Module:RecipeTable: Difference between revisions

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-- Module:GetRecipes (https://wiki.play.eco/en/Module:GetRecipes)
-- Module:RecipeTable (https://wiki.play.eco/en/Module:RecipeTable)
local p = {}
local p = {}


-- Grabs args from the parent frame
-- Header for the wikitable
-- Trims and parses the args into a table, then returns the table
function header( args )
function norm()
     local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
     local origArgs = mw.getCurrentFrame():getParent().args
 
     local args = {}
    -- Show or hide the Crafting Station column
      
     if args[1] == '1' then
    for k, v in pairs( origArgs ) do
        headerStr = headerStr .. '! Crafting Station !'
        v = mw.text.trim( tostring( v ) )
     end
        if v ~= '' then
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
            args[k] = v
    headerStr = headerStr .. '! colspan=\"4\" | Item !! colspan=\"4\" | Materials !! Level Needed !! Crafting Time <br>(mins) !! Labour Cost || XP Gained !!\n'
        end
    return headerStr
end
 
function imagedisp( name )
    local str = ''
    local image
 
    if name then
        name = string.gsub(name, '.skillbook', 'skillbook')
     end
     end
      
 
     return args
     -- Manual override for image file
     if name then
        image = string.gsub(name, ' ', '') .. '_Icon.png'
else
image = 'NoImage.png'
end
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
return str
end
 
function stationcell( args )
  local str = ''
str = str .. '| ' .. imagedisp(args[1])
return str
end
 
 
function itemcell( args )
    local str = ''
str = str .. '| ' .. imagedisp(args[1])
str = str .. '<br>x' .. args[2] .. '\n'
return str
end
end


-- Main entry point for the Module
function skillreqcell( args )
function p.main()
     local str = ''
     -- get args from the Template
str = str .. '| ' .. imagedisp(args[1])
    local args = norm()
str = str .. '<br> Level ' .. args[2] .. ' \n'
   
return str
    -- assign variables for item, table, and group
end
    local item = args.item
    local table = args.table
    local group = args.group


    -- load list of recipes
function groupedskillcell( args )
    local completeList = require( "Module:CraftingRecipes" )
     local str = ''
     local recipeList = completeList.recipes
str = str .. '| ' .. imagedisp(args[1])
    local ingredientsList = completeList.ingredients
if args[2] ~= nil then
local productsList = completeList.products
str = str .. ' <br> ' .. imagedisp(args[2])
    local tableList = completeList.tables
end
   
return str
    -- initialize a table to store recipes
end
    local recipes = {}
 
local products = {}
-- Create a wikitable of recipes
local ingredients = {}
function p.main( recipes )
   
     local rows = ''
    -- load CraftingParser
     local parser = require( "Module:CraftingParser" )
     -- priority: item > table > group
     -- Get each row
     if item ~= nil then
     for i = 1, #recipes do
rows = rows .. recipes[i].defaultVariant .. '\n'
end
--[[
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local products = {{'',''}}
local ingredients = {{'',''}}
if productsList[item] ~= nil then
--loop through variants to select default variant ingredients
for num = 1, #productsList do
for k, v in pairs(recipes[i].variants) do
if (productsList[item][num] ~= '' and recipeList[productsList[item][num]] ~= nil) then
return tostring(k)
products[num] = recipeList[productsList[item][num]]
--given pairs doesn't guarantee order, check that product matches default variant
end
--if k == recipes[i].defaultVariant then
end
--ingredients = v.ingredients
--products = v.products
--end
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
local rowspanCount = 0
--accomodate both variants and multiple ingredients
if ingredientsList[item] ~= nil then
if ingrednum > 4 then
for num = 1, #ingredientsList do
rowspanCount = rowspanCount + 2
if (ingredientsList[item][num] ~= '' and recipeList[ingredientsList[item][num]] ~= nil) then
end
ingredients[num] = recipeList[ingredientsList[item][num]]
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
end
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if(#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
end
end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
     
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
end
          
          
      return parser.formattedItem( products, ingredients, item )
-- Add the products columns
       
local prodnum = #products
    --elseif table ~= nil then
for a = 1, prodnum do
        --for num = 1, #tableList[table] do
if prodnum == 1 then
            --recipes[num] = recipeList[tableList[table][num]]
row = row .. rowspanProducts .. ' colspan=\"4\" '
        --end
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({products[a][1], products[a][2]})
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then  
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end


        --return parser.formattedTable( recipes, table )
-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'None\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end
end
rows = rows .. row
end


     else
--Show variants in table if only 1 recipe in list
        return 'Invalid use of parameters, please see [[Template:GetRecipes]].'
    end
end
     -- Return the full wikitable
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
]]--
end
end


return p
return p

Revision as of 06:18, 31 January 2021

This module is a part of the Template:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.

If the template is passed, this module is used with the following Modules:


-- Module:RecipeTable (https://wiki.play.eco/en/Module:RecipeTable)
local p = {}

-- Header for the wikitable
function header( args )
    local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'

    -- Show or hide the Crafting Station column
    if args[1] == '1' then
        headerStr = headerStr .. '! Crafting Station !'
    end
	-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
     headerStr = headerStr .. '! colspan=\"4\" | Item !! colspan=\"4\" | Materials !! Level Needed !! Crafting Time <br>(mins) !! Labour Cost || XP Gained !!\n'
    return headerStr
end

function imagedisp( name )
    local str = ''
    local image

    if name then
        name = string.gsub(name, '.skillbook', 'skillbook')
    end

    -- Manual override for image file
    if name then
        image = string.gsub(name, ' ', '') .. '_Icon.png'
	else
		image = 'NoImage.png'
	end
			str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
	return str
end

function stationcell( args )
  local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	return str
end


function itemcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	str = str .. '<br>x' .. args[2] .. '\n'
	return str
end

function skillreqcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	str = str .. '<br> Level ' .. args[2] .. ' \n'
	return str
end

function groupedskillcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	if args[2] ~= nil then
		str = str .. ' <br> ' .. imagedisp(args[2])
	end
	return str
end

-- Create a wikitable of recipes
function p.main( recipes )
    local rows = ''
	
    -- Get each row
    for i = 1, #recipes do
		rows = rows .. recipes[i].defaultVariant .. '\n'
	end
	--[[
	-- get information from the current recipe for building
		local checkImage = recipes[i].checkImage
		local craftStn = recipes[i].craftStn
		local skillNeeds = recipes[i].skillNeeds
		--use last variant as this is always the default variant
		local numberOfVariants = recipes[i].numberOfVariants
		local products = {{'',''}}
		local ingredients = {{'',''}}
		
		--loop through variants to select default variant ingredients
		for k, v in pairs(recipes[i].variants) do
			return tostring(k)
			--given pairs doesn't guarantee order, check that product matches default variant
			--if k == recipes[i].defaultVariant then
				--ingredients = v.ingredients
				--products = v.products		
			--end
		end
		local baseCraftTime = recipes[i].baseCraftTime
		local baseLaborCost = recipes[i].baseLaborCost
		local baseXPGain = recipes[i].baseXPGain
			
		-- determine the size needed for products to display correctly
		local ingrednum = #ingredients
		local rowspan = '|'
		local rowspanProducts = '|'
		
		--Code to incorporate rowspan for ingrediants and variants here
		local rowspanCount = 0

		--accomodate both variants and multiple ingredients
		
		if ingrednum > 4 then
			rowspanCount = rowspanCount + 2
		end
		--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
		if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
			if tonumber(recipes[i].numberOfVariants) > 1 then
				rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
				rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
			end
		end
		if rowspanCount > 0 then
			rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
			if(#recipes > 1) then
				rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
			else
				rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
			end
		end
		
		-- String to return
		local row = '|-\n'
	
		-- Add new row if products or ingredients are passed in with at least 1 item
		if (products[1] and ingredients[1]) then
      	
			-- Show or hide the Crafting Station column
			if recipes[i].dispCraftStn == '1' then
				row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
			end
        
			-- Add the products columns
			local prodnum = #products
			for a = 1, prodnum do
				if prodnum == 1 then
					row = row .. rowspanProducts .. ' colspan=\"4\" '
				end
				if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
					row = row .. rowspanProducts .. ' colspan=\"2\" '
				end
				row = row .. itemcell({products[a][1], products[a][2]})
			end
			
			-- Add the FIRST row of Ingredients column	
			local numing = ingrednum
			if ingrednum > 4 then 
				numing = 4
			end
			for b = 1, numing do
				if (ingrednum == 1) then
					row = row .. '| colspan=\"4\" '
				end
				if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
					row = row .. '| colspan=\"2\" '
				end
				row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
			end

			-- Add the Skill needed column	
			if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
				row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
			else
				row = row .. rowspan 
				if ingrednum > 4 then
					row = row .. '|'
				end
				row = row .. ' \'\'None\'\' \n'
			end
			
			-- Add the Crafting time column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseCraftTime then					
				row = row .. baseCraftTime .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'missing\'\' \n'
			end
			
			-- Add the Labour time column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseLaborCost then					
				row = row .. baseLaborCost .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'missing\'\' \n'
			end
			
			-- Add the XP gain column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseXPGain then					
				row = row .. baseXPGain .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'missing\'\' \n'
			end
				
			-- Add the SECOND row of ingredients to ingredients column if applicable
			if ingrednum > 4 then
				row = row .. '|-\n'
				for b = 5, ingrednum do
					if (ingrednum == 5) then
						row = row .. '| colspan=\"4\" '
					end
					if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
						row = row .. '| colspan=\"2\" '
					end
					row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
				end
			end
			
			rows = rows .. row
		end

		--Show variants in table if only 1 recipe in list
		
	end
			
    -- Return the full wikitable
	return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
	]]--
end

return p