ATTENTION! The process of updating WiKi to version Eco 10.x has begun. Those wishing to participate can find out more Information on our ECO Contribution Wiki Discord.

Animals

From Eco - English Wiki

The world of Eco is filled with wild animals. These animals are essential not only to your progression in the game but also to the well-being of the ecosystem you live in. Will you live in harmony with the creatures of Eco or wipe them out through industrialization in a survival of the fittest society? The choice is yours.

List of Animals[edit | edit source]

Animals[edit | edit source]

Animals in Eco produce a carcass to be butchered or processed for Meat.

The following Animals are currently in the game:

Animal Movement Nutrition Hunting Carbon
Released
(ppm)
Swims? Flies? Climb
Height (m)
Speed (m/s) Eats Calories Attacks? Flees? Fear
Factor
Health Detect
Range (m)
Attack Harvest Item
Idle Run Chance (%) Range (m) Damage Delay
Agouti No No 1 1.0 4.5 Ceiba, Filmy Fern, Heliconia, King Fern, Lattice Mushroom, Orchid, Papaya, Taro 80 Yes Yes 1.0 1.5 5.0 0.6 1.0 1.0 0.8–2.5
Agouti
Carcass
0.0000
Alligator Yes No 0.2 1.5 Agouti, Crab, Deer, Elk, Hare, Salmon, Snapping Turtle, Tortoise, Trout, Tuna, Turkey 100 Yes Yes 0.0 7.0 12.5 0.8 2.5 3.0 0.8–2.5
Alligator
Carcass
0.0000
Bass Yes No 1.0 1.5 Kelp, Seagrass 100 No Yes 1.0 4.0 0.0 0.6 0.0 0.0
Bass
0.0000
Bighorn Sheep No No 1 1.2 5.5 Agave, Creosote Bush, Dwarf Willow, Prickly Pear, White Bursage 150 Yes Yes 1.0 6.0 5.0 0.6 1.0 1.0 0.8–2.5
Bighorn
Carcass
0.0000
Bison No No 1 1.0 4.0 Big Bluestem, Bunchgrass, Common Grass, Switchgrass, Wheat 250 Yes Yes 0.6 12.0 5.0 0.6 1.0 1.0 0.8–2.5
Bison
Carcass
0.2000
Blue Shark Yes No 1.0 2.5 Bass, Crab, Moon Jellyfish, Pacific Sardine, Tuna 100 No Yes 1.0 9.0 0.0 0.6 0.0 0.0
Blue
Shark
0.0000
Cod Yes No 1.0 1.5 Kelp, Seagrass 50 No Yes 1.0 4.0 0.0 0.6 0.0 0.0
Cod
0.0000
Coyote No No 1 0.5 4.5 Bighorn Sheep, Deer, Hare, Otter, Prairie Dog, Tortoise, Turkey 100 Yes Yes 0.0 4.5 12.5 0.6 2.5 3.0 0.8–2.5
Coyote
Carcass
0.0000
Crab Yes No 0.2 0.5 Clam, Urchin 50 Yes Yes 1.0 3.0 5.0 0.6 1.0 3.0 0.8–2.5
Crab
Carcass
0.0000
Deer No No 1 1.0 5.5 Beans, Bunchgrass, Deer Lichen, Fern, Huckleberry, Salal, Switchgrass, Trillium, Wheat 180 Yes Yes 1.0 6.0 5.0 0.6 1.0 1.0 0.8–2.5
Deer
Carcass
0.0000
Elk No No 1 1.2 5.5 Beans, Deer Lichen, Fern, Fireweed, Huckleberry, Ocean Spray, Salal 200 Yes Yes 1.0 8.5 5.0 0.6 1.0 1.0 0.8–2.5
Elk
Carcass
0.0000
Fox No No 1 0.9 5.0 Hare, Prairie Dog, Turkey 100 Yes Yes 0.9 3.5 7.5 0.2 1.5 1.0 0.8–2.5
Fox
Carcass
0.0000
Hare No No 1 1.2 5.0 Agave, Big Bluestem, Bunchgrass, Camas, Corn, Creosote Bush, Huckleberry, Prickly Pear, Wheat 30 Yes Yes 0.8 1.5 5.0 0.6 1.0 1.0 0.8–2.5
Hare
Carcass
0.0000
Jaguar No No 1 1.0 6.5 Agouti, Snapping Turtle 100 Yes Yes 0.0 6.0 15.0 0.6 3.0 5.0 0.8–2.5
Jaguar
Carcass
0.0000
Moon Jellyfish Yes No 1.0 1.5 100 No Yes 1.0 3.0 0.0 0.6 0.0 0.0
Moon
Jellyfish
0.0000
Mountain Goat No No 1.5 5.5 Arctic Willow, Dwarf Willow, Fireweed, Lupine, Saxifrage 100 Yes Yes 1.0 6.0 5.0 0.6 1.0 1.0 0.8–2.5
Mountain Goat
Carcass
0.0000
Otter Yes No 1 0.5 3.0 Clam, Salmon, Trout, Tuna, Urchin 50 Yes Yes 1.0 1.5 5.0 0.6 1.0 1.0 0.8–2.5
Otter
Carcass
0.0000
Pacific Sardine Yes No 1.0 1.5 Kelp, Seagrass 20 No Yes 1.0 3.0 0.0 0.6 0.0 0.0
Pacific
Sardine
0.0000
Prairie Dog No No 1 1.2 5.0 Big Bluestem, Corn, Sunflower, Switchgrass, Tomatoes, Wheat 30 Yes Yes 0.8 1.5 5.0 0.6 1.0 1.0 0.8–2.5
Prairie Dog
Carcass
0.0000
Salmon Yes No 1.0 2.0 Waterweed 50 Yes Yes 1.0 4.0 5.0 0.6 1.0 1.0 0.8–2.5
Salmon
0.0000
Snapping Turtle Yes No 0.1 0.2 Bullrush, Buttonbush, Clam, Filmy Fern, Peat Moss 100 Yes Yes 0.0 4.5 5.0 0.6 1.0 3.0 0.8–2.5
Snapping Turtle
Carcass
0.0000
Tarantula No No 0.7 1.0 100 Yes Yes 1.0 1.0 5.0 0.6 1.0 3.0 0.8–2.5 0.0000
Tortoise No No 0.1 0.1 Agave, Creosote Bush, Prickly Pear 50 Yes Yes 1.0 1.0 5.0 0.6 1.0 1.0 0.8–2.5
Raw
Meat
(1–2)
0.0000
Trout Yes No 1.0 2.0 Waterweed 25 Yes Yes 1.0 4.0 5.0 0.6 1.0 1.0 0.8–2.5
Trout
0.0000
Tuna Yes No 1.0 2.0 Kelp, Seagrass 100 Yes Yes 1.0 6.0 5.0 0.6 1.0 1.0 0.8–2.5
Tuna
0.0000
Turkey No No 1 0.7 3.5 Big Bluestem, Bunchgrass, Camas, Corn, Huckleberry, Wheat 75 Yes Yes 0.5 2.0 5.0 0.6 1.0 1.0 0.8–2.5
Turkey
Carcass
0.0000
Wolf No No 1 0.5 5.0 Bison, Deer, Elk, Hare, Mountain Goat, Turkey 100 Yes Yes 0.0 4.0 12.5 0.6 2.5 3.0 0.8–2.5
Wolf
Carcass
0.0000

Data from Eco version 0.9.7.13 beta release-506.


Aesthetic Animals[edit | edit source]

These Animals exist currently in Early Access simply as aesthetically pleasing animals. They cannot be killed or otherwise interacted with.

The following Aesthetic Animals exist:

Fish[edit | edit source]

For a separate list containing only fish animals, see Fish. However, they are also present in the animals list above.

Ecosystem Effects[edit | edit source]

Animals play an integral role in the ecosystem. Below are some of the key foundations as to how they contribute to the Eco environment:

Harvesting Meat[edit | edit source]

Harvesting Meat is done by killing animals (excluding aesthetic animals) using a Bow and some Arrows. Usually, animals will take 1–2 shots to take down and you can obtain anywhere between 1–5 Meat by doing so (provided you have room in your inventory). Naturally, by killing a certain animal—you should take precautions as to how you can alter the ecosystem. Killing too many of a single type of animal will cause their population numbers to drop and could affect how the ecosystem continues as discussed in Population.

Pollution[edit | edit source]

If the environment animals are living has Pollution (caused by Tailings generated when Smelting, Sewage, or Garbage) - this may cause them to die (or in terms of aesthetic animals, it is speculated their numbers will appear less often). Currently Pollution does not affect Mammals (which have not yet been implemented) that live in the Ocean but can be spread into the Ocean.

Population[edit | edit source]

The ecosystem of Eco is a very balanced environment. Your actions of harvesting animals or berries can affect how the Ecosystem is played out and you should take precautions of the consequences your actions can have on the ecosystem. For example, if you killed all the Elk on the server - the number of berries consumed by animals would decrease, meaning more berries would be available to harvest. However, in doing so - you should note that the population of Wolves would decrease too because they have fewer animals to hunt. As such, it is advised that you should hunt animals evenly, avoid foraging in the wilderness and Farm your own self-created Crops. In future updates, it is speculated that Breeding will allow you to increase the numbers of animals and another precaution we should take is to avoid overpopulation to avoid upsetting the balance of the ecosystem. This speculation has been proved in the Eco Alpha Trailer.