Module:RecipeTable
From Eco - English Wiki
This module is a part of the Template:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.
If the template is passed, this module is used with the following Modules:
local p = {}
-- Header for the wikitable
function header( args )
local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
-- Show or hide the Crafting Station column
if args[1] == 1 then
headerStr = headerStr .. '! Crafting Station !'
end
-- Item, Level Needed, Materials, Related Specialty
headerStr = headerStr .. '! colspan=\"4\" | Item !! Level Needed !! colspan=\"4\" | Materials !! Crafting Time <br>(Mins) !! style="width: 100px" | Related <br> Specialty\n'
return headerStr
end
function imagedisp( name )
local str = ''
local image
-- Manual override for image file
if name then
image = string.gsub(name, ' ', '') .. '_Icon.png'
else
image = 'NoImage.png'
end
str = str .. '[[File:' .. image .. '|frameless|50px|link=' .. name .. ']] <br> [[' .. name .. ']]'
return str
end
function stationcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
return str
end
function itemcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
str = str .. '<br>x' .. args[2] .. '\n'
return str
end
function skillreqcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
str = str .. '<br> Level ' .. args[2] .. ' \n'
return str
end
function groupedskillcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
if args[2] ~= nil then
str = str .. ' <br> ' .. imagedisp(args[2])
end
return str
end
-- Create a wikitable of recipes
function p.main( recipes )
local rows = ''
--Not relevant for v0.9
-- find number of times each Affect by Skill occurs
--local prevSkill = recipes[1].efficiencySkills[1]
--local skillIndex = {}
--local prevSkillnum = 0
--local count = 0
--for num = 1, #recipes do
--if prevSkill ~= recipes[num].efficiencySkills[1] then
--skillIndex[#skillIndex + 1] = prevSkillnum + count
--prevSkillnum = 1
--if #recipes[num].ingredients > 4 then
--count = 1
--else
--count = 0
--end
--prevSkill = recipes[num].efficiencySkills[1]
--else
--prevSkillnum = prevSkillnum + 1
--if #recipes[num].ingredients > 4 then
--count = count + 1
--end
--end
--end
--skillIndex[#skillIndex + 1] = prevSkillnum + count
-- Get each row
local j = 0
local k = 1
for i = 1, #recipes do
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local ingredients = recipes[i].variants[numberOfVariants].ingredients
local products = recipes[i].variants[numberOfVariants].products
--local recipeVariants = recipes[i].variants
--local products = recipeVariants[numberOfVariants].products
--local ingredients = recipeVariants[numberOfVariants].ingredients
--TEST CODE
--local products = {{'Acorn Powder','1'}}
--local ingredients = {{'Acorn','1'}}
local baseCraftTime = recipes[i].baseCraftTime
--yet to be put into table output
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
if ingrednum > 4 then
rowspan = '| rowspan=\"2\" '
end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == 1 then
row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
end
-- Add the products columns
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspan .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspan .. ' colspan=\"2\" '
end
row = row .. itemcell({products[a][1], products[a][2]})
end
-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'None\'\' \n'
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][1], ingredients[b][2]})
end
-- Add the Crafting time column
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- not in v0.9
-- Add the Affect by Skills column IF new skill grouping
--if j == 0 and (recipes[i].efficiencySkills[1] ~= nil and recipes[i].efficiencySkills[1] ~= 'nil') then
--row = row .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. groupedskillcell({recipes[i].efficiencySkills[1], recipes[i].speedSkills}) .. '\n'
--elseif (recipes[i].efficiencySkills[1] == nil or recipes[i].efficiencySkills[1] == 'nil') then
--row = row .. '| \n'
--end
--j = j + 1
--if #ingredients > 4 then
--j = j + 1
--end
--if j == skillIndex[k] then
--k = k + 1
--j = 0
--end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][1], ingredients[b][2]})
end
end
rows = rows .. row
end
end
-- Return the full wikitable
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end
return p