Server Configuration/Network.eco

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Revision as of 11:48, 13 August 2024 by StalEF (talk | contribs) (Created page with " *<code>PublicServer</code> (default : false) Defines if other players can see server. *<code>Playtime</code> See #Set_playtime_table. *<code>DiscordAddress</code> Invite link ID for a Discord server (the ID after the “discord.gg/”). *<code>Password</code> Defines if a server's password. *<code>Description</code> Defines the name of the server. *<code>DetailedDescription</code> Defines the server's description. *<code>ServerCategory</code> See #Set_server_categ...")
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  • PublicServer (default : false) Defines if other players can see server.
  • Playtime See #Set_playtime_table.
  • DiscordAddress Invite link ID for a Discord server (the ID after the “discord.gg/”).
  • Password Defines if a server's password.
  • Description Defines the name of the server.
  • DetailedDescription Defines the server's description.
  • ServerCategory See #Set_server_category.
  • IPAddress (default : Any) Internal server IP-address the server should bind to.
  • RemoteAddress (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples "10.1.1.1:3000/", "gs2.play.eco:3000/".
  • GameServerPort (default : 3000) Port to join server.
  • WebServerPort (default : 3001) Web application port.
  • WebServerUrl (default : ) Public/external web sever URL. Examples "http://10.1.1.1:3001", "http://gs2.play.eco:3001"
  • Rate The network rate used to communicate between server and client.
    • A low rate will cause slow updates in the world.
    • A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.
    • Actual meaning of this value is unknown.
  • MaxConnections (default : -1) Maximum number of concurrent players (-1 no limits).
  • UPnPEnabled (default : true)