Server Configuration/WorldObjects.eco

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Revision as of 12:05, 13 August 2024 by StalEF (talk | contribs) (Created page with "This may be connected to when world object check to see if their stats have changed, and thus update their appearance. For example, as of 0.8, fertilizing crops requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a Soil Sampler. *<code>TargetTickDeltaTimeMS</code> Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute...")
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This may be connected to when world object check to see if their stats have changed, and thus update their appearance.

For example, as of 0.8, fertilizing crops requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a Soil Sampler.

  • TargetTickDeltaTimeMS Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.
  • ParallelWorldObjectTicks An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.