Server Configuration/WorldObjects.eco: Difference between revisions

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Created page with "This may be connected to when world object check to see if their stats have changed, and thus update their appearance. For example, as of 0.8, fertilizing crops requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a Soil Sampler. *<code>TargetTickDeltaTimeMS</code> Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute..."
 
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This may be connected to when world object check to see if their stats have changed, and thus update their appearance.  
This may be connected to when world object check to see if their stats have changed, and thus update their appearance.


For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler]].
For example, as of 0.8, fertilizing crops requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a Soil Sampler.
*<code>TargetTickDeltaTimeMS</code> Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.
 
*<code>ParallelWorldObjectTicks</code> An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.
[[Category:Server Management]]
 
The settings in this file can be accessed in-game by using the /serverui command and navigating to Game Status -> World Objects
{| class="wikitable sortable"
!Setting
!Default
!Description
|-
|<code>TargetTickDeltaTimeMS</code>
|<code>0</code>
|Time between world object ticks, in milliseconds. 0 is variable. Appears to target a 10 minute interval when variable.
|-
|<code>ParallelWorldObjectTicks</code>
|<code>false</code>
|An experimental feature that allows parallel (as opposed to sequential) world object ticks. Significantly increases performance, but may causes crashes and inconsistency. Use at your own risk.
|}

Latest revision as of 10:56, 14 January 2026

This may be connected to when world object check to see if their stats have changed, and thus update their appearance.

For example, as of 0.8, fertilizing crops requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a Soil Sampler.

The settings in this file can be accessed in-game by using the /serverui command and navigating to Game Status -> World Objects

Setting Default Description
TargetTickDeltaTimeMS 0 Time between world object ticks, in milliseconds. 0 is variable. Appears to target a 10 minute interval when variable.
ParallelWorldObjectTicks false An experimental feature that allows parallel (as opposed to sequential) world object ticks. Significantly increases performance, but may causes crashes and inconsistency. Use at your own risk.