Module:RecipeTable: Difference between revisions
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function imagedisp( name ) | function imagedisp( name ) | ||
local str = '' | |||
if name then | if name then | ||
local imagename = string.gsub(name, ' ', '') | local imagename = string.gsub(name, ' ', '') | ||
-- Items:Food Icon Image | |||
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imagename .. '_Icon.png' | |||
if mw.title.makeTitle('File', imagename .. '_Icon.png').file.exists then | |||
image = imagename .. '_Icon.png' | |||
elseif mw.title.makeTitle('File', imagename .. '_Icon.jpg').file.exists then | |||
image = imagename .. '_Icon.jpg' | |||
end | |||
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|link=' .. name .. '|class=iconRecipe]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n' | str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|link=' .. name .. '|class=iconRecipe]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n' | ||
end | end |
Revision as of 05:51, 4 October 2020
This module is a part of the Template:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.
If the template is passed, this module is used with the following Modules:
local p = {}
-- Header for the wikitable
function header( args )
local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
-- Show or hide the Crafting Station column
if args[1] == '1' then
headerStr = headerStr .. '! Crafting Station !'
end
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gain
headerStr = headerStr .. '! colspan=\"4\" | Item !! colspan=\"4\" | Materials !! Level Needed !! Crafting Time <br>(mins) !! Labour Cost || XP Gain !!\n'
return headerStr
end
function imagedisp( name )
local str = ''
if name then
local imagename = string.gsub(name, ' ', '')
-- Items:Food Icon Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imagename .. '_Icon.png'
if mw.title.makeTitle('File', imagename .. '_Icon.png').file.exists then
image = imagename .. '_Icon.png'
elseif mw.title.makeTitle('File', imagename .. '_Icon.jpg').file.exists then
image = imagename .. '_Icon.jpg'
end
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|link=' .. name .. '|class=iconRecipe]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
end
str = str .. '<br> [[' .. name .. ']]'
return str
end
function stationcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
return str
end
function itemcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
str = str .. '<br>x' .. args[2] .. '\n'
return str
end
function skillreqcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
str = str .. '<br> Level ' .. args[2] .. ' \n'
return str
end
function groupedskillcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
if args[2] ~= nil then
str = str .. ' <br> ' .. imagedisp(args[2])
end
return str
end
-- Create a wikitable of recipes
function p.main( recipes )
local rows = ''
--Not relevant for v0.9
-- find number of times each Affect by Skill occurs
--local prevSkill = recipes[1].efficiencySkills[1]
--local skillIndex = {}
--local prevSkillnum = 0
--local count = 0
--for num = 1, #recipes do
--if prevSkill ~= recipes[num].efficiencySkills[1] then
--skillIndex[#skillIndex + 1] = prevSkillnum + count
--prevSkillnum = 1
--if #recipes[num].ingredients > 4 then
--count = 1
--else
--count = 0
--end
--prevSkill = recipes[num].efficiencySkills[1]
--else
--prevSkillnum = prevSkillnum + 1
--if #recipes[num].ingredients > 4 then
--count = count + 1
--end
--end
--end
--skillIndex[#skillIndex + 1] = prevSkillnum + count
-- Get each row
local j = 0
local k = 1
for i = 1, #recipes do
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local products = {{'',''}}
local ingredients = {{'',''}}
--loop through variants to select default variant ingredients
for k, v in pairs(recipes[i].variants) do
--given pairs doesn't guarantee order, check that product matches default variant
if v.products[1][1] == recipes[i].defaultVariant then
ingredients = v.ingredients
products = v.products
else
--handle scenarios where product ~= default variant (for example Refine Tallow)
ingredients = v.ingredients
products = v.products
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
local rowspanCount = 0
--accomodate both variants and multiple ingredients
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if(#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
--original rowspan working
--if ingrednum > 4 then
-- rowspan = '| rowspan=\"2\" '
--end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
end
-- Add the products columns
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({products[a][1], products[a][2]})
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end
-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'None\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- not in v0.9
-- Add the Affect by Skills column IF new skill grouping
--if j == 0 and (recipes[i].efficiencySkills[1] ~= nil and recipes[i].efficiencySkills[1] ~= 'nil') then
--row = row .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. groupedskillcell({recipes[i].efficiencySkills[1], recipes[i].speedSkills}) .. '\n'
--elseif (recipes[i].efficiencySkills[1] == nil or recipes[i].efficiencySkills[1] == 'nil') then
--row = row .. '| \n'
--end
--j = j + 1
--if #ingredients > 4 then
--j = j + 1
--end
--if j == skillIndex[k] then
--k = k + 1
--j = 0
--end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end
end
rows = rows .. row
end
--Show variants in table if only 1 recipe in list
if #recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1 then
for k, v in pairs(recipes[i].variants) do
--start new row for variants
row = '|-\n'
--Skip default variant
if v.products[1][1] ~= recipes[i].defaultVariant then
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({v.products[a][1], v.products[a][2]})
end
--will need to cycle ingrediants to fill out complete table
--row = row .. itemcell({v.products[1][1], v.products[1][2]})
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({v.ingredients[b][2], v.ingredients[b][3]})
end
end
rows = rows .. row
end
end
end
-- Return the full wikitable
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end
return p