Editing Server Configuration

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[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.
[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.


''This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by Strange Loop Games.''
''This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].''
== Basic server configuration ==
== Basic server configuration ==
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server's public status to "True" and adding a server description, both done in the Config tab of the Network plugin.]]
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server's public status to "True" and adding a server description, both done in the Config tab of the Network plugin.]]
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** <code>"Playtime": "110000011111111122222222 110000011111111122222222 110000011111111122222222 110000011111111122222222 111110011111111122222222 221110012222222222222222 221110012222222222222222",</code>
** <code>"Playtime": "110000011111111122222222 110000011111111122222222 110000011111111122222222 110000011111111122222222 111110011111111122222222 221110012222222222222222 221110012222222222222222",</code>
** 1=Sometimes, 2= Regular, 0=Rarely.
** 1=Sometimes, 2= Regular, 0=Rarely.
** '''Each line here represents a day. Remove all spaces and linebreaks when adding it to the config. If it contains and spaces or linebreaks it will cause issues with the display of the server in the server list.'''
** Each line here represents a day. Remove all spaces and linebreaks when adding it to the config. If it contains and spaces or linebreaks it will crash the server on startup.
===== Set server Discord =====
===== Set server Discord =====
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.
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===== Set server description =====
===== Set server description =====
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.
*
===== Set server category =====
===== Set server category =====
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:
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* Specialty Cost Multiplier — Adjusts the required amount of XP required to reach the next star using a multiplier based on the following baseline values 0, 20, 50, 100, 200, 400, 800, 1600 after the 8th each stars baseline is 1600).
* Specialty Cost Multiplier — Adjusts the required amount of XP required to reach the next star using a multiplier based on the following baseline values 0, 20, 50, 100, 200, 400, 800, 1600 after the 8th each stars baseline is 1600).
* Skill Gain Multiplier — Adjusts the rate of skill points gained over time from food and housing.  
* Skill Gain Multiplier — Adjusts the rate of skill points gained over time from food and housing.  
* Specialty Experience Divisor — Reduces experience rate based on number of specialties learned. Has no effect as of [[Version#v0.8.0.1|Beta 8.0.1]].
* Specialty Experience Divisor — Reduces experience rate based on number of specialties learned. Has no effect as of Beta 8.0.1.
* Specialty Experience PerLevel — Experience required to level up each specialty tier.
* Specialty Experience PerLevel — Experience required to level up each specialty tier.
* Craft Resource Multiplier — Adjusts the amount of materials required to craft a recipe. ''Note: Effective maximum of 4.5 in vanilla game. Values higher than 4.5 cannot produce workstations from a single tent stockpile.''
* Craft Resource Multiplier — Adjusts the amount of materials required to craft a recipe.
* Craft Time Multiplier — Adjusts the amount of time that a recipe takes to craft.
* Craft Time Multiplier — Adjusts the amount of time that a recipe takes to craft.
* Player Experience per Specialty — Gives player XP for improving at your chosen field. ''Note: This is not recommended for public servers because it essentially means that those in front will generally get further in front.''
* Player Experience per Specialty — Gives player XP for improving at your chosen field. ''Note: This is not recommended for public servers because it essentially means that those in front will generally get further in front.''
* Unlearn Refund Rate — Obsolete as of [[Version#v0.8.0.0|Beta 8.0]]. Has no effect.
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.
* End Game Craft Cost — Includes two options, "Normal and "Expensive" which will alter the crafting costs for the [[Laser]] and [[Computer Lab]]. Does not affect work orders in process.
* End Game Craft Cost — Includes two options, "Normal and "Expensive" which will alter the crafting costs for the [[Laser]] and [[Computer Lab]]. Does not affect work orders in process.
==== Meteor Settings ====
==== Meteor Settings ====
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* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.
* White List — Whitelist selected players. Enter each individual player ID. Press {{key|Enter}} between each ID.
* White List — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.
* Black List — Blacklist selected players. Enter each individual player ID. Press {{key|Enter}} between each ID.
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.
* Admins — Give selected players ''full'' admin rights. Enter each individual player ID. Press {{key|Enter}} between each ID. Having an admin online helps the server show up more prominently in the server browser.
* Admins — Give selected players ''full'' admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.
''Note:'' Whitelist, Blacklist, and Admins all use player IDs. Use the <code>/whois</code> [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually.  
''Note:'' Whitelist, Blacklist, and Admins all use player IDs. Use the <code>/whois</code> [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually.  


Use the Strange Loop Games ID unless the user is a Steam-only user.
Use the SLG ID unless the user is a Steam-only user.
{|class="wikitable"
{|class="wikitable"
| Strange Loop Games only account || use Strange Loop Games ID
| SLG only account || use SLG ID
|-
|-
| Steam only account || use STEAMID64
| Steam only account || use STEAMID64
|-
|-
| Strange Loop Games + Steam linked account || use Strange Loop Games ID
| SLG + Steam linked account || use SLG ID
|}
|}
You are able to use the player's name when running the corresponding commands from inside the game.
You are able to use the player's name when running the corresponding commands from inside the game.
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===== Change World Size =====
===== Change World Size =====
* Dimensions — Changes the size of the world. The X and Y values ​​''must'' be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.
* Dimensions — Changes the size of the world. The X and Y values ​​''must'' be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the Strange Loop Games website.
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.
 
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of Strange Loop Games support staff:
* (72,72) — {{unit|0.52|km2}} — This is the default size, recommended for singleplayer and coop games.
* (100,100) — {{unit|1|km2}} — This is the maximum size the 32-bit Server (executed by Singleplayer) can handle and the recommended size for small public servers. (Used by official servers to create a challenge-focused experience, despite them being medium to large sized)
* (140,140) — {{unit|1.96|km2}} — This is the recommended size for medium to large public servers.
*(160,160) — {{unit|2.56|km2}} — The biggest size supported by Strange Loop Games, recommended for the biggest public servers out there. (Used by official server White-Tiger)
 
 
The following world sizes are known to be stable on servers with an above average performance, but are not recommended to be used, given they will not allow any meaningful impact on Ecology. Strange Loop Games does not guarantee to provide support for worlds of this size.
* (172,172) — {{unit|2.96|km2}}
* (200,200) — {{unit|4|km2}}
 
 
The following world sizes can be stable on servers and for clients that are both having strong to extremely strong performance, but are not recommended to be used, given they will not allow any meaningful impact on Ecology and are not suitable for the vast majority of use cases. Strange Loop Games does not provide support for worlds of these sizes and does not guarantee to take bug reports that involve worlds of these sizes.
* (224,224) — {{unit|5.02|km2}}
* (240,240) — {{unit|5.76|km2}}
* (248,248) — {{unit|6.15|km2}}
* (272,272) — {{unit|7.4|km2}}
* (296,296) — {{unit|8.76|km2}}
* (300,300) — {{unit|9|km2}}
* (360,360) — {{unit|12.6|km2}}
* (400,400) — {{unit|16|km2}}
 
 
Worlds over 400x400 may be possible to generate without the server crashing, but are extremely likely to be unstable, even with the most performant hardware available on clients and the server. Strange Loop Games does generally not provide any support nor take bug reports for worlds with such sizes.
 
NOTE: The maximum world volume ((L*10)*(W*10)*H) = 2,147,483,647. Attempting to create a world larger than this will cause a server crash. For example, a (400,400) world with a height of 160 would be ((400*10)*(400*10)*160) = 2,560,000,000, which would cause a crash.


Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:
* (72,72) — 0.52km<sup>2</sup> — This is the default size for when first launching the Eco server.
* (100,100) — 1km<sup>2</sup> — Maximum size for EcoServer32.exe
* (140,140) — 1.96km<sup>2</sup>
* (172,172) — 2.96km<sup>2</sup>
* (200,200) — 4km<sup>2</sup>
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.
* (224,224) — 5.02km<sup>2</sup>
* (240,240) — 5.76km<sup>2</sup>
* (248,248) — 6.15km<sup>2</sup>
* (272,272) — 7.4km<sup>2</sup>
* (296,296) — 8.76km<sup>2</sup>
* (300,300) — 9km<sup>2</sup>
* (360,360) — 12.6km<sup>2</sup>
* (400,400) — 16km<sup>2</sup>
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.
===== Change World Shape =====
===== Change World Shape =====
* WaterLevel — Sea level height.
* WaterLevel — Sea level height.
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* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.
* Changes in the full range of mods require the deletion of "Eco.Mods.dll" to take effect.
* Changes in the full range of mods require the deletion of "Eco.Mods.dll" to take effect.
 
''Note:'' This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].
 
''Note: This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by Strange Loop Games.''
=== List of configuration files ===
=== List of configuration files ===
The standard configuration files are located in ''Eco\Eco_Data\Server\configs''
The standard configuration files are located in ''Eco\Eco_Data\Server\configs''
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Controls whether to keep backup save files, and how often to create them.  
Controls whether to keep backup save files, and how often to create them.  
==== Difficulty.eco ====
==== Difficulty.eco ====
Many of these settings were made obsolete with version 0.8, but may remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+
|+
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|<code>1.0</code>
|<code>1.0</code>
|
|
|Multiplier applied to the cost of learning a specialty. Values below 1 decrease specialty cost, above 1 increase specialty cost.  
|Lower = faster star progression.
|-
|-
|<code>SkillGainMultiplier</code>
|<code>SkillGainMultiplier</code>
|<code>1.0</code>
|<code>1.0</code>
|
|
|Multiplier applied to the rate of skill points gained over time. Values below 1 decrease the rate, above 1 increase the rate. See [[Server Configuration#EcoSim.eco|EcoSim.eco]] for the base skill gain rate.  
|Higher = quicker XP.
|-
|-
|<code>SpecialtyExperiencePerLevel</code>
|<code>SpecialtyExperiencePerLevel</code>
|<code>25.0</code>
|<code>25.0</code>
|
|
|Factors into experience per level for specialties. Higher values increase experience requirement, lower values reduce it.  
|Higher = longer.
|-
|-
|<code>CraftResourceModifier</code>
|<code>CraftResourceModifier</code>
|<code>1.0</code>
|<code>1.0</code>
|
|
|Multiplier applied to crafting resource cost. Values below 1 decrease crafting resource cost, above 1 increase resource cost.
|Modifies how many ressources players need for crafting
|-
|-
|<code>CraftTimeMultiplier</code>
|<code>CraftTimeMultiplier</code>
|<code>1.0</code>
|<code>1.0</code>
|
|
|Multiplier applied to crafting time. Values below 1 decrease crafting time, above 1 increase crafting time.
|Modifies the crafting time
|-
|<code>SpecialtyRefundPercentage</code>(deprecated in [[Versions#v0.8.0.0|v0.8]])
|<code>0.5</code>
|
|Percentage to refund the player when they remove a specialty.
|-
|<code>GiveStakesAndClaimsEvenWhenSettlementsAreEnabled</code>
|<code>false</code>
|
* <code>true</code>
 
* <code>false</code>
|If false, the parameters for giving stakes and claims below will be ignored if settlements are enabled. If true, you will get claims and stakes even on level-up even when settlements are enabled.
|-
|<code>ClaimStakesGrantedUponSkillscrollConsumed</code>
|<code>1</code>
|
|How many [[Land Claim Stake|claim stakes]], if any, are granted to a player upon unlocking a new skill by reading a skillscroll.
|-
|<code>ClaimPapersGrantedUponSkillscrollConsumed</code>
|<code>5</code>
|
|How many [[Land Claim Papers|claim papers]], if any, are granted to a player upon unlocking a new skill by reading a skillscroll.
|-
|-
|<code>PlayerExperiencePerSpecialtyExperience</code>
|<code>PlayerExperiencePerSpecialtyExperience</code>
|<code>0.0</code>
|<code>0.0</code>
|
|
|Percentage of specialty experience that is also gained as level experience. Not recommended for public servers.
|-
|<code>StackSizeModifier</code>
|<code>1.0</code>
|
|Multiplier applied to item max stack size. Values below 1 decrease max size, above 1 increase max size. A server restart is required for correct calculation.
|-
|<code>WeightModifier</code>
|<code>1.0</code>
|
|Multiplier applied to item weight. Values below 1 decrease item weight, above 1 increase item weight. A server restart is required for correct calculations.
|-
|<code>FuelModifier</code>
|<code>1.0</code>
|
|Multiplier applied to fuel yield per unit. Values below 1 decrease yield, above 1 increase yield. A server restart is required for correct calculations.
|-
|<code>GrowthRateModifier</code>
|<code>1.0</code>
|
|
|Global scale for how quickly plants mature. The higher the value, the faster the plant will grow.
|-
|<code>ConnectionRangeModifier</code>
|<code>1.0</code>
|
|Multiplier applied to storage connection range. Values below 1 decrease range, above 1 increase range. A server restart is required for correct calculation.
|-
|-
|<code>EndgameCraftCost</code>
|<code>EndgameCraftCost</code>
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* <code>Normal</code>
* <code>Normal</code>
* <code>Expensive</code>
* <code>Expensive</code>
|Endgame crafting cost presets for [[Laser]] and [[Computer Lab]]. Does not affect work orders in progress.
|-
|<code>SkillbookCraftCost</code>
|<code>Normal</code>
|
* <code>Normal</code>
* <code>Expensive</code>
|Skillbook crafting cost presets. Does not affect work orders in progress.
|-
|<code>SwimSpeed</code>
|<code>Ocean: 0.75</code><br><code>DeepOcean: 0.25</code>
|
|Multiplier applied to Player's swim speed when in a specific biome.
|-
|<code>AllowDeepOceanBuilding</code>
|<code>false</code>
|
* <code>true</code>
* <code>false</code>
|Allows or prevents building in deep ocean biome.
|-
|<code>PlayerCanDrownWhenSwimming</code>
|<code>true</code>
|
|
* <code>true</code>
* <code>false</code>
|If this is enabled, player will be teleported to nearest land once calories run out while swimming.
|}
|}
The following presets are available by default (only changes affected by presets are listed):
The following presets are available by default:
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! No Collaboration (1-3 players)  
! No Collaboration (0-3 players)  
|-
|-
| Specialty Cost Multiplier || 0.1
| Specialty Cost Multiplier || 0.1
|-
|-
| Skill Gain Multiplier || 5
| Skill Gain Multiplier || 5
|-
| Specialty Experience Divisor || 20
|-
| Specialty Experience Per Level || 25
|-
| Unlearn Refund Rate || 0.5
|-
|-
| Craft Resource Modifier || 0.5
| Craft Resource Modifier || 0.5
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| Craft Time Multiplier  || 0.5
| Craft Time Multiplier  || 0.5
|-
|-
|Give Stakes and Claims Even When Settlements Are Enabled
| Player Experience Per Specialty || 0
|True
|-
|-
| Endgame Craft Cost || Normal
| End Game Craft Cost || Normal
|-
|-
|Skillbook Craft Cost
|Normal
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|-
|-
| Skill Gain Multiplier || 2
| Skill Gain Multiplier || 2
|-
| Specialty Experience Divisor || 20
|-
| Specialty Experience Per Level || 25
|-
| Unlearn Refund Rate || 0.5
|-
|-
| Craft Resource Modifier || 1
| Craft Resource Modifier || 1
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| Craft Time Multiplier  || 1
| Craft Time Multiplier  || 1
|-
|-
|Give Stakes and Claims Even When Settlements Are Enabled
| Player Experience Per Specialty || 0
|False
|-
|-
| Endgame Craft Cost || Normal
| End Game Craft Cost || Normal
|-
|-
|Skillbook Craft Cost
|Normal
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|-
|-
| Skill Gain Multiplier || 1
| Skill Gain Multiplier || 1
|-
| Specialty Experience Divisor || 20
|-
| Specialty Experience Per Level || 25
|-
| Unlearn Refund Rate || 0.5
|-
|-
| Craft Resource Modifier || 1
| Craft Resource Modifier || 1
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| Craft Time Multiplier  || 1
| Craft Time Multiplier  || 1
|-
|-
|Give Stakes and Claims Even When Settlements Are Enabled
| Player Experience Per Specialty || 0
|False
|-
|-
| Endgame Craft Cost || Normal
| End Game Craft Cost || Normal
|-
|-
|Skillbook Craft Cost
|Normal
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|-
|-
| Skill Gain Multiplier || 1
| Skill Gain Multiplier || 1
|-
| Specialty Experience Divisor || 20
|-
| Specialty Experience Per Level || 25
|-
| Unlearn Refund Rate || 0.5
|-
|-
| Craft Resource Modifier || 1
| Craft Resource Modifier || 1
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| Craft Time Multiplier  || 1
| Craft Time Multiplier  || 1
|-
|-
|Give Stakes and Claims Even When Settlements Are Enabled
| Player Experience Per Specialty || 0
|False
|-
|-
| Endgame Craft Cost || Expensive
| End Game Craft Cost || Expensive
|-
|-
|Skillbook Craft Cost
|Expensive
|}
|}
==== Backup.eco ====
==== Disasters.eco ====
==== Disasters.eco ====
File use to configure the meteor.
File use to configure the meteor.
{| class="wikitable sortable mw-collapsible"
*<code>CreateMeteor</code> (default : true) Defines if there is a meteor or not.
!Setting
*<code>MeteorImpactDays</code> (default : 30.0) Number of days before meteore. Real time defined.
!Default
!Options
!Description
|-
|<code>CreateMeteor</code>
|<code>true</code>
|
*<code>true</code>
* <code>false</code>
|Defines if there is a meteor or not.
|-
|<code>MeteorImpactDays</code>
|<code>30.0</code>
|
|Number of days before meteor. Real time defined.
|}
*
==== Initial Spawn.eco ====
==== ModKit.eco ====
==== Profanity.eco ====
==== Sleep.eco ====
==== UserTextures.eco ====
==== World.eco ====
==== Balance.eco ====
==== EcoSim.eco ====
==== EcoSim.eco ====
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.
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** <code>English</code> English
** <code>English</code> English
** <code>French</code> Français
** <code>French</code> Français
**<code>German</code>Deutsch
====Maintenance.eco====
* <code>Auto Shutdow Hour</code> Specifies what UTC hour of the  day automatic shutdown should occur. The is best paired with systems that automatically restart the server
* <code>Auto Shutdow Message</code> Specifies the message to be sent when the automatic shutdown occurs.
==== ModKit.eco ====
==== ModKit.eco ====
Controls mod loading.
Controls mod loading.
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*<code>GameServerPort</code> (default : 3000) Port to join server.
*<code>GameServerPort</code> (default : 3000) Port to join server.
*<code>WebServerPort</code> (default : 3001) Web application port.
*<code>WebServerPort</code> (default : 3001) Web application port.
*<code>WebServerUrl</code> (default : ) Public/external web sever URL. Examples <code>"<nowiki>http://10.1.1.1:3001</nowiki>"</code>, <code>"<nowiki>http://gs2.play.eco:3001</nowiki>"</code>
*<code>Rate</code> The network rate used to communicate between server and client.
*<code>Rate</code> The network rate used to communicate between server and client.
**A low rate will cause slow updates in the world.
**A low rate will cause slow updates in the world.
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File use to configure world's generator. Settings here will only take effect when generating a new world.  
File use to configure world's generator. Settings here will only take effect when generating a new world.  
*<code>Seed</code> Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.
*<code>Seed</code> Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.
*<code>Dimensions</code> Both values must be equal, and must be multiples of 4 (or the server won't launch). Larger world will be more resistant to pollution and have more natural resources. These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or {{unit|0.52|km2}}. See also [[Server Configuration#Change World Size]].
*<code>Dimensions</code> Both values must be equal, and must be multiples of 4 (or the server won't launch). Larger world will be more resistant to pollution and have more natural resources. These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km<sup>2</sup>. See also [[Server Configuration#Change World Size]].
*<code>WaterLevel</code> At which height level the water's surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.
*<code>WaterLevel</code> At which height level the water's surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.
*<code>Height</code> The maximum world terrain elevation, probably.
*<code>Height</code> The maximum world terrain elevation, probably.
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