Editing Server Configuration

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[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.
[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.


''This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by Strange Loop Games.''
''This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].''
== Basic server configuration ==
== Basic server configuration ==
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server's public status to "True" and adding a server description, both done in the Config tab of the Network plugin.]]
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server's public status to "True" and adding a server description, both done in the Config tab of the Network plugin.]]
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''Note:'' Whitelist, Blacklist, and Admins all use player IDs. Use the <code>/whois</code> [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually.  
''Note:'' Whitelist, Blacklist, and Admins all use player IDs. Use the <code>/whois</code> [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually.  


Use the Strange Loop Games ID unless the user is a Steam-only user.
Use the SLG ID unless the user is a Steam-only user.
{|class="wikitable"
{|class="wikitable"
| Strange Loop Games only account || use Strange Loop Games ID
| SLG only account || use SLG ID
|-
|-
| Steam only account || use STEAMID64
| Steam only account || use STEAMID64
|-
|-
| Strange Loop Games + Steam linked account || use Strange Loop Games ID
| SLG + Steam linked account || use SLG ID
|}
|}
You are able to use the player's name when running the corresponding commands from inside the game.
You are able to use the player's name when running the corresponding commands from inside the game.
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===== Change World Size =====
===== Change World Size =====
* Dimensions — Changes the size of the world. The X and Y values ​​''must'' be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.
* Dimensions — Changes the size of the world. The X and Y values ​​''must'' be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the Strange Loop Games website.
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.


Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of Strange Loop Games support staff:
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:
* (72,72) — {{unit|0.52|km2}} — This is the default size, recommended for singleplayer and coop games.
* (72,72) — {{unit|0.52|km2}} — This is the default size, recommended for singleplayer and coop games.
* (100,100) — {{unit|1|km2}} — This is the maximum size the 32-bit Server (executed by Singleplayer) can handle and the recommended size for small public servers. (Used by official servers to create a challenge-focused experience, despite them being medium to large sized)
* (100,100) — {{unit|1|km2}} — This is the maximum size the 32-bit Server (executed by Singleplayer) can handle and the recommended size for small public servers. (Used by official servers to create a challenge-focused experience, despite them being medium to large sized)
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Worlds over 400x400 may be possible to generate without the server crashing, but are extremely likely to be unstable, even with the most performant hardware available on clients and the server. Strange Loop Games does generally not provide any support nor take bug reports for worlds with such sizes.
Worlds over 400x400 may be possible to generate without the server crashing, but are extremely likely to be unstable, even with the most performant hardware available on clients and the server. Strange Loop Games does generally not provide any support nor take bug reports for worlds with such sizes.
NOTE: The maximum world volume ((L*10)*(W*10)*H) = 2,147,483,647. Attempting to create a world larger than this will cause a server crash. For example, a (400,400) world with a height of 160 would be ((400*10)*(400*10)*160) = 2,560,000,000, which would cause a crash.
===== Change World Shape =====
===== Change World Shape =====
* WaterLevel — Sea level height.
* WaterLevel — Sea level height.
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''Note: This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by Strange Loop Games.''
''Note: This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].''
=== List of configuration files ===
=== List of configuration files ===
The standard configuration files are located in ''Eco\Eco_Data\Server\configs''
The standard configuration files are located in ''Eco\Eco_Data\Server\configs''
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Controls whether to keep backup save files, and how often to create them.  
Controls whether to keep backup save files, and how often to create them.  
==== Difficulty.eco ====
==== Difficulty.eco ====
Many of these settings were made obsolete with [[Versions#v0.8.0.0|version 0.8.0.0]], but may remain in the config files. See also [[Server Configuration#EcoSim.eco|EcoSim.eco]] for the base skill gain rate.
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+
|+
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|<code>1.0</code>
|<code>1.0</code>
|
|
|Multiplier applied to the cost of learning a specialty. Values below 1 decrease specialty cost, above 1 increase specialty cost.  
|Lower = faster star progression.
|-
|-
|<code>SkillGainMultiplier</code>
|<code>SkillGainMultiplier</code>
|<code>1.0</code>
|<code>1.0</code>
|
|
|Multiplier applied to the rate of skill points gained over time. Values below 1 decrease the rate, above 1 increase the rate. See [[Server Configuration#EcoSim.eco|EcoSim.eco]] for the base skill gain rate.  
|Higher = quicker XP.
|-
|-
|<code>SpecialtyExperiencePerLevel</code>
|<code>SpecialtyExperiencePerLevel</code>
|<code>25.0</code>
|<code>25.0</code>
|
|
|Factors into experience per level for specialties. Higher values increase experience requirement, lower values reduce it.  
|Higher = longer.
|-
|-
|<code>CraftResourceModifier</code>
|<code>CraftResourceModifier</code>
|<code>1.0</code>
|<code>1.0</code>
|
|
|Multiplier applied to crafting resource cost. Values below 1 decrease crafting resource cost, above 1 increase resource cost.
|Modifies how many resources players need for crafting
|-
|-
|<code>CraftTimeMultiplier</code>
|<code>CraftTimeMultiplier</code>
|<code>1.0</code>
|<code>1.0</code>
|
|
|Multiplier applied to crafting time. Values below 1 decrease crafting time, above 1 increase crafting time.
|Modifies the crafting time
|-
|<code>SpecialtyRefundPercentage</code>(deprecated in [[Versions#v0.8.0.0|v0.8]])
|<code>0.5</code>
|
|Percentage to refund the player when they remove a specialty.
|-
|<code>GiveStakesAndClaimsEvenWhenSettlementsAreEnabled</code>
|<code>false</code>
|
* <code>true</code>
 
* <code>false</code>
|If false, the parameters for giving stakes and claims below will be ignored if settlements are enabled. If true, you will get claims and stakes even on level-up even when settlements are enabled.
|-
|<code>ClaimStakesGrantedUponSkillscrollConsumed</code>
|<code>1</code>
|
|How many [[Land Claim Stake|claim stakes]], if any, are granted to a player upon unlocking a new skill by reading a skillscroll.
|-
|<code>ClaimPapersGrantedUponSkillscrollConsumed</code>
|<code>5</code>
|
|How many [[Land Claim Papers|claim papers]], if any, are granted to a player upon unlocking a new skill by reading a skillscroll.
|-
|-
|<code>PlayerExperiencePerSpecialtyExperience</code>
|<code>PlayerExperiencePerSpecialtyExperience</code>
|<code>0.0</code>
|<code>0.0</code>
|
|
|Percentage of specialty experience that is also gained as level experience. Not recommended for public servers.
|-
|<code>StackSizeModifier</code>
|<code>1.0</code>
|
|
|Multiplier applied to item max stack size. Values below 1 decrease max size, above 1 increase max size. A server restart is required for correct calculation.
|-
|<code>WeightModifier</code>
|<code>1.0</code>
|
|Multiplier applied to item weight. Values below 1 decrease item weight, above 1 increase item weight. A server restart is required for correct calculations.
|-
|<code>FuelModifier</code>
|<code>1.0</code>
|
|Multiplier applied to fuel yield per unit. Values below 1 decrease yield, above 1 increase yield. A server restart is required for correct calculations.
|-
|<code>GrowthRateModifier</code>
|<code>1.0</code>
|
|Global scale for how quickly plants mature. The higher the value, the faster the plant will grow.
|-
|<code>ConnectionRangeModifier</code>
|<code>1.0</code>
|
|Multiplier applied to storage connection range. Values below 1 decrease range, above 1 increase range. A server restart is required for correct calculation.
|-
|-
|<code>EndgameCraftCost</code>
|<code>EndgameCraftCost</code>
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* <code>Normal</code>
* <code>Normal</code>
* <code>Expensive</code>
* <code>Expensive</code>
|Endgame crafting cost presets for [[Laser]] and [[Computer Lab]]. Does not affect work orders in progress.
|-
|<code>SkillbookCraftCost</code>
|<code>Normal</code>
|
|
* <code>Normal</code>
* <code>Expensive</code>
|Skillbook crafting cost presets. Does not affect work orders in progress.
|-
|<code>SwimSpeed</code>
|<code>Ocean: 0.75</code><br><code>DeepOcean: 0.25</code>
|
|Multiplier applied to Player's swim speed when in a specific biome.
|-
|<code>AllowDeepOceanBuilding</code>
|<code>false</code>
|
* <code>true</code>
* <code>false</code>
|Allows or prevents building in deep ocean biome.
|-
|<code>PlayerCanDrownWhenSwimming</code>
|<code>true</code>
|
* <code>true</code>
* <code>false</code>
|If this is enabled, player will be teleported to nearest land once calories run out while swimming.
|}
|}
The following presets are available by default (only changes affected by presets are listed):
The following presets are available by default:
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! No Collaboration (1-3 players)  
! No Collaboration (0-3 players)  
|-
|-
| Specialty Cost Multiplier || 0.1
| Specialty Cost Multiplier || 0.1
|-
|-
| Skill Gain Multiplier || 5
| Skill Gain Multiplier || 5
|-
| Specialty Experience Divisor || 20
|-
| Specialty Experience Per Level || 25
|-
| Unlearn Refund Rate || 0.5
|-
|-
| Craft Resource Modifier || 0.5
| Craft Resource Modifier || 0.5
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| Craft Time Multiplier  || 0.5
| Craft Time Multiplier  || 0.5
|-
|-
|Give Stakes and Claims Even When Settlements Are Enabled
| Player Experience Per Specialty || 0
|True
|-
|-
| Endgame Craft Cost || Normal
| End Game Craft Cost || Normal
|-
|-
|Skillbook Craft Cost
|Normal
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|-
|-
| Skill Gain Multiplier || 2
| Skill Gain Multiplier || 2
|-
| Specialty Experience Divisor || 20
|-
| Specialty Experience Per Level || 25
|-
| Unlearn Refund Rate || 0.5
|-
|-
| Craft Resource Modifier || 1
| Craft Resource Modifier || 1
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| Craft Time Multiplier  || 1
| Craft Time Multiplier  || 1
|-
|-
|Give Stakes and Claims Even When Settlements Are Enabled
| Player Experience Per Specialty || 0
|False
|-
|-
| Endgame Craft Cost || Normal
| End Game Craft Cost || Normal
|-
|-
|Skillbook Craft Cost
|Normal
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|-
|-
| Skill Gain Multiplier || 1
| Skill Gain Multiplier || 1
|-
| Specialty Experience Divisor || 20
|-
| Specialty Experience Per Level || 25
|-
| Unlearn Refund Rate || 0.5
|-
|-
| Craft Resource Modifier || 1
| Craft Resource Modifier || 1
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| Craft Time Multiplier  || 1
| Craft Time Multiplier  || 1
|-
|-
|Give Stakes and Claims Even When Settlements Are Enabled
| Player Experience Per Specialty || 0
|False
|-
|-
| Endgame Craft Cost || Normal
| End Game Craft Cost || Normal
|-
|-
|Skillbook Craft Cost
|Normal
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|-
|-
| Skill Gain Multiplier || 1
| Skill Gain Multiplier || 1
|-
| Specialty Experience Divisor || 20
|-
| Specialty Experience Per Level || 25
|-
| Unlearn Refund Rate || 0.5
|-
|-
| Craft Resource Modifier || 1
| Craft Resource Modifier || 1
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| Craft Time Multiplier  || 1
| Craft Time Multiplier  || 1
|-
|-
|Give Stakes and Claims Even When Settlements Are Enabled
| Player Experience Per Specialty || 0
|False
|-
|-
| Endgame Craft Cost || Expensive
| End Game Craft Cost || Expensive
|-
|-
|Skillbook Craft Cost
|Expensive
|}
|}
==== Backup.eco ====
==== Disasters.eco ====
==== Disasters.eco ====
File use to configure the meteor.
File use to configure the meteor.
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|}
|}
*
*
==== Initial Spawn.eco ====
==== ModKit.eco ====
==== Profanity.eco ====
==== Sleep.eco ====
==== UserTextures.eco ====
==== World.eco ====
==== Balance.eco ====
==== EcoSim.eco ====
==== EcoSim.eco ====
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.
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