Chat Commands: Difference between revisions

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== Text Markup ==
== Text Markup ==
The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.
The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.
Line 18: Line 18:




Icons can also be shown on a sign or in chat using the item ID. If the item ID capitalization is followed, the item icon will appear with a gradient background if it so has one. If the item, ID is entered in all lowercase, the item icon will remove the gradient background and only include a shadow effect. The first example below would display the icon for [[Stone]] with the gradient background and the second without the gradient background:
Icons can also be shown on a sign or in chat using the icon name (which should be an item ID) and icon type. If "type" is not provided an icon will be shown with the background. If type = "nobg" then an icon won't have background. The first example below would display the icon for [[Stone]] with the gradient background and the second without the gradient background:
* Gradient Background: <code><ecoicon item='StoneItem'></code>
* Gradient Background: <code><icon name='StoneItem'></code>
* No Gradient Background: <code><icon name='StoneItem' type="nobg"></code>


* No Gradient Background: <code><ecoicon item='stoneitem'></code>
== Chat Commands {{EcoVersion}}==
 
 
== Chat Commands 10.0.0 ==
{{ChatCommands}}
{{ChatCommands}}
== Chat Commands 9.7.13 ==
{{ChatCommands9}}


[[de:Chat Commands]]
[[de:Chat Commands]]
[[Category: Server management]]
[[Category: Server management]]

Latest revision as of 14:37, 1 February 2026

Text Markup

[edit | edit source]

The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.

  • <size=7>bigsize</size> — Value 7 is the biggest, value 1 is standard size.
  • bold = <b>bold</b>
  • italic = <i>italic</i>
  • underlined = <u>underlined</u>
  • strikethrough = <s>strikethrough</s>
  • color
    • <#FF0000>color</color>
    • <color=red>color</color>
    • <#FF000050>color</color> (50% transparency. Last two digits are for opacity, 00-FF)
  • subscript = <sub>subscript</sub>
  • superscript = <sup>superscript</sup>
  • <br> — Line break (creates a new text line)
  • <nobr>Long text</nobr> — Force text to be shown on single line
  • <align=left>Alignment</align> — (can align "center", "left", or "right". Center is default)


Icons can also be shown on a sign or in chat using the icon name (which should be an item ID) and icon type. If "type" is not provided an icon will be shown with the background. If type = "nobg" then an icon won't have background. The first example below would display the icon for Stone with the gradient background and the second without the gradient background:

  • Gradient Background: <icon name='StoneItem'>
  • No Gradient Background: <icon name='StoneItem' type="nobg">

Chat Commands 0.13.0.3

[edit | edit source]
Access
level
CommandShort
call
Description
Arguments
User /meteor status/met Displays status of meteor.
User /emotes laugh/laugh Laugh
User /manage players Returns a list of online players
User /settlement renouncecitizenship/renounce Leave citizenship of whatever settlement you are a citizen of.
User /residence Reports residency for a given user, or yourself if none passed
other (User)
User /debug checkobjectspositions/checkobjects Check every object in scene making / sure they have the correct position, inform and disable them otherwise.
User /util unstuckvehicle/freecar Attempts to unstuck vehicle in target
target (INetObject)
User /util calculate/calc Evaluates provided math expression
expression (String)
User /sim listplantpopulations/plantpop Lists plant populations at specified location (or current location), including underwater plants and plants with 0 population
x (Single), z (Single)
User /rooms test Detailed diagnostic information about the current surroundings to see if it's a room, and if not explain why not. Recalculate outdoor area.
User /initialspawn list Lists the initial spawn positions currently active.
User /sim sealevel/sea Displays the current sea level and how much it has risen.
User /manage listadmins Displays a list of all administrators.
User /climate status/cli Shows current climate status including CO2 levels, temperature, and sea level.
User /settlement gethomesteadback/gethomesteadback Remove your homestead from the world and get it back to you.
User /manage useractivity Displays a list of users and when they last logged in.
User /manage authlevel Displays your authorization level
User /titles list Lists all existing titles and info about them.
User /avatar thirdperson Toggles Third Person Camera
User /time now Reports the current time.
User /settlement settlementreport/settlementreport Shows a report of how neighboring settlements may impact a settlement that is placed at the citizen's current location. Pass a number to specify settlement type that would be placed (0 = town, 1 = country, etc)
tier (Int32)
User /achievements listall/chieves List all achievements available.
User /achievements mine/mychieves List all achievements and progress for the given user, or self if none passed.
targetUser (User)
User /sim showpopulationchanges/popchanges Shows the last set of cached population changes with hourly and daily rate estimates
User /help/? Displays all the commands available with hidden subcommands. Accepts a string to filter commands to a search string.
language (SupportedLanguage), text (String)
User /emotes wave/wave Wave
User /economy myrecurring Display all recurring transfers for the given user
specifiedUser (User)
User /civics listdems List each demographic and who is in it.
User /manage whoami Shows your user ID
User /civics elections List running elections.
User /emotes dance/dance Dance
User /util unstuck/unstuck Attempts to unstuck your avatar
User /settlement civicpowers/civicpowers Displays your civic powers.
settlementsWhereYoureACitizenOnly (Boolean)
User /sim listanimalpopulations/animalpop Lists animal populations at specified location (or current location), including animals with 0 population
x (Single), z (Single)
User /money currencies List all currencies in the game.
User /civics showtick Show time until the next civics tick.
User /money accounts Display all bank accounts in the game.
User /settlement homesteadreport/homesteadreport Shows a report of how neighboring settlements may impact a homestead that is placed at the citizen's current location.
User /emotes smile/smile Smile
User /objects list List all objects of the given type, or 'all types' if left blank.
typeName (String)
User /helpful Shows all help, including sub commands.
language (SupportedLanguage)
User /manage playtime/playtime Lists the playtimes for a given user, or yourself if none passed.
other (User)
User /land mark/mark Drops a waypoint at the current position. Accepts an optional text string for the waypoint.
text (String)
User /emote/e Starts emote with provided name
emoteRaw (String)
User /economy allrecurring Display all recurring transfers paid in the game
User /manage ignore/ignore Shows your Ignore List or adds the player to the Ignore List by the name or remove if the player is on the list already
ignoreUser (User)
User /civics showgovernment Lists the active elements of the government.
User /civics mydems List each demographic and the status of the specified user (using the called if none specified).
otherUser (User)
Admin /inventory durability/dur Set the durability of the item you are holding
durability (Single)
Admin /settlement rebuildcivicpowers/rebuildcivicpowers Recalc civic powers for all settlements and users.
Admin /culture boostsettlement/boostsettlementculture Set a culture-boost to lowest tier settlement at position, or specified position. If null is passed, will take the lowest-tier settlement the user is a citizen of, or an arbitrary settlement if they are not a citizen of any.
val (Single), settlement (Settlement)
Admin /time set Set time of day to the specified hour
hour (Single)
Admin /build evict/evict Evict the targeted user, or self if none is targeted.
targetUser (User)
Admin /property removedeed Remove given deed or here currently standing if none specified.
deed (Deed)
Admin /culture boostproperty/boostpropertyculture Sets a boost to the culture value of the given deed, or the property where the user is standing if not specified
val (Single), deed (Deed)
Admin /pollute trashcity Just in case you like living in TRASH CITY
Admin /world inspectblock/inspectblock Inspect server block, container and occupancy at coords
x (Int32), y (Int32), z (Int32)
Admin /inventory dumpcarried/dumpcarried Dumps all carried items.
Admin /world fixtrunks/fixtrunks Destroys all trunks outside the world
Admin /world fixobjects/fixobjects Destroys all physical objects with illegal positions outside the world. (worldobjects, vehicles, trees, rubbles etc)
teleportVehicles (Boolean)
Admin /skills rate Displays or sets the current specialty cost multiplier (higher = specialties cost more stars, slowing progression without changing food/housing XP rates).
skillRate (Single)
Admin /util fuel/fuel Fuels currently selected (driving) vehicle.
target (INetObject)
Admin /manage warnuser Sends a warning to a citizen
warnUser (User), warning (String)
Admin /world clearallrubble/clearallrubble Destroys all rubble in the world
Admin /weather status Prints out the current weather status
Admin /weather rain Create a light rain
Admin /culture replenishgivablereputation/reprep Refills givable reputation for given Citizen, or all Citizens if left blank.
targetUser (User)
Admin /weather heavyrain Create a heavy rain storm
Admin /settlement clear Destroy all things related with the passed settlement and unclaim all property.
settlement (Settlement)
Admin /weather cloudy Create some clouds
Admin /weather clear Clear all weather
Admin /initialspawn do Re-run the initial spawn selection for the given user (or current user if null).
Admin /sim cullspecies/cull Destroys a specified amount of a given species from surrounding area
speciesName (String), amount (Single), distance (Single)
Admin /util record/record Toggles record mode
Admin /civics makeactive/makeactive Force a given citizen to be in the active demographic (self if none passed).
Admin /inventory carryall/carryall Allows carry items into any user inventory slot and removes weight check. Pass false to reset to normal.
allowCarryAll (Boolean)
Admin /util openserverui/serverui Opens the server GUI, if the user is a local user.
Admin /util invisible Make your character invisible
Admin /util fly/fly Toggles fly mode
Admin /user setlastrefreshday/givelastrefreshday Change last refresh day from target by days (positive to add and negative to remove)
days (Int32), target (User)
Admin /money createdebt Create debt between two players in a currency that matches the given name.
lender (User), borrower (User), paybackAmount (Single), interest (Single), daysTillDue (Single), currency (Currency)
Admin /elections vote/vote Vote in the given election for the given candidate. If null is passed for election, take first. Null for candidate, pick a random ordering. Null for voter, use self.
election (Election), voteForCandidate (User), voter (User)
Admin /notifications mail/m Send mail to the given user (or self if blank).
text (String), targetUser (User)
Admin /manage kick/kick Kicks user
kickUser (User), reason (String)
Admin /skills addlevelto/addlevel Gives levels to another player. Gives to yourself if target user is empty
targetUser (User), stars (Int32)
Admin /land clearrubble Clears rubble around the player.
radius (Single)
Admin /economy payall/payall Pay all current outstanding rents and wages.
Admin /user defaultexhaust/defaultexhaust Set exhaustion data to default, as if fresh start. It will allow first time bonuses again
target (User)
Admin /property owner/owner Change owner of current deed
newOwner (User)
Admin /titles unassign Removes a given user from a given title, removing from yourself if none is specified.
title (Title), unassignUser (User)
Admin /property turnon/on Turn on (default) or objects in a radiue.
on (Boolean), raidus (Single)
Admin /pollute co2 Changes CO2 PPM by X
ppm (Single)
Admin /titles setplaytimeboost Set a 'boost' that will add to all 'recent playtime' requests for the given player (yourself if null, 2 hours if unset). Will make players instantly active if set high enough.
hoursBoost (Single)
Admin /initialspawn update Force update the spawn position now.
Admin /titles clear Clears all occupants from a title.
title (Title)
Admin /titles set Set values for a title.
title (Title), maxOccupants (Int32)
Admin /titles rename Rename a new title.
title (Title), newName (String)
Admin /titles giveglobalmarkerrights Allow the given user to change all world marker settlement types without permissions.
settlement (Settlement), set (Boolean)
Admin /titles delete Permanently deletes a title.
title (Title)
Admin /titles assign Assigns a given user to a given title, assigning to yourself if none is specified.
title (Title), assignTo (User)
Admin /time skiptime/st Skips ahead time a given number of hours.
hoursToSkip (Single)
Admin /time resettime/resettime Reset time of day to match the clock.
Admin /manage whitelist Shows list of whitelisted users or adds user to the whitelist by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /manage admin/admin Shows list of admins or adds user as an Admin by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /qa ridevehicle/ride Ride nearest vehicle
Admin /elections veto/veto Veto an election.
election (Election)
Admin /inventory givepaint/paint Give yourself mixed paint for predefined named colors
namedColorIndex (Int32), number (Int32)
Admin /time midnight Set time of day to midnight
Admin /time fastforward/ff Force the world to fast forward. Pass 0 to stop.
set (Boolean)
Admin /elections finish/fin Force-end the specified election, adding a vote if true is passed (default). If no election found, pass any, including draft ones.
election (Election), addVote (Boolean)
Admin /objects editobj Edit a specific object of a given type. Can specify by name or ID.
typeName (String), partialObjectNameOrId (String)
Admin /settlement ignorerequirements/nosetreqs Disable Settlement requirements for the session (Ie, dont require child settlements or citizens for a country to spawn.
ignore (Boolean)
Admin /civics updatedems Force demographics to update immediately.
Admin /pollute air Creates X tons of air pollution
tons (Single)
Admin /culture masterpieces/vincent Gives reputation to all pictures ignoring limits, can set settlement to only apply reputation to pictures under its influence.
reputation (Int32), settlement (Settlement)
Admin /land markglobal/markglobal Drops a global waypoint at the current position. Accepts an optional text string for the waypoint.
text (String)
Admin /skills education Set education value (0 to 1) for a skill (default to 1), giving the skill if the user doesn't have it. If no target user is set, apply to self.
skillName (String), value (Single), targetUser (User)
Admin /manage mute/mute Shows list of muted users or mutes user by account id, steamid, slgid, or username. Mute forever by default with empty time. Time format: 1m, 1h, 1d, 1w.
nameOrID (String), reason (String), time (String)
Admin /money createaccount Creates an account with specified name.
name (String)
Admin /build spawnboat/boat Spawns boat at player position
boatName (String)
Admin /objects clear Removes objects of a given type.
typeName (String), removeActive (Boolean), removeInactive (Boolean)
Admin /property targetowner/ownit Change owner of current target, if the target is a store it will change it without closing it.
target (INetObject), newOwner (User)
Admin /manage save Save the world!
Admin /money deleteaccount Deletes an account even if there is still currency on it.
account (BankAccount)
Admin /build village Spawns a village
type (Int32), count (Int32)
Admin /time noon/noon Set time of day to noon.
Admin /skills all Unlocks all skills
targetUser (User)
Admin /inventory dumpvehicle/dumpvehicle Dumps all items from your vehicle inventory.
Admin /profiler everything Runs CPU profiling and server performance reports, one after the other. Optionally pass duration in seconds, defaults to 60 seconds.
seconds (Int32)
Admin /skills give Gives a skill matching the given name. If no target user is set, apply to self.
skillName (String), targetUser (User)
Admin /land painttest/painttest Spawns giant walls and paints them with random colors
size (Int32), walls (Int32)
Admin /teleport toworldposition/tp Teleport to an xyz coordinate or an xz coordinate. For two components Y is calculated automatically.
x (Int32), yOrZ (Int32), z (Int32)
Admin /user energize/en Provide a user with extra hours they can use to perform labor when exhauasted. Can be negative to remove previously granted energy.
hours (Int32), target (User)
Admin /teleport todark Teleport to the opposite side of the World
Admin /manage alert Sends an alert to everybody
alert (String)
Admin /teleport atob Teleports player A to player B
targetA (User), targetB (User)
Admin /skills reset Resets a specialization for a player. If the skill name is empty it will reset all specializations.
targetUser (User), skillName (String)
Admin /debug scanall/scanall Trigger a validity scan of all objects.
Admin /inventory give/give Give yourself an item
itemName (String), number (Int32)
Admin /skills removespecialty/leveldown Removes a specialty that matches the passed string.
specialtyName (String), targetUser (User)
Admin /user exhaust/exhaust Force a user to be exhausted for the remainder of the day.
target (User)
Admin /skills removelevelfrom/removelevel Removes levels from another player. Removes from yourself if target user is empty
targetUser (User), stars (Int32)
Admin /objects add Add an object of the give type.
typeName (String)
Admin /build road/road Spawns a road
length (Int32), width (Int32), buildTypeVal (Int32), bottomType (Int32), flatRoad (Boolean)
Admin /skills levelupuser Level up a citizen by one. Default levels you up.
name (String)
Admin /culture updatesettlements/updatesets Force an update of all settlement properties.
Admin /skills cleartalents/notalents Resets all talents for a specialization for a player. If the skill name is empty it will remove talents from all specialization
targetUser (User), skillName (String)
Admin /inventory dumpall/dumpall Dumps all items from your inventory.
Admin /skills givepointsto Give skillpoints to another player
otherPlayer (User), number (Int32)
Admin /settlement addclaimpapers Add the specified quantity of claim papers to the specified settlement.
quantity (Int32), settlement (Settlement)
Admin /build stockpile Spawns a stockpile containing stacks of the listed items.
item1 (String), item2 (String), item3 (String), item4 (String), item5 (String)
Admin /skills fullreset Resets all skills to unlearnt
targetUser (User)
Admin /settlement addclaimstakes Add the specfied quantity of claim stakes to the specified settlement.
quantity (Int32), settlement (Settlement)
Admin /sim forceworldtick/wtick Forces a world layer simulation tick to update layers immediately.
Admin /money setaccountowner Manually set an account creator.
account (BankAccount), target (User)
Admin /inventory givepaintrgb/paintrgb Give yourself mixed paint with any rgb color
r (Int32), g (Int32), b (Int32), amount (Int32)
Admin /skills addpointsto/addpoint Give skillpoints to another player. Give them to yourself if target user is empty
targetUser (User), stars (Int32)
Admin /sim unpollute Unpollute an area. Remove dead plants and replace dirt on grass blocks.
fullReplacement (Boolean), radius (Int32)
Admin /inventory giveall/giveall Give yourself all items matching the given search.
itemName (String), number (Int32)
Admin /sim toggleanimalnotifications/animalnotify Toggles animal population change notifications on/off to all users.
Admin /sim trample Tramples the surrounding ground
Admin /sim spawnherd/frens Do an animal spawn as if the player is just logging in, using normal population rules.
Admin /manage unmute/unmute Unmutes user by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /property add Adds user to current deed (if username is not provided then adds current user)
otherPlayer (User)
Admin /sim spawnanimal/animal Spawns a number of animals
speciesName (String), distanceAhead (Single), dead (Boolean)
Admin /objects edit/edit Open a display to edit any registrar object, or limit to a given type.
objectType (String)
Admin /sim spawnalltrees/alltrees Spawns trees of particular ages in a row
mature (Boolean)
Admin /skills removepointsfrom/removepoint Remove skillpoints from another player. Removes from yourself if target user is empty
targetUser (User), stars (Int32)
Admin /property unclaimabandoned Unclaim plots across the world where the owner hasn't logged in for X days
days (Single)
Admin /land level/level Level the terrain
x (Int32), y (Int32), blockType (String)
Admin /property ownnone Revoke your property
otherPlayer (User)
Admin /skills listtalents/listtalents Lists all available talents and your current talent levels.
Admin /qa spawn/spawn Spawns item in building
itemName (String), claim (Boolean)
Admin /sim killtrees/killtrees Kills all trees in an area. Pass false to only cut them.
radius (Int32), destroy (Boolean), speciesName (String)
Admin /sim regenlayer Regenerates a world layer, restoring it to the state it would be in if the world were newly generated.
layerName (String)
Admin /sim removedeadplants Removes dead plants in an area.
radius (Int32), destroy (Boolean)
Admin /elections forcerecalc/recalcelec Force recalculation of all elections.
Admin /civics whitelistdemographic/adddems Force a given citizen to always be a member of a given demographic even if they dont match the conditions.
demo (Demographic), set (Boolean)
Admin /money removeaccountmanager Remove user as manager from bank account with ID.
account (BankAccount), target (User)
Admin /build buildingofmaterial/bm Spawns a building by specifying the material to use
material (String), x (Int32), y (Int32), z (Int32), roofType (Int32), createWindows (Boolean)
Admin /sim massplant Spawns a bunch of one plant
radius (Int32), speciesName (String), growthPercent (Single), yield (Single), trees (Boolean)
Admin /sim killplants/killplants Kills all plants in an area. Pass false to not delete them.
radius (Int32), destroy (Boolean), speciesName (String)
Admin /meteor spawn Spawns a meteor into orbit, regardless of current disaster settings.
Admin /sim instakillanimals/instakill Toggles instakill mode for animals - hitting animals will do 1000x damage
targetUser (User)
Admin /inventory addvoid Add an item to your void storage
itemName (String), number (Int32), distance (Int32)
Admin /sim greenthumb Spawns random plants
radius (Int32), trees (Boolean)
Admin /manage clearmaintenance Clears currently scheduled user maintenance.
Admin /objects remove Remove a specific object. Can specify by name or ID.
typeName (String), objectNameOrId (String)
Admin /sim forcecollectglobalstats/globalstats Force global stats to collect now. Updates world progress stats as well.
Admin /dinner allowmultiple/am Changes how many dinner parties per day can count toward a user's dinner party nutrition bonus.
allowed (Int32)
Admin /craft setpartsdurability Set all parts durability of target object and/or selected item to defined value (100 by default)
target (INetObject), durability (Single)
Admin /money steamsale/gabe Give every player an amount of money
amount (Single)
Admin /inventory creativespawner/spawner Shows creative item spawn menu
Admin /settlement populate/populate Fill the town on this plot with citizens.
foundTown (Boolean), newCitizenCount (Int32), newApplicantCount (Int32), newInviteeCount (Int32), makeAllActive (Boolean)
Admin /sim setlayer Sets a world layer to specific value or random value from range.
layerName (String), value (Single), maxValue (Single)
Admin /sim cleardebris/cleardebris Clears debris in an area.
radius (Int32)
Admin /sim allowspawn/anspawn Enable/Disable animal spawning
allow (Boolean)
Admin /teleport toplayer/tpto Teleport to a citizen.
otherPlayer (User)
Admin /settlement reset/resettle Resets any invalid entries in a settlement to a new default. If true is passed, reset everything, regardless of validity.
set (Settlement), forceAllDefaults (Boolean)
Admin /profiler memory Collects memory dump.
Admin /profiler cpu Runs CPU profiling using dottrace. Optionally pass duration in seconds, defaults to 60 seconds.
seconds (Int32)
Admin /manage unban/unban Unbans user by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /elections win Force-win an election, either with the specified candidate, or 'yes' if it's a binary election.
election (Election), winner (User)
Admin /settlement forcerenouncecitizenship/nocit Make someone leave citizenship of whatever settlement you they are a citizen of. Pass target or perform on self if not set.
target (User)
Admin /settlement enabledisable/seten Enables or disables a settlement. This will stop it from casting influence or applying laws when disabled.
set (Settlement), enabled (Boolean)
Admin /objects enableadmininterface/admininterface Enable or disable admin interfaces across the game.
set (Boolean)
Admin /settlement clearall/cleartowns Destroy all towns and property stakes and unclaim all property.
Admin /land resetworldcaches Resets the world caches
Admin /chat clearhistoryolderthan Clean up chat history from old messages. Reduces memory usage and may improve server performance. You need to provide number of days in world time to preserve.
preserveDays (Int32)
Admin /weather foggy Create some fog
Admin /sim oneshot Kills nearest animal
Admin /districts add Set the current area within a given radius to a given district (or a new district if none is passed).
radiusInPlots (Int32), district (District), map (DistrictMap)
Admin /manage setoverheadname/setoverheadname Sets a user's overhead display name (cannot match any existing username).
targetUser (User), overheadName (String)
Admin /manage clearoverheadname/clearoverheadname Clears a user's overhead display name (reverts to official name).
targetUser (User)
Admin /sim spawnallplants/allplants Spawns plants of particular ages in a row
count (Int32), growth1 (Single), growth2 (Single), growth3 (Single)
Admin /objects editbyid Edit the object with the specified ID
id (Int32)
Admin /inventory integrity/integ Set the integrity percent (0-1) of the item you are holding, if it has it.
integrity (Single)
Admin /pollute all Rains tailings from the heavens to ruin the world
Admin /manage maintenance Schedules an automatic shutdown
time (String), message (String), reason (String)
Admin /build resident/res Make the targeted user a resident on the deed at your current position. Use 'self' if no target asset.
targetUser (User)
Admin /manage removeadmin Removes user as an Admin by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /elections clearold Remove record of a specific election, or if none passed, all previous elections.
election (Election)
Admin /property unclaim/unclaim Unclaim the plot you're standing on
Admin /manage clearobjective Clears a user's objective
targetUser (User)
Admin /meteor makevisible Make the meteor enter the targetable range, or the specified angle if one is passed in.
angle (Single)
Admin /settlement annex/annex Force a given settlement to annex another, if the types support it.
source (Settlement), target (Settlement)
Admin /skills givetalent/givetalent Grants a talent to a player (or updates its level if already learned). Usage: /admin givetalent <talentName> [level]
talentName (String), level (Int32)
Admin /elections fail End and fail an election. Optionally provide election title or ID. Example: '/Elections Fail,(Election Title)' or '/Elections Fail,(Election ID)'
election (Election), electionIdentifier (String)
Admin /skills removetalent/removetalent Removes a talent from a player. Usage: /admin removetalent <talentName>
talentName (String)
Admin /property resolveoverburdened/overb Any deed that is overburdened (too many plots claimed, not enough claim papers) will have plots unclaimed immediately (instead of waiting for timer)
Admin /land clearpaint Clears paint in area with radius specified around the player. Max = 20
radius (Int32)
Admin /rooms repairall Repairs all broken rooms. This command may take a long time and create heavy-load on the server, so only use it when many rooms are broken
Admin /property remove Removes user from current deed (if username is not provided then removes current user)
otherPlayer (User)
Admin /property ownall Claim all property
Admin /districts clearmap Remove all districts from a given map.
set (DistrictMap)
Admin /property boostdeed/boostdeed Boost the value of the given deed, or the deed at the current position if not specified. Persists across server restart.
boost (Single), deed (Deed)
Admin /profiler results Opens results page in web browser.
Admin /profiler nettrace Runs CPU profiling using nettrace. Optionally pass duration in seconds, defaults to 60 seconds.
seconds (Int32)
Admin /world species Shows initial spawn clusters of species
species (String)
Admin /sim makepollution/pol Pollute an area from 0-1.
pollutionValue (Single), radius (Int32)
Admin /food eat/eat Max your calories
amount (Int32)
Admin /objects removebyid Remove the object with the specified ID
id (Int32)
Admin /money addaccountmanager Adds user as manager to bank account with ID.
account (BankAccount), target (User)
Admin /food nutrition/nutrition Sets nutrition to a value split evenly across all nutrients.
value (Single)
Admin /civics makeabandoned/makeabandoned Force a given citizen to be in the abandoned demographic (self if none passed).
Admin /manage hideplayerposition Hide player position in tooltip and/or minimap
tooltip (Boolean), minimap (Boolean)
Admin /money cancelalldebtfromplayer Cancel debt that a particular player has accumulated.
otherPlayer (String)
Admin /dinner finish Finish all active dinner parties.
Admin /qa showsupportedlanguages List all supported languages with short codes
Admin /performance Runs server performance reports and dump to files. Optionally pass duration in seconds, defaults to 60 seconds.
seconds (Int32)
Admin /food work/work Spends calories
useCalories (Int32)
Admin /objects forceenablenearestobject/fe Force nearest object to ignore all its requirements and always be enabled.
set (Boolean)
Admin /land removeallbut/removeallbut Removes all block types except the specified type within a specified area
blockType (String), x (Int32), y (Int32), z (Int32), isTurnToGlass (Boolean)
Admin /property removeemptydeeds Remove empty deeds
Admin /settlement allowadminannex/freeannex Toggles the ability for admins to annex properties even if the requirements are not met.
ignore (Boolean)
Admin /manage listusers Displays a list of all known users, showing username and ID.
Admin /money addaccountuser Adds user to bank account with ID.
account (BankAccount), target (User)
Admin /sim spawnplant/plant Spawns a plant or plants in a row or grid
speciesName (String), countX (Int32), countZ (Int32), space (Int32), age (Single)
Admin /settlement recountclaims Forces a recount and update of the number of spawned claims and stakes for each settlement, in case they are out of synch.
settlement (Settlement)
Admin /culture givereputation/rep Gives reputation from the given user (defaulting to self if not set) to the given target (picture or user) ignoring limits by default.
rep (Int32), targetID (Int32), sourceUser (User), ignoreLimit (Boolean)
Admin /meteor destroy Destroys the meteor in orbit.
Admin /land levelcentered/levelcentered Level the terrain around user
x (Int32), y (Int32), blockType (String)
Admin /meteor addhours Adds meteor impact hours
hours (Single)
Admin /manage whois Shows the user ID of the requested user.
otherUser (User)
Admin /manage announce Sends an announce to all players
announce (String)
Admin /dinner clear Clear all active dinner parties.
clearActive (Boolean), clearFinished (Boolean)
Admin /world clearfallentrees/clearfallentrees Removes fallen trees
Admin /manage unwhitelist Removes user from the whitelist by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /money removeaccountuser Removes user from bank account with ID.
account (BankAccount), target (User)
Admin /civics ticknow Force a tick on the civics system to happen immediately.
Admin /land remove/remove Remove block types within a specified area
blockType (String), x (Int32), y (Int32), z (Int32), isTurnToGlass (Boolean)
Admin /manage ban/ban Shows list of banned users or bans user by account id, steamid, slgid, or username. Ban forever by default with empty time. Time format: 1m, 1h, 1d, 1w.
nameOrID (String), reason (String), time (String)
Admin /land spawnrubble Rains rubble around the player.
blockTypeName (String), rubble (Int32)
Admin /network setpassword Sets the current server password
password (String)
Admin /land removenearestglobalmark/removenearestglobalmark Removes the nearest global waypoint to your current position.
Admin /build building/bt Spawns a building by specifying which tier. Example: '/bt 2,5,5,5,3' spawns Tier 2 building with 5x5x5 dimensions and 3 stories.
type (Int32), x (Int32), y (Int32), z (Int32), roofType (Int32), createWindows (Boolean)
Admin /civics blacklistdemographic/removedems Force a given citizen to be removed of a given demographic even if they dont match the conditions.
demo (Demographic), set (Boolean)
Admin /inventory dumpselected/dumpselected Dumps all items in your selected toolbar slot.
Admin /land levelwithwall/levelwall Level the terrain with a wall
x (Int32), y (Int32), wallHeight (Int32), groundType (String), wallType (String)
Admin /inventory forcegive/fgive Give yourself an item (Forced, ignores restrictions)
itemName (String), number (Int32), replace (Boolean)
Admin /teleport targetto Teleports otherPlayer to an xyz coordinate
otherUser (User), x (Int32), y (Int32), z (Int32)
Admin /culture describeannex/describeannex Update annex settings and describe them.
Admin /manage setspawn Changes the spawn location to your current location
Admin /civics debug Toggle debug display of civic processing. Pass 'false' to see for only yourself.
allUsers (Boolean)
Admin /elections createpoll/poll Open a dialog that allow starting a poll.
Admin /property unlimitedclaim/unlimitedclaim Toggles first found Claim Tool in your toolbar to claim without needing the usually required claim papers on the corresponding Claim Stake. Lasts until server restart.
Admin /craft setpartdecaymult/partdecay On objects within a given radius, make part durability consumption optionally trigger constantly instead of accumulating, and set a multiplier for how fast it goes.
multiplier (Single), consumeWithoutDelay (Boolean), radius (Single)
Admin /food crave/crave Force a craving on a given user (self if untargeted user, random food if not set)
target (User), foodName (String)
Admin /dinner list List all dinner parties.
Admin /property claimrect/claim Claims plots in a given rect. If you're already standing on a claim you have auth on, it will use the existing deed. Otherwise, a new deed is created.
xSide (Int32), ySide (Int32), overwriteExistingClaims (Boolean)
Admin /skills levelup/levelup Levels up a skill to a given level (max if omitted). Example: /levelup logging, 5
skillName (String), level (Int32), targetUser (User)
DevTier /qa runtest Run a specific test.
testname (String)
DevTier /avatar dummy Spawns a dummy avatar
count (Int32)
DevTier /qa giveallboats/gab Give all boats and hammer
DevTier /preset hidden Spawns Hidden items
sType (Int32)
DevTier /sim animalattack/alwaysattack Makes animals always choose to attack
set (Boolean)
DevTier /qa runtests Run a series of chat commands to test the game.
DevTier /test interactitems Attempts to give the user all items and interact with them
DevTier /preset tablesurface Spawns table items that can have things placed on them
sType (Int32)
DevTier /qa notifdelay Override all aggregated notifications delay. Using without specifiying delay will instead reset the value.
DevTier /build signs Spawn all signs and add a random text to it.
textLengthMin (Int32), textLengthMax (Int32)
DevTier /qa giveallvehicletools/gavt Give all vehicle tools
DevTier /test elevator Setup an elevator for testing
DevTier /skills levelupall/allskills Levels all skills up 1 level at a time (no chunks).
DevTier /qa receivechat Send multiple chat messages over time to test scrolling
msgCounts (Int32)
DevTier /districts spawn Generate some random districts around the user.
numDistricts (Int32), size (Int32), useExisting (Boolean), districtMap (DistrictMap), settlement (Settlement)
DevTier /sim focusanimal/foc Delete all animals except the closest.
animalID (Int32)
DevTier /build home Spawn a few rooms with housing value.
DevTier /build objects Spawn all of the objects containing a string in its name. If they have text, add that too, can optionally set the string range.
objectstring (String), textLengthMin (Int32), textLengthMax (Int32)
DevTier /preset tools Spawns Tools items
sType (Int32)
DevTier /qa resetchatsettingsforall Reset all players chat settings and tab settings
msgCount (Int32), foldOut (Boolean)
DevTier /sim spawnallanimals/zoo Spawns all animals in a grid based on look direction
spacing (Int32)
DevTier /preset blocks Spawns Blocks items
sType (Int32)
DevTier /culture spawnmuseum/museum Spawn a museum of images generating culture
dim (Int32)
DevTier /settlement spawnsimplesettlements/sets Create a nested homestead, town, country, and federation with simple force-enabled objects.
makeSelfLeaderAndCitizen (Boolean), assignTaxes (Boolean)
DevTier /preset planter Spawns Housing items
sType (Int32)
DevTier /test foldouts/dbgf Generates some test combinations of foldout lists. Can optionally set the level of nesting.
nestingIterations (Int32)
DevTier /tutorials unlockui Unlocks all UI panels locked by tutorial.
DevTier /civics testgameactions Tests all the actions in the game by making laws for them and performing them.
DevTier /dinner test Add test users to party.
usersToAdd (Int32), coursesToEat (Int32)
DevTier /tutorials task Starts specific tutorial task by name. Use without arguments to list all available tasks.
taskName (String)
DevTier /tutorials reset Resets the tutorial, including record of given items (which menu option does not do).
DevTier /civics spawnzoningoffice Spawn a zoning office, passing the number of maps and districts in each. Defaults to a lot (3 maps with 100 districts each).
maps (Int32), districtCount (Int32)
DevTier /build import Imports building from string. I.e.: bt:HewnLogCube;room:0:-1:0:3:4:3;bt:Empty;fplane:2:0:0:1:2
importString (String)
DevTier /culture giverandompicture/pic Give a randomly generated picture item for testing.
DevTier /civics addcandidates Add a bunch of candidates to specfied election (or first election found if none specified).
election (Election)
DevTier /qa givealltools/gat Give all tools of the particular tier. Without specific tier a chest with all tools will be spawned
tier (Single)
DevTier /qa allblocks Spawns all blocks. Optional integer parameter for how many rows to make the blocks in, default is 1 row.
rows (Int32)
DevTier /build fullstockpile Generate a full stockpile
DevTier /qa chattest Spam a bunch of stuff to chat
count (Int32), receiverCount (Int32), gibberish (Boolean), minLength (Int32)
DevTier /titles givetreasuryrights Assign the current player to a new title that has treasury rights.
settlement (Settlement)
DevTier /test distributionstationcarried Creates and applies a Distribution Station with carried items
DevTier /craft techtreesimulation Simulates the tech tree
DevTier /civics spawndems Generate some demographics.
count (Int32)
DevTier /preset seating Spawns Housing seating items
sType (Int32)
DevTier /food clearstomach/cs Empties your stomach
DevTier /cancelall/cancelallwork Cancels all workorder at the target crafting component
target (INetObject)
DevTier /debug makeunderground Force the vehicle you are looking at to be underground, you need to be the physics controller of the car.
target (INetObject)
DevTier /test zeropoint Build Zero Point place and teleport to it
sizeX (Int32), sizeZ (Int32)
DevTier /build doors Spawn all doors.
DevTier /test workorders Spawn a number of workbenches which in turn will have a number of work orders each to test notifications. (Will destroy previously created workbenches, does not add resources or labor)
workbenches (Int32), maximumOrdersPerBench (Int32)
DevTier /twitch unsubscribe Forces the removal of a Twitch channel subscription with the EBS server
channelId (String)
DevTier /test testspoilage/testspoilage Test spoilage merging and behavior with inventories that have restrictions, recommended to have empty inventory and not to pick anything while testing.
DevTier /test chatinteraction Make a test user send a message every specific period of time to the general channel and/or to the current user.
enableGeneralMessages (Boolean), timeBtwMessages (Single), enableWhisperMessages (Boolean)
DevTier /test spamnotifications/spamnotifications Spams aggregated notifications to the given user.
DevTier /contracts test Tests founded existing contracts.
contractClause (String)
DevTier /test sewage Spawns a setup for testing sewage system.
village (Boolean)
DevTier /qa giveallvehicles/gav Give all vehicles and hammer
DevTier /preset lights Spawns Lighting items
sType (Int32)
DevTier /test qamode Toggle qamode on/off.
DevTier /craft getpathtoitem Gets the resources needed to craft something
target (String)
DevTier /test giveremoveitems Attempts to give the user all of the items, then remove them
DevTier /qa listunobtainableitems Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone.
DevTier /test propertyclaimtool Test claiming and unclaiming property.
DevTier /test placegarbage Attempt to place a bunch of garbage bags in the world.
DevTier /build worldobjects Spawns a large number of WorldObjects of the given name.
worldObjectItemName (String), count (Int32)
DevTier /test cranes Setup a test environment for cranes.
DevTier /sim moveto/come The animal that's currently being debugged will move toward the specified destination (just specifify the x and z coordinates). If no coords passed, use cur position.
targetPlayer (Boolean)
DevTier /skills debugedu Make education tick every frame, accepet teachers and students regardless of skills, and allow teachers to be their own students.
DevTier /test maketuser Create test user with a specified name.
name (String)
DevTier /sim debuganimal/dba Enables debug on the nearest animal, or disables it if already enabled.
follow (Boolean), destroyAllOthers (Boolean)
DevTier /test industrialelevator Setup an industrial elevator for testing
DevTier /qa disconnect Disconnect client with a long message
DevTier /sim poorbunnies/die Kills all animals and disable animal spawn
DevTier /civics setactiveusers Force a given number of players to be active, creating the users if there are not enough
count (Int32)
DevTier /rooms adjacentrooms Creates two adjacent test rooms that share a wall with a doorway between them, and gives each room its own exterior door.
tier (Int32), width (Int32), height (Int32), depth (Int32), windows (Boolean)
DevTier /build shuffleblocks Spawns and shuffles different blocks
x (Int32), y (Int32)
DevTier /test exchange Spawns 2 test exchanges, one for the user and one for another user. Adds some entries, performs some tests.
DevTier /test economics Spawns all the various parts of an economy.
ordersPerStore (Int32), categoriesPerStore (Int32), stores (Int32)
DevTier /elections twitchvote Vote in the given election for the given candidate using the given twitch IDIChatClient Passing null will pick a random one.
election (Election), twitchVoter (String), subscriber (Boolean)
DevTier /test distributionstation Creates and applies a Distribution Station.
fixedCount (Boolean), itemMax (Int32), itemDistribute (Int32), itemCountMax (Int32), carried (Boolean)
DevTier /sim donotcontrol/dnc Makes the current user not able to control animals.
set (Boolean)
DevTier /test bed Spawn a bed and sleep in it.
DevTier /test axesandchainsaw Test cutting trees with axe and chainsaw.
DevTier /build store Spawns a store with storages and random trade offers.
offers (Int32), categories (Int32)
DevTier /world generatestats Generates the world block stats
DevTier /preset beds Spawns storage with bed items
sType (Int32)
DevTier /test placeobjects Attempts placing all objects in the world
DevTier /build shuffleobjects Spawns a large number of random WorldObjects.
count (Int32)
DevTier /sim setpollutionactive Activates/deactivates pollution layer updating.
isActive (Boolean)
DevTier /achievements giveachive/chieve Give an achievement to the given user
achievementname (String), progress (Int32), target (User)
DevTier /debug wrap/wrap Set the wrap-around-the-world count for the calling player. This is a client side effect that makes the positions after traveling around the world be shifted by world-size.
xWrap (Int32), yWrap (Int32)
DevTier /qa allterrain Spawns all diggable blocks
DevTier /chat channelsend Send message to channel from a specified user.
text (String), channel (Channel), fromUser (User)
DevTier /initialspawn updatedebug Generate debug data showing all the clusters we consider for initial points.
DevTier /test demote Demotes user from adnim to a regular user until server is restarted or this command is invoked again.
DevTier /test pipes Spawns a setup for testing pipes.
DevTier /civics spawnlaws Generate some test laws.
settlement (Settlement), count (Int32)
DevTier /skills creative/creative Remove restrictions and gives you every skill at max level.
DevTier /avatar lastplayeronearth Kills all spawned dummys
DevTier /meteor rain Makes meteorites rain down the sky, accepting the number to send and how long between them.
count (Int32), timeBetween (Single), radius (Single)
DevTier /preset economy Spawns Economy items
sType (Int32)
DevTier /avatar metime Spawns passed number of clones of your avatar
count (Int32)
DevTier /preset chairs Spawns chair-related items
sType (Int32)
DevTier /meteor removehours Remove meteor impact hours
hours (Single)
DevTier /qa tooltipclearcache/ttc Clear server and client tooltip caches for all users.
DevTier /settlement spawntown/town Create a new town on this plot and add citizens.
foundTown (Boolean), makeSelfCitizenAndMayor (Boolean), newCitizenCount (Int32), newApplicantCount (Int32), newInviteeCount (Int32), boostCulture (Int32)
DevTier /preset doors Spawn storage with all type of doors
sType (Int32)
DevTier /sim runto/run The animal that's currently being debugged will move toward the specified destination (just specifify the x and z coordinates). If no coords passed, use cur position.
targetPlayer (Boolean)
DevTier /test hammers Run a series of chat commands to test the game.
DevTier /build toolsstore Spawns a store with storages and tools of different durability.
DevTier /qa tooltipstatus Display stats on tooltip debug.
DevTier /test placeallworldblocks Attempts placing all world block objects in the world
DevTier /build tech Spawns some things (objects, blocks, etc) at a certain tech tier
tier (Int32)
DevTier /preset storages Spawns Storage items
sType (Int32)
DevTier /test testspoilagemultithread/testspoilagemultithread Test spoilage merging and behavior with inventories that have restrictions, recommended to have empty inventory and not to pick anything while testing.
DevTier /blueprint givetestitem Generates and returns test blueprint item.
DevTier /pollute tickgarbage/tg Ticks garbage checks
DevTier /inventory fillmeup Adds random items to the user's inventory.
DevTier /sim freezeanimal/freeze Make the nearest animal stop running behaviors, and delete their current path if they have one.
set (Boolean)
DevTier /settlement vacate/vacate Make a given citizen leave citizenship of a given town.
target (Settlement), citizen (User)
DevTier /sim forcespawnanimal/fanimal Spawns a number of animals without ecosystem checks
speciesName (String), distanceAhead (Single), dead (Boolean)
DevTier /sim forcepathupdate/fpu Forces an update to path manager
targetPlayer (Boolean)
DevTier /settlement resolvecrisis/resolvecrisis Forces resolution of property crises by removing claims now. Pass individual settlement, or leave blank for 'all settlements in crisis'.
settlement (Settlement)
DevTier /preset food Spawns Food items
sType (Int32)
DevTier /sim destroyedatmosphere Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds.
percent (Single), time (Single)
DevTier /sim debugallanimals/da Toggles debugging for all animals on/off
set (Boolean)
DevTier /sim debuganimalfocus/dbb Enables debug on the nearest animal, or disables it if already enabled. Destroys other animals and doesnt camera follow. Pauses behavior.
distanceAhead (Single), animalToSpawn (String), dead (Boolean)
DevTier /test maketestusers Create test users up to the given amount (default 5)
count (Int32)
DevTier /preset generators Spawns Generator items
sType (Int32)
DevTier /chat privatesend Send private message to self from a specified user.
text (String), fromUser (User)
DevTier /qa allplants Spawns all plant blocks
rows (Int32)
DevTier /contracts spawn Create contract board with all the contract's types
DevTier /preset paint Lots of different paint buckets for test
stackCount (Int32)
DevTier /settlement vacateall/vacateall Make a given citizen remove all its citizens (or all settlements if none passed).
target (Settlement)
DevTier /settlement spawnhomestead/home Create a homestead for the passed user or a test user if null.
makeCitizen (Boolean), homesteadOwner (User)
DevTier /settlement spawn/testtown Spawn a debug set of settlements.
DevTier /meteor impact Make the meteor strike instantly.
DevTier /preset cultural Spawns Housing cultural items
sType (Int32)
DevTier /preset all Spawns All Presets (Exept hidden)
sType (Int32)
DevTier /craft spawncrafting Creates a craft setup where output from one thing is input to another.
DevTier /settlement emigrate/emigrate Make a citizen a resident of the given town. Removes them from the previous settlement.
target (Settlement), citizen (User)
DevTier /civics addvotes Add a bunch of test votes to a specified election, or first election found.
election (Election), count (Int32), forceYesVote (Boolean)
DevTier /elections spawncandidate/elec1 Create an active election of candidates that does nothing for testing purposes.
candidates (Int32), process (ElectionProcess)
DevTier /qa allworldobjects Spawns all world objects
DevTier /twitch subscribe Forces a Twitch channel subscription with the EBS server
channelId (String)
DevTier /qa toggle Toggles the show state of a UI, by UI prefab name
uiName (String)
DevTier /qa testsendmessage Send many messages
msgCount (Int32), foldOut (Boolean)
DevTier /qa strangecloudheartbeat/hb Forces a heartbeat to strange cloud
DevTier /settlement placehomestead/placehomestead Force-place a settlement at current position, either yourself or a test user.
self (Boolean), addAsCitizen (Boolean), abandoned (Boolean)
DevTier /elections newvotebyindex/voteindex Make a new user and force a vote in the given election for the given index of the election choices.
index (Int32), election (Election)
DevTier /qa servercrash A command to force the server to crash
DevTier /qa regions/regi Test and draw path graph grid of given type
regionType (Int32), lineRadius (Int32), pointRadius (Int32)
DevTier /qa notificationstest Spam a bunch of stuff to notifications
DevTier /qa exceptional Throws an exception, very useful
DevTier /qa debugspawn Test the spawn location
DevTier /qa clearregions/clrreg Stop drawing the regions
DevTier /qa clearplayerprefs Clear all playerprefs, requires a restart to take effect.
DevTier /build landlord Spawn a room for a test user, make us a tenant.
DevTier /preset signs Spawns storage with sign containing items
sType (Int32)
DevTier /property removeinvalidownables Check deeds and remove contained ownables that do not belong to them
DevTier /qa allconstructed Spawns all player constructible blocks
blockType (String)
DevTier /qa dbtest/db Inserts records to DB to get perfomance information on it.
parallelCount (Int32), statsCountPerParallel (Int32), bulk (Boolean)
DevTier /titles spawn Create a bunch of titles for testing.
number (Int32)
DevTier /debug spawncars Spawn cars for physics testing
DevTier /achievements remove Remove an achievement from the given user
achievementName (String), target (User)
DevTier /preset vehicles Spawns vehicle items
sType (Int32)
DevTier /preset tableplaceable Spawns items that can be placed on tables
sType (Int32)
DevTier /preset industrial Spawns Housing industrial items
sType (Int32)
DevTier /preset scrolls Spawns SkillScrolls items
sType (Int32)
DevTier /preset power Spawns Power dependent items
sType (Int32)
DevTier /meteor spawncrater Create a crater at the current position.
size (Single), addPollution (Boolean)
DevTier /preset housing Spawns Housing items
sType (Int32)
DevTier /preset fuel Spawns Fuel items
sType (Int32)
DevTier /craft setpowercost Reduces power consumption of all existing objects withing a given radius to passed value (defaults zero).
cost (Single), radius (Single)
DevTier /sim followanimal/fola Toggle following the nearest animal.
set (Boolean)
DevTier /food digest Turn calories into waste
DevTier /avatar customize Enables unrestricted avatar customization in game
DevTier /debug reset/eden Delete all blocks above-ground that are constructed, delete all constructed world objects, remove all property, destroy all settlements and related objects.
DevTier /preset clothes Spawns Clothing items
sType (Int32)
DevTier /pollute airpollutiongenerators/apgen Creates AIR POLLUTION MACHINES OF DOOM
DevTier /physicsdebug Commands to aid in physics debugging.
DevTier /preset resources Spawns Resources items
sType (Int32)
DevTier /build techtree Builds every WorldObject in an appropriate building and fills it with fuel
DevTier /housing addroommates/shackup Add a number of residents to the deed you're currently a resident on.
count (Int32)
DevTier /settlement emigrateall/emigrateall Move all citizens to the target settlement, or the first found if not set.
target (Settlement)
DevTier /money spawnaccounts Create new bank accounts for each user.
count (Int32)
DevTier /civics makeelectedtitle Create an elected title for debugging and put in a test user.
DevTier /achievements reset Remove all achievements from the given user
target (User)
DevTier /preset mainroom Spawns Housing main room items
sType (Int32)
DevTier /meteor hitworldlayers Triggers world layers to act as if they were hit by a meteor.
DevTier /meteor fall Begin the meteor impact sequence
DevTier /qa spamdb Spams database operations, in the hopes of reproducing errors or lag
numSeconds (Single), numWriteThreads (Int32)
DevTier /test interactobjects Attempts to interact with all objects in the world
DevTier /preset crafting Spawns CraftingStation items
sType (Int32)
DevTier /land spawnmines/spawnmines Spawns a corridor-like tunnel that gives entrance to the mines.
corridorWidth (Int32), corridorHeight (Int32), corridorDepth (Int32), depth (Int32), levelDifferenceHeight (Int32)
DevTier /twitch resenddatasets Forces all datasets to refresh on the EBS server
DevTier /elections uservotes/votes Create a bunch of test votes.
election (Election), votesToAdd (Int32)
DevTier /elections twitchvotes/twitchvotes Create many twitch votes with random users.
voteCount (Int32), election (Election)
DevTier /elections test/elecs Generate a few elections and fill all elections with random votes.
votesToAdd (Int32), twitchVotesToAdd (Int32)
DevTier /elections spawnboolean/elec2 Create an active boolean election that does nothing for testing purposes.
process (ElectionProcess)
DevTier /debug break/break Trigger a breakpoint.
DevTier /economy payeverytick Enable debug command to pay recurring transfers every tick.
DevTier /civics spawngov Create all the government objects in their needed buildings near you, ratify the constitution, and add at least one of each civics object to their tables. Pass 'false' to make the constitution not require elections to make changes.
requireElections (Boolean)
DevTier /workparty spawn Spawn a work party for testing.
DevTier /culture spawnwallofpictures Spawn a museum of images generating culture
textureCount (Int32), textureSize (Int32)
DevTier /sim raisesealevel Raises the sea level by a passed in amount. Careful with this one!
val (Single)