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<!-- https://wiki.play.eco/en/Help:Guide -->
[[Strange Loop Games]] regularly releases updates to [[Eco]]. New versions are available for download at Strange Loop Games' [https://ecoauth.strangeloopgames.com/home website] and are automatically downloaded through Steam.


Strange Loop Games regularly releases updates to Eco. New versions are available for download at Eco [https://play.eco website] and are automatically downloaded through Steam.
New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.


New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.
Changelogs for major releases are posted at https://play.eco/changelog. Changelogs/notes for minor and major releases are usually posted in the [https://discord.gg/eco Eco Discord] Announcements channel. SLG website or Discord are the source of the changelogs posted here unless stated otherwise.


Changelogs/notes for minor and major releases are posted in the {{Eco Discord}} '''#announcements''' channel and on Steam. Steam or Discord are the source of the changelogs posted here unless stated otherwise.
== Beta ==
== Beta ==


=== v9.6.3 ===
=== v9.2.4 ===
* '''Release Date:''' {{datetime|2022-09-19}}
'''Release Date:''' 02/04/2021
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/5055876358768430910 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Chat''' ====
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
* Fixed crash with experimental rent feature when a resident was unable to afford rent
* Fixed crash with laws that prevented actions when unable to make a payment
* Fixed “Object not set” error when trying to add a civic to an election
* Fixed calculation for housing value for deeds with large number of residents and rooms
* Improved optimization for claiming/unclaiming large deeds.
|}


* Fixed: When creating a new chat channel, using "Select All" when adding chat managers or users would result in a disconnect.
=== v9.2.3 ===
* Fixed: Rapidly opening and closing the Eco Log would result in all chat messages to go to the Eco Log
'''Release Date:''' 02/02/2021
* Fixed: Enabling Chat Zen mode was not always hiding the chat UI
{| class="wikitable mw-collapsible"
 
! colspan="1" |Changelog
==== '''Tools''' ====
|-
 
|
* Fixed: Using tools and placing blocks could cause the avatar to teleport through terrain
* Fixed crash when setting up a registrar title with wages
* Fixed: Mods that allowed editing shovel carry size were still not working after latest update
* Fixed crash with strings that were too large for the localizer
 
* Fixed crash related to controller manager
==== '''UI''' ====
* Fixed display error on player tooltip when no residency was set
 
* Fixed display error on store tooltip when the store was setup for barter transactions
* Fixed: Work Order tooltips were missing information who started the work order
* Fixed: When adding a Text Formula for Civics and Rent, the field would overlap other selections in the UI
* Fixed: Tooltips for Text Formulas were not displaying in all UIs
 
==== '''Vehicles''' ====
 
* Adjusted Shop Cart handles so they are easy to grab
* Fixed: Crane would not allow placement with an error that blocks required solid ground
* Fixed: It was possible to highlight yourself with the Crane
* Fixed: Skid Steer would continue to backup after releasing the key to reverse
* Fixed: It was not possible to deposit blocks directly into a stockpile using an Excavator/Skid Steer
 
==== '''Misc''' ====
 
* Minimum range required between trees reduced to 4m from 5m (can be set in server configuration)
* Fixed: Pitcher Plant could cause a client crash when harvested
* Fixed: Having Discord Rich Presence enabled without Discord available was causing exceptions in the log
|}
|}


=== v9.6.2 ===
=== v9.2.2 ===
* '''Release Date:''' {{datetime|2022-09-15}}
'''Release Date:''' 01/30/2021
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3427824991983827864 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Avatar''' ====
* Fixed crash related to rent and deeds
* Fixed crash related to animal AI
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.
* Fixed bug with permissions being not being granted to titles
* Fixed bug with main menu where it was possible to open the settings menu twice
|}


* Fixed: Adding items to a stockpile while standing on top of it could cause your avatar to fall underground
* Fixed: Swapping tools would not always display visually to others
* Fixed: Tools could clip through the blanket while sleeping in beds
* Fixed: Sleeping would break some clothing visually


==== '''Balance''' ====
=== v9.2.1 ===
'''Release Date:''' 01/28/2021
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
|-
|
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.
* Fixed an issue that prevented SLG-Accounts from logging into the game.
|}


* Shelf life of Crop Seeds increased by 3 days
=== v9.2.0 ===
* Shelf life of Crops increased by 1 day
'''Release Date:''' 12/22/2020
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
|-
|
==== Features ====


==== '''Civics''' ====
    New residency system for establishing a primary residence and sharing housing bonuses
    Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
    Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
    Added a collection of new modern signs
    Added new building forms for Corrugated Steel
    Added ability able to zoom in and out while in third-person when holding the Alt key
    Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
    When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
    New experimental rent feature which can be enabled via the server configs
    Boards have an updated icon


* Fixed: Elected Titles with appropriate permissions were unable to manage the Treasury
* Fixed: It was not possible to reorder vote preferences for candidates once an initial vote was made
* Fixed: Votes from the election website would not always register correctly on first attempt, depending on browser settings
* Fixed: The button for "View All Votes" on the election website was not opening
* Fixed: When drafting civics, the incremental numbers used as a suffix for default names would be missing for every other entry


==== '''Graphics''' ====


* Fixed: Looking in the direction of multiple smog sources would cause FPS drop
==== Optimization ====
* Fixed: Foxes would sometimes become elongated
* Fixed: Some Linux machines would render all world graphics purple


==== '''Stores''' ====
    Improved optimization for resizing the objectives UI
    Improved optimization for chat storage
    Improve optimization for minimap with large numbers of world markers
    Improved optimization for serializations
    Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.


* Fixed: Store notifications in the news feed could display incorrect items for sale
* Fixed: The shop cart would not accept trades from linked storages


==== '''Tools''' ====


* Fixed: After relogging into a server, it was not possible to use the currently equipped tool until swapping tools
==== Balance ====
* Fixed: An exploit allowed using tools without expending calories or durability
* Fixed: It was not possible to place Asphalt Ramps when the first placement point was lower than the second
* Fixed: Using a tool in third-person view while riding a vehicle would cause the animation to loop
* Fixed: Only Cod and Moon Jellyfish were catchable by fishing
* Fixed: Unclaiming property with the Land Claim Stake would display incorrectly if there was no property to unclaim


==== '''Tooltips''' ====
    Deeds must now be contiguous to count as one deed
    Decreased CO2 absorption by trees by 25%
    Increased max CO2 produced by animals to 25 PPM from 10 PPM
    Decreased spread rate for all trees
    Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
    Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
    Increased max carry weight for Wood Cart, Skid Steer, and Excavator
    Increase weight of tailings
    Increased weight of Copper Bar and Gold Bar
    Decreased weight of Steel Bar
    Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
    Decreased weight of Dirt, Sand, and Clay
    Decreased weight of Ashlar Stone
    Reduced movement speed reduction caused by some plants
    Reduced Fur Pelts provided by Small Animals to 1 from 2
    Reduced experience provided by butchering animals
    Increased Rubber Wheel cost of Truck to 6 to match model
    Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
    New alternate Glass recipe using Quicklime that has extra output
    Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
    Increased the amount of Limestone available in world generation and adjusted formation patterns


* Fixed: Residency information in citizens tooltips would not update until after a server restart
* Fixed: Requirements to be eligible in an elected title's tooltip would not update until after a server restart
* Fixed: Specialty/profession tooltips referenced in civics would only display the title of skill
* Fixed: Modded items could display the incorrect specialty labor required on tooltips
* Fixed: The tooltip for "New Tab Created per Whisper" in the settings menu had overlapping text


==== '''UI''' ====


* Updated server UI to make naming the server and assigning user permissions part of the "Initial Setup" tab
==== Quality of Life ====
* Fixed: When resizing the Economy Viewer, it would move to the bottom of the screen
* Fixed: Bank balance tab could become misaligned when resizing the Economy Viewer
* Vehicles
* Fixed: The crane was unable to interact with blocks
* Fixed: It was not possible to move the Shop Cart after a server restart if it was open at the time of the restart
* Fixed: A crash would occur after watching someone pick up a cart then leaving and re-entering rendering distance
* Fixed: Placing a large vehicle on top of an avatar would cause both to be pushed back backwards
* Fixed: Steam Tractor Harvester and Sower attachments had incorrect collision with other blocks
* Fixed: The Wheelbarrow could cause strange physics interactions after repeated use


==== '''World Objects''' ====
    Added “Settings” button to the main menu
    Transferring property now requires a confirmation from the new owner before the transfer is completed
    Store tooltips now display the currency balance for the account used in that store
    Deeds are now clearly outlined on the map and easier to identify
    Improved camera view when aiming a bow in third person
    The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
    Resizing the Economy Viewer will now save settings when closing and reopening
    Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
    The top notification panel can now be expanded by pressing the “N” key
    World markers can now be opened by clicking on the text of the marker
    Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
    Shortcut keys are now disabled while viewing all option menus
    Ballot Box and Executive Office UI now has additional information about available civic actions
    Improved handling of duplicate pop-up notifications so they are consolidated into one notification
    Renamed old keybinding for Crouch to Dive / Sneak
    Improved transition animation when opening up a notification tab
    Icons for laws are less spread out in law notifications
    Improved notification when attempting to submit an incomplete law draft
    Improved button offsets for minimap in windowed and full-screen mode
    Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
    Updates to the map tutorial to reflect new dockable and pop-out mini-map
    Amendments will now appear as added articles when viewing the constitution
    Pressing escape to close a popup dialog no longer activates cursor
    Added localization support for Ecopedia Reference group names
    Added localization support for contract payment information
    Added localization support for pickaxe tooltip
    Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic


* All world objects that consume fuel now have an On/Off toggle switch
* Fixed: It was possible to duplicate items on busy servers by transferring items to a stockpile and quickly picking up the stockpile right afterwards
* Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map
* Fixed: The interaction highlight would remain on a bed after starting to sleep
* Fixed: Using HTML tags in the text field for world objects would cause a client crash


==== '''3D Food''' ====


* Fixed: Held food could become invisible to others when cycling between foods that have a 3D model and those that don't
==== Bug Fixes ====
* Fixed: Cancelling an eating animation by switching to another food would cause a delay in the next food appearing
* Fixed: Eating animations were missing when right-clicking the food in your currently selected toolbar slot
* Fixed: Poke Bowl had different cutlery in first-person and third-person view
* Fixed: Curved shaders were missing in a variety of foods, causing a strange appearance
 
==== '''Misc''' ====


* Optimizations to physics interactions
    Fixed issue with being unable to join a friend’s game via Steam
* Fixed: Changes to tools resulted in the Big Shovel Mod unable to be fixed for 9.6
    Fixed bug preventing placing a Large Corrugated Steel Door
* Fixed: The client would occasionally crash when loading chunks
    Fixed physics issue with tree trunks and other objects not settling correctly
* Fixed: Contributing to a work party could cause a server crash when under heavy load
    Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
* Fixed: Interacting with Taro Root plants would sometimes cause a crash
    Fixed water from pipes not expanding outwards
    Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
    Fixed server crash when attempting to pick up a vehicle that was prevented by a law
    Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
    Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
    Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
    Fixed a number of law triggers to have more accurate item filters and descriptions
    Fixed elected titles losing permissions for bank accounts after changes were made to the title
    Fixed election website not showing voting history on previous elections
    Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
    Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
    Fixed bug with incorrect yes vote count when viewing active elections
    Fixed animal pathing to respond better to landscape changes
    Fixed animals falling into caves and get stuck
    Fixed bug with teleporting fish
    Deer have improved hitbox detection
    Fixed Tortoise laying down in awkward angles
    Fixed Snapping Turtle strange behavior while turning
    Fixed animals moving incorrectly on ramps
    Turkey Carcass now correctly has Animal tag for item filter
    Old Growth Redwood no longer spread
    Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
    Fixed Skid Steer ability to break rocks on unauthorized land
    Fixed issue with avatar being blocked by plants during initial creation
    Fixed bug with posting contracts where changes made to the contract requirements would not always save
    Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
    Deeds can now be authorized to Titles that deed owner is not a member of
    Meteor cutscene can no longer trigger while sleeping
    Fixed bug where having passengers in a vehicle could remove road speed buffs
    Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
    Fixed bug with being launched into the air that could occur when standing above a block that was broken
    Fixed currency duplication bug that could occur when marking a contract as failed
    Fixed issue with Flat Steel Windows and Floors not connecting
    Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
    Toolbench now gives correct error message when trying to insert a non-tool for repair
    Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
    Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
    Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
    Tutorial pop-ups can no longer extend past the edges of the screen
    Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
    Currency is now created only after it has been minted for the first time instead of after it has been named.
    Fixed error when trying to create a new currency on unowned property
    Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
    Fixed incorrect room calculation near wold wrap
    Bullrush now properly displays harvest animation
    Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
    Fixed strange behavior with dragging items between linked inventories that have different capacities
    Government account description tooltip is no longer hidden by the interface
    Arithmetic for law operations now display with correct format in law tooltip
    Small Mortared Signs now have a stone table texture for the UI
    Fixed margins on popup error notifications
    Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
    Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
    Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
    Fixed bug with currency exchange not respecting buy limits for exchanges
    Fixed number alignment for difficulty settings when creating a world in the client
    Fixed icons on signs sometimes appearing outside the border of the sign
    Fixed bug with item links being broken in chat when a player joined with a similar name
    Fixed music only playing intermittently
    Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
    When using a Fishing Pole, the line will no longer get stuck outside of water.
    Fixed issue with some recipe names appearing as only “Recipe” in tooltips
    Fixed connection issues when using Thai regional format in Windows
    Various Ecopedia typo fixes
|}
|}


=== v9.6.1 ===
=== v9.1.9 ===
* '''Release Date:''' {{datetime|2022-09-02}}
'''Release Date:''' 12/22/2020
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3335500006865695621 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Avatar:''' ====
* Elk have a new reindeer skin, complete with candy antlers
 
* Spruce trees are now decorated with glowing lights
* Fixed: The avatar would get stuck with their arms outstretched after dismounting from carts
* The distribution station has been adorned with lights and stockings
* Fixed: It was possible to move other’s avatar by running into them
* Storage crates will now appear as wrapped presents
* Fixed: Tools would sometimes have an incorrect position on the backpack in third person
 
==== '''Graphics:''' ====
 
* Fixed: Plants & foliage could appear to vanish when turning around in an area
* Fixed: Plants would sometimes fail to render and would only show outline when targeted by a tool
* Fixed: Changing the Shadow Quality could break how water appeared
 
==== '''Food''': ====
 
* Fixed: Bowls and plates would be missing when eating food with the right mouse button
* Fixed: Eating sounds would not play after the first time when using the right mouse button
* Fixed: Rice and Camas Bulb were not displaying properly when held and during eating animations
* Fixed: Charred Heart of Palm was missing in third person view
 
==== '''Vehicles''': ====
 
* The Shop Cart now has a built-in sign to display text (only one side for now)
* Fixed: Vehicles would tend to teleport themselves into an unreachable location
 
==== '''Misc''': ====
 
* Fixed: Work Parties that involved tagged ingredients would crash the server upon restart If they were left partially finished
* Fixed: Worlds that migrated to 9.6 which had civics that referenced the Abandoned demographic would have this demographic changed to the Long-Term demographic
* Fixed: Chat Zen mode would sometimes still show the background when hovering the mouse between tabs
* Fixed: Unneeded debug logs removed from the ModKit
|}
|}


=== v9.6 ===
=== v9.1.8 ===
* '''Release Date:''' {{datetime|2022-08-31}}
'''Release Date:''' 11/30/2020
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3236420105757541693 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== '''Audio''' ====
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.  
 
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.  
* Added rustling sound when moving through plants
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.  
* Fixed: Wooden Hammer did not make a broken sound when it should have
* Fixed a rare crash when removing an elevator call post.
* Fixed: Crane was not producing sound effects
* Prevented creation of multiple users with same Steam ID / SLG ID.
* Fixed: Arrastra would continue to play sound effects after the work order was completed
* Fixed: Using the /skills levelupall command would cause audio notifications to continue to play even after logging out
* Fixed: In many cases, buttons were not providing audio feedback
 
==== '''Avatar''' ====
 
* Sleeping in a bed will now cause your avatar to appear in the bed to others, and will stay this way if you log out while in a bed.
* 11 New emotes: Bow, Kneel, Salute, Clap, Yawn, Agree, Disagree, Shy, Shrug, Exhausted, Confused
* Fixed: While using /fly as a server admin, movement hotkeys were not respected and only allowed moving with the default WASD movement keys
* Fixed: Emotes with extended animations (sleep/dance) would not show to players who connected to the server while the emote was already playing
 
==== '''Chat & News Feed''' ====
 
* Mentioning someone in chat will now cause the message to be highlighted for them in their chat screen
* New chat emojis that can be sent using colons (ex.)
* Sending too many messages in a row quickly will trigger a cooldown timer
* Added a 500-character limit to chat messages
* Craft order notifications in the news feed now display who started the order when hovering over the projects notifcation
* Fixed: Linking multi-word tags in chat had inconsistent format to make them appear
* Fixed: Setting a high UI scale caused the welcome message to have overlapping text
* Fixed: The news feed could not be dragged down below a certain point in the screen
 
==== '''Civics''' ====
 
* Fixed: Environment Statistics were not working in comparisons used for laws
* Fixed: The tooltips for proposed laws would incorrectly say they were passed by executive action while the election was still ongoing
* Fixed: The “/titles assign” command was not working when trying to assign someone a title that you already held yourself
 
==== '''Elevators''' ====
 
* Fixed: Elevators had synchronization problems when multiple people were viewing the same elevator
* Fixed: Having a vehicle loaded while using in the Industrial Elevator could stop the elevator and prevent it from going up
* Fixed: Loading two vehicles into an Industrial Elevator would cause one of them to teleport to the bottom of the elevator shaft after disconnecting from the server while on the elevator
* Fixed: Walking on elevators did not produce a walking sound
* Fixed: When two people were using the same elevator, the one who didn’t press the button to operate the elevator would sometimes hear a falling sound
 
==== '''Modkit''' ====
 
* Added modkit support for flower pots
* Added support for custom links in the Ecopedia with a warning confirmation when clicking the link
* Added support for SkinnedAvatarPart to the Eco modkit to add modded clothing skins
 
==== '''Stores & Economy Viewer''' ====
 
* New hotkey “S” to store UI as a customer to quickly complete the trade
* Stores now have option to set max durability, and can list multiple items of the same type with different durability
* Durability for trade offers now visible in the Economy Viewer
* In the Transfer UI, currencies you don’t have are now hidden from the currency selection dropdown
* Fixed: The Bank Accounts list in the Store UI had very crowded text and would spill over into two lines
* Fixed: Scrolling in the Store UI while an offer was selected would deselect the offer
* Fixed: Having a store with a colored name could cause the color to leak into other text in the UI
* Fixed: Tooltips for Stores in the Economy View would not open if the text for the store name was truncated
* Fixed: Economy Viewer bottom panel became misaligned when shrunk smaller than a certain size
 
==== '''Tools''' ====
 
* Dropping dirt from a shovel no longer requires a target
* Fixed: Modern Rock Drill animation would become incorrect when switching between first person and third person view while the tool was active.
* Fixed: Bow animation would not always complete when firing in third person view
* Fixed: Bow trajectory line would show incorrectly in third person when aiming at a significant height difference
* Fixed: It was possible to get tools into a state where they would all incorrectly display control hints for placing world objects
* Fixed: Available fill types would not change when swapping from a higher level hammer to a lower one while holding a block.
* Fixed: When chopping a tree, if the trunk landed on someone else’s property, you were not able to collect the logs if you removed the stump first
* Fixed: Land Claim Stake property highlight would remain when logging off and then connecting to another server.
* Fixed: Shovel actions would sometimes not register while in third person view
* Fixed: All types of hammer had the same speed as the modern hammer
 
==== '''Vehicles''' ====
 
* Increased the light produced by vehicle headlights
* Excavator and Skid Steer will no longer continue to break rocks even when their inventory is full.
* It is no longer possible to exit vehicles with no available exit point and this would result in teleporting to the surface
* Fixed: Wheel animations could become desynced, so the front and rear wheels rotations did not match
* Fixed: Wood cart would drift slightly to the right even when moving straight.
* Fixed: “You should be closer to interact” error notification would appear when interacting with the arm of a crane or excavator from a valid distance
* Fixed: Skid Steer sometimes had trouble loading its cargo into a Truck, which required leaving and re-entering the skid steer to work correctly.
* Fixed: When driving a Steam Truck and clipping into a corner at the wrong angle it would move the driver into the passenger seat
* Fixed: Skid Steer was able to interact with stockpiles below it even when they should have been out of range.
* Fixed: Using a Steam Tractor could cause the Toolbar to overlap with inventory weight UI
* Fixed: Vehicle controls UI would not update if changing the control settings while already in a vehicle
* Fixed: Excavators could look like the front wheels were hovering when moving forward and viewed by another player
* Fixed: When switching between views or dragging a wood cart backwards in third person view, it could cause the avatar to twist in place
* Fixed: Avatar would twist in an unnatural position when using the crane
 
==== '''UI''' ====
 
* Improvements to all Civics UI to improve readability
* New addition to HUD to show remaining stamina timer when exhaustion is enabled
* New tooltips to clarify the different buttons for notification types
* Property transfer confirmation UI condensed in size and now includes the number of plots being transferred
* New look for Server UI with tabs for categories of server configurations
* Fixed: Some baked goods were assigned to the incorrect Ecopedia category
* Fixed: The Objectives UI was displaying a non-working link to the Ecopedia
* Fixed: The padding for some sliders in the escape menu was incorrect which caused them to clip outside the border of the window
* Fixed: Fuel UI text was not adapting in size based on localization
* Fixed: Viewing the Property tab of the Deed UI would incorrectly display the list of authorized users when access the UI as an authorized user but not the deed owner
* Fixed: Eating a large number of food types in a 24 hour period would cause the Nutrition UI to expand over most of the screen
* Fixed: Server listings would flicker in the server browser when selecting various options for sorting
* Fixed: Opening and closing the Skills UI with low framerate would cause it to drift downwards on the screen each time it was opened.
* Fixed: Icons were misaligned when viewing the inventory of a trash pile
* Fixed: Asphalt Concrete’s White Edge form had the incorrect icon
 
==== '''World Objects''' ====
 
* New block form for carpet blocks, Canopy Windows
* New world objects: Industrial Refrigerator and Powered Storage Silo
* Fixed: It was possible to get stuck when placing large objects or vehicles when placing them on top of your avatar.
* Fixed: When picking up rotatable world objects, they would always face west rather than the direction they were facing when picked up
* Fixed: When removing an object from a power grid, it would still act as a connection for transmitting power along the grid until the next server restart
* Fixed: Icons would exceed sign borders when stacked on top of each other
* Fixed: Waking from a bed by pressing escape would not stop time from skipping forward
* Fixed: Plants could grow in placed stockpiles, causing the storage to get displaced upwards
* Fixed: The Machinist Table outline highlight would overlap the avatar in third person view
 
==== '''Misc''' ====
 
* Fixed: The meteor was not appearing behind the atmosphere
* Fixed: Light reflected by glass would also pass through the glass as if not being reflected
* Fixed: It was not possible to take blocks directly from storage into the carried slot using shift + click
* Fixed: The auto-accept button for contracts was not working and contracts would automatically complete even when unchecked
* Fixed: Work parties with payments split based on the work performed would appear invalid after a server restart, even though the work party still functioned correctly.
|}
|}


=== v9.5.4 ===
=== v9.1.7 ===
* '''Release Date:''' {{datetime|2022-06-29}}
'''Release Date:''' 11/25/2020
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3349004388912874246 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|Fixed:
|
It was not possible to select multiple entries in civic and work party filters.
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
|}
|}


=== v9.5.3 ===
=== v9.1.6 ===
* '''Release Date:''' {{datetime|2022-06-24}}
'''Release Date:''' 11/24/2020
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3349004388892405802 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|Fixed
|
 
* Optimized stockpile calculations to improve performance in crowded areas
<nowiki>:</nowiki> Contract escrow could end up not having the expected amount of currency to pay out contracts due to work parties having refunded their payments.
* Fixed possible server crash when modifying titles
 
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't  
Fixed
* Fixed ability to jump between ladders
 
* Increased default movement speed on ladders and added option to sprint on ladders
<nowiki>:</nowiki> Tooltips didn't show the information line under the item name on where it can be crafted anymore.
* Modders can now use apostrophes in item names
 
Fixed
 
<nowiki>:</nowiki> The jump tutorial did not progress in worlds where the meteor was disabled.
 
Fixed
 
<nowiki>:</nowiki> Tooltips could show an exception instead of the expected information after being moved through categories in the store.
 
Fixed
 
<nowiki>:</nowiki> It was not possible to remove the content of a filter in civics once any entry was chosen due to the submit button disappearing when all items were unselected.
 
Fixed
 
<nowiki>:</nowiki> Scrolling in a list menu could lead to a different item than the actually selected one being chosen.
 
Fixed
 
<nowiki>:</nowiki> Glass was displaying 'milky' at night.
 
Fixed
 
<nowiki>:</nowiki> Trying to place a starter camp in an area where that is not possible could lead to empty deeds being created that got linked in chat.
 
Fixed
 
<nowiki>:</nowiki> Clicking the highlighted term "Currency Created" in the description of a law would crash the client.
 
Fixed
 
<nowiki>:</nowiki> The law trigger for completed work parties would trigger for every slot of the work party, no matter if that slot was actually filled by a player.
 
Fixed
 
<nowiki>:</nowiki> The ui for displaying server details in the server list didn't display correctly in all cases.
 
Fixed
 
<nowiki>:</nowiki> On some maps, specific areas could lead to the client crashing when entering.
 
Fixed
 
<nowiki>:</nowiki> Entering invalid values as custom stat for wages at registrar titles could lead to the server crashing and not booting anymore.
 
Fixed
 
<nowiki>:</nowiki> Hidden chat would become visible again when opening the construction menu.
 
Fixed
 
<nowiki>:</nowiki> Changing the resolution caused some border lines in the "Set Play Times UI" to disappear.
 
Changed
 
<nowiki>:</nowiki> Unowned objects are no longer automatically linked as storage.
 
Added
 
<nowiki>:</nowiki> User Marked Up names are now moddable.
 
Added
 
<nowiki>:</nowiki> The law trigger for completed work parties does now offer the amount of work added to the work party in calories.
|}
|}


=== v9.5.2 ===
=== v9.1.5 ===
* '''Release Date:''' {{datetime|2022-05-18}}
'''Release Date:''' 11/16/2020
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189122860922459436 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed:
* Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
* Updated User.eco.template to have new format (existing server configs will be unaffected)
|}


The client would sometimes crash with error message related to concurrent updates
===v9.1.4===
 
'''Release Date:''' 11/10/2020
* Fixed:
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" | Changelog
Setting the Weight Multiplier could cause incorrect weight calculations in inventories
|-
 
|
* Fixed:
* Fixed bug with inability to remove fuel from vehicles
 
Increasing the Stack Size multiplier allowed more than one upgrade to be placed in a work station
 
* Fixed:
 
For some workstations, like the Machinist Table, placing a module in the same room would not be recognized until after the next room update.
 
* Fixed:
 
Laws that used a Citizen Timer trigger were not allowing Citizen to be used as a variable in a Condition check.
 
* Fixed:
 
Deleting a vehicle deed could cause empty deeds to be linked in chat.
 
* Fixed:
 
Civics would get invalidated after revising and passing them, reverting them to the prior version
|}
|}


=== v9.5.1 ===
===v9.1.3===
* '''Release Date:''' {{datetime|2022-05-11}}
'''Release Date:''' 11/09/2020
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189122860922459432 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
!Changelog
|-
|-
|
|
==== '''Audio''' ====
*Can no longer change owners of a property when you have access, unless you are an owner
*Fixed bug with destroying trees by placing a block on them
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
*Fixed bug where it was not possible to remove debris or blocks near tree roots
*Tall Boots now start discovered
*Updated description for lumber furniture
*Fixed typo in Plant Fibers description
* Various Ecopedia typo fixes
|}


* Fixed: Ambient sounds during initial game launch were not respecting in-game volume settings
===v9.1.2 ===
* Fixed: Alt-tabbing while running underwater caused a large sound when returning to Eco
'''Release Date:''' 11/06/2020
* Fixed: The audio for chopping trees would sometimes stop playing
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" | Changelog
==== '''Chat:''' ====
|-
 
|
* Changed: Moved civic notifications to chat
*Fixed crash that could occur when updating a server into different localization
* Changed: Added Government notification category in the chat
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
* Fixed: When responding to a DM from someone with spaces in their name, it could send the message to someone who had the first word of the name as their own name
*Fixed bug with placing ramps inside trees
* Fixed: Chat was not hiding correctly when the Eco Log tab was open
*Fixed bug with strange tooltips appearing in linked storages
* Fixed: When relogging, unread messages in hidden tabs didn't show their notification badges correctly
* Fixed issue with reference assembles not being included in modkit
* Fixed: In some cases, hidden tabs didn't show their unread message badges even after receiving new messages
* Typo fixes for Henley and Building section in Ecopedia
* Fixed: Hidden tabs sometimes still showed their notification badges despite all message being read
* Fixed: Italicized text was getting clipped in new lines of the news feed
* Fixed: The chat command for listing admins was showing all players
 
==== '''Civics:''' ====
 
* Changed: Added more info for money transactions related to laws
* Fixed: Debt was not always being removed after repaying a cleared contract
* Fixed: The Withdraw from Election button was not displaying an error when no election was selected
 
==== '''Graphics''': ====
 
* Fixed: Glass could have strange lighting tints, especially at sunrise and sunset
 
==== '''Storage''': ====
 
* Fixed: The server config for storage link range settings was not being respected after server restart
* Fixed: The consolidate inventory button was not working for objects with built in storage, like vehicles
* Fixed: Consolidating inventories on migrated worlds where items were stored in objects with new restrictions that would otherwise prevent the item from being stored here would cause a crash. Such items on consolidating will now be moved to Void Storage.
 
==== '''Stores''': ====
 
* Fixed: Authorized users of a store were unable to rename categories or delete items from sale
* Fixed: When a modded item was added for sale in a store and later removed from the server, it would cause the save to be unloadable. Removed items will now be removed from stores
* Fixed: Barter trades were failing without an error message
* Fixed: When the store was set to barter mode, there was incorrect padding in "Checkout" area
* Fixed: When having over 20,000 items of inventory in a store, the quantity text would exceed the limitations of the frame
 
==== '''Tooltips''': ====
 
* Added: New hint tooltips for various buttons in the HUD UI
* Fixed: Tooltips were missing from items in the Item Selector
* Fixed: Tooltips tended to refresh when it was not necessary
* Fixed: Complex laws and civics could result in an unwieldy tooltip that took up a large portion of the screen
* Fixed: Recipe tooltips were not displaying text for tags with non-unique plural names
* Fixed: Currency text was missing from the Transactions UI when checking the tooltip for truncated text
* Fixed: Nylon Carpet was showing the tooltip for Wool Curtains
 
==== '''UI''': ====
 
* Changed: Adjusted up pop-up notifications when damaging an animal with a bow (number only, text doesn't follow animal, different colors for headshots vs bodyshots).
* Changed: Updated Localization for a variety of phrases and languages
* Fixed: Hovering effect not getting updated when scrolling in a dropdown menu
* Fixed: Void Storage Icon was missing its animation
* Fixed: Profession Overview wasn't showing the specialty levels of the players who had learned a specialty
* Fixed: Preferred Playtimes menu was not showing hours above the time grid
* Fixed: The minimap would glitch for one frame when being opened for the first time
|}
|}


 
===v9.1.1===
 
'''Release Date:''' 11/04/2020
=== v9.5 ===
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
*'''Release Date:''' {{datetime|2022-04-27}}
* '''URL:''' [https://store.steampowered.com/news/app/382310/view/3189121526236909889 https://store.steampowered.com/news/app/382310/view/3097916025915856618]
 
{| class="wikitable mw-collapsible"
!Changelog
|-
|-
|
|
*Fixed Sweeping Hands not working
*Fixed Work Party UI to allow customization
*Fixed inability to pick up Ballot Box and Executive Office
*Fixed Crushed Gneiss to have Crushed Rock tag
*Fixed ability to vote on drafts before they have been put to election
|}


==== '''Audio''' ====
===v9.1.0 ===
 
'''Release Date:''' 11/03/2020
* Added a variety of new musical tracks and remixes of existing ones
{| class="wikitable mw-collapsible mw-collapsed"
* Added sound effects for the shooting down the meteor sequence
* Added sound effect for completing a transaction in a store
 
==== '''Avatar''' ====
 
* A larger variety of tools will now be displayed as carried on the avatar when they are added to the toolbar
* New animation for climbing over the top of a ladder
* Zooming in while in third person could sometimes have the avatar blocking the frame
* Trees and another plants will now temporarily hide if they would be blocking the avatar while in third person mode
* Improvements to responsiveness while moving with third person camera
* Fixed: When editing the avatar, occasionally foliage would be blocking the screen
* Fixed: It was possible to get stuck in a roof if placing objects when placing objects below where you were standing
* Fixed: During avatar creation, the avatar would often spawn facing blocks
* Fixed: It was possible to get stuck in a wall when opening a door that pushed you backwards
* Fixed: The avatar would have jerky movement when aiming a bow in third person
* Fixed: It was possible to zoom out in third person view past the intended maximum amount when setting different values for first person and third person field of view
* Fixed: Avatar nameplate could disappear when above water texture
 
==== '''Civics''' ====
 
* Added additional information to tooltips for law conditions
* Added collapsable menus for viewing civics in the Legislation tab of the Government UI
* Election Processes can now specify what happens in the case of tied result: No Winner, Random, or Incumbent Priority
* Fixed: It was possible to start an election for a deleted law draft if two people were editing a law at the same time
* Added expandable lists for advanced fields when drafting civics to make large laws easier to work with
* Added link to relevant Ecopedia page when creating/edit a civic
* Adjusted font colors for civics titles to be easier to read while editing
* Fixed: Elections Processes that had Mininum Percent of Voters Required of 0 would result in win for an election in which no one voted, instead of no declared winner
* Fixed: When starting a multi-provision election, provision names would not update in the pending election UI if their drafts were edited after being added
* Fixed: When a title that was reference in a law was deleted, it was not possible to remove the reference to this title by revising the law
* Fixed: It was not possible to reference items with a parent item in a law (Example: Softwood/Hardwood Boards)
* Fixed:  Hovering over "math operation result" on a sidebar message did not work if the message was very long
* Fixed: Laws with a text formula did not allow editing
* Fixed: Blocking inventory access on a deed also blocked access to trucks with position on that deed
* Fixed: "Construct or Deconstruct" with "Ramps" did not work with a law that ignored authorization
* Fixed: Some text found in Constitution UI are overlapping each other while some are outside the border
* Fixed: It was not possible to edit deleted titles on linked articles such as laws, amendments, etc
 
==== '''Crafting''' ====
 
* Fixed: Focused Workflow talent was activating while having two of the same crafting tables in the same room
* Fixed: Crafting time required for a project was not displaying correctly when it was reduced by talents
* Fixed: When opening the crafting UI, sometimes the window would start partially scrolled down
* Fixed: Control hints would not follow the mouse when highlighting a crafting table
* Fixed: The Advanced Crafting button was missing a unique icon
* Fixed: Work party tooltips were not being updated when labor and resources were added to projects
 
==== '''Graphics''' ====
 
* Added new graphics setting that enables high quality water rendering
* Improvements to underwater post-processing effects
* Glass blocks now refract light
* Added sunrise and sunset colors to volumetric lights
* Improvements in lighting saturation
* Increased bloom strength range
* Fixed: Vsync and Volumetric Lighting would not always initialize correctly
* Fixed: Angling the camera by a block in the water caused water fog to disappear
* Fixed: Driving vehicles with the lights on at night caused graphical bug on water surface
* Fixed: Crossing 0,0 point would cause lights and insects to momentarily disappear
 
==== '''Main''' '''Menu''' ====
 
* Improved Voice Chat settings to be more clear and provide additional options
* Added confirmation box after pressing Exit to Main Menu while connected to a server
* Fixed: Text was getting truncated in the settings menus after lowering resolution
* Fixed: Pressing enter while a window was open in the main menu would proceed to connect to the most recent server instead of reacting to the window that was open
* Fixed: Main Menu was not displaying correctly on wide screen monitors
 
==== '''Meteor''' ====
 
* Meteors will now destroy objects inside buildings when destroying buildings instead of leaving them floating
* Rooms destroyed by meteors will no longer count as valid rooms
* Meteor craters will no longer create dirt floating in the water when hitting small bridges
* Ramps hit by meteors will be always destroyed entirely
* Items in stockpile's inventory that are destroyed by meteor impact will be removed from stockpile's inventory or turned into dirt
* Crate blocks spawned by stockpiles will no longer be immune to meteors
* Changed size of crater created by main meteor impact from 30 to 50
* Effects of '/meteor addhours' command will now be visible in server's configuration
* Fixed: Using /meteor addhours command was not updating display for hours remaining until after a server restart
 
==== '''Minimap''' ====
 
* The 2D Map can now be zoomed out far enough so it is possible to see the entire map at once
* Different view styles of the map/minimap now retain their own zoom settings
* Fixed: Map marker text would overlap with other elements of the UI
* Fixed: Minimap icons could trigger tooltip popups when hovering outside of the minimap when the minimap was in docked mode
* Fixed: The map would close when editing a deed by selecting the deed on the map
* Fixed: "Follow Player" setting in the minimap would not work in vehicles or after using the /fly command.
* Fixed: Player arrows in the minimap would face the wrong direction while operating a vehicle if they entered the vehicle while in 3rd person
* Fixed: Black deeds were appearing invisible on the map
 
==== '''Tools''' ====
 
* Hitting an animal with a bow now displays damage taken in a popup above the animal
* The Fishing Pole line can now break if it takes too long to reel in a fish, which is indicated by the fishing line turning red if it is about to break
* Fixed: Attempting to use the shovel with a non-diggable block in hand would cause the shovel to not work without an error to explain why
* Fixed: Rapidly clicking while the hammer was selected would result in placements errors
* Fixed: Fishing pole line was offset in first person when turning down render scale below 100%
* Fixed: Reeling in a fishing pole when cast a very short distance was taking too long
* Fixed: It was not possible to reel in a fishing pole after interacting with another object while fishing
* Fixed: Fishing pole line could be dragged on land by walking away after casting
* Fixed: Switching off and on the fishing pole while a fish was on the line would freeze the fish
* Fixed: Modern Pickaxe tooltip was displaying the incorrect amount of hits required on Basalt
* Fixed: Papaya was giving the incorrect interaction hint when a hammer was selected
 
'''Tutorial'''
 
* Updated style of tutorial to be more goal oriented and with additional informative videos
* Shrunk UI for tutorial and notifications.
* Added tutorial for opening the Ecopedia
* Added tutorial for using a Machete to clear paths
* Centered experience multiplier during the Forage for Food tutorial
* Added triggers to active the food tutorial when either at 20% calories remaining or after eating food for the first time
* Tutorials now show their subtasks one at a time when they should be done in a specific order.
* Fixed: The camera would get stuck with strange behavior when pressing escape during the meteor tutorial at the moment the meteor was spotted in the key
* Fixed: If skipping all tutorial steps after first skipping the Nutrition tutorial, the nutrition meter would not load, requiring a reconnect to appear.
* Fixed: The "Reset Ecopedia viewed pages" button was not functioning
* Fixed: Client could crash when using the /tutorials task discord command
 
'''Vehicles'''
 
* New and improved model for the Wood Cart
* Fixed: After renting out a vehicle, the tenant was unable to drive the vehicle or access the storage
* Fixed: Exiting a vehicle in a narrow space would teleport you to the surface
* Fixed: Wood carts could teleport to the surface if they were confined in too small of a space underground
* Fixed: Crane could have a phantom shadow placement after leaving and reentering when the storage was empty
* Fixed: Avatar would stretch when crossing the world border while operating a wood cart
* Fixed: It was not possible to rotate blocks with the Crane
* Fixed: When using a crane to interact with a stockpile, the control hint would list all items to pick up when it should only have been blocks
* Fixed: It was possible to reduce the calorie consumption of the Hand Plow by eating after running out of calories while operating it
* Fixed: When backing up into a wall with the Hand Plow, it was possible to get stuck when dismounting
* Fixed: When using an Excavator or Skid Steer to pick up large pieces of rubble, it was only providing one stone/ore instead of two
* Fixed: The toolbar was missing while riding in a Steam Tractor
* Fixed: Steam Tractor attachments were not visually synced with other players after turning them on
* Fixed: There was an exploit where you could take finished items from other's work table by giving them authorization on your vehicle
 
=== '''UI''' ===
 
* Added pin button to backpack so that it remains open when pressing Escape
* It is now possible to search the economy viewer by text
* Updated style for many of the UI, including the Escape Menu, Currency Exchange, Bank, Deeds, Status Indicator, and more
* Unified size and settings of various fonts to add more consistency
* Updated style for control hint popups when hovering over an object
* Added additional information for the notification when being invited to join a residence, like deed location
* World Objects that used a paper background for their UI now use a wood background, with the exception of the Bank which uses a metal background
* Notifications from the Currency Exchange are now condensed into one message
* Added tooltip to Currency Exchange amount restrictions to explain its meaning
* Changed colors for object and block highlights to be more color-blind friendly
* Clarified error message on Mint UI when trying to mint a currency with a duplicate name
* Bank UI now displays Personal Accounts and Government Accounts separately
* Fixed: Blur effect was not disabled when hiding the UI while a menu was opened
* Fixed: Changes made on the Authorization UI were not updating for others when multiple people were accessing this UI
* Fixed: Tags did not have spaces when they were multiple words
* Fixed: Research papers and camo clothing did not display their color tints in the Ecopedia and tooltips
* Fixed: The highlight for carried blocks would overlap the current quantity carried when moving more of a block into the carried slot
* Fixed: Icons on the notification banner could exceed the boundary of the background in cases with small amount of text
* Fixed: Icons for the Small Standing Wood Signs would display as salads in the Ecopedia
* Fixed: Background blur was missing when opening a Contract or Workparty from outside of a Contract Board
* Fixed: The notification for claiming the first plot of a deed showed total land 0 square metres claimed
* Fixed: When mousing over the notification for gaining specialty experience to see the tooltip, it would suddenly vanish after moving the mouse away
* Fixed: Asphalt Concrete Ramp was included in the Road Tag when this is already covered by Asphalt Concrete
* Fixed: Some of the marked up text in the Ecopedia did not have a working tooltip when hovering it
* Fixed: Escrow transfer messages for contracts were not displaying the name of the contract associated with the transfer
* Fixed: Rent for Property UI did not have a scroll bar, creating issues when having a large formula for determining eligble renter
* Fixed: In the Economy Viewer UI, the Work Party tab was not scaling when the UI size was adjusted
* Fixed: Changes made to the Set Play Times UI were saving changes regardless of the method used to close the UI
 
=== '''World''' '''Objects''' ===
 
* Fixed: Not all plants species would fit correctly in a planter pot
* Fixed: It was possible to place very large world objects in a way that would encroach on a neighbor's property claims
* Fixed: Using /spawn court command was causing the Court to spawn partially inside the wall
* Fixed: Some objects had duplicate Power and Pipe Components included in their tooltip
* Fixed: Using the /build stockpile command with some blocks, like clay, would cause a crash
* Fixed: The Computer Lab would sometimes report there was not enough power to power the lasers when there was adequate power
 
=== '''Misc''' ===
 
* Added option for server admins to disable proximity voice chat
* Expanded the exhaustion feature to allow saving up stamina over multiple days when not becoming fully exausted. The maximum amount of time preserved can be set in the server configuration.
* Added option to the escape menu to view and copy the Server ID of the server connected to for sending to others so they can join
* Greatly expanded the text strings that are localized
* Fixed: There was no error notification when trying to plant a seed on a tilled soil block that had been covered by other blocks
* Fixed: The drop down to select a bank account to pay repair fees was not appearing in the Tool Bench
* Fixed: Smiting an Industrial world object with a Dev Tool would not update the room calculation to no longer be considered an Industrial room
* Fixed: Using the Land Claim Stake near the border of the plot would not display the claim highlight
* Fixed: Server could crash with LiteDB Exception: Databse lock timeout
* Fixed: A crash could occur when quitting Eco while connected to a server under certain conditions related to pollution
* Fixed: Occasionally the client would crash with an null reference exception related to "InventoryChangeSet"
* Fixed: Occasionally the client would crash with an error "Failed to handle RPCResponse"
* Fixed: Base food score was not being added to experience multiplier with zero calories
* Fixed: Claiming an individual plot displayed a notification of the plot have a total land of 0 square meters
* Fixed: The contract clause Add/Remove Blocks was not counting blocks that were stacked on top of each other
* Fixed: Placing a waterwheel underwater could create holes through the water
* Fixed: The camera would get displaced if being attacked by animals while sleeping
* Fixed: "Features" server config tab would not update until after saving the settings
* Fixed: Various typos and text corrections
* Fixed: Animal carcasses would sometimes teleport to the surface
|}
 
=== v9.4.6 ===
* '''Release Date:''' {{datetime|2022-02-02}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3097916025915856618
{| class="wikitable mw-collapsible"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* '''Fixed''': Players and other objects would sometimes appear invisible to others
* '''Fixed''': The audio for chopping trees and other tools would sometimes stop playing until switching tools
* '''Fixed''': Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account
* '''Fixed''': 32-bit build would crash on startup
* '''Fixed''': Casting a fishing pole was creating errors in the server log
* '''Fixed''': Issue with banlist on servers
* '''Fixed''': Using RCON with a non supported command was causing an exception
* '''Added''': /kick, /listusers and /listadmins commands now all have RCON support
|}
=== v9.4.5 ===
* '''Release Date:''' {{datetime|2022-01-08}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/3113676178827518776
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* '''Added''': New emotes: /wave, /sit, /bow, and /salute
* '''Added''': Modkit support for custom images for signs and Ecopedia banners (More Info: [https://github.com/StrangeLoopGames/EcoModKit/tree/testgame/sign-example/Examples/SignImages/Client Example Mod] & [[Custom_Sign_Images|Wiki Documentation]])
* '''Fixed''': Laws using a progressive percent were unable to accept 0 as the minimum threshold
* '''Fixed''': Firing a bow was creating errors in server logs
|}
=== v9.4.4 ===
* '''Release Date:''' {{datetime|2021-12-20}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/4893722033460215273
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* '''Added''': New admin commands to help manage the skill points and levels of other players
* '''Fixed''': It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
* '''Fixed''': Plants would not render on the edges of the screen when rotating the camera in third person
* '''Fixed''': Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
* '''Fixed''': Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
* '''Fixed''': Using "Global Timer" as the value for a law effect would cause an exception
* '''Fixed''': There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
* '''Fixed''': Exiting a UI with the left mouse button would also trigger the tool being held
* '''Fixed''': Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
* '''Fixed''': Mods downloaded from mods.io were being placed in the incorrect folder
* '''Fixed''': There were still cases of rounding errors for currency transactions with fractions of a cent
* '''Other''': Various Localization updates and fixes
|}
=== v9.4.3 ===
* '''Release Date:''' {{datetime|2021-09-23}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598178349290604
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Harvesting grass and wheat was causing a client crash
* The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
* Players were often appearing invisible to others
* Tool animations would not always display when viewing others use a tool
|}
=== v9.4.2 ===
* '''Release Date:''' {{datetime|2021-09-23}}
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2871598097066508417
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Civics & Contracts'''
* Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
* Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
* The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
* Contracts were unable to be marked as failed
* Admin command /titles unassign was not working when targeting someone besides self
* It was not possible to repay loans when using a personal account
* Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment
'''Food & Nutrition'''
* Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
* Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
* Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
* Increased default minimum calories needed to be considered for Food Variety to 100 from 50
* Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
* Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
* Sound effect for eating was not playing


==Features==
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
*Pollute Air laws can now reference the location of the pollution source
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
*Art improvements for Flat Steel and Reinforced Concrete
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
* New art for Wooden Elevator Call Post
*Added new variants for Mortared Stone Doors
*Stores owned by titles can now sell items
*Ladders now have an option to climb over the top with a new animation
*Fishing animations now viewable for other players in third person
*The Steam Tractor Harvester now has a down/up animation when activating
*Added "lock" mode for tooltips when "Ctrl" is pressed
*New icon for Deep Crust when using Rock drill at bedrock
*Admins can now globally /mute players in chat
*Admins can now add and remove global map markers
==Optimization ==
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory
* Optimized trade tracker to reduce performance degradation over time
* Optimized stats querying in laws
* Optimized calculations for accessing storage when multiple containers are in the same area
*Optimized calculations when entering and leaving a large room
*Optimized calculations for adjusting text width in UI
*Optimization for memory use in Linux servers
*Synced physics with freshly created rubble


'''Modkit'''
==Quality of Life==
* Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
*Revising civic objects (laws and such) will keep the old name, unless you change it
* Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
*Election voting doesn't start until 'Start Election' is clicked in the side panel
* Quick Join & URL links would not did not properly launch with Steam version of Eco
*Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
 
*Anyone can now claim abandoned projects from unowned tables
 
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
'''UI'''
*Added option to select payment account for transactions on a public crafting table
* Updated Localization to cover many new strings
*Pressing escape no longer closes backpack
* Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
* The fishing lure will now be cast towards where the camera is pointing
* Property overlay is now displayed on the map by default (It can still be disabled)
*Added additional visual feedback for animal attacks
* Punctuation marks in chat were displaying an empty deed
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
* Pollution & sea level rise were missing statistics on the web UI
*Improved global illumination
* Local worlds saves were unable to be sorted by date last played
*Added drop down menu to select input device for voice chat
* When scrolling in the server browser, the background shade for servers was appearing above the server list
*Voice chat radius is now displayed in settings
* Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
* Exhaustion preference UI now displays units to indicate the number selection is based on hours
*Tool break sound now happens as soon as tool breaks
* There were typos in the Ecopedia "Trade" and "Property" entries
*Footstep sounds in first-person are now more precise and volume was tweaked
* After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
*Added more power to Dev Tool to bypass authority
* "Setting Up Shop" achievement was not displaying an icon when unlocked
*Voting through the election website no longer refreshes the page
* When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty
*Starting a server is prohibited if Web Server Url is invalid
 
*Clarified chat notification for taxes
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
*Added “Reset to Defaults” button for audio settings
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
*Added error notification when trying to place a block in a doorway
*Added error message to Mint if it can not be used to explain why


'''Vehicles & Tools'''
==Balance==
* Further polished legacy cart controls to fully restore old cart behavior
* Steam Engine now pollutes and requires water
* Skid steer did not have its normal smooth movement when picking up rubble
*Solar Generator now requires water
* Vehicles could slide on ramps even when movement keys were not being pressed
*Road Tools now give Basic Engineering experience
* Vehicles would sometimes disappear when crossing zero point on the map
* Bonus hunting experience is now granted for headshots
* In some situations, tools would no longer work after switching from third person view to first person
* Stove is now crafted by Mechanics
* When using tools in third-person view, they could have faster animations than when using them in first-person view
*Rock Drills now benefit from Mining specialty
'''General Fixes:'''
* Huckleberry Extract is now crafted by Milling
* It was possible to place objects on the edge of property that overlapped into other's property
*Flour cost decreased
* Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
*Yeast cost decreased
* On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
*Bear Claw skill requirement decreased
* Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
*Elk Wellington nutrients increased and cost increased
* Incompatibilities in the latest Unity version were causing hard to identify client crashes
*Fruit Tart nutrients increased and skill requirement decreased
* Avatar could sometimes clip through the ground when moving through zero point
*Macaroons cost changed and nutrients increased
* Using command "/skills all" followed by command "point" caused Eco to freeze
*Pirozhok skill requirement decreased
|}
*Stuffed Turkey nutrients increased and weight decreased
=== v9.4.1 ===
*Baked Vegetables calories increased
* '''Release Date:''' {{datetime|2021-08-25}}
*Baked Meat calories increased
* '''URL:''' https://store.steampowered.com/news/app/382310/view/2957163317460483416
*Flatbread nutrients increased
{| class="wikitable mw-collapsible mw-collapsed"
*Fruit Muffin nutrients increased and cost decreased
! colspan="1" |Changelog
*Huckleberry Pie nutrients increased
|-
*Meat Pie nutrients increased
|
*Excavator movement speed now fully benefits from roads
'''Balance'''
*Decreased experience for Machete & Sickle
* Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
*Adjusted recipe for Hewn Log Chair to match variations
* Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
*Reduced default Hewn Log recipe labor cost
* Slight nutrient buff to Sunflower
*Adjusted Coyote Carcass weight to match similar carcasses
* '''Fixed:''' Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
* '''Fixed:''' Sunflower did not have increased stack size on Steam Tractor
'''Modkit'''
* '''Fixed:''' Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands
'''Vehicles'''
* Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
* Turned down camera sway when turning with a cart in first person
* '''Fixed:''' Carts were having trouble getting enough momentum to climb ramps
* '''Fixed:''' Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool
'''UI'''
* '''Fixed:''' Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
* '''Fixed:''' Economy Viewer was not displaying all text when using Chinese language
'''Other Fixes'''
* Disabled option for servers to enable the experimental Education & Settlements feature
* Decreased match score benefit when a server has the Needs Immigrants status from losing active players
* '''Fixed:''' Setting the Specialty Cost Multiplier to 0 would cause the server to crash
* '''Fixed:''' A desync in the client would occasionally cause a crash related to the RPCManager
|}
=== v9.4.0 ===
'''Release Date:''' {{datetime|2021-08-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Features'''
* Power Generation Updates
* New Hairstyles and Outfits
* Animated Emotes & Third Person Camera Improvements
* New Food Content
* Exhaustion System for Public Servers
* Eco RCON Support


==User Interface==
*Law notification popups can now be disabled
*Removed chat notification when adding ingredients to a work order (still appears for work parties)
*Changed Constitution font to more appropriate style
*Work Party list is now sorted alphabetically
*Sorting by price in the economy viewer now always puts blank prices last
* Minted currencies are now displayed above player credits when viewing account balances
*Changing the item filter now saves settings when closing the window
*Stores no longer highlight red in Economy Viewer when they should not
*Changed highlight colors in title screen to improve readability
*Minimap colors for property and districts are not as opaque
*Resources from different work orders are no longer combined into a single work party marker
*Improvements to election website so it is more clear who won an election
*Improvements to difficulty settings UI when creating world through the client
*Improvements to server password UI for ease of use
*Improvements to control settings UI
*New status bars in crafting UI
*Polished the escape menu UI
*Visual improvements to Work Party UI
*Improvements to UI for selecting block forms
*Fixed alignment for nested clauses in contract UI
*Improved position of election speech textbox when entering election
*Visual improvements to show/hide animation for dialog boxes
*Added scroll bar to in-game bug reporting tool
*Shortcut for Push to Talk is now displayed in voice settings
*Continue button for rejoining a server from main menu now expands with long server names
*Text on Ratify button for constitution now fits correctly in button
*Fixed text overlap in edit property window with very long property names
*Fixed text overlap in election website when using collapse/expand function
* Many UI fixes for Mac


'''Optimization'''
==Modkit==
* Optimized LOD system for rendering objects in the distance
*Added reference assemblies to the modkit for compiling mods. No more extracting them!
* Optimization calculations involving large deeds especially when unclaiming
*Fixed issue with chat icon sprites for mods
* Optimized the database system that results in faster performance and smaller file sizes
* Reduced server impact for civics ticks and room value calculations that will result in less lag spikes for large servers during these times
* Optimized logic for frequent plant spawner calculations
* Optimized interactions when mining with Improved Tool Strength talent
* Optimized calculations that occurred when sea level rise was occurring
* Fixed memory leak when highlighting a block
 
 
'''General Improvements'''
* New Prairie Dog animal that lives in the grasslands
* Improved visual effects when harvesting plants
* Improved logic for Elevator Call Post so it will control the closest elevator and no others
* You can now sit on either side of a bench (or any seat with no back)
* Reduced frequency for shouting "Timber" while logging, though it will always occur if no trees have been cut in the past 30 minutes
* Improved audio when a tree is falling
* Graphics improvements in less well-lit areas to improve contrast
* Improved property overlay visibility at different light conditions
* Expanded inventory sounds to include picking up items
* Fuel storage is no longer linked by default when placing stores and crafting tables
* Added ability to join servers via a weblink. For full details check the related wiki article
* Added an automatic server backup before migration to an upgraded version starts
* Added a new error message when failing to start a server if the cause is that the save is corrupted
* Chat API has been reintroduced and now endpoints require admin authentication
* Meat category in Ecopedia renamed to Raw Meat
* Papaya now categorized as plant in Ecopedia, while Saguaro Cactus is now categorized as a tree
* Improved animations in images for server categories in server browser
 


'''Balance Changes'''
== Bug Fixes==
* Player movement speed increased by 10%
*Fixed a number of cases of civics objects not having references auto-update when they change.
* Small Wood Cart is now crafted by Logging specialty
*Fixed bug with disappearing civic objects
* Plants will only spread if there is a living member of the species nearby
*Fixed crash when deleting a civic object that had a draft referenced in another civic
* New progression for which specialties craft Modern Upgrades:
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
* Advanced Smelting -> Industry -> Composites -> Electronics
*Fixed property owner not being selectable as context in laws.
* All Modern Upgrade recipes labor cost changed to 1000
* Fixed exception when quickly changing law triggers
* Rooms must be fully claimed in one continuous deed to count for house score
*Fixed how values update with custom statistics in laws
* Upgraded hammer tiers now unlock the additional multi-box fill types, with only Point and Line types being available on the Stone Hammer
*Using a direct tax from the Treasury object now works again
* Hammer speed increased
* Fixed bug with animals getting stuck and teleporting
* Starter Campsite now starts with a Stone Machete instead of a Torch Stand
*Fixed bug with teleporting animal corpses
* All Research Papers experienced provided by crafting reduced by 25%
*Fixed crash and exceptions related to animal pathing
* Added nutrient and moisture constraints for Cotton
*Fixed animals not knowing how to move on ramps
* Reduced initial spawn percentage of Cotton
* Fixed strange animation with Alligator dying
* Adjusted diet for Jaguar so they are less likely to wander into other biomes
*Fixed crash when a store owned by a title had no one assigned to the title
* Fish trap no longer functions in salt water
*Fixed server crash with “Stack Overflow” in specific situations with large mines
* Pastry Dough is now crafted by Baking
*Fixed exception when leaving and rejoining the same work party
* Bread carbs & protein increased, fat and vitamins decreased. Recipe cost increased to 2 Leavened Dough
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
* Baked Meat now provides more protein than fat
*Fixed ability to pay loans without enough currency
* Reintroduced Clean Moon Jellyfish recipe on Fishery
*Fixed title holders not able to unclaim property owned by the title
* CO2 Canister is now an item instead of a food
*Tool efficiency talents now work correctly
* Lumber Door recipe cost adjusted to match Softwood/Hardwood variants
*Icons on signs now respect borders
'''Bug Fixes'''
*Fixed exception when rubble or logs were removed after being shot with an arrow
 
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
'''Audio'''
*Fixed salmon being unable to be hit with arrows
* Audio when chopping trees would sometimes stop playing
*Fixed strange behavior with picking up a bed while someone is sleeping
* Inventory movement sound was not playing when using Ctrl+Click to move items
*Fixed bug with property name displaying incorrect color
'''Civics'''
* Fixed crash when setting Skill Gain Multiplier to 0
* Elections for titles with multiple winning candidates were selecting the incorrect winners for candidates after the highest vote receiver
*Fixed chat message when receiving 0 payment from a work party
* It was possible to bypass laws that prevented producing air pollution by rapidly clicking the button to turn on an air polluting object
*Ecko Statue is now hidden from Housing Tag
* Constitution amendments were not correctly displaying as invalid when viewed from the Civics tab on the Amendment world object
*Fixed server Discord link in tutorial not linking correctly
* It was possible to exceed the daily limit for giving reputation by using work parties after using the reputation UI to give someone a review with 0 reputation
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
* It was not possible to give reputation to players with a quotation mark in their name
*Fixed some laws being able to prevent play despite server disabling this option
* Tooltip for Elected Title's "Who Can Remove From Office" incorrectly stated this action happens at a Ballot Box instead of an Executive Office
* Fixed footsteps sound occasionally getting stuck
* Requirements for Admin Demographic listed "Citizen is an admin" twice
*Fixed glass plates not merging together when building
* Adjusting a law that referenced player statistics on very high population servers could occasionally cause a save to become corrupted if the adjustment happened while the stat was being calculated
*Fixed craft button for sub-recipes
 
*Fixed admin command for assigning titles.
 
*Fixed Fast-forward command not allowing fastwording to stop
'''Economy'''
*Fixed /AToB admin command to not fail when player A isn't online.
* Currency transaction could sometimes result in a failure when the owner had less than 0.01 of the currency needed due to rounding errors from previous transactions with a percent cost
*Fixed /TargetTo admin command to not fail when the player isn't online.
* It was possible to create two currencies with the same name
*Fixed issues with vehicles duplicating when there is extreme server lag
* Work party tooltips did not update to reflect ingredients and labor that had already been added
*Fixed occupancy for Mortared Stone Signs
* The "Put Items in Container" contract tooltip was not updating with the remaining items needed after some items, but not all, had been placed in the container
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
 
*Fixed issue with work party UI not updating immediately
 
*Fixed law names not being escaped from code in election website
'''Graphics'''
*Fixed text wrapping problems with long tooltip titles
* Visual holes in water could appear when adding and removing blocks
* Fixed issue with resizing objectives window
* Sign text was not visible when viewed behind glass or water
*Fixed exception when editing visible layers in minimap
* Stockpile visualizer for trucks was not displaying secondary materials for blocks like Glass
*Fixed duplicate notifications when using Pick Up law trigger
* When Lumber was attached on top of Glass, one side of the lumber would turn invisible
*Fixed plow action not working with laws
* Black shadow meshes would occasionally appear on borders between certain block forms
*Fixed bug when making law with missing strings
* When using the Land Claim Stake, the edge of the property highlight became blurred with neighboring blocks if they were located at a higher elevation
*Fixed transparency issues with potted plants
 
* Fixed unowned world objects missing info about who placed it
 
*Disallowed players to only have a space as a name
'''Modkit'''
*Fixed meteor timer showing in welcome text despite being disabled
* Custom blocks created in the ModKit were not appearing in game
*Fixed wrong icon item displaying in tooltip title
 
* Forage for Food tutorial now always shows 3 different types of food
 
*Fixed stockpile tutorial to accept Saguaro Rib
'''Plants & Animals'''
*Crafting Tutorial now correctly points to default Hewn Log recipe
* It was possible for plants to recover from extinction
*Fixed bug with being unable to skip the tutorial when tasks are already completed
* Joshua Tree's crown was behaving strangely after being cut down
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade
* Alligators would sometimes despawn when stepped on
*Server setting Specialty Experience Divisor has been removed from server configs
* Plants would sometimes block the avatar creation screen after joining a server for the first time
*Fixed plural names for Rugs & Mortared Stone variant
 
* Various localization & typo fixes
 
 
'''Rent & Residency'''
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]
* Residency invitations were not appearing for Registrar titles if the invitation happened before being added to the title
* Housing values for deeds with no residents were displaying incorrect values
* Residents could not open doors for property they were a resident on if they did not have full authorization on the property
* When creating a rent offer, the currency used was not defaulting to Global Default Currency (it can still be manually changed)
* House value was not updating correctly after transferring or unclaiming property
 
 
'''Tools & Vehicles'''
* Vehicles would sometimes fall below the surface when moving faster than the chunks were loading
* Carts were jumping in place when blocks or ramps were placed nearby
* Using the hammer to place blocks would occasionally cause a disconnect with the error "Failed to handle RPCResponse"
* Excavator would spam the dig action after being prevented by a law
* Crane arm had strange behavior when crossing zero point on the map
* Crane would still function while the escape menu was open
* 3rd person tool animations were not perfectly synced up which became noticeable after holding the interact button for an extended period of time
* It was possible to speed up tool animations beyond the intended amount by clicking for a fraction of a second to cancel the animation
* Shot arrows would disappear when crossing zero point on the map
* Fish trap had incorrect world occupancy and so could be placed in walls
 
 
'''UI'''
* Weight values for vehicles in the storage UI were incorrectly splitting between two lines
* Hovering over a Tag ingredient in the crafting UI was displaying talents benefits unrelated to the tag
* Hovering over icons during the tutorial were not highlighting correctly
* Item tooltips & Ecopedia reference section were not displaying icon background colors for things like Research Papers
* Other players' icons on the minimap often had jerky movement
* Mouse cursor was not changing to a hand pointer when highlighting the disconnect button
* During the Campsite Tutorial, moving the Campsite item to a different slot in action bar would not cause the tutorial arrow to follow.
* Buttons in Treasury UI had text exceeding the boundary of the buttons
* Pressing Enter while a world was loading would cause the Chat UI to appear prematurely
* Highlight marker for editing deeds on the minimap would disappear after toggling any layers within the World Layers tab.
* When moving a tool, the durability bar would sometimes remain in the original inventory slot
* Stockpile UI could get stuck open if opening Block Forms UI before closing
* Pressing the skill window hotkey multiple times before the skill tutorial was completed would cause multiple confirmation boxes to appear that would each have to be closed
* Species with composite names (Ex: Snapping Turtle) were displayed without a space
* Images in Eco News on title screen were often appearing after a delay
* The mouse cursor would continuously flicker when pointed at the border of a text with a hint popup
* Long usernames and passwords would exceed their respective text boxes on the title screen
* Chat channel names would appear stretched out and vertical with exceptionally long chat messages.
* Ecopedia frames for selected pages would display incorrectly when toggling "Show Undiscovered" while a page that was selected became hidden
* "Can't send string as localizable, because it has too many arguments" error message would occasionally appear in the server logs of very large servers
* Tutorial was not automatically displaying the next step when a previous step was completed
|}
=== v9.3.6 ===
'''Release Date:''' {{datetime|2021-07-08}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
* Improved handling of chat history that will result in smaller file sizes for larger saves
* Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
* Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
* Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
* Quicklime Glass recipe yield and craft time reduced to 1 (minute) from 2 (minutes), Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
* Fixed an issue with copying laws that would cause the original law to be changed
|}
=== v9.3.5 ===
'''Release Date:''' {{datetime|2021-05-26}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed bug with client closing after disconnecting from a server
* Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
* Fixed crash when Grant Title was selected as payment for a Work Party
* Fixed crash when environment statistics were referenced but a specific statistic was not selected
* Fixed crash when using modded objects that did not have a prefab assigned
* Fixed bug that could cause trees to go missing when leaving and re-entering an area
* Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
* Fixed bug where debts could not be forgiven
|}
=== v9.3.4 ===
'''Release Date:''' {{datetime|2021-05-05}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed crash with meteor tutorial
* Fixed issue where banning a player could result in others being unable to vote
* Fixed crash when a server was hosted in Turkish language
* Fixed bug that could result in being unable to target some fallen trees, carcasses, and carts
* Fixed memory leak with pipes
* Improved optimization when interacting with objects
* Wooly animals may now be cooked on a campfire
* Fixed issue with Modkit that resulted in DiscordLink mod not working
|}
=== v9.3.3 ===
'''Release Date:''' {{datetime|2021-04-28}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
Update 9.3.3 has been released with fix for critical issue introduced in 9.3.2 for movement hack detection which dropped legal players from server.
|}
=== v9.3.2 ===
'''Release Date:''' {{datetime|2021-04-28}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''ATTENTION: This update contained a critical issue and has been retracted. A build that has the issue fixed is currently being created and will be released as soon as possible, containing these fixes.'''
* Fixed crash when using Treasury account in stores
* Fixed bug where Shift+dragging items wasn't able to move items between different stack size storages
* Fixed bug with incorrect weight calculation when moving items into empty slots
* Fixed bug with RPC Response Error causing disconnects from server.
* Fixed bug that displayed warning in server logs related to vehicle interaction checks
* Fixed bug that allowed taking money from Contract Escrow using work parties
* Updated Users.eco ban lists to be JSON compatible. Re-save required for existing wrong lists.
* Excavator storage is no longer hidden
* Cotton Boll now has Crop tag and can be stored in silos
|}
=== v9.3.1 ===
'''Release Date:''' {{datetime|2021-04-17}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed bug with pipes disappearing
* Fixed crash related to RPC issues
* Fixed crash with recurring transfers for elected titles and demographics
* Fixed inability to use government accounts in stores
* Fixed bug with using shift+drag to transfer items between stockpiles not working
* Fixed alignment for text in images for Ecopedia
* Fixed potential migration issue with Users.eco config
* Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
|}
|}
=== v9.3 ===
 
'''Release Date:''' {{datetime|2021-04-15}}
===v9.0.5 ===
'''Release Date:''' 10/13/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
====Features====
* MacOS Client is now available with functioning connection.
* Major tailoring profession rework
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
* New Cotton plant which can be found in the Wetlands biome
*Some issues with migration from 8.3.3 have been fixed.
* New ingredients: Cotton Boll, Shorn Wool, Nylon, Cotton Thread, Wool Yarn, and Nylon Thread
* New crafting stations: Loom, Automated Loom, Advanced Tailoring Table, and Spin Melter
* New Cotton, Wool, and Nylon fabrics which can be used as an alternative to Cloth
* New Modern Tailoring Upgrade
* New Tier 4 blocks: Cotton Carpet, Wool Carpet, and Nylon Carpet
* New clothing outfits for Builder, Farmer, Smith, and Tailor
* New Gloves clothing slot
* New Corrugated Steel Door and Corrugated Steel Fence Door
* Rent feature is now enabled by default
* Renter’s belongings are now placed in void storage after being evicted from a property
* New optional control setup for excavator to allow simpler movement
* Added “Hands” option as a tool selection choice for laws related to plants and construction
* Bank accounts can now be seized via laws or executive actions
* Admins can now ban or mute players based on a timer with a reason given
* Updated icons for tabs in the Economy Viewer
====Optimization====
* Multiple client optimizations to help address FPS degradation over time
* Optimized sound controller to remove leak that was contributing to FPS degradation over time
* Optimized tree rendering performance
* Optimized calculations for claiming/unclaiming large deeds
* Optimized process for loading chunks
* Optimized database calculations for civics and other periodic ticks
* Optimizations relating to opening and closing UI windows
* Optimized performance for servers with a large amount of mods when multiple players were connecting at the same time
* Optimized minimap when large amount of icons were displayed on map
* Optimized calculations for animal AI
====Modkit====
* Modifications to existing items and recipes changes can now be made with partial hooks without rewriting the original files. This means changes will not be overwritten with each update. For full details, see the readme in the mod folder.
* Fixed modkit exception while working with block sets
====Bug Fixes====
* Added anti-cheat detection and various cheat fixes
* Fixed bug where vehicles could be stolen
* Fixed crash with recurring transfers
* Fixed crash and authorization issues with Plow Field contracts
* Fixed crash when setting craft resource modifier to an invalid number
* Fixed crash when making multiple modifications to a Demographic list that occurred in the same Demographic update tick when the citizen’s hours to check was left blank
* Fixed occasional crash when editing deeds on the Real Estate desk
* Fixed crash when attempting to pay rent from an invalid bank account
* Fixed crash when using Hours Played as a condition for maximum residency occupants
* Fixed bug where tooltips would get stuck refreshing even when the mouse was stationary
* Fixed bug with stores being listed multiple times in tooltips and the Economy Viewer
* Fixed bug with election drafts where citizens other than the creator of the draft could start the election
* Fixed bug with being unable to interact with a fish trap
* Fixed bug with tools not working correctly when dragging them into the currently selected toolbar slot
* Fixed bug with server not allowing connections if the meteor timer was set to an extremely large value
* Fixed ability to rejoin a residency after the invite was no longer active
* Fixed ability to become a resident of a property after an invited demographic was removed
* Fixed bug with invited residents being unable to pick up their own objects on their residence when they did not have authorization to the entire deed
* Fixed bug that allowed creating non-contiguous deeds with the Real Estate Desk
* Fixed inability to select “Move In” or “Rent” as a condition when drafting a law based on “Pay Rent or Move In Fee”
* Fixed bug with getting stuck in third person view when pulling a cart with no backpack
* Bank account source for Elected Titles wages can now be set to the Treasury
* Housing value pie chart now has correct proportions for different room types
* Elected Titles no longer have their term extended when the title holders change
* Laws that prevent pollution will now deactivate any objects currently polluting after passing
* Taxes now work correctly for the currency exchange
* Fixed bug with being unable to remove bank account users and title holders when an authorized Bank/Registrar was placed on a non-authorized claim
* Fixed bug with contracts still showing as invalid after updating a removed bank account
* Player movement on minimap is less jerky
* Fixed bug with vehicle deed icons incorrectly displaying in minimap
* Fixed bug with editing a district map when the district crossed point (0,0)
* Fixed bug with minimap where icons on the other side of the world would appear incorrectly in 3D mode
* Fixed graphic issues with minimap after updating the render scale
* Fixed tooltip for crafting recipes displaying perks for unrelated talents
* Fixed the displayed max tier when writing a contract to build a room.
* Fixed bug in Ecopedia where information about the constitution would appear in unrelated entries
* Fixed bug where the interaction highlight could appear green when aiming a hammer at an unauthorized property
* Pressing escape button while sleeping no longer causes the world to continue fast forwarding
* Fixed bug with the hide chat tag button making the cursor flicker
* Pressing “+” or “-” button quickly on contracts no longer causes numbers to skip
* Settlement civic objects are no longer visible when the experimental feature is disabled
* Backer items can no longer be spawned by admins
* Wind Turbine table texture changed to metal from wood
* Fishing reel sound now stops when the reel animation stops
* Improved consistency with tree falling sounds
* Various typo fixes
====Balance====
* Recipes that previously cost Cloth now cost new Fabric tag which includes Cotton Fabric, Wool Fabric, and Nylon Fabric
* Cloth and Cellulose Fiber default craft time increased to 1 minute from 48 seconds
* Cloth recipe labor cost increased to 100 from 50
* Cellulose Fiber recipe labor cost increased to 100 from 20
* Bearpack recipe moved to Advanced Tailoring Table
* Industry vehicles now cost Nylon Fabric instead of Cellulose Fiber
* Compound Bow recipe now costs Fiberglass + Nylon Thread instead of Fiberglass + Steel Bar
* Basic clothing recipes that previously cost Plant Fibers now cost Fabric
* Animal mounts and stuffed animals are now produced by Hunting specialty
* Charcoal recipe craft time reduced to 1 minute from 4 minutes, labor cost reduced to 40 from 80, and experience provided reduced to 1 from 2
* Updated formula for residency penalty for multiple residents
* Large Corrugated Steel Door now costs Corrugated Steel instead of Steel Bar
* Decreased canopy space requirement from Ceiba tree and increased initial spawn percentage
* Agouti can now get calories from Ceiba trees
* Labor cost for crafting seeds on the Farmers Table increased to 40 from 20
* Epoxy, Plastic, and Synthetic Rubber recipes experience provided changed to 1 from 2
* Fiberglass recipe labor cost increased to 150 from 75
* New tags Medium Fish and Large Fish to condense fish recipes in the Campfire and Fishery
* New recipe Fish Stew based on Meaty Stew that uses Charred Fish as an alternative for Charred Meat
* Shuck Clams and Clean Urchin recipe costs reduced to 2 Clams/Urchins
* Water Pumps no longer have unnecessary Economy tag
====Quality of Life====
* Installed module name is now visible when viewing the module component for a crafting station
* Auto-run no longer stops when checking inventory or chatting
* Adjusted radius of Elevator Call Post so it can interact with the Industrial Elevator from all angles
* Temporary chat notifications no longer appear in non-related chat channels
* Remove From Office UI now only displays Elected Titles the user has permission to remove
* Titles and Bank Accounts are now ordered alphabetically in their respective UIs
* 'Public Crafting Stations' tab in Economy Viewer will now show only publicly listed crafting stations instead of all stations accessible to the player
* Treasury now has a button that displays a list of all government accounts
* Improved sorting of species world layers in the minimap
* Improved excavator suspension to prevent tilting up and down while in use
* Demographics, titles, and elected titles can now be assigned a backup owner for property and bank accounts incase they are removed
* Adjusted brush size for drawing districts in the minimap
* Improved behavior of the top notification panel
* Updated vehicle control UI and removed unused vehicle controls
* Updated display names for Specialty Upgrades to be more readable
* Ecopedia images now have their text localized, as well as a collection of other localization updates
* Fixed ability to swap tools in the repair bench when both tools are of the same type
* Cancelling a civic draft will now reset the editable title text
* Updated Network config template to allow changing settings for Web Server URL and Relay Server Address
* Improved alignment of messages in the notifications panel
* Improved alignment for long district names in Minimap.
* Cursor now updates to the interact symbol when hovering over objects in the minimap
* Clarified error message when hosting a private world with a world name that contains unsupported characters
|}
|}
=== v9.2.4 ===
 
'''Release Date:''' {{datetime|2021-02-04}}
===v9.0.4===
'''Release Date:''' 10/08/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
* Adjusted initial plant distribution and plant capacity calculations.
* Fixed crash with experimental rent feature when a resident was unable to afford rent
*Overcrowding no longer causes plants to die and instead prevents plants from growing.
* Fixed crash with laws that prevented actions when unable to make a payment
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
* Fixed “Object not set” error when trying to add a civic to an election
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
* Fixed calculation for housing value for deeds with large number of residents and rooms
* Increased initial population of Fireweed and made it growable in Tundra.
* Improved optimization for claiming/unclaiming large deeds.
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
* Fixed an issue that caused plants to spawn too close together.
*Fixed an issue that caused sounds to disappear.
* Fixed a duplication exploit with the lumber stockpile.
*Fixed an issue that caused work orders to occasionally halt their progress.
*Fixed an issue that caused icons to not appear when taking items.
* Fixed an issue with the modkit that caused sprites to not work.
*Fixed an issue with the in-game bug reporting system.
|}
|}
=== v9.2.3 ===
 
'''Release Date:''' {{datetime|2021-02-02}}
===v9.0.3===
'''Release Date:''' 09/24/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
* Fixed crash when setting up a registrar title with wages
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
* Fixed crash with strings that were too large for the localizer
*Fixed a crash that occurred when the server was using the French language
* Fixed crash related to controller manager
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
* Fixed display error on player tooltip when no residency was set
*Fixed text alignment of the in-game news
* Fixed display error on store tooltip when the store was setup for barter transactions
* Fixed an error when importing the new ModKit into Unity
*First batch of improvements to plants to improve their survivability
|}
|}
=== v9.2.2 ===
 
'''Release Date:''' {{datetime|2021-01-30}}
===v9.0.2===
'''Release Date:''' 09/17/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
* Fixed crash related to rent and deeds
*Linux Client is now available (Including server and - for the first time - singleplayer)
* Fixed crash related to animal AI
*IP binding for the webserver is now working correctly
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.
*Maximum amount to buy in the purchase list now updates correctly
* Fixed bug with permissions being not being granted to titles
*The button to choose the type of road in road contracts can be clicked again
* Fixed bug with main menu where it was possible to open the settings menu twice
*The last clause of a contract can be moved and removed again
|}
|}


 
===v9.0.1===
=== v9.2.1 ===
'''Release Date:''' 09/09/2020
'''Release Date:''' {{datetime|2021-01-28}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
*Not being able to drag a broken tool into the repair slot
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.
*Broken Labor Icon
* Fixed an issue that prevented SLG-Accounts from logging into the game.
|}
|}
=== v9.2.0 ===
 
'''Release Date:''' {{datetime|2021-01-28}}
===v9.0.0===
'''Release Date:''' 09/09/2020
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
==== Features ====
The short list of what’s new:
* New residency system for establishing a primary residence and sharing housing bonuses
 
*    Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
#'''Performance''' – Much improved GPU and CPU performance.
*    Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
#'''Government''' – Create constitutions, elections, laws, districts in-world.
*    Added a collection of new modern signs
#'''Work parties''' – Collaborate on projects and share rewards.
*    Added new building forms for Corrugated Steel
#'''Mining upgrade''' –Prospecting drills and new processing path for ore.
*    Added ability able to zoom in and out while in third-person when holding the Alt key
#'''New animals''' – predators with new behaviors.
*    Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
#'''Crafting upgrade''' – Labor and flexible ingredients added.
*    When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
#'''Ecopedia''' – In-game wiki.
*    New experimental rent feature which can be enabled via the server configs
#'''Cloud Worlds hosting service''' – SLG run hosting service.
*    Boards have an updated icon
#'''New biomes''' – Wetlands.
==== Optimization ====
#'''New building system''' – Hammer and material types and shapes upgrade. Bulk actions.
*    Improved optimization for resizing the objectives UI
#'''UI upgrade''' – Full pass on all UI.
*    Improved optimization for chat storage
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]
*    Improve optimization for minimap with large numbers of world markers
|}
*    Improved optimization for serializations
 
*    Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.
=== v8.3.3===
==== Balance ====
'''Release Date:''' 02/10/2020
*    Deeds must now be contiguous to count as one deed
{| class="wikitable mw-collapsible mw-collapsed"
*    Decreased CO2 absorption by trees by 25%
*    Increased max CO2 produced by animals to 25 PPM from 10 PPM
*    Decreased spread rate for all trees
*    Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
*    Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
*    Increased max carry weight for Wood Cart, Skid Steer, and Excavator
*    Increase weight of tailings
*    Increased weight of Copper Bar and Gold Bar
*    Decreased weight of Steel Bar
*    Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
*    Decreased weight of Dirt, Sand, and Clay
*    Decreased weight of Ashlar Stone
*    Reduced movement speed reduction caused by some plants
*    Reduced Fur Pelts provided by Small Animals to 1 from 2
*    Reduced experience provided by butchering animals
*    Increased Rubber Wheel cost of Truck to 6 to match model
*    Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
*    New alternate Glass recipe using Quicklime that has extra output
*    Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
*    Increased the amount of Limestone available in world generation and adjusted formation patterns
==== Quality of Life ====
*    Added “Settings” button to the main menu
*    Transferring property now requires a confirmation from the new owner before the transfer is completed
*    Store tooltips now display the currency balance for the account used in that store
*    Deeds are now clearly outlined on the map and easier to identify
*    Improved camera view when aiming a bow in third person
*    The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
*    Resizing the Economy Viewer will now save settings when closing and reopening
*    Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
*    The top notification panel can now be expanded by pressing the “N” key
*    World markers can now be opened by clicking on the text of the marker
*    Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
*    Shortcut keys are now disabled while viewing all option menus
*    Ballot Box and Executive Office UI now has additional information about available civic actions
*    Improved handling of duplicate pop-up notifications so they are consolidated into one notification
*    Renamed old keybinding for Crouch to Dive / Sneak
*    Improved transition animation when opening up a notification tab
*    Icons for laws are less spread out in law notifications
*    Improved notification when attempting to submit an incomplete law draft
*    Improved button offsets for minimap in windowed and full-screen mode
*    Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
*    Updates to the map tutorial to reflect new dockable and pop-out mini-map
*    Amendments will now appear as added articles when viewing the constitution
*    Pressing escape to close a popup dialog no longer activates cursor
*    Added localization support for Ecopedia Reference group names
*    Added localization support for contract payment information
*    Added localization support for pickaxe tooltip
*    Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic
==== Bug Fixes ====
*    Fixed issue with being unable to join a friend’s game via Steam
*    Fixed bug preventing placing a Large Corrugated Steel Door
*    Fixed physics issue with tree trunks and other objects not settling correctly
*    Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
*    Fixed water from pipes not expanding outwards
*    Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
*    Fixed server crash when attempting to pick up a vehicle that was prevented by a law
*    Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
*    Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
*    Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
*    Fixed a number of law triggers to have more accurate item filters and descriptions
*    Fixed elected titles losing permissions for bank accounts after changes were made to the title
*    Fixed election website not showing voting history on previous elections
*    Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
*    Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
*    Fixed bug with incorrect yes vote count when viewing active elections
*    Fixed animal pathing to respond better to landscape changes
*    Fixed animals falling into caves and get stuck
*    Fixed bug with teleporting fish
*    Deer have improved hitbox detection
*    Fixed Tortoise laying down in awkward angles
*    Fixed Snapping Turtle strange behavior while turning
*    Fixed animals moving incorrectly on ramps
*    Turkey Carcass now correctly has Animal tag for item filter
*    Old Growth Redwood no longer spread
*    Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
*    Fixed Skid Steer ability to break rocks on unauthorized land
*    Fixed issue with avatar being blocked by plants during initial creation
*    Fixed bug with posting contracts where changes made to the contract requirements would not always save
*    Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
*    Deeds can now be authorized to Titles that deed owner is not a member of
*    Meteor cutscene can no longer trigger while sleeping
*    Fixed bug where having passengers in a vehicle could remove road speed buffs
*    Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
*    Fixed bug with being launched into the air that could occur when standing above a block that was broken
*    Fixed currency duplication bug that could occur when marking a contract as failed
*    Fixed issue with Flat Steel Windows and Floors not connecting
*    Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
*    Toolbench now gives correct error message when trying to insert a non-tool for repair
*    Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
*    Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
*    Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
*    Tutorial pop-ups can no longer extend past the edges of the screen
*    Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
*    Currency is now created only after it has been minted for the first time instead of after it has been named.
*    Fixed error when trying to create a new currency on unowned property
*    Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
*    Fixed incorrect room calculation near wold wrap
*    Bullrush now properly displays harvest animation
*    Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
*    Fixed strange behavior with dragging items between linked inventories that have different capacities
*    Government account description tooltip is no longer hidden by the interface
*    Arithmetic for law operations now display with correct format in law tooltip
*    Small Mortared Signs now have a stone table texture for the UI
*    Fixed margins on popup error notifications
*    Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
*    Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
*    Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
*     Fixed bug with currency exchange not respecting buy limits for exchanges
*    Fixed number alignment for difficulty settings when creating a world in the client
*    Fixed icons on signs sometimes appearing outside the border of the sign
*    Fixed bug with item links being broken in chat when a player joined with a similar name
*    Fixed music only playing intermittently
*    Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
*    When using a Fishing Pole, the line will no longer get stuck outside of water.
*    Fixed issue with some recipe names appearing as only “Recipe” in tooltips
*    Fixed connection issues when using Thai regional format in Windows
*    Various Ecopedia typo fixes
|}
=== v9.1.9 ===
'''Release Date:''' {{datetime|2020-12-22}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Elk have a new reindeer skin, complete with candy antlers
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols
* Spruce trees are now decorated with glowing lights
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
* The distribution station has been adorned with lights and stockings
* Storage crates will now appear as wrapped presents
|}
|}
=== v9.1.8 ===
 
'''Release Date:''' {{datetime|2020-11-30}}
===v8.3.2===
'''Release Date:''' 12/23/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.
* Fixed a rare crash when removing an elevator call post.
* Prevented creation of multiple users with same Steam ID / SLG ID.
|}
|}
=== v9.1.7 ===
 
'''Release Date:''' {{datetime|2020-11-25}}
===v8.3.1===
'''Release Date:''' 12/17/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
*Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
|}
|}
=== v9.1.6 ===
 
'''Release Date:''' {{datetime|2020-11-24}}
===v8.3===
'''Release Date:''' 08/28/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Optimized stockpile calculations to improve performance in crowded areas
*Performance Improvements:
* Fixed possible server crash when modifying titles
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
 
* Fixed ability to jump between ladders
* Relay Servers:
* Increased default movement speed on ladders and added option to sprint on ladders
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
* Modders can now use apostrophes in item names
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
*Other Improvements:
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.
 
*Bugs fixed:
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
**Fixed an issue with the french localization in regards to player currency.
**Fixed skid steer no longer interacting with tree debris.
**Fixed several server crashes.
**Fixed ModKit Issues.
|}
|}
=== v9.1.5 ===
 
'''Release Date:''' {{datetime|2020-11-16}}
===v8.2.9 ===
'''Release Date:''' 07/23/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
Excavator/Skid Steer improvements:
* Updated User.eco.template to have new format (existing server configs will be unaffected)
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
|}
*Fixed an issue that caused the skid steer to spawn rubble underground.
===v9.1.4===
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
'''Release Date:''' {{datetime|2020-11-10}}
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
! colspan="1" | Changelog
*Improved vehicle tools in regards to rubble
|-
**It spawns rubble one block below the tool to avoid picking it up just after dropping it
|
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
* Fixed bug with inability to remove fuel from vehicles
 
Bug fixing:
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
*Improved speed of sequential demographic checks for the same user.
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
*Fixed an issue during loading when some plants may be null after migration or removal of mods.
*Fixed an issue that made it possible to remove trees with vehicles.
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.
*Fixed an issue with updating the housing stats in some cases after changing the room.
*Fixed spelling for CTRL modifier
 
Features:
* Added admin command /fuel to fuel vehicles.
* Improved control binding UI
** Escape now erases current binding
**Left/right mouseclick outside of key binding button resets binding to previous value
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
|}
|}
===v9.1.3===
 
'''Release Date:''' {{datetime|2020-11-09}}
===v8.2.8===
'''Release Date:''' 07/11/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Can no longer change owners of a property when you have access, unless you are an owner
*Improved physics and freezing / unfreezing behaviour of rubble.
*Fixed bug with destroying trees by placing a block on them
*Fixed spawn offset for big rubble pieces.
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
*Fixed issue with jumping rocks and rubble playing portal (hopefully).
*Fixed bug where it was not possible to remove debris or blocks near tree roots
*Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
*Tall Boots now start discovered
*Added command /spawnallplants to spawn all plants with a particular growth stage.
*Updated description for lumber furniture
* Made bunchgrass reapable.
*Fixed typo in Plant Fibers description
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
* Various Ecopedia typo fixes
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.
*Increased size of location coordinates for better readability.
* Authentication of the elevator call post can now be set while holding a hammer.
*Added command /targetowner to change ownership of a targeted vehicle.
* Weight benefit of self improvement skill will now update without needing to relog
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
|}
|}
===v9.1.2 ===
 
'''Release Date:''' {{datetime|2020-06-11}}
===v8.2.7===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' 07/05/2019
! colspan="1" | Changelog
|-
|
*Fixed crash that could occur when updating a server into different localization
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
*Fixed bug with placing ramps inside trees
*Fixed bug with strange tooltips appearing in linked storages
* Fixed issue with reference assembles not being included in modkit
* Typo fixes for Henley and Building section in Ecopedia
|}
===v9.1.1===
'''Release Date:''' {{datetime|2020-11-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed Sweeping Hands not working
*Fixed plant harvesting
*Fixed Work Party UI to allow customization
*Fixed inability to pick up Ballot Box and Executive Office
*Fixed Crushed Gneiss to have Crushed Rock tag
*Fixed ability to vote on drafts before they have been put to election
|}
|}
===v9.1.0 ===
 
'''Release Date:''' {{datetime|2020-11-03}}
===v8.2.6===
'''Release Date:''' 07/04/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
==Features==
*Bighorn sheep don't colide with vehicles anymore (like all other animals)
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
*Fixed an issue that caused plants to not highlight correctly in some cases
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
* Fixed issue with selection of target account for mints
*Pollute Air laws can now reference the location of the pollution source
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
*Fixed tab selection for store when world object becomes inactive while UI is opened.
*Art improvements for Flat Steel and Reinforced Concrete
* Fixed issue when empty block in trench was incorrectly identified as window
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
* New art for Wooden Elevator Call Post
|}
*Added new variants for Mortared Stone Doors
 
*Stores owned by titles can now sell items
===v8.2.5===
*Ladders now have an option to climb over the top with a new animation
'''Release Date:''' 07/02/2019
*Fishing animations now viewable for other players in third person
{| class="wikitable mw-collapsible mw-collapsed"
*The Steam Tractor Harvester now has a down/up animation when activating
! colspan="1" |Changelog
*Added "lock" mode for tooltips when "Ctrl" is pressed
|-
*New icon for Deep Crust when using Rock drill at bedrock
|
*Admins can now globally /mute players in chat
*Fixed text on signs disappearing in edit mode
*Admins can now add and remove global map markers
*Fixed issue that caused wrong display of player level
==Optimization ==
*Fixed crash during POI selection in contract creation UI
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory
*Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
* Optimized trade tracker to reduce performance degradation over time
*Fixed logic for room detection and room stats calculation
* Optimized stats querying in laws
*Empty edge blocks in rooms now count as tier 0 blocks
* Optimized calculations for accessing storage when multiple containers are in the same area
*DirtRoad and DirtRamp are now correctly displayed in the room materials list
*Optimized calculations when entering and leaving a large room
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
*Optimized calculations for adjusting text width in UI
*Fixed an issue with taxes when forgiving a debt.
*Optimization for memory use in Linux servers
*Fixed an issue with taxes with loans in general
*Synced physics with freshly created rubble
*Removed "zero" holdings display from player currencies in economy viewer
==Quality of Life==
*Added date to the admin_commands.log
*Revising civic objects (laws and such) will keep the old name, unless you change it
*Fixed the display of benefits for recipe ingredients
*Election voting doesn't start until 'Start Election' is clicked in the side panel
*Fixed strange lighting behaviour in caves and buildings
*Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
|}
*Anyone can now claim abandoned projects from unowned tables
 
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
=== v8.2.4===
*Added option to select payment account for transactions on a public crafting table
'''Release Date:''' 06/26/2019
*Pressing escape no longer closes backpack
{| class="wikitable mw-collapsible mw-collapsed"
* The fishing lure will now be cast towards where the camera is pointing
! colspan="1" |Changelog
*Added additional visual feedback for animal attacks
|-
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
|
*Improved global illumination
*Slightly optimized client memory consumption
*Added drop down menu to select input device for voice chat
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
*Voice chat radius is now displayed in settings
*Fixed: animal corpses sometimes non interactable
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
*Fixed: SpawnPosition not saved after World Generation
*Tool break sound now happens as soon as tool breaks
*Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
*Footstep sounds in first-person are now more precise and volume was tweaked
*Fixed: biomes not repaired if there are no one biome block
*Added more power to Dev Tool to bypass authority
*Fixed: rounding errors in craft
*Voting through the election website no longer refreshes the page
*Fixed: plants produces same yield independent of maturity
*Starting a server is prohibited if Web Server Url is invalid
*Fixed an issue with young salal not being removable.
*Clarified chat notification for taxes
*Fixed an issue with smelting giving more tailings than it said it would.
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
*Added
*Added “Reset to Defaults” button for audio settings
**/setlayer command which allows to set layer to specific value to random range or constant
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
*Added error notification when trying to place a block in a doorway
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
*Added error message to Mint if it can not be used to explain why
|}
==Balance==
 
* Steam Engine now pollutes and requires water
===v8.2.3===
*Solar Generator now requires water
'''Release Date:''' 06/21/2019
*Road Tools now give Basic Engineering experience
{| class="wikitable mw-collapsible mw-collapsed"
* Bonus hunting experience is now granted for headshots
! colspan="1" |Changelog
* Stove is now crafted by Mechanics
|-
*Rock Drills now benefit from Mining specialty
|
* Huckleberry Extract is now crafted by Milling
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592
*Flour cost decreased
*Fixed laws for alias matching (like "if you are World Leader")
*Yeast cost decreased
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
*Bear Claw skill requirement decreased
*Localization update
*Elk Wellington nutrients increased and cost increased
* Fixed unrestricted item pickup when overweighted.
*Fruit Tart nutrients increased and skill requirement decreased
|}
*Macaroons cost changed and nutrients increased
 
*Pirozhok skill requirement decreased
===v8.2.2===
*Stuffed Turkey nutrients increased and weight decreased
'''Release Date:''' 06/20/2019
*Baked Vegetables calories increased
{| class="wikitable mw-collapsible mw-collapsed"
*Baked Meat calories increased
! colspan="1" |Changelog
*Flatbread nutrients increased
|-
*Fruit Muffin nutrients increased and cost decreased
|
*Huckleberry Pie nutrients increased
*Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
*Meat Pie nutrients increased
**Users and WorldGenerator config fixes:
*Excavator movement speed now fully benefits from roads
**Added spawn position config values to Users.eco.template
*Decreased experience for Machete & Sickle
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
*Adjusted recipe for Hewn Log Chair to match variations
**Removed RequireAuthentication from Users.eco.template
*Reduced default Hewn Log recipe labor cost
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
*Adjusted Coyote Carcass weight to match similar carcasses
*Fixed sex selection on avatar screen
==User Interface==
*Fixed uproot for plants other than Tree (re-plant issue)
*Law notification popups can now be disabled
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
*Removed chat notification when adding ingredients to a work order (still appears for work parties)
*Fixed crash for tutorial task when Logout called without first Login
*Changed Constitution font to more appropriate style
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)
*Work Party list is now sorted alphabetically
|}
*Sorting by price in the economy viewer now always puts blank prices last
 
* Minted currencies are now displayed above player credits when viewing account balances
===v8.2.1===
*Changing the item filter now saves settings when closing the window
'''Release Date:''' 06/19/2019
*Stores no longer highlight red in Economy Viewer when they should not
{| class="wikitable mw-collapsible mw-collapsed"
*Changed highlight colors in title screen to improve readability
! colspan="1" |Changelog
*Minimap colors for property and districts are not as opaque
|-
*Resources from different work orders are no longer combined into a single work party marker
|
*Improvements to election website so it is more clear who won an election
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
*Improvements to difficulty settings UI when creating world through the client
|}
*Improvements to server password UI for ease of use
 
*Improvements to control settings UI
===v8.2.0===
*New status bars in crafting UI
'''Release Date:''' 06/16/2019
*Polished the escape menu UI
{| class="wikitable mw-collapsible mw-collapsed"
*Visual improvements to Work Party UI
! colspan="1" | Changelog
*Improvements to UI for selecting block forms
|-
*Fixed alignment for nested clauses in contract UI
|
*Improved position of election speech textbox when entering election
*Vivox proximity based voice chat!
*Visual improvements to show/hide animation for dialog boxes
*Chunk loading improvements
*Added scroll bar to in-game bug reporting tool
*Excavator rework
*Shortcut for Push to Talk is now displayed in voice settings
*Multiple third person view fixes
*Continue button for rejoining a server from main menu now expands with long server names
*Pipe system fixes
*Text on Ratify button for constitution now fits correctly in button
*Tutorial fixes and improvements
*Fixed text overlap in edit property window with very long property names
*General performance optimizations
*Fixed text overlap in election website when using collapse/expand function
*Rubble trouble fixes (they still may appear on top, but now less less often)
* Many UI fixes for Mac
*Roots too strong famous bug fix
==Modkit==
*Lot of other bug-fixes
*Added reference assemblies to the modkit for compiling mods. No more extracting them!
|}
*Fixed issue with chat icon sprites for mods
 
== Bug Fixes==
===v0.8.1.0 ===
*Fixed a number of cases of civics objects not having references auto-update when they change.
'''Release Date:''' 04/04/2019
*Fixed bug with disappearing civic objects
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed crash when deleting a civic object that had a draft referenced in another civic
! colspan="1" |Changelog
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
|-
*Fixed property owner not being selectable as context in laws.
|
* Fixed exception when quickly changing law triggers
Additions:
*Fixed how values update with custom statistics in laws
 
*Using a direct tax from the Treasury object now works again
*Added the barrel cactus, white bursage and joshua tree to the desert biome.
* Fixed bug with animals getting stuck and teleporting
* Added exclusive fullscreen mode.
*Fixed bug with teleporting animal corpses
*Added spruce trees to the taiga biome.
*Fixed crash and exceptions related to animal pathing
*Added configuration menu for single player world to allow adjusting some settings easily.
*Fixed animals not knowing how to move on ramps
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
* Fixed strange animation with Alligator dying
*Added several admin commands to manage bank accounts:
*Fixed crash when a store owned by a title had no one assigned to the title
*AddAccountManager (accountID, userID)
*Fixed server crash with “Stack Overflow” in specific situations with large mines
* RemoveAccountManager (accountID, userID)
*Fixed exception when leaving and rejoining the same work party
* AddAccountUser (accountID, userID)
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
*RemoveAccountUser (accountID, userID)
*Fixed ability to pay loans without enough currency
*CreateAccount (name(optional))
*Fixed title holders not able to unclaim property owned by the title
*DeleteAccount (accountID)
*Tool efficiency talents now work correctly
*SetAccountOwner (accountID, userID)
*Icons on signs now respect borders
 
*Fixed exception when rubble or logs were removed after being shot with an arrow
Performance:
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
 
*Fixed salmon being unable to be hit with arrows
*Fixed an issue that caused FPS drops when opening a store window.
*Fixed strange behavior with picking up a bed while someone is sleeping
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.
*Fixed bug with property name displaying incorrect color
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
* Fixed crash when setting Skill Gain Multiplier to 0
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
*Fixed chat message when receiving 0 payment from a work party
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
*Ecko Statue is now hidden from Housing Tag
*General performance improvements by optimising the amount of property updates being sent.
*Fixed server Discord link in tutorial not linking correctly
*Several other optimisations that should help with fps issues including such that get better after restarting the game.
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
 
*Fixed some laws being able to prevent play despite server disabling this option
Improvements:
* Fixed footsteps sound occasionally getting stuck
 
*Fixed glass plates not merging together when building
*Single player servers now start in the same language as the launching client.
*Fixed craft button for sub-recipes
*The level up messages no longer overlap targeted animals in hunting.
*Fixed admin command for assigning titles.
*Stability of the authentication servers were improved and made independendent from our website servers.
*Fixed Fast-forward command not allowing fastwording to stop
* Added an “All” button to the treasury allocation menu.
*Fixed /AToB admin command to not fail when player A isn't online.
*Added a configurable comma digit cut to the quantity selection.
*Fixed /TargetTo admin command to not fail when the player isn't online.
*Papaya plants can now be felled by axes.
*Fixed issues with vehicles duplicating when there is extreme server lag
*Trees in plant pots now display a cute bonsai version of the trees.
*Fixed occupancy for Mortared Stone Signs
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
*Added minable tooltips to pickaxes.
*Fixed issue with work party UI not updating immediately
*Animals now try to avoid walking on roads and respond to vehicles more quickly.
*Fixed law names not being escaped from code in election website
*Animals transition from lying to fleeing a bit faster now.
*Fixed text wrapping problems with long tooltip titles
*Collision with animals has been disabled for most physics objects.
* Fixed issue with resizing objectives window
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
*Fixed exception when editing visible layers in minimap
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
*Fixed duplicate notifications when using Pick Up law trigger
*A number of recipes had their level requirements restored.
*Fixed plow action not working with laws
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
*Fixed bug when making law with missing strings
*Rubble can now be dropped in air without targeting another block, just like dirt
*Fixed transparency issues with potted plants
*Fuel inputs are no longer a valid input slot for crafting recipes.
* Fixed unowned world objects missing info about who placed it
*The UPnP error message was made more user-friendly.
*Disallowed players to only have a space as a name
*Removed the generic calorie reduction from the self improvement skill.
*Fixed meteor timer showing in welcome text despite being disabled
*Balanced the other benefits of self improvement.
*Fixed wrong icon item displaying in tooltip title
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
* Forage for Food tutorial now always shows 3 different types of food
* Added the experience gained for a recipe to their tooltips.
*Fixed stockpile tutorial to accept Saguaro Rib
*Changed a few recipes to use more resources from the previous tier.
*Crafting Tutorial now correctly points to default Hewn Log recipe
*Added a confirmation popup when the player tries to place his starter camp on someone else's property.
*Fixed bug with being unable to skip the tutorial when tasks are already completed
*Mints can now craft more than 999 items into coins at once.
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade
*Taxing in the treasury now also requires a reason to be given.
*Server setting Specialty Experience Divisor has been removed from server configs
*The vehicle controls are now disabled in chat mode.
*Fixed plural names for Rugs & Mortared Stone variant
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
* Various localization & typo fixes
 
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]
Bugs fixed:
|}
 
===v9.0.5 ===
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.
'''Release Date:''' {{datetime|2020-10-13}}
*Fixed server initialization log messages to support Unicode characters.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed localization of server initialization messages.
! colspan="1" | Changelog
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
|-
*Fixed an issue that caused the treasury to not show all available currencies.
|
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.
* MacOS Client is now available with functioning connection.
* Fixed an exception related to taxes.
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
* Fixed an exception related to minting.
*Some issues with migration from 8.3.3 have been fixed.
* Fixed the conditions that make the skills tutorial appear.
|}
*Fixed several typos in skill descriptions.
===v9.0.4===
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
'''Release Date:''' {{datetime|2020-10-08}}
*Fixed yellow colored text on yellow background for the experience bar.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed issues with tooltip placement in the skills menu.
! colspan="1" |Changelog
*Fixed lan server detection issues.
|-
*Fixed the ping display for servers that are reachable both locally and by remote address.
|
*Fixed an issue with negative law allocations being able to cause a negative account balance.
* Adjusted initial plant distribution and plant capacity calculations.
*Fixed various things disappearing when turning very quickly.
*Overcrowding no longer causes plants to die and instead prevents plants from growing.
*Fixed an issue that allowed the impersonification of another player in the chat.
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
*Fixed world markers overlapping district / room and nutrition / housing UI.
* Increased initial population of Fireweed and made it growable in Tundra.
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
* Fixed an issue that caused plants to spawn too close together.
* Fixed an issue that could lead to a crash when cutting a tree stump.
*Fixed an issue that caused sounds to disappear.
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
* Fixed a duplication exploit with the lumber stockpile.
*Fixed an exploit that allowed to transmute carried items into a different item.
*Fixed an issue that caused work orders to occasionally halt their progress.
*Fixed the multiple crafting speed related talents.
*Fixed an issue that caused icons to not appear when taking items.
*Fixed work clothes to no longer remove calorie cost completely.
* Fixed an issue with the modkit that caused sprites to not work.
*Fixed a crash when opening the economy viewer.
*Fixed an issue with the in-game bug reporting system.
*Fixed the skid steer and excavator not being able to collect rubble.
|}
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
===v9.0.3===
*Rubble causes less trouble.
'''Release Date:''' {{datetime|2020-09-24}}
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.
! colspan="1" | Changelog
* Fixed generated worlds not being random because of the seed not being changed.
|-
*Fixed holes in water no longer filling up.
|
*Fixed an issue that could lead to room data being lost after a server restart.
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
*Fixed several issues with the behaviour of the chat, including random scrolling.
*Fixed a crash that occurred when the server was using the French language
*Fixed an issue in contract clauses that could lead to a crash.
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
*Fixed text alignment of the in-game news
*Fixed an issue that caused money transfers to not function when a transfer tax was set.
* Fixed an error when importing the new ModKit into Unity
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
*First batch of improvements to plants to improve their survivability
*Fixed an issue that caused the transfer menu to show an incorrect tax.
|}
* Fixed world map in the web ui not working correctly on paused servers.
===v9.0.2===
*Fixed the block form selection for cranes.
'''Release Date:''' {{datetime|09/17/2020}}
* Fixed animals appearing at the wrong height when first viewed.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
! colspan="1" |Changelog
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
|-
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
|
*Fixed the broken economy viewer filter.
*Linux Client is now available (Including server and - for the first time - singleplayer)
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
*IP binding for the webserver is now working correctly
* Fixed occupancy of treasury, bank and registrar.
*Maximum amount to buy in the purchase list now updates correctly
*Fixed meteor no longer being enabled by default.
*The button to choose the type of road in road contracts can be clicked again
*Fixed several issues related to the citizen account feature.
*The last clause of a contract can be moved and removed again
*Removed the display of “Tier 6” and “Tier 10” in item filters.
*Fixed tutorials sometimes not completing despite all tasks were completed.
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
*Fixed the talent selection popup not appearing.
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
*Fixed an issue with the housing skill points calculation.
*Fixed collision on the back wall of the starter camp.
*Fixed treasury synchronisation with leader elections.
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
*Fixed a server crash issue related to titles.
*Fixed an issue that caused recipes to disappear from crafting tables.
*Fixed an issue related to allocations in laws.
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
*Fixed economy viewer not showing the backing item of a currency.
*Fixed the first tool animation after switching to third person mode.
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
*Fixed an issue with the head / view rotation of passengers in a vehicle.
*Fixed a server crash issue related to garbage processing.
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
 
|}
|}
===v9.0.1===
 
'''Release Date:''' {{datetime|2020-09-09}}
===v0.8.0.7 ===
'''Release Date:''' 03/12/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Not being able to drag a broken tool into the repair slot
Fixes:
*Broken Labor Icon
 
*Fixes memory leak that was crashing servers
*Fixes Sweeping hands talent
*Water pumps now migrate to mechanical pumps
*Fixed skill level update in skill level UI on level up
*Fix repair cost display for repair table
*Fix crash with transfers
|}
|}
===v9.0.0===
 
'''Release Date:''' {{datetime|2020-09-09}}
===v0.8.0.6 ===
'''Release Date:''' 03/11/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
The short list of what’s new:
Features
#'''Performance''' – Much improved GPU and CPU performance.
 
#'''Government''' – Create constitutions, elections, laws, districts in-world.
*Added new GI quality setting levels.
#'''Work parties''' – Collaborate on projects and share rewards.
 
#'''Mining upgrade''' –Prospecting drills and new processing path for ore.
Localization
#'''New animals''' – predators with new behaviors.
 
#'''Crafting upgrade''' – Labor and flexible ingredients added.
*Revised existing localized strings
#'''Ecopedia''' – In-game wiki.
*Added localization to species Yield and Capacity
#'''Cloud Worlds hosting service''' – SLG run hosting service.
*Fixed registrar localization category filter failure
#'''New biomes''' – Wetlands.
 
#'''New building system''' – Hammer and material types and shapes upgrade. Bulk actions.
Gameplay
#'''UI upgrade''' – Full pass on all UI.
 
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]
*Compost now has a tooltip in the water filter UI.
|}
*Trashed compostables will now turn into compost.
=== Archived ===
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
{| class="wikitable mw-collapsible mw-collapsed"
* The water pump was split into a mechanical and electrical version.
! colspan="1" |Versions: - v8
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
|-
* Added specialties display in foodstatus hud
|
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
=== v8.3.3===
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
'''Release Date:''' {{datetime|2020-02-10}}
* Fixed sewage continuing to output after a recipe finished
{| class="wikitable mw-collapsible mw-collapsed"
*Tree trunks now give some wood pulp when destroyed.
! colspan="1" |Changelog
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
|-
 
|
Skills
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
|}
===v8.3.2===
'''Release Date:''' {{datetime|2019-12-23}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps
|}
===v8.3.1===
'''Release Date:''' {{datetime|2019-12-17}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
*Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
|}
===v8.3===
'''Release Date:''' {{datetime|2019-08-28}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Performance Improvements:
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.


* Relay Servers:
* Made Character XP tooltip more clear.
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
*Fixed talent sync, when skill window is open
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
*Added Food UI hide skills button until skills tutorial
*Other Improvements:
*Fixed xp icon huge lag when no specialty
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.
*Fixed xp icon no specialty "x" sign position
*Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
*Fixed skill star flashing and proper number display
*Fixed display for specialty level users
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
* Now you can see the hotkey "Z" for open skill browser during mouseover it
 
Vehicles
 
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
*Fixed various issues with mounting other players on vehicles
* Fixed vehicle speed multiplier on ramps
 
Economy


*Bugs fixed:
*Removed Users from Tax/Allocate menu
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
*Added Bank accounts to Tax/Allocate menu
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.
*Added proper messages on Tax
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
* Optimized tax/allocate to use with old system (users list, ex for laws)
**Fixed an issue with the french localization in regards to player currency.
*Added tooltips to bank accounts in allocate/tax menu
**Fixed skid steer no longer interacting with tree debris.
* Fixed bank account dropdown update on leader changes
**Fixed several server crashes.
*Added law tax from all accounts
**Fixed ModKit Issues.
*Fixed zero tax display
|}
*Fixed world leader removal from treasury bank account
===v8.2.9 ===
*"Your currency" law clause now counts all funds on all accounts!
'''Release Date:''' {{datetime|2019-07-23}}
*Fixed transfer dialog ui fields reset on tied ones changed
{| class="wikitable mw-collapsible mw-collapsed"
*Divided direct transfer taxes (self & public)
! colspan="1" |Changelog
*Fixed currency limiter in economy viewer
*Fixed wrong currency indexing in dropdowns
*Fixed durability display in store offers
*Fixed store headers (now sticky)
*Added ability to set negative prices in trade offers
*Fixed world leader sync in government tab
*Fixed world leader removal from Treasury bank account
* Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
 
Server Webpage
 
*Web map now animates voxel change history
*Started storing full-resolution terrain history
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
*Added a layer comparison page with synchronized maps
 
Other Fixes
 
*Updated Aura to address memory leak issue
*Optimized rubble even more.
* Specialization tutorial now appears after food tutorial
* Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
*Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law
|}
 
===v0.8.0.5===
'''Release Date:''' 02/28/2019
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
Excavator/Skid Steer improvements:
Fixes:
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
 
*Fixed an issue that caused the skid steer to spawn rubble underground.
*Improved world layer performance to fix some disconnection issues
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
*Modified the stats database to help improve performance
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
*Improved vehicle tools in regards to rubble
**It spawns rubble one block below the tool to avoid picking it up just after dropping it
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
Bug fixing:
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
*Improved speed of sequential demographic checks for the same user.
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
*Fixed an issue during loading when some plants may be null after migration or removal of mods.
*Fixed an issue that made it possible to remove trees with vehicles.
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.
*Fixed an issue with updating the housing stats in some cases after changing the room.
*Fixed spelling for CTRL modifier
Features:
* Added admin command /fuel to fuel vehicles.
* Improved control binding UI
** Escape now erases current binding
**Left/right mouseclick outside of key binding button resets binding to previous value
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
|}
|}
===v8.2.8===
 
'''Release Date:''' {{datetime|2019-07-11}}
===v0.8.0.4===
'''Release Date:''' 02/26/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Improved physics and freezing / unfreezing behaviour of rubble.
Fixes:
*Fixed spawn offset for big rubble pieces.
 
*Fixed issue with jumping rocks and rubble playing portal (hopefully).
* Fixed zero tax display
*Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
*Fixed world leader removal from treasury bank account
*Added command /spawnallplants to spawn all plants with a particular growth stage.
*"Your currency" law clause now counts all funds on all accounts!
* Made bunchgrass reapable.
*Optimized rubble.
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
*Fixed initial currency setup from server default currency
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
*Increased size of location coordinates for better readability.
*Fixed black screen on first login
* Authentication of the elevator call post can now be set while holding a hammer.
*Fixed steam tractor exceptions when it moved with no driver
*Added command /targetowner to change ownership of a targeted vehicle.
* Weight benefit of self improvement skill will now update without needing to relog
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
|}
|}
===v8.2.7===
 
'''Release Date:''' {{datetime|2019-07-05}}
===v0.8.0.3===
'''Release Date:''' 02/15/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed plant harvesting
Fixes:
 
*Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
*Fixed confused "zero" tax string when transfering funds to special account
* Fixed issue with vehicles and players sometimes become invisible.
*Make Real Estate Desk working again!
* Fix for the not working law taxes
 
MacOS & Linux clients included!
|}
|}
===v8.2.6===
 
'''Release Date:''' {{datetime|2019-07-04}}
=== v0.8.0.2===
'''Release Date:''' 02/13/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Bighorn sheep don't colide with vehicles anymore (like all other animals)
Fixes:
*Fixed an issue that caused plants to not highlight correctly in some cases
 
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
*tweaking for view distance and chunk loading
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
*fixed completed tutorials list layout
* Fixed issue with selection of target account for mints
*fixed "?" as balance string in treasury
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
*fixed DefaultWorld to one with valid Citizenship law
*Fixed tab selection for store when world object becomes inactive while UI is opened.
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
* Fixed issue when empty block in trench was incorrectly identified as window
 
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
Improvements:
 
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
to send Ctrl+C to console app and configure own timeout for shutdown.
* added ping retries if for some reason ping was lost for first attempt
 
Performance:
 
* minor performance improvements
|}
|}
===v8.2.5===
 
'''Release Date:''' {{datetime|2019-07-02}}
===v0.8.0.1===
'''Release Date:''' 02/11/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|  
|
*Fixed text on signs disappearing in edit mode
Fixes:
*Fixed issue that caused wrong display of player level
 
*Fixed crash during POI selection in contract creation UI
*vehicles crossing 0-coordinate should behave less obstinate
*Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
*fixed some "Alice in Wonderland" effects (world titled issue)
*Fixed logic for room detection and room stats calculation
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
*Empty edge blocks in rooms now count as tier 0 blocks
*fixed links to previous elections in Web UI
*DirtRoad and DirtRamp are now correctly displayed in the room materials list
*fixed starting New Game from clean Steam installation
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
*fixed incorrect ping calculation
*Fixed an issue with taxes when forgiving a debt.
*fixed crash while connecting pipes through zero point
*Fixed an issue with taxes with loans in general
*fixed redefine District action to take into account existing Districts
*Removed "zero" holdings display from player currencies in economy viewer
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
*Added date to the admin_commands.log
 
*Fixed the display of benefits for recipe ingredients
Performance improvements:
*Fixed strange lighting behaviour in caves and buildings
 
*memory optimization (fixed regression for chunks memory consumption)
 
Balance:
 
*self-improvements experience slightly nerfed
*minor changes in tech tree for pipes
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
|}
|}
=== v8.2.4===
=== v0.8.0.0===
'''Release Date:''' {{datetime|2019-06-26}}
'''Release Date:''' 02/06/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Feature Highlights
|-
|-
|
|
*Slightly optimized client memory consumption
'''New World Generation'''
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
 
*Fixed: animal corpses sometimes non interactable
World generation has undergone a variety of changes and improvements.  Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes.  All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.
*Fixed: SpawnPosition not saved after World Generation
 
*Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
*Fixed: biomes not repaired if there are no one biome block
 
*Fixed: rounding errors in craft
Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
*Fixed: plants produces same yield independent of maturity
 
*Fixed an issue with young salal not being removable.
 
*Fixed an issue with smelting giving more tailings than it said it would.
'''New Plants'''
*Added
 
**/setlayer command which allows to set layer to specific value to random range or constant
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
*Desert: [[Agave]], [[Creosote]] (Updated Art)
|}
*Forest: [[Ocean Spray]], [[Trillium]]
===v8.2.3===
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]
'''Release Date:''' {{datetime|2019-06-21}}
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
 
|-
'''New Animals'''
|
 
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592
*[[Mule Deer]]
*Fixed laws for alias matching (like "if you are World Leader")
*[[Mountain Goat]]
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
*[[Bighorn Sheep]]
*Localization update
 
* Fixed unrestricted item pickup when overweighted.
 
'''New Skill system'''
 
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
 
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
 
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
 
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
 
 
'''Banks'''
 
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
 
 
'''Registrars'''
 
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
 
 
'''New Animal AI'''
 
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
 
 
'''Sewage'''
 
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of – in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
|}
|}
===v8.2.2===
 
'''Release Date:''' {{datetime|2019-06-20}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |General Changes
|-
|-
|  
|
*Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
*Added UPnP support for the game server.
**Users and WorldGenerator config fixes:
* Added the ability to customize the reputation colors.
**Added spawn position config values to Users.eco.template
*Added an API for viewing and setting server configs.
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
**Removed RequireAuthentication from Users.eco.template
*The behavior of backups is now more predictable and works correctly for all settings.
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
*Fixed sex selection on avatar screen
*Added Arabic and Vietnamese language support.
*Fixed uproot for plants other than Tree (re-plant issue)
*The physical behavior of falling objects has been improved.
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
*Animations for jumping players and network interpolation have been improved.
*Fixed crash for tutorial task when Logout called without first Login
*Updated the meteor intro sequence.
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
|}
*Language names in the language selection in the menu now show in their respective language.
===v8.2.1===
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
'''Release Date:''' {{datetime|2019-06-19}}
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
{| class="wikitable mw-collapsible mw-collapsed"
*Added basic herd/pack behavior to some animal species.
! colspan="1" |Changelog
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
|-
*Wolves are now nocturnal.
|
*Otters can now venture inland and float with their glorious tummies on display.
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
*Tree felling now scares nearby animals.
|}
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
===v8.2.0===
*Animal will now flee hunting predators.
'''Release Date:''' {{datetime|2019-06-16}}
*You can now get closer to animals if you move slow or avoid moving directly towards them.
{| class="wikitable mw-collapsible mw-collapsed"
*Animal corpse physics is now synced between clients.
! colspan="1" | Changelog
*Improved splitting items by offering specific values to split.
|-
*Stockpile graphics have been altered so you can now see if there is a hole below.
|
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
*Vivox proximity based voice chat!
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.
*Chunk loading improvements
*Improved the hammer tool to not cause any more unintended item removals from storages.
*Excavator rework
*Added /spawnsewage and /raisesealevel developer commands.
*Multiple third person view fixes
*Added /sealevel user command.
*Pipe system fixes
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
*Tutorial fixes and improvements
* Added /listadmins command.
*General performance optimizations
*Added animation randomization scripts to the modkit.
*Rubble trouble fixes (they still may appear on top, but now less less often)
*Added launch parameters
*Roots too strong famous bug fix
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
*Lot of other bug-fixes
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
|}
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
===v0.8.1.0 ===
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.
'''Release Date:''' {{datetime|2019-04-04}}
*Added error handling for local server connections.
{| class="wikitable mw-collapsible mw-collapsed"
*Dropdown lists now automatically close after leaving them.
! colspan="1" |Changelog
*/setreputation can now skip value clamping.
*Admins can now be specified by username which allows to grant admin rights before a user logged in.
*Usernames that could resemble a slg or steam id are now prevented.
*Chat commands now both accept the English and localized names.
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.
*Slight optimizations in bandwidth for the web interface have been made.
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
*Improved the dev-tool to be able to destroy everything.
*Extended the drag zones for items – no more item drag reverts.
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
*Improved physics performance of animals.
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
*Single player servers now start in the same language as the launching client.
*Chat commands were added to the localization system.
*Disabled the possibility to click on main menu buttons until it is visible to the player.
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Graphics
|-
|-
|
|
Additions:
*Added volumetric fog graphics option using Aura.
*Added the barrel cactus, white bursage and joshua tree to the desert biome.
*Added quality slider for global illumination.
* Added exclusive fullscreen mode.
*Changed view distance slider to 50-200
*Added spruce trees to the taiga biome.
*Tweaked shadow settings for better performance
*Added configuration menu for single player world to allow adjusting some settings easily.
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
*Added several admin commands to manage bank accounts:
|}
*AddAccountManager (accountID, userID)
{| class="wikitable mw-collapsible mw-collapsed"
* RemoveAccountManager (accountID, userID)
! colspan="1" |Gameplay
* AddAccountUser (accountID, userID)
|-
*RemoveAccountUser (accountID, userID)
|
*CreateAccount (name(optional))
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)
*DeleteAccount (accountID)
*Added tier display to items, if they have a tier attribute.
*SetAccountOwner (accountID, userID)
*Added extra seed recipes to the Farmer’s Table for all new plants.
Performance:
*Added seed recipes for Amanita Mushrooms.
*Fixed an issue that caused FPS drops when opening a store window.
*Added minimap store location display in the economy tracker.
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.
*Added housing category color to housing tooltip.
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
*Added batch selection to stores.
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
*Added title to the minimap UI.
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
*Added a delay for “has for sale” messages to prevent spam.
*General performance improvements by optimising the amount of property updates being sent.
*Added an “All” button to UIs with an input amount.
*Several other optimisations that should help with fps issues including such that get better after restarting the game.
*Added a description to the chainsaw that is used instead of the description of the axe.
Improvements:
*Added quick item transfer between inventories using mouseclick and shortcuts.
*Single player servers now start in the same language as the launching client.
*Added automatic quantity capping on item transfer.
*The level up messages no longer overlap targeted animals in hunting.
*Added the possibility to set the worlds default currency by the leader in the treasury.
*Stability of the authentication servers were improved and made independendent from our website servers.
*Added the bank account balance of a storeowner to the economy viewer.
* Added an “All” button to the treasury allocation menu.
*Added the possibility to see if you are authorized to use a shop in the economy viewer.
*Added a configurable comma digit cut to the quantity selection.
*Added an elevator call post to control the elevator remotely.
*Papaya plants can now be felled by axes.
*Added the possibility to charge fees to the repair station.
*Trees in plant pots now display a cute bonsai version of the trees.
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
*Added an “transaction successful” popup for bank transfers and payback of debts.
*Added minable tooltips to pickaxes.
*Players now move slightly faster on roads.
*Animals now try to avoid walking on roads and respond to vehicles more quickly.
*Most higher tier food recipes now require lower-tier food recipes to be crafted.
*Animals transition from lying to fleeing a bit faster now.
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
*Collision with animals has been disabled for most physics objects.
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
*Tree debris is now dependent on the tree species and slows you down.
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
*A number of recipes had their level requirements restored.
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
*Removed the storage tab from some objects that didn’t need them.
*Rubble can now be dropped in air without targeting another block, just like dirt
*Pipes are no longer considered walls and thus do not affect room score or count as structure.
*Fuel inputs are no longer a valid input slot for crafting recipes.
*Plants now impede vehicle movement, construction vehicles are unaffected.
*The UPnP error message was made more user-friendly.
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
*Removed the generic calorie reduction from the self improvement skill.
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
*Balanced the other benefits of self improvement.
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
*Treasury will no longer show currency if there is none of it in the treasury.
* Added the experience gained for a recipe to their tooltips.
*Tweaked treasury currencies update times, it now shows more recent information.
*Changed a few recipes to use more resources from the previous tier.
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
*Added a confirmation popup when the player tries to place his starter camp on someone else's property.
*Removed selecting land claim papers subtask in the tutorials.
*Mints can now craft more than 999 items into coins at once.
|}
*Taxing in the treasury now also requires a reason to be given.
{| class="wikitable mw-collapsible mw-collapsed"
*The vehicle controls are now disabled in chat mode.
! colspan="1" |Bug Fixes
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
|-
Bugs fixed:
|
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.
 
*Fixed server initialization log messages to support Unicode characters.
*Fixed transferring of multiple stacks into the inventory.
*Fixed localization of server initialization messages.
*Fixed strange behavior of the shelf cabinet.
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
* Fixed multiple issues with nested contracts that have multiple sub-clauses.
*Fixed an issue that caused the treasury to not show all available currencies.
*Fixed an exploit related to contracts.
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.
*Fixed a bug that allowed players to change store listings without proper access.
* Fixed an exception related to taxes.
*Fixed some issues with the housing bar.
* Fixed an exception related to minting.
*Fixed calories in the stomach triggering the foraging tutorial.
* Fixed the conditions that make the skills tutorial appear.
*Fixed repair station titles and mechanics.
*Fixed several typos in skill descriptions.
* Fixed forgive mechanics for debts.
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
* Fixed loans and bonds targeting the wrong account.
*Fixed yellow colored text on yellow background for the experience bar.
*Fixed an issue that caused the web ui to randomly not show water in the map.
*Fixed issues with tooltip placement in the skills menu.
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
*Fixed lan server detection issues.
*Fixed some issues with the UI of the real estate table.
*Fixed the ping display for servers that are reachable both locally and by remote address.
*/testtreasury now works as intended.
*Fixed an issue with negative law allocations being able to cause a negative account balance.
*Fixed adding new entries to authorization.
*Fixed various things disappearing when turning very quickly.
*Fish and otters no longer swim through the ground (or air when going up a waterfall)
*Fixed an issue that allowed the impersonification of another player in the chat.
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
* The contract board will no longer show “bucks” in some of its dropdown lists.
*Fixed world markers overlapping district / room and nutrition / housing UI.
*Prevented the server from crashing after setting the World Leader as an authorized user.
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.
*Fixed loans not saving their currency on server restarts.
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
*Fixed some bugs with debts and contracts.
* Fixed an issue that could lead to a crash when cutting a tree stump.
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.
*Fixed an exploit that allowed to transmute carried items into a different item.
*Fixed arrow disappearing in choose world screen.
*Fixed the multiple crafting speed related talents.
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
*Fixed work clothes to no longer remove calorie cost completely.
*Fixed treasury button margins for better localized text support.
*Fixed a crash when opening the economy viewer.
*Fixed /allplants to work again.
*Fixed the skid steer and excavator not being able to collect rubble.
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
* Fixed the local server to be unable to be started from the client.
*Rubble causes less trouble.
*Fixed skill benefits rounding with server-side only calculations.
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
*Fixed treasury buttons spacing for localized names.
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.
* Fixed some skillpoint localizations.
* Fixed generated worlds not being random because of the seed not being changed.
*Fixed a bug that caused icons to eventually become offset when being dragged around.
*Fixed holes in water no longer filling up.
*Fixed orange color in tooltips.
*Fixed an issue that could lead to room data being lost after a server restart.
*Fixed storage interaction errors when the storage is full.
*Fixed several issues with the behaviour of the chat, including random scrolling.
*Fixed position of the food status UI tooltip.
*Fixed an issue in contract clauses that could lead to a crash.
* Fixed hitboxes of status bar tooltips.
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
*Fixed an issue that caused money transfers to not function when a transfer tax was set.
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
*Fixed wrong bank account funds numbers in direct transfer dialog.
*Fixed an issue that caused the transfer menu to show an incorrect tax.
*Fixed target bank account name not shown in direct transfers.
* Fixed world map in the web ui not working correctly on paused servers.
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.
*Fixed the block form selection for cranes.
*Fixed the escape menu to no longer show the wrong default selected tab.
* Fixed animals appearing at the wrong height when first viewed.
*Fixed item selection in the toolbar.
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
*Fixed digging and mining tutorials.
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
*Fixed picking up carried items with left click.
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
*Fixed the broken economy viewer filter.
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
*Fixed /give command, it now behaves more like usual inventory transfers.
* Fixed occupancy of treasury, bank and registrar.
*Fixed cranes no longer showing their interface and being unusable.
*Fixed meteor no longer being enabled by default.
* Fixed showing of error messages in the Web UI in cases of a server error.
*Fixed several issues related to the citizen account feature.
*Fixed the chat to jump to a wrong position when opening.
*Removed the display of “Tier 6” and “Tier 10” in item filters.
* Fixed a bug that caused the animal populations reset to max population on a server restart.
*Fixed tutorials sometimes not completing despite all tasks were completed.
*Fixed scrolling in the server browser.
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
*Fixed distribution station tracker for remaining items to update correctly.
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
*Fixed third person camera behaving oddly near large plants.
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
*Fixed wrong name in work orders being passed to the localizer.
*Fixed the talent selection popup not appearing.
*Fixed “Array out of Bounds” Exception in /creative command.
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
* Fixed distribution station caused breaks.
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
*Fixed double connection error message.
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
*Fixed broken inventories.
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
* Fixed editing of bank accounts.
*Fixed an issue with the housing skill points calculation.
*Fixed exception on the removal of bank accounts.
*Fixed collision on the back wall of the starter camp.
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
*Fixed treasury synchronisation with leader elections.
*Fixed several localization bugs.
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
*Fixed crash when placing a starter camp.
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
*Fixed being stuck at the connection UI.
*Fixed a server crash issue related to titles.
*Fixed an issue when reconnecting to servers.
*Fixed an issue that caused recipes to disappear from crafting tables.
*Fixed a crash on shift-clicking empty slots.
*Fixed an issue related to allocations in laws.
*Fixed strange behavior when setting tax percentages in the treasury.
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
*Pinned “Make a transfer” button outside of the scroll area.
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
*Fixed the layout of the housing tutorial.
*Fixed economy viewer not showing the backing item of a currency.
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
*Fixed the first tool animation after switching to third person mode.
*Fixed hunting not leveling up properly.
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
*Fixed several issues with tier requirements on various tables.
*Fixed an issue with the head / view rotation of passengers in a vehicle.
*Fixed server browser layout.
*Fixed a server crash issue related to garbage processing.
*Fixed buggy line in the header of the crafting UI.
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
*Fixed the name parsing of the leader in the treasury.
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
*Fixed an issue that allowed other players than the leader to change the worlds default currency.
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
*Fixed star glow effect appearing on level up and points changes.
*Fixed frame-rate degradation after closing crafting UIs.
* Fixed title tooltips not shown
*Fixed skill notification window layout.
*Fixed adding double rows in currency exchange offers.
*Fixed ping to server behind a NAT.
|}
|}
|}
===v0.8.0.7 ===
 
'''Release Date:''' {{datetime|2019-03-12}}
===v0.7.8.9===
'''Release Date:''' 01/17/2019
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
Fixes:
*Fixes
*Fixes memory leak that was crashing servers
**Fixed annoying issue with resetting Store public access permissions after server restart
*Fixes Sweeping hands talent
*Backups
*Water pumps now migrate to mechanical pumps
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
*Fixed skill level update in skill level UI on level up
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
*Fix repair cost display for repair table
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
*Fix crash with transfers
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
** Default backup frequency changed to 0.5.
|}
 
=== v0.7.8.8===
'''Release Date:''' 01/02/2019
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
|}
|}
===v0.8.0.6 ===
 
'''Release Date:''' {{datetime|2019-03-11}}
===v0.7.8.7===
'''Release Date:''' 11/22/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Features
*Minor improvements
*Added new GI quality setting levels.
**It is now possible to connect to the server directly using server id instead of IP address
Localization
*Server Optimizations
*Revised existing localized strings
**World Layer Tick optimization (~33% faster)
*Added localization to species Yield and Capacity
**Reduced server lags during backups
*Fixed registrar localization category filter failure
*Server Admin options
Gameplay
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
*Compost now has a tooltip in the water filter UI.
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
*Trashed compostables will now turn into compost.
|}
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
 
* The water pump was split into a mechanical and electrical version.
===v0.7.8.6 ===
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
'''Release Date:''' 11/22/2018
* Added specialties display in foodstatus hud
{| class="wikitable mw-collapsible mw-collapsed"
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
! colspan="1" | Changelog
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
|-
* Fixed sewage continuing to output after a recipe finished
|
*Tree trunks now give some wood pulp when destroyed.
* Server Features
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
** It is now possible to put World on pause (look for "Pause" tab in Server GUI)
Skills
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
* Made Character XP tooltip more clear.
*Minor Improvements
*Fixed talent sync, when skill window is open
**Removed language lock from Settings, now by default Language filter only enabled for English
*Added Food UI hide skills button until skills tutorial
**Always show Your Worlds, new players now can use direct connection, LAN and official servers
*Fixed xp icon huge lag when no specialty
*Bug-fixes
*Fixed xp icon no specialty "x" sign position
**CO2 fix;
*Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
**Servers with long description now correctly appears on Recommended Tab and in server search results;
*Fixed skill star flashing and proper number display
**Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
*Fixed display for specialty level users
**Improved saves stability, now it less likely they will be corrupted during writing to disk;
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
**Fixed problem with loading archives with long paths inside.
* Now you can see the hotkey "Z" for open skill browser during mouseover it
*Optimizations
Vehicles
**Legislation checking
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
**User login
*Fixed various issues with mounting other players on vehicles
|}
* Fixed vehicle speed multiplier on ramps
 
Economy
===v0.7.8.5 ===
*Removed Users from Tax/Allocate menu
'''Release Date:''' 11/22/2018
*Added Bank accounts to Tax/Allocate menu
{| class="wikitable mw-collapsible mw-collapsed"
*Added proper messages on Tax
! colspan="1" |Changelog
* Optimized tax/allocate to use with old system (users list, ex for laws)
|-
*Added tooltips to bank accounts in allocate/tax menu
|
* Fixed bank account dropdown update on leader changes
*Fixed reconnection issue after disconnect timeout
*Added law tax from all accounts
|}
*Fixed zero tax display
 
*Fixed world leader removal from treasury bank account
===v0.7.8.4===
*"Your currency" law clause now counts all funds on all accounts!
'''Release Date:''' 11/20/2018
*Fixed transfer dialog ui fields reset on tied ones changed
{| class="wikitable mw-collapsible mw-collapsed"
*Divided direct transfer taxes (self & public)
! colspan="1" | Changelog
*Fixed currency limiter in economy viewer
|-
*Fixed wrong currency indexing in dropdowns
|
*Fixed durability display in store offers
*Fixed shelf cabinet strange behavior
*Fixed store headers (now sticky)
*Fixes incomplete-able tutorials when playing in languages other than English
*Added ability to set negative prices in trade offers
*Fixed world leader sync in government tab
*Fixed world leader removal from Treasury bank account
* Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
Server Webpage
*Web map now animates voxel change history
*Started storing full-resolution terrain history
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
*Added a layer comparison page with synchronized maps
Other Fixes
*Updated Aura to address memory leak issue
*Optimized rubble even more.
* Specialization tutorial now appears after food tutorial
* Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
*Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law
|}
|}
===v0.8.0.5===
 
'''Release Date:''' {{datetime|2019-02-28}}
===v0.7.8.3===
'''Release Date:''' 11/16/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
* Fixed initial auth component value setting (initialization order fix)
*Improved world layer performance to fix some disconnection issues
*Fixed Steam tractor
*Modified the stats database to help improve performance
* Fixed large windowed lumber door
|}
|}
===v0.8.0.4===
 
'''Release Date:''' {{datetime|2019-02-26}}
=== v0.7.8.2 ===
'''Release Date:''' 11/15/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|  
Fixes:
*Fixed problems with opening URLs from game for some users.
* Fixed zero tax display
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
*Fixed world leader removal from treasury bank account
*Fix server loading for saves where Harvest Contracts was created.
*"Your currency" law clause now counts all funds on all accounts!
*Fix server loading where Work Orders for removed items was created.
*Optimized rubble.
*Fixed issue where generating new world would crash on Sleep plugin.
*Fixed initial currency setup from server default currency
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
*Fixed black screen on first login
*Fixed steam tractor exceptions when it moved with no driver
|}
|}
===v0.8.0.3===
 
'''Release Date:''' {{datetime|2019-02-15}}
=== v0.7.8.1===
'''Release Date:''' 11/14/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
* Fixed server migration issues
*Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
*Fixed problem with empty recommended servers tabs
*Fixed confused "zero" tax string when transfering funds to special account
*Fixed sleeping when more than one player is online
* Fixed issue with vehicles and players sometimes become invisible.
*Make Real Estate Desk working again!
* Fix for the not working law taxes
MacOS & Linux clients included!
|}
|}
=== v0.8.0.2===
 
'''Release Date:''' {{datetime|2019-02-13}}
===v0.7.8.0===
'''Release Date:''' 11/13/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
Fixes:
{| class="wikitable mw-collapsible"
*tweaking for view distance and chunk loading
! colspan="1" |New Content
*fixed completed tutorials list layout
|-
*fixed "?" as balance string in treasury
|
*fixed DefaultWorld to one with valid Citizenship law
''' Nap Time '''
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
 
Improvements:
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
 
to send Ctrl+C to console app and configure own timeout for shutdown.
 
* added ping retries if for some reason ping was lost for first attempt
'''Item Filters'''
Performance:
 
* minor performance improvements
You can now filter by item name, type, and tier in the economy viewer.
 
'''Ladders'''
 
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
 
'''Demographics'''
 
Added new "Demographics" feature.  A Demographic represents a group of players.  They're defined in laws, using law conditions.  Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
|}
|}
===v0.8.0.1===
{| class="wikitable mw-collapsible"
'''Release Date:''' {{datetime|2019-02-11}}
! colspan="1" |New and Improved Chat Commands
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|  
Fixes:
*Added chat command history.  Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
*vehicles crossing 0-coordinate should behave less obstinate
*<code>/give</code> now accepts item display names. You can type the name of the item exactly as it appears in game now.
*fixed some "Alice in Wonderland" effects (world titled issue)
*<code>/time</code> - shows the current time since server start. A user command.
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
*<code>/deletecontract</code> - Deletes contacts by id.
*fixed links to previous elections in Web UI
*<code>/fastforward</code> - Toggles the fast forward effect from sleep on and off.
*fixed starting New Game from clean Steam installation
*<code>/spawnbed</code> - Spawns a bed in a house and puts you to sleep.
*fixed incorrect ping calculation
*<code>/spawncrafting</code> - Creates a craft setup where output from one thing is input to another.
*fixed crash while connecting pipes through zero point
*<code>/claimrect</code> - Claims plots in a given rect centered on the user.
*fixed redefine District action to take into account existing Districts
*<code>/levelup</code> - Learns and levels up a skill and all its prerequisites.
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
*<code>/unclaimabandoned</code> - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
Performance improvements:
*memory optimization (fixed regression for chunks memory consumption)
Balance:
*self-improvements experience slightly nerfed
*minor changes in tech tree for pipes
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
|}
|}
=== v0.8.0.0===
{| class="wikitable mw-collapsible"
'''Release Date:''' {{datetime|2019-02-06}}
! colspan="1" |Random Improvements
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible mw-collapsed"
*Avatars now play animations when their clothes/hair change.
! colspan="1" |Feature Highlights
*Updated Meteor intro! Now runs on a timer, or clicks.
|-
*Added profanity checks to sign and license plate text.
|
*Show login UI after starting animation completed.
'''New World Generation'''
*Prevent players from from making a currency that already exists.
 
*Don't show exchange rates with NaN values.
World generation has undergone a variety of changes and improvements. Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes. All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
 
*The tractor module, sower and harvester can be enable/disable using alpha1 key.
In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
*With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
 
*Tweaked player acceleration so it's easier to make small movements while building.
Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
*Max reputation you can give a person is now 30 (3 days worth).
 
*You can now sit upon various world objects.
 
*Added an option for doing one-time taxes and allocations on law passed.
'''New Plants'''
*Set the treasury at the top inside the currency report.
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]
*User handles enable admins to refer to users by a numeric handle instead of username.
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]
*Adds Ukrainian Language Option.
*Desert: [[Agave]], [[Creosote]] (Updated Art)
* Tooltips now close when you start dragging items.
*Forest: [[Ocean Spray]], [[Trillium]]
*Change the match rating on the server listing UI to be a match score, not a percentage.
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]
*Add new animations for server category banners on the recommended new game server UI.
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]
*Update new game server browser headings to include particle effects.
 
*Contractors can now mark a contract as failed if the time limit on the contract is reached.
 
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
'''New Animals'''
*If an object has no owner, display the name of its creator in the user interface instead.
*[[Mule Deer]]
*Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
*[[Mountain Goat]]
*Guard against overwriting .eco save file if it would end up corrupted.
*[[Bighorn Sheep]]
*Greatly improves server start-up speed for servers with big Power Grids.
 
*Added additional foraging triggers.
 
*Changed selected item text from "Amount" to "Selected".
'''New Skill system'''
* Mods can now define new components and UI for them!  Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
 
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
 
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
 
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
 
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
 
 
'''Banks'''
 
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
 
 
'''Registrars'''
 
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
 
 
'''New Animal AI'''
 
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
 
 
'''Sewage'''
 
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of – in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
! colspan="1" |General Changes
! colspan="1" |Fixes
|-
|-
|
|
*Added UPnP support for the game server.
*Fixed errors with the tooltips of users that have special characters in their names.  Tooltips should now work for all users.
* Added the ability to customize the reputation colors.
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
*Added an API for viewing and setting server configs.
*Fixed spelling for Calculated.
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.
*The behavior of backups is now more predictable and works correctly for all settings.
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
*Fixed map shadows sometimes disappearing when zooming in.
*Added Arabic and Vietnamese language support.
*Fixed various avatar tool change animation issues.
*The physical behavior of falling objects has been improved.
*Fixed bug where metal brazier not see linked inventories.
*Animations for jumping players and network interpolation have been improved.
*Fix issue where you can't select shovel when carrying garbage.
*Updated the meteor intro sequence.
*Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
*Fixed held tools not showing when exiting vehicles.
*Language names in the language selection in the menu now show in their respective language.
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
*Prevent crash if server info (e.g. name and description) are too long.
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
*Fixed bug causing error message pop ups to appear behind the server connection menu.
*Added basic herd/pack behavior to some animal species.
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.
*Wolves are now nocturnal.
*Fixed a bug that would destroy plants upon being picked if their yield is zero.
*Otters can now venture inland and float with their glorious tummies on display.
*The minimap now loads much more smoothly.
*Tree felling now scares nearby animals.
* Fix reputation title saying N/A instead of the current title.
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
*Fixed incorrect owner given in the notification message for buying a deed.
*Animal will now flee hunting predators.
*Fixed problems with the size and position of the minimap on reload.
*You can now get closer to animals if you move slow or avoid moving directly towards them.
*Guard against server crash if a user's first time login fails.
*Animal corpse physics is now synced between clients.
*Fixes all misspellings of the word "Tuesday".
*Improved splitting items by offering specific values to split.
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
*Stockpile graphics have been altered so you can now see if there is a hole below.
*Fix for new game menu left/right nav buttons occasionally becoming invisible.
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
*Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.
*Fix for removal contract not granting permissions to remove fallen tree debris.
*Improved the hammer tool to not cause any more unintended item removals from storages.
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
*Added /spawnsewage and /raisesealevel developer commands.
*Fixed physics/plant issues near world borders.
*Added /sealevel user command.
*Blocks placed above the world MaxY will now disappear instead of breaking everything.
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
* Fixed a rare server exception in VehicleComponent.
* Added /listadmins command.
* Fixed building intro ui prefab.
*Added animation randomization scripts to the modkit.
*Fix empty error bar in web interface.
*Added launch parameters
*Fix eventual problem with server hanging on load.
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
*Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.
*Fix for non-disposed stream in DataStore.cs when save is corrupted.
*Added error handling for local server connections.
* Fixed problem with server crashes during startup during MinimapManager initialization.
*Dropdown lists now automatically close after leaving them.
*Mint item filter is now resizable and draggable.
*/setreputation can now skip value clamping.
|}
*Admins can now be specified by username which allows to grant admin rights before a user logged in.
*Usernames that could resemble a slg or steam id are now prevented.
*Chat commands now both accept the English and localized names.
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.
*Slight optimizations in bandwidth for the web interface have been made.
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
*Improved the dev-tool to be able to destroy everything.
*Extended the drag zones for items – no more item drag reverts.
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
*Improved physics performance of animals.
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
*Single player servers now start in the same language as the launching client.
*Chat commands were added to the localization system.
*Disabled the possibility to click on main menu buttons until it is visible to the player.
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
|}
|}
===v0.7.7.2===
'''Release Date:''' 09/11/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Graphics
! colspan="1" |Changelog
|-
|-
|
|
*Added volumetric fog graphics option using Aura.
*Fixed a bug that made vehicles spawn world object blocks
*Added quality slider for global illumination.
*Fixed another case that was allowing tooltips to stay open while dragging items
*Changed view distance slider to 50-200
*Fix for loading and password and error text appearing behind browser window
*Tweaked shadow settings for better performance
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
|}
|}
===v0.7.7.1===
'''Release Date:''' 09/07/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Gameplay
! colspan="1" |Changelog
|-
|-
|
|  
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)
*Fixed 'new game' menu not appearing on mac/linux
*Added tier display to items, if they have a tier attribute.
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
*Added extra seed recipes to the Farmer’s Table for all new plants.
*Added more clear error reporting when mods fail to initialize
*Added seed recipes for Amanita Mushrooms.
*Added minimap store location display in the economy tracker.
*Added housing category color to housing tooltip.
*Added batch selection to stores.
*Added title to the minimap UI.
*Added a delay for “has for sale” messages to prevent spam.
*Added an “All” button to UIs with an input amount.
*Added a description to the chainsaw that is used instead of the description of the axe.
*Added quick item transfer between inventories using mouseclick and shortcuts.
*Added automatic quantity capping on item transfer.
*Added the possibility to set the worlds default currency by the leader in the treasury.
*Added the bank account balance of a storeowner to the economy viewer.
*Added the possibility to see if you are authorized to use a shop in the economy viewer.
*Added an elevator call post to control the elevator remotely.
*Added the possibility to charge fees to the repair station.
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
*Added an “transaction successful” popup for bank transfers and payback of debts.
*Players now move slightly faster on roads.
*Most higher tier food recipes now require lower-tier food recipes to be crafted.
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
*Tree debris is now dependent on the tree species and slows you down.
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
*Removed the storage tab from some objects that didn’t need them.
*Pipes are no longer considered walls and thus do not affect room score or count as structure.
*Plants now impede vehicle movement, construction vehicles are unaffected.
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
*Treasury will no longer show currency if there is none of it in the treasury.
*Tweaked treasury currencies update times, it now shows more recent information.
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
*Removed selecting land claim papers subtask in the tutorials.
|}
|}
===v0.7.7.0===
'''Release Date:''' 09/5/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
! colspan="1" |Changelog
|-
|
{| class="wikitable mw-collapsible"
! colspan="1" |New Content
|-
|-
|
|
*Fixed transferring of multiple stacks into the inventory.
*Loans and Bonds!
*Fixed strange behavior of the shelf cabinet.
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
* Fixed multiple issues with nested contracts that have multiple sub-clauses.
*Updated Ramps
*Fixed an exploit related to contracts.
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.
*Fixed a bug that allowed players to change store listings without proper access.
**They can be dug up with a shovel for their component material.
*Fixed some issues with the housing bar.
*Intro Story Sequence
*Fixed calories in the stomach triggering the foraging tutorial.
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
*Fixed repair station titles and mechanics.
*Recommended Servers
* Fixed forgive mechanics for debts.
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
* Fixed loans and bonds targeting the wrong account.
*Discord Server Popup
*Fixed an issue that caused the web ui to randomly not show water in the map.
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
*Tailings Efficiency
*Fixed some issues with the UI of the real estate table.
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
*/testtreasury now works as intended.
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
*Fixed adding new entries to authorization.
*Updated Minimap
*Fish and otters no longer swim through the ground (or air when going up a waterfall)
**Revamped the pullouts on the minimap.  Everything is in one settings pull out now, which has been updated to the new visual style.  World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
|}
* The contract board will no longer show “bucks” in some of its dropdown lists.
{| class="wikitable mw-collapsible"
*Prevented the server from crashing after setting the World Leader as an authorized user.
! colspan="1" |Performance
*Fixed loans not saving their currency on server restarts.
|-
*Fixed some bugs with debts and contracts.
|
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.
* Performance has been improved, most noticeably when walking around the world.
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.
|}
*Fixed arrow disappearing in choose world screen.
{| class="wikitable mw-collapsible"
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
! colspan="1" |Other Changes
*Fixed treasury button margins for better localized text support.
|-
*Fixed /allplants to work again.
|
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
'''Economy'''
* Fixed the local server to be unable to be started from the client.
*Add contract tax to Payment Contract Clause.
*Fixed skill benefits rounding with server-side only calculations.
*Create new currency with "Coins per item" = 1.
*Fixed treasury buttons spacing for localized names.
*After Currency created (and first coins emitted) you're not able to change "Coins per item".
* Fixed some skillpoint localizations.
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
*Fixed a bug that caused icons to eventually become offset when being dragged around.
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
*Fixed orange color in tooltips.
 
*Fixed storage interaction errors when the storage is full.
'''Laws'''
*Fixed position of the food status UI tooltip.
*Currencies list will now have scroll when it can't be fully placed on display.
* Fixed hitboxes of status bar tooltips.
*Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
*Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
*The "Pick Up" action now supports mining and picking up rubble.
*Fixed wrong bank account funds numbers in direct transfer dialog.
*The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
*Fixed target bank account name not shown in direct transfers.
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
*Fixed the escape menu to no longer show the wrong default selected tab.
*Added support for conditions on the "number of players" value.  For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
*Fixed item selection in the toolbar.
*Indirect ways of killing plants are now counted as "Harvest" actions.  This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants.  Removing a dead plant does not count as a "Harvest".
*Fixed digging and mining tutorials.
*Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
*Fixed picking up carried items with left click.
*Added the ability to regulate minting coins in laws.
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
 
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
'''Graphics and UI'''
*Fixed /give command, it now behaves more like usual inventory transfers.
*Updated the Storage tab to the new visual style.
*Fixed cranes no longer showing their interface and being unusable.
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
* Fixed showing of error messages in the Web UI in cases of a server error.
*Updated Global Illumination to reflect terrain / water colors.
*Fixed the chat to jump to a wrong position when opening.
*Make info panel resizable (Currencies Report etc).
* Fixed a bug that caused the animal populations reset to max population on a server restart.
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
*Fixed scrolling in the server browser.
*Made the meteor not zoom-in until after you have opened the meteor tutorial.
*Fixed distribution station tracker for remaining items to update correctly.
* Added a button to world marker UI to open/show markers on the map.
*Fixed third person camera behaving oddly near large plants.
*Add filter by language and version for recommended servers.
*Fixed wrong name in work orders being passed to the localizer.
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
*Fixed “Array out of Bounds” Exception in /creative command.
*Opened server info for Recommended Tab will not persist after Escape.
* Fixed distribution station caused breaks.
*Adjusted headers width so they now works much better with non-English locales having longer words.
*Fixed double connection error message.
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
*Fixed broken inventories.
*Added a notification message when buying a deed.
* Fixed editing of bank accounts.
*Ensure that open/closed state on linked inventories gets saved between play sessions.
*Fixed exception on the removal of bank accounts.
 
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
'''Other'''
*Fixed several localization bugs.
* You can once more edit the names of unowned objects.
*Fixed crash when placing a starter camp.
*You can now cancel loading a world with the escape button.
*Fixed being stuck at the connection UI.
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
*Fixed an issue when reconnecting to servers.
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
*Fixed a crash on shift-clicking empty slots.
*Created a testing framework for auto-testing UIs on the client.
*Fixed strange behavior when setting tax percentages in the treasury.
*Editing world markers no longer auto-opens the map.
*Pinned “Make a transfer” button outside of the scroll area.
* Added /save command for admin which saves the world!
*Fixed the layout of the housing tutorial.
*Increased time you can pick up hunted animals to 3-5 minutes.
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
*Fixed hunting not leveling up properly.
*Fixed several issues with tier requirements on various tables.
*Fixed server browser layout.
*Fixed buggy line in the header of the crafting UI.
*Fixed the name parsing of the leader in the treasury.
*Fixed an issue that allowed other players than the leader to change the worlds default currency.
*Fixed star glow effect appearing on level up and points changes.
*Fixed frame-rate degradation after closing crafting UIs.
* Fixed title tooltips not shown
*Fixed skill notification window layout.
*Fixed adding double rows in currency exchange offers.
*Fixed ping to server behind a NAT.
|}
|}
|}
{| class="wikitable mw-collapsible"
|}
! colspan="1" |Bugs Squashed
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: - v7
|-
|-
|
|
===v0.7.8.9===
*If for some reason tutorial broken it now will not stop you from progress.
'''Release Date:''' {{datetime|2019-01-17}}
* Fixed duplicate content sometimes appearing in tooltips.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed several issues with tooltips closing unexpectedly.
! colspan="1" | Changelog
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
|-
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories.  Re-opening a recently opened Storage tab is near instantaneous.
|
*Fixed a bug that made the player turn when toggling vehicle tools on/off.
*Fixes
*Fixed being able to lock yourself out of public objects.
**Fixed annoying issue with resetting Store public access permissions after server restart
*Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
*Backups
*Added tooltips to missing ingredients of current projects on the Crafting tab.
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
*Fixes issue where recipe text was not being localized.
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
* Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
*Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
* Pulls last remaining strings from escape menu for localization.
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
*Fixed a bug where plants would rarely have insane negative and/or positive populations.
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
*Fixed the caret in the New World text box being too high sometimes.
** Default backup frequency changed to 0.5.
*Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
|}
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.
=== v0.7.8.8===
*Sprite tags used in signs & license plates no longer float when viewed from far away.
'''Release Date:''' {{datetime|2019-01-02}}
*Fixed doors counting as T0 materials.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed being able to place starter camp on other people's property.
! colspan="1" |Changelog
*Fixed an issue with storage links on electric tables.
|-
*Fixes a break in the tutorial sequence.
|
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
|}
*Fixed a display issue where a single property plot would not get updated visually until relogging.
===v0.7.8.7===
* Fixed plant pollution visualization.
'''Release Date:''' {{datetime|2018-11-22}}
*Fixed weird behavior when starting swimming from a 1 block depth.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed Vehicle tools won't dump/pull from fuel supplies.
! colspan="1" |Changelog
*Fixed property & world layer alignment for far away terrain.
|-
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.
|
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
*Minor improvements
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
**It is now possible to connect to the server directly using server id instead of IP address
*Fixed a rare exception while updating animal positions.
*Server Optimizations
*Elevators now reliably load before carts that might be on them.
**World Layer Tick optimization (~33% faster)
*Fixed UI problem when No More Wanted appears for owner.
**Reduced server lags during backups
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
*Server Admin options
*Fixed other player animations jiggling while riding in vehicles.
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
* Fixed other players appearing to get stuck when exiting some vehicles.
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
*Fixed: Distribution Station fails to Apply distribution.
*Fixed full screen resolution setting and Apply/Reset behavior.
*Fixed cursor not disappearing after closing the escape menu.
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
*Fixed resetting to defaults for graphics UI.
*Fixes issue where cursor interaction is shifted when playing in windowed mode.
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
*Fixed behavior when Favorite servers list preserves space after refresh.
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
*Fixed tab wasn't counted as pressed for tutorial.
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
*Replaced all instances of 'governship' with 'governance'.
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
|}
|}
|}
===v0.7.8.6 ===
 
'''Release Date:''' {{datetime|2018-11-22}}
===v0.7.6.3===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Server Features
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
** It is now possible to put World on pause (look for "Pause" tab in Server GUI)
*Fixed /unclaim crash if property was already public
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
*Fixed bug where currency exchange wasn't checking balances properly
*Minor Improvements
*Other internal bug fixes
**Removed language lock from Settings, now by default Language filter only enabled for English
**Always show Your Worlds, new players now can use direct connection, LAN and official servers
*Bug-fixes
**CO2 fix;
**Servers with long description now correctly appears on Recommended Tab and in server search results;
**Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
**Improved saves stability, now it less likely they will be corrupted during writing to disk;
**Fixed problem with loading archives with long paths inside.
*Optimizations
**Legislation checking
**User login
|}
|}
===v0.7.8.5 ===
 
'''Release Date:''' {{datetime|2018-11-22}}
===v0.7.6.2===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|
*Fixed reconnection issue after disconnect timeout
|}
===v0.7.8.4===
'''Release Date:''' {{datetime|2018-11-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
|-
|-
|
|
*Fixed shelf cabinet strange behavior
*Fixed bug with currency exchange
*Fixes incomplete-able tutorials when playing in languages other than English
*Fixed various bugs with the distribution station
|}
|}
===v0.7.8.3===
 
'''Release Date:''' {{datetime|2018-11-16}}
===v0.7.6.1===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
* Fixed initial auth component value setting (initialization order fix)
* Fixed crash when opening a currency report
*Fixed Steam tractor
*Fixed an issue where certain objects crafting time was listed as NaN
* Fixed large windowed lumber door
*Fixed steam saying Eco is still running if it opens your web browser
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
*The elevator bottom now counts as a door for detecting rooms
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.
*Fix for inventory related exceptions
*Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
*Also fixes economy viewer issue with tooltips.
*Fixed housing not setting up on load.
* Misc fixes
|}
|}
=== v0.7.8.2 ===
 
'''Release Date:''' {{datetime|2018-11-15}}
===v0.7.6.0===
{| class="wikitable mw-collapsible mw-collapsed"
'''Release Date:''' 7/13/2018
! colspan="1" | Changelog
|-
|
*Fixed problems with opening URLs from game for some users.
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
*Fix server loading for saves where Harvest Contracts was created.
*Fix server loading where Work Orders for removed items was created.
*Fixed issue where generating new world would crash on Sleep plugin.
|}
=== v0.7.8.1===
'''Release Date:''' {{datetime|2018-11-14}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
* Fixed server migration issues
*Fixed problem with empty recommended servers tabs
*Fixed sleeping when more than one player is online
|}
===v0.7.8.0===
'''Release Date:''' {{datetime|2018-11-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
Line 2,746: Line 1,949:
|-
|-
|
|
''' Nap Time '''
*[[Distribution Station]]
 
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers
**You can set the max 'age' of a player for them to be eligible for items.
 
*Added [[Chainsaw]]
 
*[[Starter Camp]]
'''Item Filters'''
**The camp comes with a small stockpile and contains starting supplies.
 
**The camp also serves as a crafting table that can craft a limited selection of things.
You can now filter by item name, type, and tier in the economy viewer.
*[[Real Estate Desk]]
 
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
'''Ladders'''
** Deeds are no longer items that you can carry in your inventory.
 
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and .  If there are none within range, a new deed is created.
 
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
'''Demographics'''
**Added an "Unclaim Property" action to stats, which can be referenced in laws.
 
*[[Robotic Assembly Line]]
Added new "Demographics" feature. A Demographic represents a group of players. They're defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |New and Improved Chat Commands
! colspan="1" |Improvements
|-
|-
|
|
*Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
*<code>/give</code> now accepts item display names. You can type the name of the item exactly as it appears in game now.
**Added intro sequences for food and housing, explaining the concepts with icons and animations.
*<code>/time</code> - shows the current time since server start. A user command.
**Made it easier to exit water in a few situations like 1 block thick docks.
*<code>/deletecontract</code> - Deletes contacts by id.
**Third person mode in vehicles now zooms out further and behaves more consistently.
*<code>/fastforward</code> - Toggles the fast forward effect from sleep on and off.
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
*<code>/spawnbed</code> - Spawns a bed in a house and puts you to sleep.
*<code>/spawncrafting</code> - Creates a craft setup where output from one thing is input to another.
*<code>/claimrect</code> - Claims plots in a given rect centered on the user.
*<code>/levelup</code> - Learns and levels up a skill and all its prerequisites.
*<code>/unclaimabandoned</code> - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |Random Improvements
! colspan="1" |Optimization
|-
|-
|
|
*Avatars now play animations when their clothes/hair change.
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
*Updated Meteor intro! Now runs on a timer, or clicks.
*Improved client script performance.
*Added profanity checks to sign and license plate text.
* Eliminated performance impact of using world markers.
*Show login UI after starting animation completed.
*Prevent players from from making a currency that already exists.
*Don't show exchange rates with NaN values.
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
*The tractor module, sower and harvester can be enable/disable using alpha1 key.
*With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
*Tweaked player acceleration so it's easier to make small movements while building.
*Max reputation you can give a person is now 30 (3 days worth).
*You can now sit upon various world objects.
*Added an option for doing one-time taxes and allocations on law passed.
*Set the treasury at the top inside the currency report.
*User handles enable admins to refer to users by a numeric handle instead of username.
*Adds Ukrainian Language Option.
* Tooltips now close when you start dragging items.
*Change the match rating on the server listing UI to be a match score, not a percentage.
*Add new animations for server category banners on the recommended new game server UI.
*Update new game server browser headings to include particle effects.
*Contractors can now mark a contract as failed if the time limit on the contract is reached.
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
*If an object has no owner, display the name of its creator in the user interface instead.
*Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
*Guard against overwriting .eco save file if it would end up corrupted.
*Greatly improves server start-up speed for servers with big Power Grids.
*Added additional foraging triggers.
*Changed selected item text from "Amount" to "Selected".
* Mods can now define new components and UI for them! Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! colspan="1" |Fixes
! colspan="1" | Miscellaneous Changes
|-
|-
|
|
*Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.
*Added a key binding to toggle 3rd person (defaults to F5).
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
* Changed the nutrient values of almost everything, generally a ~20% increase.
*Fixed spelling for Calculated.
*Nutrient values now scale more aggressively with higher tier food.
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.
*Recipe costs changed due to recent farming/collection changes.
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
*Removed Campfire Cooking skill - the recipes are now available to everyone.
*Fixed map shadows sometimes disappearing when zooming in.
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
*Fixed various avatar tool change animation issues.
*Removed Basic Crafting skill - the recipes are now available to everyone.
*Fixed bug where metal brazier not see linked inventories.
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
*Fix issue where you can't select shovel when carrying garbage.
* Players now start with reduced land claims and a camp item.
*Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
* Most plants now give less resources.
*Fixed held tools not showing when exiting vehicles.
* Added seed recipe for mushrooms.
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
*Gathered seeds no longer increase with gathering skill.
*Prevent crash if server info (e.g. name and description) are too long.
*Blast furnaces once again produce tailings.
*Fixed bug causing error message pop ups to appear behind the server connection menu.
*Blast furnaces are now harder to make.
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
*Lots of miscellaneous changes to late game recipes.
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
*Fixed a bug that would destroy plants upon being picked if their yield is zero.
*Ingots now weigh less.
*The minimap now loads much more smoothly.
*Steel now requires coal or charcoal to smelt.
* Fix reputation title saying N/A instead of the current title.
|}
*Fixed incorrect owner given in the notification message for buying a deed.
{| class="wikitable mw-collapsible"
*Fixed problems with the size and position of the minimap on reload.
! colspan="1" |Bug Fixes
*Guard against server crash if a user's first time login fails.
|-
*Fixes all misspellings of the word "Tuesday".
|
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
*Fix for new game menu left/right nav buttons occasionally becoming invisible.
*Fixed the fishing line not meeting with the lure correctly.
*Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
*Fix for removal contract not granting permissions to remove fallen tree debris.
*Single-player server will now close itself if the client crashes.
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
*Fixed physics/plant issues near world borders.
*Blocks placed above the world MaxY will now disappear instead of breaking everything.
* Fixed a rare server exception in VehicleComponent.
* Fixed building intro ui prefab.
*Fix empty error bar in web interface.
*Fix eventual problem with server hanging on load.
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
*Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
*Fix for non-disposed stream in DataStore.cs when save is corrupted.
* Fixed problem with server crashes during startup during MinimapManager initialization.
*Mint item filter is now resizable and draggable.
|}
|}
|}
|}
===v0.7.7.2===
 
'''Release Date:''' {{datetime|2018-09-11}}
===v0.7.5.1===
'''Release Date:''' 6/28/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a bug that made vehicles spawn world object blocks
*Fixed some block visuals behaving strangely in moving stockpiles
*Fixed another case that was allowing tooltips to stay open while dragging items
*Fixed truck physics glitches
*Fix for loading and password and error text appearing behind browser window
*Fixed various vehicle sounds
*Fixed Eco.Mods.dll loading bug
*Misc Fixes
|}
|}
===v0.7.7.1===
 
'''Release Date:''' {{datetime|2018-09-07}}
===v0.7.5.0===
'''Release Date:''' 6/26/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|  
|
*Fixed 'new game' menu not appearing on mac/linux
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
*Added more clear error reporting when mods fail to initialize
|}
===v0.7.7.0===
'''Release Date:''' {{datetime|2018-09-05}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | New Content
|-
|-
|
|
{| class="wikitable mw-collapsible"
*Added Elevator for transporting materials and carts vertically!
! colspan="1" |New Content
*Added stone, hewn log, and lumber door recipes.
*Added wooden standing light, wooden table light, and wooden ceiling light
*Added the Assembly Line!
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
*Added a modular attachment system for vehicles
* Added the Steam Truck!
*Added the plough, harvester, and sowing attachments for the steam tractor
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Improvements
|-
|-
|
|
*Loans and Bonds!
*Players now have more realistic physics
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
*Players can push rubble, trunks, and respond more realistically to other physics object movement
*Updated Ramps
* Stockpiles can now store any item, not just blocks.
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.
*Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
**They can be dug up with a shovel for their component material.
*Vehicles with tools now have placement previews
*Intro Story Sequence
*World object names can now have color tags
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
*Improvements to some display on chat commands
*Recommended Servers
*Passing ‘?’ as any parameter in a command will now show help for it
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
*Property now has a tooltip and can be linked in chat
*Discord Server Popup
*In the server browser detail panel, it will show a dash instead of 0 when ping fails
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
*Item tooltips show relevant store listings again
*Tailings Efficiency
* World objects now have a default inherited auth-mode
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
*Can now compile the game when your OS uses other language besides English
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
*Economy Viewer changes:
*Updated Minimap
** Much, much faster to open and use
**Revamped the pullouts on the minimap. Everything is in one settings pull out now, which has been updated to the new visual style. World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
**Trades now list items by category
*Web map can now support over 256 block types
*Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Performance
! colspan="1" |Optimization
|-
|-
|
|
* Performance has been improved, most noticeably when walking around the world.
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
* Sped up several UI’s
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
*World Layer history animations now work on linux servers
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Changes
! colspan="1" | Miscellaneous Changes
|-
|-
|
|
'''Economy'''
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
*Add contract tax to Payment Contract Clause.
*The tables tab now only shows tables that are marked ‘Public’.
*Create new currency with "Coins per item" = 1.
* The currencies tab now only shows currencies that have circulation (more than one owner).
*After Currency created (and first coins emitted) you're not able to change "Coins per item".
*Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
* Added a 'Login for the First Time' law action, which enables laws that give things to new players.
'''Laws'''
* Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
*Currencies list will now have scroll when it can't be fully placed on display.
*Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
*Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
*Cranes can deposit to trucks and other multi-inventory objects
*Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
*Updates ecostrings.csv to most recent version
*The "Pick Up" action now supports mining and picking up rubble.
|}
*The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
{| class="wikitable mw-collapsible mw-collapsed"
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
! colspan="1" |Bug Fixes
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
|-
*Added support for conditions on the "number of players" value. For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
|
*Indirect ways of killing plants are now counted as "Harvest" actions. This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants. Removing a dead plant does not count as a "Harvest".
* Fixed a crash caused by multiple people looking at a species tooltip at the same time
*Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
*Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
*Added the ability to regulate minting coins in laws.
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
'''Graphics and UI'''
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
*Updated the Storage tab to the new visual style.
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
*Fixes issues with garbage disappearing on server restarts.
*Updated Global Illumination to reflect terrain / water colors.
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
*Make info panel resizable (Currencies Report etc).
*Players falling through the world is now corrected client side
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
*Made the meteor not zoom-in until after you have opened the meteor tutorial.
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
* Added a button to world marker UI to open/show markers on the map.
*Fixed awkward highlighter interactions when switching between specific interactables in the same object
*Add filter by language and version for recommended servers.
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
*Opened server info for Recommended Tab will not persist after Escape.
*Adjusted headers width so they now works much better with non-English locales having longer words.
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
*Added a notification message when buying a deed.
*Ensure that open/closed state on linked inventories gets saved between play sessions.
'''Other'''
* You can once more edit the names of unowned objects.
*You can now cancel loading a world with the escape button.
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
*Created a testing framework for auto-testing UIs on the client.
*Editing world markers no longer auto-opens the map.
* Added /save command for admin which saves the world!
*Increased time you can pick up hunted animals to 3-5 minutes.
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bugs Squashed
! colspan="1" |Other Fixes
|-
|-
|
|
*If for some reason tutorial broken it now will not stop you from progress.
*Fixed a number of mistranslations and localization errors
* Fixed duplicate content sometimes appearing in tooltips.
|}
*Fixed several issues with tooltips closing unexpectedly.
|}
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
 
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.
===v0.7.4.7===
*Fixed a bug that made the player turn when toggling vehicle tools on/off.
'''Release Date:''' 6/13/2018
*Fixed being able to lock yourself out of public objects.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
! colspan="1" |Changelog
*Added tooltips to missing ingredients of current projects on the Crafting tab.
|-
*Fixes issue where recipe text was not being localized.
|
* Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
*Fixed minimap markers
*Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
* Pulls last remaining strings from escape menu for localization.
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
*Fixed a bug where plants would rarely have insane negative and/or positive populations.
*On the Join screen, increased how many servers are processed per frame from 1 to 5.
*Fixed the caret in the New World text box being too high sometimes.
*Fixed an issue where placing a vehicle didn't set you as the owner.
*Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
*Fixed an issue where you could not pick up vehicles on someone else's property.
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.
*Fixed non-LAN servers appearing in the LAN section on the Join screen
*Sprite tags used in signs & license plates no longer float when viewed from far away.
*Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
*Fixed doors counting as T0 materials.
*Fixed signs displaying run-off text
*Fixed being able to place starter camp on other people's property.
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
*Fixed an issue with storage links on electric tables.
|}
*Fixes a break in the tutorial sequence.
 
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
===v0.7.4.6===
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
'''Release Date:''' 5/24/2018
*Fixed a display issue where a single property plot would not get updated visually until relogging.
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed plant pollution visualization.
! colspan="1" |Changelog
*Fixed weird behavior when starting swimming from a 1 block depth.
*Fixed Vehicle tools won't dump/pull from fuel supplies.
*Fixed property & world layer alignment for far away terrain.
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
*Fixed a rare exception while updating animal positions.
*Elevators now reliably load before carts that might be on them.
*Fixed UI problem when No More Wanted appears for owner.
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
*Fixed other player animations jiggling while riding in vehicles.
* Fixed other players appearing to get stuck when exiting some vehicles.
*Fixed: Distribution Station fails to Apply distribution.
*Fixed full screen resolution setting and Apply/Reset behavior.
*Fixed cursor not disappearing after closing the escape menu.
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
*Fixed resetting to defaults for graphics UI.
*Fixes issue where cursor interaction is shifted when playing in windowed mode.
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
*Fixed behavior when Favorite servers list preserves space after refresh.
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
*Fixed tab wasn't counted as pressed for tutorial.
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
*Replaced all instances of 'governship' with 'governance'.
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
|}
|}
===v0.7.6.3===
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
*Fixed /unclaim crash if property was already public
*Fixed an issue where some contract clauses had way too much vertical whitespace.
*Fixed bug where currency exchange wasn't checking balances properly
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
*Other internal bug fixes
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
*Fixed client-side lag due to unnecessary property texture updates
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
* Combustion Generators now consume fuel at a constant rate.
* Power grids only enable combustion generators one at a time as energy demand increases.
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
*Reduced sea level rising performance impact
*Reduced client-side lag related to frequently changing pipe outputs
* Minimap icons load faster on big servers
*Player names are now always visible
*Improved map update performance
*Fixed a performance issue related to opening the chat log
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
|}
|}
===v0.7.6.2===
 
===v0.7.4.5===
'''Release Date:''' 5/17/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed bug with currency exchange
*Fixed a variety of problems that could occur if the master server is unreachable
*Fixed various bugs with the distribution station
*Fixed some chunk issues near world borders and wrapping issues with vehicles
*Fixed invisible vehicles when someone drives into your view range
*Fixed stretched animals near world borders
*Fixed webserver link from using the wrong address
* Fixed some performance issues with stats and the web server
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
*Added a warning when the server is unresponsive to user status
|}
|}
===v0.7.6.1===
 
===v0.7.4.0===
'''Release Date:''' 5/9/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" | Changelog
|-
|-
|
|
* Fixed crash when opening a currency report
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed an issue where certain objects crafting time was listed as NaN
! colspan="1" |Networking Upgrade
*Fixed steam saying Eco is still running if it opens your web browser
|-
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
|
*The elevator bottom now counts as a door for detecting rooms
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.
* In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
*Fix for inventory related exceptions
*Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
*Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
*Also fixes economy viewer issue with tooltips.
*Fixed housing not setting up on load.
* Misc fixes
|}
|}
===v0.7.6.0===
 
'''Release Date:''' {{datetime|2018-07-13}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Join Screen
|-
|-
|
|
{| class="wikitable mw-collapsible"
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
! colspan="1" |New Content
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
*Added many new searching, sorting, and filtering features
*Improved performance by limiting how many servers are displayed
*Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Garbage
|-
|-
|
|
*[[Distribution Station]]
* You can now drop any non-carried items into garbage piles
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
*If left alone, food items will decompose into nothing
**You can set the max 'age' of a player for them to be eligible for items.
*If left alone, other items will become trash blocks which will cause minor pollution
*Added [[Chainsaw]]
|}
*[[Starter Camp]]
 
**The camp comes with a small stockpile and contains starting supplies.
{| class="wikitable mw-collapsible mw-collapsed"
**The camp also serves as a crafting table that can craft a limited selection of things.
! colspan="1" |Vehicles
*[[Real Estate Desk]]
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
** Deeds are no longer items that you can carry in your inventory.
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
**Added an "Unclaim Property" action to stats, which can be referenced in laws.
*[[Robotic Assembly Line]]
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
|}
{| class="wikitable mw-collapsible"
! colspan="1" |Improvements
|-
|-
|
|
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
*Added a modern pickup Truck!
**Added intro sequences for food and housing, explaining the concepts with icons and animations.
*Added the hand plough
**Made it easier to exit water in a few situations like 1 block thick docks.
*Added a nimble Skid-Steer vehicle
**Third person mode in vehicles now zooms out further and behaves more consistently.
*Vehicles can now dump in water
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Optimization
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Gameplay
|-
|-
|
|
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
*Improved client script performance.
* Added hewn log, lumber, and stone signs for both standing and hanging.
* Eliminated performance impact of using world markers.
*You can no longer consume food when full.
|}
*Candle Stands no longer require solid ground.
{| class="wikitable mw-collapsible"
*Zero and low population plants will now be force spawned into worlds without them.
! colspan="1" | Miscellaneous Changes
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |MOD.IO
|-
|-
|
|
*Added a key binding to toggle 3rd person (defaults to F5).
*Official integration with mod.io is now ready! https://eco.mod.io/
* Changed the nutrient values of almost everything, generally a ~20% increase.
*Server can subscribe to, download, and install mods from mod.io
*Nutrient values now scale more aggressively with higher tier food.
*Recipe costs changed due to recent farming/collection changes.
*Removed Campfire Cooking skill - the recipes are now available to everyone.
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
*Removed Basic Crafting skill - the recipes are now available to everyone.
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
* Players now start with reduced land claims and a camp item.
* Most plants now give less resources.
* Added seed recipe for mushrooms.
*Gathered seeds no longer increase with gathering skill.
*Blast furnaces once again produce tailings.
*Blast furnaces are now harder to make.
*Lots of miscellaneous changes to late game recipes.
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
*Ingots now weigh less.
*Steel now requires coal or charcoal to smelt.
|}
|}
{| class="wikitable mw-collapsible"
 
! colspan="1" |Bug Fixes
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |General Server Changes
|-
|-
|
|
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
*Fixed the fishing line not meeting with the lure correctly.
*We are now tracking which world objects need to be saved and saving is distributed over time.
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
*Saving during shutdown is much faster.
*Single-player server will now close itself if the client crashes.
* Save all now also saves recent block changes
*Added proper detection and handling of save-game corruption.
* If a save is corrupt upon starting, it will restore the most recent backup.
* If a save is corrupt mid-game, it will delete it and resave everything.
*Made the server start auto-backups by default.
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
*Made any server errors that are logged also send to all admins via chat.
*Fixed a crash when commands cannot be parsed
*Hid many testing chat commands from players
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
*Show a better stack trace in the tooltip if the tooltip errors out.
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | General Client Changes
|-
|
*Now using a borderless window that remains visible when unfocused
*Improved client performance a bit in areas with lots of world objects
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
*Fixed some client / server prediction desyncs
*Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
* Disabled single player new/load buttons for osx & linux.
*Can no longer toggle off all chat channels
*Sending an empty chat message once again switches you to that channel without sending a message
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
*Added confirmation when deleting markers
*Fixed contract pickers displaying contents wrong, and sometimes excepting
|}
|}
|}
|}
===v0.7.5.1===
 
'''Release Date:''' {{datetime|2018-06-28}}
 
===v0.7.3.3===
'''Release Date:''' 4/12/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed some block visuals behaving strangely in moving stockpiles
*Plants overlapping with constructed blocks now get destroyed during initialization.
*Fixed truck physics glitches
*Fixed lasers lagging servers that have lots of world objects.
*Fixed various vehicle sounds
*Icons / rewards now assigned correctly on first login
*Fixed Eco.Mods.dll loading bug
*Skip windows firewall setup for other operating systems
*Misc Fixes
* Fixed valid laws getting incorrectly removed on server startup.
*Fixed the soil sampler incorrectly displaying yield
*Fixed fertilizers all having the same nutrients
*Fixed some instances of invisible plants caused by migration
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
*Fixed some startup crashes related to districts
* You can now remove districts that are referenced only by failed/repealed laws
|}
|}
===v0.7.5.0===
 
'''Release Date:''' {{datetime|2018-06-26}}
===v0.7.3.2 ===
'''Release Date:''' 4/4/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Clothes can only be swapped in the avatar editor during the first play session
*Fixed Tree exceptions
*Fixed Trees overlapping with other plants/things
*Fixed simulation data not being saved in all cases
*Fixed underwater plants spawning air pockets on death
*Fixed old stacks of torches being immovable
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
*Fixed incorrect 'not authorized' errors on stores.
*Fixed plants instantly growing during migration
* Fixed inaccurate /players list
* Fixed server migrating every restart
|}
===v0.7.3.0===
'''Release Date:''' 3/27/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | New Content
! colspan="1" | Changelog
|-
|-
|
|
*Added Elevator for transporting materials and carts vertically!
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
*Added stone, hewn log, and lumber door recipes.
*Added Steam Friend Listing in the server browser
*Added wooden standing light, wooden table light, and wooden ceiling light
*Fixed aqueducts not transporting water correctly
*Added the Assembly Line!
*Fertilizer will now stack
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
*Fishing no longer causes ghost fish to (not) appear in your inventory
*Added a modular attachment system for vehicles
* Fish will now bite slightly faster
* Added the Steam Truck!
*Repairs now scale with the skill required to repair them
*Added the plough, harvester, and sowing attachments for the steam tractor
*Tool calorie consumption no longer scales with durability
|}
*World markers now appear on a list in a Minimap panel.
{| class="wikitable mw-collapsible mw-collapsed"
*You can now see all markers on the minimap and click them.
! colspan="1" | Improvements
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
|-
*'Add Marker' in the minimap will add to where you're looking at.
|
*Updated the string table with more strings, removed some invalid strings.
*Players now have more realistic physics
*Fixed the fuel supply tab remaining time display not showing up.
*Players can push rubble, trunks, and respond more realistically to other physics object movement
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
* Stockpiles can now store any item, not just blocks.
*Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
*Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
*Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
*Vehicles with tools now have placement previews
*Save config file when selecting 'skill points on action' on a local world
*World object names can now have color tags
*Better messaging when /ban fails to find user
*Improvements to some display on chat commands
*Fixed a case of carts having the wrong weight
*Passing ‘?’ as any parameter in a command will now show help for it
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
*Property now has a tooltip and can be linked in chat
*Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
*In the server browser detail panel, it will show a dash instead of 0 when ping fails
*Fixed exception when vehicles fall through the world
*Item tooltips show relevant store listings again
*Fixed broken skill tooltips
* World objects now have a default inherited auth-mode
*Fixed Excavator / Powered cart moving while no one is driving
*Can now compile the game when your OS uses other language besides English
*Fixed Excavator digging while the arm is disabled
*Economy Viewer changes:
*Excavator has stronger brakes
** Much, much faster to open and use
*Fixed Fishery occupancy
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
*Fixed Stove chimney
**Trades now list items by category
*Adds and fixes functionality to ServerWatcher
*Web map can now support over 256 block types
* Meteor Shard can't push physics objects anymore
*Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
*Avatars now put away tools while driving
|}
*Fixed linux startup stalling during "Compressing"
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed some people not having their working directory set correctly, which prevented starting up servers
! colspan="1" |Optimization
*Improved error messages when starting new worlds from in game
|-
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
|
*Fixed projects getting stuck at 100% progress without outputting their last item.
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
*Made stomach contents tooltip line wrap
* Sped up several UI’s
*Change string references to language to enums
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
*Update CSV to include language
*World Layer history animations now work on linux servers
*Added a framed glass door
*Fix translation dropdown indexing
*Obscure "Gibberish" option
*Added more options to control target frame rate & vsync
*Reduced FPS to 10 while game is unfocused
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
*Made /spawnplant case insensitive, and added better messaging for error cases.
*Replaced the prop backpack with an actual backpack
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
* Adds ability to reset keybindings to default.
* Prevents issue where users get deadlocked after assigning keys.
*Fixes misc. bugs related to above
*Fixed land animals occasionally getting stuck under water
*Stopped the toolbar from scrolling while the cursor is shown
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
* In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
*Fixed a crash when trying to repair the road tool
*Fixed a bug where the skillpoints bar would get stuck at maximum
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
* Fixed a crash caused by picking up a chest with stuff in it.
*Increased starting skill points from 9 to 12
*Increased the cost of the first two specializations from (0, 0) to (1, 2)
|}
|}
=== v0.7.2.5===
'''Release Date:''' 3/15/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Miscellaneous Changes
! colspan="1" |Changelog
|-
|-
|
|
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
*Fixed a common disconnect crash caused by the quadtree
*The tables tab now only shows tables that are marked ‘Public’.
*Fixed Excavator / Powered cart moving while no one is driving
* The currencies tab now only shows currencies that have circulation (more than one owner).
*Fixed Excavator digging while the arm is disabled
*Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
*Excavator has stronger brakes
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
*Fixed exception when vehicles fall through the world
* Added a 'Login for the First Time' law action, which enables laws that give things to new players.
* Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
*Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
*Cranes can deposit to trucks and other multi-inventory objects
*Updates ecostrings.csv to most recent version
|}
|}
===V0.7.2.4===
'''Release Date:''' 3/13/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Bug Fixes
! colspan="1" |Changelog
|-
|-
|
|
* Fixed a crash caused by multiple people looking at a species tooltip at the same time
*Small client-side tweak to the title screen to fix some black screen issues.
*Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
*Fixes issues with garbage disappearing on server restarts.
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
*Players falling through the world is now corrected client side
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
*Fixed awkward highlighter interactions when switching between specific interactables in the same object
|}
|}
===v0.7.2.3===
'''Release Date:''' 3/8/2018
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Fixes
! colspan="1" | Changelog
|-
|-
|
|
*Fixed a number of mistranslations and localization errors
*Fixed high CPU and lag caused by shooting arrows
*General server optimizations
|}
|}
|}
 
===v0.7.4.7===
===v0.7.2.2===
'''Release Date:''' {{datetime|2018-06-13}}
 
'''Release Date:''' 3/7/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed minimap markers
* Miscellaneous fixes working on addressing CPU spikes and lag
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
* Blast furnace / Oil refinery should correctly no longer require a room
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
*Charred Fish now has the correct efficiency and speed skills associated with it
*On the Join screen, increased how many servers are processed per frame from 1 to 5.
* Fixed washboard audio
*Fixed an issue where placing a vehicle didn't set you as the owner.
*Fixed an issue where you could not pick up vehicles on someone else's property.
*Fixed non-LAN servers appearing in the LAN section on the Join screen
*Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
*Fixed signs displaying run-off text
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
|}
|}
===v0.7.4.6===
 
'''Release Date:''' {{datetime|2018-05-24}}
===v0.7.2.1===
 
'''Release Date:''' 3/6/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
*Reverted a last minute bug fix suspected of causing lag
*Fixed an issue where some contract clauses had way too much vertical whitespace.
|}
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
 
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
===v0.7.2.0===
*Fixed client-side lag due to unnecessary property texture updates
 
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
'''Release Date:''' 3/6/2018
* Combustion Generators now consume fuel at a constant rate.
 
* Power grids only enable combustion generators one at a time as energy demand increases.
{| class="wikitable mw-collapsible mw-collapsed"
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
! colspan="1" | Changelog
*Reduced sea level rising performance impact
|-
*Reduced client-side lag related to frequently changing pipe outputs
|
* Minimap icons load faster on big servers
{| class="wikitable mw-collapsible"
*Player names are now always visible
! colspan="0" |General
*Improved map update performance
*Fixed a performance issue related to opening the chat log
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
|}
===v0.7.4.5===
'''Release Date:''' {{datetime|2018-05-17}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Fixed a variety of problems that could occur if the master server is unreachable
* Tweaked worldgen to have more "terraced" feel to it
*Fixed some chunk issues near world borders and wrapping issues with vehicles
*Tweaked worldlayer gen to have larger regions of biomes
*Fixed invisible vehicles when someone drives into your view range
*New players now start with the basic tools (previously given through the tutorial) placed in  their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
*Fixed stretched animals near world borders
* World objects automatically switch to the "status" tab when they're disabled
*Fixed webserver link from using the wrong address
*Added a discord button to the title screen
* Fixed some performance issues with stats and the web server
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
*Added a warning when the server is unresponsive to user status
|}
|}
===v0.7.4.0===
'''Release Date:''' {{datetime|2018-05-09}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="0" |Gameplay
|-
|-
|
|
{| class="wikitable mw-collapsible mw-collapsed"
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
! colspan="1" |Networking Upgrade
*Objects that affect housing now display it in their tooltips.
|-
*Exiting vehicles now uses the standard interact keybinding
|
*Currencies can now be backed with different items (not just gold)
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
* In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
*Changes the recipe cost of a couple late game research and recipes.
*Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
|}
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
{| class="wikitable mw-collapsible mw-collapsed"
* Moved the stove recipe from the Factory to the Machine Shop
! colspan="1" |Join Screen
* Dead plants now disappear after 24 hours.
|-
*Plants that die young no longer continue aging to maturity.
|
*Player planted plants are now significantly more resistant to natural forces.
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
*Tailings in carts will now pollute
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
*Added many new searching, sorting, and filtering features
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
*Improved performance by limiting how many servers are displayed
*Added acorns (oak seeds) and fir seeds
*Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager
|}
*Added a seed recipe for tomato seeds
{| class="wikitable mw-collapsible mw-collapsed"
*Birch growth time reduced from 5 to 4
! colspan="1" | Garbage
*Cedar growth time reduced from 5 to 4
|-
*Tomato growth time reduced from 1 to 0.8
|
*Amanita Mushroom growth time reduced from 1 to 0.7
* You can now drop any non-carried items into garbage piles
*Crimini Mushroom growth time reduced from 1 to 0.7
*If left alone, food items will decompose into nothing
*Rice growth time reduced from 1 to 0.8
*If left alone, other items will become trash blocks which will cause minor pollution
*Oak growth time increased from 1 to 6
*Fir growth time increased from 1 to 4
*Saguaro Cactus growth time increased from 1 to 3
*Camas growth time increased from 0.2 to 0.8
* Wheat growth time increased from 0.15 to 0.7
* Fern growth time increased from 0.2 to 0.6
*Huckleberry growth time increased from 0.25 to 0.8
*Beet growth time increased from 0.2 to 0.8
*Corn growth time increased from 0.15 to 0.8
*Fireweed growth time increased from 0.2 to 0.6
*Creosote Bush growth time increased from 0.25 to 0.6
*Sagebrush growth time increased from 0.25 to 0.6
*PricklyPear growth time increased from 0.2 to 0.7
*Beans growth time increased from 0.2 to 0.8
*Fishing skill max level reduced from 5 to 4
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
* Fish cleaning moved from butchery to fishing, including two new skills under fishing
*Clams can now be harvested for clams
*Urchins can now be harvested for urchins
*Kelp can now be harvested for kelp
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
*Freshly generated worlds have a little special something hidden somewhere probably maybe
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Vehicles
! colspan="0" |Modkit
|-
|-
|
|
*Added a modern pickup Truck!
* Simplified client mod building so you just need to select a save location for the built bundle.
*Added the hand plough
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
*Added a nimble Skid-Steer vehicle
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
*Vehicles can now dump in water
*Added scripts to modkit
*MaterialEvents - use in conjunction with unityevents to animate material properties
*iTween Visual Editor - flexible tweening for animating movment / properties
*EcoLight - make lights that play well with Global illumination.
* SyncPhysics - keeps physics in sync (makes custom rubble & vehicles possible)
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Gameplay
! colspan="0" |Performance
|-
|-
|
|
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
* Added hewn log, lumber, and stone signs for both standing and hanging.
*Optimized object relevancy check by finally adding that spatial partition we've put off forever.
*You can no longer consume food when full.
*Optimized the connect-to-server process of the client
*Candle Stands no longer require solid ground.
* Claiming property no longer causes stalls for all clients
*Zero and low population plants will now be force spawned into worlds without them.
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |MOD.IO
! colspan="1" |Bug Fixes
|-
|-
|
|  
*Official integration with mod.io is now ready! https://eco.mod.io/
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
*Server can subscribe to, download, and install mods from mod.io
*Fixed ‘Items In Container’ contracts not saving list of items.
|}
*Fixed inserting items via right-click not counting for contracts.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed display of items left to place in world markers for contracts.
! colspan="1" |General Server Changes
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
|-
*Fixed currency exchanges working despite bad room requirements.
|
* Fixed currency exchanges failing if you try to use default currencies.
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
*Fixed currency exchanges letting non-authed users mess with the lists.
*We are now tracking which world objects need to be saved and saving is distributed over time.
*Fixed issue where server search got out of sync with the displayed search string
*Saving during shutdown is much faster.
*Blast furnaces can now be placed outside
* Save all now also saves recent block changes
*Fixed a web API exploit, allowing anyone to set server config remotely.
*Added proper detection and handling of save-game corruption.
*Sadly, "/unstuck" while driving will no longer do awesome things
* If a save is corrupt upon starting, it will restore the most recent backup.
*Fixed silly avatars when destroying a cart someone else is driving
* If a save is corrupt mid-game, it will delete it and resave everything.
*Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
*Made the server start auto-backups by default.
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
*Made any server errors that are logged also send to all admins via chat.
*Fixed missing art for washboard and washing machine objects
*Fixed a crash when commands cannot be parsed
*Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
*Hid many testing chat commands from players
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
*Fixed cut trees occasionally floating w/o gravity
*Show a better stack trace in the tooltip if the tooltip errors out.
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
*Vehicles, rubble and trees should fall through the world much less frequently
|}
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult
{| class="wikitable mw-collapsible mw-collapsed"
*Dev Tool can now target more things
! colspan="1" | General Client Changes
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
|-
*Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
|
*Fixed some more moderately rare chunk build exceptions
*Now using a borderless window that remains visible when unfocused
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
*Improved client performance a bit in areas with lots of world objects
* Fixed being unable to move after exiting a text box using 'Escape'
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
*Fixed a server crash related to leveling up skills (A concurrency problem)
*Fixed some client / server prediction desyncs
*Show better error messages when there is a problem with our auth servers
*Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
*Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
*Fixed issue that prevented Linux server from running as a background process
* Disabled single player new/load buttons for osx & linux.
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
*Can no longer toggle off all chat channels
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
*Sending an empty chat message once again switches you to that channel without sending a message
*Fixed existing law text not getting updated when districts are renamed
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
*Fixed a server crash from air pollution emitting objects, which was due to threading problems
*Added confirmation when deleting markers
*Fixed a server crash that happened when double clicking 'x' on a store listing
*Fixed contract pickers displaying contents wrong, and sometimes excepting
*Fixed a login problem that may have caused users to log in as someone else
*On object windows, the 'Status' tab is now hidden if there is nothing on it
*On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
|}
|}
|}
|}


===v0.7.1.2===
'''Release Date:''' 2/14/2018


===v0.7.3.3===
'''Release Date:''' {{datetime|2018-04-12}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Plants overlapping with constructed blocks now get destroyed during initialization.
*Fixed an exploit that could be used to login as other users
*Fixed lasers lagging servers that have lots of world objects.
*Some improvements to how error messages from connection failures are displayed
*Icons / rewards now assigned correctly on first login
* Added some usability improvements to server browser
*Skip windows firewall setup for other operating systems
* Fixed valid laws getting incorrectly removed on server startup.
*Fixed the soil sampler incorrectly displaying yield
*Fixed fertilizers all having the same nutrients
*Fixed some instances of invisible plants caused by migration
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
*Fixed some startup crashes related to districts
* You can now remove districts that are referenced only by failed/repealed laws
|}
|}
===v0.7.3.2 ===
 
'''Release Date:''' {{datetime|2018-04-04}}
===v0.7.1.1===
 
'''Release Date:''' 2/13/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Clothes can only be swapped in the avatar editor during the first play session
*Fixed occupancy for Waterwheels
*Fixed Tree exceptions
*Fixed wall forms not connecting to doors properly
*Fixed Trees overlapping with other plants/things
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
*Fixed simulation data not being saved in all cases
*Allowed setting backup periods smaller than one hour
*Fixed underwater plants spawning air pockets on death
*Fixed old stacks of torches being immovable
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
*Fixed incorrect 'not authorized' errors on stores.
*Fixed plants instantly growing during migration
* Fixed inaccurate /players list
* Fixed server migrating every restart
|}
|}
===v0.7.3.0===
 
'''Release Date:''' {{datetime|2018-03-27}}
===v0.7.1.0===
 
'''Release Date:''' 2/11/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|
*Temporarily disabled the tracking of actions in an effort to improve server performance.  Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
*Added more information to the soil sampler
|}
 
===v0.7.0.8===
 
'''Release Date:''' 2/9/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted.  If you were burdened with the duplicate character bug, you now have two characters on that server. :)
*Added Steam Friend Listing in the server browser
*Whitelisting a user using the whitelist chat command no longer blacklists that user.
*Fixed aqueducts not transporting water correctly
*Making a user an admin using the admin chat command no longer blacklists that user.
*Fertilizer will now stack
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
*Fishing no longer causes ghost fish to (not) appear in your inventory
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
* Fish will now bite slightly faster
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
*Repairs now scale with the skill required to repair them
|}
*Tool calorie consumption no longer scales with durability
 
*World markers now appear on a list in a Minimap panel.
===v0.7.0.7===
*You can now see all markers on the minimap and click them.
 
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
'''Release Date:''' 2/9/2018
*'Add Marker' in the minimap will add to where you're looking at.
 
*Updated the string table with more strings, removed some invalid strings.
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed the fuel supply tab remaining time display not showing up.
! colspan="1" |Changelog
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
|-
*Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
|
*Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
*Fixed issues when more than one steam-only user connects to the same server.
*Save config file when selecting 'skill points on action' on a local world
*Massively sped up the time it takes to detect tailings during server startup.
*Better messaging when /ban fails to find user
*Fixed an issue with contracts serialization.
*Fixed a case of carts having the wrong weight
*Additional auth fixes for single player client-launched servers
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
*Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
|}
*Fixed exception when vehicles fall through the world
 
*Fixed broken skill tooltips
===v0.7.0.6 ===
*Fixed Excavator / Powered cart moving while no one is driving
 
*Fixed Excavator digging while the arm is disabled
'''Release Date:''' 2/9/2018
*Excavator has stronger brakes
 
*Fixed Fishery occupancy
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed Stove chimney
! colspan="1" |Changelog
*Adds and fixes functionality to ServerWatcher
|-
* Meteor Shard can't push physics objects anymore
*Avatars now put away tools while driving
*Fixed linux startup stalling during "Compressing"
*Fixed some people not having their working directory set correctly, which prevented starting up servers
*Improved error messages when starting new worlds from in game
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
*Fixed projects getting stuck at 100% progress without outputting their last item.
*Made stomach contents tooltip line wrap
*Change string references to language to enums
*Update CSV to include language
*Added a framed glass door
*Fix translation dropdown indexing
*Obscure "Gibberish" option
*Added more options to control target frame rate & vsync
*Reduced FPS to 10 while game is unfocused
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
*Made /spawnplant case insensitive, and added better messaging for error cases.
*Replaced the prop backpack with an actual backpack
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
* Adds ability to reset keybindings to default.
* Prevents issue where users get deadlocked after assigning keys.
*Fixes misc. bugs related to above
*Fixed land animals occasionally getting stuck under water
*Stopped the toolbar from scrolling while the cursor is shown
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
* In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
*Fixed a crash when trying to repair the road tool
*Fixed a bug where the skillpoints bar would get stuck at maximum
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
* Fixed a crash caused by picking up a chest with stuff in it.
*Increased starting skill points from 9 to 12
*Increased the cost of the first two specializations from (0, 0) to (1, 2)
|}
=== v0.7.2.5===
'''Release Date:''' {{datetime|2018-03-15}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
|
*Fixed a common disconnect crash caused by the quadtree
*Fixed some issues when playing on a linked steam and slg account
*Fixed Excavator / Powered cart moving while no one is driving
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server.  The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
*Fixed Excavator digging while the arm is disabled
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
*Excavator has stronger brakes
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
*Fixed exception when vehicles fall through the world
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
*Changed how the server performs background simulation work to reduce performance impact on players on the server
* Various optimizations to serverside performance
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
*Local games now save more reliably when exiting
*Server will save and exit if you type "exit" in the console
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
*Fixed a bug where skillpoints were incorrectly displayed upon relogging
*Increased skillpoint gain in single player (no collaboration) from x1 to x24
*Added a bar to display progress towards the next skillpoint
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
*Fixed inventory synchronization when rapidly placing blocks
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
*Road Tool repair skill changed from Wood Construction to Road Construction
*Plant Fiber weight changed from 0.1 to 0.01
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
*Tallow Lamps can now be toggled on and off
|}
|}
===V0.7.2.4===
 
'''Release Date:''' {{datetime|2018-03-13}}
===v0.7.0.5===
 
'''Release Date:''' 2/7/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Small client-side tweak to the title screen to fix some black screen issues.
*Allow players already connected to a server to keep playing if the auth server dies
*Fixed occupancy for the Refrigerator and Icebox objects.
* Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
* Lowered the room requirements for almost all housing objects to a more reasonable level
*Fixed not being refunded enough points when abandoning a specialty
*Confirm popup for abandoning a specialty now shows how many points you will be refunded
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information
|}
|}
===v0.7.2.3===
 
'''Release Date:''' {{datetime|2018-03-08}}
===v0.7.0.4===
 
'''Release Date:''' 2/6/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed high CPU and lag caused by shooting arrows
*Attempted fix for some users seeing black title screen
*General server optimizations
*Some errors when trying to launch a local server game (via new game / load game option)
*Fix steam users not being able to propose/vote on laws
*General server performance tweaks for servers with larger #s of players
 
'''Carpentry Table'''
*Hewn Log cost reduced from 4 logs to 2 logs
 
'''Workbench'''
*Hewn Log cost reduced from 4 logs to 2 logs
*Hewn Log crafting time reduced from 0.3 to 0.2
 
'''Large Butchery'''
* Skill Requirements for all Large Butchery was reduced by 1
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
*Lowered maximum level from 4 to 3.
 
'''Small Butchery'''
*Lowered maximum level from 4 to 3.
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
*Birch Seed drop rate increased from 0.1 to 0.3
*Cedar Seed drop rate increased from 0.1 to 0.3
*Sprinting calorie consumption reduced from 0.125 to 0.05
*Hare health lowered from 1.2 to 1.0
|}
|}
===v0.7.2.2===
 
'''Release Date:''' {{datetime|2018-03-07}}
===v0.7.0.3 ===
 
'''Release Date:''' 2/5/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|  
* Miscellaneous fixes working on addressing CPU spikes and lag
*Improved performance of the simulation tick to reduce lag
* Blast furnace / Oil refinery should correctly no longer require a room
*Fixed userid checks for admins and blacklist not working correctly for some users
*Charred Fish now has the correct efficiency and speed skills associated with it
* Fixed currency selection dropdown.  For real this time - I promise.
* Fixed washboard audio
*Adjusted tree debris & how the trampled area it creates persists
*Fixed some typos
*Fixed steel windows were not obtainable
*Fixed steam users not being able to create or vote on laws
*Removed construction efficiency skills that currently do nothing
*Removed extraneous skillbooks for specializations that start out unlocked
*Added descriptions to all food, items, and world objects that were previously missing them.
* Reduced the cost of smaller rugs.
*Fixed Mortared Stone blocks that were left over
*Fixed some crashes when placing objects
* Fixed crashes when sending an empty PM
*Fixed some skills becoming inaccessible when migrating an old save
*Fixed Latrine, Icebox, and some other world objects
* Fixed oil barrel art
|}
|}
===v0.7.2.1===
 
'''Release Date:''' {{datetime|2018-03-06}}
===v0.7.0.2===
 
'''Release Date:''' 2/5/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Reverted a last minute bug fix suspected of causing lag
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
*Fixed some account login issues
|}
|}
===v0.7.2.0===
 
'''Release Date:''' {{datetime|2018-03-06}}
===v0.7.0.1 ===
 
'''Release Date:''' 2/4/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" | Changelog
! colspan="1" |Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible"
* Fixed 3rd person cart pulling animation.
! colspan="0" |General
*Fixed the selection of the currency selector dropdown on stores being off by one.
*Fixed small error in /Admin command
*Fixed problems with migrating saves from the previous version
*Fixed the server password being impossible to edit
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
''Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.''
*/whoami - Will show you your current ID
*/whois - Will show the ID of another player, if you are an admin
*Fix wheat not spawning in some worlds
*Added new housing objects (couch, padded seat, washing board, washing machine)
* Added standing torch.
*Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
*Fixed steam login issues
*Fixed web page issues from login via steam
*Fixed player stacking when multiple players are editing avatars for the first time
|}
 
=== v0.7.0.0===
 
'''Release Date:''' 2/3/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
* Tweaked worldgen to have more "terraced" feel to it
*Tweaked worldlayer gen to have larger regions of biomes
*New players now start with the basic tools (previously given through the tutorial) placed in their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
* World objects automatically switch to the "status" tab when they're disabled
*Added a discord button to the title screen
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Gameplay
! colspan="1" |Feature Highlights
|-
|-
|
|
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
'''DISTRICTS!'''
*Objects that affect housing now display it in their tooltips.
 
*Exiting vehicles now uses the standard interact keybinding
Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.
*Currencies can now be backed with different items (not just gold)
 
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
 
*Changes the recipe cost of a couple late game research and recipes.
'''SIMULATION IMPROVEMENTS'''
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
 
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
World generation has been tweaked and balanced, in order to generate a better balance of biomes.
* Moved the stove recipe from the Factory to the Machine Shop
 
* Dead plants now disappear after 24 hours.
Optimized simulation code, in order to speed up world generation and simulation ticks.
*Plants that die young no longer continue aging to maturity.
 
*Player planted plants are now significantly more resistant to natural forces.
 
*Tailings in carts will now pollute
'''REDESIGNED PLANT SIMULATION'''
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
 
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.
*Added acorns (oak seeds) and fir seeds
 
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager
Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
*Added a seed recipe for tomato seeds
 
*Birch growth time reduced from 5 to 4
Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.
*Cedar growth time reduced from 5 to 4
 
*Tomato growth time reduced from 1 to 0.8
 
*Amanita Mushroom growth time reduced from 1 to 0.7
'''NEW SPECIES'''
*Crimini Mushroom growth time reduced from 1 to 0.7
 
*Rice growth time reduced from 1 to 0.8
Several new species were added to the game (Note: requires generating a new world).
*Oak growth time increased from 1 to 6
 
*Fir growth time increased from 1 to 4
*Fir and Oak trees
*Saguaro Cactus growth time increased from 1 to 3
*Saguaro Cactus
*Camas growth time increased from 0.2 to 0.8
*Rice
* Wheat growth time increased from 0.15 to 0.7
* Desert Tortoise
* Fern growth time increased from 0.2 to 0.6
 
*Huckleberry growth time increased from 0.25 to 0.8
 
*Beet growth time increased from 0.2 to 0.8
'''ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS'''
*Corn growth time increased from 0.15 to 0.8
 
*Fireweed growth time increased from 0.2 to 0.6
You can now specify a password required to connect to a server.
*Creosote Bush growth time increased from 0.25 to 0.6
 
*Sagebrush growth time increased from 0.25 to 0.6
Whitelisted users are exempt from needing to enter a password.
*PricklyPear growth time increased from 0.2 to 0.7
 
*Beans growth time increased from 0.2 to 0.8
This removes the prior "Private Server" setting
*Fishing skill max level reduced from 5 to 4
 
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
 
* Fish cleaning moved from butchery to fishing, including two new skills under fishing
'''REWORKED AND IMPROVED TUTORIALS'''
*Clams can now be harvested for clams
 
*Urchins can now be harvested for urchins
Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
*Kelp can now be harvested for kelp
Some specialties will award an improved initial tool instead.
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
 
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
New tutorial content has been added, and existing content has been rearranged and improved.
*Freshly generated worlds have a little special something hidden somewhere probably maybe
 
 
'''HUD'''
 
Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
 
 
'''MOD.IO'''
 
Initial support for downloading and installing mods via mod.io
 
More support to come here soon after beta release, stay tuned
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="0" |Modkit
! colspan="1" |Other Changes
|-
|-
|
|
* Simplified client mod building so you just need to select a save location for the built bundle.
*Added automatic windows firewall rule settings for the web server ports.
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
*Added brightness option
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
*World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
*Added scripts to modkit
*World layers are now displayed with a colorblind friendly gradient
*MaterialEvents - use in conjunction with unityevents to animate material properties
*Polished the world object UI panel graphics
*iTween Visual Editor - flexible tweening for animating movment / properties
*Plant nutrients and fertilizer have been redesigned and simplified
*EcoLight - make lights that play well with Global illumination.
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
* SyncPhysics - keeps physics in sync (makes custom rubble & vehicles possible)
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
**Only half of the nutrients are returned from plants killed or harvested by direct player action
|}
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
{| class="wikitable mw-collapsible mw-collapsed"
**The nutrient cycle and plant maturity changes support the Cause & Effect UI
! colspan="0" |Performance
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
|-
**Plants age at a constant rate independently of the properties of the local environment
|
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
*Optimized object relevancy check by finally adding that spatial partition we've put off forever.
**You can see the potential yield of each species in its corresponding PotentialYield layer
*Optimized the connect-to-server process of the client
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
* Claiming property no longer causes stalls for all clients
**Plant reproduction is constrained by nutrient availability
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
|}
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
{| class="wikitable mw-collapsible mw-collapsed"
**Plant reproduction is constrained by available empty space
! colspan="1" |Bug Fixes
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
|-
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
|
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
*Fixed ‘Items In Container’ contracts not saving list of items.
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
*Fixed inserting items via right-click not counting for contracts.
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
*Fixed display of items left to place in world markers for contracts.
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
** Plant reproduction supports the Cause & Effect UI
*Fixed currency exchanges working despite bad room requirements.
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
* Fixed currency exchanges failing if you try to use default currencies.
*Fixed empty tooltips appearing over empty item slots
*Fixed currency exchanges letting non-authed users mess with the lists.
*When you right click to add food to a crafting project, you will no longer also eat one
*Fixed issue where server search got out of sync with the displayed search string
*Fixed a null reference exception in the inventory system
*Blast furnaces can now be placed outside
*Added ability to change screen resolution at runtime
*Fixed a web API exploit, allowing anyone to set server config remotely.
*Added ability to toggle fullscreen mode at runtime
*Sadly, "/unstuck" while driving will no longer do awesome things
*Allowed unlearning specialties that give you items. Only gives you items the first time.
*Fixed silly avatars when destroying a cart someone else is driving
*New art & design for the HUD
*Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
*Power type is now displayed on the Power tab for all objects that produce or consume power
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
* Fixed some things not being saved when the server's save menu option was clicked
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
* Allowed reporting a bug from the title screen
*Fixed missing art for washboard and washing machine objects
*Added a report a bug button to the title screen error popup
*Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
* Avatar creation occurs in-world
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)
*Fixed cut trees occasionally floating w/o gravity
*Redid Meteor impact sequence:
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing
**Meteor enters atmosphere, starts to burn
*Vehicles, rubble and trees should fall through the world much less frequently
**When it contacts ground, triggers a huge explosion + 30 meter radius crater
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
*Dev Tool can now target more things
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
*Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
**High pollution emanates from the crater positions
*Fixed some more moderately rare chunk build exceptions
**Temperature drops 20 degrees across the globe
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
*Fixed bug that made dismounting vehicles difficult
* Fixed being unable to move after exiting a text box using 'Escape'
*Fixed players teleporting to surface on login
*Fixed a server crash related to leveling up skills (A concurrency problem)
* Removed the default Unity launcher dialog.
*Show better error messages when there is a problem with our auth servers
*Fixed 100% GPU usage in title scene
*Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
*Added error message when failing to collect output of a project
*Fixed issue that prevented Linux server from running as a background process
*Fixed getting kicked with an error message when trying to repair some tools
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
* Fixed the Repair Station's requirements text sometimes not updating
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
*Optimized world layer tick time when checking for tailings in the world.
*Fixed existing law text not getting updated when districts are renamed
*DevTool now places forms like a Hammer
*Fixed a server crash from air pollution emitting objects, which was due to threading problems
*Can now select property for contracts.
*Fixed a server crash that happened when double clicking 'x' on a store listing
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
*Fixed a login problem that may have caused users to log in as someone else
*Fixed several contracts bugs
*On object windows, the 'Status' tab is now hidden if there is nothing on it
*Fixed the red highlight on crafting ingredients that shows when you don't have enough
*On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
*Fixed a duplicated message in the nutrition pie tooltip
|}
*Sped up server startup by skipping some unnecessary work ticking world layers.
|}
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
===v0.7.1.2===
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
'''Release Date:''' {{datetime|2018-02-14}}
*Fixed duplicated vehicle inventories showing on the storage tab
{| class="wikitable mw-collapsible mw-collapsed"
*Removed buy listings where the store is already over 'max to buy' from store tooltips
! colspan="1" |Changelog
*Significantly reduced specialty costs
|-
*Added a configurable hotkey for opening the skill window
|
*Made the control popups display the correct key when rebound
*Fixed an exploit that could be used to login as other users
*Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
*Some improvements to how error messages from connection failures are displayed
* Contracts can now have repetitions set by the client.
* Added some usability improvements to server browser
*Fixed permissions not being granted on build room and road clauses.
|}
* Capped players at 10 accepted contracts at once.
===v0.7.1.1===
* Changed building materials allowed to no longer allow raw logs and stone.
'''Release Date:''' {{datetime|2018-02-13}}
*Made build road accept only materials marked for roads.
{| class="wikitable mw-collapsible mw-collapsed"
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
! colspan="1" |Changelog
*Hunting animations are now visible on other players
|-
*Arrows remain in animals/objects for a while
|
*Replaced hunting crosshair with a trajectory prediction line
*Fixed occupancy for Waterwheels
*Further optimized world layer tick time when checking for tailings in the world.
*Fixed wall forms not connecting to doors properly
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
*Added a 'third person' toggle in the avatar drawer in the backpack
*Allowed setting backup periods smaller than one hour
*Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
|}
*Added some wolf whisperer reward items
===v0.7.1.0===
*Reward items are now automatically given when entering a server for the first time.
'''Release Date:''' {{datetime|2018-02-11}}
*Road tool can now be used on tilled soil
{| class="wikitable mw-collapsible mw-collapsed"
* Fixed tooltips appearing while dragging other items
! colspan="1" |Changelog
*Fixed crashes related to equipping clothing
|-
*You can now configure the controls for selecting hammer constructs
|
*Added scripts to modkit that allow for more interesting mod interactions
*Temporarily disabled the tracking of actions in an effort to improve server performance. Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
*Avatars now sit in or pull vehicles more realistically
*Added more information to the soil sampler
*Added support for the "Invite to Game" and "Join Game" features when running in Steam.
|}
*Fixed bug when eating and placing carried items at the same time
===v0.7.0.8===
*Fixed bow damage
'''Release Date:''' {{datetime|2018-02-09}}
* Fixes some annoying occupancy bugs
{| class="wikitable mw-collapsible mw-collapsed"
*Fixes min/max value bugs in chatcommands
! colspan="1" |Changelog
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
|-
*Fixed occasional gaps in tree trunks
|
*Player icons tinted red on minimap to improve visibility
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted. If you were burdened with the duplicate character bug, you now have two characters on that server. :)
* Added the following useful admin commands
*Whitelisting a user using the whitelist chat command no longer blacklists that user.
**/kick [user] [reason] - kicks user
*Making a user an admin using the admin chat command no longer blacklists that user.
**/ban [user] [reason] - kicks the user, and adds them to the blacklist
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
**/whitelist [user] - whitelists a user
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
**/admin [user] - grants admin to a user
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
** /removeadmin [user] - removes admin permissions from a user (if they have it)
|}
*Starting a new world will automatically make you an admin.
===v0.7.0.7===
*Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
'''Release Date:''' {{datetime|2018-02-09}}
* Can now pass an admin to the server with a command line, -admin=name
{| class="wikitable mw-collapsible mw-collapsed"
*Fixed some parts of the ugly Escape Menu UI
! colspan="1" |Changelog
**Moved Resolution dropdown to a sensible location.
|-
* Fixed several scrollbars
|
*Added ability to authorize using your steam account, rather than requiring an slg one.
*Fixed issues when more than one steam-only user connects to the same server.
*Fixed some bugs with resolution/fullscreen switching
*Massively sped up the time it takes to detect tailings during server startup.
*Hat color is now saved
*Fixed an issue with contracts serialization.
* Re-enabled pollution, sea level rising, and etc.
*Additional auth fixes for single player client-launched servers
*Fixed tutorial bugs
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
*Improved OpenGL shader pre-loading
|}
* Fixed a variety of audio bugs.
===v0.7.0.6 ===
*Added /warn admin command
'''Release Date:''' {{datetime|2018-02-09}}
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
*Added /skillrate to view or change the global skill rate multiplier for the server.
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
*Fixed a minor issue with setting resolution
*Tweaedk player audio settings
* Fixed admin fly mode
*Added a second pie displaying your different room values.
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
*Made the action bar prettier
*Faster world creation!
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
* Added in-game shortcuts for a few server configuration options when creating a new world
*Redid habitability information in the soil sampler to match the new mechanics.
*Removed the option to set store currency to null (this caused crashes)
*Fixed deeds given with /give (these caused crashes)
*Added a item weight summary display on the backpack tooltip.
*Added a server setting so admins can specify an exact spawn location for new players
|}
|}
 
 
==Alpha 6==
 
===v0.6.4.2===
 
'''Release Date:''' 1/23/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed some issues when playing on a linked steam and slg account
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
*Fixed not being able to get tier 3 blocks without tailoring
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
*Changed how the server performs background simulation work to reduce performance impact on players on the server
* Various optimizations to serverside performance
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
*Local games now save more reliably when exiting
*Server will save and exit if you type "exit" in the console
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
*Fixed a bug where skillpoints were incorrectly displayed upon relogging
*Increased skillpoint gain in single player (no collaboration) from x1 to x24
*Added a bar to display progress towards the next skillpoint
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
*Fixed inventory synchronization when rapidly placing blocks
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
*Road Tool repair skill changed from Wood Construction to Road Construction
*Plant Fiber weight changed from 0.1 to 0.01
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
*Tallow Lamps can now be toggled on and off
|}
|}
===v0.7.0.5===
 
'''Release Date:''' {{datetime|2018-02-07}}
===v0.6.4.1===
 
'''Release Date:''' 1/16/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Allow players already connected to a server to keep playing if the auth server dies
*Fix some migration crashes from 6.3.1 involving point of interest components
*Fixed occupancy for the Refrigerator and Icebox objects.
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
* Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
* Fixed not being able to sell skill scrolls in stores
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
* Lowered the room requirements for almost all housing objects to a more reasonable level
* Fixed a variety of chunk mesh building issues
*Fixed not being refunded enough points when abandoning a specialty
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
*Confirm popup for abandoning a specialty now shows how many points you will be refunded
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
* Fixed placing rubble on walls creating the wrong blocks
|}
|}
===v0.7.0.4===
 
'''Release Date:''' {{datetime|2018-02-06}}
===v0.6.4.0===
 
'''Release Date:''' 1/18/2018
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Attempted fix for some users seeing black title screen
'''New Features'''
*Some errors when trying to launch a local server game (via new game / load game option)
 
*Fix steam users not being able to propose/vote on laws
*Replaced the character controller
*General server performance tweaks for servers with larger #s of players
*Character no longer slips and slides around walls in confined spaces.
'''Carpentry Table'''
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
*Hewn Log cost reduced from 4 logs to 2 logs
*Character climbs stairs without requiring jumping.
'''Workbench'''
*Character no longer slides off of steep slopes, like roofs.
*Hewn Log cost reduced from 4 logs to 2 logs
*Improved the tutorial
*Hewn Log crafting time reduced from 0.3 to 0.2
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
'''Large Butchery'''
*Added initial support for playing on local worlds.  Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
* Skill Requirements for all Large Butchery was reduced by 1
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!
*Lowered maximum level from 4 to 3.
 
'''Small Butchery'''
 
*Lowered maximum level from 4 to 3.
'''Revised skills'''
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
 
*Birch Seed drop rate increased from 0.1 to 0.3
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
*Cedar Seed drop rate increased from 0.1 to 0.3
*Restructured the skill tree to place all Specialties at the root
*Sprinting calorie consumption reduced from 0.125 to 0.05
*Reorganized the skills window to be easier to navigate
*Hare health lowered from 1.2 to 1.0
*Simplified skill costs
|}
 
===v0.7.0.3 ===
 
'''Release Date:''' {{datetime|2018-02-05}}
'''Avatar improvements'''
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
|-
*Torches can now be seen when carried by other players
|
*Updated water art!
*Improved performance of the simulation tick to reduce lag
*Improved the end game win sequence.
*Fixed userid checks for admins and blacklist not working correctly for some users
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
* Fixed currency selection dropdown. For real this time - I promise.
*Animated the lasers to turn to their target
*Adjusted tree debris & how the trampled area it creates persists
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
*Fixed some typos
*Improved hammer functionality(edited)
*Fixed steel windows were not obtainable
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
*Fixed steam users not being able to create or vote on laws
*Made /help sort and categorize the displayed chat commands.
*Removed construction efficiency skills that currently do nothing
 
*Removed extraneous skillbooks for specializations that start out unlocked
 
*Added descriptions to all food, items, and world objects that were previously missing them.
'''Bugs Fixed'''
* Reduced the cost of smaller rugs.
 
*Fixed Mortared Stone blocks that were left over
*Fixed bug where laws and government were not saved when hitting save in the server GUI
*Fixed some crashes when placing objects
*Added /dumpcarried command
* Fixed crashes when sending an empty PM
*Fixed room requirements for the Repair Station
*Fixed some skills becoming inaccessible when migrating an old save
*Reduced stutter due to garbage collection
*Fixed Latrine, Icebox, and some other world objects
*Added admin commands /setreputation and /setreputationrelative
* Fixed oil barrel art
*Fixes phantom items in inventory
*Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
*Fix some number formatting issues in Cause & Effect
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
*Fixes some items not appearing in store selection window, including coal and certain seeds.
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
*Fixed a server crash when claiming property with a deed crafted at a workbench
*Removed Stone Roof (migrated to mortared stone roof in a previous release)
*Fixes some server crashes related to crafting projects
*Fixed problems with tooltips that were too tall for the screen
*Fixed problems with tooltips closing even while still being hovered over
*Added tooltips to items showing which skill gives that item, if any
*Fixed not being able to walk after opening the advanced settings in the escape menu.
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
*Fixed rubble placement against walls
*Fixed occasional crashes when performing trades
|}
|}
===v0.7.0.2===
 
'''Release Date:''' {{datetime|2018-02-05}}
[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]
{| class="wikitable mw-collapsible mw-collapsed"
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]
! colspan="1" |Changelog
 
|-
===v0.6.3.1===
|
 
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
'''Release Date:''' 12/22/2017
*Fixed some account login issues
 
|}
===v0.7.0.1 ===
'''Release Date:''' {{datetime|2018-02-04}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|* Fixed issue with stoneroofblocks
* Fixed 3rd person cart pulling animation.
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
*Fixed the selection of the currency selector dropdown on stores being off by one.
*Fixed small error in /Admin command
*Fixed problems with migrating saves from the previous version
*Fixed the server password being impossible to edit
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
''Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.''
*/whoami - Will show you your current ID
*/whois - Will show the ID of another player, if you are an admin
*Fix wheat not spawning in some worlds
*Added new housing objects (couch, padded seat, washing board, washing machine)
* Added standing torch.
*Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
*Fixed steam login issues
*Fixed web page issues from login via steam
*Fixed player stacking when multiple players are editing avatars for the first time
|}
|}
=== v0.7.0.0===
 
'''Release Date:''' {{datetime|2018-02-03}}
===v0.6.3.0===
 
'''Release Date:''' 12/20/2017
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
{| class="wikitable mw-collapsible mw-collapsed"
*Lag-free building & digging
! colspan="1" |Feature Highlights
*Fixed temporary holes in terrain when digging near chunk edges
*Web map renders more efficiently, uses minimal resources when idle
*New Avatar Art & animations! More enhancements coming in 6.4!
*Report a bug window
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
*Added ability to remap most controls
*Added plant pots
|}
 
===v0.6.2.0===
 
'''Release Date:''' 12/05/2017
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
'''DISTRICTS!'''
'''World Markers'''
 
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.


Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
*Contracts will mark the places you need to do work with world markers.




'''SIMULATION IMPROVEMENTS'''
'''Lag-Free Interactions'''


World generation has been tweaked and balanced, in order to generate a better balance of biomes.
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.


Optimized simulation code, in order to speed up world generation and simulation ticks.


'''Player Housing Objects'''


'''REDESIGNED PLANT SIMULATION'''
*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.


The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.


Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
'''Improved ModKit Chat Commands'''


Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.
New chat command system to improve usability and modability.


*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].


'''NEW SPECIES'''


Several new species were added to the game (Note: requires generating a new world).
'''Avatar Creation'''
*Fir and Oak trees
*Saguaro Cactus
*Rice
* Desert Tortoise


Made improvements to the avatar creation menu.


'''ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS'''
*You can now recolor your backpack.
*Add option to toggle between walking and idle animations.
*Add ability to cancel changes.
|}


You can now specify a password required to connect to a server.
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]


Whitelisted users are exempt from needing to enter a password.
===v0.6.1.2===


This removes the prior "Private Server" setting
'''Release Date:''' 11/29/2017


{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Hotfix resolving server performance issue
|}


'''REWORKED AND IMPROVED TUTORIALS'''
===v0.6.1.1===


Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
'''Release Date:''' 11/16/2017
Some specialties will award an improved initial tool instead.


New tutorial content has been added, and existing content has been rearranged and improved.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* 2 hotfixes
|}


===v0.6.1.0===


'''HUD'''
'''Release Date:''' 11/15/2017


Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Player Housing'''


New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.


'''MOD.IO'''
Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.
 
The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills.  Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
 
With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
 
 
'''Improved Controls'''


Initial support for downloading and installing mods via mod.io
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
*Fixes


More support to come here soon after beta release, stay tuned
Over 375 issues fixed since 6.0.3. (!)
|}
|}
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]
===v0.6.0.3===
'''Release Date:''' 10/25/2017
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Other Changes
! colspan="1" |Changelog
|-
|-
|
|
*Added automatic windows firewall rule settings for the web server ports.
*Some memory usage optimizations
*Added brightness option
*Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
*World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
*Some optimizations to collider generation
*World layers are now displayed with a colorblind friendly gradient
*New/Improved art for mortared stone walls, floors, and roofs
*Polished the world object UI panel graphics
|}
*Plant nutrients and fertilizer have been redesigned and simplified
 
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
===v0.6.0.2===
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die
 
**Only half of the nutrients are returned from plants killed or harvested by direct player action
'''Release Date:''' 10/20/2017
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
 
**The nutrient cycle and plant maturity changes support the Cause & Effect UI
{| class="wikitable mw-collapsible mw-collapsed"
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
! colspan="1" |Changelog
**Plants age at a constant rate independently of the properties of the local environment
|-
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
|* Disabled the sea level rise and temperature (global warming) simulation
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
|}
**You can see the potential yield of each species in its corresponding PotentialYield layer
 
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
===v0.6.0.1===
**Plant reproduction is constrained by nutrient availability
 
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
'''Release Date:''' 10/13/2017
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
 
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
No changelog
**Plant reproduction is constrained by available empty space
 
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
===v0.6.0.0===
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
 
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
'''Release Date:''' 9/27/2017
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
 
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
{| class="wikitable mw-collapsible mw-collapsed"
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
! colspan="1" |Changelog
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
|-
** Plant reproduction supports the Cause & Effect UI
|
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
'''General'''
*Fixed empty tooltips appearing over empty item slots
 
*When you right click to add food to a crafting project, you will no longer also eat one
Updating from alpha 5.6.X:
*Fixed a null reference exception in the inventory system
 
*Added ability to change screen resolution at runtime
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items. Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.
*Added ability to toggle fullscreen mode at runtime
 
*Allowed unlearning specialties that give you items. Only gives you items the first time.
 
*New art & design for the HUD
'''Mining'''
*Power type is now displayed on the Power tab for all objects that produce or consume power
 
* Fixed some things not being saved when the server's save menu option was clicked
Mining mechanics have been revised:
* Allowed reporting a bug from the title screen
 
*Added a report a bug button to the title screen error popup
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand.  Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.
* Avatar creation occurs in-world
 
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)
 
*Redid Meteor impact sequence:
'''Tools'''
**Meteor enters atmosphere, starts to burn
 
**When it contacts ground, triggers a huge explosion + 30 meter radius crater
Durability:
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
 
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
 
**High pollution emanates from the crater positions
Added repair stations:
**Temperature drops 20 degrees across the globe
 
*Fixed bug that made dismounting vehicles difficult
*Players can use repair stations to improve item durability.  Resourceful players may specialize in tool repair and buy and sell items to repair.
*Fixed players teleporting to surface on login
 
* Removed the default Unity launcher dialog.
More tools:
*Fixed 100% GPU usage in title scene
 
*Added error message when failing to collect output of a project
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
*Fixed getting kicked with an error message when trying to repair some tools
 
* Fixed the Repair Station's requirements text sometimes not updating
 
*Optimized world layer tick time when checking for tailings in the world.
'''Programmable Laws'''
*DevTool now places forms like a Hammer
 
*Can now select property for contracts.
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
*Fixed several contracts bugs
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
*Fixed the red highlight on crafting ingredients that shows when you don't have enough
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
 
*Fixed a duplicated message in the nutrition pie tooltip
 
*Sped up server startup by skipping some unnecessary work ticking world layers.
'''Ecology'''
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
 
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
*Fixed duplicated vehicle inventories showing on the storage tab
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.
*Removed buy listings where the store is already over 'max to buy' from store tooltips
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.
*Significantly reduced specialty costs
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome. (Requires newly generated world)
*Added a configurable hotkey for opening the skill window
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
*Made the control popups display the correct key when rebound
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
*Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
* Contracts can now have repetitions set by the client.
 
*Fixed permissions not being granted on build room and road clauses.
 
* Capped players at 10 accepted contracts at once.
'''Economy'''
* Changed building materials allowed to no longer allow raw logs and stone.
 
*Made build road accept only materials marked for roads.
*Contracts
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
**Contracts are created and posted at a Contract Board.
*Hunting animations are now visible on other players
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
*Arrows remain in animals/objects for a while
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
*Replaced hunting crosshair with a trajectory prediction line
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
*Further optimized world layer tick time when checking for tailings in the world.
***''Clauses:''
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
***Remove Tree Stumps and Debris
*Added a 'third person' toggle in the avatar drawer in the backpack
***Transport
*Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
***Put Items In Container
*Added some wolf whisperer reward items
***Build Room
*Reward items are now automatically given when entering a server for the first time.
***Build Road
*Road tool can now be used on tilled soil
***Add/Remove Blocks
* Fixed tooltips appearing while dragging other items
***Payment
*Fixed crashes related to equipping clothing
***Custom Clause
*You can now configure the controls for selecting hammer constructs
***Reputation Limiter
*Added scripts to modkit that allow for more interesting mod interactions
***Receive Permissions
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
***Nested Clause
*Avatars now sit in or pull vehicles more realistically
*Reputation
*Added support for the "Invite to Game" and "Join Game" features when running in Steam.
**Players can give and receive reputation to one another, up to 10 points per day.
*Fixed bug when eating and placing carried items at the same time
**Player names will highlight different colors based on whether their reputation is good or bad.
*Fixed bow damage
**Reputation from multiple people is weighted higher than reputation from fewer.
* Fixes some annoying occupancy bugs
**Contracts can be blocked based on reputation
*Fixes min/max value bugs in chatcommands
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
*Player Objectives
*Fixed occasional gaps in tree trunks
**A new dialog displaying the objective of each player is added.  Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
*Player icons tinted red on minimap to improve visibility
The leader of the server can set the World Status, which will be displayed in the server browser.
* Added the following useful admin commands
*Player Credit
**/kick [user] [reason] - kicks user
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
**/ban [user] [reason] - kicks the user, and adds them to the blacklist
**Players have infinite credit of their own type, and can give out freely with the /pay command.
**/whitelist [user] - whitelists a user
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
**/admin [user] - grants admin to a user
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.
** /removeadmin [user] - removes admin permissions from a user (if they have it)
 
*Starting a new world will automatically make you an admin.
 
*Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
'''Skills'''
* Can now pass an admin to the server with a command line, -admin=name
 
*Fixed some parts of the ugly Escape Menu UI
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
**Moved Resolution dropdown to a sensible location.
*Added an option to allow unlearning skills.
* Fixed several scrollbars
*Reworked skill costs and gains to be more consistent over the course of the game.
*Added ability to authorize using your steam account, rather than requiring an slg one.
 
*Fixed some bugs with resolution/fullscreen switching
 
*Hat color is now saved
'''Performance'''
* Re-enabled pollution, sea level rising, and etc.
 
*Fixed tutorial bugs
*Various rendering tweaks and adjustments to improve rendering performance
*Improved OpenGL shader pre-loading
*Overhauled inventory system to improve general server performance
* Fixed a variety of audio bugs.
*Various Minimap performance improvements
*Added /warn admin command
|}
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
 
*Added /skillrate to view or change the global skill rate multiplier for the server.
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
 
*Fixed a minor issue with setting resolution
==Alpha 5==
*Tweaedk player audio settings
 
* Fixed admin fly mode
===v0.5.0.0===
*Added a second pie displaying your different room values.
'''Release Date:''' 12/13/2016
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
 
*Made the action bar prettier
*Faster world creation!
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
* Added in-game shortcuts for a few server configuration options when creating a new world
*Redid habitability information in the soil sampler to match the new mechanics.
*Removed the option to set store currency to null (this caused crashes)
*Fixed deeds given with /give (these caused crashes)
*Added a item weight summary display on the backpack tooltip.
*Added a server setting so admins can specify an exact spawn location for new players
|}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Versions: - Alpha 6 and Earlier
|-
|
==Alpha 6==
===v0.6.4.2===
'''Release Date:''' {{datetime|2018-01-23}}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
*Fixed not being able to get tier 3 blocks without tailoring
*Avatar creation and customization, with clothing as a new item type.
*Added turkeys, bison, and foxes to the ecosystems.
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
*Significant tech-tree work: new skills and crafting items
*Tons of polish, bug fixes, and other small features.
|}
|}
===v0.6.4.1===
 
'''Release Date:''' {{datetime|2018-01-16}}
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]
 
==Alpha 4==
 
===v0.4.0.0===
'''Release Date:''' 06/30/2016
 
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
! colspan="1" |Changelog
|-
|-
|
|
*Fix some migration crashes from 6.3.1 involving point of interest components
'''New features'''
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
 
* Fixed not being able to sell skill scrolls in stores
*Vehicles
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
*Power system
* Fixed a variety of chunk mesh building issues
*Spherical minimap
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
*New art style
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
*Logging system
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
*New building system
* Fixed placing rubble on walls creating the wrong blocks
*New food system
*New property system
*Elections
*Taxes
*Server browser
|}
|}
===v0.6.4.0===
 
'''Release Date:''' {{datetime|2018-01-18}}
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]
{| class="wikitable mw-collapsible mw-collapsed"
 
! colspan="1" |Changelog
==Alpha 3 and earlier==
 
===v0.3.0.0===
 
'''Release Date:''' 01/13/2016
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|-
|
|
'''New Features'''
'''Features'''
*Replaced the character controller
*Character no longer slips and slides around walls in confined spaces.
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
*Character climbs stairs without requiring jumping.
*Character no longer slides off of steep slopes, like roofs.
*Improved the tutorial
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
*Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!


*Ecosystem balance. Animals no longer are completely dead before the end of day 2.
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
*Added Invert-Y mouse option
*Add more info to server API api/v1/info
*Added signs you can craft to display messages.
*Server now runs on Linux.


'''Revised skills'''
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
*Restructured the skill tree to place all Specialties at the root
*Reorganized the skills window to be easier to navigate
*Simplified skill costs


'''Bugfixes'''


'''Avatar improvements'''
*Server memory usage optimizations
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
*Big Stack bug StrangeLoopGames/EcoIssues#30
*Torches can now be seen when carried by other players
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
*Updated water art!
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
*Improved the end game win sequence.
*Numerous other fixes. Check public bug list for current open issues.
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
|}
*Animated the lasers to turn to their target
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
*Improved hammer functionality(edited)
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
*Made /help sort and categorize the displayed chat commands.


[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]


'''Bugs Fixed'''
__NOTOC__
*Fixed bug where laws and government were not saved when hitting save in the server GUI
*Added /dumpcarried command
*Fixed room requirements for the Repair Station
*Reduced stutter due to garbage collection
*Added admin commands /setreputation and /setreputationrelative
*Fixes phantom items in inventory
*Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
*Fix some number formatting issues in Cause & Effect
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
*Fixes some items not appearing in store selection window, including coal and certain seeds.
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
*Fixed a server crash when claiming property with a deed crafted at a workbench
*Removed Stone Roof (migrated to mortared stone roof in a previous release)
*Fixes some server crashes related to crafting projects
*Fixed problems with tooltips that were too tall for the screen
*Fixed problems with tooltips closing even while still being hovered over
*Added tooltips to items showing which skill gives that item, if any
*Fixed not being able to walk after opening the advanced settings in the escape menu.
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
*Fixed rubble placement against walls
*Fixed occasional crashes when performing trades
|}
[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]
===v0.6.3.1===
'''Release Date:''' {{datetime|2017-12-22}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Fixed issue with stoneroofblocks
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
|}
===v0.6.3.0===
'''Release Date:''' {{datetime|2017-12-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Lag-free building & digging
*Fixed temporary holes in terrain when digging near chunk edges
*Web map renders more efficiently, uses minimal resources when idle
*New Avatar Art & animations! More enhancements coming in 6.4!
*Report a bug window
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
*Added ability to remap most controls
*Added plant pots
|}
===v0.6.2.0===
'''Release Date:''' {{datetime|2017-12-05}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''World Markers'''
 
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
*Contracts will mark the places you need to do work with world markers.
 
 
'''Lag-Free Interactions'''
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.
 
 
'''Player Housing Objects'''
*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.
 
 
'''Improved ModKit Chat Commands'''
 
New chat command system to improve usability and modability.
*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].
 
 
'''Avatar Creation'''
 
Made improvements to the avatar creation menu.
*You can now recolor your backpack.
*Add option to toggle between walking and idle animations.
*Add ability to cancel changes.
|}
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]
===v0.6.1.2===
'''Release Date:''' {{datetime|2017-11-29}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Hotfix resolving server performance issue
|}
===v0.6.1.1===
'''Release Date:''' {{datetime|2017-11-16}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* 2 hotfixes
|}
===v0.6.1.0===
'''Release Date:''' {{datetime|2017-11-15}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Player Housing'''
 
New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.
 
Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.
 
The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
 
With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
 
 
'''Improved Controls'''
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
*Fixes
Over 375 issues fixed since 6.0.3. (!)
|}
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]
===v0.6.0.3===
'''Release Date:''' {{datetime|2017-10-25}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*Some memory usage optimizations
*Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
*Some optimizations to collider generation
*New/Improved art for mortared stone walls, floors, and roofs
|}
===v0.6.0.2===
'''Release Date:''' {{datetime|2017-10-20}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|* Disabled the sea level rise and temperature (global warming) simulation
|}
===v0.6.0.1===
'''Release Date:''' {{datetime|2017-10-13}}
 
No changelog
===v0.6.0.0===
'''Release Date:''' {{datetime|2017-09-27}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''General'''
 
Updating from alpha 5.6.X:
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items. Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.
 
 
'''Mining'''
 
Mining mechanics have been revised:
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand. Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.
 
 
'''Tools'''
 
Durability:
*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.
Added repair stations:
*Players can use repair stations to improve item durability. Resourceful players may specialize in tool repair and buy and sell items to repair.
More tools:
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
 
 
'''Programmable Laws'''
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
 
 
'''Ecology'''
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome. (Requires newly generated world)
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
 
 
'''Economy'''
*Contracts
**Contracts are created and posted at a Contract Board.
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
***''Clauses:''
***Remove Tree Stumps and Debris
***Transport
***Put Items In Container
***Build Room
***Build Road
***Add/Remove Blocks
***Payment
***Custom Clause
***Reputation Limiter
***Receive Permissions
***Nested Clause
*Reputation
**Players can give and receive reputation to one another, up to 10 points per day.
**Player names will highlight different colors based on whether their reputation is good or bad.
**Reputation from multiple people is weighted higher than reputation from fewer.
**Contracts can be blocked based on reputation
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.
*Player Objectives
**A new dialog displaying the objective of each player is added. Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
The leader of the server can set the World Status, which will be displayed in the server browser.
*Player Credit
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
**Players have infinite credit of their own type, and can give out freely with the /pay command.
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.
 
 
'''Skills'''
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
*Added an option to allow unlearning skills.
*Reworked skill costs and gains to be more consistent over the course of the game.
 
 
'''Performance'''
*Various rendering tweaks and adjustments to improve rendering performance
*Overhauled inventory system to improve general server performance
*Various Minimap performance improvements
|}
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]
==Alpha 5==
===v0.5.0.0===
'''Release Date:''' {{datetime|2016-12-13}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
*Avatar creation and customization, with clothing as a new item type.
*Added turkeys, bison, and foxes to the ecosystems.
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
*Significant tech-tree work: new skills and crafting items
*Tons of polish, bug fixes, and other small features.
|}
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]
==Alpha 4==
===v0.4.0.0===
'''Release Date:''' {{datetime|2016-06-30}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''New features'''
*Vehicles
*Power system
*Spherical minimap
*New art style
*Logging system
*New building system
*New food system
*New property system
*Elections
*Taxes
*Server browser
|}
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]
==Alpha 3 and earlier==
===v0.3.0.0===
'''Release Date:''' {{datetime|2016-01-13}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="1" |Changelog
|-
|
'''Features'''
*Ecosystem balance. Animals no longer are completely dead before the end of day 2.
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
*Added Invert-Y mouse option
*Add more info to server API api/v1/info
*Added signs you can craft to display messages.
*Server now runs on Linux.


'''Bugfixes'''
*Server memory usage optimizations
*Big Stack bug StrangeLoopGames/EcoIssues#30
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
*Numerous other fixes. Check public bug list for current open issues.
|}
|}
[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]
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