Module:RecipeTable: Difference between revisions

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-- Module:RecipeTable (https://wiki.play.eco/en/Module:RecipeTable)
-- Module:GetRecipes (https://wiki.play.eco/en/Module:GetRecipes)
local p = {}
local p = {}


-- Header for the wikitable
-- Grabs args from the parent frame
function header( args )
-- Trims and parses the args into a table, then returns the table
     local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
function norm()
 
     local origArgs = mw.getCurrentFrame():getParent().args
     -- Show or hide the Crafting Station column
     local args = {}
    if args[1] == '1' then
   
        headerStr = headerStr .. '! Crafting Station !'
     for k, v in pairs( origArgs ) do
     end
        v = mw.text.trim( tostring( v ) )
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
        if v ~= '' then
    headerStr = headerStr .. '! colspan=\"4\" | Item !! colspan=\"4\" | Materials !! Level Needed !! Crafting Time <br>(mins) !! Labour Cost || XP Gained !!\n'
            args[k] = v
    return headerStr
         end
end
 
function imagedisp( name )
    local str = ''
    local image
 
    if name then
         name = string.gsub(name, '.skillbook', 'skillbook')
     end
     end
 
      
     -- Manual override for image file
     return args
     if name then
        image = string.gsub(name, ' ', '') .. '_Icon.png'
else
image = 'NoImage.png'
end
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
return str
end
 
function stationcell( args )
  local str = ''
str = str .. '| ' .. imagedisp(args[1])
return str
end
 
 
function itemcell( args )
    local str = ''
str = str .. '| ' .. imagedisp(args[1])
str = str .. '<br>x' .. args[2] .. '\n'
return str
end
end


function skillreqcell( args )
-- Main entry point for the Module
     local str = ''
function p.main()
str = str .. '| ' .. imagedisp(args[1])
    -- get args from the Template
str = str .. '<br> Level ' .. args[2] .. ' \n'
    local args = norm()
return str
   
end
    -- assign variables for item, table, and group
     local item = args.item
    local table = args.table
    local group = args.group


function groupedskillcell( args )
    -- load list of recipes
     local str = ''
    local completeList = require( "Module:CraftingRecipes" )
str = str .. '| ' .. imagedisp(args[1])
     local recipeList = completeList.recipes
if args[2] ~= nil then
    local ingredientsList = completeList.ingredients
str = str .. ' <br> ' .. imagedisp(args[2])
local productsList = completeList.products
end
    local tableList = completeList.tables
return str
   
end
    -- initialize a table to store recipes
 
    local recipes = {}
-- Create a wikitable of recipes
local products = {}
function p.main( recipes )
local ingredients = {}
     local rows = ''
   
    -- load CraftingParser
     local parser = require( "Module:CraftingParser" )
     -- Get each row
     -- priority: item > table > group
     for i = 1, #recipes do
     if item ~= nil then
 
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local products = {{'',''}}
local ingredients = {{'',''}}
--loop through variants to select default variant ingredients
if productsList[item] ~= nil then
for k, v in pairs(recipes[i].variants) do
for num = 1, #productsList do
return tostring(k)
if (productsList[item][num] ~= '' and recipeList[productsList[item][num]] ~= nil) then
--given pairs doesn't guarantee order, check that product matches default variant
products[num] = recipeList[productsList[item][num]]
--if k == recipes[i].defaultVariant then
end
--ingredients = v.ingredients
end
--products = v.products
--end
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
if ingredientsList[item] ~= nil then
local rowspanCount = 0
for num = 1, #ingredientsList do
 
if (ingredientsList[item][num] ~= '' and recipeList[ingredientsList[item][num]] ~= nil) then
--accomodate both variants and multiple ingredients
ingredients[num] = recipeList[ingredientsList[item][num]]
end
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if(#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
     
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
end
          
          
-- Add the products columns
      return parser.formattedItem( products, ingredients, item )
local prodnum = #products
       
for a = 1, prodnum do
    --elseif table ~= nil then
if prodnum == 1 then
        --for num = 1, #tableList[table] do
row = row .. rowspanProducts .. ' colspan=\"4\" '
            --recipes[num] = recipeList[tableList[table][num]]
end
        --end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({products[a][1], products[a][2]})
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then  
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end


-- Add the Skill needed column
        --return parser.formattedTable( recipes, table )
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'None\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end
end
rows = rows .. row
end


--Show variants in table if only 1 recipe in list
     else
        return 'Invalid use of parameters, please see [[Template:GetRecipes]].'
end
    end
     -- Return the full wikitable
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end
end


return p
return p

Revision as of 06:12, 31 January 2021

This module is a part of the Template:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.

If the template is passed, this module is used with the following Modules:


-- Module:GetRecipes (https://wiki.play.eco/en/Module:GetRecipes)
local p = {}

-- Grabs args from the parent frame
-- Trims and parses the args into a table, then returns the table
function norm()
    local origArgs = mw.getCurrentFrame():getParent().args
    local args = {}
    
    for k, v in pairs( origArgs ) do
        v = mw.text.trim( tostring( v ) )
        if v ~= '' then
            args[k] = v
        end
    end
    
    return args
end

-- Main entry point for the Module
function p.main()
    -- get args from the Template
    local args = norm()
    
    -- assign variables for item, table, and group
    local item = args.item
    local table = args.table
    local group = args.group

    -- load list of recipes
    local completeList = require( "Module:CraftingRecipes" )
    local recipeList = completeList.recipes
    local ingredientsList = completeList.ingredients
	local productsList = completeList.products
    local tableList = completeList.tables
    
    -- initialize a table to store recipes
    local recipes = {}
	local products = {}
	local ingredients = {}
    
    -- load CraftingParser
    local parser = require( "Module:CraftingParser" )
	
    -- priority: item > table > group
    if item ~= nil then
		
		if productsList[item] ~= nil then
			for num = 1, #productsList do
				if (productsList[item][num] ~= '' and recipeList[productsList[item][num]] ~= nil) then
					products[num] = recipeList[productsList[item][num]]
				end
			end			
		end
		
		if ingredientsList[item] ~= nil then
			for num = 1, #ingredientsList do
				if (ingredientsList[item][num] ~= '' and recipeList[ingredientsList[item][num]] ~= nil) then
					ingredients[num] = recipeList[ingredientsList[item][num]]
				end
			end
		end
        
       return parser.formattedItem( products, ingredients, item )
        
    --elseif table ~= nil then
        --for num = 1, #tableList[table] do
            --recipes[num] = recipeList[tableList[table][num]]
        --end

        --return parser.formattedTable( recipes, table )

    else
        return 'Invalid use of parameters, please see [[Template:GetRecipes]].'
    end
end

return p