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[[File:powertab.png|The "Power" tab of a [[Kiln]] showing energy consumption, fuel being used, and fuel reserves.|thumb|600px]]
[[File:powertab.png|The "Power" tab of a [[Kiln]] showing energy consumption, fuel being used, and fuel reserves.|thumb|600px]]
[[Power]] is needed to operate more advanced [[:Category:Crafting Stations|crafting stations]] in Eco. There are three types of power: Fuel, mechanical, electric power.
[[Power]] is needed to operate more advanced [[:Category:Crafting Stations|crafting stations]] in Eco. There are three types of power: Fuel, mechanical, electric power.


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Electric and mechanical power are measured in watts (W). Fuel power is measured in Joules (J).
Electric and mechanical power are measured in watts (W). Fuel power is measured in Joules (J).
==Fuel Power==
==Fuel Power==
Early crafting stations, such as the [[Campfire]], require fuel to function. The fuels accepted by each crafting station are visible under the "Power" tab.
Early crafting stations, such as the [[Campfire]], require fuel to function. The fuels accepted by each crafting station are visible under the "Power" tab.


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Fuel reserves will appear in [[linked storage]], allowing them to be the destination for crafting projects that create fuel items.
Fuel reserves will appear in [[linked storage]], allowing them to be the destination for crafting projects that create fuel items.
=== Fuel Types ===
=== Fuel Types ===
A fuel source is any fuel that can be used in the fuel supply of the [[Power Tab]].
A fuel source is any fuel that can be used in the fuel supply of the [[Power Tab]].
There are several [[:Category:Consumers of fuel|consumers of fuel]].
{| class="wikitable"
{| class="wikitable"
!Item
!Item
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!Weight
!Weight
!Stack limit
!Stack limit
!Stack Energy
|-
|-
|[[File:CrushedCoal_Icon.png|frameless|50x50px]] [[Crushed Coal]]
|[[File:Coal_Icon.png|frameless|50x50px]] [[Coal]]
|80,000J
|20,000J
|11.00kg
|30.00kg
|20
|20
|1,600,000J
|-
|-
|[[File:Charcoal_Icon.png|frameless|50x50px]] [[Charcoal]]
|[[File:Charcoal_Icon.png|frameless|50x50px]] [[Charcoal]]
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|1.00kg
|1.00kg
|100
|100
|2,000,000J
|-
|-
|[[File:Log_Icon.png|frameless|50x50px]] [[Log]]
|[[File:Log_Icon.png|frameless|50x50px]] [[Log]]
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|10.00kg
|10.00kg
|20
|20
|80,000J
|-
|-
|[[File:Lumber_Icon.png|frameless|50x50px]] [[Lumber]]
|[[File:Lumber_Icon.png|frameless|50x50px]] [[Lumber]]
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|10.00kg
|10.00kg
|20
|20
|80,000J
|-
|-
|[[File:Arrow_Icon.png|frameless|50x50px]] [[Arrow]]
|[[File:Arrow_Icon.png|frameless|50x50px]] [[Arrow]]
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|0.01kg
|0.01kg
|100
|100
|50,000J
|-
|-
|[[File:Board_Icon.png|frameless|50x50px]] [[Board]]
|[[File:Board_Icon.png|frameless|50x50px]] [[Board]]
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|0.50kg
|0.50kg
|100
|100
|200,000J
|-
|-
|[[File:Gasoline_Icon.png|frameless|50x50px]] [[Gasoline]]
|[[File:Gasoline_Icon.png|frameless|50x50px]] [[Gasoline]]
|100,000J
|30.00kg
|10
|-
|[[File:Biodiesel_Icon.png|frameless|50x50px]] [[Biodiesel]]
|80,000J
|80,000J
|30.00kg
|30.00kg
|10
|10
|800,000J
|-
|-
|[[File:Biodiesel_Icon.png|frameless|50x50px]] [[Biodiesel]]
|[[File:Petroleum_Icon.png|frameless|50x50px]] [[Petroleum]]
|80,000J
|80,000J
|30.00kg
|30.00kg
|10
|10
|800,000J
|-
|-
|[[File:Torch_Icon.png|frameless|50x50px]] [[Torch]]
|[[File:Torch_Icon.png|frameless|50x50px]] [[Torch]]
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|0.50kg
|0.50kg
|1
|1
|1,000J
|-
|-
|[[File:Tallow_Icon.png|frameless|50x50px]] [[Tallow]]
|[[File:Tallow_Icon.png|frameless|50x50px]] [[Tallow]]
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|0.02kg
|0.02kg
|100
|100
|200,000J
|-
|-
|[[File:Oil_Icon.png|frameless|50x50px]] [[Oil]]
|[[File:Oil_Icon.png|frameless|50x50px]] [[Oil]]
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|0.10kg
|0.10kg
|100
|100
|400,000J
|}
|}
=== Fuel notes ===
=== Fuel notes ===
Server configurations allow server owners to change the energy values for the different fuels. Servers can modify these values or add/remove fuel types. Consult with your local server admin for accurate fuels.
Server configurations allow server owners to change the energy values for the different fuels.
Servers can modify these values or add/remove fuel types. Consult with your local server admin for accurate fuels.


Recent testing as of Beta 0.7.2 (staging) suggests that either energy contents of fuels are half of what the given info really is, or that stations burn through the fuel twice as fast. Needs further testing.
Recent testing as of Beta 0.7.2 (staging) suggests that either energy contents of fuels are half of what the given info really is, or that stations burn through the fuel twice as fast. Needs further testing.
==Mechanical Power==
==Mechanical Power==
Mechanical power is supplied through:
Mechanical power is supplied through:


{{IconFrame
* {{IconLink|Waterwheel}} — 200W
    |file = Waterwheel_Icon.png
* {{IconLink|Windmill}} — 200W
    |link = Waterwheel
    |text = [[Waterwheel]]<br>20W
}}
{{IconFrame
    |file = Windmill_Icon.png
    |link = Windmill
    |text = [[Windmill]]<br>20W
}}
{{IconFrame
    |file = SteamEngine_Icon.png
    |link = Steam Engine
    |text = [[Steam Engine]]<br>2000W
}}


There are several [[:Category:Consumers of mechanical power|consumers of mechanical power]].
The [[Mill]] and [[Sawmill]] use mechanical power.


To operate, the [[Windmill]] or [[Waterwheel]] must be placed within close range (~34 blocks) of the object to be powered. If two power sources are placed within ~60 blocks of each other, they create a power grid, giving access to all power on the grid to any table within 34 blocks of any sources in the grid.
To operate, the Windmill or Waterwheel must be placed within close range (~10 blocks) of the object to be powered. It does not appear to matter if the objects are attached to a deed.


It does not appear to matter if the objects are attached to a deed.
==Electric Power==
==Electric Power==
There are two types of electric objects in-game: supply objects and demand objects.
 
There are two types of electric objects in game: supply objects and demand objects.
 
===Supply Objects===
===Supply Objects===
Supply objects broadcast power in an area 40 blocks from their origin. This creates a "grid" of power that demand objects can draw from. The power grid appears to be unaffected by [[Land Claim Stake|property claims]].
Supply objects broadcast power in an area 40 blocks from their origin. This creates a "grid" of power that demand objects can draw from. The power grid appears to be unaffected by [[Land Claim Stake|property claims]].


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Within any grid, all supply objects will add their wattage to a combined total, and all demand objects will drain from the total.
Within any grid, all supply objects will add their wattage to a combined total, and all demand objects will drain from the total.


[[Transmission Pole|Transmission Poles]] can be placed to extend the range of the power.
Supply objects include:
 
* {{IconLink|Solar Generator}} — 750W
* {{IconLink|Wind Turbine}} — 1000W
* {{IconLink|Steam Engine}} — 1000W
* {{IconLink|Combustion Generator}} — 3000W


Supply objects include:
{{IconFrame
    |file = CombustionGenerator_Icon.png
    |link = Combustion Generator
    |text = [[Combustion Generator]]<br>3000W
}}
{{IconFrame
    |file = SolarGenerator_Icon.png
    |link = Solar Generator
    |text = [[Solar Generator]]<br>600W
}}
{{IconFrame
    |file = WindTurbine_Icon.png
    |link = Wind Turbine
    |text = [[Wind Turbine]]<br>300W
}}
{{IconFrame
    |file = IndustrialGenerator_Icon.png
    |link = Industrial Generator
    |text = [[Industrial Generator]]<br>16000W
}}
===Demand Objects===
===Demand Objects===
There are several [[:Category:Consumers of electric power|consumers of electric power]].


Demand objects will subtract wattage from the grid based on their power demand. Demand objects also broadcast power, but only at a distance of 20 blocks from the object.
Demand objects will subtract wattage from the grid based on their power demand. Demand objects also broadcast power, but only at a distance of 20 blocks from the object.
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All electronic objects (supply and demand) will link together and become part of the same grid, even if they are offline. Once linked to the grid, an object will remain connected until all supply objects are removed from the grid. If all connecting objects between a supply object and a demand object are removed, the demand object will remain powered, even on the opposite side of the world!
All electronic objects (supply and demand) will link together and become part of the same grid, even if they are offline. Once linked to the grid, an object will remain connected until all supply objects are removed from the grid. If all connecting objects between a supply object and a demand object are removed, the demand object will remain powered, even on the opposite side of the world!
[[Category: Power]]
[[Category: Power]]
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