Module:RecipeTable: Difference between revisions

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local ingredients = {{'DEFAULT INGREDIENT TEST','1'}}
local ingredients = {{'DEFAULT INGREDIENT TEST','1'}}
end
end
--local products = {{'DEFAULT PRODUCT NOT FOUND FOR LOOP HAPPENED','1'}}
local products = {{'DEFAULT PRODUCT NOT FOUND FOR LOOP HAPPENED','1'}}
--local ingredients = {{'DEFAULT INGREDIENT TEST FOR LOOP HAPPENED','1'}}
local ingredients = {{'DEFAULT INGREDIENT TEST FOR LOOP HAPPENED','1'}}
end
end

Revision as of 03:35, 19 August 2020

This module is a part of the Template:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.

If the template is passed, this module is used with the following Modules:


local p = {}

-- Header for the wikitable
function header( args )
    local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'

    -- Show or hide the Crafting Station column
    if args[1] == 1 then
        headerStr = headerStr .. '! Crafting Station !'
    end

    -- Item, Level Needed, Materials, Related Specialty
    headerStr = headerStr .. '! colspan=\"4\" | Item !! Level Needed !! colspan=\"4\" | Materials !! Crafting Time <br>(Mins) !! style="width: 100px" | Related <br> Specialty\n'

    return headerStr
end

function imagedisp( name )
    local str = ''
    local image
    -- Manual override for image file
    if name then
        image = string.gsub(name, ' ', '') .. '_Icon.png'
	else
		image = 'NoImage.png'
	end
		str = str .. '[[File:' .. image .. '|frameless|50px|link=' .. name .. ']] <br> [[' .. name .. ']]'
	return str
end

function stationcell( args )
  local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	return str
end


function itemcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	str = str .. '<br>x' .. args[2] .. '\n'
	return str
end

function skillreqcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	str = str .. '<br> Level ' .. args[2] .. ' \n'
	return str
end

function groupedskillcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	if args[2] ~= nil then
		str = str .. ' <br> ' .. imagedisp(args[2])
	end
	return str
end

-- Create a wikitable of recipes
function p.main( recipes )
    local rows = ''
	
    --Not relevant for v0.9
    -- find number of times each Affect by Skill occurs
    --local prevSkill = recipes[1].efficiencySkills[1]
    --local skillIndex = {}
    --local prevSkillnum = 0
	--local count = 0
    --for num = 1, #recipes do
		--if prevSkill ~= recipes[num].efficiencySkills[1] then
			--skillIndex[#skillIndex + 1] = prevSkillnum + count
			--prevSkillnum = 1
			--if #recipes[num].ingredients > 4 then
				--count = 1
			--else
				--count = 0
			--end
			--prevSkill = recipes[num].efficiencySkills[1]
		--else
			--prevSkillnum = prevSkillnum + 1
			--if #recipes[num].ingredients > 4 then
				--count = count + 1
			--end
		--end		
    --end
    --skillIndex[#skillIndex + 1] = prevSkillnum + count
	
    -- Get each row
    local j = 0
    local k = 1
    for i = 1, #recipes do
      
	-- get information from the current recipe for building
		local checkImage = recipes[i].checkImage
		local craftStn = recipes[i].craftStn
		local skillNeeds = recipes[i].skillNeeds
		--use last variant as this is always the default variant
		local numberOfVariants = recipes[i].numberOfVariants
		
		--loop through variants to select default variant details
		--FOR STILL NOT WORKING - ingredients and products are being set to NULL
		--NOTE - for loop doesn't appear to get cycled at all.
		for k, v in pairs(recipes[i].variants) do --AS IT IS A FOR LOOP, WILL ALWAYS SET FINAL VALUE WHICH IS ALSO DEFAULT VARIANT
			--if statement redundant - last variant should always be default
			if v.products[1][1] == recipes[i].defaultVariant then
				local ingredients = v.ingredients
				local products = v.products --THIS MAY PRODUCE ODD RESULTS, NEED TO CHECK
			else
				--TEST CODE
				local products = {{'DEFAULT PRODUCT NOT FOUND','1'}}
				local ingredients = {{'DEFAULT INGREDIENT TEST','1'}}			
			end
			local products = {{'DEFAULT PRODUCT NOT FOUND FOR LOOP HAPPENED','1'}}
			local ingredients = {{'DEFAULT INGREDIENT TEST FOR LOOP HAPPENED','1'}}			
		end
		
		--local recipeVariants = recipes[i].variants
		--local products = recipeVariants[numberOfVariants].products
		--local ingredients = recipeVariants[numberOfVariants].ingredients
		--TEST CODE
		--local products = {{'Acorn Powder','1'}}
		--local ingredients = {{'Acorn','1'}}
		
		local baseCraftTime = recipes[i].baseCraftTime
		
		--yet to be put into table output
		local baseLaborCost = recipes[i].baseLaborCost
		local baseXPGain = recipes[i].baseXPGain
			
		-- determine the size needed for products to display correctly
		local ingrednum = #ingredients
		local rowspan = '|'
			
		if ingrednum > 4 then
			rowspan = '| rowspan=\"2\" '
		end
			
		-- String to return
		local row = '|-\n'
	
		-- Add new row if products or ingredients are passed in with at least 1 item
		if (products[1] and ingredients[1]) then
      	
			-- Show or hide the Crafting Station column
			if recipes[i].dispCraftStn == 1 then
				row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
			end
        
			-- Add the products columns
			local prodnum = #products
			for a = 1, prodnum do
				if prodnum == 1 then
					row = row .. rowspan .. ' colspan=\"4\" '
				end
				if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
					row = row .. rowspan .. ' colspan=\"2\" '
				end
				row = row .. itemcell({products[a][1], products[a][2]})
			end
				
			-- Add the Skill needed column	
			if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
				row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
			else
				row = row .. rowspan 
				if ingrednum > 4 then
					row = row .. '|'
				end
				row = row .. ' \'\'None\'\' \n'
			end
			
			-- Add the FIRST row of Ingredients column	
			local numing = ingrednum
			if ingrednum > 4 then 
				numing = 4
			end
			for b = 1, numing do
				if (ingrednum == 1) then
					row = row .. '| colspan=\"4\" '
				end
				if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
					row = row .. '| colspan=\"2\" '
				end
				row = row .. itemcell({ingredients[b][1], ingredients[b][2]})
			end
				
			-- Add the Crafting time column
			row = row .. rowspan 
			if ingrednum > 4 then
				row = row .. '|'
			end
			if baseCraftTime then					
				row = row .. baseCraftTime .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'missing\'\' \n'
			end
				
			-- not in v0.9
			-- Add the Affect by Skills column IF new skill grouping
			--if j == 0 and (recipes[i].efficiencySkills[1] ~= nil and recipes[i].efficiencySkills[1] ~= 'nil')  then
				--row = row .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. groupedskillcell({recipes[i].efficiencySkills[1], recipes[i].speedSkills}) .. '\n'
			--elseif (recipes[i].efficiencySkills[1] == nil or recipes[i].efficiencySkills[1] == 'nil')  then
				--row = row .. '| \n'
			--end
			--j = j + 1
			--if #ingredients > 4 then
				--j = j + 1
			--end
			--if j == skillIndex[k] then
				--k = k + 1
				--j = 0
			--end
				
			-- Add the SECOND row of ingredients to ingredients column if applicable
			if ingrednum > 4 then
				row = row .. '|-\n'
				for b = 5, ingrednum do
					if (ingrednum == 5) then
						row = row .. '| colspan=\"4\" '
					end
					if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
						row = row .. '| colspan=\"2\" '
					end
					row = row .. itemcell({ingredients[b][1], ingredients[b][2]})
				end
			end
			
			rows = rows .. row
		end
	end
		
    -- Return the full wikitable
	return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end

return p