp]]
**The camp comes with a small stockpile and contains starting supplies.
**The camp also serves as a crafting table that can craft a limited selection of things.
*[[Real Estate Desk]]
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
** Deeds are no longer items that you can carry in your inventory.
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features.  You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and .  If there are none within range, a new deed is created.
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
**Added an "Unclaim Property" action to stats, which can be referenced in laws.
*[[Robotic Assembly Line]]
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
|}
|}
===v0.7.7.0===
{| class="wikitable mw-collapsible"
'''Release Date:''' {{datetime|2018-09-05}}
! colspan="1" |Improvements
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices).  The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
**Added intro sequences for food and housing, explaining the concepts with icons and animations.
**Made it easier to exit water in a few situations like 1 block thick docks.
**Third person mode in vehicles now zooms out further and behaves more consistently.
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |New Content
! colspan="1" |Optimization
|-
|-
|
|
*Loans and Bonds!
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
*Improved client script performance.
*Updated Ramps
* Eliminated performance impact of using world markers.
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.
**They can be dug up with a shovel for their component material.
*Intro Story Sequence
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
*Recommended Servers
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
*Discord Server Popup
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
*Tailings Efficiency
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
*Updated Minimap
**Revamped the pullouts on the minimap. Everything is in one settings pull out now, which has been updated to the new visual style. World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |Performance
! colspan="1" | Miscellaneous Changes
|-
|-
|
|
* Performance has been improved, most noticeably when walking around the world.
*Added a key binding to toggle 3rd person (defaults to F5).
* Changed the nutrient values of almost everything, generally a ~20% increase.
*Nutrient values now scale more aggressively with higher tier food.
*Recipe costs changed due to recent farming/collection changes.
*Removed Campfire Cooking skill - the recipes are now available to everyone.
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
*Removed Basic Crafting skill - the recipes are now available to everyone.
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
* Players now start with reduced land claims and a camp item.
* Most plants now give less resources.
* Added seed recipe for mushrooms.
*Gathered seeds no longer increase with gathering skill.
*Blast furnaces once again produce tailings.
*Blast furnaces are now harder to make.
*Lots of miscellaneous changes to late game recipes.
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
*Ingots now weigh less.
*Steel now requires coal or charcoal to smelt.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |Other Changes
! colspan="1" |Bug Fixes
|-
|-
|
|
'''Economy'''
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
*Add contract tax to Payment Contract Clause.
*Fixed the fishing line not meeting with the lure correctly.
*Create new currency with "Coins per item" = 1.
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
*After Currency created (and first coins emitted) you're not able to change "Coins per item".
*Single-player server will now close itself if the client crashes.
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
|}
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
|}
'''Laws'''
 
*Currencies list will now have scroll when it can't be fully placed on display.
===v0.7.5.1===
*Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
'''Release Date:''' {{datetime|2018-06-28}}
*Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
{| class="wikitable mw-collapsible mw-collapsed"
*The "Pick Up" action now supports mining and picking up rubble.
! colspan="1" |Changelog
*The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
|-
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
|
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
*Fixed some block visuals behaving strangely in moving stockpiles
*Added support for conditions on the "number of players" value. For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
*Fixed truck physics glitches
*Indirect ways of killing plants are now counted as "Harvest" actions. This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants. Removing a dead plant does not count as a "Harvest".
*Fixed various vehicle sounds
*Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
*Fixed Eco.Mods.dll loading bug
*Added the ability to regulate minting coins in laws.
*Misc Fixes
'''Graphics and UI'''
|}
*Updated the Storage tab to the new visual style.
 
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
===v0.7.5.0===
*Updated Global Illumination to reflect terrain / water colors.
'''Release Date:''' {{datetime|2018-06-26}}
*Make info panel resizable (Currencies Report etc).
{| class="wikitable mw-collapsible mw-collapsed"
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
! colspan="1" | Changelog
*Made the meteor not zoom-in until after you have opened the meteor tutorial.
|-
* Added a button to world marker UI to open/show markers on the map.
|
*Add filter by language and version for recommended servers.
{| class="wikitable mw-collapsible mw-collapsed"
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
! colspan="1" | New Content
*Opened server info for Recommended Tab will not persist after Escape.
*Adjusted headers width so they now works much better with non-English locales having longer words.
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
*Added a notification message when buying a deed.
*Ensure that open/closed state on linked inventories gets saved between play sessions.
'''Other'''
* You can once more edit the names of unowned objects.
*You can now cancel loading a world with the escape button.
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
*Created a testing framework for auto-testing UIs on the client.
*Editing world markers no longer auto-opens the map.
* Added /save command for admin which saves the world!
*Increased time you can pick up hunted animals to 3-5 minutes.
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
|}
{| class="wikitable mw-collapsible"
! colspan="1" |Bugs Squashed
|-
|-
|
|
*If for some reason tutorial broken it now will not stop you from progress.
*Added Elevator for transporting materials and carts vertically!
* Fixed duplicate content sometimes appearing in tooltips.
*Added stone, hewn log, and lumber door recipes.
*Fixed several issues with tooltips closing unexpectedly.
*Added wooden standing light, wooden table light, and wooden ceiling light
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
*Added the Assembly Line!
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
*Fixed a bug that made the player turn when toggling vehicle tools on/off.
*Added a modular attachment system for vehicles
*Fixed being able to lock yourself out of public objects.
* Added the Steam Truck!
*Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
*Added the plough, harvester, and sowing attachments for the steam tractor
*Added tooltips to missing ingredients of current projects on the Crafting tab.
|}
*Fixes issue where recipe text was not being localized.
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
! colspan="1" | Improvements
*Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
|-
* Pulls last remaining strings from escape menu for localization.
|
*Fixed a bug where plants would rarely have insane negative and/or positive populations.
*Players now have more realistic physics
*Fixed the caret in the New World text box being too high sometimes.
*Players can push rubble, trunks, and respond more realistically to other physics object movement
*Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
* Stockpiles can now store any item, not just blocks.
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.
*Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
*Sprite tags used in signs & license plates no longer float when viewed from far away.
*Vehicles with tools now have placement previews
*Fixed doors counting as T0 materials.
*World object names can now have color tags
*Fixed being able to place starter camp on other people's property.
*Improvements to some display on chat commands
*Fixed an issue with storage links on electric tables.
*Passing ‘?’ as any parameter in a command will now show help for it
*Fixes a break in the tutorial sequence.
*Property now has a tooltip and can be linked in chat
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
*In the server browser detail panel, it will show a dash instead of 0 when ping fails
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
*Item tooltips show relevant store listings again
*Fixed a display issue where a single property plot would not get updated visually until relogging.
* World objects now have a default inherited auth-mode
* Fixed plant pollution visualization.
*Can now compile the game when your OS uses other language besides English
*Fixed weird behavior when starting swimming from a 1 block depth.
*Economy Viewer changes:
*Fixed Vehicle tools won't dump/pull from fuel supplies.
** Much, much faster to open and use
*Fixed property & world layer alignment for far away terrain.
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.
**Trades now list items by category
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
*Web map can now support over 256 block types
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
*Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
*Fixed a rare exception while updating animal positions.
*Elevators now reliably load before carts that might be on them.
*Fixed UI problem when No More Wanted appears for owner.
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
*Fixed other player animations jiggling while riding in vehicles.
* Fixed other players appearing to get stuck when exiting some vehicles.
*Fixed: Distribution Station fails to Apply distribution.
*Fixed full screen resolution setting and Apply/Reset behavior.
*Fixed cursor not disappearing after closing the escape menu.
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
*Fixed resetting to defaults for graphics UI.
*Fixes issue where cursor interaction is shifted when playing in windowed mode.
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
*Fixed behavior when Favorite servers list preserves space after refresh.
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
*Fixed tab wasn't counted as pressed for tutorial.
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
*Replaced all instances of 'governship' with 'governance'.
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
|}
|}
|}
===v0.7.6.3===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Optimization
|-
|-
|
|
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
*Fixed /unclaim crash if property was already public
* Sped up several UI’s
*Fixed bug where currency exchange wasn't checking balances properly
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
*Other internal bug fixes
*World Layer history animations now work on linux servers
|}
|}
===v0.7.6.2===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Miscellaneous Changes
|-
|-
|
|
*Fixed bug with currency exchange
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
*Fixed various bugs with the distribution station
*The tables tab now only shows tables that are marked ‘Public’.
* The currencies tab now only shows currencies that have circulation (more than one owner).
*Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
* Added a 'Login for the First Time' law action, which enables laws that give things to new players.
* Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
*Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
*Cranes can deposit to trucks and other multi-inventory objects
*Updates ecostrings.csv to most recent version
|}
|}
===v0.7.6.1===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Bug Fixes
|-
|-
|
|
* Fixed crash when opening a currency report
* Fixed a crash caused by multiple people looking at a species tooltip at the same time
*Fixed an issue where certain objects crafting time was listed as NaN
*Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
*Fixed steam saying Eco is still running if it opens your web browser
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
*The elevator bottom now counts as a door for detecting rooms
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.
*Fixes issues with garbage disappearing on server restarts.
*Fix for inventory related exceptions
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
*Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
*Players falling through the world is now corrected client side
*Also fixes economy viewer issue with tooltips.
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
*Fixed housing not setting up on load.
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
* Misc fixes
*Fixed awkward highlighter interactions when switching between specific interactables in the same object
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Fixes
|-
|
*Fixed a number of mistranslations and localization errors
|}
|}
|}
===v0.7.6.0===
 
'''Release Date:''' {{datetime|2018-07-13}}
===v0.7.4.7===
'''Release Date:''' {{datetime|2018-06-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible"
*Fixed minimap markers
! colspan="1" |New Content
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
*On the Join screen, increased how many servers are processed per frame from 1 to 5.
*Fixed an issue where placing a vehicle didn't set you as the owner.
*Fixed an issue where you could not pick up vehicles on someone else's property.
*Fixed non-LAN servers appearing in the LAN section on the Join screen
*Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
*Fixed signs displaying run-off text
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
|}
 
===v0.7.4.6===
'''Release Date:''' {{datetime|2018-05-24}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*[[Distribution Station]]
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
*Fixed an issue where some contract clauses had way too much vertical whitespace.
**You can set the max 'age' of a player for them to be eligible for items.
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
*Added [[Chainsaw]]
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
*[[Starter Camp]]
*Fixed client-side lag due to unnecessary property texture updates
**The camp comes with a small stockpile and contains starting supplies.
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
**The camp also serves as a crafting table that can craft a limited selection of things.
* Combustion Generators now consume fuel at a constant rate.
*[[Real Estate Desk]]
* Power grids only enable combustion generators one at a time as energy demand increases.
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
** Deeds are no longer items that you can carry in your inventory.
*Reduced sea level rising performance impact
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
*Reduced client-side lag related to frequently changing pipe outputs
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.
* Minimap icons load faster on big servers
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
*Player names are now always visible
**Added an "Unclaim Property" action to stats, which can be referenced in laws.
*Improved map update performance
*[[Robotic Assembly Line]]
*Fixed a performance issue related to opening the chat log
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Improvements
===v0.7.4.5===
'''Release Date:''' {{datetime|2018-05-17}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
*Fixed a variety of problems that could occur if the master server is unreachable
**Added intro sequences for food and housing, explaining the concepts with icons and animations.
*Fixed some chunk issues near world borders and wrapping issues with vehicles
**Made it easier to exit water in a few situations like 1 block thick docks.
*Fixed invisible vehicles when someone drives into your view range
**Third person mode in vehicles now zooms out further and behaves more consistently.
*Fixed stretched animals near world borders
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
*Fixed webserver link from using the wrong address
|}
* Fixed some performance issues with stats and the web server
{| class="wikitable mw-collapsible"
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
! colspan="1" |Optimization
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
*Added a warning when the server is unresponsive to user status
|}
 
===v0.7.4.0===
'''Release Date:''' {{datetime|2018-05-09}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|-
|
|
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
{| class="wikitable mw-collapsible mw-collapsed"
*Improved client script performance.
! colspan="1" |Networking Upgrade
* Eliminated performance impact of using world markers.
|-
|
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
* In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
*Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" | Miscellaneous Changes
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Join Screen
|-
|-
|
|
*Added a key binding to toggle 3rd person (defaults to F5).
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
* Changed the nutrient values of almost everything, generally a ~20% increase.
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
*Nutrient values now scale more aggressively with higher tier food.
*Added many new searching, sorting, and filtering features
*Recipe costs changed due to recent farming/collection changes.
*Improved performance by limiting how many servers are displayed
*Removed Campfire Cooking skill - the recipes are now available to everyone.
*Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
|}
*Removed Basic Crafting skill - the recipes are now available to everyone.
 
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
{| class="wikitable mw-collapsible mw-collapsed"
* Players now start with reduced land claims and a camp item.
! colspan="1" | Garbage
* Most plants now give less resources.
* Added seed recipe for mushrooms.
*Gathered seeds no longer increase with gathering skill.
*Blast furnaces once again produce tailings.
*Blast furnaces are now harder to make.
*Lots of miscellaneous changes to late game recipes.
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
*Ingots now weigh less.
*Steel now requires coal or charcoal to smelt.
|}
{| class="wikitable mw-collapsible"
! colspan="1" |Bug Fixes
|-
|-
|
|
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
* You can now drop any non-carried items into garbage piles
*Fixed the fishing line not meeting with the lure correctly.
*If left alone, food items will decompose into nothing
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
*If left alone, other items will become trash blocks which will cause minor pollution
*Single-player server will now close itself if the client crashes.
|}
|}
|}
 
===v0.7.5.1===
'''Release Date:''' {{datetime|2018-06-28}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Vehicles
|-
|-
|
|
*Fixed some block visuals behaving strangely in moving stockpiles
*Added a modern pickup Truck!
*Fixed truck physics glitches
*Added the hand plough
*Fixed various vehicle sounds
*Added a nimble Skid-Steer vehicle
*Fixed Eco.Mods.dll loading bug
*Vehicles can now dump in water
*Misc Fixes
|}
|}
===v0.7.5.0===
 
'''Release Date:''' {{datetime|2018-06-26}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Gameplay
|-
|-
|
|
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
* Added hewn log, lumber, and stone signs for both standing and hanging.
*You can no longer consume food when full.
*Candle Stands no longer require solid ground.
*Zero and low population plants will now be force spawned into worlds without them.
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | New Content
! colspan="1" |MOD.IO
|-
|-
|
|
*Added Elevator for transporting materials and carts vertically!
*Official integration with mod.io is now ready! https://eco.mod.io/
*Added stone, hewn log, and lumber door recipes.
*Server can subscribe to, download, and install mods from mod.io
*Added wooden standing light, wooden table light, and wooden ceiling light
*Added the Assembly Line!
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
*Added a modular attachment system for vehicles
* Added the Steam Truck!
*Added the plough, harvester, and sowing attachments for the steam tractor
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Improvements
! colspan="1" |General Server Changes
|-
|-
|
|
*Players now have more realistic physics
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
*Players can push rubble, trunks, and respond more realistically to other physics object movement
*We are now tracking which world objects need to be saved and saving is distributed over time.
* Stockpiles can now store any item, not just blocks.
*Saving during shutdown is much faster.
*Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
* Save all now also saves recent block changes
*Vehicles with tools now have placement previews
*Added proper detection and handling of save-game corruption.
*World object names can now have color tags
* If a save is corrupt upon starting, it will restore the most recent backup.
*Improvements to some display on chat commands
* If a save is corrupt mid-game, it will delete it and resave everything.
*Passing ‘?’ as any parameter in a command will now show help for it
*Made the server start auto-backups by default.
*Property now has a tooltip and can be linked in chat
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
*In the server browser detail panel, it will show a dash instead of 0 when ping fails
*Made any server errors that are logged also send to all admins via chat.
*Item tooltips show relevant store listings again
*Fixed a crash when commands cannot be parsed
* World objects now have a default inherited auth-mode
*Hid many testing chat commands from players
*Can now compile the game when your OS uses other language besides English
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
*Economy Viewer changes:
*Show a better stack trace in the tooltip if the tooltip errors out.
** Much, much faster to open and use
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
**Trades now list items by category
*Web map can now support over 256 block types
*Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Optimization
! colspan="1" | General Client Changes
|-
|-
|
|
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
*Now using a borderless window that remains visible when unfocused
* Sped up several UI’s
*Improved client performance a bit in areas with lots of world objects
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
*World Layer history animations now work on linux servers
*Fixed some client / server prediction desyncs
*Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
* Disabled single player new/load buttons for osx & linux.
*Can no longer toggle off all chat channels
*Sending an empty chat message once again switches you to that channel without sending a message
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
*Added confirmation when deleting markers
*Fixed contract pickers displaying contents wrong, and sometimes excepting
|}
|}
|}
===v0.7.3.3===
'''Release Date:''' {{datetime|2018-04-12}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Miscellaneous Changes
! colspan="1" |Changelog
|-
|-
|
|
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
*Plants overlapping with constructed blocks now get destroyed during initialization.
*The tables tab now only shows tables that are marked ‘Public’.
*Fixed lasers lagging servers that have lots of world objects.
* The currencies tab now only shows currencies that have circulation (more than one owner).
*Icons / rewards now assigned correctly on first login
*Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
*Skip windows firewall setup for other operating systems
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
* Fixed valid laws getting incorrectly removed on server startup.
* Added a 'Login for the First Time' law action, which enables laws that give things to new players.
*Fixed the soil sampler incorrectly displaying yield
* Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
*Fixed fertilizers all having the same nutrients
*Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
*Fixed some instances of invisible plants caused by migration
*Cranes can deposit to trucks and other multi-inventory objects
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
*Updates ecostrings.csv to most recent version
*Fixed some startup crashes related to districts
* You can now remove districts that are referenced only by failed/repealed laws
|}
|}
===v0.7.3.2 ===
'''Release Date:''' {{datetime|2018-04-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
! colspan="1" |Changelog
|-
|-
|
|
* Fixed a crash caused by multiple people looking at a species tooltip at the same time
*Clothes can only be swapped in the avatar editor during the first play session
*Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
*Fixed Tree exceptions
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
*Fixed Trees overlapping with other plants/things
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
*Fixed simulation data not being saved in all cases
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
*Fixed underwater plants spawning air pockets on death
*Fixes issues with garbage disappearing on server restarts.
*Fixed old stacks of torches being immovable
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
*Players falling through the world is now corrected client side
*Fixed incorrect 'not authorized' errors on stores.
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
*Fixed plants instantly growing during migration
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
* Fixed inaccurate /players list
*Fixed awkward highlighter interactions when switching between specific interactables in the same object
* Fixed server migrating every restart
|}
|}
===v0.7.3.0===
'''Release Date:''' {{datetime|2018-03-27}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Fixes
! colspan="1" | Changelog
|-
|-
|
|
*Fixed a number of mistranslations and localization errors
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
|}
*Added Steam Friend Listing in the server browser
|}
*Fixed aqueducts not transporting water correctly
===v0.7.4.7===
*Fertilizer will now stack
'''Release Date:''' {{datetime|2018-06-13}}
*Fishing no longer causes ghost fish to (not) appear in your inventory
{| class="wikitable mw-collapsible mw-collapsed"
* Fish will now bite slightly faster
! colspan="1" |Changelog
*Repairs now scale with the skill required to repair them
|-
*Tool calorie consumption no longer scales with durability
|
*World markers now appear on a list in a Minimap panel.
*Fixed minimap markers
*You can now see all markers on the minimap and click them.
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
*'Add Marker' in the minimap will add to where you're looking at.
*On the Join screen, increased how many servers are processed per frame from 1 to 5.
*Updated the string table with more strings, removed some invalid strings.
*Fixed an issue where placing a vehicle didn't set you as the owner.
*Fixed the fuel supply tab remaining time display not showing up.
*Fixed an issue where you could not pick up vehicles on someone else's property.
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
*Fixed non-LAN servers appearing in the LAN section on the Join screen
*Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
*Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
*Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
*Fixed signs displaying run-off text
*Save config file when selecting 'skill points on action' on a local world
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
*Better messaging when /ban fails to find user
|}
*Fixed a case of carts having the wrong weight
===v0.7.4.6===
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
'''Release Date:''' {{datetime|2018-05-24}}
*Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed exception when vehicles fall through the world
! colspan="1" |Changelog
*Fixed broken skill tooltips
|-
*Fixed Excavator / Powered cart moving while no one is driving
|
*Fixed Excavator digging while the arm is disabled
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
*Excavator has stronger brakes
*Fixed an issue where some contract clauses had way too much vertical whitespace.
*Fixed Fishery occupancy
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
*Fixed Stove chimney
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
*Adds and fixes functionality to ServerWatcher
*Fixed client-side lag due to unnecessary property texture updates
* Meteor Shard can't push physics objects anymore
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
*Avatars now put away tools while driving
* Combustion Generators now consume fuel at a constant rate.
*Fixed linux startup stalling during "Compressing"
* Power grids only enable combustion generators one at a time as energy demand increases.
*Fixed some people not having their working directory set correctly, which prevented starting up servers
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
*Improved error messages when starting new worlds from in game
*Reduced sea level rising performance impact
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
*Reduced client-side lag related to frequently changing pipe outputs
*Fixed projects getting stuck at 100% progress without outputting their last item.
* Minimap icons load faster on big servers
*Made stomach contents tooltip line wrap
*Player names are now always visible
*Change string references to language to enums
*Improved map update performance
*Update CSV to include language
*Fixed a performance issue related to opening the chat log
*Added a framed glass door
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
*Fix translation dropdown indexing
|}
*Obscure "Gibberish" option
===v0.7.4.5===
*Added more options to control target frame rate & vsync
'''Release Date:''' {{datetime|2018-05-17}}
*Reduced FPS to 10 while game is unfocused
{| class="wikitable mw-collapsible mw-collapsed"
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
! colspan="1" |Changelog
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
|-
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
|
*Made /spawnplant case insensitive, and added better messaging for error cases.
*Fixed a variety of problems that could occur if the master server is unreachable
*Replaced the prop backpack with an actual backpack
*Fixed some chunk issues near world borders and wrapping issues with vehicles
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
*Fixed invisible vehicles when someone drives into your view range
* Adds ability to reset keybindings to default.
*Fixed stretched animals near world borders
* Prevents issue where users get deadlocked after assigning keys.
*Fixed webserver link from using the wrong address
*Fixes misc. bugs related to above
* Fixed some performance issues with stats and the web server
*Fixed land animals occasionally getting stuck under water
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
*Stopped the toolbar from scrolling while the cursor is shown
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around
*Added a warning when the server is unresponsive to user status
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
* In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
*Fixed a crash when trying to repair the road tool
*Fixed a bug where the skillpoints bar would get stuck at maximum
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
* Fixed a crash caused by picking up a chest with stuff in it.
*Increased starting skill points from 9 to 12
*Increased the cost of the first two specializations from (0, 0) to (1, 2)
|}
|}
===v0.7.4.0===
 
'''Release Date:''' {{datetime|2018-05-09}}
=== v0.7.2.5===
'''Release Date:''' {{datetime|2018-03-15}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed a common disconnect crash caused by the quadtree
! colspan="1" |Networking Upgrade
*Fixed Excavator / Powered cart moving while no one is driving
|-
*Fixed Excavator digging while the arm is disabled
|
*Excavator has stronger brakes
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
*Fixed exception when vehicles fall through the world
* In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
*Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
|}
|}
===V0.7.2.4===
'''Release Date:''' {{datetime|2018-03-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Join Screen
! colspan="1" |Changelog
|-
|-
|
|
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
*Small client-side tweak to the title screen to fix some black screen issues.
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
*Added many new searching, sorting, and filtering features
*Improved performance by limiting how many servers are displayed
*Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
|}
|}
===v0.7.2.3===
'''Release Date:''' {{datetime|2018-03-08}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Garbage
! colspan="1" | Changelog
|-
|-
|
|
* You can now drop any non-carried items into garbage piles
*Fixed high CPU and lag caused by shooting arrows
*If left alone, food items will decompose into nothing
*General server optimizations
*If left alone, other items will become trash blocks which will cause minor pollution
|}
|}
===v0.7.2.2===
'''Release Date:''' {{datetime|2018-03-07}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Vehicles
! colspan="1" |Changelog
|-
|-
|
|
*Added a modern pickup Truck!
* Miscellaneous fixes working on addressing CPU spikes and lag
*Added the hand plough
* Blast furnace / Oil refinery should correctly no longer require a room
*Added a nimble Skid-Steer vehicle
*Charred Fish now has the correct efficiency and speed skills associated with it
*Vehicles can now dump in water
* Fixed washboard audio
|}
|}
===v0.7.2.1===
'''Release Date:''' {{datetime|2018-03-06}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Gameplay
! colspan="1" |Changelog
|-
|-
|
|
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
*Reverted a last minute bug fix suspected of causing lag
* Added hewn log, lumber, and stone signs for both standing and hanging.
*You can no longer consume food when full.
*Candle Stands no longer require solid ground.
*Zero and low population plants will now be force spawned into worlds without them.
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
|}
|}
===v0.7.2.0===
'''Release Date:''' {{datetime|2018-03-06}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |MOD.IO
! colspan="1" | Changelog
|-
|
{| class="wikitable mw-collapsible"
! colspan="0" |General
|-
|-
|
|
*Official integration with mod.io is now ready! https://eco.mod.io/
* Tweaked worldgen to have more "terraced" feel to it
*Server can subscribe to, download, and install mods from mod.io
*Tweaked worldlayer gen to have larger regions of biomes
*New players now start with the basic tools (previously given through the tutorial) placed in  their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
* World objects automatically switch to the "status" tab when they're disabled
*Added a discord button to the title screen
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |General Server Changes
! colspan="0" |Gameplay
|-
|-
|
|
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
*We are now tracking which world objects need to be saved and saving is distributed over time.
*Objects that affect housing now display it in their tooltips.
*Saving during shutdown is much faster.
*Exiting vehicles now uses the standard interact keybinding
* Save all now also saves recent block changes
*Currencies can now be backed with different items (not just gold)
*Added proper detection and handling of save-game corruption.
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
* If a save is corrupt upon starting, it will restore the most recent backup.
*Changes the recipe cost of a couple late game research and recipes.
* If a save is corrupt mid-game, it will delete it and resave everything.
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
*Made the server start auto-backups by default.
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
* Moved the stove recipe from the Factory to the Machine Shop
*Made any server errors that are logged also send to all admins via chat.
* Dead plants now disappear after 24 hours.
*Fixed a crash when commands cannot be parsed
*Plants that die young no longer continue aging to maturity.
*Hid many testing chat commands from players
*Player planted plants are now significantly more resistant to natural forces.
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
*Tailings in carts will now pollute
*Show a better stack trace in the tooltip if the tooltip errors out.
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
|}
*Added acorns (oak seeds) and fir seeds
{| class="wikitable mw-collapsible mw-collapsed"
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager
! colspan="1" | General Client Changes
*Added a seed recipe for tomato seeds
|-
*Birch growth time reduced from 5 to 4
|
*Cedar growth time reduced from 5 to 4
*Now using a borderless window that remains visible when unfocused
*Tomato growth time reduced from 1 to 0.8
*Improved client performance a bit in areas with lots of world objects
*Amanita Mushroom growth time reduced from 1 to 0.7
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
*Crimini Mushroom growth time reduced from 1 to 0.7
*Fixed some client / server prediction desyncs
*Rice growth time reduced from 1 to 0.8
*Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
*Oak growth time increased from 1 to 6
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
*Fir growth time increased from 1 to 4
* Disabled single player new/load buttons for osx & linux.
*Saguaro Cactus growth time increased from 1 to 3
*Can no longer toggle off all chat channels
*Camas growth time increased from 0.2 to 0.8
*Sending an empty chat message once again switches you to that channel without sending a message
* Wheat growth time increased from 0.15 to 0.7
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
* Fern growth time increased from 0.2 to 0.6
*Added confirmation when deleting markers
*Huckleberry growth time increased from 0.25 to 0.8
*Fixed contract pickers displaying contents wrong, and sometimes excepting
*Beet growth time increased from 0.2 to 0.8
|}
*Corn growth time increased from 0.15 to 0.8
*Fireweed growth time increased from 0.2 to 0.6
*Creosote Bush growth time increased from 0.25 to 0.6
*Sagebrush growth time increased from 0.25 to 0.6
*PricklyPear growth time increased from 0.2 to 0.7
*Beans growth time increased from 0.2 to 0.8
*Fishing skill max level reduced from 5 to 4
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
* Fish cleaning moved from butchery to fishing, including two new skills under fishing
*Clams can now be harvested for clams
*Urchins can now be harvested for urchins
*Kelp can now be harvested for kelp
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
*Freshly generated worlds have a little special something hidden somewhere probably maybe
|}
|}
===v0.7.3.3===
'''Release Date:''' {{datetime|2018-04-12}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="0" |Modkit
|-
|-
|
|
*Plants overlapping with constructed blocks now get destroyed during initialization.
* Simplified client mod building so you just need to select a save location for the built bundle.
*Fixed lasers lagging servers that have lots of world objects.
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
*Icons / rewards now assigned correctly on first login
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
*Skip windows firewall setup for other operating systems
*Added scripts to modkit
* Fixed valid laws getting incorrectly removed on server startup.
*MaterialEvents - use in conjunction with unityevents to animate material properties
*Fixed the soil sampler incorrectly displaying yield
*iTween Visual Editor - flexible tweening for animating movment / properties
*Fixed fertilizers all having the same nutrients
*EcoLight - make lights that play well with Global illumination.
*Fixed some instances of invisible plants caused by migration
* SyncPhysics - keeps physics in sync (makes custom rubble & vehicles possible)
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
*Fixed some startup crashes related to districts
* You can now remove districts that are referenced only by failed/repealed laws
|}
|}
===v0.7.3.2 ===
 
'''Release Date:''' {{datetime|2018-04-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="0" |Performance
|-
|-
|
|
*Clothes can only be swapped in the avatar editor during the first play session
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
*Fixed Tree exceptions
*Optimized object relevancy check by finally adding that spatial partition we've put off forever.
*Fixed Trees overlapping with other plants/things
*Optimized the connect-to-server process of the client
*Fixed simulation data not being saved in all cases
* Claiming property no longer causes stalls for all clients
*Fixed underwater plants spawning air pockets on death
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
*Fixed old stacks of torches being immovable
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
*Fixed incorrect 'not authorized' errors on stores.
*Fixed plants instantly growing during migration
* Fixed inaccurate /players list
* Fixed server migrating every restart
|}
|}
===v0.7.3.0===
'''Release Date:''' {{datetime|2018-03-27}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Bug Fixes
|-
|-
|
|  
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
*Added Steam Friend Listing in the server browser
*Fixed ‘Items In Container’ contracts not saving list of items.
*Fixed aqueducts not transporting water correctly
*Fixed inserting items via right-click not counting for contracts.
*Fertilizer will now stack
*Fixed display of items left to place in world markers for contracts.
*Fishing no longer causes ghost fish to (not) appear in your inventory
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
* Fish will now bite slightly faster
*Fixed currency exchanges working despite bad room requirements.
*Repairs now scale with the skill required to repair them
* Fixed currency exchanges failing if you try to use default currencies.
*Tool calorie consumption no longer scales with durability
*Fixed currency exchanges letting non-authed users mess with the lists.
*World markers now appear on a list in a Minimap panel.
*Fixed issue where server search got out of sync with the displayed search string
*You can now see all markers on the minimap and click them.
*Blast furnaces can now be placed outside
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
*Fixed a web API exploit, allowing anyone to set server config remotely.
*'Add Marker' in the minimap will add to where you're looking at.
*Sadly, "/unstuck" while driving will no longer do awesome things
*Updated the string table with more strings, removed some invalid strings.
*Fixed silly avatars when destroying a cart someone else is driving
*Fixed the fuel supply tab remaining time display not showing up.
*Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
*Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
*Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
*Fixed missing art for washboard and washing machine objects
*Save config file when selecting 'skill points on action' on a local world
*Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
*Better messaging when /ban fails to find user
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
*Fixed a case of carts having the wrong weight
*Fixed cut trees occasionally floating w/o gravity
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing
*Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
*Vehicles, rubble and trees should fall through the world much less frequently
*Fixed exception when vehicles fall through the world
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult
*Fixed broken skill tooltips
*Dev Tool can now target more things
*Fixed Excavator / Powered cart moving while no one is driving
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
*Fixed Excavator digging while the arm is disabled
*Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
*Excavator has stronger brakes
*Fixed some more moderately rare chunk build exceptions
*Fixed Fishery occupancy
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
*Fixed Stove chimney
* Fixed being unable to move after exiting a text box using 'Escape'
*Adds and fixes functionality to ServerWatcher
*Fixed a server crash related to leveling up skills (A concurrency problem)
* Meteor Shard can't push physics objects anymore
*Show better error messages when there is a problem with our auth servers
*Avatars now put away tools while driving
*Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
*Fixed linux startup stalling during "Compressing"
*Fixed issue that prevented Linux server from running as a background process
*Fixed some people not having their working directory set correctly, which prevented starting up servers
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
*Improved error messages when starting new worlds from in game
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
*Fixed existing law text not getting updated when districts are renamed
*Fixed projects getting stuck at 100% progress without outputting their last item.
*Fixed a server crash from air pollution emitting objects, which was due to threading problems
*Made stomach contents tooltip line wrap
*Fixed a server crash that happened when double clicking 'x' on a store listing
*Change string references to language to enums
*Fixed a login problem that may have caused users to log in as someone else
*Update CSV to include language
*On object windows, the 'Status' tab is now hidden if there is nothing on it
*Added a framed glass door
*On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
*Fix translation dropdown indexing
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
*Obscure "Gibberish" option
|}
*Added more options to control target frame rate & vsync
*Reduced FPS to 10 while game is unfocused
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
*Made /spawnplant case insensitive, and added better messaging for error cases.
*Replaced the prop backpack with an actual backpack
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
* Adds ability to reset keybindings to default.
* Prevents issue where users get deadlocked after assigning keys.
*Fixes misc. bugs related to above
*Fixed land animals occasionally getting stuck under water
*Stopped the toolbar from scrolling while the cursor is shown
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
* In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
*Fixed a crash when trying to repair the road tool
*Fixed a bug where the skillpoints bar would get stuck at maximum
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
* Fixed a crash caused by picking up a chest with stuff in it.
*Increased starting skill points from 9 to 12
*Increased the cost of the first two specializations from (0, 0) to (1, 2)
|}
|}
=== v0.7.2.5===
 
'''Release Date:''' {{datetime|2018-03-15}}
===v0.7.1.2===
 
'''Release Date:''' {{datetime|2018-02-14}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a common disconnect crash caused by the quadtree
*Fixed an exploit that could be used to login as other users
*Fixed Excavator / Powered cart moving while no one is driving
*Some improvements to how error messages from connection failures are displayed
*Fixed Excavator digging while the arm is disabled
* Added some usability improvements to server browser
*Excavator has stronger brakes
|}
*Fixed exception when vehicles fall through the world
 
|}
===v0.7.1.1===
===V0.7.2.4===
 
'''Release Date:''' {{datetime|2018-03-13}}
'''Release Date:''' {{datetime|2018-02-13}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Small client-side tweak to the title screen to fix some black screen issues.
*Fixed occupancy for Waterwheels
*Fixed wall forms not connecting to doors properly
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
*Allowed setting backup periods smaller than one hour
|}
|}
===v0.7.2.3===
 
'''Release Date:''' {{datetime|2018-03-08}}
===v0.7.1.0===
 
'''Release Date:''' {{datetime|2018-02-11}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed high CPU and lag caused by shooting arrows
*Temporarily disabled the tracking of actions in an effort to improve server performance.  Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
*General server optimizations
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
*Added more information to the soil sampler
|}
|}
===v0.7.2.2===
 
'''Release Date:''' {{datetime|2018-03-07}}
===v0.7.0.8===
 
'''Release Date:''' {{datetime|2018-02-09}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Miscellaneous fixes working on addressing CPU spikes and lag
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted.  If you were burdened with the duplicate character bug, you now have two characters on that server. :)
* Blast furnace / Oil refinery should correctly no longer require a room
*Whitelisting a user using the whitelist chat command no longer blacklists that user.
*Charred Fish now has the correct efficiency and speed skills associated with it
*Making a user an admin using the admin chat command no longer blacklists that user.
* Fixed washboard audio
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
|}
|}
===v0.7.2.1===
 
'''Release Date:''' {{datetime|2018-03-06}}
===v0.7.0.7===
 
'''Release Date:''' {{datetime|2018-02-09}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
*Reverted a last minute bug fix suspected of causing lag
*Fixed issues when more than one steam-only user connects to the same server.
*Massively sped up the time it takes to detect tailings during server startup.
*Fixed an issue with contracts serialization.
*Additional auth fixes for single player client-launched servers
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
|}
|}
===v0.7.2.0===
 
'''Release Date:''' {{datetime|2018-03-06}}
===v0.7.0.6 ===
 
'''Release Date:''' {{datetime|2018-02-09}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible"
*Fixed some issues when playing on a linked steam and slg account
! colspan="0" |General
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server.  The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
|-
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
|
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
* Tweaked worldgen to have more "terraced" feel to it
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
*Tweaked worldlayer gen to have larger regions of biomes
*Changed how the server performs background simulation work to reduce performance impact on players on the server
*New players now start with the basic tools (previously given through the tutorial) placed in their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
* Various optimizations to serverside performance
* World objects automatically switch to the "status" tab when they're disabled
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
*Added a discord button to the title screen
*Local games now save more reliably when exiting
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
*Server will save and exit if you type "exit" in the console
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
*Fixed a bug where skillpoints were incorrectly displayed upon relogging
*Increased skillpoint gain in single player (no collaboration) from x1 to x24
*Added a bar to display progress towards the next skillpoint
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
*Fixed inventory synchronization when rapidly placing blocks
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
*Road Tool repair skill changed from Wood Construction to Road Construction
*Plant Fiber weight changed from 0.1 to 0.01
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
*Tallow Lamps can now be toggled on and off
|}
|}
===v0.7.0.5===
'''Release Date:''' {{datetime|2018-02-07}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Gameplay
! colspan="1" |Changelog
|-
|-
|
|
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
*Allow players already connected to a server to keep playing if the auth server dies
*Objects that affect housing now display it in their tooltips.
*Fixed occupancy for the Refrigerator and Icebox objects.
*Exiting vehicles now uses the standard interact keybinding
* Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
*Currencies can now be backed with different items (not just gold)
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
* Lowered the room requirements for almost all housing objects to a more reasonable level
*Changes the recipe cost of a couple late game research and recipes.
*Fixed not being refunded enough points when abandoning a specialty
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
*Confirm popup for abandoning a specialty now shows how many points you will be refunded
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information
* Moved the stove recipe from the Factory to the Machine Shop
* Dead plants now disappear after 24 hours.
*Plants that die young no longer continue aging to maturity.
*Player planted plants are now significantly more resistant to natural forces.
*Tailings in carts will now pollute
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
*Added acorns (oak seeds) and fir seeds
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager
*Added a seed recipe for tomato seeds
*Birch growth time reduced from 5 to 4
*Cedar growth time reduced from 5 to 4
*Tomato growth time reduced from 1 to 0.8
*Amanita Mushroom growth time reduced from 1 to 0.7
*Crimini Mushroom growth time reduced from 1 to 0.7
*Rice growth time reduced from 1 to 0.8
*Oak growth time increased from 1 to 6
*Fir growth time increased from 1 to 4
*Saguaro Cactus growth time increased from 1 to 3
*Camas growth time increased from 0.2 to 0.8
* Wheat growth time increased from 0.15 to 0.7
* Fern growth time increased from 0.2 to 0.6
*Huckleberry growth time increased from 0.25 to 0.8
*Beet growth time increased from 0.2 to 0.8
*Corn growth time increased from 0.15 to 0.8
*Fireweed growth time increased from 0.2 to 0.6
*Creosote Bush growth time increased from 0.25 to 0.6
*Sagebrush growth time increased from 0.25 to 0.6
*PricklyPear growth time increased from 0.2 to 0.7
*Beans growth time increased from 0.2 to 0.8
*Fishing skill max level reduced from 5 to 4
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
* Fish cleaning moved from butchery to fishing, including two new skills under fishing
*Clams can now be harvested for clams
*Urchins can now be harvested for urchins
*Kelp can now be harvested for kelp
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
*Freshly generated worlds have a little special something hidden somewhere probably maybe
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Modkit
|-
|
* Simplified client mod building so you just need to select a save location for the built bundle.
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
*Added scripts to modkit
*MaterialEvents - use in conjunction with unityevents to animate material properties
*iTween Visual Editor - flexible tweening for animating movment / properties
*EcoLight - make lights that play well with Global illumination.
* SyncPhysics - keeps physics in sync (makes custom rubble & vehicles possible)
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
|}
|}
===v0.7.0.4===
'''Release Date:''' {{datetime|2018-02-06}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Performance
! colspan="1" |Changelog
|-
|-
|
|
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
*Attempted fix for some users seeing black title screen
*Optimized object relevancy check by finally adding that spatial partition we've put off forever.
*Some errors when trying to launch a local server game (via new game / load game option)
*Optimized the connect-to-server process of the client
*Fix steam users not being able to propose/vote on laws
* Claiming property no longer causes stalls for all clients
*General server performance tweaks for servers with larger #s of players
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
 
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
'''Carpentry Table'''
|}
*Hewn Log cost reduced from 4 logs to 2 logs
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Bug Fixes
'''Workbench'''
|-
*Hewn Log cost reduced from 4 logs to 2 logs
*Hewn Log crafting time reduced from 0.3 to 0.2
 
'''Large Butchery'''
* Skill Requirements for all Large Butchery was reduced by 1
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
*Lowered maximum level from 4 to 3.
 
'''Small Butchery'''
*Lowered maximum level from 4 to 3.
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
*Birch Seed drop rate increased from 0.1 to 0.3
*Cedar Seed drop rate increased from 0.1 to 0.3
*Sprinting calorie consumption reduced from 0.125 to 0.05
*Hare health lowered from 1.2 to 1.0
|}
 
===v0.7.0.3 ===
 
'''Release Date:''' {{datetime|2018-02-05}}
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|  
|  
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
*Improved performance of the simulation tick to reduce lag
*Fixed ‘Items In Container’ contracts not saving list of items.
*Fixed userid checks for admins and blacklist not working correctly for some users
*Fixed inserting items via right-click not counting for contracts.
* Fixed currency selection dropdown.  For real this time - I promise.
*Fixed display of items left to place in world markers for contracts.
*Adjusted tree debris & how the trampled area it creates persists
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
*Fixed some typos
*Fixed currency exchanges working despite bad room requirements.
*Fixed steel windows were not obtainable
* Fixed currency exchanges failing if you try to use default currencies.
*Fixed steam users not being able to create or vote on laws
*Fixed currency exchanges letting non-authed users mess with the lists.
*Removed construction efficiency skills that currently do nothing
*Fixed issue where server search got out of sync with the displayed search string
*Removed extraneous skillbooks for specializations that start out unlocked
*Blast furnaces can now be placed outside
*Added descriptions to all food, items, and world objects that were previously missing them.
*Fixed a web API exploit, allowing anyone to set server config remotely.
* Reduced the cost of smaller rugs.
*Sadly, "/unstuck" while driving will no longer do awesome things
*Fixed Mortared Stone blocks that were left over
*Fixed silly avatars when destroying a cart someone else is driving
*Fixed some crashes when placing objects
*Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
* Fixed crashes when sending an empty PM
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
*Fixed some skills becoming inaccessible when migrating an old save
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
*Fixed Latrine, Icebox, and some other world objects
*Fixed missing art for washboard and washing machine objects
* Fixed oil barrel art
*Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
*Fixed cut trees occasionally floating w/o gravity
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing
*Vehicles, rubble and trees should fall through the world much less frequently
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult
*Dev Tool can now target more things
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
*Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
*Fixed some more moderately rare chunk build exceptions
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
* Fixed being unable to move after exiting a text box using 'Escape'
*Fixed a server crash related to leveling up skills (A concurrency problem)
*Show better error messages when there is a problem with our auth servers
*Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
*Fixed issue that prevented Linux server from running as a background process
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
*Fixed existing law text not getting updated when districts are renamed
*Fixed a server crash from air pollution emitting objects, which was due to threading problems
*Fixed a server crash that happened when double clicking 'x' on a store listing
*Fixed a login problem that may have caused users to log in as someone else
*On object windows, the 'Status' tab is now hidden if there is nothing on it
*On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
|}
|}
|}
 
===v0.7.1.2===
===v0.7.0.2===
'''Release Date:''' {{datetime|2018-02-14}}
 
'''Release Date:''' {{datetime|2018-02-05}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed an exploit that could be used to login as other users
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
*Some improvements to how error messages from connection failures are displayed
*Fixed some account login issues
* Added some usability improvements to server browser
|}
|}
===v0.7.1.1===
 
'''Release Date:''' {{datetime|2018-02-13}}
===v0.7.0.1 ===
 
'''Release Date:''' {{datetime|2018-02-04}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed occupancy for Waterwheels
* Fixed 3rd person cart pulling animation.
*Fixed wall forms not connecting to doors properly
*Fixed the selection of the currency selector dropdown on stores being off by one.
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
*Fixed small error in /Admin command
*Allowed setting backup periods smaller than one hour
*Fixed problems with migrating saves from the previous version
*Fixed the server password being impossible to edit
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
''Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.''
*/whoami - Will show you your current ID
*/whois - Will show the ID of another player, if you are an admin
*Fix wheat not spawning in some worlds
*Added new housing objects (couch, padded seat, washing board, washing machine)
* Added standing torch.
*Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
*Fixed steam login issues
*Fixed web page issues from login via steam
*Fixed player stacking when multiple players are editing avatars for the first time
|}
|}
===v0.7.1.0===
 
'''Release Date:''' {{datetime|2018-02-11}}
=== v0.7.0.0===
 
'''Release Date:''' {{datetime|2018-02-03}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Temporarily disabled the tracking of actions in an effort to improve server performance. Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
*Added more information to the soil sampler
|}
===v0.7.0.8===
'''Release Date:''' {{datetime|2018-02-09}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Feature Highlights
|-
|-
|
|
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted. If you were burdened with the duplicate character bug, you now have two characters on that server. :)
'''DISTRICTS!'''
*Whitelisting a user using the whitelist chat command no longer blacklists that user.
 
*Making a user an admin using the admin chat command no longer blacklists that user.
Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
 
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
 
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
'''SIMULATION IMPROVEMENTS'''
|}
 
===v0.7.0.7===
World generation has been tweaked and balanced, in order to generate a better balance of biomes.
'''Release Date:''' {{datetime|2018-02-09}}
 
{| class="wikitable mw-collapsible mw-collapsed"
Optimized simulation code, in order to speed up world generation and simulation ticks.
! colspan="1" |Changelog
 
|-
 
|
'''REDESIGNED PLANT SIMULATION'''
*Fixed issues when more than one steam-only user connects to the same server.
 
*Massively sped up the time it takes to detect tailings during server startup.
The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.
*Fixed an issue with contracts serialization.
 
*Additional auth fixes for single player client-launched servers
Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
 
|}
Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.
===v0.7.0.6 ===
 
'''Release Date:''' {{datetime|2018-02-09}}
 
{| class="wikitable mw-collapsible mw-collapsed"
'''NEW SPECIES'''
! colspan="1" |Changelog
 
|-
Several new species were added to the game (Note: requires generating a new world).
|
 
*Fixed some issues when playing on a linked steam and slg account
*Fir and Oak trees
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
*Saguaro Cactus
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
*Rice
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
* Desert Tortoise
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
 
*Changed how the server performs background simulation work to reduce performance impact on players on the server
 
* Various optimizations to serverside performance
'''ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS'''
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
 
*Local games now save more reliably when exiting
You can now specify a password required to connect to a server.
*Server will save and exit if you type "exit" in the console
 
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
Whitelisted users are exempt from needing to enter a password.
*Fixed a bug where skillpoints were incorrectly displayed upon relogging
 
*Increased skillpoint gain in single player (no collaboration) from x1 to x24
This removes the prior "Private Server" setting
*Added a bar to display progress towards the next skillpoint
 
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
 
*Fixed inventory synchronization when rapidly placing blocks
'''REWORKED AND IMPROVED TUTORIALS'''
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
 
*Road Tool repair skill changed from Wood Construction to Road Construction
Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
*Plant Fiber weight changed from 0.1 to 0.01
Some specialties will award an improved initial tool instead.
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
 
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
New tutorial content has been added, and existing content has been rearranged and improved.
*Tallow Lamps can now be toggled on and off
 
 
'''HUD'''
 
Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
 
 
'''MOD.IO'''
 
Initial support for downloading and installing mods via mod.io
 
More support to come here soon after beta release, stay tuned
|}
|}
===v0.7.0.5===
 
'''Release Date:''' {{datetime|2018-02-07}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Other Changes
|-
|-
|
|
*Allow players already connected to a server to keep playing if the auth server dies
*Added automatic windows firewall rule settings for the web server ports.
*Fixed occupancy for the Refrigerator and Icebox objects.
*Added brightness option
* Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
*World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
*World layers are now displayed with a colorblind friendly gradient
* Lowered the room requirements for almost all housing objects to a more reasonable level
*Polished the world object UI panel graphics
*Fixed not being refunded enough points when abandoning a specialty
*Plant nutrients and fertilizer have been redesigned and simplified
*Confirm popup for abandoning a specialty now shows how many points you will be refunded
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die
|}
**Only half of the nutrients are returned from plants killed or harvested by direct player action
===v0.7.0.4===
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
'''Release Date:''' {{datetime|2018-02-06}}
**The nutrient cycle and plant maturity changes support the Cause & Effect UI
{| class="wikitable mw-collapsible mw-collapsed"
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
! colspan="1" |Changelog
**Plants age at a constant rate independently of the properties of the local environment
|-
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
|
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
*Attempted fix for some users seeing black title screen
**You can see the potential yield of each species in its corresponding PotentialYield layer
*Some errors when trying to launch a local server game (via new game / load game option)
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
*Fix steam users not being able to propose/vote on laws
**Plant reproduction is constrained by nutrient availability
*General server performance tweaks for servers with larger #s of players
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
'''Carpentry Table'''
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
*Hewn Log cost reduced from 4 logs to 2 logs
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
'''Workbench'''
**Plant reproduction is constrained by available empty space
*Hewn Log cost reduced from 4 logs to 2 logs
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
*Hewn Log crafting time reduced from 0.3 to 0.2
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
'''Large Butchery'''
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
* Skill Requirements for all Large Butchery was reduced by 1
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
*Lowered maximum level from 4 to 3.
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
'''Small Butchery'''
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
*Lowered maximum level from 4 to 3.
** Plant reproduction supports the Cause & Effect UI
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
*Birch Seed drop rate increased from 0.1 to 0.3
*Fixed empty tooltips appearing over empty item slots
*Cedar Seed drop rate increased from 0.1 to 0.3
*When you right click to add food to a crafting project, you will no longer also eat one
*Sprinting calorie consumption reduced from 0.125 to 0.05
*Fixed a null reference exception in the inventory system
*Hare health lowered from 1.2 to 1.0
*Added ability to change screen resolution at runtime
|}
*Added ability to toggle fullscreen mode at runtime
===v0.7.0.3 ===
*Allowed unlearning specialties that give you items. Only gives you items the first time.
'''Release Date:''' {{datetime|2018-02-05}}
*New art & design for the HUD
{| class="wikitable mw-collapsible mw-collapsed"
*Power type is now displayed on the Power tab for all objects that produce or consume power
! colspan="1" |Changelog
* Fixed some things not being saved when the server's save menu option was clicked
|-
* Allowed reporting a bug from the title screen
|
*Added a report a bug button to the title screen error popup
*Improved performance of the simulation tick to reduce lag
* Avatar creation occurs in-world
*Fixed userid checks for admins and blacklist not working correctly for some users
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)
* Fixed currency selection dropdown. For real this time - I promise.
*Redid Meteor impact sequence:
*Adjusted tree debris & how the trampled area it creates persists
**Meteor enters atmosphere, starts to burn
*Fixed some typos
**When it contacts ground, triggers a huge explosion + 30 meter radius crater
*Fixed steel windows were not obtainable
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
*Fixed steam users not being able to create or vote on laws
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
*Removed construction efficiency skills that currently do nothing
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
*Removed extraneous skillbooks for specializations that start out unlocked
**High pollution emanates from the crater positions
*Added descriptions to all food, items, and world objects that were previously missing them.
**Temperature drops 20 degrees across the globe
* Reduced the cost of smaller rugs.
*Fixed bug that made dismounting vehicles difficult
*Fixed Mortared Stone blocks that were left over
*Fixed players teleporting to surface on login
*Fixed some crashes when placing objects
* Removed the default Unity launcher dialog.
* Fixed crashes when sending an empty PM
*Fixed 100% GPU usage in title scene
*Fixed some skills becoming inaccessible when migrating an old save
*Added error message when failing to collect output of a project
*Fixed Latrine, Icebox, and some other world objects
*Fixed getting kicked with an error message when trying to repair some tools
* Fixed oil barrel art
* Fixed the Repair Station's requirements text sometimes not updating
|}
*Optimized world layer tick time when checking for tailings in the world.
===v0.7.0.2===
*DevTool now places forms like a Hammer
'''Release Date:''' {{datetime|2018-02-05}}
*Can now select property for contracts.
{| class="wikitable mw-collapsible mw-collapsed"
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
! colspan="1" |Changelog
*Fixed several contracts bugs
|-
*Fixed the red highlight on crafting ingredients that shows when you don't have enough
|
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
*Fixed a duplicated message in the nutrition pie tooltip
*Fixed some account login issues
*Sped up server startup by skipping some unnecessary work ticking world layers.
|}
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
===v0.7.0.1 ===
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
'''Release Date:''' {{datetime|2018-02-04}}
*Fixed duplicated vehicle inventories showing on the storage tab
{| class="wikitable mw-collapsible mw-collapsed"
*Removed buy listings where the store is already over 'max to buy' from store tooltips
! colspan="1" |Changelog
*Significantly reduced specialty costs
|-
*Added a configurable hotkey for opening the skill window
|
*Made the control popups display the correct key when rebound
* Fixed 3rd person cart pulling animation.
*Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
*Fixed the selection of the currency selector dropdown on stores being off by one.
* Contracts can now have repetitions set by the client.
*Fixed small error in /Admin command
*Fixed permissions not being granted on build room and road clauses.
*Fixed problems with migrating saves from the previous version
* Capped players at 10 accepted contracts at once.
*Fixed the server password being impossible to edit
* Changed building materials allowed to no longer allow raw logs and stone.
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
*Made build road accept only materials marked for roads.
''Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.''
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
*/whoami - Will show you your current ID
*Hunting animations are now visible on other players
*/whois - Will show the ID of another player, if you are an admin
*Arrows remain in animals/objects for a while
*Fix wheat not spawning in some worlds
*Replaced hunting crosshair with a trajectory prediction line
*Added new housing objects (couch, padded seat, washing board, washing machine)
*Further optimized world layer tick time when checking for tailings in the world.
* Added standing torch.
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
*Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
*Added a 'third person' toggle in the avatar drawer in the backpack
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
*Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
*Fixed steam login issues
*Added some wolf whisperer reward items
*Fixed web page issues from login via steam
*Reward items are now automatically given when entering a server for the first time.
*Fixed player stacking when multiple players are editing avatars for the first time
*Road tool can now be used on tilled soil
|}
* Fixed tooltips appearing while dragging other items
=== v0.7.0.0===
*Fixed crashes related to equipping clothing
'''Release Date:''' {{datetime|2018-02-03}}
*You can now configure the controls for selecting hammer constructs
{| class="wikitable mw-collapsible mw-collapsed"
*Added scripts to modkit that allow for more interesting mod interactions
! colspan="1" |Changelog
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
|-
*Avatars now sit in or pull vehicles more realistically
|
*Added support for the "Invite to Game" and "Join Game" features when running in Steam.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed bug when eating and placing carried items at the same time
! colspan="1" |Feature Highlights
*Fixed bow damage
|-
* Fixes some annoying occupancy bugs
|
*Fixes min/max value bugs in chatcommands
'''DISTRICTS!'''
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
*Fixed occasional gaps in tree trunks
*Player icons tinted red on minimap to improve visibility
* Added the following useful admin commands
**/kick [user] [reason] - kicks user
**/ban [user] [reason] - kicks the user, and adds them to the blacklist
**/whitelist [user] - whitelists a user
**/admin [user] - grants admin to a user
** /removeadmin [user] - removes admin permissions from a user (if they have it)
*Starting a new world will automatically make you an admin.
*Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
* Can now pass an admin to the server with a command line, -admin=name
*Fixed some parts of the ugly Escape Menu UI
**Moved Resolution dropdown to a sensible location.
* Fixed several scrollbars
*Added ability to authorize using your steam account, rather than requiring an slg one.
*Fixed some bugs with resolution/fullscreen switching
*Hat color is now saved
* Re-enabled pollution, sea level rising, and etc.
*Fixed tutorial bugs
*Improved OpenGL shader pre-loading
* Fixed a variety of audio bugs.
*Added /warn admin command
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
*Added /skillrate to view or change the global skill rate multiplier for the server.
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
*Fixed a minor issue with setting resolution
*Tweaedk player audio settings
* Fixed admin fly mode
*Added a second pie displaying your different room values.
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
*Made the action bar prettier
*Faster world creation!
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
* Added in-game shortcuts for a few server configuration options when creating a new world
*Redid habitability information in the soil sampler to match the new mechanics.
*Removed the option to set store currency to null (this caused crashes)
*Fixed deeds given with /give (these caused crashes)
*Added a item weight summary display on the backpack tooltip.
*Added a server setting so admins can specify an exact spawn location for new players
|}
|}
|}


Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: -  Alpha 6 and Earlier
|-
|
==Alpha 6==


===v0.6.4.2===


'''SIMULATION IMPROVEMENTS'''
'''Release Date:''' {{datetime|2018-01-23}}


World generation has been tweaked and balanced, in order to generate a better balance of biomes.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
*Fixed not being able to get tier 3 blocks without tailoring
|}


Optimized simulation code, in order to speed up world generation and simulation ticks.
===v0.6.4.1===


'''Release Date:''' {{datetime|2018-01-16}}


'''REDESIGNED PLANT SIMULATION'''
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Fix some migration crashes from 6.3.1 involving point of interest components
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
* Fixed not being able to sell skill scrolls in stores
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
* Fixed a variety of chunk mesh building issues
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
* Fixed placing rubble on walls creating the wrong blocks
|}


The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.
===v0.6.4.0===


Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
'''Release Date:''' {{datetime|2018-01-18}}
 
Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.


{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''New Features'''


'''NEW SPECIES'''
*Replaced the character controller
*Character no longer slips and slides around walls in confined spaces.
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
*Character climbs stairs without requiring jumping.
*Character no longer slides off of steep slopes, like roofs.
*Improved the tutorial
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
*Added initial support for playing on local worlds.  Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded.  One click gets you back into the game!


Several new species were added to the game (Note: requires generating a new world).
*Fir and Oak trees
*Saguaro Cactus
*Rice
* Desert Tortoise


'''Revised skills'''


'''ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS'''
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
*Restructured the skill tree to place all Specialties at the root
*Reorganized the skills window to be easier to navigate
*Simplified skill costs


You can now specify a password required to connect to a server.


Whitelisted users are exempt from needing to enter a password.
'''Avatar improvements'''


This removes the prior "Private Server" setting
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
*Torches can now be seen when carried by other players
*Updated water art!
*Improved the end game win sequence.
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
*Animated the lasers to turn to their target
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
*Improved hammer functionality(edited)
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
*Made /help sort and categorize the displayed chat commands.




'''REWORKED AND IMPROVED TUTORIALS'''
'''Bugs Fixed'''


Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
*Fixed bug where laws and government were not saved when hitting save in the server GUI
Some specialties will award an improved initial tool instead.
*Added /dumpcarried command
*Fixed room requirements for the Repair Station
*Reduced stutter due to garbage collection
*Added admin commands /setreputation and /setreputationrelative
*Fixes phantom items in inventory
*Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
*Fix some number formatting issues in Cause & Effect
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
*Fixes some items not appearing in store selection window, including coal and certain seeds.
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
*Fixed a server crash when claiming property with a deed crafted at a workbench
*Removed Stone Roof (migrated to mortared stone roof in a previous release)
*Fixes some server crashes related to crafting projects
*Fixed problems with tooltips that were too tall for the screen
*Fixed problems with tooltips closing even while still being hovered over
*Added tooltips to items showing which skill gives that item, if any
*Fixed not being able to walk after opening the advanced settings in the escape menu.
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
*Fixed rubble placement against walls
*Fixed occasional crashes when performing trades
|}


New tutorial content has been added, and existing content has been rearranged and improved.
[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]


===v0.6.3.1===


'''HUD'''
'''Release Date:''' {{datetime|2017-12-22}}


Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Fixed issue with stoneroofblocks
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
|}


===v0.6.3.0===


'''MOD.IO'''
'''Release Date:''' {{datetime|2017-12-20}}


Initial support for downloading and installing mods via mod.io
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Lag-free building & digging
*Fixed temporary holes in terrain when digging near chunk edges
*Web map renders more efficiently, uses minimal resources when idle
*New Avatar Art & animations! More enhancements coming in 6.4!
*Report a bug window
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
*Added ability to remap most controls
*Added plant pots
|}
 
===v0.6.2.0===
 
'''Release Date:''' {{datetime|2017-12-05}}


More support to come here soon after beta release, stay tuned
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Changes
! colspan="1" |Changelog
|-
|-
|
|
*Added automatic windows firewall rule settings for the web server ports.
'''World Markers'''
*Added brightness option
 
*World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
*World layers are now displayed with a colorblind friendly gradient
 
*Polished the world object UI panel graphics
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
*Plant nutrients and fertilizer have been redesigned and simplified
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
*Contracts will mark the places you need to do work with world markers.
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die
 
**Only half of the nutrients are returned from plants killed or harvested by direct player action
 
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
'''Lag-Free Interactions'''
**The nutrient cycle and plant maturity changes support the Cause & Effect UI
 
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.
**Plants age at a constant rate independently of the properties of the local environment
 
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
 
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
'''Player Housing Objects'''
**You can see the potential yield of each species in its corresponding PotentialYield layer
 
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.
**Plant reproduction is constrained by nutrient availability
 
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
 
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
'''Improved ModKit Chat Commands'''
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
 
**Plant reproduction is constrained by available empty space
New chat command system to improve usability and modability.
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
 
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
 
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
 
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
'''Avatar Creation'''
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
 
** Plant reproduction supports the Cause & Effect UI
Made improvements to the avatar creation menu.
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
 
*Fixed empty tooltips appearing over empty item slots
*You can now recolor your backpack.
*When you right click to add food to a crafting project, you will no longer also eat one
*Add option to toggle between walking and idle animations.
*Fixed a null reference exception in the inventory system
*Add ability to cancel changes.
*Added ability to change screen resolution at runtime
|}
*Added ability to toggle fullscreen mode at runtime
 
*Allowed unlearning specialties that give you items. Only gives you items the first time.
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]
*New art & design for the HUD
 
*Power type is now displayed on the Power tab for all objects that produce or consume power
===v0.6.1.2===
* Fixed some things not being saved when the server's save menu option was clicked
 
* Allowed reporting a bug from the title screen
'''Release Date:''' {{datetime|2017-11-29}}
*Added a report a bug button to the title screen error popup
 
* Avatar creation occurs in-world
{| class="wikitable mw-collapsible mw-collapsed"
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)
! colspan="1" |Changelog
*Redid Meteor impact sequence:
|-
**Meteor enters atmosphere, starts to burn
|* Hotfix resolving server performance issue
**When it contacts ground, triggers a huge explosion + 30 meter radius crater
|}
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
 
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
===v0.6.1.1===
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
 
**High pollution emanates from the crater positions
'''Release Date:''' {{datetime|2017-11-16}}
**Temperature drops 20 degrees across the globe
 
*Fixed bug that made dismounting vehicles difficult
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed players teleporting to surface on login
! colspan="1" |Changelog
* Removed the default Unity launcher dialog.
|-
*Fixed 100% GPU usage in title scene
|* 2 hotfixes
*Added error message when failing to collect output of a project
|}
*Fixed getting kicked with an error message when trying to repair some tools
 
* Fixed the Repair Station's requirements text sometimes not updating
===v0.6.1.0===
*Optimized world layer tick time when checking for tailings in the world.
 
*DevTool now places forms like a Hammer
'''Release Date:''' {{datetime|2017-11-15}}
*Can now select property for contracts.
 
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed several contracts bugs
! colspan="1" |Changelog
*Fixed the red highlight on crafting ingredients that shows when you don't have enough
|-
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
|
*Fixed a duplicated message in the nutrition pie tooltip
'''Player Housing'''
*Sped up server startup by skipping some unnecessary work ticking world layers.
 
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
 
*Fixed duplicated vehicle inventories showing on the storage tab
Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.
*Removed buy listings where the store is already over 'max to buy' from store tooltips
 
*Significantly reduced specialty costs
The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills.  Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
*Added a configurable hotkey for opening the skill window
 
*Made the control popups display the correct key when rebound
With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
*Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
 
* Contracts can now have repetitions set by the client.
 
*Fixed permissions not being granted on build room and road clauses.
'''Improved Controls'''
* Capped players at 10 accepted contracts at once.
 
* Changed building materials allowed to no longer allow raw logs and stone.
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
*Made build road accept only materials marked for roads.
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
*Hunting animations are now visible on other players
*Fixes
*Arrows remain in animals/objects for a while
 
*Replaced hunting crosshair with a trajectory prediction line
Over 375 issues fixed since 6.0.3. (!)
*Further optimized world layer tick time when checking for tailings in the world.
|}
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
 
*Added a 'third person' toggle in the avatar drawer in the backpack
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]
*Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
 
*Added some wolf whisperer reward items
===v0.6.0.3===
*Reward items are now automatically given when entering a server for the first time.
 
*Road tool can now be used on tilled soil
'''Release Date:''' {{datetime|2017-10-25}}
* Fixed tooltips appearing while dragging other items
 
*Fixed crashes related to equipping clothing
{| class="wikitable mw-collapsible mw-collapsed"
*You can now configure the controls for selecting hammer constructs
! colspan="1" |Changelog
*Added scripts to modkit that allow for more interesting mod interactions
|-
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
|
*Avatars now sit in or pull vehicles more realistically
*Some memory usage optimizations
*Added support for the "Invite to Game" and "Join Game" features when running in Steam.
*Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
*Fixed bug when eating and placing carried items at the same time
*Some optimizations to collider generation
*Fixed bow damage
*New/Improved art for mortared stone walls, floors, and roofs
* Fixes some annoying occupancy bugs
|}
*Fixes min/max value bugs in chatcommands
 
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
===v0.6.0.2===
*Fixed occasional gaps in tree trunks
 
*Player icons tinted red on minimap to improve visibility
'''Release Date:''' {{datetime|2017-10-20}}
* Added the following useful admin commands
 
**/kick [user] [reason] - kicks user
{| class="wikitable mw-collapsible mw-collapsed"
**/ban [user] [reason] - kicks the user, and adds them to the blacklist
! colspan="1" |Changelog
**/whitelist [user] - whitelists a user
|-
**/admin [user] - grants admin to a user
|* Disabled the sea level rise and temperature (global warming) simulation
** /removeadmin [user] - removes admin permissions from a user (if they have it)
|}
*Starting a new world will automatically make you an admin.
 
*Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
===v0.6.0.1===
* Can now pass an admin to the server with a command line, -admin=name
 
*Fixed some parts of the ugly Escape Menu UI
'''Release Date:''' {{datetime|2017-10-13}}
**Moved Resolution dropdown to a sensible location.
 
* Fixed several scrollbars
No changelog
*Added ability to authorize using your steam account, rather than requiring an slg one.
 
*Fixed some bugs with resolution/fullscreen switching
===v0.6.0.0===
*Hat color is now saved
 
* Re-enabled pollution, sea level rising, and etc.
'''Release Date:''' {{datetime|2017-09-27}}
*Fixed tutorial bugs
 
*Improved OpenGL shader pre-loading
* Fixed a variety of audio bugs.
*Added /warn admin command
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
*Added /skillrate to view or change the global skill rate multiplier for the server.
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
*Fixed a minor issue with setting resolution
*Tweaedk player audio settings
* Fixed admin fly mode
*Added a second pie displaying your different room values.
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
*Made the action bar prettier
*Faster world creation!
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
* Added in-game shortcuts for a few server configuration options when creating a new world
*Redid habitability information in the soil sampler to match the new mechanics.
*Removed the option to set store currency to null (this caused crashes)
*Fixed deeds given with /give (these caused crashes)
*Added a item weight summary display on the backpack tooltip.
*Added a server setting so admins can specify an exact spawn location for new players
|}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: - Alpha 6 and Earlier
! colspan="1" |Changelog
|-
|-
|
|
==Alpha 6==
'''General'''
===v0.6.4.2===
'''Release Date:''' {{datetime|2018-01-23}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
*Fixed not being able to get tier 3 blocks without tailoring
|}
===v0.6.4.1===
'''Release Date:''' {{datetime|2018-01-16}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Fix some migration crashes from 6.3.1 involving point of interest components
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
* Fixed not being able to sell skill scrolls in stores
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
* Fixed a variety of chunk mesh building issues
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
* Fixed placing rubble on walls creating the wrong blocks
|}
===v0.6.4.0===
'''Release Date:''' {{datetime|2018-01-18}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''New Features'''
*Replaced the character controller
*Character no longer slips and slides around walls in confined spaces.
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
*Character climbs stairs without requiring jumping.
*Character no longer slides off of steep slopes, like roofs.
*Improved the tutorial
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
*Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!


Updating from alpha 5.6.X:
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items.  Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.
'''Mining'''


'''Revised skills'''
Mining mechanics have been revised:
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
 
*Restructured the skill tree to place all Specialties at the root
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand.  Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.
*Reorganized the skills window to be easier to navigate
 
*Simplified skill costs
 
'''Tools'''
 
Durability:


*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.


'''Avatar improvements'''
Added repair stations:
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
*Torches can now be seen when carried by other players
*Updated water art!
*Improved the end game win sequence.
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
*Animated the lasers to turn to their target
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
*Improved hammer functionality(edited)
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
*Made /help sort and categorize the displayed chat commands.


*Players can use repair stations to improve item durability.  Resourceful players may specialize in tool repair and buy and sell items to repair.


'''Bugs Fixed'''
More tools:
*Fixed bug where laws and government were not saved when hitting save in the server GUI
 
*Added /dumpcarried command
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
*Fixed room requirements for the Repair Station
 
*Reduced stutter due to garbage collection
 
*Added admin commands /setreputation and /setreputationrelative
'''Programmable Laws'''
*Fixes phantom items in inventory
 
*Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
*Fix some number formatting issues in Cause & Effect
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
*Fixes some items not appearing in store selection window, including coal and certain seeds.
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
 
*Fixed a server crash when claiming property with a deed crafted at a workbench
 
*Removed Stone Roof (migrated to mortared stone roof in a previous release)
'''Ecology'''
*Fixes some server crashes related to crafting projects
 
*Fixed problems with tooltips that were too tall for the screen
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
*Fixed problems with tooltips closing even while still being hovered over
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.
*Added tooltips to items showing which skill gives that item, if any
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.
*Fixed not being able to walk after opening the advanced settings in the escape menu.
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome.  (Requires newly generated world)
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
*Fixed rubble placement against walls
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
*Fixed occasional crashes when performing trades
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
|}
[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]
===v0.6.3.1===
'''Release Date:''' {{datetime|2017-12-22}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Fixed issue with stoneroofblocks
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
|}
===v0.6.3.0===
'''Release Date:''' {{datetime|2017-12-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Lag-free building & digging
*Fixed temporary holes in terrain when digging near chunk edges
*Web map renders more efficiently, uses minimal resources when idle
*New Avatar Art & animations! More enhancements coming in 6.4!
*Report a bug window
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
*Added ability to remap most controls
*Added plant pots
|}
===v0.6.2.0===
'''Release Date:''' {{datetime|2017-12-05}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''World Markers'''


You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
*Contracts will mark the places you need to do work with world markers.


'''Economy'''


'''Lag-Free Interactions'''
*Contracts
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.
**Contracts are created and posted at a Contract Board.
 
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
 
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
'''Player Housing Objects'''
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.
***''Clauses:''
***Remove Tree Stumps and Debris
***Transport
***Put Items In Container
***Build Room
***Build Road
***Add/Remove Blocks
***Payment
***Custom Clause
***Reputation Limiter
***Receive Permissions
***Nested Clause
*Reputation
**Players can give and receive reputation to one another, up to 10 points per day.
**Player names will highlight different colors based on whether their reputation is good or bad.
**Reputation from multiple people is weighted higher than reputation from fewer.
**Contracts can be blocked based on reputation
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.
*Player Objectives
**A new dialog displaying the objective of each player is added.  Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
The leader of the server can set the World Status, which will be displayed in the server browser.
*Player Credit
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
**Players have infinite credit of their own type, and can give out freely with the /pay command.
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.




'''Improved ModKit Chat Commands'''
'''Skills'''


New chat command system to improve usability and modability.
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
*Added an option to allow unlearning skills.
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].
*Reworked skill costs and gains to be more consistent over the course of the game.




'''Avatar Creation'''
'''Performance'''


Made improvements to the avatar creation menu.
*Various rendering tweaks and adjustments to improve rendering performance
*You can now recolor your backpack.
*Overhauled inventory system to improve general server performance
*Add option to toggle between walking and idle animations.
*Various Minimap performance improvements
*Add ability to cancel changes.
|}
|}
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]
 
===v0.6.1.2===
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]
'''Release Date:''' {{datetime|2017-11-29}}
 
==Alpha 5==
 
===v0.5.0.0===
'''Release Date:''' {{datetime|2016-12-13}}
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|* Hotfix resolving server performance issue
|
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
*Avatar creation and customization, with clothing as a new item type.
*Added turkeys, bison, and foxes to the ecosystems.
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
*Significant tech-tree work: new skills and crafting items
*Tons of polish, bug fixes, and other small features.
|}
|}
===v0.6.1.1===
 
'''Release Date:''' {{datetime|2017-11-16}}
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
==Alpha 4==
|-
 
|* 2 hotfixes
===v0.4.0.0===
|}
'''Release Date:''' {{datetime|2016-06-30}}
===v0.6.1.0===
 
'''Release Date:''' {{datetime|2017-11-15}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
'''Player Housing'''
'''New features'''


New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.
*Vehicles
*Power system
*Spherical minimap
*New art style
*Logging system
*New building system
*New food system
*New property system
*Elections
*Taxes
*Server browser
|}


Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]


The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
==Alpha 3 and earlier==


With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
===v0.3.0.0===


'''Release Date:''' {{datetime|2016-01-13}}


'''Improved Controls'''
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
*Fixes
Over 375 issues fixed since 6.0.3. (!)
|}
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]
===v0.6.0.3===
'''Release Date:''' {{datetime|2017-10-25}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Some memory usage optimizations
'''Features'''
*Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
 
*Some optimizations to collider generation
*Ecosystem balance. Animals no longer are completely dead before the end of day 2.
*New/Improved art for mortared stone walls, floors, and roofs
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
|}
*Added Invert-Y mouse option
===v0.6.0.2===
*Add more info to server API api/v1/info
'''Release Date:''' {{datetime|2017-10-20}}
*Added signs you can craft to display messages.
{| class="wikitable mw-collapsible mw-collapsed"
*Server now runs on Linux.
! colspan="1" |Changelog
|-
|* Disabled the sea level rise and temperature (global warming) simulation
|}
===v0.6.0.1===
'''Release Date:''' {{datetime|2017-10-13}}
 
No changelog
===v0.6.0.0===
'''Release Date:''' {{datetime|2017-09-27}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''General'''
 
Updating from alpha 5.6.X:
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items. Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.
 
 
'''Mining'''
 
Mining mechanics have been revised:
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand. Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.
 
 
'''Tools'''
 
Durability:
*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.
Added repair stations:
*Players can use repair stations to improve item durability. Resourceful players may specialize in tool repair and buy and sell items to repair.
More tools:
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
 
 
'''Programmable Laws'''
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
 
 
'''Ecology'''
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome. (Requires newly generated world)
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
 
 
'''Economy'''
*Contracts
**Contracts are created and posted at a Contract Board.
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
***''Clauses:''
***Remove Tree Stumps and Debris
***Transport
***Put Items In Container
***Build Room
***Build Road
***Add/Remove Blocks
***Payment
***Custom Clause
***Reputation Limiter
***Receive Permissions
***Nested Clause
*Reputation
**Players can give and receive reputation to one another, up to 10 points per day.
**Player names will highlight different colors based on whether their reputation is good or bad.
**Reputation from multiple people is weighted higher than reputation from fewer.
**Contracts can be blocked based on reputation
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.
*Player Objectives
**A new dialog displaying the objective of each player is added. Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
The leader of the server can set the World Status, which will be displayed in the server browser.
*Player Credit
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
**Players have infinite credit of their own type, and can give out freely with the /pay command.
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.




'''Skills'''
'''Bugfixes'''
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
*Added an option to allow unlearning skills.
*Reworked skill costs and gains to be more consistent over the course of the game.


 
*Server memory usage optimizations
'''Performance'''
*Big Stack bug StrangeLoopGames/EcoIssues#30
*Various rendering tweaks and adjustments to improve rendering performance
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
*Overhauled inventory system to improve general server performance
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
*Various Minimap performance improvements
*Numerous other fixes. Check public bug list for current open issues.
|}
|}
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]
==Alpha 5==
===v0.5.0.0===
'''Release Date:''' {{datetime|2016-12-13}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
*Avatar creation and customization, with clothing as a new item type.
*Added turkeys, bison, and foxes to the ecosystems.
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
*Significant tech-tree work: new skills and crafting items
*Tons of polish, bug fixes, and other small features.
|}
|}
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]
[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]
==Alpha 4==
 
===v0.4.0.0===
__NOTOC__
'''Release Date:''' {{datetime|2016-06-30}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''New features'''
*Vehicles
*Power system
*Spherical minimap
*New art style
*Logging system
*New building system
*New food system
*New property system
*Elections
*Taxes
*Server browser
|}
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]
==Alpha 3 and earlier==
===v0.3.0.0===
'''Release Date:''' {{datetime|2016-01-13}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Features'''
*Ecosystem balance. Animals no longer are completely dead before the end of day 2.
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
*Added Invert-Y mouse option
*Add more info to server API api/v1/info
*Added signs you can craft to display messages.
*Server now runs on Linux.
 
 
'''Bugfixes'''
*Server memory usage optimizations
*Big Stack bug StrangeLoopGames/EcoIssues#30
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
*Numerous other fixes. Check public bug list for current open issues.
|}
|}
[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]


__NOTOC__
[[Category: ECO]]
[[Category: ECO]]
Please note that all contributions to Eco - English Wiki are considered to be released under the CC BY-NC-SA 4.0 (see Eco:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)

Templates used on this page: