Module:RecipeTable: Difference between revisions
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local p = {} | local p = {} | ||
local Utils = require("Module:Utils") | |||
local L = require("Module:Localization") | |||
-- Header for the wikitable | -- Header for the wikitable | ||
function header( args ) | function header(args) | ||
local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n' | local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n' | ||
-- Show or hide the Crafting Station column | -- Show or hide the Crafting Station column | ||
if args[1] == '1' then | if args[1] == '1' then | ||
headerStr = headerStr .. '! Crafting Station !' | headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !' | ||
end | end | ||
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty | |||
-- Item, Level Needed, Materials, | headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n' | ||
headerStr = headerStr .. '! colspan=\"4\" | Item | |||
return headerStr | return headerStr | ||
end | end | ||
function | function stationcell(args) | ||
local str = '' | local str = '' | ||
str = str .. '| [[' .. args[1] ..']] ' | |||
return str | |||
end | end | ||
function | function itemcell(args) | ||
local str = '' | |||
str = str .. '| [[' .. args[1] .. ']] ' .. 'x' .. args[2] .. '\n' | |||
return str | |||
end | end | ||
function ingredientcell(args) | |||
function | |||
local str = '' | local str = '' | ||
local borderColour | |||
if args[4] == 'False' then | |||
borderColour = 'green' | |||
elseif args[4] == 'True' then | |||
borderColour = 'yellow' | |||
end | |||
if args[1] == 'TAG' then | |||
style = 'tag' | |||
else | |||
style = nil | |||
end | |||
str = str .. '| [[' | |||
if args[1] == 'TAG' then | |||
str = str .. args[2] .. ' Tag' | |||
else | |||
str = str .. args[2] | |||
end | |||
str = str .. ']]' | |||
str = str .. ' x' .. args[3] .. '\n' | |||
return str | |||
end | end | ||
function skillreqcell( args ) | function skillreqcell(args) | ||
local str = '' | local str = '' | ||
str = str .. '| [[' .. args[1] .. ']] ' .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n' | |||
return str | |||
end | end | ||
function groupedskillcell( args ) | |||
-- Does this even exist anymore? | |||
--function groupedskillcell( args ) | |||
-- local str = '' | |||
-- str = str .. '| ' .. args[1] .. ' ' .. args[3] | |||
-- if args[2] ~= nil then | |||
-- str = str .. ' <br> ' .. args[2] | |||
end | -- end | ||
-- return str | |||
--end | |||
-- Create a wikitable of recipes | -- Create a wikitable of recipes | ||
function p.main( recipes ) | function p.main(recipes) | ||
local rows = '' | local rows = '' | ||
-- Get each row | -- Get each row | ||
for i = 1, #recipes do | for i = 1, #recipes do | ||
-- get information from the current recipe for building | |||
local checkImage = recipes[i].checkImage | |||
local craftStn = recipes[i].craftStn | |||
local skillNeeds = recipes[i].skillNeeds | |||
--use last variant as this is always the default variant | |||
local numberOfVariants = recipes[i].numberOfVariants | |||
local products = {} | |||
local ingredients = {} | |||
--loop through variants to select default variant ingredients | |||
if numberOfVariants == 1 then | |||
ingredients = recipes[i].variants[1].ingredients | |||
products = recipes[i].variants[1].products | |||
else | |||
--loop through variants to select default variant ingredients | |||
for k, v in pairs(recipes[i].variants) do | |||
--given pairs doesn't guarantee order, check that product matches default variant | |||
if k == recipes[i].defaultVariant then | |||
ingredients = v.ingredients | |||
products = v.products | |||
end | |||
end | |||
end | |||
local baseCraftTime = recipes[i].baseCraftTime | |||
local baseLaborCost = recipes[i].baseLaborCost | |||
local baseXPGain = recipes[i].baseXPGain | |||
-- determine the size needed for products to display correctly | |||
local ingrednum = #ingredients | |||
local rowspan = '|' | |||
local rowspanProducts = '|' | |||
--Code to incorporate rowspan for ingrediants and variants here | |||
local rowspanCount = 0 | |||
--accomodate both variants and multiple ingredients | |||
if ingrednum > 4 then | |||
rowspanCount = rowspanCount + 2 | |||
end | |||
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant. | |||
if (#recipes == 1) then | |||
--only add variant rowspans if there is one recipe (i.e. variants will be displayed) | |||
if tonumber(recipes[i].numberOfVariants) > 1 then | |||
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants) | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" ' | |||
end | |||
end | |||
if rowspanCount > 0 then | |||
rowspan = '| rowspan=\"' .. rowspanCount .. '\" ' | |||
if (#recipes > 1) then | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" ' | |||
else | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" ' | |||
end | |||
end | |||
-- String to return | |||
local row = '|-\n' | |||
-- Add new row if products or ingredients are passed in with at least 1 item | |||
if (products[1] and ingredients[1]) then | |||
local station = craftStn[1] | |||
-- Show or hide the Crafting Station column | |||
if recipes[i].dispCraftStn == '1' then | |||
row = row .. rowspan .. stationcell({ station[1], station[2] }) .. '\n' | |||
end | |||
-- Add the products columns | |||
local prodnum = #products | |||
for a = 1, prodnum do | |||
if prodnum == 1 then | |||
row = row .. rowspanProducts .. ' colspan=\"4\" ' | |||
end | |||
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then | |||
row = row .. rowspanProducts .. ' colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({ products[a][1], products[a][2], products[a][3] }) | |||
if (tonumber(numberOfVariants) > 1) then | |||
row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n' | |||
end | |||
end | |||
-- Add the FIRST row of Ingredients column | |||
local numing = ingrednum | |||
if ingrednum > 4 then | |||
numing = 4 | |||
end | |||
for b = 1, numing do | |||
if (ingrednum == 1) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. ingredientcell(ingredients[b]) | |||
end | |||
-- Add the Skill needed column | |||
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then | |||
row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] }) | |||
else | |||
row = row .. rowspan | |||
if ingrednum > 4 then | |||
row = row .. '|' | |||
end | |||
row = row .. ' \'\'' .. L.t('None') .. '\'\' \n' | |||
end | |||
-- Add the Crafting time column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseCraftTime then | |||
row = row .. baseCraftTime .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n' | |||
end | |||
-- Add the Labour time column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseLaborCost then | |||
row = row .. baseLaborCost .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n' | |||
end | |||
-- Add the XP gain column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseXPGain then | |||
row = row .. baseXPGain .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n' | |||
end | |||
-- Add the SECOND row of ingredients to ingredients column if applicable | |||
if ingrednum > 4 then | |||
row = row .. '|-\n' | |||
for b = 5, ingrednum do | |||
if (ingrednum == 5) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. ingredientcell(ingredients[b]) | |||
end | |||
end | |||
rows = rows .. row | |||
end | |||
--Show variants in table if only 1 recipe in list | |||
if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then | |||
for k, v in pairs(recipes[i].variants) do | |||
--start new row for variants | |||
row = '|-\n' | |||
--Skip default variant | |||
if v.products[1][1] ~= recipes[i].defaultVariant then | |||
local prodnum = #products | |||
for a = 1, prodnum do | |||
if prodnum == 1 then | |||
row = row .. rowspanProducts .. ' colspan=\"4\" ' | |||
end | |||
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then | |||
row = row .. rowspanProducts .. ' colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] }) | |||
end | |||
--will need to cycle ingrediants to fill out complete table | |||
--row = row .. itemcell({v.products[1][1], v.products[1][2]}) | |||
local numing = ingrednum | |||
if ingrednum > 4 then | |||
numing = 4 | |||
end | |||
for b = 1, numing do | |||
if (ingrednum == 1) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. ingredientcell(v.ingredients[b]) | |||
end | |||
end | |||
rows = rows .. row | |||
end | |||
end | |||
end | |||
-- Return the full wikitable | -- Return the full wikitable | ||
return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n' | |||
end | |||
function p.testrender() | |||
local crafting_recipes = require("Module:GetRecipes") | |||
return crafting_recipes.renderTable('Campfire', nil, nil, nil) | |||
end | end | ||
return p | return p |
Latest revision as of 12:44, 10 June 2024
This module is a part of the Template:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.
If the template is passed, this module is used with the following Modules:
local p = {}
local Utils = require("Module:Utils")
local L = require("Module:Localization")
-- Header for the wikitable
function header(args)
local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
-- Show or hide the Crafting Station column
if args[1] == '1' then
headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
end
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
return headerStr
end
function stationcell(args)
local str = ''
str = str .. '| [[' .. args[1] ..']] '
return str
end
function itemcell(args)
local str = ''
str = str .. '| [[' .. args[1] .. ']] ' .. 'x' .. args[2] .. '\n'
return str
end
function ingredientcell(args)
local str = ''
local borderColour
if args[4] == 'False' then
borderColour = 'green'
elseif args[4] == 'True' then
borderColour = 'yellow'
end
if args[1] == 'TAG' then
style = 'tag'
else
style = nil
end
str = str .. '| [['
if args[1] == 'TAG' then
str = str .. args[2] .. ' Tag'
else
str = str .. args[2]
end
str = str .. ']]'
str = str .. ' x' .. args[3] .. '\n'
return str
end
function skillreqcell(args)
local str = ''
str = str .. '| [[' .. args[1] .. ']] ' .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
return str
end
-- Does this even exist anymore?
--function groupedskillcell( args )
-- local str = ''
-- str = str .. '| ' .. args[1] .. ' ' .. args[3]
-- if args[2] ~= nil then
-- str = str .. ' <br> ' .. args[2]
-- end
-- return str
--end
-- Create a wikitable of recipes
function p.main(recipes)
local rows = ''
-- Get each row
for i = 1, #recipes do
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local products = {}
local ingredients = {}
--loop through variants to select default variant ingredients
if numberOfVariants == 1 then
ingredients = recipes[i].variants[1].ingredients
products = recipes[i].variants[1].products
else
--loop through variants to select default variant ingredients
for k, v in pairs(recipes[i].variants) do
--given pairs doesn't guarantee order, check that product matches default variant
if k == recipes[i].defaultVariant then
ingredients = v.ingredients
products = v.products
end
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
local rowspanCount = 0
--accomodate both variants and multiple ingredients
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if (#recipes == 1) then
--only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if (#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
local station = craftStn[1]
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({ station[1], station[2] }) .. '\n'
end
-- Add the products columns
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({ products[a][1], products[a][2], products[a][3] })
if (tonumber(numberOfVariants) > 1) then
row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
end
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end
-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] })
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end
end
rows = rows .. row
end
--Show variants in table if only 1 recipe in list
if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
for k, v in pairs(recipes[i].variants) do
--start new row for variants
row = '|-\n'
--Skip default variant
if v.products[1][1] ~= recipes[i].defaultVariant then
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] })
end
--will need to cycle ingrediants to fill out complete table
--row = row .. itemcell({v.products[1][1], v.products[1][2]})
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(v.ingredients[b])
end
end
rows = rows .. row
end
end
end
-- Return the full wikitable
return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n'
end
function p.testrender()
local crafting_recipes = require("Module:GetRecipes")
return crafting_recipes.renderTable('Campfire', nil, nil, nil)
end
return p