Turkey: Difference between revisions
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Revision as of 22:31, 6 December 2019
Turkey | |
Land Animal | |
General | |
Health: | 2.0 |
Idle Speed: | 0.7m/s |
Eats: | Camas, Wheat, Bunchgrass, Corn, Huckleberry, Big Bluestem |
Climb Height: | 1.0m |
Carbon Released: | 0.0ppm |
Hunting | |
Harvest Item: | Turkey Carcass |
Flees: | Yes |
Fear Factor: | 0.5 |
Flee Speed: | 3.5m/s |
Attack Chance: | 60 % |
Attack Damage: | 1.0 |
Detect Range: | 5.0m |
Attack Range: | 1.0m |
Turkey are herbivorous (plant-eating) animals that players can kill for meat.
Typically, Turkey will walk at a slow pace, stop and graze nearby food.
If a player steps within roughly a 10 block radius of a Turkey, the Turkey will run away from the player, sometimes in an erratic pattern, to avoid being hurt.
Players can get closer to the Turkey before it runs by wearing Camo Clothing.
Hunting
A Turkey can only be killed with the Bow and Arrows.
Once killed, Turkey will die where it stands and the player can then retrieve the carcass to be processed.
Strategy
- Since they are very adept at climbing hills, try to hunt Turkey in open areas. This way, you can keep an eye on them during the chase.