Editing Talents
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Most specialties in the game are crafting specialties, which have the same sets of talents. As of Beta 8.0, the only non-crafting specialties are [[Mining]], [[Logging]], [[Gathering]], [[Hunting]], and [[Self Improvement]]. | Most specialties in the game are crafting specialties, which have the same sets of talents. As of Beta 8.0, the only non-crafting specialties are [[Mining]], [[Logging]], [[Gathering]], [[Hunting]], and [[Self Improvement]]. | ||
* ''' | * '''Focused Workflow''' — Level 3 — Doubles the speed of related tables when they do not share a room with the same table type. | ||
* ''' | * '''Parallel Processing''' — Level 3 — Increases the speed of related tables when they share a room with the same tables by 20 percent. | ||
* ''' | * '''Frugal Workspace''' — Level 6 — Lowers the tier requirement of related tables by 0.2. | ||
* ''' | * '''Lavish Workspace''' — Level 6 — Increases the tier requirement of tables by 0.2, but reduces the resources needed by 10 percent. | ||
=== Self Improvement === | === Self Improvement === | ||
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[[Self Improvement]] has its own set of talents. | [[Self Improvement]] has its own set of talents. | ||
* Level 3 — ''' | * Level 3 — '''Diver''' — Not implemented | ||
* Level 3 — ''' | * Level 3 — '''Sprinter''' — Not implemented | ||
* Level 6 — ''' | * Level 6 — '''Urban Traveller''' — Increases movement speed by 20% in areas with high player activity. | ||
* Level 6 — ''' | * Level 6 — '''Nature Adventurer''' — Increases movement speed by 20% in areas with low player activity. | ||
=== Harvesting Specialties === | === Harvesting Specialties === | ||
Mining, Gathering, and Logging have the following talents available at Level 3, but have their own Level 6 talents. Hunting has a unique set of talents. | |||
* Level 3 — ''' | * Level 3 — '''Tool Efficiency''' — Lowers the calorie cost of using related tools by 20 percent. | ||
* Level 3 — '''[[Tool Strength]]''' — Increases the tier of tools related to the skill by 1. This means that a stone axe (for example) will behave as an iron axe, and an iron axe will behave as a steel axe. And so on. | * Level 3 — '''[[Tool Strength]]''' — Increases the tier of tools related to the skill by 1. This means that a stone axe (for example) will behave as an iron axe, and an iron axe will behave as a steel axe. And so on. | ||
==== Mining ==== | ==== Mining ==== | ||
* Level 6 — ''' | * Level 6 — '''Lucky Break''' — Mining rocks no longer has a chance to create large chunks. | ||
* Level 6 — ''' | * Level 6 — '''Sweeping Hands''' — Picking up rocks also attempts to pick up similar rocks of the same kind in an area. | ||
==== Logging ==== | ==== Logging ==== | ||
* Level 6 — ''' | * Level 6 — '''Cleanup Crew''' — Destroying tree debris no longer costs additional calories. | ||
* Level 6 — ''' | * Level 6 — '''Loggers Luck''' — Not implemented. | ||
==== Gathering ==== | ==== Gathering ==== | ||
* Level 6 — ''' | * Level 6 — '''Experienced Farmhand''' — Increases the yield of farmed plants by 20 percent. | ||
* Level 6 — ''' | * Level 6 — '''Natural Gatherer''' — Increases the yield of natural plants by 20 percent. | ||
==== Hunting ==== | ==== Hunting ==== | ||
* Level 3 — ''' | * Level 3 — '''Deadeye''' — Doubles the default headshot damage multiplier, for a total of 400% headshot damage. | ||
* Level 3 —'''[[ | * Level 3 — '''[[Fisherman]]''' — Not implemented | ||
* Level 6 — '''[[ | * Level 6 — '''[[Aggressive Angler]]''' — Not implemented | ||
* Level 6 — ''' | * Level 6 — '''Arrow Recovery''' — Allows you to recover an arrow from animals when harvesting them. | ||
{{TalentList|list = talents}} | {{TalentList|list = talents}} |