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<!-- https://wiki.play.eco/en/Help:Guide -->
[[Strange Loop Games]] regularly releases updates to [[Eco]]. New versions are available for download at Strange Loop Games' [https://ecoauth.strangeloopgames.com/home website] and are automatically downloaded through Steam.


Strange Loop Games regularly releases updates to Eco. New versions are available for download at Eco [https://play.eco website] and are automatically downloaded through Steam.
New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.


New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.
Changelogs for major releases are posted at https://play.eco/changelog. Changelogs/notes for minor and major releases are usually posted in the [https://discord.gg/eco Eco Discord] Announcements channel. SLG website or Discord are the source of the changelogs posted here unless stated otherwise.


Changelogs/notes for minor and major releases are posted in the {{Eco Discord}} '''#announcements''' channel and on Steam. Steam or Discord are the source of the changelogs posted here unless stated otherwise.
== Beta ==
== Beta ==


=== v9.6.3 ===
=== v9.2.4 ===
* '''Release Date:''' {{datetime|2022-09-19}}
'''Release Date:''' 02/04/2021
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/5055876358768430910 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Chat''' ====
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
* Fixed crash with experimental rent feature when a resident was unable to afford rent
* Fixed crash with laws that prevented actions when unable to make a payment
* Fixed “Object not set” error when trying to add a civic to an election
* Fixed calculation for housing value for deeds with large number of residents and rooms
* Improved optimization for claiming/unclaiming large deeds.
|}


* Fixed: When creating a new chat channel, using "Select All" when adding chat managers or users would result in a disconnect.
=== v9.2.3 ===
* Fixed: Rapidly opening and closing the Eco Log would result in all chat messages to go to the Eco Log
'''Release Date:''' 02/02/2021
* Fixed: Enabling Chat Zen mode was not always hiding the chat UI
{| class="wikitable mw-collapsible"
 
! colspan="1" |Changelog
==== '''Tools''' ====
|-
 
|
* Fixed: Using tools and placing blocks could cause the avatar to teleport through terrain
* Fixed crash when setting up a registrar title with wages
* Fixed: Mods that allowed editing shovel carry size were still not working after latest update
* Fixed crash with strings that were too large for the localizer
 
* Fixed crash related to controller manager
==== '''UI''' ====
* Fixed display error on player tooltip when no residency was set
 
* Fixed display error on store tooltip when the store was setup for barter transactions
* Fixed: Work Order tooltips were missing information who started the work order
* Fixed: When adding a Text Formula for Civics and Rent, the field would overlap other selections in the UI
* Fixed: Tooltips for Text Formulas were not displaying in all UIs
 
==== '''Vehicles''' ====
 
* Adjusted Shop Cart handles so they are easy to grab
* Fixed: Crane would not allow placement with an error that blocks required solid ground
* Fixed: It was possible to highlight yourself with the Crane
* Fixed: Skid Steer would continue to backup after releasing the key to reverse
* Fixed: It was not possible to deposit blocks directly into a stockpile using an Excavator/Skid Steer
 
==== '''Misc''' ====
 
* Minimum range required between trees reduced to 4m from 5m (can be set in server configuration)
* Fixed: Pitcher Plant could cause a client crash when harvested
* Fixed: Having Discord Rich Presence enabled without Discord available was causing exceptions in the log
|}
|}


=== v9.6.2 ===
=== v9.2.2 ===
* '''Release Date:''' {{datetime|2022-09-15}}
'''Release Date:''' 01/30/2021
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3427824991983827864 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Avatar''' ====
* Fixed crash related to rent and deeds
* Fixed crash related to animal AI
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.
* Fixed bug with permissions being not being granted to titles
* Fixed bug with main menu where it was possible to open the settings menu twice
|}


* Fixed: Adding items to a stockpile while standing on top of it could cause your avatar to fall underground
* Fixed: Swapping tools would not always display visually to others
* Fixed: Tools could clip through the blanket while sleeping in beds
* Fixed: Sleeping would break some clothing visually


==== '''Balance''' ====
=== v9.2.1 ===
 
'''Release Date:''' 01/28/2021
* Shelf life of Crop Seeds increased by 3 days
* Shelf life of Crops increased by 1 day
 
==== '''Civics''' ====
 
* Fixed: Elected Titles with appropriate permissions were unable to manage the Treasury
* Fixed: It was not possible to reorder vote preferences for candidates once an initial vote was made
* Fixed: Votes from the election website would not always register correctly on first attempt, depending on browser settings
* Fixed: The button for "View All Votes" on the election website was not opening
* Fixed: When drafting civics, the incremental numbers used as a suffix for default names would be missing for every other entry
 
==== '''Graphics''' ====
 
* Fixed: Looking in the direction of multiple smog sources would cause FPS drop
* Fixed: Foxes would sometimes become elongated
* Fixed: Some Linux machines would render all world graphics purple
 
==== '''Stores''' ====
 
* Fixed: Store notifications in the news feed could display incorrect items for sale
* Fixed: The shop cart would not accept trades from linked storages
 
==== '''Tools''' ====
 
* Fixed: After relogging into a server, it was not possible to use the currently equipped tool until swapping tools
* Fixed: An exploit allowed using tools without expending calories or durability
* Fixed: It was not possible to place Asphalt Ramps when the first placement point was lower than the second
* Fixed: Using a tool in third-person view while riding a vehicle would cause the animation to loop
* Fixed: Only Cod and Moon Jellyfish were catchable by fishing
* Fixed: Unclaiming property with the Land Claim Stake would display incorrectly if there was no property to unclaim
 
==== '''Tooltips''' ====
 
* Fixed: Residency information in citizens tooltips would not update until after a server restart
* Fixed: Requirements to be eligible in an elected title's tooltip would not update until after a server restart
* Fixed: Specialty/profession tooltips referenced in civics would only display the title of skill
* Fixed: Modded items could display the incorrect specialty labor required on tooltips
* Fixed: The tooltip for "New Tab Created per Whisper" in the settings menu had overlapping text
 
==== '''UI''' ====
 
* Updated server UI to make naming the server and assigning user permissions part of the "Initial Setup" tab
* Fixed: When resizing the Economy Viewer, it would move to the bottom of the screen
* Fixed: Bank balance tab could become misaligned when resizing the Economy Viewer
* Vehicles
* Fixed: The crane was unable to interact with blocks
* Fixed: It was not possible to move the Shop Cart after a server restart if it was open at the time of the restart
* Fixed: A crash would occur after watching someone pick up a cart then leaving and re-entering rendering distance
* Fixed: Placing a large vehicle on top of an avatar would cause both to be pushed back backwards
* Fixed: Steam Tractor Harvester and Sower attachments had incorrect collision with other blocks
* Fixed: The Wheelbarrow could cause strange physics interactions after repeated use
 
==== '''World Objects''' ====
 
* All world objects that consume fuel now have an On/Off toggle switch
* Fixed: It was possible to duplicate items on busy servers by transferring items to a stockpile and quickly picking up the stockpile right afterwards
* Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map
* Fixed: The interaction highlight would remain on a bed after starting to sleep
* Fixed: Using HTML tags in the text field for world objects would cause a client crash
 
==== '''3D Food''' ====
 
* Fixed: Held food could become invisible to others when cycling between foods that have a 3D model and those that don't
* Fixed: Cancelling an eating animation by switching to another food would cause a delay in the next food appearing
* Fixed: Eating animations were missing when right-clicking the food in your currently selected toolbar slot
* Fixed: Poke Bowl had different cutlery in first-person and third-person view
* Fixed: Curved shaders were missing in a variety of foods, causing a strange appearance
 
==== '''Misc''' ====
 
* Optimizations to physics interactions
* Fixed: Changes to tools resulted in the Big Shovel Mod unable to be fixed for 9.6
* Fixed: The client would occasionally crash when loading chunks
* Fixed: Contributing to a work party could cause a server crash when under heavy load
* Fixed: Interacting with Taro Root plants would sometimes cause a crash
|}
 
=== v9.6.1 ===
* '''Release Date:''' {{datetime|2022-09-02}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3335500006865695621 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Avatar:''' ====
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
 
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.
* Fixed: The avatar would get stuck with their arms outstretched after dismounting from carts
* Fixed an issue that prevented SLG-Accounts from logging into the game.
* Fixed: It was possible to move other’s avatar by running into them
* Fixed: Tools would sometimes have an incorrect position on the backpack in third person
 
==== '''Graphics:''' ====
 
* Fixed: Plants & foliage could appear to vanish when turning around in an area
* Fixed: Plants would sometimes fail to render and would only show outline when targeted by a tool
* Fixed: Changing the Shadow Quality could break how water appeared
 
==== '''Food''': ====
 
* Fixed: Bowls and plates would be missing when eating food with the right mouse button
* Fixed: Eating sounds would not play after the first time when using the right mouse button
* Fixed: Rice and Camas Bulb were not displaying properly when held and during eating animations
* Fixed: Charred Heart of Palm was missing in third person view
 
==== '''Vehicles''': ====
 
* The Shop Cart now has a built-in sign to display text (only one side for now)
* Fixed: Vehicles would tend to teleport themselves into an unreachable location
 
==== '''Misc''': ====
 
* Fixed: Work Parties that involved tagged ingredients would crash the server upon restart If they were left partially finished
* Fixed: Worlds that migrated to 9.6 which had civics that referenced the Abandoned demographic would have this demographic changed to the Long-Term demographic
* Fixed: Chat Zen mode would sometimes still show the background when hovering the mouse between tabs
* Fixed: Unneeded debug logs removed from the ModKit
|}
|}


=== v9.6 ===
=== v9.2.0 ===
* '''Release Date:''' {{datetime|2022-08-31}}
'''Release Date:''' 01/28/2021
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3236420105757541693 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Audio''' ====
==== Features ====


* Added rustling sound when moving through plants
* New residency system for establishing a primary residence and sharing housing bonuses
* Fixed: Wooden Hammer did not make a broken sound when it should have
*    Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
* Fixed: Crane was not producing sound effects
*    Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
* Fixed: Arrastra would continue to play sound effects after the work order was completed
*     Added a collection of new modern signs
* Fixed: Using the /skills levelupall command would cause audio notifications to continue to play even after logging out
*     Added new building forms for Corrugated Steel
* Fixed: In many cases, buttons were not providing audio feedback
*     Added ability able to zoom in and out while in third-person when holding the Alt key
*    Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
*     When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
*    New experimental rent feature which can be enabled via the server configs
*     Boards have an updated icon
==== Optimization ====


==== '''Avatar''' ====
*    Improved optimization for resizing the objectives UI
*    Improved optimization for chat storage
*    Improve optimization for minimap with large numbers of world markers
*    Improved optimization for serializations
*    Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.
==== Balance ====


* Sleeping in a bed will now cause your avatar to appear in the bed to others, and will stay this way if you log out while in a bed.
*     Deeds must now be contiguous to count as one deed
* 11 New emotes: Bow, Kneel, Salute, Clap, Yawn, Agree, Disagree, Shy, Shrug, Exhausted, Confused
*    Decreased CO2 absorption by trees by 25%
* Fixed: While using /fly as a server admin, movement hotkeys were not respected and only allowed moving with the default WASD movement keys
*    Increased max CO2 produced by animals to 25 PPM from 10 PPM
* Fixed: Emotes with extended animations (sleep/dance) would not show to players who connected to the server while the emote was already playing
*    Decreased spread rate for all trees
*    Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
*    Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
*     Increased max carry weight for Wood Cart, Skid Steer, and Excavator
*    Increase weight of tailings
*    Increased weight of Copper Bar and Gold Bar
*    Decreased weight of Steel Bar
*    Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
*    Decreased weight of Dirt, Sand, and Clay
*    Decreased weight of Ashlar Stone
*    Reduced movement speed reduction caused by some plants
*    Reduced Fur Pelts provided by Small Animals to 1 from 2
*    Reduced experience provided by butchering animals
*    Increased Rubber Wheel cost of Truck to 6 to match model
*     Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
*    New alternate Glass recipe using Quicklime that has extra output
*    Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
*     Increased the amount of Limestone available in world generation and adjusted formation patterns
==== Quality of Life ====


==== '''Chat & News Feed''' ====
*    Added “Settings” button to the main menu
 
*    Transferring property now requires a confirmation from the new owner before the transfer is completed
* Mentioning someone in chat will now cause the message to be highlighted for them in their chat screen
*     Store tooltips now display the currency balance for the account used in that store
* New chat emojis that can be sent using colons (ex.)
*     Deeds are now clearly outlined on the map and easier to identify
* Sending too many messages in a row quickly will trigger a cooldown timer
*     Improved camera view when aiming a bow in third person
* Added a 500-character limit to chat messages
*     The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
* Craft order notifications in the news feed now display who started the order when hovering over the projects notifcation
*     Resizing the Economy Viewer will now save settings when closing and reopening
* Fixed: Linking multi-word tags in chat had inconsistent format to make them appear
*     Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
* Fixed: Setting a high UI scale caused the welcome message to have overlapping text
*     The top notification panel can now be expanded by pressing the “N” key
* Fixed: The news feed could not be dragged down below a certain point in the screen
*     World markers can now be opened by clicking on the text of the marker
 
*    Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
==== '''Civics''' ====
*    Shortcut keys are now disabled while viewing all option menus
 
*    Ballot Box and Executive Office UI now has additional information about available civic actions
* Fixed: Environment Statistics were not working in comparisons used for laws
*     Improved handling of duplicate pop-up notifications so they are consolidated into one notification
* Fixed: The tooltips for proposed laws would incorrectly say they were passed by executive action while the election was still ongoing
*     Renamed old keybinding for Crouch to Dive / Sneak
* Fixed: The “/titles assign” command was not working when trying to assign someone a title that you already held yourself
*     Improved transition animation when opening up a notification tab
 
*    Icons for laws are less spread out in law notifications
==== '''Elevators''' ====
*     Improved notification when attempting to submit an incomplete law draft
 
*     Improved button offsets for minimap in windowed and full-screen mode
* Fixed: Elevators had synchronization problems when multiple people were viewing the same elevator
*    Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
* Fixed: Having a vehicle loaded while using in the Industrial Elevator could stop the elevator and prevent it from going up
*     Updates to the map tutorial to reflect new dockable and pop-out mini-map
* Fixed: Loading two vehicles into an Industrial Elevator would cause one of them to teleport to the bottom of the elevator shaft after disconnecting from the server while on the elevator
*     Amendments will now appear as added articles when viewing the constitution
* Fixed: Walking on elevators did not produce a walking sound
*     Pressing escape to close a popup dialog no longer activates cursor
* Fixed: When two people were using the same elevator, the one who didn’t press the button to operate the elevator would sometimes hear a falling sound
*     Added localization support for Ecopedia Reference group names
 
*     Added localization support for contract payment information
==== '''Modkit''' ====
*     Added localization support for pickaxe tooltip
 
*    Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic
* Added modkit support for flower pots
==== Bug Fixes ====
* Added support for custom links in the Ecopedia with a warning confirmation when clicking the link
*    Fixed issue with being unable to join a friend’s game via Steam
* Added support for SkinnedAvatarPart to the Eco modkit to add modded clothing skins
*     Fixed bug preventing placing a Large Corrugated Steel Door
 
*     Fixed physics issue with tree trunks and other objects not settling correctly
==== '''Stores & Economy Viewer''' ====
*     Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
 
*     Fixed water from pipes not expanding outwards
* New hotkey “S” to store UI as a customer to quickly complete the trade
*     Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
* Stores now have option to set max durability, and can list multiple items of the same type with different durability
*     Fixed server crash when attempting to pick up a vehicle that was prevented by a law
* Durability for trade offers now visible in the Economy Viewer
*     Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
* In the Transfer UI, currencies you don’t have are now hidden from the currency selection dropdown
*     Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
* Fixed: The Bank Accounts list in the Store UI had very crowded text and would spill over into two lines
*     Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
* Fixed: Scrolling in the Store UI while an offer was selected would deselect the offer
*     Fixed a number of law triggers to have more accurate item filters and descriptions
* Fixed: Having a store with a colored name could cause the color to leak into other text in the UI
*     Fixed elected titles losing permissions for bank accounts after changes were made to the title
* Fixed: Tooltips for Stores in the Economy View would not open if the text for the store name was truncated
*     Fixed election website not showing voting history on previous elections
* Fixed: Economy Viewer bottom panel became misaligned when shrunk smaller than a certain size
*     Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
 
*     Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
==== '''Tools''' ====
*     Fixed bug with incorrect yes vote count when viewing active elections
 
*     Fixed animal pathing to respond better to landscape changes
* Dropping dirt from a shovel no longer requires a target
*     Fixed animals falling into caves and get stuck
* Fixed: Modern Rock Drill animation would become incorrect when switching between first person and third person view while the tool was active.
*    Fixed bug with teleporting fish
* Fixed: Bow animation would not always complete when firing in third person view
*    Deer have improved hitbox detection
* Fixed: Bow trajectory line would show incorrectly in third person when aiming at a significant height difference
*     Fixed Tortoise laying down in awkward angles
* Fixed: It was possible to get tools into a state where they would all incorrectly display control hints for placing world objects
*     Fixed Snapping Turtle strange behavior while turning
* Fixed: Available fill types would not change when swapping from a higher level hammer to a lower one while holding a block.
*    Fixed animals moving incorrectly on ramps
* Fixed: When chopping a tree, if the trunk landed on someone else’s property, you were not able to collect the logs if you removed the stump first
*    Turkey Carcass now correctly has Animal tag for item filter
* Fixed: Land Claim Stake property highlight would remain when logging off and then connecting to another server.
*    Old Growth Redwood no longer spread
* Fixed: Shovel actions would sometimes not register while in third person view
*     Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
* Fixed: All types of hammer had the same speed as the modern hammer
*     Fixed Skid Steer ability to break rocks on unauthorized land
 
*     Fixed issue with avatar being blocked by plants during initial creation
==== '''Vehicles''' ====
*     Fixed bug with posting contracts where changes made to the contract requirements would not always save
 
*     Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
* Increased the light produced by vehicle headlights
*     Deeds can now be authorized to Titles that deed owner is not a member of
* Excavator and Skid Steer will no longer continue to break rocks even when their inventory is full.
*     Meteor cutscene can no longer trigger while sleeping
* It is no longer possible to exit vehicles with no available exit point and this would result in teleporting to the surface
*     Fixed bug where having passengers in a vehicle could remove road speed buffs
* Fixed: Wheel animations could become desynced, so the front and rear wheels rotations did not match
*     Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
* Fixed: Wood cart would drift slightly to the right even when moving straight.
*     Fixed bug with being launched into the air that could occur when standing above a block that was broken
* Fixed: “You should be closer to interact” error notification would appear when interacting with the arm of a crane or excavator from a valid distance
*     Fixed currency duplication bug that could occur when marking a contract as failed
* Fixed: Skid Steer sometimes had trouble loading its cargo into a Truck, which required leaving and re-entering the skid steer to work correctly.
*     Fixed issue with Flat Steel Windows and Floors not connecting
* Fixed: When driving a Steam Truck and clipping into a corner at the wrong angle it would move the driver into the passenger seat
*     Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
* Fixed: Skid Steer was able to interact with stockpiles below it even when they should have been out of range.
*     Toolbench now gives correct error message when trying to insert a non-tool for repair
* Fixed: Using a Steam Tractor could cause the Toolbar to overlap with inventory weight UI
*     Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
* Fixed: Vehicle controls UI would not update if changing the control settings while already in a vehicle
*     Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
* Fixed: Excavators could look like the front wheels were hovering when moving forward and viewed by another player
*     Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
* Fixed: When switching between views or dragging a wood cart backwards in third person view, it could cause the avatar to twist in place
*     Tutorial pop-ups can no longer extend past the edges of the screen
* Fixed: Avatar would twist in an unnatural position when using the crane
*     Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
 
*     Currency is now created only after it has been minted for the first time instead of after it has been named.
==== '''UI''' ====
*     Fixed error when trying to create a new currency on unowned property
 
*     Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
* Improvements to all Civics UI to improve readability
*     Fixed incorrect room calculation near wold wrap
* New addition to HUD to show remaining stamina timer when exhaustion is enabled
*     Bullrush now properly displays harvest animation
* New tooltips to clarify the different buttons for notification types
*     Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
* Property transfer confirmation UI condensed in size and now includes the number of plots being transferred
*     Fixed strange behavior with dragging items between linked inventories that have different capacities
* New look for Server UI with tabs for categories of server configurations
*     Government account description tooltip is no longer hidden by the interface
* Fixed: Some baked goods were assigned to the incorrect Ecopedia category
*     Arithmetic for law operations now display with correct format in law tooltip
* Fixed: The Objectives UI was displaying a non-working link to the Ecopedia
*     Small Mortared Signs now have a stone table texture for the UI
* Fixed: The padding for some sliders in the escape menu was incorrect which caused them to clip outside the border of the window
*     Fixed margins on popup error notifications
* Fixed: Fuel UI text was not adapting in size based on localization
*     Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
* Fixed: Viewing the Property tab of the Deed UI would incorrectly display the list of authorized users when access the UI as an authorized user but not the deed owner
*     Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
* Fixed: Eating a large number of food types in a 24 hour period would cause the Nutrition UI to expand over most of the screen
*     Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
* Fixed: Server listings would flicker in the server browser when selecting various options for sorting
*     Fixed bug with currency exchange not respecting buy limits for exchanges
* Fixed: Opening and closing the Skills UI with low framerate would cause it to drift downwards on the screen each time it was opened.
*    Fixed number alignment for difficulty settings when creating a world in the client
* Fixed: Icons were misaligned when viewing the inventory of a trash pile
*    Fixed icons on signs sometimes appearing outside the border of the sign
* Fixed: Asphalt Concrete’s White Edge form had the incorrect icon
*    Fixed bug with item links being broken in chat when a player joined with a similar name
 
*    Fixed music only playing intermittently
==== '''World Objects''' ====
*    Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
 
*     When using a Fishing Pole, the line will no longer get stuck outside of water.
* New block form for carpet blocks, Canopy Windows
*     Fixed issue with some recipe names appearing as only “Recipe” in tooltips
* New world objects: Industrial Refrigerator and Powered Storage Silo
*     Fixed connection issues when using Thai regional format in Windows
* Fixed: It was possible to get stuck when placing large objects or vehicles when placing them on top of your avatar.
*     Various Ecopedia typo fixes
* Fixed: When picking up rotatable world objects, they would always face west rather than the direction they were facing when picked up
* Fixed: When removing an object from a power grid, it would still act as a connection for transmitting power along the grid until the next server restart
* Fixed: Icons would exceed sign borders when stacked on top of each other
* Fixed: Waking from a bed by pressing escape would not stop time from skipping forward
* Fixed: Plants could grow in placed stockpiles, causing the storage to get displaced upwards
* Fixed: The Machinist Table outline highlight would overlap the avatar in third person view
 
==== '''Misc''' ====
 
* Fixed: The meteor was not appearing behind the atmosphere
* Fixed: Light reflected by glass would also pass through the glass as if not being reflected
* Fixed: It was not possible to take blocks directly from storage into the carried slot using shift + click
* Fixed: The auto-accept button for contracts was not working and contracts would automatically complete even when unchecked
* Fixed: Work parties with payments split based on the work performed would appear invalid after a server restart, even though the work party still functioned correctly.
|}
 
=== v9.5.4 ===
* '''Release Date:''' {{datetime|2022-06-29}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3349004388912874246 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
!Changelog
|-
|Fixed:
It was not possible to select multiple entries in civic and work party filters.
|}
 
=== v9.5.3 ===
* '''Release Date:''' {{datetime|2022-06-24}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3349004388892405802 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
!Changelog
|-
|Fixed
 
<nowiki>:</nowiki> Contract escrow could end up not having the expected amount of currency to pay out contracts due to work parties having refunded their payments.
 
Fixed
 
<nowiki>:</nowiki> Tooltips didn't show the information line under the item name on where it can be crafted anymore.
 
Fixed
 
<nowiki>:</nowiki> The jump tutorial did not progress in worlds where the meteor was disabled.
 
Fixed
 
<nowiki>:</nowiki> Tooltips could show an exception instead of the expected information after being moved through categories in the store.
 
Fixed
 
<nowiki>:</nowiki> It was not possible to remove the content of a filter in civics once any entry was chosen due to the submit button disappearing when all items were unselected.
 
Fixed
 
<nowiki>:</nowiki> Scrolling in a list menu could lead to a different item than the actually selected one being chosen.
 
Fixed
 
<nowiki>:</nowiki> Glass was displaying 'milky' at night.
 
Fixed
 
<nowiki>:</nowiki> Trying to place a starter camp in an area where that is not possible could lead to empty deeds being created that got linked in chat.
 
Fixed
 
<nowiki>:</nowiki> Clicking the highlighted term "Currency Created" in the description of a law would crash the client.
 
Fixed
 
<nowiki>:</nowiki> The law trigger for completed work parties would trigger for every slot of the work party, no matter if that slot was actually filled by a player.
 
Fixed
 
<nowiki>:</nowiki> The ui for displaying server details in the server list didn't display correctly in all cases.
 
Fixed
 
<nowiki>:</nowiki> On some maps, specific areas could lead to the client crashing when entering.
 
Fixed
 
<nowiki>:</nowiki> Entering invalid values as custom stat for wages at registrar titles could lead to the server crashing and not booting anymore.
 
Fixed
 
<nowiki>:</nowiki> Hidden chat would become visible again when opening the construction menu.
 
Fixed
 
<nowiki>:</nowiki> Changing the resolution caused some border lines in the "Set Play Times UI" to disappear.
 
Changed
 
<nowiki>:</nowiki> Unowned objects are no longer automatically linked as storage.
 
Added
 
<nowiki>:</nowiki> User Marked Up names are now moddable.
 
Added
 
<nowiki>:</nowiki> The law trigger for completed work parties does now offer the amount of work added to the work party in calories.
|}
 
=== v9.5.2 ===
* '''Release Date:''' {{datetime|2022-05-18}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189122860922459436 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
!Changelog
|-
|
* Fixed:
 
The client would sometimes crash with error message related to concurrent updates
 
* Fixed:
 
Setting the Weight Multiplier could cause incorrect weight calculations in inventories
 
* Fixed:
 
Increasing the Stack Size multiplier allowed more than one upgrade to be placed in a work station
 
* Fixed:
 
For some workstations, like the Machinist Table, placing a module in the same room would not be recognized until after the next room update.
 
* Fixed:
 
Laws that used a Citizen Timer trigger were not allowing Citizen to be used as a variable in a Condition check.
 
* Fixed:
 
Deleting a vehicle deed could cause empty deeds to be linked in chat.
 
* Fixed:
 
Civics would get invalidated after revising and passing them, reverting them to the prior version
|}
|}


=== v9.5.1 ===
=== v9.1.9 ===
* '''Release Date:''' {{datetime|2022-05-11}}
'''Release Date:''' 12/22/2020
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189122860922459432 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Audio''' ====
* Elk have a new reindeer skin, complete with candy antlers
* Spruce trees are now decorated with glowing lights
* The distribution station has been adorned with lights and stockings
* Storage crates will now appear as wrapped presents
|}


* Fixed: Ambient sounds during initial game launch were not respecting in-game volume settings
=== v9.1.8 ===
* Fixed: Alt-tabbing while running underwater caused a large sound when returning to Eco
'''Release Date:''' 11/30/2020
* Fixed: The audio for chopping trees would sometimes stop playing
{| class="wikitable mw-collapsible"
 
! colspan="1" |Changelog
==== '''Chat:''' ====
|-
 
|
* Changed: Moved civic notifications to chat
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.
* Changed: Added Government notification category in the chat
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.
* Fixed: When responding to a DM from someone with spaces in their name, it could send the message to someone who had the first word of the name as their own name
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.
* Fixed: Chat was not hiding correctly when the Eco Log tab was open
* Fixed a rare crash when removing an elevator call post.
* Fixed: When relogging, unread messages in hidden tabs didn't show their notification badges correctly
* Prevented creation of multiple users with same Steam ID / SLG ID.
* Fixed: In some cases, hidden tabs didn't show their unread message badges even after receiving new messages
|}
* Fixed: Hidden tabs sometimes still showed their notification badges despite all message being read
* Fixed: Italicized text was getting clipped in new lines of the news feed
* Fixed: The chat command for listing admins was showing all players
 
==== '''Civics:''' ====


* Changed: Added more info for money transactions related to laws
=== v9.1.7 ===
* Fixed: Debt was not always being removed after repaying a cleared contract
'''Release Date:''' 11/25/2020
* Fixed: The Withdraw from Election button was not displaying an error when no election was selected
{| class="wikitable mw-collapsible"
 
! colspan="1" |Changelog
==== '''Graphics''': ====
|-
 
|
* Fixed: Glass could have strange lighting tints, especially at sunrise and sunset
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
 
==== '''Storage''': ====
 
* Fixed: The server config for storage link range settings was not being respected after server restart
* Fixed: The consolidate inventory button was not working for objects with built in storage, like vehicles
* Fixed: Consolidating inventories on migrated worlds where items were stored in objects with new restrictions that would otherwise prevent the item from being stored here would cause a crash. Such items on consolidating will now be moved to Void Storage.
 
==== '''Stores''': ====
 
* Fixed: Authorized users of a store were unable to rename categories or delete items from sale
* Fixed: When a modded item was added for sale in a store and later removed from the server, it would cause the save to be unloadable. Removed items will now be removed from stores
* Fixed: Barter trades were failing without an error message
* Fixed: When the store was set to barter mode, there was incorrect padding in "Checkout" area
* Fixed: When having over 20,000 items of inventory in a store, the quantity text would exceed the limitations of the frame
 
==== '''Tooltips''': ====
 
* Added: New hint tooltips for various buttons in the HUD UI
* Fixed: Tooltips were missing from items in the Item Selector
* Fixed: Tooltips tended to refresh when it was not necessary
* Fixed: Complex laws and civics could result in an unwieldy tooltip that took up a large portion of the screen
* Fixed: Recipe tooltips were not displaying text for tags with non-unique plural names
* Fixed: Currency text was missing from the Transactions UI when checking the tooltip for truncated text
* Fixed: Nylon Carpet was showing the tooltip for Wool Curtains
 
==== '''UI''': ====
 
* Changed: Adjusted up pop-up notifications when damaging an animal with a bow (number only, text doesn't follow animal, different colors for headshots vs bodyshots).
* Changed: Updated Localization for a variety of phrases and languages
* Fixed: Hovering effect not getting updated when scrolling in a dropdown menu
* Fixed: Void Storage Icon was missing its animation
* Fixed: Profession Overview wasn't showing the specialty levels of the players who had learned a specialty
* Fixed: Preferred Playtimes menu was not showing hours above the time grid
* Fixed: The minimap would glitch for one frame when being opened for the first time
|}
|}


 
=== v9.1.6 ===
 
'''Release Date:''' 11/24/2020
=== v9.5 ===
 
*'''Release Date:''' {{datetime|2022-04-27}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189121526236909889 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
 
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Optimized stockpile calculations to improve performance in crowded areas
* Fixed possible server crash when modifying titles
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
* Fixed ability to jump between ladders
* Increased default movement speed on ladders and added option to sprint on ladders
* Modders can now use apostrophes in item names
|}


==== '''Audio''' ====
=== v9.1.5 ===
 
'''Release Date:''' 11/16/2020
* Added a variety of new musical tracks and remixes of existing ones
* Added sound effects for the shooting down the meteor sequence
* Added sound effect for completing a transaction in a store
 
==== '''Avatar''' ====
 
* A larger variety of tools will now be displayed as carried on the avatar when they are added to the toolbar
* New animation for climbing over the top of a ladder
* Zooming in while in third person could sometimes have the avatar blocking the frame
* Trees and another plants will now temporarily hide if they would be blocking the avatar while in third person mode
* Improvements to responsiveness while moving with third person camera
* Fixed: When editing the avatar, occasionally foliage would be blocking the screen
* Fixed: It was possible to get stuck in a roof if placing objects when placing objects below where you were standing
* Fixed: During avatar creation, the avatar would often spawn facing blocks
* Fixed: It was possible to get stuck in a wall when opening a door that pushed you backwards
* Fixed: The avatar would have jerky movement when aiming a bow in third person
* Fixed: It was possible to zoom out in third person view past the intended maximum amount when setting different values for first person and third person field of view
* Fixed: Avatar nameplate could disappear when above water texture
 
==== '''Civics''' ====
 
* Added additional information to tooltips for law conditions
* Added collapsable menus for viewing civics in the Legislation tab of the Government UI
* Election Processes can now specify what happens in the case of tied result: No Winner, Random, or Incumbent Priority
* Fixed: It was possible to start an election for a deleted law draft if two people were editing a law at the same time
* Added expandable lists for advanced fields when drafting civics to make large laws easier to work with
* Added link to relevant Ecopedia page when creating/edit a civic
* Adjusted font colors for civics titles to be easier to read while editing
* Fixed: Elections Processes that had Mininum Percent of Voters Required of 0 would result in win for an election in which no one voted, instead of no declared winner
* Fixed: When starting a multi-provision election, provision names would not update in the pending election UI if their drafts were edited after being added
* Fixed: When a title that was reference in a law was deleted, it was not possible to remove the reference to this title by revising the law
* Fixed: It was not possible to reference items with a parent item in a law (Example: Softwood/Hardwood Boards)
* Fixed:  Hovering over "math operation result" on a sidebar message did not work if the message was very long
* Fixed: Laws with a text formula did not allow editing
* Fixed: Blocking inventory access on a deed also blocked access to trucks with position on that deed
* Fixed: "Construct or Deconstruct" with "Ramps" did not work with a law that ignored authorization
* Fixed: Some text found in Constitution UI are overlapping each other while some are outside the border
* Fixed: It was not possible to edit deleted titles on linked articles such as laws, amendments, etc
 
==== '''Crafting''' ====
 
* Fixed: Focused Workflow talent was activating while having two of the same crafting tables in the same room
* Fixed: Crafting time required for a project was not displaying correctly when it was reduced by talents
* Fixed: When opening the crafting UI, sometimes the window would start partially scrolled down
* Fixed: Control hints would not follow the mouse when highlighting a crafting table
* Fixed: The Advanced Crafting button was missing a unique icon
* Fixed: Work party tooltips were not being updated when labor and resources were added to projects
 
==== '''Graphics''' ====
 
* Added new graphics setting that enables high quality water rendering
* Improvements to underwater post-processing effects
* Glass blocks now refract light
* Added sunrise and sunset colors to volumetric lights
* Improvements in lighting saturation
* Increased bloom strength range
* Fixed: Vsync and Volumetric Lighting would not always initialize correctly
* Fixed: Angling the camera by a block in the water caused water fog to disappear
* Fixed: Driving vehicles with the lights on at night caused graphical bug on water surface
* Fixed: Crossing 0,0 point would cause lights and insects to momentarily disappear
 
==== '''Main''' '''Menu''' ====
 
* Improved Voice Chat settings to be more clear and provide additional options
* Added confirmation box after pressing Exit to Main Menu while connected to a server
* Fixed: Text was getting truncated in the settings menus after lowering resolution
* Fixed: Pressing enter while a window was open in the main menu would proceed to connect to the most recent server instead of reacting to the window that was open
* Fixed: Main Menu was not displaying correctly on wide screen monitors
 
==== '''Meteor''' ====
 
* Meteors will now destroy objects inside buildings when destroying buildings instead of leaving them floating
* Rooms destroyed by meteors will no longer count as valid rooms
* Meteor craters will no longer create dirt floating in the water when hitting small bridges
* Ramps hit by meteors will be always destroyed entirely
* Items in stockpile's inventory that are destroyed by meteor impact will be removed from stockpile's inventory or turned into dirt
* Crate blocks spawned by stockpiles will no longer be immune to meteors
* Changed size of crater created by main meteor impact from 30 to 50
* Effects of '/meteor addhours' command will now be visible in server's configuration
* Fixed: Using /meteor addhours command was not updating display for hours remaining until after a server restart
 
==== '''Minimap''' ====
 
* The 2D Map can now be zoomed out far enough so it is possible to see the entire map at once
* Different view styles of the map/minimap now retain their own zoom settings
* Fixed: Map marker text would overlap with other elements of the UI
* Fixed: Minimap icons could trigger tooltip popups when hovering outside of the minimap when the minimap was in docked mode
* Fixed: The map would close when editing a deed by selecting the deed on the map
* Fixed: "Follow Player" setting in the minimap would not work in vehicles or after using the /fly command.
* Fixed: Player arrows in the minimap would face the wrong direction while operating a vehicle if they entered the vehicle while in 3rd person
* Fixed: Black deeds were appearing invisible on the map
 
==== '''Tools''' ====
 
* Hitting an animal with a bow now displays damage taken in a popup above the animal
* The Fishing Pole line can now break if it takes too long to reel in a fish, which is indicated by the fishing line turning red if it is about to break
* Fixed: Attempting to use the shovel with a non-diggable block in hand would cause the shovel to not work without an error to explain why
* Fixed: Rapidly clicking while the hammer was selected would result in placements errors
* Fixed: Fishing pole line was offset in first person when turning down render scale below 100%
* Fixed: Reeling in a fishing pole when cast a very short distance was taking too long
* Fixed: It was not possible to reel in a fishing pole after interacting with another object while fishing
* Fixed: Fishing pole line could be dragged on land by walking away after casting
* Fixed: Switching off and on the fishing pole while a fish was on the line would freeze the fish
* Fixed: Modern Pickaxe tooltip was displaying the incorrect amount of hits required on Basalt
* Fixed: Papaya was giving the incorrect interaction hint when a hammer was selected
 
'''Tutorial'''
 
* Updated style of tutorial to be more goal oriented and with additional informative videos
* Shrunk UI for tutorial and notifications.
* Added tutorial for opening the Ecopedia
* Added tutorial for using a Machete to clear paths
* Centered experience multiplier during the Forage for Food tutorial
* Added triggers to active the food tutorial when either at 20% calories remaining or after eating food for the first time
* Tutorials now show their subtasks one at a time when they should be done in a specific order.
* Fixed: The camera would get stuck with strange behavior when pressing escape during the meteor tutorial at the moment the meteor was spotted in the key
* Fixed: If skipping all tutorial steps after first skipping the Nutrition tutorial, the nutrition meter would not load, requiring a reconnect to appear.
* Fixed: The "Reset Ecopedia viewed pages" button was not functioning
* Fixed: Client could crash when using the /tutorials task discord command
 
'''Vehicles'''
 
* New and improved model for the Wood Cart
* Fixed: After renting out a vehicle, the tenant was unable to drive the vehicle or access the storage
* Fixed: Exiting a vehicle in a narrow space would teleport you to the surface
* Fixed: Wood carts could teleport to the surface if they were confined in too small of a space underground
* Fixed: Crane could have a phantom shadow placement after leaving and reentering when the storage was empty
* Fixed: Avatar would stretch when crossing the world border while operating a wood cart
* Fixed: It was not possible to rotate blocks with the Crane
* Fixed: When using a crane to interact with a stockpile, the control hint would list all items to pick up when it should only have been blocks
* Fixed: It was possible to reduce the calorie consumption of the Hand Plow by eating after running out of calories while operating it
* Fixed: When backing up into a wall with the Hand Plow, it was possible to get stuck when dismounting
* Fixed: When using an Excavator or Skid Steer to pick up large pieces of rubble, it was only providing one stone/ore instead of two
* Fixed: The toolbar was missing while riding in a Steam Tractor
* Fixed: Steam Tractor attachments were not visually synced with other players after turning them on
* Fixed: There was an exploit where you could take finished items from other's work table by giving them authorization on your vehicle
 
=== '''UI''' ===
 
* Added pin button to backpack so that it remains open when pressing Escape
* It is now possible to search the economy viewer by text
* Updated style for many of the UI, including the Escape Menu, Currency Exchange, Bank, Deeds, Status Indicator, and more
* Unified size and settings of various fonts to add more consistency
* Updated style for control hint popups when hovering over an object
* Added additional information for the notification when being invited to join a residence, like deed location
* World Objects that used a paper background for their UI now use a wood background, with the exception of the Bank which uses a metal background
* Notifications from the Currency Exchange are now condensed into one message
* Added tooltip to Currency Exchange amount restrictions to explain its meaning
* Changed colors for object and block highlights to be more color-blind friendly
* Clarified error message on Mint UI when trying to mint a currency with a duplicate name
* Bank UI now displays Personal Accounts and Government Accounts separately
* Fixed: Blur effect was not disabled when hiding the UI while a menu was opened
* Fixed: Changes made on the Authorization UI were not updating for others when multiple people were accessing this UI
* Fixed: Tags did not have spaces when they were multiple words
* Fixed: Research papers and camo clothing did not display their color tints in the Ecopedia and tooltips
* Fixed: The highlight for carried blocks would overlap the current quantity carried when moving more of a block into the carried slot
* Fixed: Icons on the notification banner could exceed the boundary of the background in cases with small amount of text
* Fixed: Icons for the Small Standing Wood Signs would display as salads in the Ecopedia
* Fixed: Background blur was missing when opening a Contract or Workparty from outside of a Contract Board
* Fixed: The notification for claiming the first plot of a deed showed total land 0 square metres claimed
* Fixed: When mousing over the notification for gaining specialty experience to see the tooltip, it would suddenly vanish after moving the mouse away
* Fixed: Asphalt Concrete Ramp was included in the Road Tag when this is already covered by Asphalt Concrete
* Fixed: Some of the marked up text in the Ecopedia did not have a working tooltip when hovering it
* Fixed: Escrow transfer messages for contracts were not displaying the name of the contract associated with the transfer
* Fixed: Rent for Property UI did not have a scroll bar, creating issues when having a large formula for determining eligble renter
* Fixed: In the Economy Viewer UI, the Work Party tab was not scaling when the UI size was adjusted
* Fixed: Changes made to the Set Play Times UI were saving changes regardless of the method used to close the UI
 
=== '''World''' '''Objects''' ===
 
* Fixed: Not all plants species would fit correctly in a planter pot
* Fixed: It was possible to place very large world objects in a way that would encroach on a neighbor's property claims
* Fixed: Using /spawn court command was causing the Court to spawn partially inside the wall
* Fixed: Some objects had duplicate Power and Pipe Components included in their tooltip
* Fixed: Using the /build stockpile command with some blocks, like clay, would cause a crash
* Fixed: The Computer Lab would sometimes report there was not enough power to power the lasers when there was adequate power
 
=== '''Misc''' ===
 
* Added option for server admins to disable proximity voice chat
* Expanded the exhaustion feature to allow saving up stamina over multiple days when not becoming fully exausted. The maximum amount of time preserved can be set in the server configuration.
* Added option to the escape menu to view and copy the Server ID of the server connected to for sending to others so they can join
* Greatly expanded the text strings that are localized
* Fixed: There was no error notification when trying to plant a seed on a tilled soil block that had been covered by other blocks
* Fixed: The drop down to select a bank account to pay repair fees was not appearing in the Tool Bench
* Fixed: Smiting an Industrial world object with a Dev Tool would not update the room calculation to no longer be considered an Industrial room
* Fixed: Using the Land Claim Stake near the border of the plot would not display the claim highlight
* Fixed: Server could crash with LiteDB Exception: Databse lock timeout
* Fixed: A crash could occur when quitting Eco while connected to a server under certain conditions related to pollution
* Fixed: Occasionally the client would crash with an null reference exception related to "InventoryChangeSet"
* Fixed: Occasionally the client would crash with an error "Failed to handle RPCResponse"
* Fixed: Base food score was not being added to experience multiplier with zero calories
* Fixed: Claiming an individual plot displayed a notification of the plot have a total land of 0 square meters
* Fixed: The contract clause Add/Remove Blocks was not counting blocks that were stacked on top of each other
* Fixed: Placing a waterwheel underwater could create holes through the water
* Fixed: The camera would get displaced if being attacked by animals while sleeping
* Fixed: "Features" server config tab would not update until after saving the settings
* Fixed: Various typos and text corrections
* Fixed: Animal carcasses would sometimes teleport to the surface
|}
 
=== v9.4.6 ===
* '''Release Date:''' {{datetime|2022-02-02}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3097916025915856618
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Fixed''': Players and other objects would sometimes appear invisible to others
* Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
* '''Fixed''': The audio for chopping trees and other tools would sometimes stop playing until switching tools
* Updated User.eco.template to have new format (existing server configs will be unaffected)
* '''Fixed''': Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account
* '''Fixed''': 32-bit build would crash on startup
* '''Fixed''': Casting a fishing pole was creating errors in the server log
* '''Fixed''': Issue with banlist on servers
* '''Fixed''': Using RCON with a non supported command was causing an exception
* '''Added''': /kick, /listusers and /listadmins commands now all have RCON support
|}
|}
=== v9.4.5 ===
 
* '''Release Date:''' {{datetime|2022-01-08}}
===v9.1.4===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3113676178827518776
'''Release Date:''' 11/10/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
* '''Added''': New emotes: /wave, /sit, /bow, and /salute
* Fixed bug with inability to remove fuel from vehicles
* '''Added''': Modkit support for custom images for signs and Ecopedia banners (More Info: [https://github.com/StrangeLoopGames/EcoModKit/tree/testgame/sign-example/Examples/SignImages/Client Example Mod] & [[Custom_Sign_Images|Wiki Documentation]])
* '''Fixed''': Laws using a progressive percent were unable to accept 0 as the minimum threshold
* '''Fixed''': Firing a bow was creating errors in server logs
|}
|}
=== v9.4.4 ===
 
* '''Release Date:''' {{datetime|2021-12-20}}
===v9.1.3===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/4893722033460215273
'''Release Date:''' 11/09/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Added''': New admin commands to help manage the skill points and levels of other players
*Can no longer change owners of a property when you have access, unless you are an owner
* '''Fixed''': It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
*Fixed bug with destroying trees by placing a block on them
* '''Fixed''': Plants would not render on the edges of the screen when rotating the camera in third person
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
* '''Fixed''': Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
*Fixed bug where it was not possible to remove debris or blocks near tree roots
* '''Fixed''': Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
*Tall Boots now start discovered
* '''Fixed''': Using "Global Timer" as the value for a law effect would cause an exception
*Updated description for lumber furniture
* '''Fixed''': There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
*Fixed typo in Plant Fibers description
* '''Fixed''': Exiting a UI with the left mouse button would also trigger the tool being held
* Various Ecopedia typo fixes
* '''Fixed''': Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
* '''Fixed''': Mods downloaded from mods.io were being placed in the incorrect folder
* '''Fixed''': There were still cases of rounding errors for currency transactions with fractions of a cent
* '''Other''': Various Localization updates and fixes
|}
|}
=== v9.4.3 ===
 
* '''Release Date:''' {{datetime|2021-09-23}}
===v9.1.2 ===
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598178349290604
'''Release Date:''' 11/06/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|  
* Harvesting grass and wheat was causing a client crash
*Fixed crash that could occur when updating a server into different localization
* The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
* Players were often appearing invisible to others
*Fixed bug with placing ramps inside trees
* Tool animations would not always display when viewing others use a tool
*Fixed bug with strange tooltips appearing in linked storages
* Fixed issue with reference assembles not being included in modkit
* Typo fixes for Henley and Building section in Ecopedia
|}
|}
=== v9.4.2 ===
* '''Release Date:''' {{datetime|2021-09-23}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598097066508417
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Civics & Contracts'''
* Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
* Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
* The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
* Contracts were unable to be marked as failed
* Admin command /titles unassign was not working when targeting someone besides self
* It was not possible to repay loans when using a personal account
* Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment
'''Food & Nutrition'''
* Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
* Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
* Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
* Increased default minimum calories needed to be considered for Food Variety to 100 from 50
* Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
* Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
* Sound effect for eating was not playing


 
===v9.1.1===
'''Modkit'''
'''Release Date:''' 11/04/2020
* Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
* Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
* Quick Join & URL links would not did not properly launch with Steam version of Eco
 
 
'''UI'''
* Updated Localization to cover many new strings
* Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
* Property overlay is now displayed on the map by default (It can still be disabled)
* Punctuation marks in chat were displaying an empty deed
* Pollution & sea level rise were missing statistics on the web UI
* Local worlds saves were unable to be sorted by date last played
* When scrolling in the server browser, the background shade for servers was appearing above the server list
* Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
* Exhaustion preference UI now displays units to indicate the number selection is based on hours
* There were typos in the Ecopedia "Trade" and "Property" entries
* After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
* "Setting Up Shop" achievement was not displaying an icon when unlocked
* When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty
 
 
'''Vehicles & Tools'''
* Further polished legacy cart controls to fully restore old cart behavior
* Skid steer did not have its normal smooth movement when picking up rubble
* Vehicles could slide on ramps even when movement keys were not being pressed
* Vehicles would sometimes disappear when crossing zero point on the map
* In some situations, tools would no longer work after switching from third person view to first person
* When using tools in third-person view, they could have faster animations than when using them in first-person view
'''General Fixes:'''
* It was possible to place objects on the edge of property that overlapped into other's property
* Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
* On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
* Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
* Incompatibilities in the latest Unity version were causing hard to identify client crashes
* Avatar could sometimes clip through the ground when moving through zero point
* Using command "/skills all" followed by command "point" caused Eco to freeze
|}
=== v9.4.1 ===
* '''Release Date:''' {{datetime|2021-08-25}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2957163317460483416
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
'''Balance'''
*Fixed Sweeping Hands not working
* Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
*Fixed Work Party UI to allow customization
* Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
*Fixed inability to pick up Ballot Box and Executive Office
* Slight nutrient buff to Sunflower
*Fixed Crushed Gneiss to have Crushed Rock tag
* '''Fixed:''' Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
*Fixed ability to vote on drafts before they have been put to election
* '''Fixed:''' Sunflower did not have increased stack size on Steam Tractor
'''Modkit'''
* '''Fixed:''' Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands
'''Vehicles'''
* Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
* Turned down camera sway when turning with a cart in first person
* '''Fixed:''' Carts were having trouble getting enough momentum to climb ramps
* '''Fixed:''' Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool
'''UI'''
* '''Fixed:''' Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
* '''Fixed:''' Economy Viewer was not displaying all text when using Chinese language
'''Other Fixes'''
* Disabled option for servers to enable the experimental Education & Settlements feature
* Decreased match score benefit when a server has the Needs Immigrants status from losing active players
* '''Fixed:''' Setting the Specialty Cost Multiplier to 0 would cause the server to crash
* '''Fixed:''' A desync in the client would occasionally cause a crash related to the RPCManager
|}
|}
=== v9.4.0 ===
 
'''Release Date:''' {{datetime|2021-08-20}}
===v9.1.0 ===
'''Release Date:''' 11/03/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
'''Features'''
* Power Generation Updates
* New Hairstyles and Outfits
* Animated Emotes & Third Person Camera Improvements
* New Food Content
* Exhaustion System for Public Servers
* Eco RCON Support


==Features==
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
*Pollute Air laws can now reference the location of the pollution source
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
*Art improvements for Flat Steel and Reinforced Concrete
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
* New art for Wooden Elevator Call Post
*Added new variants for Mortared Stone Doors
*Stores owned by titles can now sell items
*Ladders now have an option to climb over the top with a new animation
*Fishing animations now viewable for other players in third person
*The Steam Tractor Harvester now has a down/up animation when activating
*Added "lock" mode for tooltips when "Ctrl" is pressed
*New icon for Deep Crust when using Rock drill at bedrock
*Admins can now globally /mute players in chat
*Admins can now add and remove global map markers


'''Optimization'''
==Optimization ==
* Optimized LOD system for rendering objects in the distance
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory
* Optimization calculations involving large deeds especially when unclaiming
* Optimized trade tracker to reduce performance degradation over time
* Optimized the database system that results in faster performance and smaller file sizes
* Optimized stats querying in laws
* Reduced server impact for civics ticks and room value calculations that will result in less lag spikes for large servers during these times
* Optimized calculations for accessing storage when multiple containers are in the same area
* Optimized logic for frequent plant spawner calculations
*Optimized calculations when entering and leaving a large room
* Optimized interactions when mining with Improved Tool Strength talent
*Optimized calculations for adjusting text width in UI
* Optimized calculations that occurred when sea level rise was occurring
*Optimization for memory use in Linux servers
* Fixed memory leak when highlighting a block
*Synced physics with freshly created rubble
 
 
'''General Improvements'''
* New Prairie Dog animal that lives in the grasslands
* Improved visual effects when harvesting plants
* Improved logic for Elevator Call Post so it will control the closest elevator and no others
* You can now sit on either side of a bench (or any seat with no back)
* Reduced frequency for shouting "Timber" while logging, though it will always occur if no trees have been cut in the past 30 minutes
* Improved audio when a tree is falling
* Graphics improvements in less well-lit areas to improve contrast
* Improved property overlay visibility at different light conditions
* Expanded inventory sounds to include picking up items
* Fuel storage is no longer linked by default when placing stores and crafting tables
* Added ability to join servers via a weblink. For full details check the related wiki article
* Added an automatic server backup before migration to an upgraded version starts
* Added a new error message when failing to start a server if the cause is that the save is corrupted
* Chat API has been reintroduced and now endpoints require admin authentication
* Meat category in Ecopedia renamed to Raw Meat
* Papaya now categorized as plant in Ecopedia, while Saguaro Cactus is now categorized as a tree
* Improved animations in images for server categories in server browser
 
 
'''Balance Changes'''
* Player movement speed increased by 10%
* Small Wood Cart is now crafted by Logging specialty
* Plants will only spread if there is a living member of the species nearby
* New progression for which specialties craft Modern Upgrades:
* Advanced Smelting -> Industry -> Composites -> Electronics
* All Modern Upgrade recipes labor cost changed to 1000
* Rooms must be fully claimed in one continuous deed to count for house score
* Upgraded hammer tiers now unlock the additional multi-box fill types, with only Point and Line types being available on the Stone Hammer
* Hammer speed increased
* Starter Campsite now starts with a Stone Machete instead of a Torch Stand
* All Research Papers experienced provided by crafting reduced by 25%
* Added nutrient and moisture constraints for Cotton
* Reduced initial spawn percentage of Cotton
* Adjusted diet for Jaguar so they are less likely to wander into other biomes
* Fish trap no longer functions in salt water
* Pastry Dough is now crafted by Baking
* Bread carbs & protein increased, fat and vitamins decreased. Recipe cost increased to 2 Leavened Dough
* Baked Meat now provides more protein than fat
* Reintroduced Clean Moon Jellyfish recipe on Fishery
* CO2 Canister is now an item instead of a food
* Lumber Door recipe cost adjusted to match Softwood/Hardwood variants
'''Bug Fixes'''
 
'''Audio'''
* Audio when chopping trees would sometimes stop playing
* Inventory movement sound was not playing when using Ctrl+Click to move items
'''Civics'''
* Elections for titles with multiple winning candidates were selecting the incorrect winners for candidates after the highest vote receiver
* It was possible to bypass laws that prevented producing air pollution by rapidly clicking the button to turn on an air polluting object
* Constitution amendments were not correctly displaying as invalid when viewed from the Civics tab on the Amendment world object
* It was possible to exceed the daily limit for giving reputation by using work parties after using the reputation UI to give someone a review with 0 reputation
* It was not possible to give reputation to players with a quotation mark in their name
* Tooltip for Elected Title's "Who Can Remove From Office" incorrectly stated this action happens at a Ballot Box instead of an Executive Office
* Requirements for Admin Demographic listed "Citizen is an admin" twice
* Adjusting a law that referenced player statistics on very high population servers could occasionally cause a save to become corrupted if the adjustment happened while the stat was being calculated


==Quality of Life==
*Revising civic objects (laws and such) will keep the old name, unless you change it
*Election voting doesn't start until 'Start Election' is clicked in the side panel
*Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
*Anyone can now claim abandoned projects from unowned tables
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
*Added option to select payment account for transactions on a public crafting table
*Pressing escape no longer closes backpack
* The fishing lure will now be cast towards where the camera is pointing
*Added additional visual feedback for animal attacks
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
*Improved global illumination
*Added drop down menu to select input device for voice chat
*Voice chat radius is now displayed in settings
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
*Tool break sound now happens as soon as tool breaks
*Footstep sounds in first-person are now more precise and volume was tweaked
*Added more power to Dev Tool to bypass authority
*Voting through the election website no longer refreshes the page
*Starting a server is prohibited if Web Server Url is invalid
*Clarified chat notification for taxes
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
*Added “Reset to Defaults” button for audio settings
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
*Added error notification when trying to place a block in a doorway
*Added error message to Mint if it can not be used to explain why


'''Economy'''
==Balance==
* Currency transaction could sometimes result in a failure when the owner had less than 0.01 of the currency needed due to rounding errors from previous transactions with a percent cost
* Steam Engine now pollutes and requires water
* It was possible to create two currencies with the same name
*Solar Generator now requires water
* Work party tooltips did not update to reflect ingredients and labor that had already been added
*Road Tools now give Basic Engineering experience
* The "Put Items in Container" contract tooltip was not updating with the remaining items needed after some items, but not all, had been placed in the container
* Bonus hunting experience is now granted for headshots
 
* Stove is now crafted by Mechanics
 
*Rock Drills now benefit from Mining specialty
'''Graphics'''
* Huckleberry Extract is now crafted by Milling
* Visual holes in water could appear when adding and removing blocks
*Flour cost decreased
* Sign text was not visible when viewed behind glass or water
*Yeast cost decreased
* Stockpile visualizer for trucks was not displaying secondary materials for blocks like Glass
*Bear Claw skill requirement decreased
* When Lumber was attached on top of Glass, one side of the lumber would turn invisible
*Elk Wellington nutrients increased and cost increased
* Black shadow meshes would occasionally appear on borders between certain block forms
*Fruit Tart nutrients increased and skill requirement decreased
* When using the Land Claim Stake, the edge of the property highlight became blurred with neighboring blocks if they were located at a higher elevation
*Macaroons cost changed and nutrients increased
 
*Pirozhok skill requirement decreased
 
*Stuffed Turkey nutrients increased and weight decreased
'''Modkit'''
*Baked Vegetables calories increased
* Custom blocks created in the ModKit were not appearing in game
*Baked Meat calories increased
 
*Flatbread nutrients increased
 
*Fruit Muffin nutrients increased and cost decreased
'''Plants & Animals'''
*Huckleberry Pie nutrients increased
* It was possible for plants to recover from extinction
*Meat Pie nutrients increased
* Joshua Tree's crown was behaving strangely after being cut down
*Excavator movement speed now fully benefits from roads
* Alligators would sometimes despawn when stepped on
*Decreased experience for Machete & Sickle
* Plants would sometimes block the avatar creation screen after joining a server for the first time
*Adjusted recipe for Hewn Log Chair to match variations
 
*Reduced default Hewn Log recipe labor cost
*Adjusted Coyote Carcass weight to match similar carcasses


'''Rent & Residency'''
==User Interface==
* Residency invitations were not appearing for Registrar titles if the invitation happened before being added to the title
*Law notification popups can now be disabled
* Housing values for deeds with no residents were displaying incorrect values
*Removed chat notification when adding ingredients to a work order (still appears for work parties)
* Residents could not open doors for property they were a resident on if they did not have full authorization on the property
*Changed Constitution font to more appropriate style
* When creating a rent offer, the currency used was not defaulting to Global Default Currency (it can still be manually changed)
*Work Party list is now sorted alphabetically
* House value was not updating correctly after transferring or unclaiming property
*Sorting by price in the economy viewer now always puts blank prices last
 
* Minted currencies are now displayed above player credits when viewing account balances
 
*Changing the item filter now saves settings when closing the window
'''Tools & Vehicles'''
*Stores no longer highlight red in Economy Viewer when they should not
* Vehicles would sometimes fall below the surface when moving faster than the chunks were loading
*Changed highlight colors in title screen to improve readability
* Carts were jumping in place when blocks or ramps were placed nearby
*Minimap colors for property and districts are not as opaque
* Using the hammer to place blocks would occasionally cause a disconnect with the error "Failed to handle RPCResponse"
*Resources from different work orders are no longer combined into a single work party marker
* Excavator would spam the dig action after being prevented by a law
*Improvements to election website so it is more clear who won an election
* Crane arm had strange behavior when crossing zero point on the map
*Improvements to difficulty settings UI when creating world through the client
* Crane would still function while the escape menu was open
*Improvements to server password UI for ease of use
* 3rd person tool animations were not perfectly synced up which became noticeable after holding the interact button for an extended period of time
*Improvements to control settings UI
* It was possible to speed up tool animations beyond the intended amount by clicking for a fraction of a second to cancel the animation
*New status bars in crafting UI
* Shot arrows would disappear when crossing zero point on the map
*Polished the escape menu UI
* Fish trap had incorrect world occupancy and so could be placed in walls
*Visual improvements to Work Party UI
 
*Improvements to UI for selecting block forms
 
*Fixed alignment for nested clauses in contract UI
'''UI'''
*Improved position of election speech textbox when entering election
* Weight values for vehicles in the storage UI were incorrectly splitting between two lines
*Visual improvements to show/hide animation for dialog boxes
* Hovering over a Tag ingredient in the crafting UI was displaying talents benefits unrelated to the tag
*Added scroll bar to in-game bug reporting tool
* Hovering over icons during the tutorial were not highlighting correctly
*Shortcut for Push to Talk is now displayed in voice settings
* Item tooltips & Ecopedia reference section were not displaying icon background colors for things like Research Papers
*Continue button for rejoining a server from main menu now expands with long server names
* Other players' icons on the minimap often had jerky movement
*Text on Ratify button for constitution now fits correctly in button
* Mouse cursor was not changing to a hand pointer when highlighting the disconnect button
*Fixed text overlap in edit property window with very long property names
* During the Campsite Tutorial, moving the Campsite item to a different slot in action bar would not cause the tutorial arrow to follow.
*Fixed text overlap in election website when using collapse/expand function
* Buttons in Treasury UI had text exceeding the boundary of the buttons
* Many UI fixes for Mac
* Pressing Enter while a world was loading would cause the Chat UI to appear prematurely
 
* Highlight marker for editing deeds on the minimap would disappear after toggling any layers within the World Layers tab.
==Modkit==
* When moving a tool, the durability bar would sometimes remain in the original inventory slot
*Added reference assemblies to the modkit for compiling mods. No more extracting them!
* Stockpile UI could get stuck open if opening Block Forms UI before closing
*Fixed issue with chat icon sprites for mods
* Pressing the skill window hotkey multiple times before the skill tutorial was completed would cause multiple confirmation boxes to appear that would each have to be closed
 
* Species with composite names (Ex: Snapping Turtle) were displayed without a space
== Bug Fixes==
* Images in Eco News on title screen were often appearing after a delay
*Fixed a number of cases of civics objects not having references auto-update when they change.
* The mouse cursor would continuously flicker when pointed at the border of a text with a hint popup
*Fixed bug with disappearing civic objects
* Long usernames and passwords would exceed their respective text boxes on the title screen
*Fixed crash when deleting a civic object that had a draft referenced in another civic
* Chat channel names would appear stretched out and vertical with exceptionally long chat messages.
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
* Ecopedia frames for selected pages would display incorrectly when toggling "Show Undiscovered" while a page that was selected became hidden
*Fixed property owner not being selectable as context in laws.
* "Can't send string as localizable, because it has too many arguments" error message would occasionally appear in the server logs of very large servers
* Fixed exception when quickly changing law triggers
* Tutorial was not automatically displaying the next step when a previous step was completed
*Fixed how values update with custom statistics in laws
|}
*Using a direct tax from the Treasury object now works again
=== v9.3.6 ===
* Fixed bug with animals getting stuck and teleporting
'''Release Date:''' {{datetime|2021-07-08}}
*Fixed bug with teleporting animal corpses
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed crash and exceptions related to animal pathing
! colspan="1" |Changelog
*Fixed animals not knowing how to move on ramps
|-
* Fixed strange animation with Alligator dying
|
*Fixed crash when a store owned by a title had no one assigned to the title
* Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
*Fixed server crash with “Stack Overflow” in specific situations with large mines
* Improved handling of chat history that will result in smaller file sizes for larger saves
*Fixed exception when leaving and rejoining the same work party
* Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
* Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
*Fixed ability to pay loans without enough currency
* Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
*Fixed title holders not able to unclaim property owned by the title
* Quicklime Glass recipe yield and craft time reduced to 1 (minute) from 2 (minutes), Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
*Tool efficiency talents now work correctly
* Fixed an issue with copying laws that would cause the original law to be changed
*Icons on signs now respect borders
|}
*Fixed exception when rubble or logs were removed after being shot with an arrow
=== v9.3.5 ===
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
'''Release Date:''' {{datetime|2021-05-26}}
*Fixed salmon being unable to be hit with arrows
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed strange behavior with picking up a bed while someone is sleeping
! colspan="1" |Changelog
*Fixed bug with property name displaying incorrect color
|-
* Fixed crash when setting Skill Gain Multiplier to 0
|
*Fixed chat message when receiving 0 payment from a work party
* Fixed bug with client closing after disconnecting from a server
*Ecko Statue is now hidden from Housing Tag
* Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
*Fixed server Discord link in tutorial not linking correctly
* Fixed crash when Grant Title was selected as payment for a Work Party
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
* Fixed crash when environment statistics were referenced but a specific statistic was not selected
*Fixed some laws being able to prevent play despite server disabling this option
* Fixed crash when using modded objects that did not have a prefab assigned
* Fixed footsteps sound occasionally getting stuck
* Fixed bug that could cause trees to go missing when leaving and re-entering an area
*Fixed glass plates not merging together when building
* Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
*Fixed craft button for sub-recipes
* Fixed bug where debts could not be forgiven
*Fixed admin command for assigning titles.
|}
*Fixed Fast-forward command not allowing fastwording to stop
=== v9.3.4 ===
*Fixed /AToB admin command to not fail when player A isn't online.
'''Release Date:''' {{datetime|2021-05-05}}
*Fixed /TargetTo admin command to not fail when the player isn't online.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed issues with vehicles duplicating when there is extreme server lag
! colspan="1" |Changelog
*Fixed occupancy for Mortared Stone Signs
|-
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
|
*Fixed issue with work party UI not updating immediately
* Fixed crash with meteor tutorial
*Fixed law names not being escaped from code in election website
* Fixed issue where banning a player could result in others being unable to vote
*Fixed text wrapping problems with long tooltip titles
* Fixed crash when a server was hosted in Turkish language
* Fixed issue with resizing objectives window
* Fixed bug that could result in being unable to target some fallen trees, carcasses, and carts
*Fixed exception when editing visible layers in minimap
* Fixed memory leak with pipes
*Fixed duplicate notifications when using Pick Up law trigger
* Improved optimization when interacting with objects
*Fixed plow action not working with laws
* Wooly animals may now be cooked on a campfire
*Fixed bug when making law with missing strings
* Fixed issue with Modkit that resulted in DiscordLink mod not working
*Fixed transparency issues with potted plants
|}
* Fixed unowned world objects missing info about who placed it
=== v9.3.3 ===
*Disallowed players to only have a space as a name
'''Release Date:''' {{datetime|2021-04-28}}
*Fixed meteor timer showing in welcome text despite being disabled
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed wrong icon item displaying in tooltip title
! colspan="1" |Changelog
* Forage for Food tutorial now always shows 3 different types of food
|-
*Fixed stockpile tutorial to accept Saguaro Rib
|
*Crafting Tutorial now correctly points to default Hewn Log recipe
Update 9.3.3 has been released with fix for critical issue introduced in 9.3.2 for movement hack detection which dropped legal players from server.
*Fixed bug with being unable to skip the tutorial when tasks are already completed
|}
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade
=== v9.3.2 ===
*Server setting Specialty Experience Divisor has been removed from server configs
'''Release Date:''' {{datetime|2021-04-28}}
*Fixed plural names for Rugs & Mortared Stone variant
{| class="wikitable mw-collapsible mw-collapsed"
* Various localization & typo fixes
! colspan="1" |Changelog
 
|-
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]
|
|}
'''ATTENTION: This update contained a critical issue and has been retracted. A build that has the issue fixed is currently being created and will be released as soon as possible, containing these fixes.'''
 
* Fixed crash when using Treasury account in stores
===v9.0.5 ===
* Fixed bug where Shift+dragging items wasn't able to move items between different stack size storages
'''Release Date:''' 10/13/2020
* Fixed bug with incorrect weight calculation when moving items into empty slots
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed bug with RPC Response Error causing disconnects from server.
! colspan="1" | Changelog
* Fixed bug that displayed warning in server logs related to vehicle interaction checks
|-
* Fixed bug that allowed taking money from Contract Escrow using work parties
|
* Updated Users.eco ban lists to be JSON compatible. Re-save required for existing wrong lists.
* MacOS Client is now available with functioning connection.
* Excavator storage is no longer hidden
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
* Cotton Boll now has Crop tag and can be stored in silos
*Some issues with migration from 8.3.3 have been fixed.
|}
|}
=== v9.3.1 ===
 
'''Release Date:''' {{datetime|2021-04-17}}
===v9.0.4===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' 10/08/2020
! colspan="1" |Changelog
|-
|
* Fixed bug with pipes disappearing
* Fixed crash related to RPC issues
* Fixed crash with recurring transfers for elected titles and demographics
* Fixed inability to use government accounts in stores
* Fixed bug with using shift+drag to transfer items between stockpiles not working
* Fixed alignment for text in images for Ecopedia
* Fixed potential migration issue with Users.eco config
* Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
|}
=== v9.3 ===
'''Release Date:''' {{datetime|2021-04-15}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
====Features====
* Major tailoring profession rework
* New Cotton plant which can be found in the Wetlands biome
* New ingredients: Cotton Boll, Shorn Wool, Nylon, Cotton Thread, Wool Yarn, and Nylon Thread
* New crafting stations: Loom, Automated Loom, Advanced Tailoring Table, and Spin Melter
* New Cotton, Wool, and Nylon fabrics which can be used as an alternative to Cloth
* New Modern Tailoring Upgrade
* New Tier 4 blocks: Cotton Carpet, Wool Carpet, and Nylon Carpet
* New clothing outfits for Builder, Farmer, Smith, and Tailor
* New Gloves clothing slot
* New Corrugated Steel Door and Corrugated Steel Fence Door
* Rent feature is now enabled by default
* Renter’s belongings are now placed in void storage after being evicted from a property
* New optional control setup for excavator to allow simpler movement
* Added “Hands” option as a tool selection choice for laws related to plants and construction
* Bank accounts can now be seized via laws or executive actions
* Admins can now ban or mute players based on a timer with a reason given
* Updated icons for tabs in the Economy Viewer
====Optimization====
* Multiple client optimizations to help address FPS degradation over time
* Optimized sound controller to remove leak that was contributing to FPS degradation over time
* Optimized tree rendering performance
* Optimized calculations for claiming/unclaiming large deeds
* Optimized process for loading chunks
* Optimized database calculations for civics and other periodic ticks
* Optimizations relating to opening and closing UI windows
* Optimized performance for servers with a large amount of mods when multiple players were connecting at the same time
* Optimized minimap when large amount of icons were displayed on map
* Optimized calculations for animal AI
====Modkit====
* Modifications to existing items and recipes changes can now be made with partial hooks without rewriting the original files. This means changes will not be overwritten with each update. For full details, see the readme in the mod folder.
* Fixed modkit exception while working with block sets
====Bug Fixes====
* Added anti-cheat detection and various cheat fixes
* Fixed bug where vehicles could be stolen
* Fixed crash with recurring transfers
* Fixed crash and authorization issues with Plow Field contracts
* Fixed crash when setting craft resource modifier to an invalid number
* Fixed crash when making multiple modifications to a Demographic list that occurred in the same Demographic update tick when the citizen’s hours to check was left blank
* Fixed occasional crash when editing deeds on the Real Estate desk
* Fixed crash when attempting to pay rent from an invalid bank account
* Fixed crash when using Hours Played as a condition for maximum residency occupants
* Fixed bug where tooltips would get stuck refreshing even when the mouse was stationary
* Fixed bug with stores being listed multiple times in tooltips and the Economy Viewer
* Fixed bug with election drafts where citizens other than the creator of the draft could start the election
* Fixed bug with being unable to interact with a fish trap
* Fixed bug with tools not working correctly when dragging them into the currently selected toolbar slot
* Fixed bug with server not allowing connections if the meteor timer was set to an extremely large value
* Fixed ability to rejoin a residency after the invite was no longer active
* Fixed ability to become a resident of a property after an invited demographic was removed
* Fixed bug with invited residents being unable to pick up their own objects on their residence when they did not have authorization to the entire deed
* Fixed bug that allowed creating non-contiguous deeds with the Real Estate Desk
* Fixed inability to select “Move In” or “Rent” as a condition when drafting a law based on “Pay Rent or Move In Fee”
* Fixed bug with getting stuck in third person view when pulling a cart with no backpack
* Bank account source for Elected Titles wages can now be set to the Treasury
* Housing value pie chart now has correct proportions for different room types
* Elected Titles no longer have their term extended when the title holders change
* Laws that prevent pollution will now deactivate any objects currently polluting after passing
* Taxes now work correctly for the currency exchange
* Fixed bug with being unable to remove bank account users and title holders when an authorized Bank/Registrar was placed on a non-authorized claim
* Fixed bug with contracts still showing as invalid after updating a removed bank account
* Player movement on minimap is less jerky
* Fixed bug with vehicle deed icons incorrectly displaying in minimap
* Fixed bug with editing a district map when the district crossed point (0,0)
* Fixed bug with minimap where icons on the other side of the world would appear incorrectly in 3D mode
* Fixed graphic issues with minimap after updating the render scale
* Fixed tooltip for crafting recipes displaying perks for unrelated talents
* Fixed the displayed max tier when writing a contract to build a room.
* Fixed bug in Ecopedia where information about the constitution would appear in unrelated entries
* Fixed bug where the interaction highlight could appear green when aiming a hammer at an unauthorized property
* Pressing escape button while sleeping no longer causes the world to continue fast forwarding
* Fixed bug with the hide chat tag button making the cursor flicker
* Pressing “+” or “-” button quickly on contracts no longer causes numbers to skip
* Settlement civic objects are no longer visible when the experimental feature is disabled
* Backer items can no longer be spawned by admins
* Wind Turbine table texture changed to metal from wood
* Fishing reel sound now stops when the reel animation stops
* Improved consistency with tree falling sounds
* Various typo fixes
====Balance====
* Recipes that previously cost Cloth now cost new Fabric tag which includes Cotton Fabric, Wool Fabric, and Nylon Fabric
* Cloth and Cellulose Fiber default craft time increased to 1 minute from 48 seconds
* Cloth recipe labor cost increased to 100 from 50
* Cellulose Fiber recipe labor cost increased to 100 from 20
* Bearpack recipe moved to Advanced Tailoring Table
* Industry vehicles now cost Nylon Fabric instead of Cellulose Fiber
* Compound Bow recipe now costs Fiberglass + Nylon Thread instead of Fiberglass + Steel Bar
* Basic clothing recipes that previously cost Plant Fibers now cost Fabric
* Animal mounts and stuffed animals are now produced by Hunting specialty
* Charcoal recipe craft time reduced to 1 minute from 4 minutes, labor cost reduced to 40 from 80, and experience provided reduced to 1 from 2
* Updated formula for residency penalty for multiple residents
* Large Corrugated Steel Door now costs Corrugated Steel instead of Steel Bar
* Decreased canopy space requirement from Ceiba tree and increased initial spawn percentage
* Agouti can now get calories from Ceiba trees
* Labor cost for crafting seeds on the Farmers Table increased to 40 from 20
* Epoxy, Plastic, and Synthetic Rubber recipes experience provided changed to 1 from 2
* Fiberglass recipe labor cost increased to 150 from 75
* New tags Medium Fish and Large Fish to condense fish recipes in the Campfire and Fishery
* New recipe Fish Stew based on Meaty Stew that uses Charred Fish as an alternative for Charred Meat
* Shuck Clams and Clean Urchin recipe costs reduced to 2 Clams/Urchins
* Water Pumps no longer have unnecessary Economy tag
====Quality of Life====
* Installed module name is now visible when viewing the module component for a crafting station
* Auto-run no longer stops when checking inventory or chatting
* Adjusted radius of Elevator Call Post so it can interact with the Industrial Elevator from all angles
* Temporary chat notifications no longer appear in non-related chat channels
* Remove From Office UI now only displays Elected Titles the user has permission to remove
* Titles and Bank Accounts are now ordered alphabetically in their respective UIs
* 'Public Crafting Stations' tab in Economy Viewer will now show only publicly listed crafting stations instead of all stations accessible to the player
* Treasury now has a button that displays a list of all government accounts
* Improved sorting of species world layers in the minimap
* Improved excavator suspension to prevent tilting up and down while in use
* Demographics, titles, and elected titles can now be assigned a backup owner for property and bank accounts incase they are removed
* Adjusted brush size for drawing districts in the minimap
* Improved behavior of the top notification panel
* Updated vehicle control UI and removed unused vehicle controls
* Updated display names for Specialty Upgrades to be more readable
* Ecopedia images now have their text localized, as well as a collection of other localization updates
* Fixed ability to swap tools in the repair bench when both tools are of the same type
* Cancelling a civic draft will now reset the editable title text
* Updated Network config template to allow changing settings for Web Server URL and Relay Server Address
* Improved alignment of messages in the notifications panel
* Improved alignment for long district names in Minimap.
* Cursor now updates to the interact symbol when hovering over objects in the minimap
* Clarified error message when hosting a private world with a world name that contains unsupported characters
|}
=== v9.2.4 ===
'''Release Date:''' {{datetime|2021-02-04}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
* Fixed crash with experimental rent feature when a resident was unable to afford rent
* Fixed crash with laws that prevented actions when unable to make a payment
* Fixed “Object not set” error when trying to add a civic to an election
* Fixed calculation for housing value for deeds with large number of residents and rooms
* Improved optimization for claiming/unclaiming large deeds.
|}
=== v9.2.3 ===
'''Release Date:''' {{datetime|2021-02-02}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash when setting up a registrar title with wages
* Fixed crash with strings that were too large for the localizer
* Fixed crash related to controller manager
* Fixed display error on player tooltip when no residency was set
* Fixed display error on store tooltip when the store was setup for barter transactions
|}
=== v9.2.2 ===
'''Release Date:''' {{datetime|2021-01-30}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash related to rent and deeds
* Fixed crash related to animal AI
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.
* Fixed bug with permissions being not being granted to titles
* Fixed bug with main menu where it was possible to open the settings menu twice
|}
 
 
=== v9.2.1 ===
'''Release Date:''' {{datetime|2021-01-28}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.
* Fixed an issue that prevented SLG-Accounts from logging into the game.
|}
=== v9.2.0 ===
'''Release Date:''' {{datetime|2021-01-28}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== Features ====
* Adjusted initial plant distribution and plant capacity calculations.
* New residency system for establishing a primary residence and sharing housing bonuses
*Overcrowding no longer causes plants to die and instead prevents plants from growing.
*     Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
*     Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
*     Added a collection of new modern signs
* Increased initial population of Fireweed and made it growable in Tundra.
*     Added new building forms for Corrugated Steel
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
*     Added ability able to zoom in and out while in third-person when holding the Alt key
* Fixed an issue that caused plants to spawn too close together.
*     Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
*Fixed an issue that caused sounds to disappear.
*     When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
* Fixed a duplication exploit with the lumber stockpile.
*     New experimental rent feature which can be enabled via the server configs
*Fixed an issue that caused work orders to occasionally halt their progress.
*     Boards have an updated icon
*Fixed an issue that caused icons to not appear when taking items.
==== Optimization ====
* Fixed an issue with the modkit that caused sprites to not work.
*     Improved optimization for resizing the objectives UI
*Fixed an issue with the in-game bug reporting system.
*     Improved optimization for chat storage
|}
*     Improve optimization for minimap with large numbers of world markers
 
*     Improved optimization for serializations
===v9.0.3===
*     Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.
'''Release Date:''' 09/24/2020
==== Balance ====
{| class="wikitable mw-collapsible mw-collapsed"
*    Deeds must now be contiguous to count as one deed
! colspan="1" | Changelog
*    Decreased CO2 absorption by trees by 25%
|-
*     Increased max CO2 produced by animals to 25 PPM from 10 PPM
|
*    Decreased spread rate for all trees
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
*     Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
*Fixed a crash that occurred when the server was using the French language
*    Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
*     Increased max carry weight for Wood Cart, Skid Steer, and Excavator
*Fixed text alignment of the in-game news
*     Increase weight of tailings
* Fixed an error when importing the new ModKit into Unity
*     Increased weight of Copper Bar and Gold Bar
*First batch of improvements to plants to improve their survivability
*    Decreased weight of Steel Bar
|}
*    Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
 
*    Decreased weight of Dirt, Sand, and Clay
===v9.0.2===
*    Decreased weight of Ashlar Stone
'''Release Date:''' 09/17/2020
*    Reduced movement speed reduction caused by some plants
{| class="wikitable mw-collapsible mw-collapsed"
*    Reduced Fur Pelts provided by Small Animals to 1 from 2
! colspan="1" |Changelog
*    Reduced experience provided by butchering animals
|-
*     Increased Rubber Wheel cost of Truck to 6 to match model
|
*    Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
*Linux Client is now available (Including server and - for the first time - singleplayer)
*     New alternate Glass recipe using Quicklime that has extra output
*IP binding for the webserver is now working correctly
*    Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
*Maximum amount to buy in the purchase list now updates correctly
*    Increased the amount of Limestone available in world generation and adjusted formation patterns
*The button to choose the type of road in road contracts can be clicked again
==== Quality of Life ====
*The last clause of a contract can be moved and removed again
*    Added “Settings” button to the main menu
|}
*    Transferring property now requires a confirmation from the new owner before the transfer is completed
 
*    Store tooltips now display the currency balance for the account used in that store
===v9.0.1===
*    Deeds are now clearly outlined on the map and easier to identify
'''Release Date:''' 09/09/2020
*    Improved camera view when aiming a bow in third person
{| class="wikitable mw-collapsible mw-collapsed"
*    The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
! colspan="1" |Changelog
*    Resizing the Economy Viewer will now save settings when closing and reopening
|-
*    Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
|
*    The top notification panel can now be expanded by pressing the “N” key
*Not being able to drag a broken tool into the repair slot
*    World markers can now be opened by clicking on the text of the marker
*Broken Labor Icon
*    Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
|}
*    Shortcut keys are now disabled while viewing all option menus
 
*    Ballot Box and Executive Office UI now has additional information about available civic actions
===v9.0.0===
*    Improved handling of duplicate pop-up notifications so they are consolidated into one notification
'''Release Date:''' 09/09/2020
*     Renamed old keybinding for Crouch to Dive / Sneak
{| class="wikitable mw-collapsible mw-collapsed"
*    Improved transition animation when opening up a notification tab
! colspan="1" |Changelog
*    Icons for laws are less spread out in law notifications
|-
*    Improved notification when attempting to submit an incomplete law draft
|
*    Improved button offsets for minimap in windowed and full-screen mode
The short list of what’s new:
*    Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
 
*    Updates to the map tutorial to reflect new dockable and pop-out mini-map
#'''Performance''' – Much improved GPU and CPU performance.
*     Amendments will now appear as added articles when viewing the constitution
#'''Government''' – Create constitutions, elections, laws, districts in-world.
*     Pressing escape to close a popup dialog no longer activates cursor
#'''Work parties''' – Collaborate on projects and share rewards.
*    Added localization support for Ecopedia Reference group names
#'''Mining upgrade''' –Prospecting drills and new processing path for ore.
*    Added localization support for contract payment information
#'''New animals''' – predators with new behaviors.
*    Added localization support for pickaxe tooltip
#'''Crafting upgrade''' – Labor and flexible ingredients added.
*    Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic
#'''Ecopedia''' – In-game wiki.
==== Bug Fixes ====
#'''Cloud Worlds hosting service''' – SLG run hosting service.
*     Fixed issue with being unable to join a friend’s game via Steam
#'''New biomes''' – Wetlands.
*    Fixed bug preventing placing a Large Corrugated Steel Door
#'''New building system''' – Hammer and material types and shapes upgrade. Bulk actions.
*    Fixed physics issue with tree trunks and other objects not settling correctly
#'''UI upgrade''' – Full pass on all UI.
*    Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]
*    Fixed water from pipes not expanding outwards
|}
*    Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
 
*     Fixed server crash when attempting to pick up a vehicle that was prevented by a law
=== v8.3.3===
*    Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
'''Release Date:''' 02/10/2020
*    Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
{| class="wikitable mw-collapsible mw-collapsed"
*     Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
! colspan="1" |Changelog
*    Fixed a number of law triggers to have more accurate item filters and descriptions
|-
*     Fixed elected titles losing permissions for bank accounts after changes were made to the title
|
*    Fixed election website not showing voting history on previous elections
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols
*    Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
*    Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
|}
*    Fixed bug with incorrect yes vote count when viewing active elections
 
*    Fixed animal pathing to respond better to landscape changes
===v8.3.2===
*    Fixed animals falling into caves and get stuck
'''Release Date:''' 12/23/2019
*    Fixed bug with teleporting fish
{| class="wikitable mw-collapsible mw-collapsed"
*    Deer have improved hitbox detection
! colspan="1" | Changelog
*     Fixed Tortoise laying down in awkward angles
|-
*     Fixed Snapping Turtle strange behavior while turning
|
*     Fixed animals moving incorrectly on ramps
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps
*    Turkey Carcass now correctly has Animal tag for item filter
|}
*    Old Growth Redwood no longer spread
 
*    Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
===v8.3.1===
*    Fixed Skid Steer ability to break rocks on unauthorized land
'''Release Date:''' 12/17/2019
*    Fixed issue with avatar being blocked by plants during initial creation
{| class="wikitable mw-collapsible mw-collapsed"
*    Fixed bug with posting contracts where changes made to the contract requirements would not always save
! colspan="1" |Changelog
*    Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
|-
*    Deeds can now be authorized to Titles that deed owner is not a member of
|
*    Meteor cutscene can no longer trigger while sleeping
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
*    Fixed bug where having passengers in a vehicle could remove road speed buffs
*Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
*    Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
*    Fixed bug with being launched into the air that could occur when standing above a block that was broken
|}
*    Fixed currency duplication bug that could occur when marking a contract as failed
 
*    Fixed issue with Flat Steel Windows and Floors not connecting
===v8.3===
*    Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
'''Release Date:''' 08/28/2019
*    Toolbench now gives correct error message when trying to insert a non-tool for repair
{| class="wikitable mw-collapsible mw-collapsed"
*     Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
! colspan="1" |Changelog
*     Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
|-
*     Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
|
*    Tutorial pop-ups can no longer extend past the edges of the screen
*Performance Improvements:
*    Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.
*    Currency is now created only after it has been minted for the first time instead of after it has been named.
 
*    Fixed error when trying to create a new currency on unowned property
* Relay Servers:
*    Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
*     Fixed incorrect room calculation near wold wrap
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
*     Bullrush now properly displays harvest animation
*Other Improvements:
*     Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.
*    Fixed strange behavior with dragging items between linked inventories that have different capacities
 
*    Government account description tooltip is no longer hidden by the interface
*Bugs fixed:
*    Arithmetic for law operations now display with correct format in law tooltip
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
*     Small Mortared Signs now have a stone table texture for the UI
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.
*     Fixed margins on popup error notifications
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
*     Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
**Fixed an issue with the french localization in regards to player currency.
*     Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
**Fixed skid steer no longer interacting with tree debris.
*    Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
**Fixed several server crashes.
*     Fixed bug with currency exchange not respecting buy limits for exchanges
**Fixed ModKit Issues.
*     Fixed number alignment for difficulty settings when creating a world in the client
*     Fixed icons on signs sometimes appearing outside the border of the sign
*     Fixed bug with item links being broken in chat when a player joined with a similar name
*     Fixed music only playing intermittently
*     Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
*    When using a Fishing Pole, the line will no longer get stuck outside of water.
*     Fixed issue with some recipe names appearing as only “Recipe” in tooltips
*     Fixed connection issues when using Thai regional format in Windows
*    Various Ecopedia typo fixes
|}
|}
=== v9.1.9 ===
 
'''Release Date:''' {{datetime|2020-12-22}}
===v8.2.9 ===
'''Release Date:''' 07/23/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Elk have a new reindeer skin, complete with candy antlers
Excavator/Skid Steer improvements:
* Spruce trees are now decorated with glowing lights
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
* The distribution station has been adorned with lights and stockings
*Fixed an issue that caused the skid steer to spawn rubble underground.
* Storage crates will now appear as wrapped presents
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
|}
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
=== v9.1.8 ===
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
'''Release Date:''' {{datetime|2020-11-30}}
*Improved vehicle tools in regards to rubble
{| class="wikitable mw-collapsible mw-collapsed"
**It spawns rubble one block below the tool to avoid picking it up just after dropping it
! colspan="1" |Changelog
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
|-
 
|
Bug fixing:
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.  
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.  
*Improved speed of sequential demographic checks for the same user.
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.  
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
* Fixed a rare crash when removing an elevator call post.  
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
* Prevented creation of multiple users with same Steam ID / SLG ID.
*Fixed an issue during loading when some plants may be null after migration or removal of mods.
*Fixed an issue that made it possible to remove trees with vehicles.
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.
*Fixed an issue with updating the housing stats in some cases after changing the room.
*Fixed spelling for CTRL modifier
 
Features:
* Added admin command /fuel to fuel vehicles.
* Improved control binding UI
** Escape now erases current binding
**Left/right mouseclick outside of key binding button resets binding to previous value
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
|}
|}
=== v9.1.7 ===
 
'''Release Date:''' {{datetime|2020-11-25}}
===v8.2.8===
'''Release Date:''' 07/11/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
*Improved physics and freezing / unfreezing behaviour of rubble.
|}
*Fixed spawn offset for big rubble pieces.
=== v9.1.6 ===
*Fixed issue with jumping rocks and rubble playing portal (hopefully).
'''Release Date:''' {{datetime|2020-11-24}}
*Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
{| class="wikitable mw-collapsible mw-collapsed"
*Added command /spawnallplants to spawn all plants with a particular growth stage.
! colspan="1" |Changelog
* Made bunchgrass reapable.
|-
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
|
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
* Optimized stockpile calculations to improve performance in crowded areas
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.
* Fixed possible server crash when modifying titles
*Increased size of location coordinates for better readability.
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
* Authentication of the elevator call post can now be set while holding a hammer.
* Fixed ability to jump between ladders
*Added command /targetowner to change ownership of a targeted vehicle.
* Increased default movement speed on ladders and added option to sprint on ladders
* Weight benefit of self improvement skill will now update without needing to relog
* Modders can now use apostrophes in item names
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
|}
|}
=== v9.1.5 ===
 
'''Release Date:''' {{datetime|2020-11-16}}
===v8.2.7===
'''Release Date:''' 07/05/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
*Fixed plant harvesting
* Updated User.eco.template to have new format (existing server configs will be unaffected)
|}
|}
===v9.1.4===
 
'''Release Date:''' {{datetime|2020-11-10}}
===v8.2.6===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' 07/04/2019
! colspan="1" | Changelog
|-
|
* Fixed bug with inability to remove fuel from vehicles
|}
===v9.1.3===
'''Release Date:''' {{datetime|2020-11-09}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Can no longer change owners of a property when you have access, unless you are an owner
*Bighorn sheep don't colide with vehicles anymore (like all other animals)
*Fixed bug with destroying trees by placing a block on them
*Fixed an issue that caused plants to not highlight correctly in some cases
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
*Fixed bug where it was not possible to remove debris or blocks near tree roots
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
*Tall Boots now start discovered
* Fixed issue with selection of target account for mints
*Updated description for lumber furniture
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
*Fixed typo in Plant Fibers description
*Fixed tab selection for store when world object becomes inactive while UI is opened.
* Various Ecopedia typo fixes
* Fixed issue when empty block in trench was incorrectly identified as window
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
|}
|}
===v9.1.2 ===
 
'''Release Date:''' {{datetime|2020-06-11}}
===v8.2.5===
'''Release Date:''' 07/02/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|  
|  
*Fixed crash that could occur when updating a server into different localization
*Fixed text on signs disappearing in edit mode
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
*Fixed issue that caused wrong display of player level
*Fixed bug with placing ramps inside trees
*Fixed crash during POI selection in contract creation UI
*Fixed bug with strange tooltips appearing in linked storages
*Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
* Fixed issue with reference assembles not being included in modkit
*Fixed logic for room detection and room stats calculation
* Typo fixes for Henley and Building section in Ecopedia
*Empty edge blocks in rooms now count as tier 0 blocks
*DirtRoad and DirtRamp are now correctly displayed in the room materials list
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
*Fixed an issue with taxes when forgiving a debt.
*Fixed an issue with taxes with loans in general
*Removed "zero" holdings display from player currencies in economy viewer
*Added date to the admin_commands.log
*Fixed the display of benefits for recipe ingredients
*Fixed strange lighting behaviour in caves and buildings
|}
|}
===v9.1.1===
 
'''Release Date:''' {{datetime|2020-11-04}}
=== v8.2.4===
'''Release Date:''' 06/26/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed Sweeping Hands not working
*Slightly optimized client memory consumption
*Fixed Work Party UI to allow customization
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
*Fixed inability to pick up Ballot Box and Executive Office
*Fixed: animal corpses sometimes non interactable
*Fixed Crushed Gneiss to have Crushed Rock tag
*Fixed: SpawnPosition not saved after World Generation
*Fixed ability to vote on drafts before they have been put to election
*Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
*Fixed: biomes not repaired if there are no one biome block
*Fixed: rounding errors in craft
*Fixed: plants produces same yield independent of maturity
*Fixed an issue with young salal not being removable.
*Fixed an issue with smelting giving more tailings than it said it would.
*Added
**/setlayer command which allows to set layer to specific value to random range or constant
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
|}
|}
===v9.1.0 ===
 
'''Release Date:''' {{datetime|2020-11-03}}
===v8.2.3===
'''Release Date:''' 06/21/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
==Features==
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
*Fixed laws for alias matching (like "if you are World Leader")
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
*Localization update
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
* Fixed unrestricted item pickup when overweighted.
*Pollute Air laws can now reference the location of the pollution source
|}
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
 
*Art improvements for Flat Steel and Reinforced Concrete
===v8.2.2===
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
'''Release Date:''' 06/20/2019
* New art for Wooden Elevator Call Post
{| class="wikitable mw-collapsible mw-collapsed"
*Added new variants for Mortared Stone Doors
! colspan="1" |Changelog
*Stores owned by titles can now sell items
|-
*Ladders now have an option to climb over the top with a new animation
|
*Fishing animations now viewable for other players in third person
*Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
*The Steam Tractor Harvester now has a down/up animation when activating
**Users and WorldGenerator config fixes:
*Added "lock" mode for tooltips when "Ctrl" is pressed
**Added spawn position config values to Users.eco.template
*New icon for Deep Crust when using Rock drill at bedrock
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
*Admins can now globally /mute players in chat
**Removed RequireAuthentication from Users.eco.template
*Admins can now add and remove global map markers
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
==Optimization ==
*Fixed sex selection on avatar screen
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory
*Fixed uproot for plants other than Tree (re-plant issue)
* Optimized trade tracker to reduce performance degradation over time
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
* Optimized stats querying in laws
*Fixed crash for tutorial task when Logout called without first Login
* Optimized calculations for accessing storage when multiple containers are in the same area
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)
*Optimized calculations when entering and leaving a large room
|}
*Optimized calculations for adjusting text width in UI
 
*Optimization for memory use in Linux servers
===v8.2.1===
*Synced physics with freshly created rubble
'''Release Date:''' 06/19/2019
==Quality of Life==
{| class="wikitable mw-collapsible mw-collapsed"
*Revising civic objects (laws and such) will keep the old name, unless you change it
! colspan="1" |Changelog
*Election voting doesn't start until 'Start Election' is clicked in the side panel
|-
*Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
|
*Anyone can now claim abandoned projects from unowned tables
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
|}
*Added option to select payment account for transactions on a public crafting table
 
*Pressing escape no longer closes backpack
===v8.2.0===
* The fishing lure will now be cast towards where the camera is pointing
'''Release Date:''' 06/16/2019
*Added additional visual feedback for animal attacks
{| class="wikitable mw-collapsible mw-collapsed"
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
! colspan="1" | Changelog
*Improved global illumination
|-
*Added drop down menu to select input device for voice chat
|
*Voice chat radius is now displayed in settings
*Vivox proximity based voice chat!
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
*Chunk loading improvements
*Tool break sound now happens as soon as tool breaks
*Excavator rework
*Footstep sounds in first-person are now more precise and volume was tweaked
*Multiple third person view fixes
*Added more power to Dev Tool to bypass authority
*Pipe system fixes
*Voting through the election website no longer refreshes the page
*Tutorial fixes and improvements
*Starting a server is prohibited if Web Server Url is invalid
*General performance optimizations
*Clarified chat notification for taxes
*Rubble trouble fixes (they still may appear on top, but now less less often)
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
*Roots too strong famous bug fix
*Added “Reset to Defaults” button for audio settings
*Lot of other bug-fixes
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
|}
*Added error notification when trying to place a block in a doorway
 
*Added error message to Mint if it can not be used to explain why
===v0.8.1.0 ===
==Balance==
'''Release Date:''' 04/04/2019
* Steam Engine now pollutes and requires water
{| class="wikitable mw-collapsible mw-collapsed"
*Solar Generator now requires water
! colspan="1" |Changelog
*Road Tools now give Basic Engineering experience
|-
* Bonus hunting experience is now granted for headshots
|
* Stove is now crafted by Mechanics
Additions:
*Rock Drills now benefit from Mining specialty
 
* Huckleberry Extract is now crafted by Milling
*Added the barrel cactus, white bursage and joshua tree to the desert biome.
*Flour cost decreased
* Added exclusive fullscreen mode.
*Yeast cost decreased
*Added spruce trees to the taiga biome.
*Bear Claw skill requirement decreased
*Added configuration menu for single player world to allow adjusting some settings easily.
*Elk Wellington nutrients increased and cost increased
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
*Fruit Tart nutrients increased and skill requirement decreased
*Added several admin commands to manage bank accounts:
*Macaroons cost changed and nutrients increased
*AddAccountManager (accountID, userID)
*Pirozhok skill requirement decreased
* RemoveAccountManager (accountID, userID)
*Stuffed Turkey nutrients increased and weight decreased
* AddAccountUser (accountID, userID)
*Baked Vegetables calories increased
*RemoveAccountUser (accountID, userID)
*Baked Meat calories increased
*CreateAccount (name(optional))
*Flatbread nutrients increased
*DeleteAccount (accountID)
*Fruit Muffin nutrients increased and cost decreased
*SetAccountOwner (accountID, userID)
*Huckleberry Pie nutrients increased
 
*Meat Pie nutrients increased
Performance:
*Excavator movement speed now fully benefits from roads
 
*Decreased experience for Machete & Sickle
*Fixed an issue that caused FPS drops when opening a store window.
*Adjusted recipe for Hewn Log Chair to match variations
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.
*Reduced default Hewn Log recipe labor cost
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
*Adjusted Coyote Carcass weight to match similar carcasses
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
==User Interface==
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
*Law notification popups can now be disabled
*General performance improvements by optimising the amount of property updates being sent.
*Removed chat notification when adding ingredients to a work order (still appears for work parties)
*Several other optimisations that should help with fps issues including such that get better after restarting the game.
*Changed Constitution font to more appropriate style
 
*Work Party list is now sorted alphabetically
Improvements:
*Sorting by price in the economy viewer now always puts blank prices last
 
* Minted currencies are now displayed above player credits when viewing account balances
*Single player servers now start in the same language as the launching client.
*Changing the item filter now saves settings when closing the window
*The level up messages no longer overlap targeted animals in hunting.
*Stores no longer highlight red in Economy Viewer when they should not
*Stability of the authentication servers were improved and made independendent from our website servers.
*Changed highlight colors in title screen to improve readability
* Added an “All” button to the treasury allocation menu.
*Minimap colors for property and districts are not as opaque
*Added a configurable comma digit cut to the quantity selection.
*Resources from different work orders are no longer combined into a single work party marker
*Papaya plants can now be felled by axes.
*Improvements to election website so it is more clear who won an election
*Trees in plant pots now display a cute bonsai version of the trees.
*Improvements to difficulty settings UI when creating world through the client
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
*Improvements to server password UI for ease of use
*Added minable tooltips to pickaxes.
*Improvements to control settings UI
*Animals now try to avoid walking on roads and respond to vehicles more quickly.
*New status bars in crafting UI
*Animals transition from lying to fleeing a bit faster now.
*Polished the escape menu UI
*Collision with animals has been disabled for most physics objects.
*Visual improvements to Work Party UI
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
*Improvements to UI for selecting block forms
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
*Fixed alignment for nested clauses in contract UI
*A number of recipes had their level requirements restored.
*Improved position of election speech textbox when entering election
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
*Visual improvements to show/hide animation for dialog boxes
*Rubble can now be dropped in air without targeting another block, just like dirt
*Added scroll bar to in-game bug reporting tool
*Fuel inputs are no longer a valid input slot for crafting recipes.
*Shortcut for Push to Talk is now displayed in voice settings
*The UPnP error message was made more user-friendly.
*Continue button for rejoining a server from main menu now expands with long server names
*Removed the generic calorie reduction from the self improvement skill.
*Text on Ratify button for constitution now fits correctly in button
*Balanced the other benefits of self improvement.
*Fixed text overlap in edit property window with very long property names
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
*Fixed text overlap in election website when using collapse/expand function
* Added the experience gained for a recipe to their tooltips.
* Many UI fixes for Mac
*Changed a few recipes to use more resources from the previous tier.
==Modkit==
*Added a confirmation popup when the player tries to place his starter camp on someone else's property.
*Added reference assemblies to the modkit for compiling mods. No more extracting them!
*Mints can now craft more than 999 items into coins at once.
*Fixed issue with chat icon sprites for mods
*Taxing in the treasury now also requires a reason to be given.
== Bug Fixes==
*The vehicle controls are now disabled in chat mode.
*Fixed a number of cases of civics objects not having references auto-update when they change.
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
*Fixed bug with disappearing civic objects
 
*Fixed crash when deleting a civic object that had a draft referenced in another civic
Bugs fixed:
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
 
*Fixed property owner not being selectable as context in laws.
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.
* Fixed exception when quickly changing law triggers
*Fixed server initialization log messages to support Unicode characters.
*Fixed how values update with custom statistics in laws
*Fixed localization of server initialization messages.
*Using a direct tax from the Treasury object now works again
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
* Fixed bug with animals getting stuck and teleporting
*Fixed an issue that caused the treasury to not show all available currencies.
*Fixed bug with teleporting animal corpses
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.
*Fixed crash and exceptions related to animal pathing
* Fixed an exception related to taxes.
*Fixed animals not knowing how to move on ramps
* Fixed an exception related to minting.
* Fixed strange animation with Alligator dying
* Fixed the conditions that make the skills tutorial appear.
*Fixed crash when a store owned by a title had no one assigned to the title
*Fixed several typos in skill descriptions.
*Fixed server crash with “Stack Overflow” in specific situations with large mines
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
*Fixed exception when leaving and rejoining the same work party
*Fixed yellow colored text on yellow background for the experience bar.
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
*Fixed issues with tooltip placement in the skills menu.
*Fixed ability to pay loans without enough currency
*Fixed lan server detection issues.
*Fixed title holders not able to unclaim property owned by the title
*Fixed the ping display for servers that are reachable both locally and by remote address.
*Tool efficiency talents now work correctly
*Fixed an issue with negative law allocations being able to cause a negative account balance.
*Icons on signs now respect borders
*Fixed various things disappearing when turning very quickly.
*Fixed exception when rubble or logs were removed after being shot with an arrow
*Fixed an issue that allowed the impersonification of another player in the chat.
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
*Fixed salmon being unable to be hit with arrows
*Fixed world markers overlapping district / room and nutrition / housing UI.
*Fixed strange behavior with picking up a bed while someone is sleeping
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.
*Fixed bug with property name displaying incorrect color
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
* Fixed crash when setting Skill Gain Multiplier to 0
* Fixed an issue that could lead to a crash when cutting a tree stump.
*Fixed chat message when receiving 0 payment from a work party
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
*Ecko Statue is now hidden from Housing Tag
*Fixed an exploit that allowed to transmute carried items into a different item.
*Fixed server Discord link in tutorial not linking correctly
*Fixed the multiple crafting speed related talents.
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
*Fixed work clothes to no longer remove calorie cost completely.
*Fixed some laws being able to prevent play despite server disabling this option
*Fixed a crash when opening the economy viewer.
* Fixed footsteps sound occasionally getting stuck
*Fixed the skid steer and excavator not being able to collect rubble.
*Fixed glass plates not merging together when building
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
*Fixed craft button for sub-recipes
*Rubble causes less trouble.
*Fixed admin command for assigning titles.
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
*Fixed Fast-forward command not allowing fastwording to stop
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.
*Fixed /AToB admin command to not fail when player A isn't online.
* Fixed generated worlds not being random because of the seed not being changed.
*Fixed /TargetTo admin command to not fail when the player isn't online.
*Fixed holes in water no longer filling up.
*Fixed issues with vehicles duplicating when there is extreme server lag
*Fixed an issue that could lead to room data being lost after a server restart.
*Fixed occupancy for Mortared Stone Signs
*Fixed several issues with the behaviour of the chat, including random scrolling.
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
*Fixed an issue in contract clauses that could lead to a crash.
*Fixed issue with work party UI not updating immediately
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
*Fixed law names not being escaped from code in election website
*Fixed an issue that caused money transfers to not function when a transfer tax was set.
*Fixed text wrapping problems with long tooltip titles
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
* Fixed issue with resizing objectives window
*Fixed an issue that caused the transfer menu to show an incorrect tax.
*Fixed exception when editing visible layers in minimap
* Fixed world map in the web ui not working correctly on paused servers.
*Fixed duplicate notifications when using Pick Up law trigger
*Fixed the block form selection for cranes.
*Fixed plow action not working with laws
* Fixed animals appearing at the wrong height when first viewed.
*Fixed bug when making law with missing strings
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
*Fixed transparency issues with potted plants
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
* Fixed unowned world objects missing info about who placed it
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
*Disallowed players to only have a space as a name
*Fixed the broken economy viewer filter.
*Fixed meteor timer showing in welcome text despite being disabled
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
*Fixed wrong icon item displaying in tooltip title
* Fixed occupancy of treasury, bank and registrar.
* Forage for Food tutorial now always shows 3 different types of food
*Fixed meteor no longer being enabled by default.
*Fixed stockpile tutorial to accept Saguaro Rib
*Fixed several issues related to the citizen account feature.
*Crafting Tutorial now correctly points to default Hewn Log recipe
*Removed the display of “Tier 6” and “Tier 10” in item filters.
*Fixed bug with being unable to skip the tutorial when tasks are already completed
*Fixed tutorials sometimes not completing despite all tasks were completed.
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
*Server setting Specialty Experience Divisor has been removed from server configs
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
*Fixed plural names for Rugs & Mortared Stone variant
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
* Various localization & typo fixes
*Fixed the talent selection popup not appearing.
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
*Fixed an issue with the housing skill points calculation.
*Fixed collision on the back wall of the starter camp.
*Fixed treasury synchronisation with leader elections.
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
*Fixed a server crash issue related to titles.
*Fixed an issue that caused recipes to disappear from crafting tables.
*Fixed an issue related to allocations in laws.
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
*Fixed economy viewer not showing the backing item of a currency.
*Fixed the first tool animation after switching to third person mode.
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
*Fixed an issue with the head / view rotation of passengers in a vehicle.
*Fixed a server crash issue related to garbage processing.
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
 
|}
|}
===v9.0.5 ===
 
'''Release Date:''' {{datetime|2020-10-13}}
===v0.8.0.7 ===
'''Release Date:''' 03/12/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
* MacOS Client is now available with functioning connection.
Fixes:
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
 
*Some issues with migration from 8.3.3 have been fixed.
*Fixes memory leak that was crashing servers
*Fixes Sweeping hands talent
*Water pumps now migrate to mechanical pumps
*Fixed skill level update in skill level UI on level up
*Fix repair cost display for repair table
*Fix crash with transfers
|}
|}
===v9.0.4===
 
'''Release Date:''' {{datetime|2020-10-08}}
===v0.8.0.6 ===
'''Release Date:''' 03/11/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Adjusted initial plant distribution and plant capacity calculations.
Features
*Overcrowding no longer causes plants to die and instead prevents plants from growing.
 
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
*Added new GI quality setting levels.
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
 
* Increased initial population of Fireweed and made it growable in Tundra.
Localization
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
 
* Fixed an issue that caused plants to spawn too close together.
*Revised existing localized strings
*Fixed an issue that caused sounds to disappear.
*Added localization to species Yield and Capacity
* Fixed a duplication exploit with the lumber stockpile.
*Fixed registrar localization category filter failure
*Fixed an issue that caused work orders to occasionally halt their progress.
 
*Fixed an issue that caused icons to not appear when taking items.
Gameplay
* Fixed an issue with the modkit that caused sprites to not work.
 
*Fixed an issue with the in-game bug reporting system.
*Compost now has a tooltip in the water filter UI.
|}
*Trashed compostables will now turn into compost.
===v9.0.3===
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
'''Release Date:''' {{datetime|2020-09-24}}
* The water pump was split into a mechanical and electrical version.
{| class="wikitable mw-collapsible mw-collapsed"
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
! colspan="1" | Changelog
* Added specialties display in foodstatus hud
|-
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
|
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
* Fixed sewage continuing to output after a recipe finished
*Fixed a crash that occurred when the server was using the French language
*Tree trunks now give some wood pulp when destroyed.
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
*Fixed text alignment of the in-game news
 
* Fixed an error when importing the new ModKit into Unity
Skills
*First batch of improvements to plants to improve their survivability
 
|}
* Made Character XP tooltip more clear.
===v9.0.2===
*Fixed talent sync, when skill window is open
'''Release Date:''' {{datetime|09/17/2020}}
*Added Food UI hide skills button until skills tutorial
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed xp icon huge lag when no specialty
! colspan="1" |Changelog
*Fixed xp icon no specialty "x" sign position
|-
*Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
|
*Fixed skill star flashing and proper number display
*Linux Client is now available (Including server and - for the first time - singleplayer)
*Fixed display for specialty level users
*IP binding for the webserver is now working correctly
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
*Maximum amount to buy in the purchase list now updates correctly
* Now you can see the hotkey "Z" for open skill browser during mouseover it
*The button to choose the type of road in road contracts can be clicked again
 
*The last clause of a contract can be moved and removed again
Vehicles
|}
 
===v9.0.1===
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
'''Release Date:''' {{datetime|2020-09-09}}
*Fixed various issues with mounting other players on vehicles
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed vehicle speed multiplier on ramps
! colspan="1" |Changelog
 
|-
Economy
|
 
*Not being able to drag a broken tool into the repair slot
*Removed Users from Tax/Allocate menu
*Broken Labor Icon
*Added Bank accounts to Tax/Allocate menu
|}
*Added proper messages on Tax
===v9.0.0===
* Optimized tax/allocate to use with old system (users list, ex for laws)
'''Release Date:''' {{datetime|2020-09-09}}
*Added tooltips to bank accounts in allocate/tax menu
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed bank account dropdown update on leader changes
! colspan="1" |Changelog
*Added law tax from all accounts
|-
*Fixed zero tax display
|
*Fixed world leader removal from treasury bank account
The short list of what’s new:
*"Your currency" law clause now counts all funds on all accounts!
#'''Performance''' – Much improved GPU and CPU performance.
*Fixed transfer dialog ui fields reset on tied ones changed
#'''Government''' – Create constitutions, elections, laws, districts in-world.
*Divided direct transfer taxes (self & public)
#'''Work parties''' – Collaborate on projects and share rewards.
*Fixed currency limiter in economy viewer
#'''Mining upgrade''' –Prospecting drills and new processing path for ore.
*Fixed wrong currency indexing in dropdowns
#'''New animals''' – predators with new behaviors.
*Fixed durability display in store offers
#'''Crafting upgrade''' – Labor and flexible ingredients added.
*Fixed store headers (now sticky)
#'''Ecopedia''' – In-game wiki.
*Added ability to set negative prices in trade offers
#'''Cloud Worlds hosting service''' – SLG run hosting service.
*Fixed world leader sync in government tab
#'''New biomes''' – Wetlands.
*Fixed world leader removal from Treasury bank account
#'''New building system''' – Hammer and material types and shapes upgrade. Bulk actions.
* Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
#'''UI upgrade''' – Full pass on all UI.
 
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]
Server Webpage
 
*Web map now animates voxel change history
*Started storing full-resolution terrain history
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
*Added a layer comparison page with synchronized maps
 
Other Fixes
 
*Updated Aura to address memory leak issue
*Optimized rubble even more.
* Specialization tutorial now appears after food tutorial
* Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
*Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law
|}
|}
=== Archived ===
 
{| class="wikitable mw-collapsible mw-collapsed"
===v0.8.0.5===
! colspan="1" |Versions: - v8
'''Release Date:''' 02/28/2019
|-
|
=== v8.3.3===
'''Release Date:''' {{datetime|2020-02-10}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols
Fixes:
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
 
*Improved world layer performance to fix some disconnection issues
*Modified the stats database to help improve performance
|}
|}
===v8.3.2===
 
'''Release Date:''' {{datetime|2019-12-23}}
===v0.8.0.4===
'''Release Date:''' 02/26/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps
Fixes:
 
* Fixed zero tax display
*Fixed world leader removal from treasury bank account
*"Your currency" law clause now counts all funds on all accounts!
*Optimized rubble.
*Fixed initial currency setup from server default currency
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
*Fixed black screen on first login
*Fixed steam tractor exceptions when it moved with no driver
|}
|}
===v8.3.1===
 
'''Release Date:''' {{datetime|2019-12-17}}
===v0.8.0.3===
'''Release Date:''' 02/15/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
Fixes:
*Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
 
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
*Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
*Fixed confused "zero" tax string when transfering funds to special account
* Fixed issue with vehicles and players sometimes become invisible.
*Make Real Estate Desk working again!
* Fix for the not working law taxes
 
MacOS & Linux clients included!
|}
|}
===v8.3===
 
'''Release Date:''' {{datetime|2019-08-28}}
=== v0.8.0.2===
'''Release Date:''' 02/13/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Performance Improvements:
Fixes:
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.
 
*tweaking for view distance and chunk loading
*fixed completed tutorials list layout
*fixed "?" as balance string in treasury
*fixed DefaultWorld to one with valid Citizenship law
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
 
Improvements:
 
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
to send Ctrl+C to console app and configure own timeout for shutdown.
* added ping retries if for some reason ping was lost for first attempt


* Relay Servers:
Performance:
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
*Other Improvements:
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.


*Bugs fixed:
* minor performance improvements
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
**Fixed an issue with the french localization in regards to player currency.
**Fixed skid steer no longer interacting with tree debris.
**Fixed several server crashes.
**Fixed ModKit Issues.
|}
|}
===v8.2.9 ===
 
'''Release Date:''' {{datetime|2019-07-23}}
===v0.8.0.1===
'''Release Date:''' 02/11/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Excavator/Skid Steer improvements:
Fixes:
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
 
*Fixed an issue that caused the skid steer to spawn rubble underground.
*vehicles crossing 0-coordinate should behave less obstinate
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
*fixed some "Alice in Wonderland" effects (world titled issue)
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
*fixed links to previous elections in Web UI
*Improved vehicle tools in regards to rubble
*fixed starting New Game from clean Steam installation
**It spawns rubble one block below the tool to avoid picking it up just after dropping it
*fixed incorrect ping calculation
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
*fixed crash while connecting pipes through zero point
Bug fixing:
*fixed redefine District action to take into account existing Districts
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
*Improved speed of sequential demographic checks for the same user.
 
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
Performance improvements:
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
 
*Fixed an issue during loading when some plants may be null after migration or removal of mods.
*memory optimization (fixed regression for chunks memory consumption)
*Fixed an issue that made it possible to remove trees with vehicles.
 
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.
Balance:
*Fixed an issue with updating the housing stats in some cases after changing the room.
 
*Fixed spelling for CTRL modifier
*self-improvements experience slightly nerfed
Features:
*minor changes in tech tree for pipes
* Added admin command /fuel to fuel vehicles.
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
* Improved control binding UI
|}
** Escape now erases current binding
=== v0.8.0.0===
**Left/right mouseclick outside of key binding button resets binding to previous value
'''Release Date:''' 02/06/2019
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
|}
===v8.2.8===
'''Release Date:''' {{datetime|2019-07-11}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
*Improved physics and freezing / unfreezing behaviour of rubble.
*Fixed spawn offset for big rubble pieces.
*Fixed issue with jumping rocks and rubble playing portal (hopefully).
*Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
*Added command /spawnallplants to spawn all plants with a particular growth stage.
* Made bunchgrass reapable.
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.
*Increased size of location coordinates for better readability.
* Authentication of the elevator call post can now be set while holding a hammer.
*Added command /targetowner to change ownership of a targeted vehicle.
* Weight benefit of self improvement skill will now update without needing to relog
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
|}
===v8.2.7===
'''Release Date:''' {{datetime|2019-07-05}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Feature Highlights
|-
|-
|
|
*Fixed plant harvesting
'''New World Generation'''
|}
 
===v8.2.6===
World generation has undergone a variety of changes and improvements.  Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes.  All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.
'''Release Date:''' {{datetime|2019-07-04}}
 
{| class="wikitable mw-collapsible mw-collapsed"
In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
! colspan="1" |Changelog
 
|-
Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
|
 
*Bighorn sheep don't colide with vehicles anymore (like all other animals)
 
*Fixed an issue that caused plants to not highlight correctly in some cases
'''New Plants'''
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
 
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]
* Fixed issue with selection of target account for mints
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
*Desert: [[Agave]], [[Creosote]] (Updated Art)
*Fixed tab selection for store when world object becomes inactive while UI is opened.
*Forest: [[Ocean Spray]], [[Trillium]]
* Fixed issue when empty block in trench was incorrectly identified as window
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]
|}
 
===v8.2.5===
 
'''Release Date:''' {{datetime|2019-07-02}}
'''New Animals'''
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
*[[Mule Deer]]
|-
*[[Mountain Goat]]
|
*[[Bighorn Sheep]]
*Fixed text on signs disappearing in edit mode
 
*Fixed issue that caused wrong display of player level
 
*Fixed crash during POI selection in contract creation UI
'''New Skill system'''
*Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
 
*Fixed logic for room detection and room stats calculation
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
*Empty edge blocks in rooms now count as tier 0 blocks
 
*DirtRoad and DirtRamp are now correctly displayed in the room materials list
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
 
*Fixed an issue with taxes when forgiving a debt.
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
*Fixed an issue with taxes with loans in general
 
*Removed "zero" holdings display from player currencies in economy viewer
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
*Added date to the admin_commands.log
 
*Fixed the display of benefits for recipe ingredients
 
*Fixed strange lighting behaviour in caves and buildings
'''Banks'''
|}
 
=== v8.2.4===
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
'''Release Date:''' {{datetime|2019-06-26}}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
'''Registrars'''
|-
 
|
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
*Slightly optimized client memory consumption
 
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
 
*Fixed: animal corpses sometimes non interactable
'''New Animal AI'''
*Fixed: SpawnPosition not saved after World Generation
 
*Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
*Fixed: biomes not repaired if there are no one biome block
 
*Fixed: rounding errors in craft
 
*Fixed: plants produces same yield independent of maturity
'''Sewage'''
*Fixed an issue with young salal not being removable.
 
*Fixed an issue with smelting giving more tailings than it said it would.
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
*Added
**/setlayer command which allows to set layer to specific value to random range or constant
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
|}
|}
===v8.2.3===
 
'''Release Date:''' {{datetime|2019-06-21}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |General Changes
|-
|-
|
|
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592
*Added UPnP support for the game server.
*Fixed laws for alias matching (like "if you are World Leader")
* Added the ability to customize the reputation colors.
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
*Added an API for viewing and setting server configs.
*Localization update
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
* Fixed unrestricted item pickup when overweighted.
*The behavior of backups is now more predictable and works correctly for all settings.
|}
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
===v8.2.2===
*Added Arabic and Vietnamese language support.
'''Release Date:''' {{datetime|2019-06-20}}
*The physical behavior of falling objects has been improved.
{| class="wikitable mw-collapsible mw-collapsed"
*Animations for jumping players and network interpolation have been improved.
! colspan="1" |Changelog
*Updated the meteor intro sequence.
|-
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
|
*Language names in the language selection in the menu now show in their respective language.
*Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
**Users and WorldGenerator config fixes:
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
**Added spawn position config values to Users.eco.template
*Added basic herd/pack behavior to some animal species.
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
**Removed RequireAuthentication from Users.eco.template
*Wolves are now nocturnal.
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
*Otters can now venture inland and float with their glorious tummies on display.
*Fixed sex selection on avatar screen
*Tree felling now scares nearby animals.
*Fixed uproot for plants other than Tree (re-plant issue)
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
*Animal will now flee hunting predators.
*Fixed crash for tutorial task when Logout called without first Login
*You can now get closer to animals if you move slow or avoid moving directly towards them.
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)
*Animal corpse physics is now synced between clients.
|}
*Improved splitting items by offering specific values to split.
===v8.2.1===
*Stockpile graphics have been altered so you can now see if there is a hole below.
'''Release Date:''' {{datetime|2019-06-19}}
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
{| class="wikitable mw-collapsible mw-collapsed"
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.
! colspan="1" |Changelog
*Improved the hammer tool to not cause any more unintended item removals from storages.
*Added /spawnsewage and /raisesealevel developer commands.
*Added /sealevel user command.
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
* Added /listadmins command.
*Added animation randomization scripts to the modkit.
*Added launch parameters
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.
*Added error handling for local server connections.
*Dropdown lists now automatically close after leaving them.
*/setreputation can now skip value clamping.
*Admins can now be specified by username which allows to grant admin rights before a user logged in.
*Usernames that could resemble a slg or steam id are now prevented.
*Chat commands now both accept the English and localized names.
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.
*Slight optimizations in bandwidth for the web interface have been made.
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
*Improved the dev-tool to be able to destroy everything.
*Extended the drag zones for items – no more item drag reverts.
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
*Improved physics performance of animals.
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
*Single player servers now start in the same language as the launching client.
*Chat commands were added to the localization system.
*Disabled the possibility to click on main menu buttons until it is visible to the player.
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Graphics
|-
|-
|
|
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
*Added volumetric fog graphics option using Aura.
|}
*Added quality slider for global illumination.
===v8.2.0===
*Changed view distance slider to 50-200
'''Release Date:''' {{datetime|2019-06-16}}
*Tweaked shadow settings for better performance
{| class="wikitable mw-collapsible mw-collapsed"
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
! colspan="1" | Changelog
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
|-
|
*Vivox proximity based voice chat!
*Chunk loading improvements
*Excavator rework
*Multiple third person view fixes
*Pipe system fixes
*Tutorial fixes and improvements
*General performance optimizations
*Rubble trouble fixes (they still may appear on top, but now less less often)
*Roots too strong famous bug fix
*Lot of other bug-fixes
|}
|}
===v0.8.1.0 ===
'''Release Date:''' {{datetime|2019-04-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Gameplay
|-
|-  
|
|
Additions:
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)
*Added the barrel cactus, white bursage and joshua tree to the desert biome.
*Added tier display to items, if they have a tier attribute.
* Added exclusive fullscreen mode.
*Added extra seed recipes to the Farmer’s Table for all new plants.
*Added spruce trees to the taiga biome.
*Added seed recipes for Amanita Mushrooms.
*Added configuration menu for single player world to allow adjusting some settings easily.
*Added minimap store location display in the economy tracker.
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
*Added housing category color to housing tooltip.
*Added several admin commands to manage bank accounts:
*Added batch selection to stores.
*AddAccountManager (accountID, userID)
*Added title to the minimap UI.
* RemoveAccountManager (accountID, userID)
*Added a delay for “has for sale” messages to prevent spam.
* AddAccountUser (accountID, userID)
*Added an “All” button to UIs with an input amount.
*RemoveAccountUser (accountID, userID)
*Added a description to the chainsaw that is used instead of the description of the axe.
*CreateAccount (name(optional))
*Added quick item transfer between inventories using mouseclick and shortcuts.
*DeleteAccount (accountID)
*Added automatic quantity capping on item transfer.
*SetAccountOwner (accountID, userID)
*Added the possibility to set the worlds default currency by the leader in the treasury.
Performance:
*Added the bank account balance of a storeowner to the economy viewer.
*Fixed an issue that caused FPS drops when opening a store window.
*Added the possibility to see if you are authorized to use a shop in the economy viewer.
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.
*Added an elevator call post to control the elevator remotely.
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
*Added the possibility to charge fees to the repair station.
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
*Added an “transaction successful” popup for bank transfers and payback of debts.
*General performance improvements by optimising the amount of property updates being sent.
*Players now move slightly faster on roads.
*Several other optimisations that should help with fps issues including such that get better after restarting the game.
*Most higher tier food recipes now require lower-tier food recipes to be crafted.
Improvements:
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
*Single player servers now start in the same language as the launching client.
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
*The level up messages no longer overlap targeted animals in hunting.
*Tree debris is now dependent on the tree species and slows you down.
*Stability of the authentication servers were improved and made independendent from our website servers.
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
* Added an “All” button to the treasury allocation menu.
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
*Added a configurable comma digit cut to the quantity selection.
*Removed the storage tab from some objects that didn’t need them.
*Papaya plants can now be felled by axes.
*Pipes are no longer considered walls and thus do not affect room score or count as structure.
*Trees in plant pots now display a cute bonsai version of the trees.
*Plants now impede vehicle movement, construction vehicles are unaffected.
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
*Added minable tooltips to pickaxes.
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
*Animals now try to avoid walking on roads and respond to vehicles more quickly.
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
*Animals transition from lying to fleeing a bit faster now.
*Treasury will no longer show currency if there is none of it in the treasury.
*Collision with animals has been disabled for most physics objects.
*Tweaked treasury currencies update times, it now shows more recent information.
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
*Removed selecting land claim papers subtask in the tutorials.
*A number of recipes had their level requirements restored.
|}
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
{| class="wikitable mw-collapsible mw-collapsed"
*Rubble can now be dropped in air without targeting another block, just like dirt
! colspan="1" |Bug Fixes
*Fuel inputs are no longer a valid input slot for crafting recipes.
|-
*The UPnP error message was made more user-friendly.
|
*Removed the generic calorie reduction from the self improvement skill.
 
*Balanced the other benefits of self improvement.
*Fixed transferring of multiple stacks into the inventory.
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
*Fixed strange behavior of the shelf cabinet.
* Added the experience gained for a recipe to their tooltips.
* Fixed multiple issues with nested contracts that have multiple sub-clauses.
*Changed a few recipes to use more resources from the previous tier.
*Fixed an exploit related to contracts.
*Added a confirmation popup when the player tries to place his starter camp on someone else's property.
*Fixed a bug that allowed players to change store listings without proper access.
*Mints can now craft more than 999 items into coins at once.
*Fixed some issues with the housing bar.
*Taxing in the treasury now also requires a reason to be given.
*Fixed calories in the stomach triggering the foraging tutorial.
*The vehicle controls are now disabled in chat mode.
*Fixed repair station titles and mechanics.
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
* Fixed forgive mechanics for debts.
Bugs fixed:
* Fixed loans and bonds targeting the wrong account.
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.
*Fixed an issue that caused the web ui to randomly not show water in the map.
*Fixed server initialization log messages to support Unicode characters.
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
*Fixed localization of server initialization messages.
*Fixed some issues with the UI of the real estate table.
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
*/testtreasury now works as intended.
*Fixed an issue that caused the treasury to not show all available currencies.
*Fixed adding new entries to authorization.
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.
*Fish and otters no longer swim through the ground (or air when going up a waterfall)
* Fixed an exception related to taxes.
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
* Fixed an exception related to minting.
* The contract board will no longer show “bucks” in some of its dropdown lists.
* Fixed the conditions that make the skills tutorial appear.
*Prevented the server from crashing after setting the World Leader as an authorized user.
*Fixed several typos in skill descriptions.
*Fixed loans not saving their currency on server restarts.
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
*Fixed some bugs with debts and contracts.
*Fixed yellow colored text on yellow background for the experience bar.
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.
*Fixed issues with tooltip placement in the skills menu.
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.
*Fixed lan server detection issues.
*Fixed arrow disappearing in choose world screen.
*Fixed the ping display for servers that are reachable both locally and by remote address.
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
*Fixed an issue with negative law allocations being able to cause a negative account balance.
*Fixed treasury button margins for better localized text support.
*Fixed various things disappearing when turning very quickly.
*Fixed /allplants to work again.
*Fixed an issue that allowed the impersonification of another player in the chat.
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
* Fixed the local server to be unable to be started from the client.
*Fixed world markers overlapping district / room and nutrition / housing UI.
*Fixed skill benefits rounding with server-side only calculations.
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.
*Fixed treasury buttons spacing for localized names.
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
* Fixed some skillpoint localizations.
* Fixed an issue that could lead to a crash when cutting a tree stump.
*Fixed a bug that caused icons to eventually become offset when being dragged around.
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
*Fixed orange color in tooltips.
*Fixed an exploit that allowed to transmute carried items into a different item.
*Fixed storage interaction errors when the storage is full.
*Fixed the multiple crafting speed related talents.
*Fixed position of the food status UI tooltip.
*Fixed work clothes to no longer remove calorie cost completely.
* Fixed hitboxes of status bar tooltips.
*Fixed a crash when opening the economy viewer.
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
*Fixed the skid steer and excavator not being able to collect rubble.
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
*Fixed wrong bank account funds numbers in direct transfer dialog.
*Rubble causes less trouble.
*Fixed target bank account name not shown in direct transfers.
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.
*Fixed the escape menu to no longer show the wrong default selected tab.
* Fixed generated worlds not being random because of the seed not being changed.
*Fixed item selection in the toolbar.
*Fixed holes in water no longer filling up.
*Fixed digging and mining tutorials.
*Fixed an issue that could lead to room data being lost after a server restart.
*Fixed picking up carried items with left click.
*Fixed several issues with the behaviour of the chat, including random scrolling.
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
*Fixed an issue in contract clauses that could lead to a crash.
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
*Fixed /give command, it now behaves more like usual inventory transfers.
*Fixed an issue that caused money transfers to not function when a transfer tax was set.
*Fixed cranes no longer showing their interface and being unusable.
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
* Fixed showing of error messages in the Web UI in cases of a server error.
*Fixed an issue that caused the transfer menu to show an incorrect tax.
*Fixed the chat to jump to a wrong position when opening.
* Fixed world map in the web ui not working correctly on paused servers.
* Fixed a bug that caused the animal populations reset to max population on a server restart.
*Fixed the block form selection for cranes.
*Fixed scrolling in the server browser.
* Fixed animals appearing at the wrong height when first viewed.
*Fixed distribution station tracker for remaining items to update correctly.
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
*Fixed third person camera behaving oddly near large plants.
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
*Fixed wrong name in work orders being passed to the localizer.
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
*Fixed “Array out of Bounds” Exception in /creative command.
*Fixed the broken economy viewer filter.
* Fixed distribution station caused breaks.
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
*Fixed double connection error message.
* Fixed occupancy of treasury, bank and registrar.
*Fixed broken inventories.
*Fixed meteor no longer being enabled by default.
* Fixed editing of bank accounts.
*Fixed several issues related to the citizen account feature.
*Fixed exception on the removal of bank accounts.
*Removed the display of “Tier 6” and “Tier 10” in item filters.
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
*Fixed tutorials sometimes not completing despite all tasks were completed.
*Fixed several localization bugs.
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
*Fixed crash when placing a starter camp.
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
*Fixed being stuck at the connection UI.
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
*Fixed an issue when reconnecting to servers.
*Fixed the talent selection popup not appearing.
*Fixed a crash on shift-clicking empty slots.
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
*Fixed strange behavior when setting tax percentages in the treasury.
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
*Pinned “Make a transfer” button outside of the scroll area.
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
*Fixed the layout of the housing tutorial.
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
*Fixed an issue with the housing skill points calculation.
*Fixed hunting not leveling up properly.
*Fixed collision on the back wall of the starter camp.
*Fixed several issues with tier requirements on various tables.
*Fixed treasury synchronisation with leader elections.
*Fixed server browser layout.
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
*Fixed buggy line in the header of the crafting UI.
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
*Fixed the name parsing of the leader in the treasury.
*Fixed a server crash issue related to titles.
*Fixed an issue that allowed other players than the leader to change the worlds default currency.
*Fixed an issue that caused recipes to disappear from crafting tables.
*Fixed star glow effect appearing on level up and points changes.
*Fixed an issue related to allocations in laws.
*Fixed frame-rate degradation after closing crafting UIs.
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
* Fixed title tooltips not shown
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
*Fixed skill notification window layout.
*Fixed economy viewer not showing the backing item of a currency.
*Fixed adding double rows in currency exchange offers.
*Fixed the first tool animation after switching to third person mode.
*Fixed ping to server behind a NAT.
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
*Fixed an issue with the head / view rotation of passengers in a vehicle.
*Fixed a server crash issue related to garbage processing.
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
|}
|}
===v0.8.0.7 ===
'''Release Date:''' {{datetime|2019-03-12}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
Fixes:
*Fixes memory leak that was crashing servers
*Fixes Sweeping hands talent
*Water pumps now migrate to mechanical pumps
*Fixed skill level update in skill level UI on level up
*Fix repair cost display for repair table
*Fix crash with transfers
|}
|}
===v0.8.0.6 ===
 
'''Release Date:''' {{datetime|2019-03-11}}
===v0.7.8.9===
'''Release Date:''' 01/17/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
Features
*Fixes
*Added new GI quality setting levels.
**Fixed annoying issue with resetting Store public access permissions after server restart
Localization
*Backups
*Revised existing localized strings
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
*Added localization to species Yield and Capacity
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
*Fixed registrar localization category filter failure
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
Gameplay
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
*Compost now has a tooltip in the water filter UI.
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
*Trashed compostables will now turn into compost.
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
** Default backup frequency changed to 0.5.
* The water pump was split into a mechanical and electrical version.
|}
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
 
* Added specialties display in foodstatus hud
=== v0.7.8.8===
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
'''Release Date:''' 01/02/2019
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed sewage continuing to output after a recipe finished
! colspan="1" |Changelog
*Tree trunks now give some wood pulp when destroyed.
|-
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
|
Skills
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
* Made Character XP tooltip more clear.
|}
*Fixed talent sync, when skill window is open
 
*Added Food UI hide skills button until skills tutorial
===v0.7.8.7===
*Fixed xp icon huge lag when no specialty
'''Release Date:''' 11/22/2018
*Fixed xp icon no specialty "x" sign position
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
! colspan="1" |Changelog
*Fixed skill star flashing and proper number display
|-
*Fixed display for specialty level users
|
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
*Minor improvements
* Now you can see the hotkey "Z" for open skill browser during mouseover it
**It is now possible to connect to the server directly using server id instead of IP address
Vehicles
*Server Optimizations
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
**World Layer Tick optimization (~33% faster)
*Fixed various issues with mounting other players on vehicles
**Reduced server lags during backups
* Fixed vehicle speed multiplier on ramps
*Server Admin options
Economy
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
*Removed Users from Tax/Allocate menu
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
*Added Bank accounts to Tax/Allocate menu
|}
*Added proper messages on Tax
 
* Optimized tax/allocate to use with old system (users list, ex for laws)
===v0.7.8.6 ===
*Added tooltips to bank accounts in allocate/tax menu
'''Release Date:''' 11/22/2018
* Fixed bank account dropdown update on leader changes
{| class="wikitable mw-collapsible mw-collapsed"
*Added law tax from all accounts
! colspan="1" | Changelog
*Fixed zero tax display
|-
*Fixed world leader removal from treasury bank account
|
*"Your currency" law clause now counts all funds on all accounts!
* Server Features
*Fixed transfer dialog ui fields reset on tied ones changed
** It is now possible to put World on pause (look for "Pause" tab in Server GUI)
*Divided direct transfer taxes (self & public)
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
*Fixed currency limiter in economy viewer
*Minor Improvements
*Fixed wrong currency indexing in dropdowns
**Removed language lock from Settings, now by default Language filter only enabled for English
*Fixed durability display in store offers
**Always show Your Worlds, new players now can use direct connection, LAN and official servers
*Fixed store headers (now sticky)
*Bug-fixes
*Added ability to set negative prices in trade offers
**CO2 fix;
*Fixed world leader sync in government tab
**Servers with long description now correctly appears on Recommended Tab and in server search results;
*Fixed world leader removal from Treasury bank account
**Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
* Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
**Improved saves stability, now it less likely they will be corrupted during writing to disk;
Server Webpage
**Fixed problem with loading archives with long paths inside.
*Web map now animates voxel change history
*Optimizations
*Started storing full-resolution terrain history
**Legislation checking
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
**User login
*Added a layer comparison page with synchronized maps
|}
Other Fixes
 
*Updated Aura to address memory leak issue
===v0.7.8.5 ===
*Optimized rubble even more.
'''Release Date:''' 11/22/2018
* Specialization tutorial now appears after food tutorial
{| class="wikitable mw-collapsible mw-collapsed"
* Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
*Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law
|}
===v0.8.0.5===
'''Release Date:''' {{datetime|2019-02-28}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
Fixes:
*Fixed reconnection issue after disconnect timeout
*Improved world layer performance to fix some disconnection issues
*Modified the stats database to help improve performance
|}
|}
===v0.8.0.4===
 
'''Release Date:''' {{datetime|2019-02-26}}
===v0.7.8.4===
'''Release Date:''' 11/20/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
Fixes:
*Fixed shelf cabinet strange behavior
* Fixed zero tax display
*Fixes incomplete-able tutorials when playing in languages other than English
*Fixed world leader removal from treasury bank account
*"Your currency" law clause now counts all funds on all accounts!
*Optimized rubble.
*Fixed initial currency setup from server default currency
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
*Fixed black screen on first login
*Fixed steam tractor exceptions when it moved with no driver
|}
|}
===v0.8.0.3===
 
'''Release Date:''' {{datetime|2019-02-15}}
===v0.7.8.3===
'''Release Date:''' 11/16/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
* Fixed initial auth component value setting (initialization order fix)
*Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
*Fixed Steam tractor
*Fixed confused "zero" tax string when transfering funds to special account
* Fixed large windowed lumber door
* Fixed issue with vehicles and players sometimes become invisible.
*Make Real Estate Desk working again!
* Fix for the not working law taxes
MacOS & Linux clients included!
|}
|}
=== v0.8.0.2===
 
'''Release Date:''' {{datetime|2019-02-13}}
=== v0.7.8.2 ===
'''Release Date:''' 11/15/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|  
Fixes:
*Fixed problems with opening URLs from game for some users.
*tweaking for view distance and chunk loading
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
*fixed completed tutorials list layout
*Fix server loading for saves where Harvest Contracts was created.
*fixed "?" as balance string in treasury
*Fix server loading where Work Orders for removed items was created.
*fixed DefaultWorld to one with valid Citizenship law
*Fixed issue where generating new world would crash on Sleep plugin.
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
Improvements:
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
to send Ctrl+C to console app and configure own timeout for shutdown.
* added ping retries if for some reason ping was lost for first attempt
Performance:
* minor performance improvements
|}
|}
===v0.8.0.1===
 
'''Release Date:''' {{datetime|2019-02-11}}
=== v0.7.8.1===
'''Release Date:''' 11/14/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
* Fixed server migration issues
*vehicles crossing 0-coordinate should behave less obstinate
*Fixed problem with empty recommended servers tabs
*fixed some "Alice in Wonderland" effects (world titled issue)
*Fixed sleeping when more than one player is online
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
*fixed links to previous elections in Web UI
*fixed starting New Game from clean Steam installation
*fixed incorrect ping calculation
*fixed crash while connecting pipes through zero point
*fixed redefine District action to take into account existing Districts
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
Performance improvements:
*memory optimization (fixed regression for chunks memory consumption)
Balance:
*self-improvements experience slightly nerfed
*minor changes in tech tree for pipes
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
|}
|}
=== v0.8.0.0===
 
'''Release Date:''' {{datetime|2019-02-06}}
===v0.7.8.0===
'''Release Date:''' 11/13/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Feature Highlights
! colspan="1" |New Content
|-
|-
|
|
'''New World Generation'''
''' Nap Time '''
 
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers


World generation has undergone a variety of changes and improvements. Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes. All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.


In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
'''Item Filters'''


Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
You can now filter by item name, type, and tier in the economy viewer.


'''Ladders'''


'''New Plants'''
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]
*Desert: [[Agave]], [[Creosote]] (Updated Art)
*Forest: [[Ocean Spray]], [[Trillium]]
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]


'''Demographics'''


'''New Animals'''
Added new "Demographics" feature.  A Demographic represents a group of players.  They're defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
*[[Mule Deer]]
|}
*[[Mountain Goat]]
{| class="wikitable mw-collapsible"
*[[Bighorn Sheep]]
! colspan="1" |New and Improved Chat Commands
 
|-
 
|
'''New Skill system'''
*Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
 
*<code>/give</code> now accepts item display names. You can type the name of the item exactly as it appears in game now.
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
*<code>/time</code> - shows the current time since server start. A user command.
 
*<code>/deletecontract</code> - Deletes contacts by id.
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
*<code>/fastforward</code> - Toggles the fast forward effect from sleep on and off.
 
*<code>/spawnbed</code> - Spawns a bed in a house and puts you to sleep.
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
*<code>/spawncrafting</code> - Creates a craft setup where output from one thing is input to another.
 
*<code>/claimrect</code> - Claims plots in a given rect centered on the user.
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
*<code>/levelup</code> - Learns and levels up a skill and all its prerequisites.
 
*<code>/unclaimabandoned</code> - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
 
|}
'''Banks'''
{| class="wikitable mw-collapsible"
 
! colspan="1" |Random Improvements
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
 
 
'''Registrars'''
 
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
 
 
'''New Animal AI'''
 
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
 
 
'''Sewage'''
 
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of – in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |General Changes
|-
|-
|
|
*Added UPnP support for the game server.
*Avatars now play animations when their clothes/hair change.
* Added the ability to customize the reputation colors.
*Updated Meteor intro! Now runs on a timer, or clicks.
*Added an API for viewing and setting server configs.
*Added profanity checks to sign and license plate text.
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
*Show login UI after starting animation completed.
*The behavior of backups is now more predictable and works correctly for all settings.
*Prevent players from from making a currency that already exists.
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
*Don't show exchange rates with NaN values.
*Added Arabic and Vietnamese language support.
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
*The physical behavior of falling objects has been improved.
*The tractor module, sower and harvester can be enable/disable using alpha1 key.
*Animations for jumping players and network interpolation have been improved.
*With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
*Updated the meteor intro sequence.
*Tweaked player acceleration so it's easier to make small movements while building.
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
*Max reputation you can give a person is now 30 (3 days worth).
*Language names in the language selection in the menu now show in their respective language.
*You can now sit upon various world objects.
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
*Added an option for doing one-time taxes and allocations on law passed.
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
*Set the treasury at the top inside the currency report.
*Added basic herd/pack behavior to some animal species.
*User handles enable admins to refer to users by a numeric handle instead of username.
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
*Adds Ukrainian Language Option.
*Wolves are now nocturnal.
* Tooltips now close when you start dragging items.
*Otters can now venture inland and float with their glorious tummies on display.
*Change the match rating on the server listing UI to be a match score, not a percentage.
*Tree felling now scares nearby animals.
*Add new animations for server category banners on the recommended new game server UI.
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
*Update new game server browser headings to include particle effects.
*Animal will now flee hunting predators.
*Contractors can now mark a contract as failed if the time limit on the contract is reached.
*You can now get closer to animals if you move slow or avoid moving directly towards them.
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
*Animal corpse physics is now synced between clients.
*If an object has no owner, display the name of its creator in the user interface instead.
*Improved splitting items by offering specific values to split.
*Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
*Stockpile graphics have been altered so you can now see if there is a hole below.
*Guard against overwriting .eco save file if it would end up corrupted.
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
*Greatly improves server start-up speed for servers with big Power Grids.
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.
*Added additional foraging triggers.
*Improved the hammer tool to not cause any more unintended item removals from storages.
*Changed selected item text from "Amount" to "Selected".
*Added /spawnsewage and /raisesealevel developer commands.
* Mods can now define new components and UI for them!  Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
*Added /sealevel user command.
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
* Added /listadmins command.
*Added animation randomization scripts to the modkit.
*Added launch parameters
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.
*Added error handling for local server connections.
*Dropdown lists now automatically close after leaving them.
*/setreputation can now skip value clamping.
*Admins can now be specified by username which allows to grant admin rights before a user logged in.
*Usernames that could resemble a slg or steam id are now prevented.
*Chat commands now both accept the English and localized names.
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.
*Slight optimizations in bandwidth for the web interface have been made.
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
*Improved the dev-tool to be able to destroy everything.
*Extended the drag zones for items – no more item drag reverts.
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
*Improved physics performance of animals.
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
*Single player servers now start in the same language as the launching client.
*Chat commands were added to the localization system.
*Disabled the possibility to click on main menu buttons until it is visible to the player.
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Graphics
! colspan="1" |Fixes
|-
|-
|
|
*Added volumetric fog graphics option using Aura.
*Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.
*Added quality slider for global illumination.
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
*Changed view distance slider to 50-200
*Fixed spelling for Calculated.
*Tweaked shadow settings for better performance
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
*Fixed map shadows sometimes disappearing when zooming in.
|}
*Fixed various avatar tool change animation issues.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed bug where metal brazier not see linked inventories.
! colspan="1" |Gameplay
*Fix issue where you can't select shovel when carrying garbage.
|-
*Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
|
*Fixed held tools not showing when exiting vehicles.
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
*Added tier display to items, if they have a tier attribute.
*Prevent crash if server info (e.g. name and description) are too long.
*Added extra seed recipes to the Farmer’s Table for all new plants.
*Fixed bug causing error message pop ups to appear behind the server connection menu.
*Added seed recipes for Amanita Mushrooms.
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
*Added minimap store location display in the economy tracker.
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.
*Added housing category color to housing tooltip.
*Fixed a bug that would destroy plants upon being picked if their yield is zero.
*Added batch selection to stores.
*The minimap now loads much more smoothly.
*Added title to the minimap UI.
* Fix reputation title saying N/A instead of the current title.
*Added a delay for “has for sale” messages to prevent spam.
*Fixed incorrect owner given in the notification message for buying a deed.
*Added an “All” button to UIs with an input amount.
*Fixed problems with the size and position of the minimap on reload.
*Added a description to the chainsaw that is used instead of the description of the axe.
*Guard against server crash if a user's first time login fails.
*Added quick item transfer between inventories using mouseclick and shortcuts.
*Fixes all misspellings of the word "Tuesday".
*Added automatic quantity capping on item transfer.
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
*Added the possibility to set the worlds default currency by the leader in the treasury.
*Fix for new game menu left/right nav buttons occasionally becoming invisible.
*Added the bank account balance of a storeowner to the economy viewer.
*Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
*Added the possibility to see if you are authorized to use a shop in the economy viewer.
*Fix for removal contract not granting permissions to remove fallen tree debris.
*Added an elevator call post to control the elevator remotely.
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
*Added the possibility to charge fees to the repair station.
*Fixed physics/plant issues near world borders.
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
*Blocks placed above the world MaxY will now disappear instead of breaking everything.
*Added an “transaction successful” popup for bank transfers and payback of debts.
* Fixed a rare server exception in VehicleComponent.
*Players now move slightly faster on roads.
* Fixed building intro ui prefab.
*Most higher tier food recipes now require lower-tier food recipes to be crafted.
*Fix empty error bar in web interface.
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
*Fix eventual problem with server hanging on load.
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
*Tree debris is now dependent on the tree species and slows you down.
*Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
*Fix for non-disposed stream in DataStore.cs when save is corrupted.
*Removed the storage tab from some objects that didn’t need them.
* Fixed problem with server crashes during startup during MinimapManager initialization.
*Pipes are no longer considered walls and thus do not affect room score or count as structure.
*Mint item filter is now resizable and draggable.
*Plants now impede vehicle movement, construction vehicles are unaffected.
|}
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
*Treasury will no longer show currency if there is none of it in the treasury.
*Tweaked treasury currencies update times, it now shows more recent information.
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
*Removed selecting land claim papers subtask in the tutorials.
|}
|}
===v0.7.7.2===
'''Release Date:''' 09/11/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
! colspan="1" |Changelog
|-
|-
|
|
*Fixed transferring of multiple stacks into the inventory.
*Fixed a bug that made vehicles spawn world object blocks
*Fixed strange behavior of the shelf cabinet.
*Fixed another case that was allowing tooltips to stay open while dragging items
* Fixed multiple issues with nested contracts that have multiple sub-clauses.
*Fix for loading and password and error text appearing behind browser window
*Fixed an exploit related to contracts.
|}
*Fixed a bug that allowed players to change store listings without proper access.
 
*Fixed some issues with the housing bar.
===v0.7.7.1===
*Fixed calories in the stomach triggering the foraging tutorial.
'''Release Date:''' 09/07/2018
*Fixed repair station titles and mechanics.
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed forgive mechanics for debts.
! colspan="1" |Changelog
* Fixed loans and bonds targeting the wrong account.
|-
*Fixed an issue that caused the web ui to randomly not show water in the map.
|
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
*Fixed 'new game' menu not appearing on mac/linux
*Fixed some issues with the UI of the real estate table.
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
*/testtreasury now works as intended.
*Added more clear error reporting when mods fail to initialize
*Fixed adding new entries to authorization.
|}
*Fish and otters no longer swim through the ground (or air when going up a waterfall)
 
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
===v0.7.7.0===
* The contract board will no longer show “bucks” in some of its dropdown lists.
'''Release Date:''' 09/5/2018
*Prevented the server from crashing after setting the World Leader as an authorized user.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed loans not saving their currency on server restarts.
! colspan="1" |Changelog
*Fixed some bugs with debts and contracts.
|-
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.
|
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.
{| class="wikitable mw-collapsible"
*Fixed arrow disappearing in choose world screen.
! colspan="1" |New Content
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
|-
*Fixed treasury button margins for better localized text support.
|
*Fixed /allplants to work again.
*Loans and Bonds!
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
* Fixed the local server to be unable to be started from the client.
*Updated Ramps
*Fixed skill benefits rounding with server-side only calculations.
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.
*Fixed treasury buttons spacing for localized names.
**They can be dug up with a shovel for their component material.
* Fixed some skillpoint localizations.
*Intro Story Sequence
*Fixed a bug that caused icons to eventually become offset when being dragged around.
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
*Fixed orange color in tooltips.
*Recommended Servers
*Fixed storage interaction errors when the storage is full.
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
*Fixed position of the food status UI tooltip.
*Discord Server Popup
* Fixed hitboxes of status bar tooltips.
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
*Tailings Efficiency
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
*Fixed wrong bank account funds numbers in direct transfer dialog.
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
*Fixed target bank account name not shown in direct transfers.
*Updated Minimap
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.
**Revamped the pullouts on the minimap.  Everything is in one settings pull out now, which has been updated to the new visual style.  World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
*Fixed the escape menu to no longer show the wrong default selected tab.
|}
*Fixed item selection in the toolbar.
{| class="wikitable mw-collapsible"
*Fixed digging and mining tutorials.
! colspan="1" |Performance
*Fixed picking up carried items with left click.
|-
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
|
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
* Performance has been improved, most noticeably when walking around the world.
*Fixed /give command, it now behaves more like usual inventory transfers.
|}
*Fixed cranes no longer showing their interface and being unusable.
{| class="wikitable mw-collapsible"
* Fixed showing of error messages in the Web UI in cases of a server error.
! colspan="1" |Other Changes
*Fixed the chat to jump to a wrong position when opening.
|-
* Fixed a bug that caused the animal populations reset to max population on a server restart.
|
*Fixed scrolling in the server browser.
'''Economy'''
*Fixed distribution station tracker for remaining items to update correctly.
*Add contract tax to Payment Contract Clause.
*Fixed third person camera behaving oddly near large plants.
*Create new currency with "Coins per item" = 1.
*Fixed wrong name in work orders being passed to the localizer.
*After Currency created (and first coins emitted) you're not able to change "Coins per item".
*Fixed “Array out of Bounds” Exception in /creative command.
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
* Fixed distribution station caused breaks.
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
*Fixed double connection error message.
 
*Fixed broken inventories.
'''Laws'''
* Fixed editing of bank accounts.
*Currencies list will now have scroll when it can't be fully placed on display.
*Fixed exception on the removal of bank accounts.
*Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
*Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
*Fixed several localization bugs.
*The "Pick Up" action now supports mining and picking up rubble.
*Fixed crash when placing a starter camp.
*The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
*Fixed being stuck at the connection UI.
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
*Fixed an issue when reconnecting to servers.
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
*Fixed a crash on shift-clicking empty slots.
*Added support for conditions on the "number of players" value.  For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
*Fixed strange behavior when setting tax percentages in the treasury.
*Indirect ways of killing plants are now counted as "Harvest" actions.  This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants.  Removing a dead plant does not count as a "Harvest".
*Pinned “Make a transfer” button outside of the scroll area.
*Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
*Fixed the layout of the housing tutorial.
*Added the ability to regulate minting coins in laws.
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
 
*Fixed hunting not leveling up properly.
'''Graphics and UI'''
*Fixed several issues with tier requirements on various tables.
*Updated the Storage tab to the new visual style.
*Fixed server browser layout.
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
*Fixed buggy line in the header of the crafting UI.
*Updated Global Illumination to reflect terrain / water colors.
*Fixed the name parsing of the leader in the treasury.
*Make info panel resizable (Currencies Report etc).
*Fixed an issue that allowed other players than the leader to change the worlds default currency.
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
*Fixed star glow effect appearing on level up and points changes.
*Made the meteor not zoom-in until after you have opened the meteor tutorial.
*Fixed frame-rate degradation after closing crafting UIs.
* Added a button to world marker UI to open/show markers on the map.
* Fixed title tooltips not shown
*Add filter by language and version for recommended servers.
*Fixed skill notification window layout.
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
*Fixed adding double rows in currency exchange offers.
*Opened server info for Recommended Tab will not persist after Escape.
*Fixed ping to server behind a NAT.
*Adjusted headers width so they now works much better with non-English locales having longer words.
|}
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
|}
*Added a notification message when buying a deed.
|}
*Ensure that open/closed state on linked inventories gets saved between play sessions.
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Versions: - v7
'''Other'''
|-
* You can once more edit the names of unowned objects.
|
*You can now cancel loading a world with the escape button.
===v0.7.8.9===
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
'''Release Date:''' {{datetime|2019-01-17}}
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
{| class="wikitable mw-collapsible mw-collapsed"
*Created a testing framework for auto-testing UIs on the client.
! colspan="1" | Changelog
*Editing world markers no longer auto-opens the map.
|-
* Added /save command for admin which saves the world!
|
*Increased time you can pick up hunted animals to 3-5 minutes.
*Fixes
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
**Fixed annoying issue with resetting Store public access permissions after server restart
*Backups
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
** Default backup frequency changed to 0.5.
|}
|}
=== v0.7.8.8===
{| class="wikitable mw-collapsible"
'''Release Date:''' {{datetime|2019-01-02}}
! colspan="1" |Bugs Squashed
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
*If for some reason tutorial broken it now will not stop you from progress.
|}
* Fixed duplicate content sometimes appearing in tooltips.
===v0.7.8.7===
*Fixed several issues with tooltips closing unexpectedly.
'''Release Date:''' {{datetime|2018-11-22}}
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
{| class="wikitable mw-collapsible mw-collapsed"
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.
! colspan="1" |Changelog
*Fixed a bug that made the player turn when toggling vehicle tools on/off.
|-
*Fixed being able to lock yourself out of public objects.
|
*Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
*Minor improvements
*Added tooltips to missing ingredients of current projects on the Crafting tab.
**It is now possible to connect to the server directly using server id instead of IP address
*Fixes issue where recipe text was not being localized.
*Server Optimizations
* Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
**World Layer Tick optimization (~33% faster)
*Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
**Reduced server lags during backups
* Pulls last remaining strings from escape menu for localization.
*Server Admin options
*Fixed a bug where plants would rarely have insane negative and/or positive populations.
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
*Fixed the caret in the New World text box being too high sometimes.
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
*Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
|}
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.
===v0.7.8.6 ===
*Sprite tags used in signs & license plates no longer float when viewed from far away.
'''Release Date:''' {{datetime|2018-11-22}}
*Fixed doors counting as T0 materials.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed being able to place starter camp on other people's property.
! colspan="1" | Changelog
*Fixed an issue with storage links on electric tables.
|-
*Fixes a break in the tutorial sequence.
|
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
* Server Features
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
** It is now possible to put World on pause (look for "Pause" tab in Server GUI)
*Fixed a display issue where a single property plot would not get updated visually until relogging.
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
* Fixed plant pollution visualization.
*Minor Improvements
*Fixed weird behavior when starting swimming from a 1 block depth.
**Removed language lock from Settings, now by default Language filter only enabled for English
*Fixed Vehicle tools won't dump/pull from fuel supplies.
**Always show Your Worlds, new players now can use direct connection, LAN and official servers
*Fixed property & world layer alignment for far away terrain.
*Bug-fixes
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.
**CO2 fix;
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
**Servers with long description now correctly appears on Recommended Tab and in server search results;
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
**Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
*Fixed a rare exception while updating animal positions.
**Improved saves stability, now it less likely they will be corrupted during writing to disk;
*Elevators now reliably load before carts that might be on them.
**Fixed problem with loading archives with long paths inside.
*Fixed UI problem when No More Wanted appears for owner.
*Optimizations
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
**Legislation checking
*Fixed other player animations jiggling while riding in vehicles.
**User login
* Fixed other players appearing to get stuck when exiting some vehicles.
|}
*Fixed: Distribution Station fails to Apply distribution.
===v0.7.8.5 ===
*Fixed full screen resolution setting and Apply/Reset behavior.
'''Release Date:''' {{datetime|2018-11-22}}
*Fixed cursor not disappearing after closing the escape menu.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
! colspan="1" |Changelog
*Fixed resetting to defaults for graphics UI.
|-
*Fixes issue where cursor interaction is shifted when playing in windowed mode.
|
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
*Fixed reconnection issue after disconnect timeout
*Fixed behavior when Favorite servers list preserves space after refresh.
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
*Fixed tab wasn't counted as pressed for tutorial.
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
*Replaced all instances of 'governship' with 'governance'.
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
|}
|}
===v0.7.8.4===
|}
'''Release Date:''' {{datetime|2018-11-20}}
 
===v0.7.6.3===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed shelf cabinet strange behavior
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
*Fixes incomplete-able tutorials when playing in languages other than English
*Fixed /unclaim crash if property was already public
*Fixed bug where currency exchange wasn't checking balances properly
*Other internal bug fixes
|}
|}
===v0.7.8.3===
 
'''Release Date:''' {{datetime|2018-11-16}}
===v0.7.6.2===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed initial auth component value setting (initialization order fix)
*Fixed bug with currency exchange
*Fixed Steam tractor
*Fixed various bugs with the distribution station
* Fixed large windowed lumber door
|}
|}
=== v0.7.8.2 ===
 
'''Release Date:''' {{datetime|2018-11-15}}
===v0.7.6.1===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|  
|
*Fixed problems with opening URLs from game for some users.
* Fixed crash when opening a currency report
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
*Fixed an issue where certain objects crafting time was listed as NaN
*Fix server loading for saves where Harvest Contracts was created.
*Fixed steam saying Eco is still running if it opens your web browser
*Fix server loading where Work Orders for removed items was created.
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
*Fixed issue where generating new world would crash on Sleep plugin.
*The elevator bottom now counts as a door for detecting rooms
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.
*Fix for inventory related exceptions
*Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
*Also fixes economy viewer issue with tooltips.
*Fixed housing not setting up on load.
* Misc fixes
|}
|}
=== v0.7.8.1===
 
'''Release Date:''' {{datetime|2018-11-14}}
===v0.7.6.0===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' 7/13/2018
! colspan="1" |Changelog
|-
|
* Fixed server migration issues
*Fixed problem with empty recommended servers tabs
*Fixed sleeping when more than one player is online
|}
===v0.7.8.0===
'''Release Date:''' {{datetime|2018-11-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
Line 2,746: Line 1,936:
|-
|-
|
|
''' Nap Time '''
*[[Distribution Station]]
 
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers
**You can set the max 'age' of a player for them to be eligible for items.
 
*Added [[Chainsaw]]
 
*[[Starter Camp]]
'''Item Filters'''
**The camp comes with a small stockpile and contains starting supplies.
 
**The camp also serves as a crafting table that can craft a limited selection of things.
You can now filter by item name, type, and tier in the economy viewer.
*[[Real Estate Desk]]
 
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
'''Ladders'''
** Deeds are no longer items that you can carry in your inventory.
 
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and .  If there are none within range, a new deed is created.
 
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
'''Demographics'''
**Added an "Unclaim Property" action to stats, which can be referenced in laws.
 
*[[Robotic Assembly Line]]
Added new "Demographics" feature. A Demographic represents a group of players. They're defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |New and Improved Chat Commands
! colspan="1" |Improvements
|-
|-
|
|
*Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
*<code>/give</code> now accepts item display names. You can type the name of the item exactly as it appears in game now.
**Added intro sequences for food and housing, explaining the concepts with icons and animations.
*<code>/time</code> - shows the current time since server start. A user command.
**Made it easier to exit water in a few situations like 1 block thick docks.
*<code>/deletecontract</code> - Deletes contacts by id.
**Third person mode in vehicles now zooms out further and behaves more consistently.
*<code>/fastforward</code> - Toggles the fast forward effect from sleep on and off.
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
*<code>/spawnbed</code> - Spawns a bed in a house and puts you to sleep.
*<code>/spawncrafting</code> - Creates a craft setup where output from one thing is input to another.
*<code>/claimrect</code> - Claims plots in a given rect centered on the user.
*<code>/levelup</code> - Learns and levels up a skill and all its prerequisites.
*<code>/unclaimabandoned</code> - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |Random Improvements
! colspan="1" |Optimization
|-
|-
|
|
*Avatars now play animations when their clothes/hair change.
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
*Updated Meteor intro! Now runs on a timer, or clicks.
*Improved client script performance.
*Added profanity checks to sign and license plate text.
* Eliminated performance impact of using world markers.
*Show login UI after starting animation completed.
*Prevent players from from making a currency that already exists.
*Don't show exchange rates with NaN values.
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
*The tractor module, sower and harvester can be enable/disable using alpha1 key.
*With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
*Tweaked player acceleration so it's easier to make small movements while building.
*Max reputation you can give a person is now 30 (3 days worth).
*You can now sit upon various world objects.
*Added an option for doing one-time taxes and allocations on law passed.
*Set the treasury at the top inside the currency report.
*User handles enable admins to refer to users by a numeric handle instead of username.
*Adds Ukrainian Language Option.
* Tooltips now close when you start dragging items.
*Change the match rating on the server listing UI to be a match score, not a percentage.
*Add new animations for server category banners on the recommended new game server UI.
*Update new game server browser headings to include particle effects.
*Contractors can now mark a contract as failed if the time limit on the contract is reached.
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
*If an object has no owner, display the name of its creator in the user interface instead.
*Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
*Guard against overwriting .eco save file if it would end up corrupted.
*Greatly improves server start-up speed for servers with big Power Grids.
*Added additional foraging triggers.
*Changed selected item text from "Amount" to "Selected".
* Mods can now define new components and UI for them! Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |Fixes
! colspan="1" | Miscellaneous Changes
|-
|-
|
|
*Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.
*Added a key binding to toggle 3rd person (defaults to F5).
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
* Changed the nutrient values of almost everything, generally a ~20% increase.
*Fixed spelling for Calculated.
*Nutrient values now scale more aggressively with higher tier food.
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.
*Recipe costs changed due to recent farming/collection changes.
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
*Removed Campfire Cooking skill - the recipes are now available to everyone.
*Fixed map shadows sometimes disappearing when zooming in.
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
*Fixed various avatar tool change animation issues.
*Removed Basic Crafting skill - the recipes are now available to everyone.
*Fixed bug where metal brazier not see linked inventories.
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
*Fix issue where you can't select shovel when carrying garbage.
* Players now start with reduced land claims and a camp item.
*Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
* Most plants now give less resources.
*Fixed held tools not showing when exiting vehicles.
* Added seed recipe for mushrooms.
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
*Gathered seeds no longer increase with gathering skill.
*Prevent crash if server info (e.g. name and description) are too long.
*Blast furnaces once again produce tailings.
*Fixed bug causing error message pop ups to appear behind the server connection menu.
*Blast furnaces are now harder to make.
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
*Lots of miscellaneous changes to late game recipes.
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
*Fixed a bug that would destroy plants upon being picked if their yield is zero.
*Ingots now weigh less.
*The minimap now loads much more smoothly.
*Steel now requires coal or charcoal to smelt.
* Fix reputation title saying N/A instead of the current title.
|}
*Fixed incorrect owner given in the notification message for buying a deed.
{| class="wikitable mw-collapsible"
*Fixed problems with the size and position of the minimap on reload.
! colspan="1" |Bug Fixes
*Guard against server crash if a user's first time login fails.
|-
*Fixes all misspellings of the word "Tuesday".
|
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
*Fix for new game menu left/right nav buttons occasionally becoming invisible.
*Fixed the fishing line not meeting with the lure correctly.
*Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
*Fix for removal contract not granting permissions to remove fallen tree debris.
*Single-player server will now close itself if the client crashes.
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
*Fixed physics/plant issues near world borders.
*Blocks placed above the world MaxY will now disappear instead of breaking everything.
* Fixed a rare server exception in VehicleComponent.
* Fixed building intro ui prefab.
*Fix empty error bar in web interface.
*Fix eventual problem with server hanging on load.
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
*Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
*Fix for non-disposed stream in DataStore.cs when save is corrupted.
* Fixed problem with server crashes during startup during MinimapManager initialization.
*Mint item filter is now resizable and draggable.
|}
|}
|}
|}
===v0.7.7.2===
 
'''Release Date:''' {{datetime|2018-09-11}}
===v0.7.5.1===
'''Release Date:''' 6/28/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a bug that made vehicles spawn world object blocks
*Fixed some block visuals behaving strangely in moving stockpiles
*Fixed another case that was allowing tooltips to stay open while dragging items
*Fixed truck physics glitches
*Fix for loading and password and error text appearing behind browser window
*Fixed various vehicle sounds
*Fixed Eco.Mods.dll loading bug
*Misc Fixes
|}
|}
===v0.7.7.1===
 
'''Release Date:''' {{datetime|2018-09-07}}
===v0.7.5.0===
'''Release Date:''' 6/26/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|  
|
*Fixed 'new game' menu not appearing on mac/linux
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
*Added more clear error reporting when mods fail to initialize
|}
===v0.7.7.0===
'''Release Date:''' {{datetime|2018-09-05}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | New Content
|-
|-
|
|
{| class="wikitable mw-collapsible"
*Added Elevator for transporting materials and carts vertically!
! colspan="1" |New Content
*Added stone, hewn log, and lumber door recipes.
|-
*Added wooden standing light, wooden table light, and wooden ceiling light
|
*Added the Assembly Line!
*Loans and Bonds!
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
*Added a modular attachment system for vehicles
*Updated Ramps
* Added the Steam Truck!
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.
*Added the plough, harvester, and sowing attachments for the steam tractor
**They can be dug up with a shovel for their component material.
*Intro Story Sequence
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
*Recommended Servers
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
*Discord Server Popup
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
*Tailings Efficiency
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
*Updated Minimap
**Revamped the pullouts on the minimap. Everything is in one settings pull out now, which has been updated to the new visual style. World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Performance
! colspan="1" | Improvements
|-
|-
|
|
* Performance has been improved, most noticeably when walking around the world.
*Players now have more realistic physics
*Players can push rubble, trunks, and respond more realistically to other physics object movement
* Stockpiles can now store any item, not just blocks.
*Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
*Vehicles with tools now have placement previews
*World object names can now have color tags
*Improvements to some display on chat commands
*Passing ‘?’ as any parameter in a command will now show help for it
*Property now has a tooltip and can be linked in chat
*In the server browser detail panel, it will show a dash instead of 0 when ping fails
*Item tooltips show relevant store listings again
* World objects now have a default inherited auth-mode
*Can now compile the game when your OS uses other language besides English
*Economy Viewer changes:
** Much, much faster to open and use
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
**Trades now list items by category
*Web map can now support over 256 block types
*Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Changes
! colspan="1" |Optimization
|-
|-
|
|
'''Economy'''
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
*Add contract tax to Payment Contract Clause.
* Sped up several UI’s
*Create new currency with "Coins per item" = 1.
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
*After Currency created (and first coins emitted) you're not able to change "Coins per item".
*World Layer history animations now work on linux servers
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
|}
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
{| class="wikitable mw-collapsible mw-collapsed"
'''Laws'''
! colspan="1" | Miscellaneous Changes
*Currencies list will now have scroll when it can't be fully placed on display.
*Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
*Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
*The "Pick Up" action now supports mining and picking up rubble.
*The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
*Added support for conditions on the "number of players" value. For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
*Indirect ways of killing plants are now counted as "Harvest" actions. This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants. Removing a dead plant does not count as a "Harvest".
*Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
*Added the ability to regulate minting coins in laws.
'''Graphics and UI'''
*Updated the Storage tab to the new visual style.
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
*Updated Global Illumination to reflect terrain / water colors.
*Make info panel resizable (Currencies Report etc).
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
*Made the meteor not zoom-in until after you have opened the meteor tutorial.
* Added a button to world marker UI to open/show markers on the map.
*Add filter by language and version for recommended servers.
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
*Opened server info for Recommended Tab will not persist after Escape.
*Adjusted headers width so they now works much better with non-English locales having longer words.
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
*Added a notification message when buying a deed.
*Ensure that open/closed state on linked inventories gets saved between play sessions.
'''Other'''
* You can once more edit the names of unowned objects.
*You can now cancel loading a world with the escape button.
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
*Created a testing framework for auto-testing UIs on the client.
*Editing world markers no longer auto-opens the map.
* Added /save command for admin which saves the world!
*Increased time you can pick up hunted animals to 3-5 minutes.
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
|}
{| class="wikitable mw-collapsible"
! colspan="1" |Bugs Squashed
|-
|-
|
|
*If for some reason tutorial broken it now will not stop you from progress.
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
* Fixed duplicate content sometimes appearing in tooltips.
*The tables tab now only shows tables that are marked ‘Public’.
*Fixed several issues with tooltips closing unexpectedly.
* The currencies tab now only shows currencies that have circulation (more than one owner).
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
*Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
*Fixed a bug that made the player turn when toggling vehicle tools on/off.
* Added a 'Login for the First Time' law action, which enables laws that give things to new players.
*Fixed being able to lock yourself out of public objects.
* Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
*Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
*Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
*Added tooltips to missing ingredients of current projects on the Crafting tab.
*Cranes can deposit to trucks and other multi-inventory objects
*Fixes issue where recipe text was not being localized.
*Updates ecostrings.csv to most recent version
* Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
|}
*Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
{| class="wikitable mw-collapsible mw-collapsed"
* Pulls last remaining strings from escape menu for localization.
! colspan="1" |Bug Fixes
*Fixed a bug where plants would rarely have insane negative and/or positive populations.
|-
*Fixed the caret in the New World text box being too high sometimes.
|
*Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
* Fixed a crash caused by multiple people looking at a species tooltip at the same time
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.
*Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
*Sprite tags used in signs & license plates no longer float when viewed from far away.
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
*Fixed doors counting as T0 materials.
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
*Fixed being able to place starter camp on other people's property.
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
*Fixed an issue with storage links on electric tables.
*Fixes issues with garbage disappearing on server restarts.
*Fixes a break in the tutorial sequence.
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
*Players falling through the world is now corrected client side
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
*Fixed a display issue where a single property plot would not get updated visually until relogging.
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
* Fixed plant pollution visualization.
*Fixed awkward highlighter interactions when switching between specific interactables in the same object
*Fixed weird behavior when starting swimming from a 1 block depth.
|}
*Fixed Vehicle tools won't dump/pull from fuel supplies.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed property & world layer alignment for far away terrain.
! colspan="1" |Other Fixes
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.
|-
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
|
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
*Fixed a number of mistranslations and localization errors
*Fixed a rare exception while updating animal positions.
|}
*Elevators now reliably load before carts that might be on them.
|}
*Fixed UI problem when No More Wanted appears for owner.
 
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
===v0.7.4.7===
*Fixed other player animations jiggling while riding in vehicles.
'''Release Date:''' 6/13/2018
* Fixed other players appearing to get stuck when exiting some vehicles.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed: Distribution Station fails to Apply distribution.
! colspan="1" |Changelog
*Fixed full screen resolution setting and Apply/Reset behavior.
|-
*Fixed cursor not disappearing after closing the escape menu.
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
*Fixed resetting to defaults for graphics UI.
*Fixes issue where cursor interaction is shifted when playing in windowed mode.
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
*Fixed behavior when Favorite servers list preserves space after refresh.
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
*Fixed tab wasn't counted as pressed for tutorial.
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
*Replaced all instances of 'governship' with 'governance'.
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
|}
|}
===v0.7.6.3===
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
|
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
*Fixed minimap markers
*Fixed /unclaim crash if property was already public
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
*Fixed bug where currency exchange wasn't checking balances properly
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
*Other internal bug fixes
*On the Join screen, increased how many servers are processed per frame from 1 to 5.
*Fixed an issue where placing a vehicle didn't set you as the owner.
*Fixed an issue where you could not pick up vehicles on someone else's property.
*Fixed non-LAN servers appearing in the LAN section on the Join screen
*Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
*Fixed signs displaying run-off text
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
|}
|}
===v0.7.6.2===
 
===v0.7.4.6===
'''Release Date:''' 5/24/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed bug with currency exchange
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
*Fixed various bugs with the distribution station
*Fixed an issue where some contract clauses had way too much vertical whitespace.
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
*Fixed client-side lag due to unnecessary property texture updates
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
* Combustion Generators now consume fuel at a constant rate.
* Power grids only enable combustion generators one at a time as energy demand increases.
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
*Reduced sea level rising performance impact
*Reduced client-side lag related to frequently changing pipe outputs
* Minimap icons load faster on big servers
*Player names are now always visible
*Improved map update performance
*Fixed a performance issue related to opening the chat log
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
|}
|}
===v0.7.6.1===
 
===v0.7.4.5===
'''Release Date:''' 5/17/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed crash when opening a currency report
*Fixed a variety of problems that could occur if the master server is unreachable
*Fixed an issue where certain objects crafting time was listed as NaN
*Fixed some chunk issues near world borders and wrapping issues with vehicles
*Fixed steam saying Eco is still running if it opens your web browser
*Fixed invisible vehicles when someone drives into your view range
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
*Fixed stretched animals near world borders
*The elevator bottom now counts as a door for detecting rooms
*Fixed webserver link from using the wrong address
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.
* Fixed some performance issues with stats and the web server
*Fix for inventory related exceptions
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
*Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
*Also fixes economy viewer issue with tooltips.
*Added a warning when the server is unresponsive to user status
*Fixed housing not setting up on load.
* Misc fixes
|}
|}
===v0.7.6.0===
 
'''Release Date:''' {{datetime|2018-07-13}}
===v0.7.4.0===
'''Release Date:''' 5/9/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |New Content
! colspan="1" |Networking Upgrade
|-
|-
|
|  
*[[Distribution Station]]
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
* In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
**You can set the max 'age' of a player for them to be eligible for items.
*Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
*Added [[Chainsaw]]
*[[Starter Camp]]
**The camp comes with a small stockpile and contains starting supplies.
**The camp also serves as a crafting table that can craft a limited selection of things.
*[[Real Estate Desk]]
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
** Deeds are no longer items that you can carry in your inventory.
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
**Added an "Unclaim Property" action to stats, which can be referenced in laws.
*[[Robotic Assembly Line]]
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Improvements
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Join Screen
|-
|-
|
|
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
**Added intro sequences for food and housing, explaining the concepts with icons and animations.
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
**Made it easier to exit water in a few situations like 1 block thick docks.
*Added many new searching, sorting, and filtering features
**Third person mode in vehicles now zooms out further and behaves more consistently.
*Improved performance by limiting how many servers are displayed
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
*Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Optimization
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Garbage
|-
|-
|
|
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
* You can now drop any non-carried items into garbage piles
*Improved client script performance.
*If left alone, food items will decompose into nothing
* Eliminated performance impact of using world markers.
*If left alone, other items will become trash blocks which will cause minor pollution
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" | Miscellaneous Changes
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Vehicles
|-
|-
|
|
*Added a key binding to toggle 3rd person (defaults to F5).
*Added a modern pickup Truck!
* Changed the nutrient values of almost everything, generally a ~20% increase.
*Added the hand plough
*Nutrient values now scale more aggressively with higher tier food.
*Added a nimble Skid-Steer vehicle
*Recipe costs changed due to recent farming/collection changes.
*Vehicles can now dump in water
*Removed Campfire Cooking skill - the recipes are now available to everyone.
|}
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
 
*Removed Basic Crafting skill - the recipes are now available to everyone.
{| class="wikitable mw-collapsible mw-collapsed"
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
! colspan="1" |Gameplay
* Players now start with reduced land claims and a camp item.
* Most plants now give less resources.
* Added seed recipe for mushrooms.
*Gathered seeds no longer increase with gathering skill.
*Blast furnaces once again produce tailings.
*Blast furnaces are now harder to make.
*Lots of miscellaneous changes to late game recipes.
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
*Ingots now weigh less.
*Steel now requires coal or charcoal to smelt.
|}
{| class="wikitable mw-collapsible"
! colspan="1" |Bug Fixes
|-
|-
|
|
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
*Fixed the fishing line not meeting with the lure correctly.
* Added hewn log, lumber, and stone signs for both standing and hanging.
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
*You can no longer consume food when full.
*Single-player server will now close itself if the client crashes.
*Candle Stands no longer require solid ground.
*Zero and low population plants will now be force spawned into worlds without them.
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
|}
|}
|}
 
===v0.7.5.1===
'''Release Date:''' {{datetime|2018-06-28}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |MOD.IO
|-
|-
|
|
*Fixed some block visuals behaving strangely in moving stockpiles
*Official integration with mod.io is now ready! https://eco.mod.io/
*Fixed truck physics glitches
*Server can subscribe to, download, and install mods from mod.io
*Fixed various vehicle sounds
*Fixed Eco.Mods.dll loading bug
*Misc Fixes
|}
|}
===v0.7.5.0===
 
'''Release Date:''' {{datetime|2018-06-26}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |General Server Changes
|-
|-
|
|
{| class="wikitable mw-collapsible mw-collapsed"
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
! colspan="1" | New Content
*We are now tracking which world objects need to be saved and saving is distributed over time.
|-
*Saving during shutdown is much faster.
|
* Save all now also saves recent block changes
*Added Elevator for transporting materials and carts vertically!
*Added proper detection and handling of save-game corruption.
*Added stone, hewn log, and lumber door recipes.
* If a save is corrupt upon starting, it will restore the most recent backup.
*Added wooden standing light, wooden table light, and wooden ceiling light
* If a save is corrupt mid-game, it will delete it and resave everything.
*Added the Assembly Line!
*Made the server start auto-backups by default.
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
*Added a modular attachment system for vehicles
*Made any server errors that are logged also send to all admins via chat.
* Added the Steam Truck!
*Fixed a crash when commands cannot be parsed
*Added the plough, harvester, and sowing attachments for the steam tractor
*Hid many testing chat commands from players
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
*Show a better stack trace in the tooltip if the tooltip errors out.
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Improvements
! colspan="1" | General Client Changes
|-
|-
|
|
*Players now have more realistic physics
*Now using a borderless window that remains visible when unfocused
*Players can push rubble, trunks, and respond more realistically to other physics object movement
*Improved client performance a bit in areas with lots of world objects
* Stockpiles can now store any item, not just blocks.
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
*Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
*Fixed some client / server prediction desyncs
*Vehicles with tools now have placement previews
*Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
*World object names can now have color tags
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
*Improvements to some display on chat commands
* Disabled single player new/load buttons for osx & linux.
*Passing ‘?’ as any parameter in a command will now show help for it
*Can no longer toggle off all chat channels
*Property now has a tooltip and can be linked in chat
*Sending an empty chat message once again switches you to that channel without sending a message
*In the server browser detail panel, it will show a dash instead of 0 when ping fails
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
*Item tooltips show relevant store listings again
*Added confirmation when deleting markers
* World objects now have a default inherited auth-mode
*Fixed contract pickers displaying contents wrong, and sometimes excepting
*Can now compile the game when your OS uses other language besides English
*Economy Viewer changes:
** Much, much faster to open and use
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
**Trades now list items by category
*Web map can now support over 256 block types
*Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Optimization
|-
|
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
* Sped up several UI’s
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
*World Layer history animations now work on linux servers
|}
|}
===v0.7.3.3===
'''Release Date:''' 4/12/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Miscellaneous Changes
! colspan="1" |Changelog
|-
|-
|
|
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
*Plants overlapping with constructed blocks now get destroyed during initialization.
*The tables tab now only shows tables that are marked ‘Public’.
*Fixed lasers lagging servers that have lots of world objects.
* The currencies tab now only shows currencies that have circulation (more than one owner).
*Icons / rewards now assigned correctly on first login
*Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
*Skip windows firewall setup for other operating systems
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
* Fixed valid laws getting incorrectly removed on server startup.
* Added a 'Login for the First Time' law action, which enables laws that give things to new players.
*Fixed the soil sampler incorrectly displaying yield
* Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
*Fixed fertilizers all having the same nutrients
*Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
*Fixed some instances of invisible plants caused by migration
*Cranes can deposit to trucks and other multi-inventory objects
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
*Updates ecostrings.csv to most recent version
*Fixed some startup crashes related to districts
* You can now remove districts that are referenced only by failed/repealed laws
|}
|}
===v0.7.3.2 ===
'''Release Date:''' 4/4/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
! colspan="1" |Changelog
|-
|-
|
|
* Fixed a crash caused by multiple people looking at a species tooltip at the same time
*Clothes can only be swapped in the avatar editor during the first play session
*Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
*Fixed Tree exceptions
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
*Fixed Trees overlapping with other plants/things
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
*Fixed simulation data not being saved in all cases
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
*Fixed underwater plants spawning air pockets on death
*Fixes issues with garbage disappearing on server restarts.
*Fixed old stacks of torches being immovable
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
*Players falling through the world is now corrected client side
*Fixed incorrect 'not authorized' errors on stores.
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
*Fixed plants instantly growing during migration
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
* Fixed inaccurate /players list
*Fixed awkward highlighter interactions when switching between specific interactables in the same object
* Fixed server migrating every restart
|}
|}
===v0.7.3.0===
'''Release Date:''' 3/27/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Fixes
! colspan="1" | Changelog
|-
|-
|
|
*Fixed a number of mistranslations and localization errors
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
|}
*Added Steam Friend Listing in the server browser
|}
*Fixed aqueducts not transporting water correctly
===v0.7.4.7===
*Fertilizer will now stack
'''Release Date:''' {{datetime|2018-06-13}}
*Fishing no longer causes ghost fish to (not) appear in your inventory
{| class="wikitable mw-collapsible mw-collapsed"
* Fish will now bite slightly faster
! colspan="1" |Changelog
*Repairs now scale with the skill required to repair them
|-
*Tool calorie consumption no longer scales with durability
|
*World markers now appear on a list in a Minimap panel.
*Fixed minimap markers
*You can now see all markers on the minimap and click them.
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
*'Add Marker' in the minimap will add to where you're looking at.
*On the Join screen, increased how many servers are processed per frame from 1 to 5.
*Updated the string table with more strings, removed some invalid strings.
*Fixed an issue where placing a vehicle didn't set you as the owner.
*Fixed the fuel supply tab remaining time display not showing up.
*Fixed an issue where you could not pick up vehicles on someone else's property.
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
*Fixed non-LAN servers appearing in the LAN section on the Join screen
*Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
*Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
*Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
*Fixed signs displaying run-off text
*Save config file when selecting 'skill points on action' on a local world
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
*Better messaging when /ban fails to find user
|}
*Fixed a case of carts having the wrong weight
===v0.7.4.6===
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
'''Release Date:''' {{datetime|2018-05-24}}
*Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed exception when vehicles fall through the world
! colspan="1" |Changelog
*Fixed broken skill tooltips
|-
*Fixed Excavator / Powered cart moving while no one is driving
|
*Fixed Excavator digging while the arm is disabled
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
*Excavator has stronger brakes
*Fixed an issue where some contract clauses had way too much vertical whitespace.
*Fixed Fishery occupancy
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
*Fixed Stove chimney
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
*Adds and fixes functionality to ServerWatcher
*Fixed client-side lag due to unnecessary property texture updates
* Meteor Shard can't push physics objects anymore
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
*Avatars now put away tools while driving
* Combustion Generators now consume fuel at a constant rate.
*Fixed linux startup stalling during "Compressing"
* Power grids only enable combustion generators one at a time as energy demand increases.
*Fixed some people not having their working directory set correctly, which prevented starting up servers
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
*Improved error messages when starting new worlds from in game
*Reduced sea level rising performance impact
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
*Reduced client-side lag related to frequently changing pipe outputs
*Fixed projects getting stuck at 100% progress without outputting their last item.
* Minimap icons load faster on big servers
*Made stomach contents tooltip line wrap
*Player names are now always visible
*Change string references to language to enums
*Improved map update performance
*Update CSV to include language
*Fixed a performance issue related to opening the chat log
*Added a framed glass door
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
*Fix translation dropdown indexing
|}
*Obscure "Gibberish" option
===v0.7.4.5===
*Added more options to control target frame rate & vsync
'''Release Date:''' {{datetime|2018-05-17}}
*Reduced FPS to 10 while game is unfocused
{| class="wikitable mw-collapsible mw-collapsed"
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
! colspan="1" |Changelog
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
|-
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
|
*Made /spawnplant case insensitive, and added better messaging for error cases.
*Fixed a variety of problems that could occur if the master server is unreachable
*Replaced the prop backpack with an actual backpack
*Fixed some chunk issues near world borders and wrapping issues with vehicles
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
*Fixed invisible vehicles when someone drives into your view range
* Adds ability to reset keybindings to default.
*Fixed stretched animals near world borders
* Prevents issue where users get deadlocked after assigning keys.
*Fixed webserver link from using the wrong address
*Fixes misc. bugs related to above
* Fixed some performance issues with stats and the web server
*Fixed land animals occasionally getting stuck under water
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
*Stopped the toolbar from scrolling while the cursor is shown
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around
*Added a warning when the server is unresponsive to user status
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
* In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
*Fixed a crash when trying to repair the road tool
*Fixed a bug where the skillpoints bar would get stuck at maximum
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
* Fixed a crash caused by picking up a chest with stuff in it.
*Increased starting skill points from 9 to 12
*Increased the cost of the first two specializations from (0, 0) to (1, 2)
|}
|}
===v0.7.4.0===
 
'''Release Date:''' {{datetime|2018-05-09}}
=== v0.7.2.5===
'''Release Date:''' 3/15/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a common disconnect crash caused by the quadtree
*Fixed Excavator / Powered cart moving while no one is driving
*Fixed Excavator digging while the arm is disabled
*Excavator has stronger brakes
*Fixed exception when vehicles fall through the world
|}
===V0.7.2.4===
'''Release Date:''' 3/13/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Networking Upgrade
! colspan="1" |Changelog
|-
|-
|  
|
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
*Small client-side tweak to the title screen to fix some black screen issues.
* In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
*Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
|}
|}
===v0.7.2.3===
'''Release Date:''' 3/8/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Join Screen
! colspan="1" | Changelog
|-
|-
|
|
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
*Fixed high CPU and lag caused by shooting arrows
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
*General server optimizations
*Added many new searching, sorting, and filtering features
*Improved performance by limiting how many servers are displayed
*Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
|}
|}
===v0.7.2.2===
'''Release Date:''' 3/7/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Garbage
! colspan="1" |Changelog
|-
|-
|
|
* You can now drop any non-carried items into garbage piles
* Miscellaneous fixes working on addressing CPU spikes and lag
*If left alone, food items will decompose into nothing
* Blast furnace / Oil refinery should correctly no longer require a room
*If left alone, other items will become trash blocks which will cause minor pollution
*Charred Fish now has the correct efficiency and speed skills associated with it
* Fixed washboard audio
|}
|}
===v0.7.2.1===
'''Release Date:''' 3/6/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Vehicles
! colspan="1" |Changelog
|-
|-
|
|
*Added a modern pickup Truck!
*Reverted a last minute bug fix suspected of causing lag
*Added the hand plough
*Added a nimble Skid-Steer vehicle
*Vehicles can now dump in water
|}
|}
===v0.7.2.0===
'''Release Date:''' 3/6/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Gameplay
! colspan="1" | Changelog
|-
|-
|
|
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
{| class="wikitable mw-collapsible"
* Added hewn log, lumber, and stone signs for both standing and hanging.
! colspan="0" |General
*You can no longer consume food when full.
*Candle Stands no longer require solid ground.
*Zero and low population plants will now be force spawned into worlds without them.
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |MOD.IO
|-
|-
|
|
*Official integration with mod.io is now ready! https://eco.mod.io/
* Tweaked worldgen to have more "terraced" feel to it
*Server can subscribe to, download, and install mods from mod.io
*Tweaked worldlayer gen to have larger regions of biomes
*New players now start with the basic tools (previously given through the tutorial) placed in  their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
* World objects automatically switch to the "status" tab when they're disabled
*Added a discord button to the title screen
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |General Server Changes
! colspan="0" |Gameplay
|-
|-
|
|
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
*We are now tracking which world objects need to be saved and saving is distributed over time.
*Objects that affect housing now display it in their tooltips.
*Saving during shutdown is much faster.
*Exiting vehicles now uses the standard interact keybinding
* Save all now also saves recent block changes
*Currencies can now be backed with different items (not just gold)
*Added proper detection and handling of save-game corruption.
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
* If a save is corrupt upon starting, it will restore the most recent backup.
*Changes the recipe cost of a couple late game research and recipes.
* If a save is corrupt mid-game, it will delete it and resave everything.
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
*Made the server start auto-backups by default.
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
* Moved the stove recipe from the Factory to the Machine Shop
*Made any server errors that are logged also send to all admins via chat.
* Dead plants now disappear after 24 hours.
*Fixed a crash when commands cannot be parsed
*Plants that die young no longer continue aging to maturity.
*Hid many testing chat commands from players
*Player planted plants are now significantly more resistant to natural forces.
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
*Tailings in carts will now pollute
*Show a better stack trace in the tooltip if the tooltip errors out.
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
|}
*Added acorns (oak seeds) and fir seeds
{| class="wikitable mw-collapsible mw-collapsed"
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager
! colspan="1" | General Client Changes
*Added a seed recipe for tomato seeds
|-
*Birch growth time reduced from 5 to 4
|
*Cedar growth time reduced from 5 to 4
*Now using a borderless window that remains visible when unfocused
*Tomato growth time reduced from 1 to 0.8
*Improved client performance a bit in areas with lots of world objects
*Amanita Mushroom growth time reduced from 1 to 0.7
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
*Crimini Mushroom growth time reduced from 1 to 0.7
*Fixed some client / server prediction desyncs
*Rice growth time reduced from 1 to 0.8
*Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
*Oak growth time increased from 1 to 6
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
*Fir growth time increased from 1 to 4
* Disabled single player new/load buttons for osx & linux.
*Saguaro Cactus growth time increased from 1 to 3
*Can no longer toggle off all chat channels
*Camas growth time increased from 0.2 to 0.8
*Sending an empty chat message once again switches you to that channel without sending a message
* Wheat growth time increased from 0.15 to 0.7
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
* Fern growth time increased from 0.2 to 0.6
*Added confirmation when deleting markers
*Huckleberry growth time increased from 0.25 to 0.8
*Fixed contract pickers displaying contents wrong, and sometimes excepting
*Beet growth time increased from 0.2 to 0.8
|}
*Corn growth time increased from 0.15 to 0.8
*Fireweed growth time increased from 0.2 to 0.6
*Creosote Bush growth time increased from 0.25 to 0.6
*Sagebrush growth time increased from 0.25 to 0.6
*PricklyPear growth time increased from 0.2 to 0.7
*Beans growth time increased from 0.2 to 0.8
*Fishing skill max level reduced from 5 to 4
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
* Fish cleaning moved from butchery to fishing, including two new skills under fishing
*Clams can now be harvested for clams
*Urchins can now be harvested for urchins
*Kelp can now be harvested for kelp
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
*Freshly generated worlds have a little special something hidden somewhere probably maybe
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Modkit
|-
|
* Simplified client mod building so you just need to select a save location for the built bundle.
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
*Added scripts to modkit
*MaterialEvents - use in conjunction with unityevents to animate material properties
*iTween Visual Editor - flexible tweening for animating movment / properties
*EcoLight - make lights that play well with Global illumination.
* SyncPhysics - keeps physics in sync (makes custom rubble & vehicles possible)
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
|}
|}


===v0.7.3.3===
'''Release Date:''' {{datetime|2018-04-12}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="0" |Performance
|-
|-
|
|
*Plants overlapping with constructed blocks now get destroyed during initialization.
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
*Fixed lasers lagging servers that have lots of world objects.
*Optimized object relevancy check by finally adding that spatial partition we've put off forever.
*Icons / rewards now assigned correctly on first login
*Optimized the connect-to-server process of the client
*Skip windows firewall setup for other operating systems
* Claiming property no longer causes stalls for all clients
* Fixed valid laws getting incorrectly removed on server startup.
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
*Fixed the soil sampler incorrectly displaying yield
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
*Fixed fertilizers all having the same nutrients
*Fixed some instances of invisible plants caused by migration
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
*Fixed some startup crashes related to districts
* You can now remove districts that are referenced only by failed/repealed laws
|}
|}
===v0.7.3.2 ===
'''Release Date:''' {{datetime|2018-04-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Bug Fixes
|-
|-
|
|  
*Clothes can only be swapped in the avatar editor during the first play session
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
*Fixed Tree exceptions
*Fixed ‘Items In Container’ contracts not saving list of items.
*Fixed Trees overlapping with other plants/things
*Fixed inserting items via right-click not counting for contracts.
*Fixed simulation data not being saved in all cases
*Fixed display of items left to place in world markers for contracts.
*Fixed underwater plants spawning air pockets on death
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
*Fixed old stacks of torches being immovable
*Fixed currency exchanges working despite bad room requirements.
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
* Fixed currency exchanges failing if you try to use default currencies.
*Fixed incorrect 'not authorized' errors on stores.
*Fixed currency exchanges letting non-authed users mess with the lists.
*Fixed plants instantly growing during migration
*Fixed issue where server search got out of sync with the displayed search string
* Fixed inaccurate /players list
*Blast furnaces can now be placed outside
* Fixed server migrating every restart
*Fixed a web API exploit, allowing anyone to set server config remotely.
|}
*Sadly, "/unstuck" while driving will no longer do awesome things
===v0.7.3.0===
*Fixed silly avatars when destroying a cart someone else is driving
'''Release Date:''' {{datetime|2018-03-27}}
*Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
{| class="wikitable mw-collapsible mw-collapsed"
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
! colspan="1" | Changelog
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
|-
*Fixed missing art for washboard and washing machine objects
|
*Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
*Added Steam Friend Listing in the server browser
*Fixed cut trees occasionally floating w/o gravity
*Fixed aqueducts not transporting water correctly
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing
*Fertilizer will now stack
*Vehicles, rubble and trees should fall through the world much less frequently
*Fishing no longer causes ghost fish to (not) appear in your inventory
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult
* Fish will now bite slightly faster
*Dev Tool can now target more things
*Repairs now scale with the skill required to repair them
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
*Tool calorie consumption no longer scales with durability
*Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
*World markers now appear on a list in a Minimap panel.
*Fixed some more moderately rare chunk build exceptions
*You can now see all markers on the minimap and click them.
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
* Fixed being unable to move after exiting a text box using 'Escape'
*'Add Marker' in the minimap will add to where you're looking at.
*Fixed a server crash related to leveling up skills (A concurrency problem)
*Updated the string table with more strings, removed some invalid strings.
*Show better error messages when there is a problem with our auth servers
*Fixed the fuel supply tab remaining time display not showing up.
*Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
*Fixed issue that prevented Linux server from running as a background process
*Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
*Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
*Save config file when selecting 'skill points on action' on a local world
*Fixed existing law text not getting updated when districts are renamed
*Better messaging when /ban fails to find user
*Fixed a server crash from air pollution emitting objects, which was due to threading problems
*Fixed a case of carts having the wrong weight
*Fixed a server crash that happened when double clicking 'x' on a store listing
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
*Fixed a login problem that may have caused users to log in as someone else
*Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
*On object windows, the 'Status' tab is now hidden if there is nothing on it
*Fixed exception when vehicles fall through the world
*On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
*Fixed broken skill tooltips
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
*Fixed Excavator / Powered cart moving while no one is driving
|}
*Fixed Excavator digging while the arm is disabled
|}
*Excavator has stronger brakes
 
*Fixed Fishery occupancy
===v0.7.1.2===
*Fixed Stove chimney
 
*Adds and fixes functionality to ServerWatcher
'''Release Date:''' 2/14/2018
* Meteor Shard can't push physics objects anymore
 
*Avatars now put away tools while driving
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed linux startup stalling during "Compressing"
! colspan="1" |Changelog
*Fixed some people not having their working directory set correctly, which prevented starting up servers
|-
*Improved error messages when starting new worlds from in game
|
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
*Fixed an exploit that could be used to login as other users
*Fixed projects getting stuck at 100% progress without outputting their last item.
*Some improvements to how error messages from connection failures are displayed
*Made stomach contents tooltip line wrap
* Added some usability improvements to server browser
*Change string references to language to enums
|}
*Update CSV to include language
 
*Added a framed glass door
===v0.7.1.1===
*Fix translation dropdown indexing
 
*Obscure "Gibberish" option
'''Release Date:''' 2/13/2018
*Added more options to control target frame rate & vsync
 
*Reduced FPS to 10 while game is unfocused
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
*Made /spawnplant case insensitive, and added better messaging for error cases.
*Replaced the prop backpack with an actual backpack
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
* Adds ability to reset keybindings to default.
* Prevents issue where users get deadlocked after assigning keys.
*Fixes misc. bugs related to above
*Fixed land animals occasionally getting stuck under water
*Stopped the toolbar from scrolling while the cursor is shown
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
* In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
*Fixed a crash when trying to repair the road tool
*Fixed a bug where the skillpoints bar would get stuck at maximum
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
* Fixed a crash caused by picking up a chest with stuff in it.
*Increased starting skill points from 9 to 12
*Increased the cost of the first two specializations from (0, 0) to (1, 2)
|}
=== v0.7.2.5===
'''Release Date:''' {{datetime|2018-03-15}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a common disconnect crash caused by the quadtree
*Fixed occupancy for Waterwheels
*Fixed Excavator / Powered cart moving while no one is driving
*Fixed wall forms not connecting to doors properly
*Fixed Excavator digging while the arm is disabled
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
*Excavator has stronger brakes
*Allowed setting backup periods smaller than one hour
*Fixed exception when vehicles fall through the world
|}
|}
===V0.7.2.4===
 
'''Release Date:''' {{datetime|2018-03-13}}
===v0.7.1.0===
 
'''Release Date:''' 2/11/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Small client-side tweak to the title screen to fix some black screen issues.
*Temporarily disabled the tracking of actions in an effort to improve server performance.  Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
*Added more information to the soil sampler
|}
|}
===v0.7.2.3===
 
'''Release Date:''' {{datetime|2018-03-08}}
===v0.7.0.8===
 
'''Release Date:''' 2/9/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed high CPU and lag caused by shooting arrows
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted.  If you were burdened with the duplicate character bug, you now have two characters on that server. :)
*General server optimizations
*Whitelisting a user using the whitelist chat command no longer blacklists that user.
*Making a user an admin using the admin chat command no longer blacklists that user.
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
|}
|}
===v0.7.2.2===
 
'''Release Date:''' {{datetime|2018-03-07}}
===v0.7.0.7===
 
'''Release Date:''' 2/9/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
* Miscellaneous fixes working on addressing CPU spikes and lag
*Fixed issues when more than one steam-only user connects to the same server.
* Blast furnace / Oil refinery should correctly no longer require a room
*Massively sped up the time it takes to detect tailings during server startup.
*Charred Fish now has the correct efficiency and speed skills associated with it
*Fixed an issue with contracts serialization.
* Fixed washboard audio
*Additional auth fixes for single player client-launched servers
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
|}
|}
===v0.7.2.1===
 
'''Release Date:''' {{datetime|2018-03-06}}
===v0.7.0.6 ===
 
'''Release Date:''' 2/9/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Reverted a last minute bug fix suspected of causing lag
*Fixed some issues when playing on a linked steam and slg account
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server.  The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
*Changed how the server performs background simulation work to reduce performance impact on players on the server
* Various optimizations to serverside performance
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
*Local games now save more reliably when exiting
*Server will save and exit if you type "exit" in the console
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
*Fixed a bug where skillpoints were incorrectly displayed upon relogging
*Increased skillpoint gain in single player (no collaboration) from x1 to x24
*Added a bar to display progress towards the next skillpoint
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
*Fixed inventory synchronization when rapidly placing blocks
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
*Road Tool repair skill changed from Wood Construction to Road Construction
*Plant Fiber weight changed from 0.1 to 0.01
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
*Tallow Lamps can now be toggled on and off
|}
|}
===v0.7.2.0===
 
'''Release Date:''' {{datetime|2018-03-06}}
===v0.7.0.5===
 
'''Release Date:''' 2/7/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible"
*Allow players already connected to a server to keep playing if the auth server dies
! colspan="0" |General
*Fixed occupancy for the Refrigerator and Icebox objects.
|-
* Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
|
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
* Tweaked worldgen to have more "terraced" feel to it
* Lowered the room requirements for almost all housing objects to a more reasonable level
*Tweaked worldlayer gen to have larger regions of biomes
*Fixed not being refunded enough points when abandoning a specialty
*New players now start with the basic tools (previously given through the tutorial) placed in their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
*Confirm popup for abandoning a specialty now shows how many points you will be refunded
* World objects automatically switch to the "status" tab when they're disabled
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information
*Added a discord button to the title screen
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
|}
|}
===v0.7.0.4===
'''Release Date:''' 2/6/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Gameplay
! colspan="1" |Changelog
|-
|-
|
|
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
*Attempted fix for some users seeing black title screen
*Objects that affect housing now display it in their tooltips.
*Some errors when trying to launch a local server game (via new game / load game option)
*Exiting vehicles now uses the standard interact keybinding
*Fix steam users not being able to propose/vote on laws
*Currencies can now be backed with different items (not just gold)
*General server performance tweaks for servers with larger #s of players
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
 
*Changes the recipe cost of a couple late game research and recipes.
'''Carpentry Table'''
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
*Hewn Log cost reduced from 4 logs to 2 logs
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
 
* Moved the stove recipe from the Factory to the Machine Shop
'''Workbench'''
* Dead plants now disappear after 24 hours.
*Hewn Log cost reduced from 4 logs to 2 logs
*Plants that die young no longer continue aging to maturity.
*Hewn Log crafting time reduced from 0.3 to 0.2
*Player planted plants are now significantly more resistant to natural forces.
 
*Tailings in carts will now pollute
'''Large Butchery'''
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
* Skill Requirements for all Large Butchery was reduced by 1
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
*Added acorns (oak seeds) and fir seeds
*Lowered maximum level from 4 to 3.
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager
 
*Added a seed recipe for tomato seeds
'''Small Butchery'''
*Birch growth time reduced from 5 to 4
*Lowered maximum level from 4 to 3.
*Cedar growth time reduced from 5 to 4
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
*Tomato growth time reduced from 1 to 0.8
*Birch Seed drop rate increased from 0.1 to 0.3
*Amanita Mushroom growth time reduced from 1 to 0.7
*Cedar Seed drop rate increased from 0.1 to 0.3
*Crimini Mushroom growth time reduced from 1 to 0.7
*Sprinting calorie consumption reduced from 0.125 to 0.05
*Rice growth time reduced from 1 to 0.8
*Hare health lowered from 1.2 to 1.0
*Oak growth time increased from 1 to 6
|}
*Fir growth time increased from 1 to 4
 
*Saguaro Cactus growth time increased from 1 to 3
===v0.7.0.3 ===
*Camas growth time increased from 0.2 to 0.8
 
* Wheat growth time increased from 0.15 to 0.7
'''Release Date:''' 2/5/2018
* Fern growth time increased from 0.2 to 0.6
 
*Huckleberry growth time increased from 0.25 to 0.8
*Beet growth time increased from 0.2 to 0.8
*Corn growth time increased from 0.15 to 0.8
*Fireweed growth time increased from 0.2 to 0.6
*Creosote Bush growth time increased from 0.25 to 0.6
*Sagebrush growth time increased from 0.25 to 0.6
*PricklyPear growth time increased from 0.2 to 0.7
*Beans growth time increased from 0.2 to 0.8
*Fishing skill max level reduced from 5 to 4
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
* Fish cleaning moved from butchery to fishing, including two new skills under fishing
*Clams can now be harvested for clams
*Urchins can now be harvested for urchins
*Kelp can now be harvested for kelp
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
*Freshly generated worlds have a little special something hidden somewhere probably maybe
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Modkit
! colspan="1" |Changelog
|-
|-
|
|  
* Simplified client mod building so you just need to select a save location for the built bundle.
*Improved performance of the simulation tick to reduce lag
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
*Fixed userid checks for admins and blacklist not working correctly for some users
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
* Fixed currency selection dropdown.  For real this time - I promise.
*Added scripts to modkit
*Adjusted tree debris & how the trampled area it creates persists
*MaterialEvents - use in conjunction with unityevents to animate material properties
*Fixed some typos
*iTween Visual Editor - flexible tweening for animating movment / properties
*Fixed steel windows were not obtainable
*EcoLight - make lights that play well with Global illumination.
*Fixed steam users not being able to create or vote on laws
* SyncPhysics - keeps physics in sync (makes custom rubble & vehicles possible)
*Removed construction efficiency skills that currently do nothing
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
*Removed extraneous skillbooks for specializations that start out unlocked
*Added descriptions to all food, items, and world objects that were previously missing them.
* Reduced the cost of smaller rugs.
*Fixed Mortared Stone blocks that were left over
*Fixed some crashes when placing objects
* Fixed crashes when sending an empty PM
*Fixed some skills becoming inaccessible when migrating an old save
*Fixed Latrine, Icebox, and some other world objects
* Fixed oil barrel art
|}
|}
===v0.7.0.2===
'''Release Date:''' 2/5/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Performance
! colspan="1" |Changelog
|-
|-
|
|
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
*Optimized object relevancy check by finally adding that spatial partition we've put off forever.
*Fixed some account login issues
*Optimized the connect-to-server process of the client
* Claiming property no longer causes stalls for all clients
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
|}
|}
===v0.7.0.1 ===
'''Release Date:''' 2/4/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
! colspan="1" |Changelog
|-
|-
|  
|
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
* Fixed 3rd person cart pulling animation.
*Fixed ‘Items In Container’ contracts not saving list of items.
*Fixed the selection of the currency selector dropdown on stores being off by one.
*Fixed inserting items via right-click not counting for contracts.
*Fixed small error in /Admin command
*Fixed display of items left to place in world markers for contracts.
*Fixed problems with migrating saves from the previous version
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
*Fixed the server password being impossible to edit
*Fixed currency exchanges working despite bad room requirements.
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
* Fixed currency exchanges failing if you try to use default currencies.
''Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.''
*Fixed currency exchanges letting non-authed users mess with the lists.
*/whoami - Will show you your current ID
*Fixed issue where server search got out of sync with the displayed search string
*/whois - Will show the ID of another player, if you are an admin
*Blast furnaces can now be placed outside
*Fix wheat not spawning in some worlds
*Fixed a web API exploit, allowing anyone to set server config remotely.
*Added new housing objects (couch, padded seat, washing board, washing machine)
*Sadly, "/unstuck" while driving will no longer do awesome things
* Added standing torch.
*Fixed silly avatars when destroying a cart someone else is driving
*Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
*Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
*Fixed steam login issues
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
*Fixed web page issues from login via steam
*Fixed missing art for washboard and washing machine objects
*Fixed player stacking when multiple players are editing avatars for the first time
*Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
|}
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
 
*Fixed cut trees occasionally floating w/o gravity
=== v0.7.0.0===
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing
 
*Vehicles, rubble and trees should fall through the world much less frequently
'''Release Date:''' 2/3/2018
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult
 
*Dev Tool can now target more things
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
*Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
*Fixed some more moderately rare chunk build exceptions
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
* Fixed being unable to move after exiting a text box using 'Escape'
*Fixed a server crash related to leveling up skills (A concurrency problem)
*Show better error messages when there is a problem with our auth servers
*Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
*Fixed issue that prevented Linux server from running as a background process
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
*Fixed existing law text not getting updated when districts are renamed
*Fixed a server crash from air pollution emitting objects, which was due to threading problems
*Fixed a server crash that happened when double clicking 'x' on a store listing
*Fixed a login problem that may have caused users to log in as someone else
*On object windows, the 'Status' tab is now hidden if there is nothing on it
*On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
|}
|}
===v0.7.1.2===
'''Release Date:''' {{datetime|2018-02-14}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed an exploit that could be used to login as other users
*Some improvements to how error messages from connection failures are displayed
* Added some usability improvements to server browser
|}
===v0.7.1.1===
'''Release Date:''' {{datetime|2018-02-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Feature Highlights
|-
|-
|
|
*Fixed occupancy for Waterwheels
'''DISTRICTS!'''
*Fixed wall forms not connecting to doors properly
 
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.
*Allowed setting backup periods smaller than one hour
 
|}
 
===v0.7.1.0===
'''SIMULATION IMPROVEMENTS'''
'''Release Date:''' {{datetime|2018-02-11}}
 
{| class="wikitable mw-collapsible mw-collapsed"
World generation has been tweaked and balanced, in order to generate a better balance of biomes.
! colspan="1" |Changelog
 
|-
Optimized simulation code, in order to speed up world generation and simulation ticks.
|
 
*Temporarily disabled the tracking of actions in an effort to improve server performance. Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
 
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
'''REDESIGNED PLANT SIMULATION'''
*Added more information to the soil sampler
 
|}
The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.
===v0.7.0.8===
 
'''Release Date:''' {{datetime|2018-02-09}}
Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.
|-
 
|
 
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted. If you were burdened with the duplicate character bug, you now have two characters on that server. :)
'''NEW SPECIES'''
*Whitelisting a user using the whitelist chat command no longer blacklists that user.
 
*Making a user an admin using the admin chat command no longer blacklists that user.
Several new species were added to the game (Note: requires generating a new world).
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
 
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
*Fir and Oak trees
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
*Saguaro Cactus
|}
*Rice
===v0.7.0.7===
* Desert Tortoise
'''Release Date:''' {{datetime|2018-02-09}}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
'''ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS'''
|-
 
|
You can now specify a password required to connect to a server.
*Fixed issues when more than one steam-only user connects to the same server.
 
*Massively sped up the time it takes to detect tailings during server startup.
Whitelisted users are exempt from needing to enter a password.
*Fixed an issue with contracts serialization.
 
*Additional auth fixes for single player client-launched servers
This removes the prior "Private Server" setting
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
 
|}
 
===v0.7.0.6 ===
'''REWORKED AND IMPROVED TUTORIALS'''
'''Release Date:''' {{datetime|2018-02-09}}
 
{| class="wikitable mw-collapsible mw-collapsed"
Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
! colspan="1" |Changelog
Some specialties will award an improved initial tool instead.
 
New tutorial content has been added, and existing content has been rearranged and improved.
 
 
'''HUD'''
 
Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
 
 
'''MOD.IO'''
 
Initial support for downloading and installing mods via mod.io
 
More support to come here soon after beta release, stay tuned
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Changes
|-
|-
|
|
*Fixed some issues when playing on a linked steam and slg account
*Added automatic windows firewall rule settings for the web server ports.
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
*Added brightness option
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
*World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
*World layers are now displayed with a colorblind friendly gradient
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
*Polished the world object UI panel graphics
*Changed how the server performs background simulation work to reduce performance impact on players on the server
*Plant nutrients and fertilizer have been redesigned and simplified
* Various optimizations to serverside performance
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die
*Local games now save more reliably when exiting
**Only half of the nutrients are returned from plants killed or harvested by direct player action
*Server will save and exit if you type "exit" in the console
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
**The nutrient cycle and plant maturity changes support the Cause & Effect UI
*Fixed a bug where skillpoints were incorrectly displayed upon relogging
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
*Increased skillpoint gain in single player (no collaboration) from x1 to x24
**Plants age at a constant rate independently of the properties of the local environment
*Added a bar to display progress towards the next skillpoint
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
*Fixed inventory synchronization when rapidly placing blocks
**You can see the potential yield of each species in its corresponding PotentialYield layer
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
*Road Tool repair skill changed from Wood Construction to Road Construction
**Plant reproduction is constrained by nutrient availability
*Plant Fiber weight changed from 0.1 to 0.01
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
*Tallow Lamps can now be toggled on and off
**Plant reproduction is constrained by available empty space
|}
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
===v0.7.0.5===
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
'''Release Date:''' {{datetime|2018-02-07}}
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
{| class="wikitable mw-collapsible mw-collapsed"
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
! colspan="1" |Changelog
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
|-
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
|
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
*Allow players already connected to a server to keep playing if the auth server dies
** Plant reproduction supports the Cause & Effect UI
*Fixed occupancy for the Refrigerator and Icebox objects.
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
* Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
*Fixed empty tooltips appearing over empty item slots
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
*When you right click to add food to a crafting project, you will no longer also eat one
* Lowered the room requirements for almost all housing objects to a more reasonable level
*Fixed a null reference exception in the inventory system
*Fixed not being refunded enough points when abandoning a specialty
*Added ability to change screen resolution at runtime
*Confirm popup for abandoning a specialty now shows how many points you will be refunded
*Added ability to toggle fullscreen mode at runtime
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information
*Allowed unlearning specialties that give you items. Only gives you items the first time.
|}
*New art & design for the HUD
===v0.7.0.4===
*Power type is now displayed on the Power tab for all objects that produce or consume power
'''Release Date:''' {{datetime|2018-02-06}}
* Fixed some things not being saved when the server's save menu option was clicked
{| class="wikitable mw-collapsible mw-collapsed"
* Allowed reporting a bug from the title screen
! colspan="1" |Changelog
*Added a report a bug button to the title screen error popup
|-
* Avatar creation occurs in-world
|
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)
*Attempted fix for some users seeing black title screen
*Redid Meteor impact sequence:
*Some errors when trying to launch a local server game (via new game / load game option)
**Meteor enters atmosphere, starts to burn
*Fix steam users not being able to propose/vote on laws
**When it contacts ground, triggers a huge explosion + 30 meter radius crater
*General server performance tweaks for servers with larger #s of players
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
'''Carpentry Table'''
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
*Hewn Log cost reduced from 4 logs to 2 logs
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
'''Workbench'''
**High pollution emanates from the crater positions
*Hewn Log cost reduced from 4 logs to 2 logs
**Temperature drops 20 degrees across the globe
*Hewn Log crafting time reduced from 0.3 to 0.2
*Fixed bug that made dismounting vehicles difficult
'''Large Butchery'''
*Fixed players teleporting to surface on login
* Skill Requirements for all Large Butchery was reduced by 1
* Removed the default Unity launcher dialog.
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
*Fixed 100% GPU usage in title scene
*Lowered maximum level from 4 to 3.
*Added error message when failing to collect output of a project
'''Small Butchery'''
*Fixed getting kicked with an error message when trying to repair some tools
*Lowered maximum level from 4 to 3.
* Fixed the Repair Station's requirements text sometimes not updating
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
*Optimized world layer tick time when checking for tailings in the world.
*Birch Seed drop rate increased from 0.1 to 0.3
*DevTool now places forms like a Hammer
*Cedar Seed drop rate increased from 0.1 to 0.3
*Can now select property for contracts.
*Sprinting calorie consumption reduced from 0.125 to 0.05
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
*Hare health lowered from 1.2 to 1.0
*Fixed several contracts bugs
|}
*Fixed the red highlight on crafting ingredients that shows when you don't have enough
===v0.7.0.3 ===
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
'''Release Date:''' {{datetime|2018-02-05}}
*Fixed a duplicated message in the nutrition pie tooltip
{| class="wikitable mw-collapsible mw-collapsed"
*Sped up server startup by skipping some unnecessary work ticking world layers.
! colspan="1" |Changelog
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
|-
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
|
*Fixed duplicated vehicle inventories showing on the storage tab
*Improved performance of the simulation tick to reduce lag
*Removed buy listings where the store is already over 'max to buy' from store tooltips
*Fixed userid checks for admins and blacklist not working correctly for some users
*Significantly reduced specialty costs
* Fixed currency selection dropdown. For real this time - I promise.
*Added a configurable hotkey for opening the skill window
*Adjusted tree debris & how the trampled area it creates persists
*Made the control popups display the correct key when rebound
*Fixed some typos
*Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
*Fixed steel windows were not obtainable
* Contracts can now have repetitions set by the client.
*Fixed steam users not being able to create or vote on laws
*Fixed permissions not being granted on build room and road clauses.
*Removed construction efficiency skills that currently do nothing
* Capped players at 10 accepted contracts at once.
*Removed extraneous skillbooks for specializations that start out unlocked
* Changed building materials allowed to no longer allow raw logs and stone.
*Added descriptions to all food, items, and world objects that were previously missing them.
*Made build road accept only materials marked for roads.
* Reduced the cost of smaller rugs.
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
*Fixed Mortared Stone blocks that were left over
*Hunting animations are now visible on other players
*Fixed some crashes when placing objects
*Arrows remain in animals/objects for a while
* Fixed crashes when sending an empty PM
*Replaced hunting crosshair with a trajectory prediction line
*Fixed some skills becoming inaccessible when migrating an old save
*Further optimized world layer tick time when checking for tailings in the world.
*Fixed Latrine, Icebox, and some other world objects
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
* Fixed oil barrel art
*Added a 'third person' toggle in the avatar drawer in the backpack
|}
*Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
===v0.7.0.2===
*Added some wolf whisperer reward items
'''Release Date:''' {{datetime|2018-02-05}}
*Reward items are now automatically given when entering a server for the first time.
{| class="wikitable mw-collapsible mw-collapsed"
*Road tool can now be used on tilled soil
! colspan="1" |Changelog
* Fixed tooltips appearing while dragging other items
|-
*Fixed crashes related to equipping clothing
|
*You can now configure the controls for selecting hammer constructs
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
*Added scripts to modkit that allow for more interesting mod interactions
*Fixed some account login issues
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
|}
*Avatars now sit in or pull vehicles more realistically
===v0.7.0.1 ===
*Added support for the "Invite to Game" and "Join Game" features when running in Steam.
'''Release Date:''' {{datetime|2018-02-04}}
*Fixed bug when eating and placing carried items at the same time
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed bow damage
! colspan="1" |Changelog
* Fixes some annoying occupancy bugs
|-
*Fixes min/max value bugs in chatcommands
|
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
* Fixed 3rd person cart pulling animation.
*Fixed occasional gaps in tree trunks
*Fixed the selection of the currency selector dropdown on stores being off by one.
*Player icons tinted red on minimap to improve visibility
*Fixed small error in /Admin command
* Added the following useful admin commands
*Fixed problems with migrating saves from the previous version
**/kick [user] [reason] - kicks user
*Fixed the server password being impossible to edit
**/ban [user] [reason] - kicks the user, and adds them to the blacklist
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
**/whitelist [user] - whitelists a user
''Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.''
**/admin [user] - grants admin to a user
*/whoami - Will show you your current ID
** /removeadmin [user] - removes admin permissions from a user (if they have it)
*/whois - Will show the ID of another player, if you are an admin
*Starting a new world will automatically make you an admin.
*Fix wheat not spawning in some worlds
*Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
*Added new housing objects (couch, padded seat, washing board, washing machine)
* Can now pass an admin to the server with a command line, -admin=name
* Added standing torch.
*Fixed some parts of the ugly Escape Menu UI
*Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
**Moved Resolution dropdown to a sensible location.
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
* Fixed several scrollbars
*Fixed steam login issues
*Added ability to authorize using your steam account, rather than requiring an slg one.
*Fixed web page issues from login via steam
*Fixed some bugs with resolution/fullscreen switching
*Fixed player stacking when multiple players are editing avatars for the first time
*Hat color is now saved
|}
* Re-enabled pollution, sea level rising, and etc.
=== v0.7.0.0===
*Fixed tutorial bugs
'''Release Date:''' {{datetime|2018-02-03}}
*Improved OpenGL shader pre-loading
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed a variety of audio bugs.
! colspan="1" |Changelog
*Added /warn admin command
|-
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
|
*Added /skillrate to view or change the global skill rate multiplier for the server.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
! colspan="1" |Feature Highlights
*Fixed a minor issue with setting resolution
|-
*Tweaedk player audio settings
|
* Fixed admin fly mode
'''DISTRICTS!'''
*Added a second pie displaying your different room values.
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
*Made the action bar prettier
*Faster world creation!
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
* Added in-game shortcuts for a few server configuration options when creating a new world
*Redid habitability information in the soil sampler to match the new mechanics.
*Removed the option to set store currency to null (this caused crashes)
*Fixed deeds given with /give (these caused crashes)
*Added a item weight summary display on the backpack tooltip.
*Added a server setting so admins can specify an exact spawn location for new players
|}
|}


Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.


==Alpha 6==


'''SIMULATION IMPROVEMENTS'''
===v0.6.4.2===


World generation has been tweaked and balanced, in order to generate a better balance of biomes.
'''Release Date:''' 1/23/2018


Optimized simulation code, in order to speed up world generation and simulation ticks.
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
 
|-
'''REDESIGNED PLANT SIMULATION'''
|
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
*Fixed not being able to get tier 3 blocks without tailoring
|}


The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.
===v0.6.4.1===


Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
'''Release Date:''' 1/16/2018


Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Fix some migration crashes from 6.3.1 involving point of interest components
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
* Fixed not being able to sell skill scrolls in stores
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
* Fixed a variety of chunk mesh building issues
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
* Fixed placing rubble on walls creating the wrong blocks
|}


===v0.6.4.0===


'''NEW SPECIES'''
'''Release Date:''' 1/18/2018


Several new species were added to the game (Note: requires generating a new world).
{| class="wikitable mw-collapsible mw-collapsed"
*Fir and Oak trees
! colspan="1" |Changelog
*Saguaro Cactus
|-
*Rice
|
* Desert Tortoise
'''New Features'''


*Replaced the character controller
*Character no longer slips and slides around walls in confined spaces.
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
*Character climbs stairs without requiring jumping.
*Character no longer slides off of steep slopes, like roofs.
*Improved the tutorial
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
*Added initial support for playing on local worlds.  Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded.  One click gets you back into the game!


'''ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS'''
You can now specify a password required to connect to a server.


Whitelisted users are exempt from needing to enter a password.
'''Revised skills'''


This removes the prior "Private Server" setting
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
*Restructured the skill tree to place all Specialties at the root
*Reorganized the skills window to be easier to navigate
*Simplified skill costs




'''REWORKED AND IMPROVED TUTORIALS'''
'''Avatar improvements'''


Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
Some specialties will award an improved initial tool instead.
*Torches can now be seen when carried by other players
*Updated water art!
*Improved the end game win sequence.
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
*Animated the lasers to turn to their target
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
*Improved hammer functionality(edited)
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
*Made /help sort and categorize the displayed chat commands.


New tutorial content has been added, and existing content has been rearranged and improved.


'''Bugs Fixed'''


'''HUD'''
*Fixed bug where laws and government were not saved when hitting save in the server GUI
 
*Added /dumpcarried command
Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
*Fixed room requirements for the Repair Station
*Reduced stutter due to garbage collection
*Added admin commands /setreputation and /setreputationrelative
*Fixes phantom items in inventory
*Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
*Fix some number formatting issues in Cause & Effect
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
*Fixes some items not appearing in store selection window, including coal and certain seeds.
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
*Fixed a server crash when claiming property with a deed crafted at a workbench
*Removed Stone Roof (migrated to mortared stone roof in a previous release)
*Fixes some server crashes related to crafting projects
*Fixed problems with tooltips that were too tall for the screen
*Fixed problems with tooltips closing even while still being hovered over
*Added tooltips to items showing which skill gives that item, if any
*Fixed not being able to walk after opening the advanced settings in the escape menu.
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
*Fixed rubble placement against walls
*Fixed occasional crashes when performing trades
|}


[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]


'''MOD.IO'''
===v0.6.3.1===


Initial support for downloading and installing mods via mod.io
'''Release Date:''' 12/22/2017


More support to come here soon after beta release, stay tuned
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Fixed issue with stoneroofblocks
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
|}
|}
===v0.6.3.0===
'''Release Date:''' 12/20/2017
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Changes
! colspan="1" |Changelog
|-
|-
|
|
*Added automatic windows firewall rule settings for the web server ports.
*Lag-free building & digging
*Added brightness option
*Fixed temporary holes in terrain when digging near chunk edges
*World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
*Web map renders more efficiently, uses minimal resources when idle
*World layers are now displayed with a colorblind friendly gradient
*New Avatar Art & animations! More enhancements coming in 6.4!
*Polished the world object UI panel graphics
*Report a bug window
*Plant nutrients and fertilizer have been redesigned and simplified
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
*Added ability to remap most controls
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die
*Added plant pots
**Only half of the nutrients are returned from plants killed or harvested by direct player action
|}
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
 
**The nutrient cycle and plant maturity changes support the Cause & Effect UI
===v0.6.2.0===
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
 
**Plants age at a constant rate independently of the properties of the local environment
'''Release Date:''' 12/05/2017
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
 
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
{| class="wikitable mw-collapsible mw-collapsed"
**You can see the potential yield of each species in its corresponding PotentialYield layer
! colspan="1" |Changelog
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
|-
**Plant reproduction is constrained by nutrient availability
|
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
'''World Markers'''
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
 
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
**Plant reproduction is constrained by available empty space
 
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
*Contracts will mark the places you need to do work with world markers.
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
 
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
 
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
'''Lag-Free Interactions'''
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
 
** Plant reproduction supports the Cause & Effect UI
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
 
*Fixed empty tooltips appearing over empty item slots
 
*When you right click to add food to a crafting project, you will no longer also eat one
'''Player Housing Objects'''
*Fixed a null reference exception in the inventory system
 
*Added ability to change screen resolution at runtime
*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.
*Added ability to toggle fullscreen mode at runtime
 
*Allowed unlearning specialties that give you items. Only gives you items the first time.
 
*New art & design for the HUD
'''Improved ModKit Chat Commands'''
*Power type is now displayed on the Power tab for all objects that produce or consume power
 
* Fixed some things not being saved when the server's save menu option was clicked
New chat command system to improve usability and modability.
* Allowed reporting a bug from the title screen
 
*Added a report a bug button to the title screen error popup
*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
* Avatar creation occurs in-world
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)
 
*Redid Meteor impact sequence:
 
**Meteor enters atmosphere, starts to burn
'''Avatar Creation'''
**When it contacts ground, triggers a huge explosion + 30 meter radius crater
 
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
Made improvements to the avatar creation menu.
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
 
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
*You can now recolor your backpack.
**High pollution emanates from the crater positions
*Add option to toggle between walking and idle animations.
**Temperature drops 20 degrees across the globe
*Add ability to cancel changes.
*Fixed bug that made dismounting vehicles difficult
|}
*Fixed players teleporting to surface on login
 
* Removed the default Unity launcher dialog.
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]
*Fixed 100% GPU usage in title scene
 
*Added error message when failing to collect output of a project
===v0.6.1.2===
*Fixed getting kicked with an error message when trying to repair some tools
 
* Fixed the Repair Station's requirements text sometimes not updating
'''Release Date:''' 11/29/2017
*Optimized world layer tick time when checking for tailings in the world.
 
*DevTool now places forms like a Hammer
{| class="wikitable mw-collapsible mw-collapsed"
*Can now select property for contracts.
! colspan="1" |Changelog
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
|-
*Fixed several contracts bugs
|* Hotfix resolving server performance issue
*Fixed the red highlight on crafting ingredients that shows when you don't have enough
|}
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
 
*Fixed a duplicated message in the nutrition pie tooltip
===v0.6.1.1===
*Sped up server startup by skipping some unnecessary work ticking world layers.
 
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
'''Release Date:''' 11/16/2017
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
 
*Fixed duplicated vehicle inventories showing on the storage tab
{| class="wikitable mw-collapsible mw-collapsed"
*Removed buy listings where the store is already over 'max to buy' from store tooltips
! colspan="1" |Changelog
*Significantly reduced specialty costs
|-
*Added a configurable hotkey for opening the skill window
|* 2 hotfixes
*Made the control popups display the correct key when rebound
|}
*Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
 
* Contracts can now have repetitions set by the client.
===v0.6.1.0===
*Fixed permissions not being granted on build room and road clauses.
 
* Capped players at 10 accepted contracts at once.
'''Release Date:''' 11/15/2017
* Changed building materials allowed to no longer allow raw logs and stone.
 
*Made build road accept only materials marked for roads.
{| class="wikitable mw-collapsible mw-collapsed"
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
! colspan="1" |Changelog
*Hunting animations are now visible on other players
|-
*Arrows remain in animals/objects for a while
|
*Replaced hunting crosshair with a trajectory prediction line
'''Player Housing'''
*Further optimized world layer tick time when checking for tailings in the world.
 
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.
*Added a 'third person' toggle in the avatar drawer in the backpack
 
*Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.
*Added some wolf whisperer reward items
 
*Reward items are now automatically given when entering a server for the first time.
The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
*Road tool can now be used on tilled soil
 
* Fixed tooltips appearing while dragging other items
With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
*Fixed crashes related to equipping clothing
 
*You can now configure the controls for selecting hammer constructs
 
*Added scripts to modkit that allow for more interesting mod interactions
'''Improved Controls'''
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
 
*Avatars now sit in or pull vehicles more realistically
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
*Added support for the "Invite to Game" and "Join Game" features when running in Steam.
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
*Fixed bug when eating and placing carried items at the same time
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
*Fixed bow damage
*Fixes
* Fixes some annoying occupancy bugs
 
*Fixes min/max value bugs in chatcommands
Over 375 issues fixed since 6.0.3. (!)
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
|}
*Fixed occasional gaps in tree trunks
 
*Player icons tinted red on minimap to improve visibility
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]
* Added the following useful admin commands
 
**/kick [user] [reason] - kicks user
===v0.6.0.3===
**/ban [user] [reason] - kicks the user, and adds them to the blacklist
 
**/whitelist [user] - whitelists a user
'''Release Date:''' 10/25/2017
**/admin [user] - grants admin to a user
 
** /removeadmin [user] - removes admin permissions from a user (if they have it)
{| class="wikitable mw-collapsible mw-collapsed"
*Starting a new world will automatically make you an admin.
! colspan="1" |Changelog
*Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
|-
* Can now pass an admin to the server with a command line, -admin=name
|
*Fixed some parts of the ugly Escape Menu UI
*Some memory usage optimizations
**Moved Resolution dropdown to a sensible location.
*Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
* Fixed several scrollbars
*Some optimizations to collider generation
*Added ability to authorize using your steam account, rather than requiring an slg one.
*New/Improved art for mortared stone walls, floors, and roofs
*Fixed some bugs with resolution/fullscreen switching
|}
*Hat color is now saved
 
* Re-enabled pollution, sea level rising, and etc.
===v0.6.0.2===
*Fixed tutorial bugs
 
*Improved OpenGL shader pre-loading
'''Release Date:''' 10/20/2017
* Fixed a variety of audio bugs.
 
*Added /warn admin command
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
*Added /skillrate to view or change the global skill rate multiplier for the server.
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
*Fixed a minor issue with setting resolution
*Tweaedk player audio settings
* Fixed admin fly mode
*Added a second pie displaying your different room values.
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
*Made the action bar prettier
*Faster world creation!
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
* Added in-game shortcuts for a few server configuration options when creating a new world
*Redid habitability information in the soil sampler to match the new mechanics.
*Removed the option to set store currency to null (this caused crashes)
*Fixed deeds given with /give (these caused crashes)
*Added a item weight summary display on the backpack tooltip.
*Added a server setting so admins can specify an exact spawn location for new players
|}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: - Alpha 6 and Earlier
|-
|
==Alpha 6==
===v0.6.4.2===
'''Release Date:''' {{datetime|2018-01-23}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|* Disabled the sea level rise and temperature (global warming) simulation
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
*Fixed not being able to get tier 3 blocks without tailoring
|}
|}
===v0.6.4.1===
 
'''Release Date:''' {{datetime|2018-01-16}}
===v0.6.0.1===
 
'''Release Date:''' 10/13/2017
 
No changelog
 
===v0.6.0.0===
 
'''Release Date:''' 9/27/2017
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fix some migration crashes from 6.3.1 involving point of interest components
'''General'''
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
* Fixed not being able to sell skill scrolls in stores
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
* Fixed a variety of chunk mesh building issues
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
* Fixed placing rubble on walls creating the wrong blocks
|}
===v0.6.4.0===
'''Release Date:''' {{datetime|2018-01-18}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''New Features'''
*Replaced the character controller
*Character no longer slips and slides around walls in confined spaces.
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
*Character climbs stairs without requiring jumping.
*Character no longer slides off of steep slopes, like roofs.
*Improved the tutorial
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
*Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!


Updating from alpha 5.6.X:


'''Revised skills'''
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items.  Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
 
*Restructured the skill tree to place all Specialties at the root
 
*Reorganized the skills window to be easier to navigate
'''Mining'''
*Simplified skill costs
 
Mining mechanics have been revised:
 
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand.  Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.
 
 
'''Tools'''


Durability:


'''Avatar improvements'''
*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
*Torches can now be seen when carried by other players
*Updated water art!
*Improved the end game win sequence.
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
*Animated the lasers to turn to their target
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
*Improved hammer functionality(edited)
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
*Made /help sort and categorize the displayed chat commands.


Added repair stations:


'''Bugs Fixed'''
*Players can use repair stations to improve item durability.  Resourceful players may specialize in tool repair and buy and sell items to repair.
*Fixed bug where laws and government were not saved when hitting save in the server GUI
 
*Added /dumpcarried command
More tools:
*Fixed room requirements for the Repair Station
 
*Reduced stutter due to garbage collection
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
*Added admin commands /setreputation and /setreputationrelative
 
*Fixes phantom items in inventory
 
*Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
'''Programmable Laws'''
*Fix some number formatting issues in Cause & Effect
 
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
*Fixes some items not appearing in store selection window, including coal and certain seeds.
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
*Fixed a server crash when claiming property with a deed crafted at a workbench
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
*Removed Stone Roof (migrated to mortared stone roof in a previous release)
 
*Fixes some server crashes related to crafting projects
 
*Fixed problems with tooltips that were too tall for the screen
'''Ecology'''
*Fixed problems with tooltips closing even while still being hovered over
 
*Added tooltips to items showing which skill gives that item, if any
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
*Fixed not being able to walk after opening the advanced settings in the escape menu.
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.
*Fixed rubble placement against walls
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome.  (Requires newly generated world)
*Fixed occasional crashes when performing trades
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
|}
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]
===v0.6.3.1===
'''Release Date:''' {{datetime|2017-12-22}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Fixed issue with stoneroofblocks
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
|}
===v0.6.3.0===
'''Release Date:''' {{datetime|2017-12-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Lag-free building & digging
*Fixed temporary holes in terrain when digging near chunk edges
*Web map renders more efficiently, uses minimal resources when idle
*New Avatar Art & animations! More enhancements coming in 6.4!
*Report a bug window
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
*Added ability to remap most controls
*Added plant pots
|}
===v0.6.2.0===
'''Release Date:''' {{datetime|2017-12-05}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''World Markers'''


You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
*Contracts will mark the places you need to do work with world markers.


'''Economy'''


'''Lag-Free Interactions'''
*Contracts
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.
**Contracts are created and posted at a Contract Board.
 
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
***''Clauses:''
***Remove Tree Stumps and Debris
***Transport
***Put Items In Container
***Build Room
***Build Road
***Add/Remove Blocks
***Payment
***Custom Clause
***Reputation Limiter
***Receive Permissions
***Nested Clause
*Reputation
**Players can give and receive reputation to one another, up to 10 points per day.
**Player names will highlight different colors based on whether their reputation is good or bad.
**Reputation from multiple people is weighted higher than reputation from fewer.
**Contracts can be blocked based on reputation
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.
*Player Objectives
**A new dialog displaying the objective of each player is added.  Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
The leader of the server can set the World Status, which will be displayed in the server browser.
*Player Credit
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
**Players have infinite credit of their own type, and can give out freely with the /pay command.
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.


'''Player Housing Objects'''
*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.


'''Skills'''


'''Improved ModKit Chat Commands'''
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
*Added an option to allow unlearning skills.
*Reworked skill costs and gains to be more consistent over the course of the game.


New chat command system to improve usability and modability.
*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].


'''Performance'''


'''Avatar Creation'''
*Various rendering tweaks and adjustments to improve rendering performance
*Overhauled inventory system to improve general server performance
*Various Minimap performance improvements
|}
 
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]
 
==Alpha 5==
 
===v0.5.0.0===
'''Release Date:''' 12/13/2016


Made improvements to the avatar creation menu.
*You can now recolor your backpack.
*Add option to toggle between walking and idle animations.
*Add ability to cancel changes.
|}
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]
===v0.6.1.2===
'''Release Date:''' {{datetime|2017-11-29}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|* Hotfix resolving server performance issue
|
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
*Avatar creation and customization, with clothing as a new item type.
*Added turkeys, bison, and foxes to the ecosystems.
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
*Significant tech-tree work: new skills and crafting items
*Tons of polish, bug fixes, and other small features.
|}
|}
===v0.6.1.1===
 
'''Release Date:''' {{datetime|2017-11-16}}
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]
 
==Alpha 4==
 
===v0.4.0.0===
'''Release Date:''' 06/30/2016
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|* 2 hotfixes
|
|}
'''New features'''
===v0.6.1.0===
'''Release Date:''' {{datetime|2017-11-15}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Player Housing'''


New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.
*Vehicles
*Power system
*Spherical minimap
*New art style
*Logging system
*New building system
*New food system
*New property system
*Elections
*Taxes
*Server browser
|}


Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]


The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
==Alpha 3 and earlier==


With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
===v0.3.0.0===


'''Release Date:''' 01/13/2016


'''Improved Controls'''
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
*Fixes
Over 375 issues fixed since 6.0.3. (!)
|}
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]
===v0.6.0.3===
'''Release Date:''' {{datetime|2017-10-25}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Some memory usage optimizations
'''Features'''
*Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
 
*Some optimizations to collider generation
*Ecosystem balance. Animals no longer are completely dead before the end of day 2.
*New/Improved art for mortared stone walls, floors, and roofs
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
|}
*Added Invert-Y mouse option
===v0.6.0.2===
*Add more info to server API api/v1/info
'''Release Date:''' {{datetime|2017-10-20}}
*Added signs you can craft to display messages.
{| class="wikitable mw-collapsible mw-collapsed"
*Server now runs on Linux.
! colspan="1" |Changelog
|-
|* Disabled the sea level rise and temperature (global warming) simulation
|}
===v0.6.0.1===
'''Release Date:''' {{datetime|2017-10-13}}
 
No changelog
===v0.6.0.0===
'''Release Date:''' {{datetime|2017-09-27}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''General'''


Updating from alpha 5.6.X:
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items. Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.


'''Bugfixes'''


'''Mining'''
*Server memory usage optimizations
*Big Stack bug StrangeLoopGames/EcoIssues#30
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
*Numerous other fixes. Check public bug list for current open issues.
|}


Mining mechanics have been revised:
[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand. Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.


__NOTOC__


'''Tools'''
Durability:
*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.
Added repair stations:
*Players can use repair stations to improve item durability. Resourceful players may specialize in tool repair and buy and sell items to repair.
More tools:
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
'''Programmable Laws'''
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
'''Ecology'''
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome. (Requires newly generated world)
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
'''Economy'''
*Contracts
**Contracts are created and posted at a Contract Board.
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
***''Clauses:''
***Remove Tree Stumps and Debris
***Transport
***Put Items In Container
***Build Room
***Build Road
***Add/Remove Blocks
***Payment
***Custom Clause
***Reputation Limiter
***Receive Permissions
***Nested Clause
*Reputation
**Players can give and receive reputation to one another, up to 10 points per day.
**Player names will highlight different colors based on whether their reputation is good or bad.
**Reputation from multiple people is weighted higher than reputation from fewer.
**Contracts can be blocked based on reputation
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.
*Player Objectives
**A new dialog displaying the objective of each player is added. Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
The leader of the server can set the World Status, which will be displayed in the server browser.
*Player Credit
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
**Players have infinite credit of their own type, and can give out freely with the /pay command.
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.
'''Skills'''
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
*Added an option to allow unlearning skills.
*Reworked skill costs and gains to be more consistent over the course of the game.
'''Performance'''
*Various rendering tweaks and adjustments to improve rendering performance
*Overhauled inventory system to improve general server performance
*Various Minimap performance improvements
|}
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]
==Alpha 5==
===v0.5.0.0===
'''Release Date:''' {{datetime|2016-12-13}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
*Avatar creation and customization, with clothing as a new item type.
*Added turkeys, bison, and foxes to the ecosystems.
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
*Significant tech-tree work: new skills and crafting items
*Tons of polish, bug fixes, and other small features.
|}
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]
==Alpha 4==
===v0.4.0.0===
'''Release Date:''' {{datetime|2016-06-30}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''New features'''
*Vehicles
*Power system
*Spherical minimap
*New art style
*Logging system
*New building system
*New food system
*New property system
*Elections
*Taxes
*Server browser
|}
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]
==Alpha 3 and earlier==
===v0.3.0.0===
'''Release Date:''' {{datetime|2016-01-13}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Features'''
*Ecosystem balance. Animals no longer are completely dead before the end of day 2.
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
*Added Invert-Y mouse option
*Add more info to server API api/v1/info
*Added signs you can craft to display messages.
*Server now runs on Linux.
'''Bugfixes'''
*Server memory usage optimizations
*Big Stack bug StrangeLoopGames/EcoIssues#30
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
*Numerous other fixes. Check public bug list for current open issues.
|}
|}
[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]
__NOTOC__
[[Category: ECO]]
[[Category: ECO]]
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