Power: Difference between revisions

From Eco - English Wiki
[unchecked revision][checked revision]
mNo edit summary
No edit summary
Tag: 2017 source edit
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:powertab.png|The "Power" tab of a [[Kiln]] showing energy consumption, fuel being used, and fuel reserves.|thumb|600px]]
[[File:powertab.png|The "Power" tab of a [[Kiln]] showing energy consumption, fuel being used, and fuel reserves.|thumb|600px]]
[[Power]] is needed to operate more advanced [[:Category:Crafting Stations|crafting stations]] in Eco. There are three types of power: Fuel, mechanical, electric power.
[[Power]] is needed to operate more advanced [[Crafting Table Tag|Crafting Table]] in Eco. There are three types of power: Fuel, mechanical, electric power.


The "Power" tab of an object will show the type and amount of power that is needed or generated.
The "Power" tab of an object will show the type and amount of power that is needed or generated.
Line 6: Line 6:
Electric and mechanical power are measured in watts (W). Fuel power is measured in Joules (J).
Electric and mechanical power are measured in watts (W). Fuel power is measured in Joules (J).
==Fuel Power==
==Fuel Power==
Early crafting stations, such as the [[Campfire]], require fuel to function. The fuels accepted by each crafting station are visible under the "Power" tab.
Early crafting stations, such as the [[Campfire]], require fuel to function. The fuels accepted by each crafting station are visible under the [[Power Component|Power tab]].


Each fuel-powered crafting station has one inventory space for fuel currently being consumed, and two inventory spaces for fuel reserves. Only one unit of fuel can be burned at a time, but fuel reserves can accept stacks of fuel up to that item's stack limit.
Each fuel-powered crafting station has one inventory space for fuel currently being consumed, and two inventory spaces for fuel reserves. Only one unit of fuel can be burned at a time, but fuel reserves can accept stacks of fuel up to that item's stack limit.


Fuel reserves will appear in [[linked storage]], allowing them to be the destination for crafting projects that create fuel items.
Fuel reserves will appear in [[Storage#Linked_Storage|linked storage]], allowing them to be the destination for crafting projects that create fuel items.
=== Fuel Types ===
=== Fuel Types ===
A fuel source is any fuel that can be used in the fuel supply of the [[Power Tab]].
A fuel source is any fuel that can be used in the fuel supply of the [[Power Component|Power Tab]].
 
There are several consumers of fuel.
{| class="wikitable"
{| class="wikitable"
!Item
!Item
Line 20: Line 22:
!Stack Energy
!Stack Energy
|-
|-
|[[File:Coal_Icon.png|frameless|50x50px]] [[Coal]]
|[[File:CrushedCoalItem_Icon.png|frameless|50x50px]] [[Crushed Coal]]
|20,000J
|80,000J
|30.00kg
|11.00kg
|20
|20
|400,000J
|1,600,000J
|-
|-
|[[File:Charcoal_Icon.png|frameless|50x50px]] [[Charcoal]]
|[[File:CharcoalItem_Icon.png|frameless|50x50px]] [[Charcoal]]
|20,000J
|20,000J
|1.00kg
|1.00kg
Line 32: Line 34:
|2,000,000J
|2,000,000J
|-
|-
|[[File:Log_Icon.png|frameless|50x50px]] [[Log]]
|[[File:LogItem_Icon.png|frameless|50x50px]] [[Log]]
|4,000J
|4,000J
|10.00kg
|10.00kg
Line 38: Line 40:
|80,000J
|80,000J
|-
|-
|[[File:Lumber_Icon.png|frameless|50x50px]] [[Lumber]]
|[[File:LumberItem_Icon.png|frameless|50x50px]] [[Lumber]]
|4,000J
|4,000J
|10.00kg
|10.00kg
Line 44: Line 46:
|80,000J
|80,000J
|-
|-
|[[File:Arrow_Icon.png|frameless|50x50px]] [[Arrow]]
|[[File:ArrowItem_Icon.png|frameless|50x50px]] [[Arrow]]
|500J
|500J
|0.01kg
|0.01kg
Line 50: Line 52:
|50,000J
|50,000J
|-
|-
|[[File:Board_Icon.png|frameless|50x50px]] [[Board]]
|[[File:BoardItem_Icon.png|frameless|50x50px]] [[Board]]
|2,000J
|2,000J
|0.50kg
|0.50kg
Line 56: Line 58:
|200,000J
|200,000J
|-
|-
|[[File:Gasoline_Icon.png|frameless|50x50px]] [[Gasoline]]
|[[File:GasolineItem_Icon.png|frameless|50x50px]] [[Gasoline]]
|100,000J
|30.00kg
|10
|1,000,000J
|-
|[[File:Biodiesel_Icon.png|frameless|50x50px]] [[Biodiesel]]
|80,000J
|80,000J
|30.00kg
|30.00kg
Line 68: Line 64:
|800,000J
|800,000J
|-
|-
|[[File:Petroleum_Icon.png|frameless|50x50px]] [[Petroleum]]
|[[File:BiodieselItem_Icon.png|frameless|50x50px]] [[Biodiesel]]
|80,000J
|80,000J
|30.00kg
|30.00kg
Line 74: Line 70:
|800,000J
|800,000J
|-
|-
|[[File:Torch_Icon.png|frameless|50x50px]] [[Torch]]
|[[File:TorchItem_Icon.png|frameless|50x50px]] [[Torch]]
|1,000J
|1,000J
|0.50kg
|0.50kg
Line 80: Line 76:
|1,000J
|1,000J
|-
|-
|[[File:Tallow_Icon.png|frameless|50x50px]] [[Tallow]]
|[[File:TallowItem_Icon.png|frameless|50x50px]] [[Tallow]]
|2,000J
|2,000J
|0.02kg
|0.02kg
Line 86: Line 82:
|200,000J
|200,000J
|-
|-
|[[File:Oil_Icon.png|frameless|50x50px]] [[Oil]]
|[[File:OilItem_Icon.png|frameless|50x50px]] [[Oil]]
|4,000J
|4,000J
|0.10kg
|0.10kg
Line 93: Line 89:
|}
|}
=== Fuel notes ===
=== Fuel notes ===
Server configurations allow server owners to change the energy values for the different fuels.
Server configurations allow server owners to change the energy values for the different fuels. Servers can modify these values or add/remove fuel types. Consult with your local server admin for accurate fuels.
Servers can modify these values or add/remove fuel types. Consult with your local server admin for accurate fuels.


Recent testing as of Beta 0.7.2 (staging) suggests that either energy contents of fuels are half of what the given info really is, or that stations burn through the fuel twice as fast. Needs further testing.
Recent testing as of Beta 0.7.2 (staging) suggests that either energy contents of fuels are half of what the given info really is, or that stations burn through the fuel twice as fast. Needs further testing.
Line 100: Line 95:
Mechanical power is supplied through:
Mechanical power is supplied through:


{{IconFrame
* [[Waterwheel]] - 20W
    |file = Waterwheel_Icon.png
* [[Windmill]] - 20W
    |link = Waterwheel
* [[Steam Engine]] - 2000W
    |text = [[Waterwheel]]<br>20W
 
}}
There are several consumers of mechanical power.
{{IconFrame
 
    |file = Windmill_Icon.png
To operate, the [[Windmill]] or [[Waterwheel]] must be placed within close range (~34 blocks) of the object to be powered. If two power sources are placed within ~60 blocks of each other, they create a power grid, giving access to all power on the grid to any table within 34 blocks of any sources in the grid.
    |link = Windmill
 
    |text = [[Windmill]]<br>20W
It does not appear to matter if the objects are attached to a deed.
}}
The [[Mill]] and [[Sawmill]] use mechanical power.


To operate, the Windmill or Waterwheel must be placed within close range (~15 blocks) of the object to be powered. It does not appear to matter if the objects are attached to a deed.
==Electric Power==
==Electric Power==
There are two types of electric objects in-game: supply objects and demand objects.
There are two types of electric objects in-game: supply objects and demand objects.
Line 121: Line 113:


Within any grid, all supply objects will add their wattage to a combined total, and all demand objects will drain from the total.
Within any grid, all supply objects will add their wattage to a combined total, and all demand objects will drain from the total.
[[Transmission Pole|Transmission Poles]] can be placed to extend the range of the power.


Supply objects include:  
Supply objects include:  
{{IconFrame
* [[Combustion Generator]]< - 3000W
    |file = SteamEngine_Icon.png
* [[Solar Generator]] - 600W
    |link = Steam Engine
* [[Wind Turbine]] - 300W
    |text = [[Steam Engine]]<br>2000W
* [[Industrial Generator]] -16000W
}}
 
{{IconFrame
    |file = CombustionGenerator_Icon.png
    |link = Combustion Generator
    |text = [[Combustion Generator]]<br>3000W
}}
{{IconFrame
    |file = SolarGenerator_Icon.png
    |link = Solar Generator
    |text = [[Solar Generator]]<br>600W
}}
{{IconFrame
    |file = WindTurbine_Icon.png
    |link = Wind Turbine
    |text = [[Wind Turbine]]<br>300W
}}
{{IconFrame
    |file = IndustrialGenerator_Icon.png
    |link = Industrial Generator
    |text = [[Industrial Generator]]<br>16000W
}}
===Demand Objects===
===Demand Objects===
There are several consumers of electric power.
Demand objects will subtract wattage from the grid based on their power demand. Demand objects also broadcast power, but only at a distance of 20 blocks from the object.
Demand objects will subtract wattage from the grid based on their power demand. Demand objects also broadcast power, but only at a distance of 20 blocks from the object.


Line 154: Line 130:


All electronic objects (supply and demand) will link together and become part of the same grid, even if they are offline. Once linked to the grid, an object will remain connected until all supply objects are removed from the grid. If all connecting objects between a supply object and a demand object are removed, the demand object will remain powered, even on the opposite side of the world!
All electronic objects (supply and demand) will link together and become part of the same grid, even if they are offline. Once linked to the grid, an object will remain connected until all supply objects are removed from the grid. If all connecting objects between a supply object and a demand object are removed, the demand object will remain powered, even on the opposite side of the world!
[[Category: Power]]

Latest revision as of 03:56, 3 July 2024

The "Power" tab of a Kiln showing energy consumption, fuel being used, and fuel reserves.

Power is needed to operate more advanced Crafting Table in Eco. There are three types of power: Fuel, mechanical, electric power.

The "Power" tab of an object will show the type and amount of power that is needed or generated.

Electric and mechanical power are measured in watts (W). Fuel power is measured in Joules (J).

Fuel Power[edit | edit source]

Early crafting stations, such as the Campfire, require fuel to function. The fuels accepted by each crafting station are visible under the Power tab.

Each fuel-powered crafting station has one inventory space for fuel currently being consumed, and two inventory spaces for fuel reserves. Only one unit of fuel can be burned at a time, but fuel reserves can accept stacks of fuel up to that item's stack limit.

Fuel reserves will appear in linked storage, allowing them to be the destination for crafting projects that create fuel items.

Fuel Types[edit | edit source]

A fuel source is any fuel that can be used in the fuel supply of the Power Tab.

There are several consumers of fuel.

Item Energy Weight Stack limit Stack Energy
Crushed Coal 80,000J 11.00kg 20 1,600,000J
Charcoal 20,000J 1.00kg 100 2,000,000J
Log 4,000J 10.00kg 20 80,000J
Lumber 4,000J 10.00kg 20 80,000J
Arrow 500J 0.01kg 100 50,000J
Board 2,000J 0.50kg 100 200,000J
Gasoline 80,000J 30.00kg 10 800,000J
Biodiesel 80,000J 30.00kg 10 800,000J
Torch 1,000J 0.50kg 1 1,000J
Tallow 2,000J 0.02kg 100 200,000J
Oil 4,000J 0.10kg 100 400,000J

Fuel notes[edit | edit source]

Server configurations allow server owners to change the energy values for the different fuels. Servers can modify these values or add/remove fuel types. Consult with your local server admin for accurate fuels.

Recent testing as of Beta 0.7.2 (staging) suggests that either energy contents of fuels are half of what the given info really is, or that stations burn through the fuel twice as fast. Needs further testing.

Mechanical Power[edit | edit source]

Mechanical power is supplied through:

There are several consumers of mechanical power.

To operate, the Windmill or Waterwheel must be placed within close range (~34 blocks) of the object to be powered. If two power sources are placed within ~60 blocks of each other, they create a power grid, giving access to all power on the grid to any table within 34 blocks of any sources in the grid.

It does not appear to matter if the objects are attached to a deed.

Electric Power[edit | edit source]

There are two types of electric objects in-game: supply objects and demand objects.

Supply Objects[edit | edit source]

Supply objects broadcast power in an area 40 blocks from their origin. This creates a "grid" of power that demand objects can draw from. The power grid appears to be unaffected by property claims.

When placing a supply object, the primary block it is placed on is the center of its power radius. This also applies to larger objects such as Solar Generators.

Within any grid, all supply objects will add their wattage to a combined total, and all demand objects will drain from the total.

Transmission Poles can be placed to extend the range of the power.

Supply objects include:

Demand Objects[edit | edit source]

There are several consumers of electric power.

Demand objects will subtract wattage from the grid based on their power demand. Demand objects also broadcast power, but only at a distance of 20 blocks from the object.

Although demand objects do not generate power, this means that the radius of a power grid can be expanded by placing a demand object at the edge of a supply object's power radius.

All electronic objects (supply and demand) will link together and become part of the same grid, even if they are offline. Once linked to the grid, an object will remain connected until all supply objects are removed from the grid. If all connecting objects between a supply object and a demand object are removed, the demand object will remain powered, even on the opposite side of the world!