Module:FoodDetails: Difference between revisions
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local skill = '' | local skill = '' | ||
local skill_level = '' | local skill_level = '' | ||
local | local baseCraftTime = '' | ||
local baseLaborCost = '' | |||
local recipe = '' | local recipe = '' | ||
local plant = '' | local plant = '' | ||
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skill_level = tonumber(recipe.skillNeeds[1][2]) | skill_level = tonumber(recipe.skillNeeds[1][2]) | ||
end | end | ||
baseCraftTime = tonumber(recipe.baseCraftTime) | |||
if | if baseCraftTime == 0 then | ||
baseCraftTime = '?' -- it looks like many foods have erroneous 0 baseCraftTime, so these are explicitly marked suspect | |||
end | end | ||
else | else | ||
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created = "none" --implies a plant gathered like beets or huckleberry, even if the plant can be destroyed with a tool | created = "none" --implies a plant gathered like beets or huckleberry, even if the plant can be destroyed with a tool | ||
end | end | ||
baseCraftTime = 0 | |||
else | else | ||
--implies food item not created via a recipe or a plant | --implies food item not created via a recipe or a plant | ||
Line 104: | Line 105: | ||
skill = "-" | skill = "-" | ||
skill_level = "-" | skill_level = "-" | ||
baseCraftTime = "-" | |||
end | end | ||
end | end | ||
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-- print crafting minutes. | -- print crafting minutes. | ||
row = row .. "<td>" .. | row = row .. "<td>" .. baseCraftTime .. "</td> \n" | ||
row = row .. "</tr>" | row = row .. "</tr>" | ||
Line 134: | Line 135: | ||
--print(tostring(skill)) | --print(tostring(skill)) | ||
--print(tostring(skill_level)) | --print(tostring(skill_level)) | ||
--print(tostring( | --print(tostring(baseCraftTime)) | ||
--print("") | --print("") | ||
Revision as of 17:35, 4 September 2020
This module provides the back end functionality of the Template:FoodDetails.
If the template is passed, this module creates a table using details from the following Modules:
local p = {}
function p.main()
local wiki = ''
-- import the required modules
local itemData = require( "Module:ItemData" )
local recipeData = require( "Module:CraftingRecipes" )
local plantData = require( "Module:PlantData" )
-- assign modules for use
local items = itemData.items
local recipes = recipeData.recipes
local plants = plantData.plants
-- create the header of the table
local header = "<table class=\"wikitable sortable\"> \n "
header = header .. "<tr> \n "
header = header .. "<th>Food</th> \n "
header = header .. "<th>Calories</th> \n "
header = header .. "<th data-sort-type=\"descending\" style=\"color: red;\">Carbs</th> \n "
header = header .. "<th style=\"color: orange;\">Protein</th> \n "
header = header .. "<th style=\"color: yellow;\">Fat</th> \n "
header = header .. "<th style=\"color: lightgreen;\">Vitamins</th> \n "
header = header .. "<th>Nutrition</th> \n "
header = header .. "<th>Density (/100kcal)</th> \n "
header = header .. "<th>Skill Point Contribution</th> \n "
header = header .. "<th>Created With</th> \n "
header = header .. "<th>Skill Needed</th> \n "
header = header .. "<th>Skill Level</th> \n "
header = header .. "<th data-sort-type=\"number\">Minutes Crafting</th> \n "
header = header .. "</tr> \n "
wiki = header
for k,v in pairs(items) do
local row = ''
if v.group == 'Food' then
--if (k == "Basic Salad" or k == "Fiddlehead Salad" or k == "Bear S U P R E M E" or k == "Charred Tomato" or k == "Tallow" or k == "Beet" or k == "Campfire Beans" or k == "Wheat") then
local item = k
row = row .. "<tr> \n "
local nutrition = v.vitamins + v.carbs + v.protein + v.fat
local sp_contribution = nutrition * v.calories
-- print name, calories, carbs, protein, fat, vitamins, nutrition and skill point contribution from ItemData.
row = row .. "<td> [[" .. item .. "]] </td> \n"
row = row .. "<td>" .. v.calories .. " </td> \n"
row = row .. "<td>" .. v.carbs .. "</td> \n"
row = row .. "<td>" .. v.protein .. "</td> \n"
row = row .. "<td>" .. v.fat .. "</td> \n"
row = row .. "<td>" .. v.vitamins .. "</td> \n"
row = row .. "<td>" .. nutrition .. "</td> \n"
row = row .. "<td>" .. v.density .. "</td> \n"
row = row .. "<td>" .. sp_contribution .. "</td> \n"
local created = ''
local skill = ''
local skill_level = ''
local baseCraftTime = ''
local baseLaborCost = ''
local recipe = ''
local plant = ''
if recipes[item] ~= nil then
recipe = recipes[item] -- implies food item is created via a recipe with the item's name
else
for key,val in pairs(recipes) do
for numx = 1, #val.products do
if val.products[numx][1] == item then
recipe = val -- implies food item is created via a differently named recipe (issue: selects the first found recipe)
end
end
end
end
if recipe ~= '' then
created = recipe.craftStn[1]
if recipe.skillNeeds[1] == nil then
skill = "none" -- implies a basic recipe like Campfire Beans
skill_level = '-'
else
skill = recipe.skillNeeds[1][1] -- implies a "normal" recipe like Fiddlehead Salad that has a skill requirement
skill_level = tonumber(recipe.skillNeeds[1][2])
end
baseCraftTime = tonumber(recipe.baseCraftTime)
if baseCraftTime == 0 then
baseCraftTime = '?' -- it looks like many foods have erroneous 0 baseCraftTime, so these are explicitly marked suspect
end
else
for key,val in pairs(plants) do
if val.resourceItem == '[[' .. item .. ']]' then
plant = val --implies food item is harvested from a plant
end
end
if plant ~= '' then
skill = "Gathering"
skill_level = 0
if (plant.harvestTool ~= nil and plant.killOnHarvest == 'Yes') then
created = plant.harvestTool --implies a plant like wheat that must be destroyed with a tool
else
created = "none" --implies a plant gathered like beets or huckleberry, even if the plant can be destroyed with a tool
end
baseCraftTime = 0
else
--implies food item not created via a recipe or a plant
created = "-"
skill = "-"
skill_level = "-"
baseCraftTime = "-"
end
end
if (skill ~= '' and skill ~= 'none' and skill ~= '-') then
skill = "[[" .. skill .. "]]"
end
if (created ~= '' and created ~= 'none' and created ~= '-') then
created = "[[" .. created .. "]]"
end
-- print the icon or none for the found created.
row = row .. "<td>" .. tostring(created) .. "</td> \n"
-- print skill needed or none.
row = row .. "<td>" .. tostring(skill) .. "</td> \n"
-- print skill level needed.
row = row .. "<td>" .. tostring(skill_level) .. "</td> \n"
-- print crafting minutes.
row = row .. "<td>" .. baseCraftTime .. "</td> \n"
row = row .. "</tr>"
--print(item)
--print(tostring(created))
--print(tostring(skill))
--print(tostring(skill_level))
--print(tostring(baseCraftTime))
--print("")
--end
end
-- add row created to table.
wiki = wiki .. row
end
wiki = wiki .. " </table>"
return wiki
end
return p