Server Configuration/Network.eco
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PublicServer
(default : false) Defines if other players can see server.Playtime
See #Set_playtime_table.DiscordAddress
Invite link ID for a Discord server (the ID after the “discord.gg/”).Password
Defines if a server's password.Description
Defines the name of the server.DetailedDescription
Defines the server's description.ServerCategory
See #Set_server_category.IPAddress
(default : Any) Internal server IP-address the server should bind to.RemoteAddress
(default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples"10.1.1.1:3000/"
,"gs2.play.eco:3000/"
.GameServerPort
(default : 3000) Port to join server.WebServerPort
(default : 3001) Web application port.WebServerUrl
(default : ) Public/external web sever URL. Examples"http://10.1.1.1:3001"
,"http://gs2.play.eco:3001"
Rate
The network rate used to communicate between server and client.- A low rate will cause slow updates in the world.
- A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.
- Actual meaning of this value is unknown.
MaxConnections
(default : -1) Maximum number of concurrent players (-1 no limits).UPnPEnabled
(default : true)