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<!-- https://wiki.play.eco/en/Help:Guide -->
[[Strange Loop Games]] regularly releases updates to [[Eco]]. New versions are available for download at Strange Loop Games' [https://ecoauth.strangeloopgames.com/home website] and are automatically downloaded through Steam.


Strange Loop Games regularly releases updates to Eco. New versions are available for download at Eco [https://play.eco website] and are automatically downloaded through Steam.
New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.


New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.
Changelogs/notes for minor and major releases are posted in the [https://discord.gg/eco Eco Discord] Announcements channel and on Steam. Steam or Discord are the source of the changelogs posted here unless stated otherwise.


Changelogs/notes for minor and major releases are posted in the {{Eco Discord}} '''#announcements''' channel and on Steam. Steam or Discord are the source of the changelogs posted here unless stated otherwise.
== Beta ==
== Beta ==


=== v9.6.3 ===
=== v9.3.6 ===
* '''Release Date:''' {{datetime|2022-09-19}}
'''Release Date:''' 2021-07-08
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/5055876358768430910 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Chat''' ====
* Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
 
* Improved handling of chat history that will result in smaller file sizes for larger saves
* Fixed: When creating a new chat channel, using "Select All" when adding chat managers or users would result in a disconnect.
* Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
* Fixed: Rapidly opening and closing the Eco Log would result in all chat messages to go to the Eco Log
* Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
* Fixed: Enabling Chat Zen mode was not always hiding the chat UI
* Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
 
* Quicklime Glass recipe yield and craft time reduced to 1 (minute) from 2 (minutes), Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
==== '''Tools''' ====
* Fixed an issue with copying laws that would cause the original law to be changed
 
* Fixed: Using tools and placing blocks could cause the avatar to teleport through terrain
* Fixed: Mods that allowed editing shovel carry size were still not working after latest update
 
==== '''UI''' ====
 
* Fixed: Work Order tooltips were missing information who started the work order
* Fixed: When adding a Text Formula for Civics and Rent, the field would overlap other selections in the UI
* Fixed: Tooltips for Text Formulas were not displaying in all UIs
 
==== '''Vehicles''' ====
 
* Adjusted Shop Cart handles so they are easy to grab
* Fixed: Crane would not allow placement with an error that blocks required solid ground
* Fixed: It was possible to highlight yourself with the Crane
* Fixed: Skid Steer would continue to backup after releasing the key to reverse
* Fixed: It was not possible to deposit blocks directly into a stockpile using an Excavator/Skid Steer
 
==== '''Misc''' ====
 
* Minimum range required between trees reduced to 4m from 5m (can be set in server configuration)
* Fixed: Pitcher Plant could cause a client crash when harvested
* Fixed: Having Discord Rich Presence enabled without Discord available was causing exceptions in the log
|}
|}


=== v9.6.2 ===
=== v9.3.5 ===
* '''Release Date:''' {{datetime|2022-09-15}}
'''Release Date:''' 2021-05-26
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3427824991983827864 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
!Changelog
|-
|-
|
|
==== '''Avatar''' ====
* Fixed bug with client closing after disconnecting from a server
* Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
* Fixed crash when Grant Title was selected as payment for a Work Party
* Fixed crash when environment statistics were referenced but a specific statistic was not selected
* Fixed crash when using modded objects that did not have a prefab assigned
* Fixed bug that could cause trees to go missing when leaving and re-entering an area
* Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
* Fixed bug where debts could not be forgiven
|}


* Fixed: Adding items to a stockpile while standing on top of it could cause your avatar to fall underground
=== v9.3.4 ===
* Fixed: Swapping tools would not always display visually to others
'''Release Date:''' 2021-05-05
* Fixed: Tools could clip through the blanket while sleeping in beds
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed: Sleeping would break some clothing visually
! colspan="1" |Changelog
 
|-
==== '''Balance''' ====
|
 
* Fixed crash with meteor tutorial
* Shelf life of Crop Seeds increased by 3 days
* Fixed issue where banning a player could result in others being unable to vote
* Shelf life of Crops increased by 1 day
* Fixed crash when a server was hosted in Turkish language
 
* Fixed bug that could result in being unable to target some fallen trees, carcasses, and carts
==== '''Civics''' ====
* Fixed memory leak with pipes
 
* Improved optimization when interacting with objects
* Fixed: Elected Titles with appropriate permissions were unable to manage the Treasury
* Wooly animals may now be cooked on a campfire
* Fixed: It was not possible to reorder vote preferences for candidates once an initial vote was made
* Fixed issue with Modkit that resulted in DiscordLink mod not working
* Fixed: Votes from the election website would not always register correctly on first attempt, depending on browser settings
* Fixed: The button for "View All Votes" on the election website was not opening
* Fixed: When drafting civics, the incremental numbers used as a suffix for default names would be missing for every other entry
 
==== '''Graphics''' ====
 
* Fixed: Looking in the direction of multiple smog sources would cause FPS drop
* Fixed: Foxes would sometimes become elongated
* Fixed: Some Linux machines would render all world graphics purple
 
==== '''Stores''' ====
 
* Fixed: Store notifications in the news feed could display incorrect items for sale
* Fixed: The shop cart would not accept trades from linked storages
 
==== '''Tools''' ====
 
* Fixed: After relogging into a server, it was not possible to use the currently equipped tool until swapping tools
* Fixed: An exploit allowed using tools without expending calories or durability
* Fixed: It was not possible to place Asphalt Ramps when the first placement point was lower than the second
* Fixed: Using a tool in third-person view while riding a vehicle would cause the animation to loop
* Fixed: Only Cod and Moon Jellyfish were catchable by fishing
* Fixed: Unclaiming property with the Land Claim Stake would display incorrectly if there was no property to unclaim
 
==== '''Tooltips''' ====
 
* Fixed: Residency information in citizens tooltips would not update until after a server restart
* Fixed: Requirements to be eligible in an elected title's tooltip would not update until after a server restart
* Fixed: Specialty/profession tooltips referenced in civics would only display the title of skill
* Fixed: Modded items could display the incorrect specialty labor required on tooltips
* Fixed: The tooltip for "New Tab Created per Whisper" in the settings menu had overlapping text
 
==== '''UI''' ====
 
* Updated server UI to make naming the server and assigning user permissions part of the "Initial Setup" tab
* Fixed: When resizing the Economy Viewer, it would move to the bottom of the screen
* Fixed: Bank balance tab could become misaligned when resizing the Economy Viewer
* Vehicles
* Fixed: The crane was unable to interact with blocks
* Fixed: It was not possible to move the Shop Cart after a server restart if it was open at the time of the restart
* Fixed: A crash would occur after watching someone pick up a cart then leaving and re-entering rendering distance
* Fixed: Placing a large vehicle on top of an avatar would cause both to be pushed back backwards
* Fixed: Steam Tractor Harvester and Sower attachments had incorrect collision with other blocks
* Fixed: The Wheelbarrow could cause strange physics interactions after repeated use
 
==== '''World Objects''' ====
 
* All world objects that consume fuel now have an On/Off toggle switch
* Fixed: It was possible to duplicate items on busy servers by transferring items to a stockpile and quickly picking up the stockpile right afterwards
* Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map
* Fixed: The interaction highlight would remain on a bed after starting to sleep
* Fixed: Using HTML tags in the text field for world objects would cause a client crash
 
==== '''3D Food''' ====
 
* Fixed: Held food could become invisible to others when cycling between foods that have a 3D model and those that don't
* Fixed: Cancelling an eating animation by switching to another food would cause a delay in the next food appearing
* Fixed: Eating animations were missing when right-clicking the food in your currently selected toolbar slot
* Fixed: Poke Bowl had different cutlery in first-person and third-person view
* Fixed: Curved shaders were missing in a variety of foods, causing a strange appearance
 
==== '''Misc''' ====
 
* Optimizations to physics interactions
* Fixed: Changes to tools resulted in the Big Shovel Mod unable to be fixed for 9.6
* Fixed: The client would occasionally crash when loading chunks
* Fixed: Contributing to a work party could cause a server crash when under heavy load
* Fixed: Interacting with Taro Root plants would sometimes cause a crash
|}
|}


=== v9.6.1 ===
=== v9.3.3 ===
* '''Release Date:''' {{datetime|2022-09-02}}
'''Release Date:''' 2021-04-28
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3335500006865695621 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
!Changelog
|-
|-
|
|
==== '''Avatar:''' ====
Update 9.3.3 has been released with fix for critical issue introduced in 9.3.2 for movement hack detection which dropped legal players from server.
|}


* Fixed: The avatar would get stuck with their arms outstretched after dismounting from carts
=== v9.3.2 ===
* Fixed: It was possible to move other’s avatar by running into them
'''Release Date:''' 2021-04-28
* Fixed: Tools would sometimes have an incorrect position on the backpack in third person
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
==== '''Graphics:''' ====
|-
 
|
* Fixed: Plants & foliage could appear to vanish when turning around in an area
'''ATTENTION: This update contained a critical issue and has been retracted. A build that has the issue fixed is currently being created and will be released as soon as possible, containing these fixes.'''
* Fixed: Plants would sometimes fail to render and would only show outline when targeted by a tool
* Fixed crash when using Treasury account in stores
* Fixed: Changing the Shadow Quality could break how water appeared
* Fixed bug where Shift+dragging items wasn't able to move items between different stack size storages
* Fixed bug with incorrect weight calculation when moving items into empty slots
* Fixed bug with RPC Response Error causing disconnects from server.
* Fixed bug that displayed warning in server logs related to vehicle interaction checks
* Fixed bug that allowed taking money from Contract Escrow using work parties
* Updated Users.eco ban lists to be JSON compatible. Re-save required for existing wrong lists.
* Excavator storage is no longer hidden
* Cotton Boll now has Crop tag and can be stored in silos
|}


==== '''Food''': ====
=== v9.3.1 ===
 
'''Release Date:''' 2021-04-17
* Fixed: Bowls and plates would be missing when eating food with the right mouse button
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed: Eating sounds would not play after the first time when using the right mouse button
! colspan="1" |Changelog
* Fixed: Rice and Camas Bulb were not displaying properly when held and during eating animations
|-
* Fixed: Charred Heart of Palm was missing in third person view
|
 
* Fixed bug with pipes disappearing
==== '''Vehicles''': ====
* Fixed crash related to RPC issues
 
* Fixed crash with recurring transfers for elected titles and demographics
* The Shop Cart now has a built-in sign to display text (only one side for now)
* Fixed inability to use government accounts in stores
* Fixed: Vehicles would tend to teleport themselves into an unreachable location
* Fixed bug with using shift+drag to transfer items between stockpiles not working
 
* Fixed alignment for text in images for Ecopedia
==== '''Misc''': ====
* Fixed potential migration issue with Users.eco config
 
* Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
* Fixed: Work Parties that involved tagged ingredients would crash the server upon restart If they were left partially finished
* Fixed: Worlds that migrated to 9.6 which had civics that referenced the Abandoned demographic would have this demographic changed to the Long-Term demographic
* Fixed: Chat Zen mode would sometimes still show the background when hovering the mouse between tabs
* Fixed: Unneeded debug logs removed from the ModKit
|}
|}


=== v9.6 ===
=== v9.3 ===
* '''Release Date:''' {{datetime|2022-08-31}}
'''Release Date:''' 2021-04-15
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3236420105757541693 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
!Changelog
|-
|-
|
|
==== '''Audio''' ====
====Features====
 
* Major tailoring profession rework
* Added rustling sound when moving through plants
* New Cotton plant which can be found in the Wetlands biome
* Fixed: Wooden Hammer did not make a broken sound when it should have
* New ingredients: Cotton Boll, Shorn Wool, Nylon, Cotton Thread, Wool Yarn, and Nylon Thread
* Fixed: Crane was not producing sound effects
* New crafting stations: Loom, Automated Loom, Advanced Tailoring Table, and Spin Melter
* Fixed: Arrastra would continue to play sound effects after the work order was completed
* New Cotton, Wool, and Nylon fabrics which can be used as an alternative to Cloth
* Fixed: Using the /skills levelupall command would cause audio notifications to continue to play even after logging out
* New Modern Tailoring Upgrade
* Fixed: In many cases, buttons were not providing audio feedback
* New Tier 4 blocks: Cotton Carpet, Wool Carpet, and Nylon Carpet
 
* New clothing outfits for Builder, Farmer, Smith, and Tailor
==== '''Avatar''' ====
* New Gloves clothing slot
 
* New Corrugated Steel Door and Corrugated Steel Fence Door
* Sleeping in a bed will now cause your avatar to appear in the bed to others, and will stay this way if you log out while in a bed.
* Rent feature is now enabled by default
* 11 New emotes: Bow, Kneel, Salute, Clap, Yawn, Agree, Disagree, Shy, Shrug, Exhausted, Confused
* Renter’s belongings are now placed in void storage after being evicted from a property
* Fixed: While using /fly as a server admin, movement hotkeys were not respected and only allowed moving with the default WASD movement keys
* New optional control setup for excavator to allow simpler movement
* Fixed: Emotes with extended animations (sleep/dance) would not show to players who connected to the server while the emote was already playing
* Added “Hands” option as a tool selection choice for laws related to plants and construction
 
* Bank accounts can now be seized via laws or executive actions
==== '''Chat & News Feed''' ====
* Admins can now ban or mute players based on a timer with a reason given
 
* Updated icons for tabs in the Economy Viewer
* Mentioning someone in chat will now cause the message to be highlighted for them in their chat screen
* New chat emojis that can be sent using colons (ex.)
* Sending too many messages in a row quickly will trigger a cooldown timer
* Added a 500-character limit to chat messages
* Craft order notifications in the news feed now display who started the order when hovering over the projects notifcation
* Fixed: Linking multi-word tags in chat had inconsistent format to make them appear
* Fixed: Setting a high UI scale caused the welcome message to have overlapping text
* Fixed: The news feed could not be dragged down below a certain point in the screen


==== '''Civics''' ====
====Optimization====
* Multiple client optimizations to help address FPS degradation over time
* Optimized sound controller to remove leak that was contributing to FPS degradation over time
* Optimized tree rendering performance
* Optimized calculations for claiming/unclaiming large deeds
* Optimized process for loading chunks
* Optimized database calculations for civics and other periodic ticks
* Optimizations relating to opening and closing UI windows
* Optimized performance for servers with a large amount of mods when multiple players were connecting at the same time
* Optimized minimap when large amount of icons were displayed on map
* Optimized calculations for animal AI


* Fixed: Environment Statistics were not working in comparisons used for laws
====Modkit====
* Fixed: The tooltips for proposed laws would incorrectly say they were passed by executive action while the election was still ongoing
* Modifications to existing items and recipes changes can now be made with partial hooks without rewriting the original files. This means changes will not be overwritten with each update. For full details, see the readme in the mod folder.
* Fixed: The “/titles assign” command was not working when trying to assign someone a title that you already held yourself
* Fixed modkit exception while working with block sets


==== '''Elevators''' ====
====Bug Fixes====
 
* Added anti-cheat detection and various cheat fixes
* Fixed: Elevators had synchronization problems when multiple people were viewing the same elevator
* Fixed bug where vehicles could be stolen
* Fixed: Having a vehicle loaded while using in the Industrial Elevator could stop the elevator and prevent it from going up
* Fixed crash with recurring transfers
* Fixed: Loading two vehicles into an Industrial Elevator would cause one of them to teleport to the bottom of the elevator shaft after disconnecting from the server while on the elevator
* Fixed crash and authorization issues with Plow Field contracts
* Fixed: Walking on elevators did not produce a walking sound
* Fixed crash when setting craft resource modifier to an invalid number
* Fixed: When two people were using the same elevator, the one who didn’t press the button to operate the elevator would sometimes hear a falling sound
* Fixed crash when making multiple modifications to a Demographic list that occurred in the same Demographic update tick when the citizen’s hours to check was left blank
 
* Fixed occasional crash when editing deeds on the Real Estate desk
==== '''Modkit''' ====
* Fixed crash when attempting to pay rent from an invalid bank account
 
* Fixed crash when using Hours Played as a condition for maximum residency occupants
* Added modkit support for flower pots
* Fixed bug where tooltips would get stuck refreshing even when the mouse was stationary
* Added support for custom links in the Ecopedia with a warning confirmation when clicking the link
* Fixed bug with stores being listed multiple times in tooltips and the Economy Viewer
* Added support for SkinnedAvatarPart to the Eco modkit to add modded clothing skins
* Fixed bug with election drafts where citizens other than the creator of the draft could start the election
 
* Fixed bug with being unable to interact with a fish trap
==== '''Stores & Economy Viewer''' ====
* Fixed bug with tools not working correctly when dragging them into the currently selected toolbar slot
 
* Fixed bug with server not allowing connections if the meteor timer was set to an extremely large value
* New hotkey “S” to store UI as a customer to quickly complete the trade
* Fixed ability to rejoin a residency after the invite was no longer active
* Stores now have option to set max durability, and can list multiple items of the same type with different durability
* Fixed ability to become a resident of a property after an invited demographic was removed
* Durability for trade offers now visible in the Economy Viewer
* Fixed bug with invited residents being unable to pick up their own objects on their residence when they did not have authorization to the entire deed
* In the Transfer UI, currencies you don’t have are now hidden from the currency selection dropdown
* Fixed bug that allowed creating non-contiguous deeds with the Real Estate Desk
* Fixed: The Bank Accounts list in the Store UI had very crowded text and would spill over into two lines
* Fixed inability to select “Move In” or “Rent” as a condition when drafting a law based on “Pay Rent or Move In Fee”
* Fixed: Scrolling in the Store UI while an offer was selected would deselect the offer
* Fixed bug with getting stuck in third person view when pulling a cart with no backpack
* Fixed: Having a store with a colored name could cause the color to leak into other text in the UI
* Bank account source for Elected Titles wages can now be set to the Treasury
* Fixed: Tooltips for Stores in the Economy View would not open if the text for the store name was truncated
* Housing value pie chart now has correct proportions for different room types
* Fixed: Economy Viewer bottom panel became misaligned when shrunk smaller than a certain size
* Elected Titles no longer have their term extended when the title holders change
 
* Laws that prevent pollution will now deactivate any objects currently polluting after passing
==== '''Tools''' ====
* Taxes now work correctly for the currency exchange
 
* Fixed bug with being unable to remove bank account users and title holders when an authorized Bank/Registrar was placed on a non-authorized claim
* Dropping dirt from a shovel no longer requires a target
* Fixed bug with contracts still showing as invalid after updating a removed bank account
* Fixed: Modern Rock Drill animation would become incorrect when switching between first person and third person view while the tool was active.
* Player movement on minimap is less jerky
* Fixed: Bow animation would not always complete when firing in third person view
* Fixed bug with vehicle deed icons incorrectly displaying in minimap
* Fixed: Bow trajectory line would show incorrectly in third person when aiming at a significant height difference
* Fixed bug with editing a district map when the district crossed point (0,0)
* Fixed: It was possible to get tools into a state where they would all incorrectly display control hints for placing world objects
* Fixed bug with minimap where icons on the other side of the world would appear incorrectly in 3D mode
* Fixed: Available fill types would not change when swapping from a higher level hammer to a lower one while holding a block.
* Fixed graphic issues with minimap after updating the render scale
* Fixed: When chopping a tree, if the trunk landed on someone else’s property, you were not able to collect the logs if you removed the stump first
* Fixed tooltip for crafting recipes displaying perks for unrelated talents
* Fixed: Land Claim Stake property highlight would remain when logging off and then connecting to another server.
* Fixed the displayed max tier when writing a contract to build a room.
* Fixed: Shovel actions would sometimes not register while in third person view
* Fixed bug in Ecopedia where information about the constitution would appear in unrelated entries
* Fixed: All types of hammer had the same speed as the modern hammer
* Fixed bug where the interaction highlight could appear green when aiming a hammer at an unauthorized property
 
* Pressing escape button while sleeping no longer causes the world to continue fast forwarding
==== '''Vehicles''' ====
* Fixed bug with the hide chat tag button making the cursor flicker
 
* Pressing “+” or “-button quickly on contracts no longer causes numbers to skip
* Increased the light produced by vehicle headlights
* Settlement civic objects are no longer visible when the experimental feature is disabled
* Excavator and Skid Steer will no longer continue to break rocks even when their inventory is full.
* Backer items can no longer be spawned by admins
* It is no longer possible to exit vehicles with no available exit point and this would result in teleporting to the surface
* Wind Turbine table texture changed to metal from wood
* Fixed: Wheel animations could become desynced, so the front and rear wheels rotations did not match
* Fishing reel sound now stops when the reel animation stops
* Fixed: Wood cart would drift slightly to the right even when moving straight.
* Improved consistency with tree falling sounds
* Fixed: “You should be closer to interact” error notification would appear when interacting with the arm of a crane or excavator from a valid distance
* Various typo fixes
* Fixed: Skid Steer sometimes had trouble loading its cargo into a Truck, which required leaving and re-entering the skid steer to work correctly.
* Fixed: When driving a Steam Truck and clipping into a corner at the wrong angle it would move the driver into the passenger seat
* Fixed: Skid Steer was able to interact with stockpiles below it even when they should have been out of range.
* Fixed: Using a Steam Tractor could cause the Toolbar to overlap with inventory weight UI
* Fixed: Vehicle controls UI would not update if changing the control settings while already in a vehicle
* Fixed: Excavators could look like the front wheels were hovering when moving forward and viewed by another player
* Fixed: When switching between views or dragging a wood cart backwards in third person view, it could cause the avatar to twist in place
* Fixed: Avatar would twist in an unnatural position when using the crane
 
==== '''UI''' ====
 
* Improvements to all Civics UI to improve readability
* New addition to HUD to show remaining stamina timer when exhaustion is enabled
* New tooltips to clarify the different buttons for notification types
* Property transfer confirmation UI condensed in size and now includes the number of plots being transferred
* New look for Server UI with tabs for categories of server configurations
* Fixed: Some baked goods were assigned to the incorrect Ecopedia category
* Fixed: The Objectives UI was displaying a non-working link to the Ecopedia
* Fixed: The padding for some sliders in the escape menu was incorrect which caused them to clip outside the border of the window
* Fixed: Fuel UI text was not adapting in size based on localization
* Fixed: Viewing the Property tab of the Deed UI would incorrectly display the list of authorized users when access the UI as an authorized user but not the deed owner
* Fixed: Eating a large number of food types in a 24 hour period would cause the Nutrition UI to expand over most of the screen
* Fixed: Server listings would flicker in the server browser when selecting various options for sorting
* Fixed: Opening and closing the Skills UI with low framerate would cause it to drift downwards on the screen each time it was opened.
* Fixed: Icons were misaligned when viewing the inventory of a trash pile
* Fixed: Asphalt Concrete’s White Edge form had the incorrect icon
 
==== '''World Objects''' ====
 
* New block form for carpet blocks, Canopy Windows
* New world objects: Industrial Refrigerator and Powered Storage Silo
* Fixed: It was possible to get stuck when placing large objects or vehicles when placing them on top of your avatar.
* Fixed: When picking up rotatable world objects, they would always face west rather than the direction they were facing when picked up
* Fixed: When removing an object from a power grid, it would still act as a connection for transmitting power along the grid until the next server restart
* Fixed: Icons would exceed sign borders when stacked on top of each other
* Fixed: Waking from a bed by pressing escape would not stop time from skipping forward
* Fixed: Plants could grow in placed stockpiles, causing the storage to get displaced upwards
* Fixed: The Machinist Table outline highlight would overlap the avatar in third person view
 
==== '''Misc''' ====
 
* Fixed: The meteor was not appearing behind the atmosphere
* Fixed: Light reflected by glass would also pass through the glass as if not being reflected
* Fixed: It was not possible to take blocks directly from storage into the carried slot using shift + click
* Fixed: The auto-accept button for contracts was not working and contracts would automatically complete even when unchecked
* Fixed: Work parties with payments split based on the work performed would appear invalid after a server restart, even though the work party still functioned correctly.
|}
 
=== v9.5.4 ===
* '''Release Date:''' {{datetime|2022-06-29}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3349004388912874246 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
!Changelog
|-
|Fixed:
It was not possible to select multiple entries in civic and work party filters.
|}
 
=== v9.5.3 ===
* '''Release Date:''' {{datetime|2022-06-24}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3349004388892405802 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
!Changelog
|-
|Fixed


<nowiki>:</nowiki> Contract escrow could end up not having the expected amount of currency to pay out contracts due to work parties having refunded their payments.
====Balance====
 
* Recipes that previously cost Cloth now cost new Fabric tag which includes Cotton Fabric, Wool Fabric, and Nylon Fabric
Fixed
* Cloth and Cellulose Fiber default craft time increased to 1 minute from 48 seconds
 
* Cloth recipe labor cost increased to 100 from 50
<nowiki>:</nowiki> Tooltips didn't show the information line under the item name on where it can be crafted anymore.
* Cellulose Fiber recipe labor cost increased to 100 from 20
 
* Bearpack recipe moved to Advanced Tailoring Table
Fixed
* Industry vehicles now cost Nylon Fabric instead of Cellulose Fiber
 
* Compound Bow recipe now costs Fiberglass + Nylon Thread instead of Fiberglass + Steel Bar
<nowiki>:</nowiki> The jump tutorial did not progress in worlds where the meteor was disabled.
* Basic clothing recipes that previously cost Plant Fibers now cost Fabric
 
* Animal mounts and stuffed animals are now produced by Hunting specialty
Fixed
* Charcoal recipe craft time reduced to 1 minute from 4 minutes, labor cost reduced to 40 from 80, and experience provided reduced to 1 from 2
 
* Updated formula for residency penalty for multiple residents
<nowiki>:</nowiki> Tooltips could show an exception instead of the expected information after being moved through categories in the store.
* Large Corrugated Steel Door now costs Corrugated Steel instead of Steel Bar
 
* Decreased canopy space requirement from Ceiba tree and increased initial spawn percentage
Fixed
* Agouti can now get calories from Ceiba trees
* Labor cost for crafting seeds on the Farmers Table increased to 40 from 20
* Epoxy, Plastic, and Synthetic Rubber recipes experience provided changed to 1 from 2
* Fiberglass recipe labor cost increased to 150 from 75
* New tags Medium Fish and Large Fish to condense fish recipes in the Campfire and Fishery
* New recipe Fish Stew based on Meaty Stew that uses Charred Fish as an alternative for Charred Meat
* Shuck Clams and Clean Urchin recipe costs reduced to 2 Clams/Urchins
* Water Pumps no longer have unnecessary Economy tag


<nowiki>:</nowiki> It was not possible to remove the content of a filter in civics once any entry was chosen due to the submit button disappearing when all items were unselected.
====Quality of Life====
* Installed module name is now visible when viewing the module component for a crafting station
* Auto-run no longer stops when checking inventory or chatting
* Adjusted radius of Elevator Call Post so it can interact with the Industrial Elevator from all angles
* Temporary chat notifications no longer appear in non-related chat channels
* Remove From Office UI now only displays Elected Titles the user has permission to remove
* Titles and Bank Accounts are now ordered alphabetically in their respective UIs
* 'Public Crafting Stations' tab in Economy Viewer will now show only publicly listed crafting stations instead of all stations accessible to the player
* Treasury now has a button that displays a list of all government accounts
* Improved sorting of species world layers in the minimap
* Improved excavator suspension to prevent tilting up and down while in use
* Demographics, titles, and elected titles can now be assigned a backup owner for property and bank accounts incase they are removed
* Adjusted brush size for drawing districts in the minimap
* Improved behavior of the top notification panel
* Updated vehicle control UI and removed unused vehicle controls
* Updated display names for Specialty Upgrades to be more readable
* Ecopedia images now have their text localized, as well as a collection of other localization updates
* Fixed ability to swap tools in the repair bench when both tools are of the same type
* Cancelling a civic draft will now reset the editable title text
* Updated Network config template to allow changing settings for Web Server URL and Relay Server Address
* Improved alignment of messages in the notifications panel
* Improved alignment for long district names in Minimap.
* Cursor now updates to the interact symbol when hovering over objects in the minimap
* Clarified error message when hosting a private world with a world name that contains unsupported characters
|}


Fixed
=== v9.2.4 ===
'''Release Date:''' 2021-02-04
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
* Fixed crash with experimental rent feature when a resident was unable to afford rent
* Fixed crash with laws that prevented actions when unable to make a payment
* Fixed “Object not set” error when trying to add a civic to an election
* Fixed calculation for housing value for deeds with large number of residents and rooms
* Improved optimization for claiming/unclaiming large deeds.
|}


<nowiki>:</nowiki> Scrolling in a list menu could lead to a different item than the actually selected one being chosen.
=== v9.2.3 ===
'''Release Date:''' 2021-02-02
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash when setting up a registrar title with wages
* Fixed crash with strings that were too large for the localizer
* Fixed crash related to controller manager
* Fixed display error on player tooltip when no residency was set
* Fixed display error on store tooltip when the store was setup for barter transactions
|}


Fixed
=== v9.2.2 ===
'''Release Date:''' 2021-01-30
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash related to rent and deeds
* Fixed crash related to animal AI
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.
* Fixed bug with permissions being not being granted to titles
* Fixed bug with main menu where it was possible to open the settings menu twice
|}


<nowiki>:</nowiki> Glass was displaying 'milky' at night.


Fixed
=== v9.2.1 ===
 
'''Release Date:''' 2021-01-28
<nowiki>:</nowiki> Trying to place a starter camp in an area where that is not possible could lead to empty deeds being created that got linked in chat.
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
Fixed
|-
 
|
<nowiki>:</nowiki> Clicking the highlighted term "Currency Created" in the description of a law would crash the client.
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
 
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.
Fixed
* Fixed an issue that prevented SLG-Accounts from logging into the game.
 
<nowiki>:</nowiki> The law trigger for completed work parties would trigger for every slot of the work party, no matter if that slot was actually filled by a player.
 
Fixed
 
<nowiki>:</nowiki> The ui for displaying server details in the server list didn't display correctly in all cases.
 
Fixed
 
<nowiki>:</nowiki> On some maps, specific areas could lead to the client crashing when entering.
 
Fixed
 
<nowiki>:</nowiki> Entering invalid values as custom stat for wages at registrar titles could lead to the server crashing and not booting anymore.
 
Fixed
 
<nowiki>:</nowiki> Hidden chat would become visible again when opening the construction menu.
 
Fixed
 
<nowiki>:</nowiki> Changing the resolution caused some border lines in the "Set Play Times UI" to disappear.
 
Changed
 
<nowiki>:</nowiki> Unowned objects are no longer automatically linked as storage.
 
Added
 
<nowiki>:</nowiki> User Marked Up names are now moddable.
 
Added
 
<nowiki>:</nowiki> The law trigger for completed work parties does now offer the amount of work added to the work party in calories.
|}
|}


=== v9.5.2 ===
=== v9.2.0 ===
* '''Release Date:''' {{datetime|2022-05-18}}
'''Release Date:''' 2021-01-28
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189122860922459436 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
!Changelog
|-
|-
|
|
* Fixed:
==== Features ====


The client would sometimes crash with error message related to concurrent updates
* New residency system for establishing a primary residence and sharing housing bonuses
 
*    Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
* Fixed:
*    Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
 
*    Added a collection of new modern signs
Setting the Weight Multiplier could cause incorrect weight calculations in inventories
*     Added new building forms for Corrugated Steel
 
*    Added ability able to zoom in and out while in third-person when holding the Alt key
* Fixed:
*    Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
 
*     When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
Increasing the Stack Size multiplier allowed more than one upgrade to be placed in a work station
*    New experimental rent feature which can be enabled via the server configs
 
*    Boards have an updated icon
* Fixed:
==== Optimization ====


For some workstations, like the Machinist Table, placing a module in the same room would not be recognized until after the next room update.
*    Improved optimization for resizing the objectives UI
*    Improved optimization for chat storage
*    Improve optimization for minimap with large numbers of world markers
*    Improved optimization for serializations
*    Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.
==== Balance ====


* Fixed:
*     Deeds must now be contiguous to count as one deed
*    Decreased CO2 absorption by trees by 25%
*    Increased max CO2 produced by animals to 25 PPM from 10 PPM
*    Decreased spread rate for all trees
*    Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
*    Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
*    Increased max carry weight for Wood Cart, Skid Steer, and Excavator
*    Increase weight of tailings
*    Increased weight of Copper Bar and Gold Bar
*    Decreased weight of Steel Bar
*    Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
*    Decreased weight of Dirt, Sand, and Clay
*    Decreased weight of Ashlar Stone
*    Reduced movement speed reduction caused by some plants
*    Reduced Fur Pelts provided by Small Animals to 1 from 2
*    Reduced experience provided by butchering animals
*    Increased Rubber Wheel cost of Truck to 6 to match model
*    Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
*    New alternate Glass recipe using Quicklime that has extra output
*    Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
*    Increased the amount of Limestone available in world generation and adjusted formation patterns
==== Quality of Life ====


Laws that used a Citizen Timer trigger were not allowing Citizen to be used as a variable in a Condition check.
*    Added “Settings” button to the main menu
 
*     Transferring property now requires a confirmation from the new owner before the transfer is completed
* Fixed:
*     Store tooltips now display the currency balance for the account used in that store
 
*    Deeds are now clearly outlined on the map and easier to identify
Deleting a vehicle deed could cause empty deeds to be linked in chat.
*    Improved camera view when aiming a bow in third person
 
*    The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
* Fixed:
*     Resizing the Economy Viewer will now save settings when closing and reopening
 
*     Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
Civics would get invalidated after revising and passing them, reverting them to the prior version
*    The top notification panel can now be expanded by pressing the “N” key
|}
*    World markers can now be opened by clicking on the text of the marker
 
*     Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
=== v9.5.1 ===
*     Shortcut keys are now disabled while viewing all option menus
* '''Release Date:''' {{datetime|2022-05-11}}
*     Ballot Box and Executive Office UI now has additional information about available civic actions
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189122860922459432 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
*     Improved handling of duplicate pop-up notifications so they are consolidated into one notification
{| class="wikitable mw-collapsible"
*     Renamed old keybinding for Crouch to Dive / Sneak
!Changelog
*    Improved transition animation when opening up a notification tab
|-
*    Icons for laws are less spread out in law notifications
|
*     Improved notification when attempting to submit an incomplete law draft
==== '''Audio''' ====
*     Improved button offsets for minimap in windowed and full-screen mode
 
*     Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
* Fixed: Ambient sounds during initial game launch were not respecting in-game volume settings
*     Updates to the map tutorial to reflect new dockable and pop-out mini-map
* Fixed: Alt-tabbing while running underwater caused a large sound when returning to Eco
*     Amendments will now appear as added articles when viewing the constitution
* Fixed: The audio for chopping trees would sometimes stop playing
*    Pressing escape to close a popup dialog no longer activates cursor
 
*    Added localization support for Ecopedia Reference group names
==== '''Chat:''' ====
*     Added localization support for contract payment information
 
*     Added localization support for pickaxe tooltip
* Changed: Moved civic notifications to chat
*     Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic
* Changed: Added Government notification category in the chat
==== Bug Fixes ====
* Fixed: When responding to a DM from someone with spaces in their name, it could send the message to someone who had the first word of the name as their own name
*     Fixed issue with being unable to join a friend’s game via Steam
* Fixed: Chat was not hiding correctly when the Eco Log tab was open
*    Fixed bug preventing placing a Large Corrugated Steel Door
* Fixed: When relogging, unread messages in hidden tabs didn't show their notification badges correctly
*    Fixed physics issue with tree trunks and other objects not settling correctly
* Fixed: In some cases, hidden tabs didn't show their unread message badges even after receiving new messages
*     Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
* Fixed: Hidden tabs sometimes still showed their notification badges despite all message being read
*     Fixed water from pipes not expanding outwards
* Fixed: Italicized text was getting clipped in new lines of the news feed
*     Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
* Fixed: The chat command for listing admins was showing all players
*    Fixed server crash when attempting to pick up a vehicle that was prevented by a law
 
*     Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
==== '''Civics:''' ====
*     Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
 
*     Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
* Changed: Added more info for money transactions related to laws
*     Fixed a number of law triggers to have more accurate item filters and descriptions
* Fixed: Debt was not always being removed after repaying a cleared contract
*     Fixed elected titles losing permissions for bank accounts after changes were made to the title
* Fixed: The Withdraw from Election button was not displaying an error when no election was selected
*    Fixed election website not showing voting history on previous elections
 
*     Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
==== '''Graphics''': ====
*     Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
 
*     Fixed bug with incorrect yes vote count when viewing active elections
* Fixed: Glass could have strange lighting tints, especially at sunrise and sunset
*     Fixed animal pathing to respond better to landscape changes
 
*     Fixed animals falling into caves and get stuck
==== '''Storage''': ====
*    Fixed bug with teleporting fish
 
*     Deer have improved hitbox detection
* Fixed: The server config for storage link range settings was not being respected after server restart
*     Fixed Tortoise laying down in awkward angles
* Fixed: The consolidate inventory button was not working for objects with built in storage, like vehicles
*    Fixed Snapping Turtle strange behavior while turning
* Fixed: Consolidating inventories on migrated worlds where items were stored in objects with new restrictions that would otherwise prevent the item from being stored here would cause a crash. Such items on consolidating will now be moved to Void Storage.
*    Fixed animals moving incorrectly on ramps
 
*     Turkey Carcass now correctly has Animal tag for item filter
==== '''Stores''': ====
*     Old Growth Redwood no longer spread
 
*     Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
* Fixed: Authorized users of a store were unable to rename categories or delete items from sale
*     Fixed Skid Steer ability to break rocks on unauthorized land
* Fixed: When a modded item was added for sale in a store and later removed from the server, it would cause the save to be unloadable. Removed items will now be removed from stores
*     Fixed issue with avatar being blocked by plants during initial creation
* Fixed: Barter trades were failing without an error message
*     Fixed bug with posting contracts where changes made to the contract requirements would not always save
* Fixed: When the store was set to barter mode, there was incorrect padding in "Checkout" area
*    Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
* Fixed: When having over 20,000 items of inventory in a store, the quantity text would exceed the limitations of the frame
*    Deeds can now be authorized to Titles that deed owner is not a member of
 
*     Meteor cutscene can no longer trigger while sleeping
==== '''Tooltips''': ====
*     Fixed bug where having passengers in a vehicle could remove road speed buffs
 
*    Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
* Added: New hint tooltips for various buttons in the HUD UI
*    Fixed bug with being launched into the air that could occur when standing above a block that was broken
* Fixed: Tooltips were missing from items in the Item Selector
*     Fixed currency duplication bug that could occur when marking a contract as failed
* Fixed: Tooltips tended to refresh when it was not necessary
*     Fixed issue with Flat Steel Windows and Floors not connecting
* Fixed: Complex laws and civics could result in an unwieldy tooltip that took up a large portion of the screen
*    Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
* Fixed: Recipe tooltips were not displaying text for tags with non-unique plural names
*     Toolbench now gives correct error message when trying to insert a non-tool for repair
* Fixed: Currency text was missing from the Transactions UI when checking the tooltip for truncated text
*     Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
* Fixed: Nylon Carpet was showing the tooltip for Wool Curtains
*     Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
 
*    Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
==== '''UI''': ====
*     Tutorial pop-ups can no longer extend past the edges of the screen
 
*     Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
* Changed: Adjusted up pop-up notifications when damaging an animal with a bow (number only, text doesn't follow animal, different colors for headshots vs bodyshots).
*     Currency is now created only after it has been minted for the first time instead of after it has been named.
* Changed: Updated Localization for a variety of phrases and languages
*     Fixed error when trying to create a new currency on unowned property
* Fixed: Hovering effect not getting updated when scrolling in a dropdown menu
*     Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
* Fixed: Void Storage Icon was missing its animation
*     Fixed incorrect room calculation near wold wrap
* Fixed: Profession Overview wasn't showing the specialty levels of the players who had learned a specialty
*     Bullrush now properly displays harvest animation
* Fixed: Preferred Playtimes menu was not showing hours above the time grid
*    Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
* Fixed: The minimap would glitch for one frame when being opened for the first time
*     Fixed strange behavior with dragging items between linked inventories that have different capacities
|}
*     Government account description tooltip is no longer hidden by the interface
 
*     Arithmetic for law operations now display with correct format in law tooltip
 
*     Small Mortared Signs now have a stone table texture for the UI
 
*     Fixed margins on popup error notifications
=== v9.5 ===
*     Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
 
*    Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
*'''Release Date:''' {{datetime|2022-04-27}}
*     Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189121526236909889 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
*    Fixed bug with currency exchange not respecting buy limits for exchanges
 
*     Fixed number alignment for difficulty settings when creating a world in the client
{| class="wikitable mw-collapsible"
*     Fixed icons on signs sometimes appearing outside the border of the sign
!Changelog
*     Fixed bug with item links being broken in chat when a player joined with a similar name
|-
*     Fixed music only playing intermittently
|
*     Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
 
*     When using a Fishing Pole, the line will no longer get stuck outside of water.
==== '''Audio''' ====
*     Fixed issue with some recipe names appearing as only “Recipe” in tooltips
 
*     Fixed connection issues when using Thai regional format in Windows
* Added a variety of new musical tracks and remixes of existing ones
*     Various Ecopedia typo fixes
* Added sound effects for the shooting down the meteor sequence
* Added sound effect for completing a transaction in a store
 
==== '''Avatar''' ====
 
* A larger variety of tools will now be displayed as carried on the avatar when they are added to the toolbar
* New animation for climbing over the top of a ladder
* Zooming in while in third person could sometimes have the avatar blocking the frame
* Trees and another plants will now temporarily hide if they would be blocking the avatar while in third person mode
* Improvements to responsiveness while moving with third person camera
* Fixed: When editing the avatar, occasionally foliage would be blocking the screen
* Fixed: It was possible to get stuck in a roof if placing objects when placing objects below where you were standing
* Fixed: During avatar creation, the avatar would often spawn facing blocks
* Fixed: It was possible to get stuck in a wall when opening a door that pushed you backwards
* Fixed: The avatar would have jerky movement when aiming a bow in third person
* Fixed: It was possible to zoom out in third person view past the intended maximum amount when setting different values for first person and third person field of view
* Fixed: Avatar nameplate could disappear when above water texture
 
==== '''Civics''' ====
 
* Added additional information to tooltips for law conditions
* Added collapsable menus for viewing civics in the Legislation tab of the Government UI
* Election Processes can now specify what happens in the case of tied result: No Winner, Random, or Incumbent Priority
* Fixed: It was possible to start an election for a deleted law draft if two people were editing a law at the same time
* Added expandable lists for advanced fields when drafting civics to make large laws easier to work with
* Added link to relevant Ecopedia page when creating/edit a civic
* Adjusted font colors for civics titles to be easier to read while editing
* Fixed: Elections Processes that had Mininum Percent of Voters Required of 0 would result in win for an election in which no one voted, instead of no declared winner
* Fixed: When starting a multi-provision election, provision names would not update in the pending election UI if their drafts were edited after being added
* Fixed: When a title that was reference in a law was deleted, it was not possible to remove the reference to this title by revising the law
* Fixed: It was not possible to reference items with a parent item in a law (Example: Softwood/Hardwood Boards)
* Fixed:  Hovering over "math operation result" on a sidebar message did not work if the message was very long
* Fixed: Laws with a text formula did not allow editing
* Fixed: Blocking inventory access on a deed also blocked access to trucks with position on that deed
* Fixed: "Construct or Deconstruct" with "Ramps" did not work with a law that ignored authorization
* Fixed: Some text found in Constitution UI are overlapping each other while some are outside the border
* Fixed: It was not possible to edit deleted titles on linked articles such as laws, amendments, etc
 
==== '''Crafting''' ====
 
* Fixed: Focused Workflow talent was activating while having two of the same crafting tables in the same room
* Fixed: Crafting time required for a project was not displaying correctly when it was reduced by talents
* Fixed: When opening the crafting UI, sometimes the window would start partially scrolled down
* Fixed: Control hints would not follow the mouse when highlighting a crafting table
* Fixed: The Advanced Crafting button was missing a unique icon
* Fixed: Work party tooltips were not being updated when labor and resources were added to projects
 
==== '''Graphics''' ====
 
* Added new graphics setting that enables high quality water rendering
* Improvements to underwater post-processing effects
* Glass blocks now refract light
* Added sunrise and sunset colors to volumetric lights
* Improvements in lighting saturation
* Increased bloom strength range
* Fixed: Vsync and Volumetric Lighting would not always initialize correctly
* Fixed: Angling the camera by a block in the water caused water fog to disappear
* Fixed: Driving vehicles with the lights on at night caused graphical bug on water surface
* Fixed: Crossing 0,0 point would cause lights and insects to momentarily disappear
 
==== '''Main''' '''Menu''' ====
 
* Improved Voice Chat settings to be more clear and provide additional options
* Added confirmation box after pressing Exit to Main Menu while connected to a server
* Fixed: Text was getting truncated in the settings menus after lowering resolution
* Fixed: Pressing enter while a window was open in the main menu would proceed to connect to the most recent server instead of reacting to the window that was open
* Fixed: Main Menu was not displaying correctly on wide screen monitors
 
==== '''Meteor''' ====
 
* Meteors will now destroy objects inside buildings when destroying buildings instead of leaving them floating
* Rooms destroyed by meteors will no longer count as valid rooms
* Meteor craters will no longer create dirt floating in the water when hitting small bridges
* Ramps hit by meteors will be always destroyed entirely
* Items in stockpile's inventory that are destroyed by meteor impact will be removed from stockpile's inventory or turned into dirt
* Crate blocks spawned by stockpiles will no longer be immune to meteors
* Changed size of crater created by main meteor impact from 30 to 50
* Effects of '/meteor addhours' command will now be visible in server's configuration
* Fixed: Using /meteor addhours command was not updating display for hours remaining until after a server restart
 
==== '''Minimap''' ====
 
* The 2D Map can now be zoomed out far enough so it is possible to see the entire map at once
* Different view styles of the map/minimap now retain their own zoom settings
* Fixed: Map marker text would overlap with other elements of the UI
* Fixed: Minimap icons could trigger tooltip popups when hovering outside of the minimap when the minimap was in docked mode
* Fixed: The map would close when editing a deed by selecting the deed on the map
* Fixed: "Follow Player" setting in the minimap would not work in vehicles or after using the /fly command.
* Fixed: Player arrows in the minimap would face the wrong direction while operating a vehicle if they entered the vehicle while in 3rd person
* Fixed: Black deeds were appearing invisible on the map
 
==== '''Tools''' ====
 
* Hitting an animal with a bow now displays damage taken in a popup above the animal
* The Fishing Pole line can now break if it takes too long to reel in a fish, which is indicated by the fishing line turning red if it is about to break
* Fixed: Attempting to use the shovel with a non-diggable block in hand would cause the shovel to not work without an error to explain why
* Fixed: Rapidly clicking while the hammer was selected would result in placements errors
* Fixed: Fishing pole line was offset in first person when turning down render scale below 100%
* Fixed: Reeling in a fishing pole when cast a very short distance was taking too long
* Fixed: It was not possible to reel in a fishing pole after interacting with another object while fishing
* Fixed: Fishing pole line could be dragged on land by walking away after casting
* Fixed: Switching off and on the fishing pole while a fish was on the line would freeze the fish
* Fixed: Modern Pickaxe tooltip was displaying the incorrect amount of hits required on Basalt
* Fixed: Papaya was giving the incorrect interaction hint when a hammer was selected
 
'''Tutorial'''
 
* Updated style of tutorial to be more goal oriented and with additional informative videos
* Shrunk UI for tutorial and notifications.
* Added tutorial for opening the Ecopedia
* Added tutorial for using a Machete to clear paths
* Centered experience multiplier during the Forage for Food tutorial
* Added triggers to active the food tutorial when either at 20% calories remaining or after eating food for the first time
* Tutorials now show their subtasks one at a time when they should be done in a specific order.
* Fixed: The camera would get stuck with strange behavior when pressing escape during the meteor tutorial at the moment the meteor was spotted in the key
* Fixed: If skipping all tutorial steps after first skipping the Nutrition tutorial, the nutrition meter would not load, requiring a reconnect to appear.
* Fixed: The "Reset Ecopedia viewed pages" button was not functioning
* Fixed: Client could crash when using the /tutorials task discord command
 
'''Vehicles'''
 
* New and improved model for the Wood Cart
* Fixed: After renting out a vehicle, the tenant was unable to drive the vehicle or access the storage
* Fixed: Exiting a vehicle in a narrow space would teleport you to the surface
* Fixed: Wood carts could teleport to the surface if they were confined in too small of a space underground
* Fixed: Crane could have a phantom shadow placement after leaving and reentering when the storage was empty
* Fixed: Avatar would stretch when crossing the world border while operating a wood cart
* Fixed: It was not possible to rotate blocks with the Crane
* Fixed: When using a crane to interact with a stockpile, the control hint would list all items to pick up when it should only have been blocks
* Fixed: It was possible to reduce the calorie consumption of the Hand Plow by eating after running out of calories while operating it
* Fixed: When backing up into a wall with the Hand Plow, it was possible to get stuck when dismounting
* Fixed: When using an Excavator or Skid Steer to pick up large pieces of rubble, it was only providing one stone/ore instead of two
* Fixed: The toolbar was missing while riding in a Steam Tractor
* Fixed: Steam Tractor attachments were not visually synced with other players after turning them on
* Fixed: There was an exploit where you could take finished items from other's work table by giving them authorization on your vehicle
 
=== '''UI''' ===
 
* Added pin button to backpack so that it remains open when pressing Escape
* It is now possible to search the economy viewer by text
* Updated style for many of the UI, including the Escape Menu, Currency Exchange, Bank, Deeds, Status Indicator, and more
* Unified size and settings of various fonts to add more consistency
* Updated style for control hint popups when hovering over an object
* Added additional information for the notification when being invited to join a residence, like deed location
* World Objects that used a paper background for their UI now use a wood background, with the exception of the Bank which uses a metal background
* Notifications from the Currency Exchange are now condensed into one message
* Added tooltip to Currency Exchange amount restrictions to explain its meaning
* Changed colors for object and block highlights to be more color-blind friendly
* Clarified error message on Mint UI when trying to mint a currency with a duplicate name
* Bank UI now displays Personal Accounts and Government Accounts separately
* Fixed: Blur effect was not disabled when hiding the UI while a menu was opened
* Fixed: Changes made on the Authorization UI were not updating for others when multiple people were accessing this UI
* Fixed: Tags did not have spaces when they were multiple words
* Fixed: Research papers and camo clothing did not display their color tints in the Ecopedia and tooltips
* Fixed: The highlight for carried blocks would overlap the current quantity carried when moving more of a block into the carried slot
* Fixed: Icons on the notification banner could exceed the boundary of the background in cases with small amount of text
* Fixed: Icons for the Small Standing Wood Signs would display as salads in the Ecopedia
* Fixed: Background blur was missing when opening a Contract or Workparty from outside of a Contract Board
* Fixed: The notification for claiming the first plot of a deed showed total land 0 square metres claimed
* Fixed: When mousing over the notification for gaining specialty experience to see the tooltip, it would suddenly vanish after moving the mouse away
* Fixed: Asphalt Concrete Ramp was included in the Road Tag when this is already covered by Asphalt Concrete
* Fixed: Some of the marked up text in the Ecopedia did not have a working tooltip when hovering it
* Fixed: Escrow transfer messages for contracts were not displaying the name of the contract associated with the transfer
* Fixed: Rent for Property UI did not have a scroll bar, creating issues when having a large formula for determining eligble renter
* Fixed: In the Economy Viewer UI, the Work Party tab was not scaling when the UI size was adjusted
* Fixed: Changes made to the Set Play Times UI were saving changes regardless of the method used to close the UI
 
=== '''World''' '''Objects''' ===
 
* Fixed: Not all plants species would fit correctly in a planter pot
* Fixed: It was possible to place very large world objects in a way that would encroach on a neighbor's property claims
* Fixed: Using /spawn court command was causing the Court to spawn partially inside the wall
* Fixed: Some objects had duplicate Power and Pipe Components included in their tooltip
* Fixed: Using the /build stockpile command with some blocks, like clay, would cause a crash
* Fixed: The Computer Lab would sometimes report there was not enough power to power the lasers when there was adequate power
 
=== '''Misc''' ===
 
* Added option for server admins to disable proximity voice chat
* Expanded the exhaustion feature to allow saving up stamina over multiple days when not becoming fully exausted. The maximum amount of time preserved can be set in the server configuration.
* Added option to the escape menu to view and copy the Server ID of the server connected to for sending to others so they can join
* Greatly expanded the text strings that are localized
* Fixed: There was no error notification when trying to plant a seed on a tilled soil block that had been covered by other blocks
* Fixed: The drop down to select a bank account to pay repair fees was not appearing in the Tool Bench
* Fixed: Smiting an Industrial world object with a Dev Tool would not update the room calculation to no longer be considered an Industrial room
* Fixed: Using the Land Claim Stake near the border of the plot would not display the claim highlight
* Fixed: Server could crash with LiteDB Exception: Databse lock timeout
* Fixed: A crash could occur when quitting Eco while connected to a server under certain conditions related to pollution
* Fixed: Occasionally the client would crash with an null reference exception related to "InventoryChangeSet"
* Fixed: Occasionally the client would crash with an error "Failed to handle RPCResponse"
* Fixed: Base food score was not being added to experience multiplier with zero calories
* Fixed: Claiming an individual plot displayed a notification of the plot have a total land of 0 square meters
* Fixed: The contract clause Add/Remove Blocks was not counting blocks that were stacked on top of each other
* Fixed: Placing a waterwheel underwater could create holes through the water
* Fixed: The camera would get displaced if being attacked by animals while sleeping
* Fixed: "Features" server config tab would not update until after saving the settings
* Fixed: Various typos and text corrections
* Fixed: Animal carcasses would sometimes teleport to the surface
|}
|}


=== v9.4.6 ===
=== v9.1.9 ===
* '''Release Date:''' {{datetime|2022-02-02}}
'''Release Date:''' 2020-12-22
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3097916025915856618
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Fixed''': Players and other objects would sometimes appear invisible to others
* Elk have a new reindeer skin, complete with candy antlers
* '''Fixed''': The audio for chopping trees and other tools would sometimes stop playing until switching tools
* Spruce trees are now decorated with glowing lights
* '''Fixed''': Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account
* The distribution station has been adorned with lights and stockings
* '''Fixed''': 32-bit build would crash on startup
* Storage crates will now appear as wrapped presents
* '''Fixed''': Casting a fishing pole was creating errors in the server log
* '''Fixed''': Issue with banlist on servers
* '''Fixed''': Using RCON with a non supported command was causing an exception
* '''Added''': /kick, /listusers and /listadmins commands now all have RCON support
|}
|}
=== v9.4.5 ===
 
* '''Release Date:''' {{datetime|2022-01-08}}
=== v9.1.8 ===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3113676178827518776
'''Release Date:''' 2020-11-30
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Added''': New emotes: /wave, /sit, /bow, and /salute
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.
* '''Added''': Modkit support for custom images for signs and Ecopedia banners (More Info: [https://github.com/StrangeLoopGames/EcoModKit/tree/testgame/sign-example/Examples/SignImages/Client Example Mod] & [[Custom_Sign_Images|Wiki Documentation]])
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.  
* '''Fixed''': Laws using a progressive percent were unable to accept 0 as the minimum threshold
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.
* '''Fixed''': Firing a bow was creating errors in server logs
* Fixed a rare crash when removing an elevator call post.
* Prevented creation of multiple users with same Steam ID / SLG ID.
|}
|}
=== v9.4.4 ===
 
* '''Release Date:''' {{datetime|2021-12-20}}
=== v9.1.7 ===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/4893722033460215273
'''Release Date:''' 2020-11-25
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Added''': New admin commands to help manage the skill points and levels of other players
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
* '''Fixed''': It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
* '''Fixed''': Plants would not render on the edges of the screen when rotating the camera in third person
* '''Fixed''': Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
* '''Fixed''': Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
* '''Fixed''': Using "Global Timer" as the value for a law effect would cause an exception
* '''Fixed''': There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
* '''Fixed''': Exiting a UI with the left mouse button would also trigger the tool being held
* '''Fixed''': Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
* '''Fixed''': Mods downloaded from mods.io were being placed in the incorrect folder
* '''Fixed''': There were still cases of rounding errors for currency transactions with fractions of a cent
* '''Other''': Various Localization updates and fixes
|}
|}
=== v9.4.3 ===
 
* '''Release Date:''' {{datetime|2021-09-23}}
=== v9.1.6 ===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598178349290604
'''Release Date:''' 2020-11-24
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Harvesting grass and wheat was causing a client crash
* Optimized stockpile calculations to improve performance in crowded areas
* The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
* Fixed possible server crash when modifying titles
* Players were often appearing invisible to others
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
* Tool animations would not always display when viewing others use a tool
* Fixed ability to jump between ladders
* Increased default movement speed on ladders and added option to sprint on ladders
* Modders can now use apostrophes in item names
|}
|}
=== v9.4.2 ===
 
* '''Release Date:''' {{datetime|2021-09-23}}
=== v9.1.5 ===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598097066508417
'''Release Date:''' 2020-11-16
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
'''Civics & Contracts'''
* Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
* Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
* Updated User.eco.template to have new format (existing server configs will be unaffected)
* Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
|}
* The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
* Contracts were unable to be marked as failed
* Admin command /titles unassign was not working when targeting someone besides self
* It was not possible to repay loans when using a personal account
* Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment
'''Food & Nutrition'''
* Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
* Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
* Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
* Increased default minimum calories needed to be considered for Food Variety to 100 from 50
* Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
* Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
* Sound effect for eating was not playing


 
===v9.1.4===
'''Modkit'''
'''Release Date:''' 2020-11-10
* Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
* Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
* Quick Join & URL links would not did not properly launch with Steam version of Eco
 
 
'''UI'''
* Updated Localization to cover many new strings
* Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
* Property overlay is now displayed on the map by default (It can still be disabled)
* Punctuation marks in chat were displaying an empty deed
* Pollution & sea level rise were missing statistics on the web UI
* Local worlds saves were unable to be sorted by date last played
* When scrolling in the server browser, the background shade for servers was appearing above the server list
* Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
* Exhaustion preference UI now displays units to indicate the number selection is based on hours
* There were typos in the Ecopedia "Trade" and "Property" entries
* After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
* "Setting Up Shop" achievement was not displaying an icon when unlocked
* When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty
 
 
'''Vehicles & Tools'''
* Further polished legacy cart controls to fully restore old cart behavior
* Skid steer did not have its normal smooth movement when picking up rubble
* Vehicles could slide on ramps even when movement keys were not being pressed
* Vehicles would sometimes disappear when crossing zero point on the map
* In some situations, tools would no longer work after switching from third person view to first person
* When using tools in third-person view, they could have faster animations than when using them in first-person view
'''General Fixes:'''
* It was possible to place objects on the edge of property that overlapped into other's property
* Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
* On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
* Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
* Incompatibilities in the latest Unity version were causing hard to identify client crashes
* Avatar could sometimes clip through the ground when moving through zero point
* Using command "/skills all" followed by command "point" caused Eco to freeze
|}
=== v9.4.1 ===
* '''Release Date:''' {{datetime|2021-08-25}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2957163317460483416
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
'''Balance'''
* Fixed bug with inability to remove fuel from vehicles
* Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
* Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
* Slight nutrient buff to Sunflower
* '''Fixed:''' Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
* '''Fixed:''' Sunflower did not have increased stack size on Steam Tractor
'''Modkit'''
* '''Fixed:''' Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands
'''Vehicles'''
* Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
* Turned down camera sway when turning with a cart in first person
* '''Fixed:''' Carts were having trouble getting enough momentum to climb ramps
* '''Fixed:''' Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool
'''UI'''
* '''Fixed:''' Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
* '''Fixed:''' Economy Viewer was not displaying all text when using Chinese language
'''Other Fixes'''
* Disabled option for servers to enable the experimental Education & Settlements feature
* Decreased match score benefit when a server has the Needs Immigrants status from losing active players
* '''Fixed:''' Setting the Specialty Cost Multiplier to 0 would cause the server to crash
* '''Fixed:''' A desync in the client would occasionally cause a crash related to the RPCManager
|}
|}
=== v9.4.0 ===
 
'''Release Date:''' {{datetime|2021-08-20}}
===v9.1.3===
'''Release Date:''' 2020-11-09
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
'''Features'''
*Can no longer change owners of a property when you have access, unless you are an owner
* Power Generation Updates
*Fixed bug with destroying trees by placing a block on them
* New Hairstyles and Outfits
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
* Animated Emotes & Third Person Camera Improvements
*Fixed bug where it was not possible to remove debris or blocks near tree roots
* New Food Content
*Tall Boots now start discovered
* Exhaustion System for Public Servers
*Updated description for lumber furniture
* Eco RCON Support
*Fixed typo in Plant Fibers description
* Various Ecopedia typo fixes
|}


===v9.1.2 ===
'''Release Date:''' 2020-06-11
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|
*Fixed crash that could occur when updating a server into different localization
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
*Fixed bug with placing ramps inside trees
*Fixed bug with strange tooltips appearing in linked storages
* Fixed issue with reference assembles not being included in modkit
* Typo fixes for Henley and Building section in Ecopedia
|}


'''Optimization'''
===v9.1.1===
* Optimized LOD system for rendering objects in the distance
'''Release Date:''' 2020-11-04
* Optimization calculations involving large deeds especially when unclaiming
{| class="wikitable mw-collapsible mw-collapsed"
* Optimized the database system that results in faster performance and smaller file sizes
! colspan="1" |Changelog
* Reduced server impact for civics ticks and room value calculations that will result in less lag spikes for large servers during these times
|-
* Optimized logic for frequent plant spawner calculations
|
* Optimized interactions when mining with Improved Tool Strength talent
*Fixed Sweeping Hands not working
* Optimized calculations that occurred when sea level rise was occurring
*Fixed Work Party UI to allow customization
* Fixed memory leak when highlighting a block
*Fixed inability to pick up Ballot Box and Executive Office
*Fixed Crushed Gneiss to have Crushed Rock tag
*Fixed ability to vote on drafts before they have been put to election
|}


===v9.1.0 ===
'''Release Date:''' 2020-11-03
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|


'''General Improvements'''
==Features==
* New Prairie Dog animal that lives in the grasslands
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
* Improved visual effects when harvesting plants
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
* Improved logic for Elevator Call Post so it will control the closest elevator and no others
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
* You can now sit on either side of a bench (or any seat with no back)
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
* Reduced frequency for shouting "Timber" while logging, though it will always occur if no trees have been cut in the past 30 minutes
*Pollute Air laws can now reference the location of the pollution source
* Improved audio when a tree is falling
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
* Graphics improvements in less well-lit areas to improve contrast
*Art improvements for Flat Steel and Reinforced Concrete
* Improved property overlay visibility at different light conditions
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
* Expanded inventory sounds to include picking up items
* New art for Wooden Elevator Call Post
* Fuel storage is no longer linked by default when placing stores and crafting tables
*Added new variants for Mortared Stone Doors
* Added ability to join servers via a weblink. For full details check the related wiki article
*Stores owned by titles can now sell items
* Added an automatic server backup before migration to an upgraded version starts
*Ladders now have an option to climb over the top with a new animation
* Added a new error message when failing to start a server if the cause is that the save is corrupted
*Fishing animations now viewable for other players in third person
* Chat API has been reintroduced and now endpoints require admin authentication
*The Steam Tractor Harvester now has a down/up animation when activating
* Meat category in Ecopedia renamed to Raw Meat
*Added "lock" mode for tooltips when "Ctrl" is pressed
* Papaya now categorized as plant in Ecopedia, while Saguaro Cactus is now categorized as a tree
*New icon for Deep Crust when using Rock drill at bedrock
* Improved animations in images for server categories in server browser
*Admins can now globally /mute players in chat
 
*Admins can now add and remove global map markers


'''Balance Changes'''
==Optimization ==
* Player movement speed increased by 10%
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory
* Small Wood Cart is now crafted by Logging specialty
* Optimized trade tracker to reduce performance degradation over time
* Plants will only spread if there is a living member of the species nearby
* Optimized stats querying in laws
* New progression for which specialties craft Modern Upgrades:
* Optimized calculations for accessing storage when multiple containers are in the same area
* Advanced Smelting -> Industry -> Composites -> Electronics
*Optimized calculations when entering and leaving a large room
* All Modern Upgrade recipes labor cost changed to 1000
*Optimized calculations for adjusting text width in UI
* Rooms must be fully claimed in one continuous deed to count for house score
*Optimization for memory use in Linux servers
* Upgraded hammer tiers now unlock the additional multi-box fill types, with only Point and Line types being available on the Stone Hammer
*Synced physics with freshly created rubble
* Hammer speed increased
* Starter Campsite now starts with a Stone Machete instead of a Torch Stand
* All Research Papers experienced provided by crafting reduced by 25%
* Added nutrient and moisture constraints for Cotton
* Reduced initial spawn percentage of Cotton
* Adjusted diet for Jaguar so they are less likely to wander into other biomes
* Fish trap no longer functions in salt water
* Pastry Dough is now crafted by Baking
* Bread carbs & protein increased, fat and vitamins decreased. Recipe cost increased to 2 Leavened Dough
* Baked Meat now provides more protein than fat
* Reintroduced Clean Moon Jellyfish recipe on Fishery
* CO2 Canister is now an item instead of a food
* Lumber Door recipe cost adjusted to match Softwood/Hardwood variants
'''Bug Fixes'''
 
'''Audio'''
* Audio when chopping trees would sometimes stop playing
* Inventory movement sound was not playing when using Ctrl+Click to move items
'''Civics'''
* Elections for titles with multiple winning candidates were selecting the incorrect winners for candidates after the highest vote receiver
* It was possible to bypass laws that prevented producing air pollution by rapidly clicking the button to turn on an air polluting object
* Constitution amendments were not correctly displaying as invalid when viewed from the Civics tab on the Amendment world object
* It was possible to exceed the daily limit for giving reputation by using work parties after using the reputation UI to give someone a review with 0 reputation
* It was not possible to give reputation to players with a quotation mark in their name
* Tooltip for Elected Title's "Who Can Remove From Office" incorrectly stated this action happens at a Ballot Box instead of an Executive Office
* Requirements for Admin Demographic listed "Citizen is an admin" twice
* Adjusting a law that referenced player statistics on very high population servers could occasionally cause a save to become corrupted if the adjustment happened while the stat was being calculated
 
 
'''Economy'''
* Currency transaction could sometimes result in a failure when the owner had less than 0.01 of the currency needed due to rounding errors from previous transactions with a percent cost
* It was possible to create two currencies with the same name
* Work party tooltips did not update to reflect ingredients and labor that had already been added
* The "Put Items in Container" contract tooltip was not updating with the remaining items needed after some items, but not all, had been placed in the container
 
 
'''Graphics'''
* Visual holes in water could appear when adding and removing blocks
* Sign text was not visible when viewed behind glass or water
* Stockpile visualizer for trucks was not displaying secondary materials for blocks like Glass
* When Lumber was attached on top of Glass, one side of the lumber would turn invisible
* Black shadow meshes would occasionally appear on borders between certain block forms
* When using the Land Claim Stake, the edge of the property highlight became blurred with neighboring blocks if they were located at a higher elevation


==Quality of Life==
*Revising civic objects (laws and such) will keep the old name, unless you change it
*Election voting doesn't start until 'Start Election' is clicked in the side panel
*Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
*Anyone can now claim abandoned projects from unowned tables
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
*Added option to select payment account for transactions on a public crafting table
*Pressing escape no longer closes backpack
* The fishing lure will now be cast towards where the camera is pointing
*Added additional visual feedback for animal attacks
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
*Improved global illumination
*Added drop down menu to select input device for voice chat
*Voice chat radius is now displayed in settings
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
*Tool break sound now happens as soon as tool breaks
*Footstep sounds in first-person are now more precise and volume was tweaked
*Added more power to Dev Tool to bypass authority
*Voting through the election website no longer refreshes the page
*Starting a server is prohibited if Web Server Url is invalid
*Clarified chat notification for taxes
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
*Added “Reset to Defaults” button for audio settings
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
*Added error notification when trying to place a block in a doorway
*Added error message to Mint if it can not be used to explain why


'''Modkit'''
==Balance==
* Custom blocks created in the ModKit were not appearing in game
* Steam Engine now pollutes and requires water
 
*Solar Generator now requires water
 
*Road Tools now give Basic Engineering experience
'''Plants & Animals'''
* Bonus hunting experience is now granted for headshots
* It was possible for plants to recover from extinction
* Stove is now crafted by Mechanics
* Joshua Tree's crown was behaving strangely after being cut down
*Rock Drills now benefit from Mining specialty
* Alligators would sometimes despawn when stepped on
* Huckleberry Extract is now crafted by Milling
* Plants would sometimes block the avatar creation screen after joining a server for the first time
*Flour cost decreased
 
*Yeast cost decreased
 
*Bear Claw skill requirement decreased
'''Rent & Residency'''
*Elk Wellington nutrients increased and cost increased
* Residency invitations were not appearing for Registrar titles if the invitation happened before being added to the title
*Fruit Tart nutrients increased and skill requirement decreased
* Housing values for deeds with no residents were displaying incorrect values
*Macaroons cost changed and nutrients increased
* Residents could not open doors for property they were a resident on if they did not have full authorization on the property
*Pirozhok skill requirement decreased
* When creating a rent offer, the currency used was not defaulting to Global Default Currency (it can still be manually changed)
*Stuffed Turkey nutrients increased and weight decreased
* House value was not updating correctly after transferring or unclaiming property
*Baked Vegetables calories increased
 
*Baked Meat calories increased
 
*Flatbread nutrients increased
'''Tools & Vehicles'''
*Fruit Muffin nutrients increased and cost decreased
* Vehicles would sometimes fall below the surface when moving faster than the chunks were loading
*Huckleberry Pie nutrients increased
* Carts were jumping in place when blocks or ramps were placed nearby
*Meat Pie nutrients increased
* Using the hammer to place blocks would occasionally cause a disconnect with the error "Failed to handle RPCResponse"
*Excavator movement speed now fully benefits from roads
* Excavator would spam the dig action after being prevented by a law
*Decreased experience for Machete & Sickle
* Crane arm had strange behavior when crossing zero point on the map
*Adjusted recipe for Hewn Log Chair to match variations
* Crane would still function while the escape menu was open
*Reduced default Hewn Log recipe labor cost
* 3rd person tool animations were not perfectly synced up which became noticeable after holding the interact button for an extended period of time
*Adjusted Coyote Carcass weight to match similar carcasses
* It was possible to speed up tool animations beyond the intended amount by clicking for a fraction of a second to cancel the animation
 
* Shot arrows would disappear when crossing zero point on the map
==User Interface==
* Fish trap had incorrect world occupancy and so could be placed in walls
*Law notification popups can now be disabled
 
*Removed chat notification when adding ingredients to a work order (still appears for work parties)
 
*Changed Constitution font to more appropriate style
'''UI'''
*Work Party list is now sorted alphabetically
* Weight values for vehicles in the storage UI were incorrectly splitting between two lines
*Sorting by price in the economy viewer now always puts blank prices last
* Hovering over a Tag ingredient in the crafting UI was displaying talents benefits unrelated to the tag
* Minted currencies are now displayed above player credits when viewing account balances
* Hovering over icons during the tutorial were not highlighting correctly
*Changing the item filter now saves settings when closing the window
* Item tooltips & Ecopedia reference section were not displaying icon background colors for things like Research Papers
*Stores no longer highlight red in Economy Viewer when they should not
* Other players' icons on the minimap often had jerky movement
*Changed highlight colors in title screen to improve readability
* Mouse cursor was not changing to a hand pointer when highlighting the disconnect button
*Minimap colors for property and districts are not as opaque
* During the Campsite Tutorial, moving the Campsite item to a different slot in action bar would not cause the tutorial arrow to follow.
*Resources from different work orders are no longer combined into a single work party marker
* Buttons in Treasury UI had text exceeding the boundary of the buttons
*Improvements to election website so it is more clear who won an election
* Pressing Enter while a world was loading would cause the Chat UI to appear prematurely
*Improvements to difficulty settings UI when creating world through the client
* Highlight marker for editing deeds on the minimap would disappear after toggling any layers within the World Layers tab.
*Improvements to server password UI for ease of use
* When moving a tool, the durability bar would sometimes remain in the original inventory slot
*Improvements to control settings UI
* Stockpile UI could get stuck open if opening Block Forms UI before closing
*New status bars in crafting UI
* Pressing the skill window hotkey multiple times before the skill tutorial was completed would cause multiple confirmation boxes to appear that would each have to be closed
*Polished the escape menu UI
* Species with composite names (Ex: Snapping Turtle) were displayed without a space
*Visual improvements to Work Party UI
* Images in Eco News on title screen were often appearing after a delay
*Improvements to UI for selecting block forms
* The mouse cursor would continuously flicker when pointed at the border of a text with a hint popup
*Fixed alignment for nested clauses in contract UI
* Long usernames and passwords would exceed their respective text boxes on the title screen
*Improved position of election speech textbox when entering election
* Chat channel names would appear stretched out and vertical with exceptionally long chat messages.
*Visual improvements to show/hide animation for dialog boxes
* Ecopedia frames for selected pages would display incorrectly when toggling "Show Undiscovered" while a page that was selected became hidden
*Added scroll bar to in-game bug reporting tool
* "Can't send string as localizable, because it has too many arguments" error message would occasionally appear in the server logs of very large servers
*Shortcut for Push to Talk is now displayed in voice settings
* Tutorial was not automatically displaying the next step when a previous step was completed
*Continue button for rejoining a server from main menu now expands with long server names
|}
*Text on Ratify button for constitution now fits correctly in button
=== v9.3.6 ===
*Fixed text overlap in edit property window with very long property names
'''Release Date:''' {{datetime|2021-07-08}}
*Fixed text overlap in election website when using collapse/expand function
{| class="wikitable mw-collapsible mw-collapsed"
* Many UI fixes for Mac
! colspan="1" |Changelog
 
|-
==Modkit==
|
*Added reference assemblies to the modkit for compiling mods. No more extracting them!
* Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
*Fixed issue with chat icon sprites for mods
* Improved handling of chat history that will result in smaller file sizes for larger saves
 
* Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
== Bug Fixes==
* Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
*Fixed a number of cases of civics objects not having references auto-update when they change.
* Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
*Fixed bug with disappearing civic objects
* Quicklime Glass recipe yield and craft time reduced to 1 (minute) from 2 (minutes), Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
*Fixed crash when deleting a civic object that had a draft referenced in another civic
* Fixed an issue with copying laws that would cause the original law to be changed
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
|}
*Fixed property owner not being selectable as context in laws.
=== v9.3.5 ===
* Fixed exception when quickly changing law triggers
'''Release Date:''' {{datetime|2021-05-26}}
*Fixed how values update with custom statistics in laws
{| class="wikitable mw-collapsible mw-collapsed"
*Using a direct tax from the Treasury object now works again
! colspan="1" |Changelog
* Fixed bug with animals getting stuck and teleporting
|-
*Fixed bug with teleporting animal corpses
|
*Fixed crash and exceptions related to animal pathing
* Fixed bug with client closing after disconnecting from a server
*Fixed animals not knowing how to move on ramps
* Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
* Fixed strange animation with Alligator dying
* Fixed crash when Grant Title was selected as payment for a Work Party
*Fixed crash when a store owned by a title had no one assigned to the title
* Fixed crash when environment statistics were referenced but a specific statistic was not selected
*Fixed server crash with “Stack Overflow” in specific situations with large mines
* Fixed crash when using modded objects that did not have a prefab assigned
*Fixed exception when leaving and rejoining the same work party
* Fixed bug that could cause trees to go missing when leaving and re-entering an area
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
* Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
*Fixed ability to pay loans without enough currency
* Fixed bug where debts could not be forgiven
*Fixed title holders not able to unclaim property owned by the title
|}
*Tool efficiency talents now work correctly
=== v9.3.4 ===
*Icons on signs now respect borders
'''Release Date:''' {{datetime|2021-05-05}}
*Fixed exception when rubble or logs were removed after being shot with an arrow
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
! colspan="1" |Changelog
*Fixed salmon being unable to be hit with arrows
|-
*Fixed strange behavior with picking up a bed while someone is sleeping
|
*Fixed bug with property name displaying incorrect color
* Fixed crash with meteor tutorial
* Fixed crash when setting Skill Gain Multiplier to 0
* Fixed issue where banning a player could result in others being unable to vote
*Fixed chat message when receiving 0 payment from a work party
* Fixed crash when a server was hosted in Turkish language
*Ecko Statue is now hidden from Housing Tag
* Fixed bug that could result in being unable to target some fallen trees, carcasses, and carts
*Fixed server Discord link in tutorial not linking correctly
* Fixed memory leak with pipes
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
* Improved optimization when interacting with objects
*Fixed some laws being able to prevent play despite server disabling this option
* Wooly animals may now be cooked on a campfire
* Fixed footsteps sound occasionally getting stuck
* Fixed issue with Modkit that resulted in DiscordLink mod not working
*Fixed glass plates not merging together when building
|}
*Fixed craft button for sub-recipes
=== v9.3.3 ===
*Fixed admin command for assigning titles.
'''Release Date:''' {{datetime|2021-04-28}}
*Fixed Fast-forward command not allowing fastwording to stop
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed /AToB admin command to not fail when player A isn't online.
! colspan="1" |Changelog
*Fixed /TargetTo admin command to not fail when the player isn't online.
|-
*Fixed issues with vehicles duplicating when there is extreme server lag
|
*Fixed occupancy for Mortared Stone Signs
Update 9.3.3 has been released with fix for critical issue introduced in 9.3.2 for movement hack detection which dropped legal players from server.
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
|}
*Fixed issue with work party UI not updating immediately
=== v9.3.2 ===
*Fixed law names not being escaped from code in election website
'''Release Date:''' {{datetime|2021-04-28}}
*Fixed text wrapping problems with long tooltip titles
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed issue with resizing objectives window
! colspan="1" |Changelog
*Fixed exception when editing visible layers in minimap
|-
*Fixed duplicate notifications when using Pick Up law trigger
|
*Fixed plow action not working with laws
'''ATTENTION: This update contained a critical issue and has been retracted. A build that has the issue fixed is currently being created and will be released as soon as possible, containing these fixes.'''
*Fixed bug when making law with missing strings
* Fixed crash when using Treasury account in stores
*Fixed transparency issues with potted plants
* Fixed bug where Shift+dragging items wasn't able to move items between different stack size storages
* Fixed unowned world objects missing info about who placed it
* Fixed bug with incorrect weight calculation when moving items into empty slots
*Disallowed players to only have a space as a name
* Fixed bug with RPC Response Error causing disconnects from server.
*Fixed meteor timer showing in welcome text despite being disabled
* Fixed bug that displayed warning in server logs related to vehicle interaction checks
*Fixed wrong icon item displaying in tooltip title
* Fixed bug that allowed taking money from Contract Escrow using work parties
* Forage for Food tutorial now always shows 3 different types of food
* Updated Users.eco ban lists to be JSON compatible. Re-save required for existing wrong lists.
*Fixed stockpile tutorial to accept Saguaro Rib
* Excavator storage is no longer hidden
*Crafting Tutorial now correctly points to default Hewn Log recipe
* Cotton Boll now has Crop tag and can be stored in silos
*Fixed bug with being unable to skip the tutorial when tasks are already completed
|}
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade
=== v9.3.1 ===
*Server setting Specialty Experience Divisor has been removed from server configs
'''Release Date:''' {{datetime|2021-04-17}}
*Fixed plural names for Rugs & Mortared Stone variant
{| class="wikitable mw-collapsible mw-collapsed"
* Various localization & typo fixes
! colspan="1" |Changelog
 
|-
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]
|
|}
* Fixed bug with pipes disappearing
 
* Fixed crash related to RPC issues
===v9.0.5 ===
* Fixed crash with recurring transfers for elected titles and demographics
'''Release Date:''' 2020-10-13
* Fixed inability to use government accounts in stores
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed bug with using shift+drag to transfer items between stockpiles not working
! colspan="1" | Changelog
* Fixed alignment for text in images for Ecopedia
|-
* Fixed potential migration issue with Users.eco config
|
* Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
* MacOS Client is now available with functioning connection.
|}
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
=== v9.3 ===
*Some issues with migration from 8.3.3 have been fixed.
'''Release Date:''' {{datetime|2021-04-15}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
===v9.0.4===
|-
'''Release Date:''' 2020-10-08
|
{| class="wikitable mw-collapsible mw-collapsed"
====Features====
! colspan="1" |Changelog
* Major tailoring profession rework
|-
* New Cotton plant which can be found in the Wetlands biome
|
* New ingredients: Cotton Boll, Shorn Wool, Nylon, Cotton Thread, Wool Yarn, and Nylon Thread
* Adjusted initial plant distribution and plant capacity calculations.
* New crafting stations: Loom, Automated Loom, Advanced Tailoring Table, and Spin Melter
*Overcrowding no longer causes plants to die and instead prevents plants from growing.
* New Cotton, Wool, and Nylon fabrics which can be used as an alternative to Cloth
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
* New Modern Tailoring Upgrade
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
* New Tier 4 blocks: Cotton Carpet, Wool Carpet, and Nylon Carpet
* Increased initial population of Fireweed and made it growable in Tundra.
* New clothing outfits for Builder, Farmer, Smith, and Tailor
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
* New Gloves clothing slot
* Fixed an issue that caused plants to spawn too close together.
* New Corrugated Steel Door and Corrugated Steel Fence Door
*Fixed an issue that caused sounds to disappear.
* Rent feature is now enabled by default
* Fixed a duplication exploit with the lumber stockpile.
* Renter’s belongings are now placed in void storage after being evicted from a property
*Fixed an issue that caused work orders to occasionally halt their progress.
* New optional control setup for excavator to allow simpler movement
*Fixed an issue that caused icons to not appear when taking items.
* Added “Hands” option as a tool selection choice for laws related to plants and construction
* Fixed an issue with the modkit that caused sprites to not work.
* Bank accounts can now be seized via laws or executive actions
*Fixed an issue with the in-game bug reporting system.
* Admins can now ban or mute players based on a timer with a reason given
|}
* Updated icons for tabs in the Economy Viewer
 
====Optimization====
===v9.0.3===
* Multiple client optimizations to help address FPS degradation over time
'''Release Date:''' 2020-09-24
* Optimized sound controller to remove leak that was contributing to FPS degradation over time
{| class="wikitable mw-collapsible mw-collapsed"
* Optimized tree rendering performance
! colspan="1" | Changelog
* Optimized calculations for claiming/unclaiming large deeds
|-
* Optimized process for loading chunks
|
* Optimized database calculations for civics and other periodic ticks
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
* Optimizations relating to opening and closing UI windows
*Fixed a crash that occurred when the server was using the French language
* Optimized performance for servers with a large amount of mods when multiple players were connecting at the same time
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
* Optimized minimap when large amount of icons were displayed on map
*Fixed text alignment of the in-game news
* Optimized calculations for animal AI
* Fixed an error when importing the new ModKit into Unity
====Modkit====
*First batch of improvements to plants to improve their survivability
* Modifications to existing items and recipes changes can now be made with partial hooks without rewriting the original files. This means changes will not be overwritten with each update. For full details, see the readme in the mod folder.
|}
* Fixed modkit exception while working with block sets
 
====Bug Fixes====
===v9.0.2===
* Added anti-cheat detection and various cheat fixes
'''Release Date:''' 09/17/2020
* Fixed bug where vehicles could be stolen
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed crash with recurring transfers
! colspan="1" |Changelog
* Fixed crash and authorization issues with Plow Field contracts
|-
* Fixed crash when setting craft resource modifier to an invalid number
|
* Fixed crash when making multiple modifications to a Demographic list that occurred in the same Demographic update tick when the citizen’s hours to check was left blank
*Linux Client is now available (Including server and - for the first time - singleplayer)
* Fixed occasional crash when editing deeds on the Real Estate desk
*IP binding for the webserver is now working correctly
* Fixed crash when attempting to pay rent from an invalid bank account
*Maximum amount to buy in the purchase list now updates correctly
* Fixed crash when using Hours Played as a condition for maximum residency occupants
*The button to choose the type of road in road contracts can be clicked again
* Fixed bug where tooltips would get stuck refreshing even when the mouse was stationary
*The last clause of a contract can be moved and removed again
* Fixed bug with stores being listed multiple times in tooltips and the Economy Viewer
|}
* Fixed bug with election drafts where citizens other than the creator of the draft could start the election
 
* Fixed bug with being unable to interact with a fish trap
===v9.0.1===
* Fixed bug with tools not working correctly when dragging them into the currently selected toolbar slot
'''Release Date:''' 2020-09-09
* Fixed bug with server not allowing connections if the meteor timer was set to an extremely large value
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed ability to rejoin a residency after the invite was no longer active
! colspan="1" |Changelog
* Fixed ability to become a resident of a property after an invited demographic was removed
|-
* Fixed bug with invited residents being unable to pick up their own objects on their residence when they did not have authorization to the entire deed
|
* Fixed bug that allowed creating non-contiguous deeds with the Real Estate Desk
*Not being able to drag a broken tool into the repair slot
* Fixed inability to select “Move In” or “Rent” as a condition when drafting a law based on “Pay Rent or Move In Fee”
*Broken Labor Icon
* Fixed bug with getting stuck in third person view when pulling a cart with no backpack
|}
* Bank account source for Elected Titles wages can now be set to the Treasury
 
* Housing value pie chart now has correct proportions for different room types
===v9.0.0===
* Elected Titles no longer have their term extended when the title holders change
'''Release Date:''' 2020-09-09
* Laws that prevent pollution will now deactivate any objects currently polluting after passing
{| class="wikitable mw-collapsible mw-collapsed"
* Taxes now work correctly for the currency exchange
! colspan="1" |Changelog
* Fixed bug with being unable to remove bank account users and title holders when an authorized Bank/Registrar was placed on a non-authorized claim
|-
* Fixed bug with contracts still showing as invalid after updating a removed bank account
|
* Player movement on minimap is less jerky
The short list of what’s new:
* Fixed bug with vehicle deed icons incorrectly displaying in minimap
 
* Fixed bug with editing a district map when the district crossed point (0,0)
#'''Performance''' – Much improved GPU and CPU performance.
* Fixed bug with minimap where icons on the other side of the world would appear incorrectly in 3D mode
#'''Government''' – Create constitutions, elections, laws, districts in-world.
* Fixed graphic issues with minimap after updating the render scale
#'''Work parties''' – Collaborate on projects and share rewards.
* Fixed tooltip for crafting recipes displaying perks for unrelated talents
#'''Mining upgrade''' –Prospecting drills and new processing path for ore.
* Fixed the displayed max tier when writing a contract to build a room.
#'''New animals''' – predators with new behaviors.
* Fixed bug in Ecopedia where information about the constitution would appear in unrelated entries
#'''Crafting upgrade''' – Labor and flexible ingredients added.
* Fixed bug where the interaction highlight could appear green when aiming a hammer at an unauthorized property
#'''Ecopedia''' – In-game wiki.
* Pressing escape button while sleeping no longer causes the world to continue fast forwarding
#'''Cloud Worlds hosting service''' – SLG run hosting service.
* Fixed bug with the hide chat tag button making the cursor flicker
#'''New biomes''' – Wetlands.
* Pressing “+” or “-” button quickly on contracts no longer causes numbers to skip
#'''New building system''' – Hammer and material types and shapes upgrade. Bulk actions.
* Settlement civic objects are no longer visible when the experimental feature is disabled
#'''UI upgrade''' – Full pass on all UI.
* Backer items can no longer be spawned by admins
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]
* Wind Turbine table texture changed to metal from wood
* Fishing reel sound now stops when the reel animation stops
* Improved consistency with tree falling sounds
* Various typo fixes
====Balance====
* Recipes that previously cost Cloth now cost new Fabric tag which includes Cotton Fabric, Wool Fabric, and Nylon Fabric
* Cloth and Cellulose Fiber default craft time increased to 1 minute from 48 seconds
* Cloth recipe labor cost increased to 100 from 50
* Cellulose Fiber recipe labor cost increased to 100 from 20
* Bearpack recipe moved to Advanced Tailoring Table
* Industry vehicles now cost Nylon Fabric instead of Cellulose Fiber
* Compound Bow recipe now costs Fiberglass + Nylon Thread instead of Fiberglass + Steel Bar
* Basic clothing recipes that previously cost Plant Fibers now cost Fabric
* Animal mounts and stuffed animals are now produced by Hunting specialty
* Charcoal recipe craft time reduced to 1 minute from 4 minutes, labor cost reduced to 40 from 80, and experience provided reduced to 1 from 2
* Updated formula for residency penalty for multiple residents
* Large Corrugated Steel Door now costs Corrugated Steel instead of Steel Bar
* Decreased canopy space requirement from Ceiba tree and increased initial spawn percentage
* Agouti can now get calories from Ceiba trees
* Labor cost for crafting seeds on the Farmers Table increased to 40 from 20
* Epoxy, Plastic, and Synthetic Rubber recipes experience provided changed to 1 from 2
* Fiberglass recipe labor cost increased to 150 from 75
* New tags Medium Fish and Large Fish to condense fish recipes in the Campfire and Fishery
* New recipe Fish Stew based on Meaty Stew that uses Charred Fish as an alternative for Charred Meat
* Shuck Clams and Clean Urchin recipe costs reduced to 2 Clams/Urchins
* Water Pumps no longer have unnecessary Economy tag
====Quality of Life====
* Installed module name is now visible when viewing the module component for a crafting station
* Auto-run no longer stops when checking inventory or chatting
* Adjusted radius of Elevator Call Post so it can interact with the Industrial Elevator from all angles
* Temporary chat notifications no longer appear in non-related chat channels
* Remove From Office UI now only displays Elected Titles the user has permission to remove
* Titles and Bank Accounts are now ordered alphabetically in their respective UIs
* 'Public Crafting Stations' tab in Economy Viewer will now show only publicly listed crafting stations instead of all stations accessible to the player
* Treasury now has a button that displays a list of all government accounts
* Improved sorting of species world layers in the minimap
* Improved excavator suspension to prevent tilting up and down while in use
* Demographics, titles, and elected titles can now be assigned a backup owner for property and bank accounts incase they are removed
* Adjusted brush size for drawing districts in the minimap
* Improved behavior of the top notification panel
* Updated vehicle control UI and removed unused vehicle controls
* Updated display names for Specialty Upgrades to be more readable
* Ecopedia images now have their text localized, as well as a collection of other localization updates
* Fixed ability to swap tools in the repair bench when both tools are of the same type
* Cancelling a civic draft will now reset the editable title text
* Updated Network config template to allow changing settings for Web Server URL and Relay Server Address
* Improved alignment of messages in the notifications panel
* Improved alignment for long district names in Minimap.
* Cursor now updates to the interact symbol when hovering over objects in the minimap
* Clarified error message when hosting a private world with a world name that contains unsupported characters
|}
|}
=== v9.2.4 ===
 
'''Release Date:''' {{datetime|2021-02-04}}
=== v8.3.3===
'''Release Date:''' 2020-02-10
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols
* Fixed crash with experimental rent feature when a resident was unable to afford rent
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
* Fixed crash with laws that prevented actions when unable to make a payment
* Fixed “Object not set” error when trying to add a civic to an election
* Fixed calculation for housing value for deeds with large number of residents and rooms
* Improved optimization for claiming/unclaiming large deeds.
|}
|}
=== v9.2.3 ===
 
'''Release Date:''' {{datetime|2021-02-02}}
===v8.3.2===
'''Release Date:''' 2019-12-23
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
* Fixed crash when setting up a registrar title with wages
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps
* Fixed crash with strings that were too large for the localizer
* Fixed crash related to controller manager
* Fixed display error on player tooltip when no residency was set
* Fixed display error on store tooltip when the store was setup for barter transactions
|}
|}
=== v9.2.2 ===
 
'''Release Date:''' {{datetime|2021-01-30}}
===v8.3.1===
'''Release Date:''' 2019-12-17
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed crash related to rent and deeds
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
* Fixed crash related to animal AI
*Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
* Fixed bug with permissions being not being granted to titles
* Fixed bug with main menu where it was possible to open the settings menu twice
|}
|}


 
===v8.3===
=== v9.2.1 ===
'''Release Date:''' 2019-08-28
'''Release Date:''' {{datetime|2021-01-28}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
*Performance Improvements:
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.
* Fixed an issue that prevented SLG-Accounts from logging into the game.
 
* Relay Servers:
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
*Other Improvements:
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.
 
*Bugs fixed:
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
**Fixed an issue with the french localization in regards to player currency.
**Fixed skid steer no longer interacting with tree debris.
**Fixed several server crashes.
**Fixed ModKit Issues.
|}
|}
=== v9.2.0 ===
 
'''Release Date:''' {{datetime|2021-01-28}}
===v8.2.9 ===
'''Release Date:''' 2019-07-23
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== Features ====
Excavator/Skid Steer improvements:
* New residency system for establishing a primary residence and sharing housing bonuses
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
*     Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
*Fixed an issue that caused the skid steer to spawn rubble underground.
*     Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
*     Added a collection of new modern signs
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
*    Added new building forms for Corrugated Steel
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
*    Added ability able to zoom in and out while in third-person when holding the Alt key
*Improved vehicle tools in regards to rubble
*     Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
**It spawns rubble one block below the tool to avoid picking it up just after dropping it
*     When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
*     New experimental rent feature which can be enabled via the server configs
 
*    Boards have an updated icon
Bug fixing:
==== Optimization ====
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
*     Improved optimization for resizing the objectives UI
*Improved speed of sequential demographic checks for the same user.
*     Improved optimization for chat storage
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
*     Improve optimization for minimap with large numbers of world markers
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
*     Improved optimization for serializations
*Fixed an issue during loading when some plants may be null after migration or removal of mods.
*    Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.
*Fixed an issue that made it possible to remove trees with vehicles.
==== Balance ====
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.
*     Deeds must now be contiguous to count as one deed
*Fixed an issue with updating the housing stats in some cases after changing the room.
*     Decreased CO2 absorption by trees by 25%
*Fixed spelling for CTRL modifier
*     Increased max CO2 produced by animals to 25 PPM from 10 PPM
 
*     Decreased spread rate for all trees
Features:
*     Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
* Added admin command /fuel to fuel vehicles.
*    Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
* Improved control binding UI
*    Increased max carry weight for Wood Cart, Skid Steer, and Excavator
** Escape now erases current binding
*     Increase weight of tailings
**Left/right mouseclick outside of key binding button resets binding to previous value
*     Increased weight of Copper Bar and Gold Bar
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
*   Decreased weight of Steel Bar
|}
*     Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
 
*     Decreased weight of Dirt, Sand, and Clay
===v8.2.8===
*     Decreased weight of Ashlar Stone
'''Release Date:''' 2019-07-11
*    Reduced movement speed reduction caused by some plants
{| class="wikitable mw-collapsible mw-collapsed"
*    Reduced Fur Pelts provided by Small Animals to 1 from 2
! colspan="1" |Changelog
*     Reduced experience provided by butchering animals
|-
*    Increased Rubber Wheel cost of Truck to 6 to match model
|
*    Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
*Improved physics and freezing / unfreezing behaviour of rubble.
*    New alternate Glass recipe using Quicklime that has extra output
*Fixed spawn offset for big rubble pieces.
*    Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
*Fixed issue with jumping rocks and rubble playing portal (hopefully).
*    Increased the amount of Limestone available in world generation and adjusted formation patterns
*Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
==== Quality of Life ====
*Added command /spawnallplants to spawn all plants with a particular growth stage.
*     Added “Settings” button to the main menu
* Made bunchgrass reapable.
*     Transferring property now requires a confirmation from the new owner before the transfer is completed
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
*     Store tooltips now display the currency balance for the account used in that store
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
*     Deeds are now clearly outlined on the map and easier to identify
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.
*     Improved camera view when aiming a bow in third person
*Increased size of location coordinates for better readability.
*     The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
* Authentication of the elevator call post can now be set while holding a hammer.
*     Resizing the Economy Viewer will now save settings when closing and reopening
*Added command /targetowner to change ownership of a targeted vehicle.
*     Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
* Weight benefit of self improvement skill will now update without needing to relog
*     The top notification panel can now be expanded by pressing the “N” key
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
*     World markers can now be opened by clicking on the text of the marker
|}
*     Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
 
*    Shortcut keys are now disabled while viewing all option menus
===v8.2.7===
*     Ballot Box and Executive Office UI now has additional information about available civic actions
'''Release Date:''' 2019-07-05
*     Improved handling of duplicate pop-up notifications so they are consolidated into one notification
{| class="wikitable mw-collapsible mw-collapsed"
*     Renamed old keybinding for Crouch to Dive / Sneak
! colspan="1" |Changelog
*    Improved transition animation when opening up a notification tab
|-
*    Icons for laws are less spread out in law notifications
|
*    Improved notification when attempting to submit an incomplete law draft
*Fixed plant harvesting
*    Improved button offsets for minimap in windowed and full-screen mode
|}
*    Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
 
*    Updates to the map tutorial to reflect new dockable and pop-out mini-map
===v8.2.6===
*    Amendments will now appear as added articles when viewing the constitution
'''Release Date:''' 2019-07-04
*    Pressing escape to close a popup dialog no longer activates cursor
{| class="wikitable mw-collapsible mw-collapsed"
*    Added localization support for Ecopedia Reference group names
! colspan="1" |Changelog
*     Added localization support for contract payment information
|-
*    Added localization support for pickaxe tooltip
|
*    Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic
*Bighorn sheep don't colide with vehicles anymore (like all other animals)
==== Bug Fixes ====
*Fixed an issue that caused plants to not highlight correctly in some cases
*    Fixed issue with being unable to join a friend’s game via Steam
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
*    Fixed bug preventing placing a Large Corrugated Steel Door
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
*     Fixed physics issue with tree trunks and other objects not settling correctly
* Fixed issue with selection of target account for mints
*     Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
*    Fixed water from pipes not expanding outwards
*Fixed tab selection for store when world object becomes inactive while UI is opened.
*     Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
* Fixed issue when empty block in trench was incorrectly identified as window
*     Fixed server crash when attempting to pick up a vehicle that was prevented by a law
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
*     Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
|}
*     Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
 
*     Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
===v8.2.5===
*    Fixed a number of law triggers to have more accurate item filters and descriptions
'''Release Date:''' 2019-07-02
*    Fixed elected titles losing permissions for bank accounts after changes were made to the title
{| class="wikitable mw-collapsible mw-collapsed"
*     Fixed election website not showing voting history on previous elections
! colspan="1" |Changelog
*     Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
|-
*    Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
|
*    Fixed bug with incorrect yes vote count when viewing active elections
*Fixed text on signs disappearing in edit mode
*    Fixed animal pathing to respond better to landscape changes
*Fixed issue that caused wrong display of player level
*    Fixed animals falling into caves and get stuck
*Fixed crash during POI selection in contract creation UI
*    Fixed bug with teleporting fish
*Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
*    Deer have improved hitbox detection
*Fixed logic for room detection and room stats calculation
*    Fixed Tortoise laying down in awkward angles
*Empty edge blocks in rooms now count as tier 0 blocks
*    Fixed Snapping Turtle strange behavior while turning
*DirtRoad and DirtRamp are now correctly displayed in the room materials list
*     Fixed animals moving incorrectly on ramps
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
*    Turkey Carcass now correctly has Animal tag for item filter
*Fixed an issue with taxes when forgiving a debt.
*    Old Growth Redwood no longer spread
*Fixed an issue with taxes with loans in general
*     Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
*Removed "zero" holdings display from player currencies in economy viewer
*     Fixed Skid Steer ability to break rocks on unauthorized land
*Added date to the admin_commands.log
*    Fixed issue with avatar being blocked by plants during initial creation
*Fixed the display of benefits for recipe ingredients
*     Fixed bug with posting contracts where changes made to the contract requirements would not always save
*Fixed strange lighting behaviour in caves and buildings
*     Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
|}
*     Deeds can now be authorized to Titles that deed owner is not a member of
 
*     Meteor cutscene can no longer trigger while sleeping
=== v8.2.4===
*    Fixed bug where having passengers in a vehicle could remove road speed buffs
'''Release Date:''' 2019-06-26
*     Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
{| class="wikitable mw-collapsible mw-collapsed"
*     Fixed bug with being launched into the air that could occur when standing above a block that was broken
! colspan="1" |Changelog
*     Fixed currency duplication bug that could occur when marking a contract as failed
|-
*    Fixed issue with Flat Steel Windows and Floors not connecting
|
*    Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
*Slightly optimized client memory consumption
*     Toolbench now gives correct error message when trying to insert a non-tool for repair
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
*    Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
*Fixed: animal corpses sometimes non interactable
*     Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
*Fixed: SpawnPosition not saved after World Generation
*     Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
*Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
*    Tutorial pop-ups can no longer extend past the edges of the screen
*Fixed: biomes not repaired if there are no one biome block
*     Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
*Fixed: rounding errors in craft
*    Currency is now created only after it has been minted for the first time instead of after it has been named.
*Fixed: plants produces same yield independent of maturity
*    Fixed error when trying to create a new currency on unowned property
*Fixed an issue with young salal not being removable.
*    Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
*Fixed an issue with smelting giving more tailings than it said it would.
*    Fixed incorrect room calculation near wold wrap
*Added
*    Bullrush now properly displays harvest animation
**/setlayer command which allows to set layer to specific value to random range or constant
*    Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
*     Fixed strange behavior with dragging items between linked inventories that have different capacities
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
*     Government account description tooltip is no longer hidden by the interface
|}
*    Arithmetic for law operations now display with correct format in law tooltip
 
*    Small Mortared Signs now have a stone table texture for the UI
===v8.2.3===
*     Fixed margins on popup error notifications
'''Release Date:''' 2019-06-21
*     Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
{| class="wikitable mw-collapsible mw-collapsed"
*     Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
! colspan="1" |Changelog
*    Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
*     Fixed bug with currency exchange not respecting buy limits for exchanges
*     Fixed number alignment for difficulty settings when creating a world in the client
*     Fixed icons on signs sometimes appearing outside the border of the sign
*     Fixed bug with item links being broken in chat when a player joined with a similar name
*     Fixed music only playing intermittently
*     Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
*     When using a Fishing Pole, the line will no longer get stuck outside of water.
*     Fixed issue with some recipe names appearing as only “Recipe” in tooltips
*     Fixed connection issues when using Thai regional format in Windows
*    Various Ecopedia typo fixes
|}
=== v9.1.9 ===
'''Release Date:''' {{datetime|2020-12-22}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
* Elk have a new reindeer skin, complete with candy antlers
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592
* Spruce trees are now decorated with glowing lights
*Fixed laws for alias matching (like "if you are World Leader")
* The distribution station has been adorned with lights and stockings
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
* Storage crates will now appear as wrapped presents
*Localization update
* Fixed unrestricted item pickup when overweighted.
|}
|}
=== v9.1.8 ===
 
'''Release Date:''' {{datetime|2020-11-30}}
===v8.2.2===
'''Release Date:''' 2019-06-20
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.  
*Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.
**Users and WorldGenerator config fixes:
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.  
**Added spawn position config values to Users.eco.template
* Fixed a rare crash when removing an elevator call post.
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
* Prevented creation of multiple users with same Steam ID / SLG ID.
**Removed RequireAuthentication from Users.eco.template
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
*Fixed sex selection on avatar screen
*Fixed uproot for plants other than Tree (re-plant issue)
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
*Fixed crash for tutorial task when Logout called without first Login
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)
|}
|}
=== v9.1.7 ===
 
'''Release Date:''' {{datetime|2020-11-25}}
===v8.2.1===
'''Release Date:''' 2019-06-19
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
|}
|}
=== v9.1.6 ===
 
'''Release Date:''' {{datetime|2020-11-24}}
===v8.2.0===
'''Release Date:''' 2019-06-16
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|  
* Optimized stockpile calculations to improve performance in crowded areas
*Vivox proximity based voice chat!
* Fixed possible server crash when modifying titles
*Chunk loading improvements
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
*Excavator rework
* Fixed ability to jump between ladders
*Multiple third person view fixes
* Increased default movement speed on ladders and added option to sprint on ladders
*Pipe system fixes
* Modders can now use apostrophes in item names
*Tutorial fixes and improvements
*General performance optimizations
*Rubble trouble fixes (they still may appear on top, but now less less often)
*Roots too strong famous bug fix
*Lot of other bug-fixes
|}
|}
=== v9.1.5 ===
 
'''Release Date:''' {{datetime|2020-11-16}}
===v0.8.1.0 ===
'''Release Date:''' 2019-04-04
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
Additions:
* Updated User.eco.template to have new format (existing server configs will be unaffected)
 
|}
*Added the barrel cactus, white bursage and joshua tree to the desert biome.
===v9.1.4===
* Added exclusive fullscreen mode.
'''Release Date:''' {{datetime|2020-11-10}}
*Added spruce trees to the taiga biome.
{| class="wikitable mw-collapsible mw-collapsed"
*Added configuration menu for single player world to allow adjusting some settings easily.
! colspan="1" | Changelog
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
|-
*Added several admin commands to manage bank accounts:
|
*AddAccountManager (accountID, userID)
* Fixed bug with inability to remove fuel from vehicles
* RemoveAccountManager (accountID, userID)
|}
* AddAccountUser (accountID, userID)
===v9.1.3===
*RemoveAccountUser (accountID, userID)
'''Release Date:''' {{datetime|2020-11-09}}
*CreateAccount (name(optional))
{| class="wikitable mw-collapsible mw-collapsed"
*DeleteAccount (accountID)
! colspan="1" |Changelog
*SetAccountOwner (accountID, userID)
|-
 
|
Performance:
*Can no longer change owners of a property when you have access, unless you are an owner
 
*Fixed bug with destroying trees by placing a block on them
*Fixed an issue that caused FPS drops when opening a store window.
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.
*Fixed bug where it was not possible to remove debris or blocks near tree roots
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
*Tall Boots now start discovered
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
*Updated description for lumber furniture
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
*Fixed typo in Plant Fibers description
*General performance improvements by optimising the amount of property updates being sent.
* Various Ecopedia typo fixes
*Several other optimisations that should help with fps issues including such that get better after restarting the game.
|}
 
===v9.1.2 ===
Improvements:
'''Release Date:''' {{datetime|2020-06-11}}
 
{| class="wikitable mw-collapsible mw-collapsed"
*Single player servers now start in the same language as the launching client.
! colspan="1" | Changelog
*The level up messages no longer overlap targeted animals in hunting.
|-
*Stability of the authentication servers were improved and made independendent from our website servers.
|
* Added an “All” button to the treasury allocation menu.
*Fixed crash that could occur when updating a server into different localization
*Added a configurable comma digit cut to the quantity selection.
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
*Papaya plants can now be felled by axes.
*Fixed bug with placing ramps inside trees
*Trees in plant pots now display a cute bonsai version of the trees.
*Fixed bug with strange tooltips appearing in linked storages
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
* Fixed issue with reference assembles not being included in modkit
*Added minable tooltips to pickaxes.
* Typo fixes for Henley and Building section in Ecopedia
*Animals now try to avoid walking on roads and respond to vehicles more quickly.
|}
*Animals transition from lying to fleeing a bit faster now.
===v9.1.1===
*Collision with animals has been disabled for most physics objects.
'''Release Date:''' {{datetime|2020-11-04}}
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
{| class="wikitable mw-collapsible mw-collapsed"
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
! colspan="1" |Changelog
*A number of recipes had their level requirements restored.
|-
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
|
*Rubble can now be dropped in air without targeting another block, just like dirt
*Fixed Sweeping Hands not working
*Fuel inputs are no longer a valid input slot for crafting recipes.
*Fixed Work Party UI to allow customization
*The UPnP error message was made more user-friendly.
*Fixed inability to pick up Ballot Box and Executive Office
*Removed the generic calorie reduction from the self improvement skill.
*Fixed Crushed Gneiss to have Crushed Rock tag
*Balanced the other benefits of self improvement.
*Fixed ability to vote on drafts before they have been put to election
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
|}
* Added the experience gained for a recipe to their tooltips.
===v9.1.0 ===
*Changed a few recipes to use more resources from the previous tier.
'''Release Date:''' {{datetime|2020-11-03}}
*Added a confirmation popup when the player tries to place his starter camp on someone else's property.
{| class="wikitable mw-collapsible mw-collapsed"
*Mints can now craft more than 999 items into coins at once.
! colspan="1" |Changelog
*Taxing in the treasury now also requires a reason to be given.
|-
*The vehicle controls are now disabled in chat mode.
|
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
==Features==
 
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
Bugs fixed:
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
 
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
*Fixed server initialization log messages to support Unicode characters.
*Pollute Air laws can now reference the location of the pollution source
*Fixed localization of server initialization messages.
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
*Art improvements for Flat Steel and Reinforced Concrete
*Fixed an issue that caused the treasury to not show all available currencies.
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.
* New art for Wooden Elevator Call Post
* Fixed an exception related to taxes.
*Added new variants for Mortared Stone Doors
* Fixed an exception related to minting.
*Stores owned by titles can now sell items
* Fixed the conditions that make the skills tutorial appear.
*Ladders now have an option to climb over the top with a new animation
*Fixed several typos in skill descriptions.
*Fishing animations now viewable for other players in third person
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
*The Steam Tractor Harvester now has a down/up animation when activating
*Fixed yellow colored text on yellow background for the experience bar.
*Added "lock" mode for tooltips when "Ctrl" is pressed
*Fixed issues with tooltip placement in the skills menu.
*New icon for Deep Crust when using Rock drill at bedrock
*Fixed lan server detection issues.
*Admins can now globally /mute players in chat
*Fixed the ping display for servers that are reachable both locally and by remote address.
*Admins can now add and remove global map markers
*Fixed an issue with negative law allocations being able to cause a negative account balance.
==Optimization ==
*Fixed various things disappearing when turning very quickly.
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory
*Fixed an issue that allowed the impersonification of another player in the chat.
* Optimized trade tracker to reduce performance degradation over time
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
* Optimized stats querying in laws
*Fixed world markers overlapping district / room and nutrition / housing UI.
* Optimized calculations for accessing storage when multiple containers are in the same area
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.
*Optimized calculations when entering and leaving a large room
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
*Optimized calculations for adjusting text width in UI
* Fixed an issue that could lead to a crash when cutting a tree stump.
*Optimization for memory use in Linux servers
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
*Synced physics with freshly created rubble
*Fixed an exploit that allowed to transmute carried items into a different item.
==Quality of Life==
*Fixed the multiple crafting speed related talents.
*Revising civic objects (laws and such) will keep the old name, unless you change it
*Fixed work clothes to no longer remove calorie cost completely.
*Election voting doesn't start until 'Start Election' is clicked in the side panel
*Fixed a crash when opening the economy viewer.
*Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
*Fixed the skid steer and excavator not being able to collect rubble.
*Anyone can now claim abandoned projects from unowned tables
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
*Rubble causes less trouble.
*Added option to select payment account for transactions on a public crafting table
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
*Pressing escape no longer closes backpack
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.
* The fishing lure will now be cast towards where the camera is pointing
* Fixed generated worlds not being random because of the seed not being changed.
*Added additional visual feedback for animal attacks
*Fixed holes in water no longer filling up.
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
*Fixed an issue that could lead to room data being lost after a server restart.
*Improved global illumination
*Fixed several issues with the behaviour of the chat, including random scrolling.
*Added drop down menu to select input device for voice chat
*Fixed an issue in contract clauses that could lead to a crash.
*Voice chat radius is now displayed in settings
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
*Fixed an issue that caused money transfers to not function when a transfer tax was set.
*Tool break sound now happens as soon as tool breaks
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
*Footstep sounds in first-person are now more precise and volume was tweaked
*Fixed an issue that caused the transfer menu to show an incorrect tax.
*Added more power to Dev Tool to bypass authority
* Fixed world map in the web ui not working correctly on paused servers.
*Voting through the election website no longer refreshes the page
*Fixed the block form selection for cranes.
*Starting a server is prohibited if Web Server Url is invalid
* Fixed animals appearing at the wrong height when first viewed.
*Clarified chat notification for taxes
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
*Added “Reset to Defaults” button for audio settings
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
*Fixed the broken economy viewer filter.
*Added error notification when trying to place a block in a doorway
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
*Added error message to Mint if it can not be used to explain why
* Fixed occupancy of treasury, bank and registrar.
==Balance==
*Fixed meteor no longer being enabled by default.
* Steam Engine now pollutes and requires water
*Fixed several issues related to the citizen account feature.
*Solar Generator now requires water
*Removed the display of “Tier 6” and “Tier 10” in item filters.
*Road Tools now give Basic Engineering experience
*Fixed tutorials sometimes not completing despite all tasks were completed.
* Bonus hunting experience is now granted for headshots
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
* Stove is now crafted by Mechanics
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
*Rock Drills now benefit from Mining specialty
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
* Huckleberry Extract is now crafted by Milling
*Fixed the talent selection popup not appearing.
*Flour cost decreased
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
*Yeast cost decreased
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
*Bear Claw skill requirement decreased
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
*Elk Wellington nutrients increased and cost increased
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
*Fruit Tart nutrients increased and skill requirement decreased
*Fixed an issue with the housing skill points calculation.
*Macaroons cost changed and nutrients increased
*Fixed collision on the back wall of the starter camp.
*Pirozhok skill requirement decreased
*Fixed treasury synchronisation with leader elections.
*Stuffed Turkey nutrients increased and weight decreased
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
*Baked Vegetables calories increased
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
*Baked Meat calories increased
*Fixed a server crash issue related to titles.
*Flatbread nutrients increased
*Fixed an issue that caused recipes to disappear from crafting tables.
*Fruit Muffin nutrients increased and cost decreased
*Fixed an issue related to allocations in laws.
*Huckleberry Pie nutrients increased
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
*Meat Pie nutrients increased
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
*Excavator movement speed now fully benefits from roads
*Fixed economy viewer not showing the backing item of a currency.
*Decreased experience for Machete & Sickle
*Fixed the first tool animation after switching to third person mode.
*Adjusted recipe for Hewn Log Chair to match variations
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
*Reduced default Hewn Log recipe labor cost
*Fixed an issue with the head / view rotation of passengers in a vehicle.
*Adjusted Coyote Carcass weight to match similar carcasses
*Fixed a server crash issue related to garbage processing.
==User Interface==
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
*Law notification popups can now be disabled
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
*Removed chat notification when adding ingredients to a work order (still appears for work parties)
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
*Changed Constitution font to more appropriate style
 
*Work Party list is now sorted alphabetically
|}
*Sorting by price in the economy viewer now always puts blank prices last
 
* Minted currencies are now displayed above player credits when viewing account balances
===v0.8.0.7 ===
*Changing the item filter now saves settings when closing the window
'''Release Date:''' 2019-03-12
*Stores no longer highlight red in Economy Viewer when they should not
{| class="wikitable mw-collapsible mw-collapsed"
*Changed highlight colors in title screen to improve readability
! colspan="1" |Changelog
*Minimap colors for property and districts are not as opaque
|-
*Resources from different work orders are no longer combined into a single work party marker
|
*Improvements to election website so it is more clear who won an election
Fixes:
*Improvements to difficulty settings UI when creating world through the client
 
*Improvements to server password UI for ease of use
*Fixes memory leak that was crashing servers
*Improvements to control settings UI
*Fixes Sweeping hands talent
*New status bars in crafting UI
*Water pumps now migrate to mechanical pumps
*Polished the escape menu UI
*Fixed skill level update in skill level UI on level up
*Visual improvements to Work Party UI
*Fix repair cost display for repair table
*Improvements to UI for selecting block forms
*Fix crash with transfers
*Fixed alignment for nested clauses in contract UI
|}
*Improved position of election speech textbox when entering election
 
*Visual improvements to show/hide animation for dialog boxes
===v0.8.0.6 ===
*Added scroll bar to in-game bug reporting tool
'''Release Date:''' 2019-03-11
*Shortcut for Push to Talk is now displayed in voice settings
{| class="wikitable mw-collapsible mw-collapsed"
*Continue button for rejoining a server from main menu now expands with long server names
! colspan="1" |Changelog
*Text on Ratify button for constitution now fits correctly in button
|-
*Fixed text overlap in edit property window with very long property names
|
*Fixed text overlap in election website when using collapse/expand function
Features
* Many UI fixes for Mac
 
==Modkit==
*Added new GI quality setting levels.
*Added reference assemblies to the modkit for compiling mods. No more extracting them!
 
*Fixed issue with chat icon sprites for mods
Localization
== Bug Fixes==
 
*Fixed a number of cases of civics objects not having references auto-update when they change.
*Revised existing localized strings
*Fixed bug with disappearing civic objects
*Added localization to species Yield and Capacity
*Fixed crash when deleting a civic object that had a draft referenced in another civic
*Fixed registrar localization category filter failure
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
 
*Fixed property owner not being selectable as context in laws.
Gameplay
* Fixed exception when quickly changing law triggers
 
*Fixed how values update with custom statistics in laws
*Compost now has a tooltip in the water filter UI.
*Using a direct tax from the Treasury object now works again
*Trashed compostables will now turn into compost.
* Fixed bug with animals getting stuck and teleporting
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
*Fixed bug with teleporting animal corpses
* The water pump was split into a mechanical and electrical version.
*Fixed crash and exceptions related to animal pathing
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
*Fixed animals not knowing how to move on ramps
* Added specialties display in foodstatus hud
* Fixed strange animation with Alligator dying
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
*Fixed crash when a store owned by a title had no one assigned to the title
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
*Fixed server crash with “Stack Overflow” in specific situations with large mines
* Fixed sewage continuing to output after a recipe finished
*Fixed exception when leaving and rejoining the same work party
*Tree trunks now give some wood pulp when destroyed.
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
*Fixed ability to pay loans without enough currency
 
*Fixed title holders not able to unclaim property owned by the title
Skills
*Tool efficiency talents now work correctly
 
*Icons on signs now respect borders
* Made Character XP tooltip more clear.
*Fixed exception when rubble or logs were removed after being shot with an arrow
*Fixed talent sync, when skill window is open
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
*Added Food UI hide skills button until skills tutorial
*Fixed salmon being unable to be hit with arrows
*Fixed xp icon huge lag when no specialty
*Fixed strange behavior with picking up a bed while someone is sleeping
*Fixed xp icon no specialty "x" sign position
*Fixed bug with property name displaying incorrect color
*Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
* Fixed crash when setting Skill Gain Multiplier to 0
*Fixed skill star flashing and proper number display
*Fixed chat message when receiving 0 payment from a work party
*Fixed display for specialty level users
*Ecko Statue is now hidden from Housing Tag
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
*Fixed server Discord link in tutorial not linking correctly
* Now you can see the hotkey "Z" for open skill browser during mouseover it
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
 
*Fixed some laws being able to prevent play despite server disabling this option
Vehicles
* Fixed footsteps sound occasionally getting stuck
 
*Fixed glass plates not merging together when building
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
*Fixed craft button for sub-recipes
*Fixed various issues with mounting other players on vehicles
*Fixed admin command for assigning titles.
* Fixed vehicle speed multiplier on ramps
*Fixed Fast-forward command not allowing fastwording to stop
 
*Fixed /AToB admin command to not fail when player A isn't online.
Economy
*Fixed /TargetTo admin command to not fail when the player isn't online.
 
*Fixed issues with vehicles duplicating when there is extreme server lag
*Removed Users from Tax/Allocate menu
*Fixed occupancy for Mortared Stone Signs
*Added Bank accounts to Tax/Allocate menu
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
*Added proper messages on Tax
*Fixed issue with work party UI not updating immediately
* Optimized tax/allocate to use with old system (users list, ex for laws)
*Fixed law names not being escaped from code in election website
*Added tooltips to bank accounts in allocate/tax menu
*Fixed text wrapping problems with long tooltip titles
* Fixed bank account dropdown update on leader changes
* Fixed issue with resizing objectives window
*Added law tax from all accounts
*Fixed exception when editing visible layers in minimap
*Fixed zero tax display
*Fixed duplicate notifications when using Pick Up law trigger
*Fixed world leader removal from treasury bank account
*Fixed plow action not working with laws
*"Your currency" law clause now counts all funds on all accounts!
*Fixed bug when making law with missing strings
*Fixed transfer dialog ui fields reset on tied ones changed
*Fixed transparency issues with potted plants
*Divided direct transfer taxes (self & public)
* Fixed unowned world objects missing info about who placed it
*Fixed currency limiter in economy viewer
*Disallowed players to only have a space as a name
*Fixed wrong currency indexing in dropdowns
*Fixed meteor timer showing in welcome text despite being disabled
*Fixed durability display in store offers
*Fixed wrong icon item displaying in tooltip title
*Fixed store headers (now sticky)
* Forage for Food tutorial now always shows 3 different types of food
*Added ability to set negative prices in trade offers
*Fixed stockpile tutorial to accept Saguaro Rib
*Fixed world leader sync in government tab
*Crafting Tutorial now correctly points to default Hewn Log recipe
*Fixed world leader removal from Treasury bank account
*Fixed bug with being unable to skip the tutorial when tasks are already completed
* Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade
 
*Server setting Specialty Experience Divisor has been removed from server configs
Server Webpage
*Fixed plural names for Rugs & Mortared Stone variant
 
* Various localization & typo fixes
*Web map now animates voxel change history
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]
*Started storing full-resolution terrain history
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
*Added a layer comparison page with synchronized maps
 
Other Fixes
 
*Updated Aura to address memory leak issue
*Optimized rubble even more.
* Specialization tutorial now appears after food tutorial
* Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
*Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law
|}
|}
===v9.0.5 ===
 
'''Release Date:''' {{datetime|2020-10-13}}
===v0.8.0.5===
'''Release Date:''' 2019-02-28
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
* MacOS Client is now available with functioning connection.
Fixes:
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
 
*Some issues with migration from 8.3.3 have been fixed.
*Improved world layer performance to fix some disconnection issues
*Modified the stats database to help improve performance
|}
|}
===v9.0.4===
 
'''Release Date:''' {{datetime|2020-10-08}}
===v0.8.0.4===
'''Release Date:''' 2019-02-26
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Adjusted initial plant distribution and plant capacity calculations.
Fixes:
*Overcrowding no longer causes plants to die and instead prevents plants from growing.
 
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
* Fixed zero tax display
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
*Fixed world leader removal from treasury bank account
* Increased initial population of Fireweed and made it growable in Tundra.
*"Your currency" law clause now counts all funds on all accounts!
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
*Optimized rubble.
* Fixed an issue that caused plants to spawn too close together.
*Fixed initial currency setup from server default currency
*Fixed an issue that caused sounds to disappear.
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
* Fixed a duplication exploit with the lumber stockpile.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
*Fixed an issue that caused work orders to occasionally halt their progress.
*Fixed black screen on first login
*Fixed an issue that caused icons to not appear when taking items.
*Fixed steam tractor exceptions when it moved with no driver
* Fixed an issue with the modkit that caused sprites to not work.
*Fixed an issue with the in-game bug reporting system.
|}
|}
===v9.0.3===
 
'''Release Date:''' {{datetime|2020-09-24}}
===v0.8.0.3===
'''Release Date:''' 02/15/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
Fixes:
*Fixed a crash that occurred when the server was using the French language
 
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
*Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
*Fixed text alignment of the in-game news
*Fixed confused "zero" tax string when transfering funds to special account
* Fixed an error when importing the new ModKit into Unity
* Fixed issue with vehicles and players sometimes become invisible.
*First batch of improvements to plants to improve their survivability
*Make Real Estate Desk working again!
* Fix for the not working law taxes
 
MacOS & Linux clients included!
|}
|}
===v9.0.2===
 
'''Release Date:''' {{datetime|09/17/2020}}
=== v0.8.0.2===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' 02/13/2019
! colspan="1" |Changelog
|-
|
*Linux Client is now available (Including server and - for the first time - singleplayer)
*IP binding for the webserver is now working correctly
*Maximum amount to buy in the purchase list now updates correctly
*The button to choose the type of road in road contracts can be clicked again
*The last clause of a contract can be moved and removed again
|}
===v9.0.1===
'''Release Date:''' {{datetime|2020-09-09}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Not being able to drag a broken tool into the repair slot
Fixes:
*Broken Labor Icon
 
*tweaking for view distance and chunk loading
*fixed completed tutorials list layout
*fixed "?" as balance string in treasury
*fixed DefaultWorld to one with valid Citizenship law
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
 
Improvements:
 
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
to send Ctrl+C to console app and configure own timeout for shutdown.
* added ping retries if for some reason ping was lost for first attempt
 
Performance:
 
* minor performance improvements
|}
|}
===v9.0.0===
 
'''Release Date:''' {{datetime|2020-09-09}}
===v0.8.0.1===
'''Release Date:''' 02/11/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
The short list of what’s new:
Fixes:
#'''Performance''' – Much improved GPU and CPU performance.
 
#'''Government''' – Create constitutions, elections, laws, districts in-world.
*vehicles crossing 0-coordinate should behave less obstinate
#'''Work parties''' – Collaborate on projects and share rewards.
*fixed some "Alice in Wonderland" effects (world titled issue)
#'''Mining upgrade''' –Prospecting drills and new processing path for ore.
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
#'''New animals''' – predators with new behaviors.
*fixed links to previous elections in Web UI
#'''Crafting upgrade''' – Labor and flexible ingredients added.
*fixed starting New Game from clean Steam installation
#'''Ecopedia''' – In-game wiki.
*fixed incorrect ping calculation
#'''Cloud Worlds hosting service''' – SLG run hosting service.
*fixed crash while connecting pipes through zero point
#'''New biomes''' – Wetlands.
*fixed redefine District action to take into account existing Districts
#'''New building system''' – Hammer and material types and shapes upgrade. Bulk actions.
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
#'''UI upgrade''' – Full pass on all UI.
 
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]
Performance improvements:
 
*memory optimization (fixed regression for chunks memory consumption)
 
Balance:
 
*self-improvements experience slightly nerfed
*minor changes in tech tree for pipes
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
|}
|}
=== Archived ===
=== v0.8.0.0===
'''Release Date:''' 02/06/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: - v8
! colspan="1" |Changelog
|-
|-
|
|  
=== v8.3.3===
'''Release Date:''' {{datetime|2020-02-10}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Feature Highlights
|-
|-
|
|
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols
'''New World Generation'''
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
 
|}
World generation has undergone a variety of changes and improvements. Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes. All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.
===v8.3.2===
 
'''Release Date:''' {{datetime|2019-12-23}}
In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" | Changelog
Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
|-
|
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps
|}
===v8.3.1===
'''Release Date:''' {{datetime|2019-12-17}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
*Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
|}
===v8.3===
'''Release Date:''' {{datetime|2019-08-28}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Performance Improvements:
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.


* Relay Servers:
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
*Other Improvements:
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.


*Bugs fixed:
'''New Plants'''
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
 
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]
**Fixed an issue with the french localization in regards to player currency.
*Desert: [[Agave]], [[Creosote]] (Updated Art)
**Fixed skid steer no longer interacting with tree debris.
*Forest: [[Ocean Spray]], [[Trillium]]
**Fixed several server crashes.
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]
**Fixed ModKit Issues.
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]
|}
 
===v8.2.9 ===
 
'''Release Date:''' {{datetime|2019-07-23}}
'''New Animals'''
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
*[[Mule Deer]]
|-
*[[Mountain Goat]]
|
*[[Bighorn Sheep]]
Excavator/Skid Steer improvements:
 
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
 
*Fixed an issue that caused the skid steer to spawn rubble underground.
'''New Skill system'''
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
 
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
 
*Improved vehicle tools in regards to rubble
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
**It spawns rubble one block below the tool to avoid picking it up just after dropping it
 
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
Bug fixing:
 
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
*Improved speed of sequential demographic checks for the same user.
 
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
 
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
'''Banks'''
*Fixed an issue during loading when some plants may be null after migration or removal of mods.
 
*Fixed an issue that made it possible to remove trees with vehicles.
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.
 
*Fixed an issue with updating the housing stats in some cases after changing the room.
 
*Fixed spelling for CTRL modifier
'''Registrars'''
Features:
 
* Added admin command /fuel to fuel vehicles.
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
* Improved control binding UI
 
** Escape now erases current binding
 
**Left/right mouseclick outside of key binding button resets binding to previous value
'''New Animal AI'''
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
 
|}
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
===v8.2.8===
 
'''Release Date:''' {{datetime|2019-07-11}}
 
{| class="wikitable mw-collapsible mw-collapsed"
'''Sewage'''
! colspan="1" |Changelog
 
|-
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of – in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
|
*Improved physics and freezing / unfreezing behaviour of rubble.
*Fixed spawn offset for big rubble pieces.
*Fixed issue with jumping rocks and rubble playing portal (hopefully).
*Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
*Added command /spawnallplants to spawn all plants with a particular growth stage.
* Made bunchgrass reapable.
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.
*Increased size of location coordinates for better readability.
* Authentication of the elevator call post can now be set while holding a hammer.
*Added command /targetowner to change ownership of a targeted vehicle.
* Weight benefit of self improvement skill will now update without needing to relog
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
|}
|}
===v8.2.7===
 
'''Release Date:''' {{datetime|2019-07-05}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |General Changes
|-
|-
|
|
*Fixed plant harvesting
*Added UPnP support for the game server.
|}
* Added the ability to customize the reputation colors.
===v8.2.6===
*Added an API for viewing and setting server configs.
'''Release Date:''' {{datetime|2019-07-04}}
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
{| class="wikitable mw-collapsible mw-collapsed"
*The behavior of backups is now more predictable and works correctly for all settings.
! colspan="1" |Changelog
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
|-
*Added Arabic and Vietnamese language support.
|
*The physical behavior of falling objects has been improved.
*Bighorn sheep don't colide with vehicles anymore (like all other animals)
*Animations for jumping players and network interpolation have been improved.
*Fixed an issue that caused plants to not highlight correctly in some cases
*Updated the meteor intro sequence.
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
*Language names in the language selection in the menu now show in their respective language.
* Fixed issue with selection of target account for mints
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
*Fixed tab selection for store when world object becomes inactive while UI is opened.
*Added basic herd/pack behavior to some animal species.
* Fixed issue when empty block in trench was incorrectly identified as window
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
*Wolves are now nocturnal.
|}
*Otters can now venture inland and float with their glorious tummies on display.
===v8.2.5===
*Tree felling now scares nearby animals.
'''Release Date:''' {{datetime|2019-07-02}}
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
{| class="wikitable mw-collapsible mw-collapsed"
*Animal will now flee hunting predators.
! colspan="1" |Changelog
*You can now get closer to animals if you move slow or avoid moving directly towards them.
|-
*Animal corpse physics is now synced between clients.
|
*Improved splitting items by offering specific values to split.
*Fixed text on signs disappearing in edit mode
*Stockpile graphics have been altered so you can now see if there is a hole below.
*Fixed issue that caused wrong display of player level
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
*Fixed crash during POI selection in contract creation UI
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.
*Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
*Improved the hammer tool to not cause any more unintended item removals from storages.
*Fixed logic for room detection and room stats calculation
*Added /spawnsewage and /raisesealevel developer commands.
*Empty edge blocks in rooms now count as tier 0 blocks
*Added /sealevel user command.
*DirtRoad and DirtRamp are now correctly displayed in the room materials list
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
* Added /listadmins command.
*Fixed an issue with taxes when forgiving a debt.
*Added animation randomization scripts to the modkit.
*Fixed an issue with taxes with loans in general
*Added launch parameters
*Removed "zero" holdings display from player currencies in economy viewer
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
*Added date to the admin_commands.log
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
*Fixed the display of benefits for recipe ingredients
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
*Fixed strange lighting behaviour in caves and buildings
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.
|}
*Added error handling for local server connections.
=== v8.2.4===
*Dropdown lists now automatically close after leaving them.
'''Release Date:''' {{datetime|2019-06-26}}
*/setreputation can now skip value clamping.
{| class="wikitable mw-collapsible mw-collapsed"
*Admins can now be specified by username which allows to grant admin rights before a user logged in.
! colspan="1" |Changelog
*Usernames that could resemble a slg or steam id are now prevented.
|-
*Chat commands now both accept the English and localized names.
|
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.
*Slightly optimized client memory consumption
*Slight optimizations in bandwidth for the web interface have been made.
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
*Fixed: animal corpses sometimes non interactable
*Improved the dev-tool to be able to destroy everything.
*Fixed: SpawnPosition not saved after World Generation
*Extended the drag zones for items – no more item drag reverts.
*Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
*Fixed: biomes not repaired if there are no one biome block
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
*Fixed: rounding errors in craft
*Improved physics performance of animals.
*Fixed: plants produces same yield independent of maturity
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
*Fixed an issue with young salal not being removable.
*Single player servers now start in the same language as the launching client.
*Fixed an issue with smelting giving more tailings than it said it would.
*Chat commands were added to the localization system.
*Added
*Disabled the possibility to click on main menu buttons until it is visible to the player.
**/setlayer command which allows to set layer to specific value to random range or constant
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
|}
|}
===v8.2.3===
 
'''Release Date:''' {{datetime|2019-06-21}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Graphics
|-
|-
|
|
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592
*Added volumetric fog graphics option using Aura.
*Fixed laws for alias matching (like "if you are World Leader")
*Added quality slider for global illumination.
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
*Changed view distance slider to 50-200
*Localization update
*Tweaked shadow settings for better performance
* Fixed unrestricted item pickup when overweighted.
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
|}
|}
===v8.2.2===
'''Release Date:''' {{datetime|2019-06-20}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Gameplay
|-
|-  
|
*Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
**Users and WorldGenerator config fixes:
**Added spawn position config values to Users.eco.template
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
**Removed RequireAuthentication from Users.eco.template
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
*Fixed sex selection on avatar screen
*Fixed uproot for plants other than Tree (re-plant issue)
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
*Fixed crash for tutorial task when Logout called without first Login
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)
|}
===v8.2.1===
'''Release Date:''' {{datetime|2019-06-19}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
|
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)
|}
*Added tier display to items, if they have a tier attribute.
===v8.2.0===
*Added extra seed recipes to the Farmer’s Table for all new plants.
'''Release Date:''' {{datetime|2019-06-16}}
*Added seed recipes for Amanita Mushrooms.
{| class="wikitable mw-collapsible mw-collapsed"
*Added minimap store location display in the economy tracker.
! colspan="1" | Changelog
*Added housing category color to housing tooltip.
|-
*Added batch selection to stores.
|
*Added title to the minimap UI.
*Vivox proximity based voice chat!
*Added a delay for “has for sale” messages to prevent spam.
*Chunk loading improvements
*Added an “All” button to UIs with an input amount.
*Excavator rework
*Added a description to the chainsaw that is used instead of the description of the axe.
*Multiple third person view fixes
*Added quick item transfer between inventories using mouseclick and shortcuts.
*Pipe system fixes
*Added automatic quantity capping on item transfer.
*Tutorial fixes and improvements
*Added the possibility to set the worlds default currency by the leader in the treasury.
*General performance optimizations
*Added the bank account balance of a storeowner to the economy viewer.
*Rubble trouble fixes (they still may appear on top, but now less less often)
*Added the possibility to see if you are authorized to use a shop in the economy viewer.
*Roots too strong famous bug fix
*Added an elevator call post to control the elevator remotely.
*Lot of other bug-fixes
*Added the possibility to charge fees to the repair station.
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
*Added an “transaction successful” popup for bank transfers and payback of debts.
*Players now move slightly faster on roads.
*Most higher tier food recipes now require lower-tier food recipes to be crafted.
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
*Tree debris is now dependent on the tree species and slows you down.
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
*Removed the storage tab from some objects that didn’t need them.
*Pipes are no longer considered walls and thus do not affect room score or count as structure.
*Plants now impede vehicle movement, construction vehicles are unaffected.
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
*Treasury will no longer show currency if there is none of it in the treasury.
*Tweaked treasury currencies update times, it now shows more recent information.
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
*Removed selecting land claim papers subtask in the tutorials.
|}
|}
===v0.8.1.0 ===
'''Release Date:''' {{datetime|2019-04-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Bug Fixes
|-
|-
|
|
Additions:
 
*Added the barrel cactus, white bursage and joshua tree to the desert biome.
*Fixed transferring of multiple stacks into the inventory.
* Added exclusive fullscreen mode.
*Fixed strange behavior of the shelf cabinet.
*Added spruce trees to the taiga biome.
* Fixed multiple issues with nested contracts that have multiple sub-clauses.
*Added configuration menu for single player world to allow adjusting some settings easily.
*Fixed an exploit related to contracts.
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
*Fixed a bug that allowed players to change store listings without proper access.
*Added several admin commands to manage bank accounts:
*Fixed some issues with the housing bar.
*AddAccountManager (accountID, userID)
*Fixed calories in the stomach triggering the foraging tutorial.
* RemoveAccountManager (accountID, userID)
*Fixed repair station titles and mechanics.
* AddAccountUser (accountID, userID)
* Fixed forgive mechanics for debts.
*RemoveAccountUser (accountID, userID)
* Fixed loans and bonds targeting the wrong account.
*CreateAccount (name(optional))
*Fixed an issue that caused the web ui to randomly not show water in the map.
*DeleteAccount (accountID)
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
*SetAccountOwner (accountID, userID)
*Fixed some issues with the UI of the real estate table.
Performance:
*/testtreasury now works as intended.
*Fixed an issue that caused FPS drops when opening a store window.
*Fixed adding new entries to authorization.
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.
*Fish and otters no longer swim through the ground (or air when going up a waterfall)
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
* The contract board will no longer show “bucks” in some of its dropdown lists.
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
*Prevented the server from crashing after setting the World Leader as an authorized user.
*General performance improvements by optimising the amount of property updates being sent.
*Fixed loans not saving their currency on server restarts.
*Several other optimisations that should help with fps issues including such that get better after restarting the game.
*Fixed some bugs with debts and contracts.
Improvements:
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.
*Single player servers now start in the same language as the launching client.
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.
*The level up messages no longer overlap targeted animals in hunting.
*Fixed arrow disappearing in choose world screen.
*Stability of the authentication servers were improved and made independendent from our website servers.
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
* Added an “All” button to the treasury allocation menu.
*Fixed treasury button margins for better localized text support.
*Added a configurable comma digit cut to the quantity selection.
*Fixed /allplants to work again.
*Papaya plants can now be felled by axes.
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
*Trees in plant pots now display a cute bonsai version of the trees.
* Fixed the local server to be unable to be started from the client.
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
*Fixed skill benefits rounding with server-side only calculations.
*Added minable tooltips to pickaxes.
*Fixed treasury buttons spacing for localized names.
*Animals now try to avoid walking on roads and respond to vehicles more quickly.
* Fixed some skillpoint localizations.
*Animals transition from lying to fleeing a bit faster now.
*Fixed a bug that caused icons to eventually become offset when being dragged around.
*Collision with animals has been disabled for most physics objects.
*Fixed orange color in tooltips.
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
*Fixed storage interaction errors when the storage is full.
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
*Fixed position of the food status UI tooltip.
*A number of recipes had their level requirements restored.
* Fixed hitboxes of status bar tooltips.
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
*Rubble can now be dropped in air without targeting another block, just like dirt
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
*Fuel inputs are no longer a valid input slot for crafting recipes.
*Fixed wrong bank account funds numbers in direct transfer dialog.
*The UPnP error message was made more user-friendly.
*Fixed target bank account name not shown in direct transfers.
*Removed the generic calorie reduction from the self improvement skill.
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.
*Balanced the other benefits of self improvement.
*Fixed the escape menu to no longer show the wrong default selected tab.
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
*Fixed item selection in the toolbar.
* Added the experience gained for a recipe to their tooltips.
*Fixed digging and mining tutorials.
*Changed a few recipes to use more resources from the previous tier.
*Fixed picking up carried items with left click.
*Added a confirmation popup when the player tries to place his starter camp on someone else's property.
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
*Mints can now craft more than 999 items into coins at once.
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
*Taxing in the treasury now also requires a reason to be given.
*Fixed /give command, it now behaves more like usual inventory transfers.
*The vehicle controls are now disabled in chat mode.
*Fixed cranes no longer showing their interface and being unusable.
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
* Fixed showing of error messages in the Web UI in cases of a server error.
Bugs fixed:
*Fixed the chat to jump to a wrong position when opening.
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.
* Fixed a bug that caused the animal populations reset to max population on a server restart.
*Fixed server initialization log messages to support Unicode characters.
*Fixed scrolling in the server browser.
*Fixed localization of server initialization messages.
*Fixed distribution station tracker for remaining items to update correctly.
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
*Fixed third person camera behaving oddly near large plants.
*Fixed an issue that caused the treasury to not show all available currencies.
*Fixed wrong name in work orders being passed to the localizer.
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.
*Fixed “Array out of Bounds” Exception in /creative command.
* Fixed an exception related to taxes.
* Fixed distribution station caused breaks.
* Fixed an exception related to minting.
*Fixed double connection error message.
* Fixed the conditions that make the skills tutorial appear.
*Fixed broken inventories.
*Fixed several typos in skill descriptions.
* Fixed editing of bank accounts.
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
*Fixed exception on the removal of bank accounts.
*Fixed yellow colored text on yellow background for the experience bar.
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
*Fixed issues with tooltip placement in the skills menu.
*Fixed several localization bugs.
*Fixed lan server detection issues.
*Fixed crash when placing a starter camp.
*Fixed the ping display for servers that are reachable both locally and by remote address.
*Fixed being stuck at the connection UI.
*Fixed an issue with negative law allocations being able to cause a negative account balance.
*Fixed an issue when reconnecting to servers.
*Fixed various things disappearing when turning very quickly.
*Fixed a crash on shift-clicking empty slots.
*Fixed an issue that allowed the impersonification of another player in the chat.
*Fixed strange behavior when setting tax percentages in the treasury.
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
*Pinned “Make a transfer” button outside of the scroll area.
*Fixed world markers overlapping district / room and nutrition / housing UI.
*Fixed the layout of the housing tutorial.
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
*Fixed hunting not leveling up properly.
* Fixed an issue that could lead to a crash when cutting a tree stump.
*Fixed several issues with tier requirements on various tables.
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
*Fixed server browser layout.
*Fixed an exploit that allowed to transmute carried items into a different item.
*Fixed buggy line in the header of the crafting UI.
*Fixed the multiple crafting speed related talents.
*Fixed the name parsing of the leader in the treasury.
*Fixed work clothes to no longer remove calorie cost completely.
*Fixed an issue that allowed other players than the leader to change the worlds default currency.
*Fixed a crash when opening the economy viewer.
*Fixed star glow effect appearing on level up and points changes.
*Fixed the skid steer and excavator not being able to collect rubble.
*Fixed frame-rate degradation after closing crafting UIs.
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
* Fixed title tooltips not shown
*Rubble causes less trouble.
*Fixed skill notification window layout.
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
*Fixed adding double rows in currency exchange offers.
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.
*Fixed ping to server behind a NAT.
* Fixed generated worlds not being random because of the seed not being changed.
|}
*Fixed holes in water no longer filling up.
|}
*Fixed an issue that could lead to room data being lost after a server restart.
 
*Fixed several issues with the behaviour of the chat, including random scrolling.
===v0.7.8.9===
*Fixed an issue in contract clauses that could lead to a crash.
'''Release Date:''' 01/17/2019
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed an issue that caused money transfers to not function when a transfer tax was set.
! colspan="1" | Changelog
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
|-
*Fixed an issue that caused the transfer menu to show an incorrect tax.
|
* Fixed world map in the web ui not working correctly on paused servers.
*Fixes
*Fixed the block form selection for cranes.
**Fixed annoying issue with resetting Store public access permissions after server restart
* Fixed animals appearing at the wrong height when first viewed.
*Backups
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
*Fixed the broken economy viewer filter.
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
* Fixed occupancy of treasury, bank and registrar.
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
*Fixed meteor no longer being enabled by default.
** Default backup frequency changed to 0.5.
*Fixed several issues related to the citizen account feature.
*Removed the display of “Tier 6” and “Tier 10” in item filters.
*Fixed tutorials sometimes not completing despite all tasks were completed.
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
*Fixed the talent selection popup not appearing.
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
*Fixed an issue with the housing skill points calculation.
*Fixed collision on the back wall of the starter camp.
*Fixed treasury synchronisation with leader elections.
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
*Fixed a server crash issue related to titles.
*Fixed an issue that caused recipes to disappear from crafting tables.
*Fixed an issue related to allocations in laws.
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
*Fixed economy viewer not showing the backing item of a currency.
*Fixed the first tool animation after switching to third person mode.
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
*Fixed an issue with the head / view rotation of passengers in a vehicle.
*Fixed a server crash issue related to garbage processing.
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
|}
|}
===v0.8.0.7 ===
 
'''Release Date:''' {{datetime|2019-03-12}}
=== v0.7.8.8===
'''Release Date:''' 01/02/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
*Fixes memory leak that was crashing servers
*Fixes Sweeping hands talent
*Water pumps now migrate to mechanical pumps
*Fixed skill level update in skill level UI on level up
*Fix repair cost display for repair table
*Fix crash with transfers
|}
|}
===v0.8.0.6 ===
 
'''Release Date:''' {{datetime|2019-03-11}}
===v0.7.8.7===
'''Release Date:''' 11/22/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Features
*Minor improvements
*Added new GI quality setting levels.
**It is now possible to connect to the server directly using server id instead of IP address
Localization
*Server Optimizations
*Revised existing localized strings
**World Layer Tick optimization (~33% faster)
*Added localization to species Yield and Capacity
**Reduced server lags during backups
*Fixed registrar localization category filter failure
*Server Admin options
Gameplay
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
*Compost now has a tooltip in the water filter UI.
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
*Trashed compostables will now turn into compost.
|}
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
 
* The water pump was split into a mechanical and electrical version.
===v0.7.8.6 ===
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
'''Release Date:''' 11/22/2018
* Added specialties display in foodstatus hud
{| class="wikitable mw-collapsible mw-collapsed"
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
! colspan="1" | Changelog
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
|-
* Fixed sewage continuing to output after a recipe finished
|
*Tree trunks now give some wood pulp when destroyed.
* Server Features
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
** It is now possible to put World on pause (look for "Pause" tab in Server GUI)
Skills
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
* Made Character XP tooltip more clear.
*Minor Improvements
*Fixed talent sync, when skill window is open
**Removed language lock from Settings, now by default Language filter only enabled for English
*Added Food UI hide skills button until skills tutorial
**Always show Your Worlds, new players now can use direct connection, LAN and official servers
*Fixed xp icon huge lag when no specialty
*Bug-fixes
*Fixed xp icon no specialty "x" sign position
**CO2 fix;
*Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
**Servers with long description now correctly appears on Recommended Tab and in server search results;
*Fixed skill star flashing and proper number display
**Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
*Fixed display for specialty level users
**Improved saves stability, now it less likely they will be corrupted during writing to disk;
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
**Fixed problem with loading archives with long paths inside.
* Now you can see the hotkey "Z" for open skill browser during mouseover it
*Optimizations
Vehicles
**Legislation checking
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
**User login
*Fixed various issues with mounting other players on vehicles
|}
* Fixed vehicle speed multiplier on ramps
 
Economy
===v0.7.8.5 ===
*Removed Users from Tax/Allocate menu
'''Release Date:''' 11/22/2018
*Added Bank accounts to Tax/Allocate menu
*Added proper messages on Tax
* Optimized tax/allocate to use with old system (users list, ex for laws)
*Added tooltips to bank accounts in allocate/tax menu
* Fixed bank account dropdown update on leader changes
*Added law tax from all accounts
*Fixed zero tax display
*Fixed world leader removal from treasury bank account
*"Your currency" law clause now counts all funds on all accounts!
*Fixed transfer dialog ui fields reset on tied ones changed
*Divided direct transfer taxes (self & public)
*Fixed currency limiter in economy viewer
*Fixed wrong currency indexing in dropdowns
*Fixed durability display in store offers
*Fixed store headers (now sticky)
*Added ability to set negative prices in trade offers
*Fixed world leader sync in government tab
*Fixed world leader removal from Treasury bank account
* Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
Server Webpage
*Web map now animates voxel change history
*Started storing full-resolution terrain history
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
*Added a layer comparison page with synchronized maps
Other Fixes
*Updated Aura to address memory leak issue
*Optimized rubble even more.
* Specialization tutorial now appears after food tutorial
* Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
*Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law
|}
===v0.8.0.5===
'''Release Date:''' {{datetime|2019-02-28}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
Fixes:
*Fixed reconnection issue after disconnect timeout
*Improved world layer performance to fix some disconnection issues
*Modified the stats database to help improve performance
|}
|}
===v0.8.0.4===
 
'''Release Date:''' {{datetime|2019-02-26}}
===v0.7.8.4===
'''Release Date:''' 11/20/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
Fixes:
*Fixed shelf cabinet strange behavior
* Fixed zero tax display
*Fixes incomplete-able tutorials when playing in languages other than English
*Fixed world leader removal from treasury bank account
*"Your currency" law clause now counts all funds on all accounts!
*Optimized rubble.
*Fixed initial currency setup from server default currency
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
*Fixed black screen on first login
*Fixed steam tractor exceptions when it moved with no driver
|}
|}
===v0.8.0.3===
 
'''Release Date:''' {{datetime|2019-02-15}}
===v0.7.8.3===
'''Release Date:''' 11/16/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
* Fixed initial auth component value setting (initialization order fix)
*Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
*Fixed Steam tractor
*Fixed confused "zero" tax string when transfering funds to special account
* Fixed large windowed lumber door
* Fixed issue with vehicles and players sometimes become invisible.
*Make Real Estate Desk working again!
* Fix for the not working law taxes
MacOS & Linux clients included!
|}
|}
=== v0.8.0.2===
 
'''Release Date:''' {{datetime|2019-02-13}}
=== v0.7.8.2 ===
'''Release Date:''' 11/15/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|
*Fixed problems with opening URLs from game for some users.
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
*Fix server loading for saves where Harvest Contracts was created.
*Fix server loading where Work Orders for removed items was created.
*Fixed issue where generating new world would crash on Sleep plugin.
|}
 
=== v0.7.8.1===
'''Release Date:''' 11/14/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
* Fixed server migration issues
*tweaking for view distance and chunk loading
*Fixed problem with empty recommended servers tabs
*fixed completed tutorials list layout
*Fixed sleeping when more than one player is online
*fixed "?" as balance string in treasury
*fixed DefaultWorld to one with valid Citizenship law
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
Improvements:
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
to send Ctrl+C to console app and configure own timeout for shutdown.
* added ping retries if for some reason ping was lost for first attempt
Performance:
* minor performance improvements
|}
|}
===v0.8.0.1===
 
'''Release Date:''' {{datetime|2019-02-11}}
===v0.7.8.0===
'''Release Date:''' 11/13/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
{| class="wikitable mw-collapsible"
*vehicles crossing 0-coordinate should behave less obstinate
! colspan="1" |New Content
*fixed some "Alice in Wonderland" effects (world titled issue)
|-
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
|
*fixed links to previous elections in Web UI
''' Nap Time '''
*fixed starting New Game from clean Steam installation
 
*fixed incorrect ping calculation
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers
*fixed crash while connecting pipes through zero point
*fixed redefine District action to take into account existing Districts
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
Performance improvements:
*memory optimization (fixed regression for chunks memory consumption)
Balance:
*self-improvements experience slightly nerfed
*minor changes in tech tree for pipes
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
|}
=== v0.8.0.0===
'''Release Date:''' {{datetime|2019-02-06}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Feature Highlights
|-
|
'''New World Generation'''


World generation has undergone a variety of changes and improvements. Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes. All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.


In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
'''Item Filters'''


Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
You can now filter by item name, type, and tier in the economy viewer.


'''Ladders'''


'''New Plants'''
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]
*Desert: [[Agave]], [[Creosote]] (Updated Art)
*Forest: [[Ocean Spray]], [[Trillium]]
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]


'''Demographics'''


'''New Animals'''
Added new "Demographics" feature. A Demographic represents a group of players. They're defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
*[[Mule Deer]]
*[[Mountain Goat]]
*[[Bighorn Sheep]]
 
 
'''New Skill system'''
 
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
 
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
 
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
 
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
 
 
'''Banks'''
 
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
 
 
'''Registrars'''
 
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
 
 
'''New Animal AI'''
 
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
 
 
'''Sewage'''
 
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of – in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |General Changes
! colspan="1" |New and Improved Chat Commands
|-
|
*Added chat command history.  Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
*<code>/give</code> now accepts item display names. You can type the name of the item exactly as it appears in game now.
*<code>/time</code> - shows the current time since server start. A user command.
*<code>/deletecontract</code> - Deletes contacts by id.
*<code>/fastforward</code> - Toggles the fast forward effect from sleep on and off.
*<code>/spawnbed</code> - Spawns a bed in a house and puts you to sleep.
*<code>/spawncrafting</code> - Creates a craft setup where output from one thing is input to another.
*<code>/claimrect</code> - Claims plots in a given rect centered on the user.
*<code>/levelup</code> - Learns and levels up a skill and all its prerequisites.
*<code>/unclaimabandoned</code> - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
|}
{| class="wikitable mw-collapsible"
! colspan="1" |Random Improvements
|-
|-
|
|
*Added UPnP support for the game server.
*Avatars now play animations when their clothes/hair change.
* Added the ability to customize the reputation colors.
*Updated Meteor intro! Now runs on a timer, or clicks.
*Added an API for viewing and setting server configs.
*Added profanity checks to sign and license plate text.
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
*Show login UI after starting animation completed.
*The behavior of backups is now more predictable and works correctly for all settings.
*Prevent players from from making a currency that already exists.
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
*Don't show exchange rates with NaN values.
*Added Arabic and Vietnamese language support.
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
*The physical behavior of falling objects has been improved.
*The tractor module, sower and harvester can be enable/disable using alpha1 key.
*Animations for jumping players and network interpolation have been improved.
*With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
*Updated the meteor intro sequence.
*Tweaked player acceleration so it's easier to make small movements while building.
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
*Max reputation you can give a person is now 30 (3 days worth).
*Language names in the language selection in the menu now show in their respective language.
*You can now sit upon various world objects.
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
*Added an option for doing one-time taxes and allocations on law passed.
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
*Set the treasury at the top inside the currency report.
*Added basic herd/pack behavior to some animal species.
*User handles enable admins to refer to users by a numeric handle instead of username.
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
*Adds Ukrainian Language Option.
*Wolves are now nocturnal.
* Tooltips now close when you start dragging items.
*Otters can now venture inland and float with their glorious tummies on display.
*Change the match rating on the server listing UI to be a match score, not a percentage.
*Tree felling now scares nearby animals.
*Add new animations for server category banners on the recommended new game server UI.
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
*Update new game server browser headings to include particle effects.
*Animal will now flee hunting predators.
*Contractors can now mark a contract as failed if the time limit on the contract is reached.
*You can now get closer to animals if you move slow or avoid moving directly towards them.
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
*Animal corpse physics is now synced between clients.
*If an object has no owner, display the name of its creator in the user interface instead.
*Improved splitting items by offering specific values to split.
*Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
*Stockpile graphics have been altered so you can now see if there is a hole below.
*Guard against overwriting .eco save file if it would end up corrupted.
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
*Greatly improves server start-up speed for servers with big Power Grids.
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.
*Added additional foraging triggers.
*Improved the hammer tool to not cause any more unintended item removals from storages.
*Changed selected item text from "Amount" to "Selected".
*Added /spawnsewage and /raisesealevel developer commands.
* Mods can now define new components and UI for them!  Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
*Added /sealevel user command.
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
|}
* Added /listadmins command.
{| class="wikitable mw-collapsible"
*Added animation randomization scripts to the modkit.
! colspan="1" |Fixes
*Added launch parameters
|-
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.
*Added error handling for local server connections.
*Dropdown lists now automatically close after leaving them.
*/setreputation can now skip value clamping.
*Admins can now be specified by username which allows to grant admin rights before a user logged in.
*Usernames that could resemble a slg or steam id are now prevented.
*Chat commands now both accept the English and localized names.
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.
*Slight optimizations in bandwidth for the web interface have been made.
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
*Improved the dev-tool to be able to destroy everything.
*Extended the drag zones for items – no more item drag reverts.
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
*Improved physics performance of animals.
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
*Single player servers now start in the same language as the launching client.
*Chat commands were added to the localization system.
*Disabled the possibility to click on main menu buttons until it is visible to the player.
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Graphics
|-
|
|
*Added volumetric fog graphics option using Aura.
*Fixed errors with the tooltips of users that have special characters in their names.  Tooltips should now work for all users.
*Added quality slider for global illumination.
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
*Changed view distance slider to 50-200
*Fixed spelling for Calculated.
*Tweaked shadow settings for better performance
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
*Fixed map shadows sometimes disappearing when zooming in.
*Fixed various avatar tool change animation issues.
*Fixed bug where metal brazier not see linked inventories.
*Fix issue where you can't select shovel when carrying garbage.
*Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
*Fixed held tools not showing when exiting vehicles.
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
*Prevent crash if server info (e.g. name and description) are too long.
*Fixed bug causing error message pop ups to appear behind the server connection menu.
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.
*Fixed a bug that would destroy plants upon being picked if their yield is zero.
*The minimap now loads much more smoothly.
* Fix reputation title saying N/A instead of the current title.
*Fixed incorrect owner given in the notification message for buying a deed.
*Fixed problems with the size and position of the minimap on reload.
*Guard against server crash if a user's first time login fails.
*Fixes all misspellings of the word "Tuesday".
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
*Fix for new game menu left/right nav buttons occasionally becoming invisible.
*Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
*Fix for removal contract not granting permissions to remove fallen tree debris.
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
*Fixed physics/plant issues near world borders.
*Blocks placed above the world MaxY will now disappear instead of breaking everything.
* Fixed a rare server exception in VehicleComponent.
* Fixed building intro ui prefab.
*Fix empty error bar in web interface.
*Fix eventual problem with server hanging on load.
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
*Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
*Fix for non-disposed stream in DataStore.cs when save is corrupted.
* Fixed problem with server crashes during startup during MinimapManager initialization.
*Mint item filter is now resizable and draggable.
|}
|}
|}
===v0.7.7.2===
'''Release Date:''' 09/11/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Gameplay
! colspan="1" |Changelog
|-
|-
|
|
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)
*Fixed a bug that made vehicles spawn world object blocks
*Added tier display to items, if they have a tier attribute.
*Fixed another case that was allowing tooltips to stay open while dragging items
*Added extra seed recipes to the Farmer’s Table for all new plants.
*Fix for loading and password and error text appearing behind browser window
*Added seed recipes for Amanita Mushrooms.
|}
*Added minimap store location display in the economy tracker.
 
*Added housing category color to housing tooltip.
===v0.7.7.1===
*Added batch selection to stores.
'''Release Date:''' 09/07/2018
*Added title to the minimap UI.
{| class="wikitable mw-collapsible mw-collapsed"
*Added a delay for “has for sale” messages to prevent spam.
! colspan="1" |Changelog
*Added an “All” button to UIs with an input amount.
|-
*Added a description to the chainsaw that is used instead of the description of the axe.
|
*Added quick item transfer between inventories using mouseclick and shortcuts.
*Fixed 'new game' menu not appearing on mac/linux
*Added automatic quantity capping on item transfer.
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
*Added the possibility to set the worlds default currency by the leader in the treasury.
*Added more clear error reporting when mods fail to initialize
*Added the bank account balance of a storeowner to the economy viewer.
|}
*Added the possibility to see if you are authorized to use a shop in the economy viewer.
 
*Added an elevator call post to control the elevator remotely.
===v0.7.7.0===
*Added the possibility to charge fees to the repair station.
'''Release Date:''' 09/5/2018
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
{| class="wikitable mw-collapsible mw-collapsed"
*Added an “transaction successful” popup for bank transfers and payback of debts.
! colspan="1" |Changelog
*Players now move slightly faster on roads.
|-
*Most higher tier food recipes now require lower-tier food recipes to be crafted.
|
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
{| class="wikitable mw-collapsible"
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
! colspan="1" |New Content
*Tree debris is now dependent on the tree species and slows you down.
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
*Removed the storage tab from some objects that didn’t need them.
*Pipes are no longer considered walls and thus do not affect room score or count as structure.
*Plants now impede vehicle movement, construction vehicles are unaffected.
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
*Treasury will no longer show currency if there is none of it in the treasury.
*Tweaked treasury currencies update times, it now shows more recent information.
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
*Removed selecting land claim papers subtask in the tutorials.
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
|-
|-
|
|
*Fixed transferring of multiple stacks into the inventory.
*Loans and Bonds!
*Fixed strange behavior of the shelf cabinet.
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
* Fixed multiple issues with nested contracts that have multiple sub-clauses.
*Updated Ramps
*Fixed an exploit related to contracts.
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.
*Fixed a bug that allowed players to change store listings without proper access.
**They can be dug up with a shovel for their component material.
*Fixed some issues with the housing bar.
*Intro Story Sequence
*Fixed calories in the stomach triggering the foraging tutorial.
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
*Fixed repair station titles and mechanics.
*Recommended Servers
* Fixed forgive mechanics for debts.
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
* Fixed loans and bonds targeting the wrong account.
*Discord Server Popup
*Fixed an issue that caused the web ui to randomly not show water in the map.
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
*Tailings Efficiency
*Fixed some issues with the UI of the real estate table.
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
*/testtreasury now works as intended.
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
*Fixed adding new entries to authorization.
*Updated Minimap
*Fish and otters no longer swim through the ground (or air when going up a waterfall)
**Revamped the pullouts on the minimap.  Everything is in one settings pull out now, which has been updated to the new visual style.  World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
|}
* The contract board will no longer show “bucks” in some of its dropdown lists.
{| class="wikitable mw-collapsible"
*Prevented the server from crashing after setting the World Leader as an authorized user.
! colspan="1" |Performance
*Fixed loans not saving their currency on server restarts.
|-
*Fixed some bugs with debts and contracts.
|
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.
* Performance has been improved, most noticeably when walking around the world.
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.
|}
*Fixed arrow disappearing in choose world screen.
{| class="wikitable mw-collapsible"
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
! colspan="1" |Other Changes
*Fixed treasury button margins for better localized text support.
|-
*Fixed /allplants to work again.
|
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
'''Economy'''
* Fixed the local server to be unable to be started from the client.
*Add contract tax to Payment Contract Clause.
*Fixed skill benefits rounding with server-side only calculations.
*Create new currency with "Coins per item" = 1.
*Fixed treasury buttons spacing for localized names.
*After Currency created (and first coins emitted) you're not able to change "Coins per item".
* Fixed some skillpoint localizations.
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
*Fixed a bug that caused icons to eventually become offset when being dragged around.
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
*Fixed orange color in tooltips.
 
*Fixed storage interaction errors when the storage is full.
'''Laws'''
*Fixed position of the food status UI tooltip.
*Currencies list will now have scroll when it can't be fully placed on display.
* Fixed hitboxes of status bar tooltips.
*Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
*Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
*The "Pick Up" action now supports mining and picking up rubble.
*Fixed wrong bank account funds numbers in direct transfer dialog.
*The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
*Fixed target bank account name not shown in direct transfers.
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
*Fixed the escape menu to no longer show the wrong default selected tab.
*Added support for conditions on the "number of players" value.  For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
*Fixed item selection in the toolbar.
*Indirect ways of killing plants are now counted as "Harvest" actions.  This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants.  Removing a dead plant does not count as a "Harvest".
*Fixed digging and mining tutorials.
*Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
*Fixed picking up carried items with left click.
*Added the ability to regulate minting coins in laws.
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
 
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
'''Graphics and UI'''
*Fixed /give command, it now behaves more like usual inventory transfers.
*Updated the Storage tab to the new visual style.
*Fixed cranes no longer showing their interface and being unusable.
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
* Fixed showing of error messages in the Web UI in cases of a server error.
*Updated Global Illumination to reflect terrain / water colors.
*Fixed the chat to jump to a wrong position when opening.
*Make info panel resizable (Currencies Report etc).
* Fixed a bug that caused the animal populations reset to max population on a server restart.
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
*Fixed scrolling in the server browser.
*Made the meteor not zoom-in until after you have opened the meteor tutorial.
*Fixed distribution station tracker for remaining items to update correctly.
* Added a button to world marker UI to open/show markers on the map.
*Fixed third person camera behaving oddly near large plants.
*Add filter by language and version for recommended servers.
*Fixed wrong name in work orders being passed to the localizer.
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
*Fixed “Array out of Bounds” Exception in /creative command.
*Opened server info for Recommended Tab will not persist after Escape.
* Fixed distribution station caused breaks.
*Adjusted headers width so they now works much better with non-English locales having longer words.
*Fixed double connection error message.
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
*Fixed broken inventories.
*Added a notification message when buying a deed.
* Fixed editing of bank accounts.
*Ensure that open/closed state on linked inventories gets saved between play sessions.
*Fixed exception on the removal of bank accounts.
 
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
'''Other'''
*Fixed several localization bugs.
* You can once more edit the names of unowned objects.
*Fixed crash when placing a starter camp.
*You can now cancel loading a world with the escape button.
*Fixed being stuck at the connection UI.
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
*Fixed an issue when reconnecting to servers.
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
*Fixed a crash on shift-clicking empty slots.
*Created a testing framework for auto-testing UIs on the client.
*Fixed strange behavior when setting tax percentages in the treasury.
*Editing world markers no longer auto-opens the map.
*Pinned “Make a transfer” button outside of the scroll area.
* Added /save command for admin which saves the world!
*Fixed the layout of the housing tutorial.
*Increased time you can pick up hunted animals to 3-5 minutes.
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
*Fixed hunting not leveling up properly.
*Fixed several issues with tier requirements on various tables.
*Fixed server browser layout.
*Fixed buggy line in the header of the crafting UI.
*Fixed the name parsing of the leader in the treasury.
*Fixed an issue that allowed other players than the leader to change the worlds default currency.
*Fixed star glow effect appearing on level up and points changes.
*Fixed frame-rate degradation after closing crafting UIs.
* Fixed title tooltips not shown
*Fixed skill notification window layout.
*Fixed adding double rows in currency exchange offers.
*Fixed ping to server behind a NAT.
|}
|}
|}
{| class="wikitable mw-collapsible"
|}
! colspan="1" |Bugs Squashed
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: - v7
|-
|-
|
|
===v0.7.8.9===
*If for some reason tutorial broken it now will not stop you from progress.
'''Release Date:''' {{datetime|2019-01-17}}
* Fixed duplicate content sometimes appearing in tooltips.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed several issues with tooltips closing unexpectedly.
! colspan="1" | Changelog
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
|-
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories.  Re-opening a recently opened Storage tab is near instantaneous.
|
*Fixed a bug that made the player turn when toggling vehicle tools on/off.
*Fixes
*Fixed being able to lock yourself out of public objects.
**Fixed annoying issue with resetting Store public access permissions after server restart
*Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
*Backups
*Added tooltips to missing ingredients of current projects on the Crafting tab.
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
*Fixes issue where recipe text was not being localized.
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
* Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
*Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
* Pulls last remaining strings from escape menu for localization.
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
*Fixed a bug where plants would rarely have insane negative and/or positive populations.
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
*Fixed the caret in the New World text box being too high sometimes.
** Default backup frequency changed to 0.5.
*Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
|}
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.
=== v0.7.8.8===
*Sprite tags used in signs & license plates no longer float when viewed from far away.
'''Release Date:''' {{datetime|2019-01-02}}
*Fixed doors counting as T0 materials.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed being able to place starter camp on other people's property.
! colspan="1" |Changelog
*Fixed an issue with storage links on electric tables.
|-
*Fixes a break in the tutorial sequence.
|
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
|}
*Fixed a display issue where a single property plot would not get updated visually until relogging.
===v0.7.8.7===
* Fixed plant pollution visualization.
'''Release Date:''' {{datetime|2018-11-22}}
*Fixed weird behavior when starting swimming from a 1 block depth.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed Vehicle tools won't dump/pull from fuel supplies.
! colspan="1" |Changelog
*Fixed property & world layer alignment for far away terrain.
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
*Fixed a rare exception while updating animal positions.
*Elevators now reliably load before carts that might be on them.
*Fixed UI problem when No More Wanted appears for owner.
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
*Fixed other player animations jiggling while riding in vehicles.
* Fixed other players appearing to get stuck when exiting some vehicles.
*Fixed: Distribution Station fails to Apply distribution.
*Fixed full screen resolution setting and Apply/Reset behavior.
*Fixed cursor not disappearing after closing the escape menu.
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
*Fixed resetting to defaults for graphics UI.
*Fixes issue where cursor interaction is shifted when playing in windowed mode.
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
*Fixed behavior when Favorite servers list preserves space after refresh.
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
*Fixed tab wasn't counted as pressed for tutorial.
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
*Replaced all instances of 'governship' with 'governance'.
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
|}
|}
 
===v0.7.6.3===
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Minor improvements
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
**It is now possible to connect to the server directly using server id instead of IP address
*Fixed /unclaim crash if property was already public
*Server Optimizations
*Fixed bug where currency exchange wasn't checking balances properly
**World Layer Tick optimization (~33% faster)
*Other internal bug fixes
**Reduced server lags during backups
*Server Admin options
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
|}
|}
===v0.7.8.6 ===
 
'''Release Date:''' {{datetime|2018-11-22}}
===v0.7.6.2===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Server Features
*Fixed bug with currency exchange
** It is now possible to put World on pause (look for "Pause" tab in Server GUI)
*Fixed various bugs with the distribution station
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
*Minor Improvements
**Removed language lock from Settings, now by default Language filter only enabled for English
**Always show Your Worlds, new players now can use direct connection, LAN and official servers
*Bug-fixes
**CO2 fix;
**Servers with long description now correctly appears on Recommended Tab and in server search results;
**Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
**Improved saves stability, now it less likely they will be corrupted during writing to disk;
**Fixed problem with loading archives with long paths inside.
*Optimizations
**Legislation checking
**User login
|}
|}
===v0.7.8.5 ===
 
'''Release Date:''' {{datetime|2018-11-22}}
===v0.7.6.1===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|
*Fixed reconnection issue after disconnect timeout
|}
===v0.7.8.4===
'''Release Date:''' {{datetime|2018-11-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|-
|
|
*Fixed shelf cabinet strange behavior
* Fixed crash when opening a currency report
*Fixes incomplete-able tutorials when playing in languages other than English
*Fixed an issue where certain objects crafting time was listed as NaN
*Fixed steam saying Eco is still running if it opens your web browser
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
*The elevator bottom now counts as a door for detecting rooms
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.
*Fix for inventory related exceptions
*Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
*Also fixes economy viewer issue with tooltips.
*Fixed housing not setting up on load.
* Misc fixes
|}
|}
===v0.7.8.3===
 
'''Release Date:''' {{datetime|2018-11-16}}
===v0.7.6.0===
'''Release Date:''' 7/13/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed initial auth component value setting (initialization order fix)
{| class="wikitable mw-collapsible"
*Fixed Steam tractor
! colspan="1" |New Content
* Fixed large windowed lumber door
|}
=== v0.7.8.2 ===
'''Release Date:''' {{datetime|2018-11-15}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|
*Fixed problems with opening URLs from game for some users.
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
*Fix server loading for saves where Harvest Contracts was created.
*Fix server loading where Work Orders for removed items was created.
*Fixed issue where generating new world would crash on Sleep plugin.
|}
=== v0.7.8.1===
'''Release Date:''' {{datetime|2018-11-14}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
* Fixed server migration issues
*[[Distribution Station]]
*Fixed problem with empty recommended servers tabs
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
*Fixed sleeping when more than one player is online
**You can set the max 'age' of a player for them to be eligible for items.
*Added [[Chainsaw]]
*[[Starter Camp]]
**The camp comes with a small stockpile and contains starting supplies.
**The camp also serves as a crafting table that can craft a limited selection of things.
*[[Real Estate Desk]]
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
** Deeds are no longer items that you can carry in your inventory.
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features.  You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and .  If there are none within range, a new deed is created.
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
**Added an "Unclaim Property" action to stats, which can be referenced in laws.
*[[Robotic Assembly Line]]
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
|}
|}
===v0.7.8.0===
{| class="wikitable mw-collapsible"
'''Release Date:''' {{datetime|2018-11-13}}
! colspan="1" |Improvements
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices).  The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
**Added intro sequences for food and housing, explaining the concepts with icons and animations.
**Made it easier to exit water in a few situations like 1 block thick docks.
**Third person mode in vehicles now zooms out further and behaves more consistently.
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |New Content
! colspan="1" |Optimization
|-
|-
|
|
''' Nap Time '''
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
 
*Improved client script performance.
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers
* Eliminated performance impact of using world markers.
 
|}
 
{| class="wikitable mw-collapsible"
'''Item Filters'''
! colspan="1" | Miscellaneous Changes
 
|-
You can now filter by item name, type, and tier in the economy viewer.
|
 
*Added a key binding to toggle 3rd person (defaults to F5).
'''Ladders'''
* Changed the nutrient values of almost everything, generally a ~20% increase.
 
*Nutrient values now scale more aggressively with higher tier food.
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
*Recipe costs changed due to recent farming/collection changes.
 
*Removed Campfire Cooking skill - the recipes are now available to everyone.
'''Demographics'''
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
 
*Removed Basic Crafting skill - the recipes are now available to everyone.
Added new "Demographics" feature. A Demographic represents a group of players. They're defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
* Players now start with reduced land claims and a camp item.
* Most plants now give less resources.
* Added seed recipe for mushrooms.
*Gathered seeds no longer increase with gathering skill.
*Blast furnaces once again produce tailings.
*Blast furnaces are now harder to make.
*Lots of miscellaneous changes to late game recipes.
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
*Ingots now weigh less.
*Steel now requires coal or charcoal to smelt.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |New and Improved Chat Commands
! colspan="1" |Bug Fixes
|-
|-
|
|
*Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
*<code>/give</code> now accepts item display names. You can type the name of the item exactly as it appears in game now.
*Fixed the fishing line not meeting with the lure correctly.
*<code>/time</code> - shows the current time since server start. A user command.
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
*<code>/deletecontract</code> - Deletes contacts by id.
*Single-player server will now close itself if the client crashes.
*<code>/fastforward</code> - Toggles the fast forward effect from sleep on and off.
|}
*<code>/spawnbed</code> - Spawns a bed in a house and puts you to sleep.
|}
*<code>/spawncrafting</code> - Creates a craft setup where output from one thing is input to another.
 
*<code>/claimrect</code> - Claims plots in a given rect centered on the user.
===v0.7.5.1===
*<code>/levelup</code> - Learns and levels up a skill and all its prerequisites.
'''Release Date:''' 6/28/2018
*<code>/unclaimabandoned</code> - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Fixed some block visuals behaving strangely in moving stockpiles
*Fixed truck physics glitches
*Fixed various vehicle sounds
*Fixed Eco.Mods.dll loading bug
*Misc Fixes
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Random Improvements
===v0.7.5.0===
'''Release Date:''' 6/26/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|-
|
|
*Avatars now play animations when their clothes/hair change.
{| class="wikitable mw-collapsible mw-collapsed"
*Updated Meteor intro! Now runs on a timer, or clicks.
! colspan="1" | New Content
*Added profanity checks to sign and license plate text.
|-
*Show login UI after starting animation completed.
|
*Prevent players from from making a currency that already exists.
*Added Elevator for transporting materials and carts vertically!
*Don't show exchange rates with NaN values.
*Added stone, hewn log, and lumber door recipes.
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
*Added wooden standing light, wooden table light, and wooden ceiling light
*The tractor module, sower and harvester can be enable/disable using alpha1 key.
*Added the Assembly Line!
*With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
*Tweaked player acceleration so it's easier to make small movements while building.
*Added a modular attachment system for vehicles
*Max reputation you can give a person is now 30 (3 days worth).
* Added the Steam Truck!
*You can now sit upon various world objects.
*Added the plough, harvester, and sowing attachments for the steam tractor
*Added an option for doing one-time taxes and allocations on law passed.
*Set the treasury at the top inside the currency report.
*User handles enable admins to refer to users by a numeric handle instead of username.
*Adds Ukrainian Language Option.
* Tooltips now close when you start dragging items.
*Change the match rating on the server listing UI to be a match score, not a percentage.
*Add new animations for server category banners on the recommended new game server UI.
*Update new game server browser headings to include particle effects.
*Contractors can now mark a contract as failed if the time limit on the contract is reached.
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
*If an object has no owner, display the name of its creator in the user interface instead.
*Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
*Guard against overwriting .eco save file if it would end up corrupted.
*Greatly improves server start-up speed for servers with big Power Grids.
*Added additional foraging triggers.
*Changed selected item text from "Amount" to "Selected".
* Mods can now define new components and UI for them! Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Fixes
! colspan="1" | Improvements
|-
|-
|
|
*Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.
*Players now have more realistic physics
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
*Players can push rubble, trunks, and respond more realistically to other physics object movement
*Fixed spelling for Calculated.
* Stockpiles can now store any item, not just blocks.
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.
*Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
*Vehicles with tools now have placement previews
*Fixed map shadows sometimes disappearing when zooming in.
*World object names can now have color tags
*Fixed various avatar tool change animation issues.
*Improvements to some display on chat commands
*Fixed bug where metal brazier not see linked inventories.
*Passing ‘?’ as any parameter in a command will now show help for it
*Fix issue where you can't select shovel when carrying garbage.
*Property now has a tooltip and can be linked in chat
*Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
*In the server browser detail panel, it will show a dash instead of 0 when ping fails
*Fixed held tools not showing when exiting vehicles.
*Item tooltips show relevant store listings again
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
* World objects now have a default inherited auth-mode
*Prevent crash if server info (e.g. name and description) are too long.
*Can now compile the game when your OS uses other language besides English
*Fixed bug causing error message pop ups to appear behind the server connection menu.
*Economy Viewer changes:
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
** Much, much faster to open and use
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
*Fixed a bug that would destroy plants upon being picked if their yield is zero.
**Trades now list items by category
*The minimap now loads much more smoothly.
*Web map can now support over 256 block types
* Fix reputation title saying N/A instead of the current title.
*Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
*Fixed incorrect owner given in the notification message for buying a deed.
|}
*Fixed problems with the size and position of the minimap on reload.
{| class="wikitable mw-collapsible mw-collapsed"
*Guard against server crash if a user's first time login fails.
! colspan="1" |Optimization
*Fixes all misspellings of the word "Tuesday".
|-
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
|
*Fix for new game menu left/right nav buttons occasionally becoming invisible.
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
*Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
* Sped up several UI’s
*Fix for removal contract not granting permissions to remove fallen tree debris.
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
*World Layer history animations now work on linux servers
*Fixed physics/plant issues near world borders.
*Blocks placed above the world MaxY will now disappear instead of breaking everything.
* Fixed a rare server exception in VehicleComponent.
* Fixed building intro ui prefab.
*Fix empty error bar in web interface.
*Fix eventual problem with server hanging on load.
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
*Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
*Fix for non-disposed stream in DataStore.cs when save is corrupted.
* Fixed problem with server crashes during startup during MinimapManager initialization.
*Mint item filter is now resizable and draggable.
|}
|}
|}
===v0.7.7.2===
'''Release Date:''' {{datetime|2018-09-11}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Miscellaneous Changes
|-
|-
|
|
*Fixed a bug that made vehicles spawn world object blocks
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
*Fixed another case that was allowing tooltips to stay open while dragging items
*The tables tab now only shows tables that are marked ‘Public’.
*Fix for loading and password and error text appearing behind browser window
* The currencies tab now only shows currencies that have circulation (more than one owner).
*Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
* Added a 'Login for the First Time' law action, which enables laws that give things to new players.
* Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
*Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
*Cranes can deposit to trucks and other multi-inventory objects
*Updates ecostrings.csv to most recent version
|}
|}
===v0.7.7.1===
'''Release Date:''' {{datetime|2018-09-07}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Bug Fixes
|-
|-
|  
|
*Fixed 'new game' menu not appearing on mac/linux
* Fixed a crash caused by multiple people looking at a species tooltip at the same time
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
*Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
*Added more clear error reporting when mods fail to initialize
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
*Fixes issues with garbage disappearing on server restarts.
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
*Players falling through the world is now corrected client side
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
*Fixed awkward highlighter interactions when switching between specific interactables in the same object
|}
|}
===v0.7.7.0===
'''Release Date:''' {{datetime|2018-09-05}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Other Fixes
|-
|-
|
|
{| class="wikitable mw-collapsible"
*Fixed a number of mistranslations and localization errors
! colspan="1" |New Content
|}
|}
 
===v0.7.4.7===
'''Release Date:''' 6/13/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Loans and Bonds!
*Fixed minimap markers
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
*Updated Ramps
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.
*On the Join screen, increased how many servers are processed per frame from 1 to 5.
**They can be dug up with a shovel for their component material.
*Fixed an issue where placing a vehicle didn't set you as the owner.
*Intro Story Sequence
*Fixed an issue where you could not pick up vehicles on someone else's property.
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
*Fixed non-LAN servers appearing in the LAN section on the Join screen
*Recommended Servers
*Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
*Fixed signs displaying run-off text
*Discord Server Popup
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
*Tailings Efficiency
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
*Updated Minimap
**Revamped the pullouts on the minimap. Everything is in one settings pull out now, which has been updated to the new visual style. World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Performance
===v0.7.4.6===
'''Release Date:''' 5/24/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
* Performance has been improved, most noticeably when walking around the world.
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
*Fixed an issue where some contract clauses had way too much vertical whitespace.
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
*Fixed client-side lag due to unnecessary property texture updates
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
* Combustion Generators now consume fuel at a constant rate.
* Power grids only enable combustion generators one at a time as energy demand increases.
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
*Reduced sea level rising performance impact
*Reduced client-side lag related to frequently changing pipe outputs
* Minimap icons load faster on big servers
*Player names are now always visible
*Improved map update performance
*Fixed a performance issue related to opening the chat log
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Other Changes
===v0.7.4.5===
'''Release Date:''' 5/17/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Fixed a variety of problems that could occur if the master server is unreachable
*Fixed some chunk issues near world borders and wrapping issues with vehicles
*Fixed invisible vehicles when someone drives into your view range
*Fixed stretched animals near world borders
*Fixed webserver link from using the wrong address
* Fixed some performance issues with stats and the web server
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
*Added a warning when the server is unresponsive to user status
|}
 
===v0.7.4.0===
'''Release Date:''' 5/9/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|-
|
|
'''Economy'''
{| class="wikitable mw-collapsible mw-collapsed"
*Add contract tax to Payment Contract Clause.
! colspan="1" |Networking Upgrade
*Create new currency with "Coins per item" = 1.
|-
*After Currency created (and first coins emitted) you're not able to change "Coins per item".
|
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
* In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
'''Laws'''
*Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
*Currencies list will now have scroll when it can't be fully placed on display.
*Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
*Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
*The "Pick Up" action now supports mining and picking up rubble.
*The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
*Added support for conditions on the "number of players" value. For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
*Indirect ways of killing plants are now counted as "Harvest" actions. This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants. Removing a dead plant does not count as a "Harvest".
*Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
*Added the ability to regulate minting coins in laws.
'''Graphics and UI'''
*Updated the Storage tab to the new visual style.
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
*Updated Global Illumination to reflect terrain / water colors.
*Make info panel resizable (Currencies Report etc).
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
*Made the meteor not zoom-in until after you have opened the meteor tutorial.
* Added a button to world marker UI to open/show markers on the map.
*Add filter by language and version for recommended servers.
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
*Opened server info for Recommended Tab will not persist after Escape.
*Adjusted headers width so they now works much better with non-English locales having longer words.
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
*Added a notification message when buying a deed.
*Ensure that open/closed state on linked inventories gets saved between play sessions.
'''Other'''
* You can once more edit the names of unowned objects.
*You can now cancel loading a world with the escape button.
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
*Created a testing framework for auto-testing UIs on the client.
*Editing world markers no longer auto-opens the map.
* Added /save command for admin which saves the world!
*Increased time you can pick up hunted animals to 3-5 minutes.
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Bugs Squashed
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Join Screen
|-
|-
|
|
*If for some reason tutorial broken it now will not stop you from progress.
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
* Fixed duplicate content sometimes appearing in tooltips.
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
*Fixed several issues with tooltips closing unexpectedly.
*Added many new searching, sorting, and filtering features
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
*Improved performance by limiting how many servers are displayed
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.
*Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
*Fixed a bug that made the player turn when toggling vehicle tools on/off.
|}
*Fixed being able to lock yourself out of public objects.
 
*Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
{| class="wikitable mw-collapsible mw-collapsed"
*Added tooltips to missing ingredients of current projects on the Crafting tab.
! colspan="1" | Garbage
*Fixes issue where recipe text was not being localized.
|-
* Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
|
*Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
* You can now drop any non-carried items into garbage piles
* Pulls last remaining strings from escape menu for localization.
*If left alone, food items will decompose into nothing
*Fixed a bug where plants would rarely have insane negative and/or positive populations.
*If left alone, other items will become trash blocks which will cause minor pollution
*Fixed the caret in the New World text box being too high sometimes.
|}
*Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
 
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.
{| class="wikitable mw-collapsible mw-collapsed"
*Sprite tags used in signs & license plates no longer float when viewed from far away.
! colspan="1" |Vehicles
*Fixed doors counting as T0 materials.
|-
*Fixed being able to place starter camp on other people's property.
|
*Fixed an issue with storage links on electric tables.
*Added a modern pickup Truck!
*Fixes a break in the tutorial sequence.
*Added the hand plough
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
*Added a nimble Skid-Steer vehicle
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
*Vehicles can now dump in water
*Fixed a display issue where a single property plot would not get updated visually until relogging.
* Fixed plant pollution visualization.
*Fixed weird behavior when starting swimming from a 1 block depth.
*Fixed Vehicle tools won't dump/pull from fuel supplies.
*Fixed property & world layer alignment for far away terrain.
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
*Fixed a rare exception while updating animal positions.
*Elevators now reliably load before carts that might be on them.
*Fixed UI problem when No More Wanted appears for owner.
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
*Fixed other player animations jiggling while riding in vehicles.
* Fixed other players appearing to get stuck when exiting some vehicles.
*Fixed: Distribution Station fails to Apply distribution.
*Fixed full screen resolution setting and Apply/Reset behavior.
*Fixed cursor not disappearing after closing the escape menu.
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
*Fixed resetting to defaults for graphics UI.
*Fixes issue where cursor interaction is shifted when playing in windowed mode.
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
*Fixed behavior when Favorite servers list preserves space after refresh.
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
*Fixed tab wasn't counted as pressed for tutorial.
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
*Replaced all instances of 'governship' with 'governance'.
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
|}
|}
|}
 
===v0.7.6.3===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Gameplay
|-
|-
|
|
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
*Fixed /unclaim crash if property was already public
* Added hewn log, lumber, and stone signs for both standing and hanging.
*Fixed bug where currency exchange wasn't checking balances properly
*You can no longer consume food when full.
*Other internal bug fixes
*Candle Stands no longer require solid ground.
*Zero and low population plants will now be force spawned into worlds without them.
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
|}
|}
===v0.7.6.2===
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |MOD.IO
|-
|-
|
|
*Fixed bug with currency exchange
*Official integration with mod.io is now ready! https://eco.mod.io/
*Fixed various bugs with the distribution station
*Server can subscribe to, download, and install mods from mod.io
|}
|}
===v0.7.6.1===
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |General Server Changes
|-
|-
|
|
* Fixed crash when opening a currency report
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
*Fixed an issue where certain objects crafting time was listed as NaN
*We are now tracking which world objects need to be saved and saving is distributed over time.
*Fixed steam saying Eco is still running if it opens your web browser
*Saving during shutdown is much faster.
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
* Save all now also saves recent block changes
*The elevator bottom now counts as a door for detecting rooms
*Added proper detection and handling of save-game corruption.
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.
* If a save is corrupt upon starting, it will restore the most recent backup.
*Fix for inventory related exceptions
* If a save is corrupt mid-game, it will delete it and resave everything.
*Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
*Made the server start auto-backups by default.
*Also fixes economy viewer issue with tooltips.
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
*Fixed housing not setting up on load.
*Made any server errors that are logged also send to all admins via chat.
* Misc fixes
*Fixed a crash when commands cannot be parsed
*Hid many testing chat commands from players
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
*Show a better stack trace in the tooltip if the tooltip errors out.
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
|}
|}
===v0.7.6.0===
 
'''Release Date:''' {{datetime|2018-07-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | General Client Changes
|-
|-
|
|
{| class="wikitable mw-collapsible"
*Now using a borderless window that remains visible when unfocused
! colspan="1" |New Content
*Improved client performance a bit in areas with lots of world objects
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
*Fixed some client / server prediction desyncs
*Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
* Disabled single player new/load buttons for osx & linux.
*Can no longer toggle off all chat channels
*Sending an empty chat message once again switches you to that channel without sending a message
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
*Added confirmation when deleting markers
*Fixed contract pickers displaying contents wrong, and sometimes excepting
|}
|}
 
 
===v0.7.3.3===
'''Release Date:''' 4/12/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*[[Distribution Station]]
*Plants overlapping with constructed blocks now get destroyed during initialization.
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
*Fixed lasers lagging servers that have lots of world objects.
**You can set the max 'age' of a player for them to be eligible for items.
*Icons / rewards now assigned correctly on first login
*Added [[Chainsaw]]
*Skip windows firewall setup for other operating systems
*[[Starter Camp]]
* Fixed valid laws getting incorrectly removed on server startup.
**The camp comes with a small stockpile and contains starting supplies.
*Fixed the soil sampler incorrectly displaying yield
**The camp also serves as a crafting table that can craft a limited selection of things.
*Fixed fertilizers all having the same nutrients
*[[Real Estate Desk]]
*Fixed some instances of invisible plants caused by migration
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
** Deeds are no longer items that you can carry in your inventory.
*Fixed some startup crashes related to districts
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
* You can now remove districts that are referenced only by failed/repealed laws
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
**Added an "Unclaim Property" action to stats, which can be referenced in laws.
*[[Robotic Assembly Line]]
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Improvements
===v0.7.3.2 ===
'''Release Date:''' 4/4/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
*Clothes can only be swapped in the avatar editor during the first play session
**Added intro sequences for food and housing, explaining the concepts with icons and animations.
*Fixed Tree exceptions
**Made it easier to exit water in a few situations like 1 block thick docks.
*Fixed Trees overlapping with other plants/things
**Third person mode in vehicles now zooms out further and behaves more consistently.
*Fixed simulation data not being saved in all cases
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
*Fixed underwater plants spawning air pockets on death
*Fixed old stacks of torches being immovable
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
*Fixed incorrect 'not authorized' errors on stores.
*Fixed plants instantly growing during migration
* Fixed inaccurate /players list
* Fixed server migrating every restart
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Optimization
===v0.7.3.0===
'''Release Date:''' 3/27/2018
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|-
|
|
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
*Improved client script performance.
*Added Steam Friend Listing in the server browser
* Eliminated performance impact of using world markers.
*Fixed aqueducts not transporting water correctly
|}
*Fertilizer will now stack
{| class="wikitable mw-collapsible"
*Fishing no longer causes ghost fish to (not) appear in your inventory
! colspan="1" | Miscellaneous Changes
* Fish will now bite slightly faster
|-
*Repairs now scale with the skill required to repair them
|
*Tool calorie consumption no longer scales with durability
*Added a key binding to toggle 3rd person (defaults to F5).
*World markers now appear on a list in a Minimap panel.
* Changed the nutrient values of almost everything, generally a ~20% increase.
*You can now see all markers on the minimap and click them.
*Nutrient values now scale more aggressively with higher tier food.
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
*Recipe costs changed due to recent farming/collection changes.
*'Add Marker' in the minimap will add to where you're looking at.
*Removed Campfire Cooking skill - the recipes are now available to everyone.
*Updated the string table with more strings, removed some invalid strings.
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
*Fixed the fuel supply tab remaining time display not showing up.
*Removed Basic Crafting skill - the recipes are now available to everyone.
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
*Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
* Players now start with reduced land claims and a camp item.
*Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
* Most plants now give less resources.
*Save config file when selecting 'skill points on action' on a local world
* Added seed recipe for mushrooms.
*Better messaging when /ban fails to find user
*Gathered seeds no longer increase with gathering skill.
*Fixed a case of carts having the wrong weight
*Blast furnaces once again produce tailings.
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
*Blast furnaces are now harder to make.
*Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
*Lots of miscellaneous changes to late game recipes.
*Fixed exception when vehicles fall through the world
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
*Fixed broken skill tooltips
*Ingots now weigh less.
*Fixed Excavator / Powered cart moving while no one is driving
*Steel now requires coal or charcoal to smelt.
*Fixed Excavator digging while the arm is disabled
|}
*Excavator has stronger brakes
{| class="wikitable mw-collapsible"
*Fixed Fishery occupancy
! colspan="1" |Bug Fixes
*Fixed Stove chimney
|-
*Adds and fixes functionality to ServerWatcher
|
* Meteor Shard can't push physics objects anymore
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
*Avatars now put away tools while driving
*Fixed the fishing line not meeting with the lure correctly.
*Fixed linux startup stalling during "Compressing"
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
*Fixed some people not having their working directory set correctly, which prevented starting up servers
*Single-player server will now close itself if the client crashes.
*Improved error messages when starting new worlds from in game
|}
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
*Fixed projects getting stuck at 100% progress without outputting their last item.
*Made stomach contents tooltip line wrap
*Change string references to language to enums
*Update CSV to include language
*Added a framed glass door
*Fix translation dropdown indexing
*Obscure "Gibberish" option
*Added more options to control target frame rate & vsync
*Reduced FPS to 10 while game is unfocused
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
*Made /spawnplant case insensitive, and added better messaging for error cases.
*Replaced the prop backpack with an actual backpack
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
* Adds ability to reset keybindings to default.
* Prevents issue where users get deadlocked after assigning keys.
*Fixes misc. bugs related to above
*Fixed land animals occasionally getting stuck under water
*Stopped the toolbar from scrolling while the cursor is shown
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
* In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
*Fixed a crash when trying to repair the road tool
*Fixed a bug where the skillpoints bar would get stuck at maximum
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
* Fixed a crash caused by picking up a chest with stuff in it.
*Increased starting skill points from 9 to 12
*Increased the cost of the first two specializations from (0, 0) to (1, 2)
|}
|}
===v0.7.5.1===
 
'''Release Date:''' {{datetime|2018-06-28}}
=== v0.7.2.5===
'''Release Date:''' 3/15/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed some block visuals behaving strangely in moving stockpiles
*Fixed a common disconnect crash caused by the quadtree
*Fixed truck physics glitches
*Fixed Excavator / Powered cart moving while no one is driving
*Fixed various vehicle sounds
*Fixed Excavator digging while the arm is disabled
*Fixed Eco.Mods.dll loading bug
*Excavator has stronger brakes
*Misc Fixes
*Fixed exception when vehicles fall through the world
|}
|}
===v0.7.5.0===
 
'''Release Date:''' {{datetime|2018-06-26}}
===V0.7.2.4===
'''Release Date:''' 3/13/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Small client-side tweak to the title screen to fix some black screen issues.
|}
===v0.7.2.3===
'''Release Date:''' 3/8/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | New Content
! colspan="1" | Changelog
|-
|-
|
|
*Added Elevator for transporting materials and carts vertically!
*Fixed high CPU and lag caused by shooting arrows
*Added stone, hewn log, and lumber door recipes.
*General server optimizations
*Added wooden standing light, wooden table light, and wooden ceiling light
*Added the Assembly Line!
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
*Added a modular attachment system for vehicles
* Added the Steam Truck!
*Added the plough, harvester, and sowing attachments for the steam tractor
|}
|}
===v0.7.2.2===
'''Release Date:''' 3/7/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Improvements
! colspan="1" |Changelog
|-
|-
|
|
*Players now have more realistic physics
* Miscellaneous fixes working on addressing CPU spikes and lag
*Players can push rubble, trunks, and respond more realistically to other physics object movement
* Blast furnace / Oil refinery should correctly no longer require a room
* Stockpiles can now store any item, not just blocks.
*Charred Fish now has the correct efficiency and speed skills associated with it
*Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
* Fixed washboard audio
*Vehicles with tools now have placement previews
*World object names can now have color tags
*Improvements to some display on chat commands
*Passing ‘?’ as any parameter in a command will now show help for it
*Property now has a tooltip and can be linked in chat
*In the server browser detail panel, it will show a dash instead of 0 when ping fails
*Item tooltips show relevant store listings again
* World objects now have a default inherited auth-mode
*Can now compile the game when your OS uses other language besides English
*Economy Viewer changes:
** Much, much faster to open and use
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
**Trades now list items by category
*Web map can now support over 256 block types
*Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
|}
|}
===v0.7.2.1===
'''Release Date:''' 3/6/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Optimization
! colspan="1" |Changelog
|-
|-
|
|
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
*Reverted a last minute bug fix suspected of causing lag
* Sped up several UI’s
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
*World Layer history animations now work on linux servers
|}
|}
===v0.7.2.0===
'''Release Date:''' 3/6/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Miscellaneous Changes
! colspan="1" | Changelog
|-
|-
|
|
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
{| class="wikitable mw-collapsible"
*The tables tab now only shows tables that are marked ‘Public’.
! colspan="0" |General
* The currencies tab now only shows currencies that have circulation (more than one owner).
*Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
* Added a 'Login for the First Time' law action, which enables laws that give things to new players.
* Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
*Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
*Cranes can deposit to trucks and other multi-inventory objects
*Updates ecostrings.csv to most recent version
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
|-
|-
|
|
* Fixed a crash caused by multiple people looking at a species tooltip at the same time
* Tweaked worldgen to have more "terraced" feel to it
*Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
*Tweaked worldlayer gen to have larger regions of biomes
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
*New players now start with the basic tools (previously given through the tutorial) placed in  their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
* World objects automatically switch to the "status" tab when they're disabled
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
*Added a discord button to the title screen
*Fixes issues with garbage disappearing on server restarts.
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
*Players falling through the world is now corrected client side
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
*Fixed awkward highlighter interactions when switching between specific interactables in the same object
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Fixes
! colspan="0" |Gameplay
|-
|-
|
|
*Fixed a number of mistranslations and localization errors
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
|}
*Objects that affect housing now display it in their tooltips.
|}
*Exiting vehicles now uses the standard interact keybinding
===v0.7.4.7===
*Currencies can now be backed with different items (not just gold)
'''Release Date:''' {{datetime|2018-06-13}}
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
{| class="wikitable mw-collapsible mw-collapsed"
*Changes the recipe cost of a couple late game research and recipes.
! colspan="1" |Changelog
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
|-
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
|
* Moved the stove recipe from the Factory to the Machine Shop
*Fixed minimap markers
* Dead plants now disappear after 24 hours.
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
*Plants that die young no longer continue aging to maturity.
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
*Player planted plants are now significantly more resistant to natural forces.
*On the Join screen, increased how many servers are processed per frame from 1 to 5.
*Tailings in carts will now pollute
*Fixed an issue where placing a vehicle didn't set you as the owner.
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
*Fixed an issue where you could not pick up vehicles on someone else's property.
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
*Fixed non-LAN servers appearing in the LAN section on the Join screen
*Added acorns (oak seeds) and fir seeds
*Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager
*Fixed signs displaying run-off text
*Added a seed recipe for tomato seeds
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
*Birch growth time reduced from 5 to 4
|}
*Cedar growth time reduced from 5 to 4
===v0.7.4.6===
*Tomato growth time reduced from 1 to 0.8
'''Release Date:''' {{datetime|2018-05-24}}
*Amanita Mushroom growth time reduced from 1 to 0.7
{| class="wikitable mw-collapsible mw-collapsed"
*Crimini Mushroom growth time reduced from 1 to 0.7
! colspan="1" |Changelog
*Rice growth time reduced from 1 to 0.8
|-
*Oak growth time increased from 1 to 6
*Fir growth time increased from 1 to 4
*Saguaro Cactus growth time increased from 1 to 3
*Camas growth time increased from 0.2 to 0.8
* Wheat growth time increased from 0.15 to 0.7
* Fern growth time increased from 0.2 to 0.6
*Huckleberry growth time increased from 0.25 to 0.8
*Beet growth time increased from 0.2 to 0.8
*Corn growth time increased from 0.15 to 0.8
*Fireweed growth time increased from 0.2 to 0.6
*Creosote Bush growth time increased from 0.25 to 0.6
*Sagebrush growth time increased from 0.25 to 0.6
*PricklyPear growth time increased from 0.2 to 0.7
*Beans growth time increased from 0.2 to 0.8
*Fishing skill max level reduced from 5 to 4
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
* Fish cleaning moved from butchery to fishing, including two new skills under fishing
*Clams can now be harvested for clams
*Urchins can now be harvested for urchins
*Kelp can now be harvested for kelp
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
*Freshly generated worlds have a little special something hidden somewhere probably maybe
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Modkit
|-
|
|
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
* Simplified client mod building so you just need to select a save location for the built bundle.
*Fixed an issue where some contract clauses had way too much vertical whitespace.
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
*Added scripts to modkit
*Fixed client-side lag due to unnecessary property texture updates
*MaterialEvents - use in conjunction with unityevents to animate material properties
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
*iTween Visual Editor - flexible tweening for animating movment / properties
* Combustion Generators now consume fuel at a constant rate.
*EcoLight - make lights that play well with Global illumination.
* Power grids only enable combustion generators one at a time as energy demand increases.
* SyncPhysics - keeps physics in sync (makes custom rubble & vehicles possible)
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
*Reduced sea level rising performance impact
*Reduced client-side lag related to frequently changing pipe outputs
* Minimap icons load faster on big servers
*Player names are now always visible
*Improved map update performance
*Fixed a performance issue related to opening the chat log
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
|}
|}
===v0.7.4.5===
 
'''Release Date:''' {{datetime|2018-05-17}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="0" |Performance
|-
|-
|
|
*Fixed a variety of problems that could occur if the master server is unreachable
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
*Fixed some chunk issues near world borders and wrapping issues with vehicles
*Optimized object relevancy check by finally adding that spatial partition we've put off forever.
*Fixed invisible vehicles when someone drives into your view range
*Optimized the connect-to-server process of the client
*Fixed stretched animals near world borders
* Claiming property no longer causes stalls for all clients
*Fixed webserver link from using the wrong address
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
* Fixed some performance issues with stats and the web server
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
*Added a warning when the server is unresponsive to user status
|}
|}
===v0.7.4.0===
'''Release Date:''' {{datetime|2018-05-09}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Bug Fixes
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Networking Upgrade
|-
|-
|  
|  
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
* In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
*Fixed ‘Items In Container’ contracts not saving list of items.
*Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
*Fixed inserting items via right-click not counting for contracts.
|}
*Fixed display of items left to place in world markers for contracts.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
! colspan="1" |Join Screen
*Fixed currency exchanges working despite bad room requirements.
|-
* Fixed currency exchanges failing if you try to use default currencies.
|
*Fixed currency exchanges letting non-authed users mess with the lists.
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
*Fixed issue where server search got out of sync with the displayed search string
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
*Blast furnaces can now be placed outside
*Added many new searching, sorting, and filtering features
*Fixed a web API exploit, allowing anyone to set server config remotely.
*Improved performance by limiting how many servers are displayed
*Sadly, "/unstuck" while driving will no longer do awesome things
*Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
*Fixed silly avatars when destroying a cart someone else is driving
|}
*Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
{| class="wikitable mw-collapsible mw-collapsed"
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
! colspan="1" | Garbage
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
|-
*Fixed missing art for washboard and washing machine objects
|
*Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
* You can now drop any non-carried items into garbage piles
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
*If left alone, food items will decompose into nothing
*Fixed cut trees occasionally floating w/o gravity
*If left alone, other items will become trash blocks which will cause minor pollution
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing
*Vehicles, rubble and trees should fall through the world much less frequently
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult
*Dev Tool can now target more things
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
*Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
*Fixed some more moderately rare chunk build exceptions
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
* Fixed being unable to move after exiting a text box using 'Escape'
*Fixed a server crash related to leveling up skills (A concurrency problem)
*Show better error messages when there is a problem with our auth servers
*Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
*Fixed issue that prevented Linux server from running as a background process
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
*Fixed existing law text not getting updated when districts are renamed
*Fixed a server crash from air pollution emitting objects, which was due to threading problems
*Fixed a server crash that happened when double clicking 'x' on a store listing
*Fixed a login problem that may have caused users to log in as someone else
*On object windows, the 'Status' tab is now hidden if there is nothing on it
*On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
|}
|}
|}
===v0.7.1.2===
'''Release Date:''' 2/14/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Vehicles
! colspan="1" |Changelog
|-
|-
|
|
*Added a modern pickup Truck!
*Fixed an exploit that could be used to login as other users
*Added the hand plough
*Some improvements to how error messages from connection failures are displayed
*Added a nimble Skid-Steer vehicle
* Added some usability improvements to server browser
*Vehicles can now dump in water
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Gameplay
===v0.7.1.1===
 
'''Release Date:''' 2/13/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
*Fixed occupancy for Waterwheels
* Added hewn log, lumber, and stone signs for both standing and hanging.
*Fixed wall forms not connecting to doors properly
*You can no longer consume food when full.
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
*Candle Stands no longer require solid ground.
*Allowed setting backup periods smaller than one hour
*Zero and low population plants will now be force spawned into worlds without them.
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
|}
|}
===v0.7.1.0===
'''Release Date:''' 2/11/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |MOD.IO
! colspan="1" |Changelog
|-
|-
|
|
*Official integration with mod.io is now ready! https://eco.mod.io/
*Temporarily disabled the tracking of actions in an effort to improve server performance.  Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
*Server can subscribe to, download, and install mods from mod.io
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
*Added more information to the soil sampler
|}
|}
===v0.7.0.8===
'''Release Date:''' 2/9/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |General Server Changes
! colspan="1" |Changelog
|-
|-
|
|
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted. If you were burdened with the duplicate character bug, you now have two characters on that server. :)
*We are now tracking which world objects need to be saved and saving is distributed over time.
*Whitelisting a user using the whitelist chat command no longer blacklists that user.
*Saving during shutdown is much faster.
*Making a user an admin using the admin chat command no longer blacklists that user.
* Save all now also saves recent block changes
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
*Added proper detection and handling of save-game corruption.
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
* If a save is corrupt upon starting, it will restore the most recent backup.
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
* If a save is corrupt mid-game, it will delete it and resave everything.
*Made the server start auto-backups by default.
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
*Made any server errors that are logged also send to all admins via chat.
*Fixed a crash when commands cannot be parsed
*Hid many testing chat commands from players
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
*Show a better stack trace in the tooltip if the tooltip errors out.
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | General Client Changes
|-
|
*Now using a borderless window that remains visible when unfocused
*Improved client performance a bit in areas with lots of world objects
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
*Fixed some client / server prediction desyncs
*Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
* Disabled single player new/load buttons for osx & linux.
*Can no longer toggle off all chat channels
*Sending an empty chat message once again switches you to that channel without sending a message
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
*Added confirmation when deleting markers
*Fixed contract pickers displaying contents wrong, and sometimes excepting
|}
|}
|}


===v0.7.0.7===
'''Release Date:''' 2/9/2018


===v0.7.3.3===
'''Release Date:''' {{datetime|2018-04-12}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
*Plants overlapping with constructed blocks now get destroyed during initialization.
*Fixed issues when more than one steam-only user connects to the same server.
*Fixed lasers lagging servers that have lots of world objects.
*Massively sped up the time it takes to detect tailings during server startup.
*Icons / rewards now assigned correctly on first login
*Fixed an issue with contracts serialization.
*Skip windows firewall setup for other operating systems
*Additional auth fixes for single player client-launched servers
* Fixed valid laws getting incorrectly removed on server startup.
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
*Fixed the soil sampler incorrectly displaying yield
*Fixed fertilizers all having the same nutrients
*Fixed some instances of invisible plants caused by migration
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
*Fixed some startup crashes related to districts
* You can now remove districts that are referenced only by failed/repealed laws
|}
|}
===v0.7.3.2 ===
 
'''Release Date:''' {{datetime|2018-04-04}}
===v0.7.0.6 ===
 
'''Release Date:''' 2/9/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Clothes can only be swapped in the avatar editor during the first play session
*Fixed some issues when playing on a linked steam and slg account
*Fixed Tree exceptions
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server.  The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
*Fixed Trees overlapping with other plants/things
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
*Fixed simulation data not being saved in all cases
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
*Fixed underwater plants spawning air pockets on death
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
*Fixed old stacks of torches being immovable
*Changed how the server performs background simulation work to reduce performance impact on players on the server
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
* Various optimizations to serverside performance
*Fixed incorrect 'not authorized' errors on stores.
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
*Fixed plants instantly growing during migration
*Local games now save more reliably when exiting
* Fixed inaccurate /players list
*Server will save and exit if you type "exit" in the console
* Fixed server migrating every restart
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
*Fixed a bug where skillpoints were incorrectly displayed upon relogging
*Increased skillpoint gain in single player (no collaboration) from x1 to x24
*Added a bar to display progress towards the next skillpoint
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
*Fixed inventory synchronization when rapidly placing blocks
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
*Road Tool repair skill changed from Wood Construction to Road Construction
*Plant Fiber weight changed from 0.1 to 0.01
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
*Tallow Lamps can now be toggled on and off
|}
|}
===v0.7.3.0===
 
'''Release Date:''' {{datetime|2018-03-27}}
===v0.7.0.5===
 
'''Release Date:''' 2/7/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
*Allow players already connected to a server to keep playing if the auth server dies
*Added Steam Friend Listing in the server browser
*Fixed occupancy for the Refrigerator and Icebox objects.
*Fixed aqueducts not transporting water correctly
* Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
*Fertilizer will now stack
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
*Fishing no longer causes ghost fish to (not) appear in your inventory
* Lowered the room requirements for almost all housing objects to a more reasonable level
* Fish will now bite slightly faster
*Fixed not being refunded enough points when abandoning a specialty
*Repairs now scale with the skill required to repair them
*Confirm popup for abandoning a specialty now shows how many points you will be refunded
*Tool calorie consumption no longer scales with durability
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information
*World markers now appear on a list in a Minimap panel.
|}
*You can now see all markers on the minimap and click them.
 
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
===v0.7.0.4===
*'Add Marker' in the minimap will add to where you're looking at.
 
*Updated the string table with more strings, removed some invalid strings.
'''Release Date:''' 2/6/2018
*Fixed the fuel supply tab remaining time display not showing up.
 
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
! colspan="1" |Changelog
*Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
|-
*Save config file when selecting 'skill points on action' on a local world
|
*Better messaging when /ban fails to find user
*Attempted fix for some users seeing black title screen
*Fixed a case of carts having the wrong weight
*Some errors when trying to launch a local server game (via new game / load game option)
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
*Fix steam users not being able to propose/vote on laws
*Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
*General server performance tweaks for servers with larger #s of players
*Fixed exception when vehicles fall through the world
 
*Fixed broken skill tooltips
'''Carpentry Table'''
*Fixed Excavator / Powered cart moving while no one is driving
*Hewn Log cost reduced from 4 logs to 2 logs
*Fixed Excavator digging while the arm is disabled
 
*Excavator has stronger brakes
'''Workbench'''
*Fixed Fishery occupancy
*Hewn Log cost reduced from 4 logs to 2 logs
*Fixed Stove chimney
*Hewn Log crafting time reduced from 0.3 to 0.2
*Adds and fixes functionality to ServerWatcher
 
* Meteor Shard can't push physics objects anymore
'''Large Butchery'''
*Avatars now put away tools while driving
* Skill Requirements for all Large Butchery was reduced by 1
*Fixed linux startup stalling during "Compressing"
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
*Fixed some people not having their working directory set correctly, which prevented starting up servers
*Lowered maximum level from 4 to 3.
*Improved error messages when starting new worlds from in game
 
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
'''Small Butchery'''
*Fixed projects getting stuck at 100% progress without outputting their last item.
*Lowered maximum level from 4 to 3.
*Made stomach contents tooltip line wrap
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
*Change string references to language to enums
*Birch Seed drop rate increased from 0.1 to 0.3
*Update CSV to include language
*Cedar Seed drop rate increased from 0.1 to 0.3
*Added a framed glass door
*Sprinting calorie consumption reduced from 0.125 to 0.05
*Fix translation dropdown indexing
*Hare health lowered from 1.2 to 1.0
*Obscure "Gibberish" option
|}
*Added more options to control target frame rate & vsync
 
*Reduced FPS to 10 while game is unfocused
===v0.7.0.3 ===
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
 
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
'''Release Date:''' 2/5/2018
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
 
*Made /spawnplant case insensitive, and added better messaging for error cases.
{| class="wikitable mw-collapsible mw-collapsed"
*Replaced the prop backpack with an actual backpack
! colspan="1" |Changelog
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
|-
* Adds ability to reset keybindings to default.
|
* Prevents issue where users get deadlocked after assigning keys.
*Improved performance of the simulation tick to reduce lag
*Fixes misc. bugs related to above
*Fixed userid checks for admins and blacklist not working correctly for some users
*Fixed land animals occasionally getting stuck under water
* Fixed currency selection dropdown.  For real this time - I promise.
*Stopped the toolbar from scrolling while the cursor is shown
*Adjusted tree debris & how the trampled area it creates persists
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around
*Fixed some typos
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
*Fixed steel windows were not obtainable
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
*Fixed steam users not being able to create or vote on laws
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
*Removed construction efficiency skills that currently do nothing
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
*Removed extraneous skillbooks for specializations that start out unlocked
* In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
*Added descriptions to all food, items, and world objects that were previously missing them.
*Fixed a crash when trying to repair the road tool
* Reduced the cost of smaller rugs.
*Fixed a bug where the skillpoints bar would get stuck at maximum
*Fixed Mortared Stone blocks that were left over
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
*Fixed some crashes when placing objects
* Fixed a crash caused by picking up a chest with stuff in it.
* Fixed crashes when sending an empty PM
*Increased starting skill points from 9 to 12
*Fixed some skills becoming inaccessible when migrating an old save
*Increased the cost of the first two specializations from (0, 0) to (1, 2)
*Fixed Latrine, Icebox, and some other world objects
* Fixed oil barrel art
|}
|}
=== v0.7.2.5===
 
'''Release Date:''' {{datetime|2018-03-15}}
===v0.7.0.2===
 
'''Release Date:''' 2/5/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a common disconnect crash caused by the quadtree
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
*Fixed Excavator / Powered cart moving while no one is driving
*Fixed some account login issues
*Fixed Excavator digging while the arm is disabled
*Excavator has stronger brakes
*Fixed exception when vehicles fall through the world
|}
|}
===V0.7.2.4===
 
'''Release Date:''' {{datetime|2018-03-13}}
===v0.7.0.1 ===
 
'''Release Date:''' 2/4/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Small client-side tweak to the title screen to fix some black screen issues.
* Fixed 3rd person cart pulling animation.
*Fixed the selection of the currency selector dropdown on stores being off by one.
*Fixed small error in /Admin command
*Fixed problems with migrating saves from the previous version
*Fixed the server password being impossible to edit
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
''Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.''
*/whoami - Will show you your current ID
*/whois - Will show the ID of another player, if you are an admin
*Fix wheat not spawning in some worlds
*Added new housing objects (couch, padded seat, washing board, washing machine)
* Added standing torch.
*Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
*Fixed steam login issues
*Fixed web page issues from login via steam
*Fixed player stacking when multiple players are editing avatars for the first time
|}
|}
===v0.7.2.3===
 
'''Release Date:''' {{datetime|2018-03-08}}
=== v0.7.0.0===
 
'''Release Date:''' 2/3/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed high CPU and lag caused by shooting arrows
*General server optimizations
|}
===v0.7.2.2===
'''Release Date:''' {{datetime|2018-03-07}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Feature Highlights
|-
|-
|
|
* Miscellaneous fixes working on addressing CPU spikes and lag
'''DISTRICTS!'''
* Blast furnace / Oil refinery should correctly no longer require a room
 
*Charred Fish now has the correct efficiency and speed skills associated with it
Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.
* Fixed washboard audio
 
|}
 
===v0.7.2.1===
'''SIMULATION IMPROVEMENTS'''
'''Release Date:''' {{datetime|2018-03-06}}
 
{| class="wikitable mw-collapsible mw-collapsed"
World generation has been tweaked and balanced, in order to generate a better balance of biomes.
! colspan="1" |Changelog
 
|-
Optimized simulation code, in order to speed up world generation and simulation ticks.
|
 
*Reverted a last minute bug fix suspected of causing lag
 
|}
'''REDESIGNED PLANT SIMULATION'''
===v0.7.2.0===
 
'''Release Date:''' {{datetime|2018-03-06}}
The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" | Changelog
Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
|-
 
|
Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.
{| class="wikitable mw-collapsible"
 
! colspan="0" |General
 
|-
'''NEW SPECIES'''
|
 
* Tweaked worldgen to have more "terraced" feel to it
Several new species were added to the game (Note: requires generating a new world).
*Tweaked worldlayer gen to have larger regions of biomes
 
*New players now start with the basic tools (previously given through the tutorial) placed in their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
*Fir and Oak trees
* World objects automatically switch to the "status" tab when they're disabled
*Saguaro Cactus
*Added a discord button to the title screen
*Rice
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
* Desert Tortoise
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
 
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
 
|}
'''ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS'''
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="0" |Gameplay
You can now specify a password required to connect to a server.
|-
 
|
Whitelisted users are exempt from needing to enter a password.
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
 
*Objects that affect housing now display it in their tooltips.
This removes the prior "Private Server" setting
*Exiting vehicles now uses the standard interact keybinding
 
*Currencies can now be backed with different items (not just gold)
 
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
'''REWORKED AND IMPROVED TUTORIALS'''
*Changes the recipe cost of a couple late game research and recipes.
 
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
Some specialties will award an improved initial tool instead.
* Moved the stove recipe from the Factory to the Machine Shop
 
* Dead plants now disappear after 24 hours.
New tutorial content has been added, and existing content has been rearranged and improved.
*Plants that die young no longer continue aging to maturity.
 
*Player planted plants are now significantly more resistant to natural forces.
 
*Tailings in carts will now pollute
'''HUD'''
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
 
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
*Added acorns (oak seeds) and fir seeds
 
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager
 
*Added a seed recipe for tomato seeds
'''MOD.IO'''
*Birch growth time reduced from 5 to 4
 
*Cedar growth time reduced from 5 to 4
Initial support for downloading and installing mods via mod.io
*Tomato growth time reduced from 1 to 0.8
 
*Amanita Mushroom growth time reduced from 1 to 0.7
More support to come here soon after beta release, stay tuned
*Crimini Mushroom growth time reduced from 1 to 0.7
*Rice growth time reduced from 1 to 0.8
*Oak growth time increased from 1 to 6
*Fir growth time increased from 1 to 4
*Saguaro Cactus growth time increased from 1 to 3
*Camas growth time increased from 0.2 to 0.8
* Wheat growth time increased from 0.15 to 0.7
* Fern growth time increased from 0.2 to 0.6
*Huckleberry growth time increased from 0.25 to 0.8
*Beet growth time increased from 0.2 to 0.8
*Corn growth time increased from 0.15 to 0.8
*Fireweed growth time increased from 0.2 to 0.6
*Creosote Bush growth time increased from 0.25 to 0.6
*Sagebrush growth time increased from 0.25 to 0.6
*PricklyPear growth time increased from 0.2 to 0.7
*Beans growth time increased from 0.2 to 0.8
*Fishing skill max level reduced from 5 to 4
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
* Fish cleaning moved from butchery to fishing, including two new skills under fishing
*Clams can now be harvested for clams
*Urchins can now be harvested for urchins
*Kelp can now be harvested for kelp
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
*Freshly generated worlds have a little special something hidden somewhere probably maybe
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Modkit
! colspan="1" |Other Changes
|-
|-
|
|
* Simplified client mod building so you just need to select a save location for the built bundle.
*Added automatic windows firewall rule settings for the web server ports.
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
*Added brightness option
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
*World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
*Added scripts to modkit
*World layers are now displayed with a colorblind friendly gradient
*MaterialEvents - use in conjunction with unityevents to animate material properties
*Polished the world object UI panel graphics
*iTween Visual Editor - flexible tweening for animating movment / properties
*Plant nutrients and fertilizer have been redesigned and simplified
*EcoLight - make lights that play well with Global illumination.
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
* SyncPhysics - keeps physics in sync (makes custom rubble & vehicles possible)
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
**Only half of the nutrients are returned from plants killed or harvested by direct player action
|}
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
{| class="wikitable mw-collapsible mw-collapsed"
**The nutrient cycle and plant maturity changes support the Cause & Effect UI
! colspan="0" |Performance
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
|-
**Plants age at a constant rate independently of the properties of the local environment
|
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
*Optimized object relevancy check by finally adding that spatial partition we've put off forever.
**You can see the potential yield of each species in its corresponding PotentialYield layer
*Optimized the connect-to-server process of the client
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
* Claiming property no longer causes stalls for all clients
**Plant reproduction is constrained by nutrient availability
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
|}
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
{| class="wikitable mw-collapsible mw-collapsed"
**Plant reproduction is constrained by available empty space
! colspan="1" |Bug Fixes
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
|-
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
|
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
*Fixed ‘Items In Container’ contracts not saving list of items.
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
*Fixed inserting items via right-click not counting for contracts.
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
*Fixed display of items left to place in world markers for contracts.
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
** Plant reproduction supports the Cause & Effect UI
*Fixed currency exchanges working despite bad room requirements.
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
* Fixed currency exchanges failing if you try to use default currencies.
*Fixed empty tooltips appearing over empty item slots
*Fixed currency exchanges letting non-authed users mess with the lists.
*When you right click to add food to a crafting project, you will no longer also eat one
*Fixed issue where server search got out of sync with the displayed search string
*Fixed a null reference exception in the inventory system
*Blast furnaces can now be placed outside
*Added ability to change screen resolution at runtime
*Fixed a web API exploit, allowing anyone to set server config remotely.
*Added ability to toggle fullscreen mode at runtime
*Sadly, "/unstuck" while driving will no longer do awesome things
*Allowed unlearning specialties that give you items. Only gives you items the first time.
*Fixed silly avatars when destroying a cart someone else is driving
*New art & design for the HUD
*Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
*Power type is now displayed on the Power tab for all objects that produce or consume power
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
* Fixed some things not being saved when the server's save menu option was clicked
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
* Allowed reporting a bug from the title screen
*Fixed missing art for washboard and washing machine objects
*Added a report a bug button to the title screen error popup
*Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
* Avatar creation occurs in-world
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)
*Fixed cut trees occasionally floating w/o gravity
*Redid Meteor impact sequence:
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing
**Meteor enters atmosphere, starts to burn
*Vehicles, rubble and trees should fall through the world much less frequently
**When it contacts ground, triggers a huge explosion + 30 meter radius crater
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
*Dev Tool can now target more things
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
*Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
**High pollution emanates from the crater positions
*Fixed some more moderately rare chunk build exceptions
**Temperature drops 20 degrees across the globe
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
*Fixed bug that made dismounting vehicles difficult
* Fixed being unable to move after exiting a text box using 'Escape'
*Fixed players teleporting to surface on login
*Fixed a server crash related to leveling up skills (A concurrency problem)
* Removed the default Unity launcher dialog.
*Show better error messages when there is a problem with our auth servers
*Fixed 100% GPU usage in title scene
*Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
*Added error message when failing to collect output of a project
*Fixed issue that prevented Linux server from running as a background process
*Fixed getting kicked with an error message when trying to repair some tools
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
* Fixed the Repair Station's requirements text sometimes not updating
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
*Optimized world layer tick time when checking for tailings in the world.
*Fixed existing law text not getting updated when districts are renamed
*DevTool now places forms like a Hammer
*Fixed a server crash from air pollution emitting objects, which was due to threading problems
*Can now select property for contracts.
*Fixed a server crash that happened when double clicking 'x' on a store listing
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
*Fixed a login problem that may have caused users to log in as someone else
*Fixed several contracts bugs
*On object windows, the 'Status' tab is now hidden if there is nothing on it
*Fixed the red highlight on crafting ingredients that shows when you don't have enough
*On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
*Fixed a duplicated message in the nutrition pie tooltip
|}
*Sped up server startup by skipping some unnecessary work ticking world layers.
|}
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
===v0.7.1.2===
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
'''Release Date:''' {{datetime|2018-02-14}}
*Fixed duplicated vehicle inventories showing on the storage tab
{| class="wikitable mw-collapsible mw-collapsed"
*Removed buy listings where the store is already over 'max to buy' from store tooltips
! colspan="1" |Changelog
*Significantly reduced specialty costs
|-
*Added a configurable hotkey for opening the skill window
|
*Made the control popups display the correct key when rebound
*Fixed an exploit that could be used to login as other users
*Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
*Some improvements to how error messages from connection failures are displayed
* Contracts can now have repetitions set by the client.
* Added some usability improvements to server browser
*Fixed permissions not being granted on build room and road clauses.
|}
* Capped players at 10 accepted contracts at once.
===v0.7.1.1===
* Changed building materials allowed to no longer allow raw logs and stone.
'''Release Date:''' {{datetime|2018-02-13}}
*Made build road accept only materials marked for roads.
{| class="wikitable mw-collapsible mw-collapsed"
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
! colspan="1" |Changelog
*Hunting animations are now visible on other players
|-
*Arrows remain in animals/objects for a while
|
*Replaced hunting crosshair with a trajectory prediction line
*Fixed occupancy for Waterwheels
*Further optimized world layer tick time when checking for tailings in the world.
*Fixed wall forms not connecting to doors properly
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
*Added a 'third person' toggle in the avatar drawer in the backpack
*Allowed setting backup periods smaller than one hour
*Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
|}
*Added some wolf whisperer reward items
===v0.7.1.0===
*Reward items are now automatically given when entering a server for the first time.
'''Release Date:''' {{datetime|2018-02-11}}
*Road tool can now be used on tilled soil
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed tooltips appearing while dragging other items
! colspan="1" |Changelog
*Fixed crashes related to equipping clothing
|-
*You can now configure the controls for selecting hammer constructs
|
*Added scripts to modkit that allow for more interesting mod interactions
*Temporarily disabled the tracking of actions in an effort to improve server performance. Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
*Avatars now sit in or pull vehicles more realistically
*Added more information to the soil sampler
*Added support for the "Invite to Game" and "Join Game" features when running in Steam.
|}
*Fixed bug when eating and placing carried items at the same time
===v0.7.0.8===
*Fixed bow damage
'''Release Date:''' {{datetime|2018-02-09}}
* Fixes some annoying occupancy bugs
{| class="wikitable mw-collapsible mw-collapsed"
*Fixes min/max value bugs in chatcommands
! colspan="1" |Changelog
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
|-
*Fixed occasional gaps in tree trunks
|
*Player icons tinted red on minimap to improve visibility
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted. If you were burdened with the duplicate character bug, you now have two characters on that server. :)
* Added the following useful admin commands
*Whitelisting a user using the whitelist chat command no longer blacklists that user.
**/kick [user] [reason] - kicks user
*Making a user an admin using the admin chat command no longer blacklists that user.
**/ban [user] [reason] - kicks the user, and adds them to the blacklist
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
**/whitelist [user] - whitelists a user
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
**/admin [user] - grants admin to a user
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
** /removeadmin [user] - removes admin permissions from a user (if they have it)
|}
*Starting a new world will automatically make you an admin.
===v0.7.0.7===
*Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
'''Release Date:''' {{datetime|2018-02-09}}
* Can now pass an admin to the server with a command line, -admin=name
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed some parts of the ugly Escape Menu UI
! colspan="1" |Changelog
**Moved Resolution dropdown to a sensible location.
|-
* Fixed several scrollbars
|
*Added ability to authorize using your steam account, rather than requiring an slg one.
*Fixed issues when more than one steam-only user connects to the same server.
*Fixed some bugs with resolution/fullscreen switching
*Massively sped up the time it takes to detect tailings during server startup.
*Hat color is now saved
*Fixed an issue with contracts serialization.
* Re-enabled pollution, sea level rising, and etc.
*Additional auth fixes for single player client-launched servers
*Fixed tutorial bugs
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
*Improved OpenGL shader pre-loading
|}
* Fixed a variety of audio bugs.
===v0.7.0.6 ===
*Added /warn admin command
'''Release Date:''' {{datetime|2018-02-09}}
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
*Added /skillrate to view or change the global skill rate multiplier for the server.
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
*Fixed a minor issue with setting resolution
*Tweaedk player audio settings
* Fixed admin fly mode
*Added a second pie displaying your different room values.
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
*Made the action bar prettier
*Faster world creation!
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
* Added in-game shortcuts for a few server configuration options when creating a new world
*Redid habitability information in the soil sampler to match the new mechanics.
*Removed the option to set store currency to null (this caused crashes)
*Fixed deeds given with /give (these caused crashes)
*Added a item weight summary display on the backpack tooltip.
*Added a server setting so admins can specify an exact spawn location for new players
|}
|}
 
 
==Alpha 6==
 
===v0.6.4.2===
 
'''Release Date:''' 1/23/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed some issues when playing on a linked steam and slg account
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
*Fixed not being able to get tier 3 blocks without tailoring
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
|}
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
 
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
===v0.6.4.1===
*Changed how the server performs background simulation work to reduce performance impact on players on the server
 
* Various optimizations to serverside performance
'''Release Date:''' 1/16/2018
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
 
*Local games now save more reliably when exiting
{| class="wikitable mw-collapsible mw-collapsed"
*Server will save and exit if you type "exit" in the console
! colspan="1" |Changelog
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
|-
*Fixed a bug where skillpoints were incorrectly displayed upon relogging
|
*Increased skillpoint gain in single player (no collaboration) from x1 to x24
*Fix some migration crashes from 6.3.1 involving point of interest components
*Added a bar to display progress towards the next skillpoint
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
* Fixed not being able to sell skill scrolls in stores
*Fixed inventory synchronization when rapidly placing blocks
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
* Fixed a variety of chunk mesh building issues
*Road Tool repair skill changed from Wood Construction to Road Construction
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
*Plant Fiber weight changed from 0.1 to 0.01
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
* Fixed placing rubble on walls creating the wrong blocks
*Tallow Lamps can now be toggled on and off
|}
|}
===v0.7.0.5===
 
'''Release Date:''' {{datetime|2018-02-07}}
===v0.6.4.0===
 
'''Release Date:''' 1/18/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Allow players already connected to a server to keep playing if the auth server dies
'''New Features'''
*Fixed occupancy for the Refrigerator and Icebox objects.
 
* Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
*Replaced the character controller
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
*Character no longer slips and slides around walls in confined spaces.
* Lowered the room requirements for almost all housing objects to a more reasonable level
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
*Fixed not being refunded enough points when abandoning a specialty
*Character climbs stairs without requiring jumping.
*Confirm popup for abandoning a specialty now shows how many points you will be refunded
*Character no longer slides off of steep slopes, like roofs.
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information
*Improved the tutorial
|}
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
===v0.7.0.4===
*Added initial support for playing on local worlds.  Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
'''Release Date:''' {{datetime|2018-02-06}}
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
{| class="wikitable mw-collapsible mw-collapsed"
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded.  One click gets you back into the game!
! colspan="1" |Changelog
 
|-
 
|
'''Revised skills'''
*Attempted fix for some users seeing black title screen
 
*Some errors when trying to launch a local server game (via new game / load game option)
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
*Fix steam users not being able to propose/vote on laws
*Restructured the skill tree to place all Specialties at the root
*General server performance tweaks for servers with larger #s of players
*Reorganized the skills window to be easier to navigate
'''Carpentry Table'''
*Simplified skill costs
*Hewn Log cost reduced from 4 logs to 2 logs
 
'''Workbench'''
 
*Hewn Log cost reduced from 4 logs to 2 logs
'''Avatar improvements'''
*Hewn Log crafting time reduced from 0.3 to 0.2
 
'''Large Butchery'''
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
* Skill Requirements for all Large Butchery was reduced by 1
*Torches can now be seen when carried by other players
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
*Updated water art!
*Lowered maximum level from 4 to 3.
*Improved the end game win sequence.
'''Small Butchery'''
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
*Lowered maximum level from 4 to 3.
*Animated the lasers to turn to their target
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
*Birch Seed drop rate increased from 0.1 to 0.3
*Improved hammer functionality(edited)
*Cedar Seed drop rate increased from 0.1 to 0.3
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
*Sprinting calorie consumption reduced from 0.125 to 0.05
*Made /help sort and categorize the displayed chat commands.
*Hare health lowered from 1.2 to 1.0
 
|}
 
===v0.7.0.3 ===
'''Bugs Fixed'''
'''Release Date:''' {{datetime|2018-02-05}}
 
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed bug where laws and government were not saved when hitting save in the server GUI
! colspan="1" |Changelog
*Added /dumpcarried command
|-
*Fixed room requirements for the Repair Station
|
*Reduced stutter due to garbage collection
*Improved performance of the simulation tick to reduce lag
*Added admin commands /setreputation and /setreputationrelative
*Fixed userid checks for admins and blacklist not working correctly for some users
*Fixes phantom items in inventory
* Fixed currency selection dropdown. For real this time - I promise.
*Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
*Adjusted tree debris & how the trampled area it creates persists
*Fix some number formatting issues in Cause & Effect
*Fixed some typos
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
*Fixed steel windows were not obtainable
*Fixes some items not appearing in store selection window, including coal and certain seeds.
*Fixed steam users not being able to create or vote on laws
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
*Removed construction efficiency skills that currently do nothing
*Fixed a server crash when claiming property with a deed crafted at a workbench
*Removed extraneous skillbooks for specializations that start out unlocked
*Removed Stone Roof (migrated to mortared stone roof in a previous release)
*Added descriptions to all food, items, and world objects that were previously missing them.
*Fixes some server crashes related to crafting projects
* Reduced the cost of smaller rugs.
*Fixed problems with tooltips that were too tall for the screen
*Fixed Mortared Stone blocks that were left over
*Fixed problems with tooltips closing even while still being hovered over
*Fixed some crashes when placing objects
*Added tooltips to items showing which skill gives that item, if any
* Fixed crashes when sending an empty PM
*Fixed not being able to walk after opening the advanced settings in the escape menu.
*Fixed some skills becoming inaccessible when migrating an old save
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
*Fixed Latrine, Icebox, and some other world objects
*Fixed rubble placement against walls
* Fixed oil barrel art
*Fixed occasional crashes when performing trades
|}
|}
===v0.7.0.2===
 
'''Release Date:''' {{datetime|2018-02-05}}
[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]
 
===v0.6.3.1===
 
'''Release Date:''' 12/22/2017
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Fixed issue with stoneroofblocks
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
|}
 
===v0.6.3.0===
 
'''Release Date:''' 12/20/2017
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
*Lag-free building & digging
*Fixed some account login issues
*Fixed temporary holes in terrain when digging near chunk edges
*Web map renders more efficiently, uses minimal resources when idle
*New Avatar Art & animations! More enhancements coming in 6.4!
*Report a bug window
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
*Added ability to remap most controls
*Added plant pots
|}
|}
===v0.7.0.1 ===
 
'''Release Date:''' {{datetime|2018-02-04}}
===v0.6.2.0===
 
'''Release Date:''' 12/05/2017
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed 3rd person cart pulling animation.
'''World Markers'''
*Fixed the selection of the currency selector dropdown on stores being off by one.
 
*Fixed small error in /Admin command
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
*Fixed problems with migrating saves from the previous version
 
*Fixed the server password being impossible to edit
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
''Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.''
*Contracts will mark the places you need to do work with world markers.
*/whoami - Will show you your current ID
*/whois - Will show the ID of another player, if you are an admin
*Fix wheat not spawning in some worlds
*Added new housing objects (couch, padded seat, washing board, washing machine)
* Added standing torch.
*Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
*Fixed steam login issues
*Fixed web page issues from login via steam
*Fixed player stacking when multiple players are editing avatars for the first time
|}
=== v0.7.0.0===
'''Release Date:''' {{datetime|2018-02-03}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Feature Highlights
|-
|
'''DISTRICTS!'''


Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.


'''Lag-Free Interactions'''


'''SIMULATION IMPROVEMENTS'''
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.


World generation has been tweaked and balanced, in order to generate a better balance of biomes.


Optimized simulation code, in order to speed up world generation and simulation ticks.
'''Player Housing Objects'''


*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.


'''REDESIGNED PLANT SIMULATION'''


The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.
'''Improved ModKit Chat Commands'''


Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
New chat command system to improve usability and modability.


Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.
*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].




'''NEW SPECIES'''
'''Avatar Creation'''


Several new species were added to the game (Note: requires generating a new world).
Made improvements to the avatar creation menu.
*Fir and Oak trees
*Saguaro Cactus
*Rice
* Desert Tortoise


*You can now recolor your backpack.
*Add option to toggle between walking and idle animations.
*Add ability to cancel changes.
|}


'''ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS'''
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]


You can now specify a password required to connect to a server.
===v0.6.1.2===


Whitelisted users are exempt from needing to enter a password.
'''Release Date:''' 11/29/2017


This removes the prior "Private Server" setting
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Hotfix resolving server performance issue
|}


===v0.6.1.1===


'''REWORKED AND IMPROVED TUTORIALS'''
'''Release Date:''' 11/16/2017


Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
{| class="wikitable mw-collapsible mw-collapsed"
Some specialties will award an improved initial tool instead.
! colspan="1" |Changelog
|-
|* 2 hotfixes
|}


New tutorial content has been added, and existing content has been rearranged and improved.
===v0.6.1.0===


'''Release Date:''' 11/15/2017


'''HUD'''
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Player Housing'''


Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.


Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.


'''MOD.IO'''
The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills.  Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
 
With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
 
 
'''Improved Controls'''


Initial support for downloading and installing mods via mod.io
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
*Fixes


More support to come here soon after beta release, stay tuned
Over 375 issues fixed since 6.0.3. (!)
|}
|}
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]
===v0.6.0.3===
'''Release Date:''' 10/25/2017
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Changes
! colspan="1" |Changelog
|-
|-
|
|
*Added automatic windows firewall rule settings for the web server ports.
*Some memory usage optimizations
*Added brightness option
*Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
*World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
*Some optimizations to collider generation
*World layers are now displayed with a colorblind friendly gradient
*New/Improved art for mortared stone walls, floors, and roofs
*Polished the world object UI panel graphics
|}
*Plant nutrients and fertilizer have been redesigned and simplified
 
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
===v0.6.0.2===
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die
 
**Only half of the nutrients are returned from plants killed or harvested by direct player action
'''Release Date:''' 10/20/2017
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
 
**The nutrient cycle and plant maturity changes support the Cause & Effect UI
{| class="wikitable mw-collapsible mw-collapsed"
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
! colspan="1" |Changelog
**Plants age at a constant rate independently of the properties of the local environment
|-
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
|* Disabled the sea level rise and temperature (global warming) simulation
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
|}
**You can see the potential yield of each species in its corresponding PotentialYield layer
 
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
===v0.6.0.1===
**Plant reproduction is constrained by nutrient availability
 
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
'''Release Date:''' 10/13/2017
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
 
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
No changelog
**Plant reproduction is constrained by available empty space
 
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
===v0.6.0.0===
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
 
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
'''Release Date:''' 9/27/2017
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
 
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
{| class="wikitable mw-collapsible mw-collapsed"
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
! colspan="1" |Changelog
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
|-
** Plant reproduction supports the Cause & Effect UI
|
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
'''General'''
*Fixed empty tooltips appearing over empty item slots
 
*When you right click to add food to a crafting project, you will no longer also eat one
Updating from alpha 5.6.X:
*Fixed a null reference exception in the inventory system
 
*Added ability to change screen resolution at runtime
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items.  Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.
*Added ability to toggle fullscreen mode at runtime
 
*Allowed unlearning specialties that give you items. Only gives you items the first time.
 
*New art & design for the HUD
'''Mining'''
*Power type is now displayed on the Power tab for all objects that produce or consume power
 
* Fixed some things not being saved when the server's save menu option was clicked
Mining mechanics have been revised:
* Allowed reporting a bug from the title screen
 
*Added a report a bug button to the title screen error popup
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand.  Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.
* Avatar creation occurs in-world
 
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)
 
*Redid Meteor impact sequence:
'''Tools'''
**Meteor enters atmosphere, starts to burn
 
**When it contacts ground, triggers a huge explosion + 30 meter radius crater
Durability:
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
 
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
 
**High pollution emanates from the crater positions
Added repair stations:
**Temperature drops 20 degrees across the globe
 
*Fixed bug that made dismounting vehicles difficult
*Players can use repair stations to improve item durability.  Resourceful players may specialize in tool repair and buy and sell items to repair.
*Fixed players teleporting to surface on login
 
* Removed the default Unity launcher dialog.
More tools:
*Fixed 100% GPU usage in title scene
 
*Added error message when failing to collect output of a project
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
*Fixed getting kicked with an error message when trying to repair some tools
 
* Fixed the Repair Station's requirements text sometimes not updating
 
*Optimized world layer tick time when checking for tailings in the world.
'''Programmable Laws'''
*DevTool now places forms like a Hammer
 
*Can now select property for contracts.
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
*Fixed several contracts bugs
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
*Fixed the red highlight on crafting ingredients that shows when you don't have enough
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
 
*Fixed a duplicated message in the nutrition pie tooltip
 
*Sped up server startup by skipping some unnecessary work ticking world layers.
'''Ecology'''
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
 
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
*Fixed duplicated vehicle inventories showing on the storage tab
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.
*Removed buy listings where the store is already over 'max to buy' from store tooltips
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.
*Significantly reduced specialty costs
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome. (Requires newly generated world)
*Added a configurable hotkey for opening the skill window
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
*Made the control popups display the correct key when rebound
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
*Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
* Contracts can now have repetitions set by the client.
 
*Fixed permissions not being granted on build room and road clauses.
 
* Capped players at 10 accepted contracts at once.
'''Economy'''
* Changed building materials allowed to no longer allow raw logs and stone.
 
*Made build road accept only materials marked for roads.
*Contracts
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
**Contracts are created and posted at a Contract Board.
*Hunting animations are now visible on other players
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
*Arrows remain in animals/objects for a while
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
*Replaced hunting crosshair with a trajectory prediction line
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
*Further optimized world layer tick time when checking for tailings in the world.
***''Clauses:''
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
***Remove Tree Stumps and Debris
*Added a 'third person' toggle in the avatar drawer in the backpack
***Transport
*Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
***Put Items In Container
*Added some wolf whisperer reward items
***Build Room
*Reward items are now automatically given when entering a server for the first time.
***Build Road
*Road tool can now be used on tilled soil
***Add/Remove Blocks
* Fixed tooltips appearing while dragging other items
***Payment
*Fixed crashes related to equipping clothing
***Custom Clause
*You can now configure the controls for selecting hammer constructs
***Reputation Limiter
*Added scripts to modkit that allow for more interesting mod interactions
***Receive Permissions
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
***Nested Clause
*Avatars now sit in or pull vehicles more realistically
*Reputation
*Added support for the "Invite to Game" and "Join Game" features when running in Steam.
**Players can give and receive reputation to one another, up to 10 points per day.
*Fixed bug when eating and placing carried items at the same time
**Player names will highlight different colors based on whether their reputation is good or bad.
*Fixed bow damage
**Reputation from multiple people is weighted higher than reputation from fewer.
* Fixes some annoying occupancy bugs
**Contracts can be blocked based on reputation
*Fixes min/max value bugs in chatcommands
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
*Player Objectives
*Fixed occasional gaps in tree trunks
**A new dialog displaying the objective of each player is added. Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
*Player icons tinted red on minimap to improve visibility
The leader of the server can set the World Status, which will be displayed in the server browser.
* Added the following useful admin commands
*Player Credit
**/kick [user] [reason] - kicks user
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
**/ban [user] [reason] - kicks the user, and adds them to the blacklist
**Players have infinite credit of their own type, and can give out freely with the /pay command.
**/whitelist [user] - whitelists a user
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
**/admin [user] - grants admin to a user
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.
** /removeadmin [user] - removes admin permissions from a user (if they have it)
 
*Starting a new world will automatically make you an admin.
 
*Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
'''Skills'''
* Can now pass an admin to the server with a command line, -admin=name
 
*Fixed some parts of the ugly Escape Menu UI
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
**Moved Resolution dropdown to a sensible location.
*Added an option to allow unlearning skills.
* Fixed several scrollbars
*Reworked skill costs and gains to be more consistent over the course of the game.
*Added ability to authorize using your steam account, rather than requiring an slg one.
 
*Fixed some bugs with resolution/fullscreen switching
 
*Hat color is now saved
'''Performance'''
* Re-enabled pollution, sea level rising, and etc.
 
*Fixed tutorial bugs
*Various rendering tweaks and adjustments to improve rendering performance
*Improved OpenGL shader pre-loading
*Overhauled inventory system to improve general server performance
* Fixed a variety of audio bugs.
*Various Minimap performance improvements
*Added /warn admin command
|}
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
 
*Added /skillrate to view or change the global skill rate multiplier for the server.
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
 
*Fixed a minor issue with setting resolution
==Alpha 5==
*Tweaedk player audio settings
 
* Fixed admin fly mode
===v0.5.0.0===
*Added a second pie displaying your different room values.
'''Release Date:''' 12/13/2016
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
 
*Made the action bar prettier
{| class="wikitable mw-collapsible mw-collapsed"
*Faster world creation!
! colspan="1" |Changelog
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
|-
* Added in-game shortcuts for a few server configuration options when creating a new world
|
*Redid habitability information in the soil sampler to match the new mechanics.
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
*Removed the option to set store currency to null (this caused crashes)
*Avatar creation and customization, with clothing as a new item type.
*Fixed deeds given with /give (these caused crashes)
*Added turkeys, bison, and foxes to the ecosystems.
*Added a item weight summary display on the backpack tooltip.
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
*Added a server setting so admins can specify an exact spawn location for new players
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
|}
*Significant tech-tree work: new skills and crafting items
|}
*Tons of polish, bug fixes, and other small features.
|}
|}
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]
==Alpha 4==
===v0.4.0.0===
'''Release Date:''' 06/30/2016
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: - Alpha 6 and Earlier
! colspan="1" |Changelog
|-
|-
|
|
==Alpha 6==
'''New features'''
===v0.6.4.2===
 
'''Release Date:''' {{datetime|2018-01-23}}
*Vehicles
{| class="wikitable mw-collapsible mw-collapsed"
*Power system
! colspan="1" |Changelog
*Spherical minimap
|-
*New art style
|
*Logging system
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
*New building system
*Fixed not being able to get tier 3 blocks without tailoring
*New food system
*New property system
*Elections
*Taxes
*Server browser
|}
|}
===v0.6.4.1===
 
'''Release Date:''' {{datetime|2018-01-16}}
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]
 
==Alpha 3 and earlier==
 
===v0.3.0.0===
 
'''Release Date:''' 01/13/2016
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fix some migration crashes from 6.3.1 involving point of interest components
'''Features'''
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
 
* Fixed not being able to sell skill scrolls in stores
*Ecosystem balance. Animals no longer are completely dead before the end of day 2.
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
* Fixed a variety of chunk mesh building issues
*Added Invert-Y mouse option
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
*Add more info to server API api/v1/info
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
*Added signs you can craft to display messages.
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
*Server now runs on Linux.
* Fixed placing rubble on walls creating the wrong blocks
 
|}
===v0.6.4.0===
'''Release Date:''' {{datetime|2018-01-18}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''New Features'''
*Replaced the character controller
*Character no longer slips and slides around walls in confined spaces.
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
*Character climbs stairs without requiring jumping.
*Character no longer slides off of steep slopes, like roofs.
*Improved the tutorial
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
*Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!


'''Bugfixes'''


'''Revised skills'''
*Server memory usage optimizations
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
*Big Stack bug StrangeLoopGames/EcoIssues#30
*Restructured the skill tree to place all Specialties at the root
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
*Reorganized the skills window to be easier to navigate
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
*Simplified skill costs
*Numerous other fixes. Check public bug list for current open issues.
|}


[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]


'''Avatar improvements'''
__NOTOC__
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
*Torches can now be seen when carried by other players
*Updated water art!
*Improved the end game win sequence.
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
*Animated the lasers to turn to their target
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
*Improved hammer functionality(edited)
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
*Made /help sort and categorize the displayed chat commands.
 
 
'''Bugs Fixed'''
*Fixed bug where laws and government were not saved when hitting save in the server GUI
*Added /dumpcarried command
*Fixed room requirements for the Repair Station
*Reduced stutter due to garbage collection
*Added admin commands /setreputation and /setreputationrelative
*Fixes phantom items in inventory
*Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
*Fix some number formatting issues in Cause & Effect
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
*Fixes some items not appearing in store selection window, including coal and certain seeds.
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
*Fixed a server crash when claiming property with a deed crafted at a workbench
*Removed Stone Roof (migrated to mortared stone roof in a previous release)
*Fixes some server crashes related to crafting projects
*Fixed problems with tooltips that were too tall for the screen
*Fixed problems with tooltips closing even while still being hovered over
*Added tooltips to items showing which skill gives that item, if any
*Fixed not being able to walk after opening the advanced settings in the escape menu.
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
*Fixed rubble placement against walls
*Fixed occasional crashes when performing trades
|}
[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]
===v0.6.3.1===
'''Release Date:''' {{datetime|2017-12-22}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Fixed issue with stoneroofblocks
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
|}
===v0.6.3.0===
'''Release Date:''' {{datetime|2017-12-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Lag-free building & digging
*Fixed temporary holes in terrain when digging near chunk edges
*Web map renders more efficiently, uses minimal resources when idle
*New Avatar Art & animations! More enhancements coming in 6.4!
*Report a bug window
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
*Added ability to remap most controls
*Added plant pots
|}
===v0.6.2.0===
'''Release Date:''' {{datetime|2017-12-05}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''World Markers'''
 
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
*Contracts will mark the places you need to do work with world markers.
 
 
'''Lag-Free Interactions'''
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.
 
 
'''Player Housing Objects'''
*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.
 
 
'''Improved ModKit Chat Commands'''
 
New chat command system to improve usability and modability.
*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].
 
 
'''Avatar Creation'''
 
Made improvements to the avatar creation menu.
*You can now recolor your backpack.
*Add option to toggle between walking and idle animations.
*Add ability to cancel changes.
|}
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]
===v0.6.1.2===
'''Release Date:''' {{datetime|2017-11-29}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Hotfix resolving server performance issue
|}
===v0.6.1.1===
'''Release Date:''' {{datetime|2017-11-16}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* 2 hotfixes
|}
===v0.6.1.0===
'''Release Date:''' {{datetime|2017-11-15}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Player Housing'''
 
New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.
 
Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.
 
The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
 
With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
 
 
'''Improved Controls'''
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
*Fixes
Over 375 issues fixed since 6.0.3. (!)
|}
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]
===v0.6.0.3===
'''Release Date:''' {{datetime|2017-10-25}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Some memory usage optimizations
*Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
*Some optimizations to collider generation
*New/Improved art for mortared stone walls, floors, and roofs
|}
===v0.6.0.2===
'''Release Date:''' {{datetime|2017-10-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Disabled the sea level rise and temperature (global warming) simulation
|}
===v0.6.0.1===
'''Release Date:''' {{datetime|2017-10-13}}
 
No changelog
===v0.6.0.0===
'''Release Date:''' {{datetime|2017-09-27}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''General'''
 
Updating from alpha 5.6.X:
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items. Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.
 
 
'''Mining'''
 
Mining mechanics have been revised:
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand. Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.
 
 
'''Tools'''
 
Durability:
*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.
Added repair stations:
*Players can use repair stations to improve item durability. Resourceful players may specialize in tool repair and buy and sell items to repair.
More tools:
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
 
 
'''Programmable Laws'''
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
 
 
'''Ecology'''
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome. (Requires newly generated world)
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
 
 
'''Economy'''
*Contracts
**Contracts are created and posted at a Contract Board.
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
***''Clauses:''
***Remove Tree Stumps and Debris
***Transport
***Put Items In Container
***Build Room
***Build Road
***Add/Remove Blocks
***Payment
***Custom Clause
***Reputation Limiter
***Receive Permissions
***Nested Clause
*Reputation
**Players can give and receive reputation to one another, up to 10 points per day.
**Player names will highlight different colors based on whether their reputation is good or bad.
**Reputation from multiple people is weighted higher than reputation from fewer.
**Contracts can be blocked based on reputation
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.
*Player Objectives
**A new dialog displaying the objective of each player is added. Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
The leader of the server can set the World Status, which will be displayed in the server browser.
*Player Credit
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
**Players have infinite credit of their own type, and can give out freely with the /pay command.
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.
 
 
'''Skills'''
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
*Added an option to allow unlearning skills.
*Reworked skill costs and gains to be more consistent over the course of the game.
 
 
'''Performance'''
*Various rendering tweaks and adjustments to improve rendering performance
*Overhauled inventory system to improve general server performance
*Various Minimap performance improvements
|}
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]
==Alpha 5==
===v0.5.0.0===
'''Release Date:''' {{datetime|2016-12-13}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
*Avatar creation and customization, with clothing as a new item type.
*Added turkeys, bison, and foxes to the ecosystems.
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
*Significant tech-tree work: new skills and crafting items
*Tons of polish, bug fixes, and other small features.
|}
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]
==Alpha 4==
===v0.4.0.0===
'''Release Date:''' {{datetime|2016-06-30}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''New features'''
*Vehicles
*Power system
*Spherical minimap
*New art style
*Logging system
*New building system
*New food system
*New property system
*Elections
*Taxes
*Server browser
|}
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]
==Alpha 3 and earlier==
===v0.3.0.0===
'''Release Date:''' {{datetime|2016-01-13}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Features'''
*Ecosystem balance. Animals no longer are completely dead before the end of day 2.
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
*Added Invert-Y mouse option
*Add more info to server API api/v1/info
*Added signs you can craft to display messages.
*Server now runs on Linux.


'''Bugfixes'''
*Server memory usage optimizations
*Big Stack bug StrangeLoopGames/EcoIssues#30
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
*Numerous other fixes. Check public bug list for current open issues.
|}
|}
[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]
__NOTOC__
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[[Category: ECO]]
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