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- 15 bytes (1 word) - 16:49, 16 July 2025
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- == World Object States == All world objects include these built-in states: ...1 KB (168 words) - 19:59, 1 April 2026
- This may be connected to when world object check to see if their stats have changed, and thus update their appearance. ...ed in-game by using the /serverui command and navigating to Game Status -> World Objects ...931 bytes (136 words) - 10:56, 14 January 2026
- [[Category:World Object]] ...302 bytes (35 words) - 17:27, 21 July 2025
- [[Category:World Object]] ...301 bytes (35 words) - 13:53, 21 July 2025
- [[Category:World Object]] ...267 bytes (31 words) - 19:17, 21 July 2025
- [[Category:World Object]] ...418 bytes (49 words) - 20:27, 21 July 2025
- [[Category:World Object]] ...449 bytes (61 words) - 15:47, 21 July 2025
- Want to authorize certain players to do certain actions with your world objects or items? We added the AuthorizationController just for that! It' Create an *AuthorizationController* in your world object or item class: ...2 KB (212 words) - 19:59, 1 April 2026
- ...st provide materials for curved and un-curved render modes, for use in the world and avatar UI respectively. ...l display 7 new attachments, listed under the Avatar object. Note that the object which contains all the avatar parts must be called "Avatar". ...2 KB (413 words) - 19:59, 1 April 2026
- Press {{Key|M}} to open a [[Map]] of the World. Layers showing population, pollution, and environmental data can be viewed ...ys on the minimap, selecting world layer heatmaps, and editing and placing world markers. ...5 KB (449 words) - 15:20, 5 February 2026
- The player's backpack, toolbar and clothing can be accessed through this object like this: === World Objects - Crafting Tables, Storage, and Vehicles === ...5 KB (714 words) - 07:38, 28 April 2024
- The "Power" tab of an object will show the type and amount of power that is needed or generated. ...]] or [[Waterwheel]] must be placed within close range (~34 blocks) of the object to be powered. If two power sources are placed within ~60 blocks of each ot ...5 KB (784 words) - 23:42, 20 December 2025
- ...y GameObject with the name "Blocks" and a BlockSetContainer attached. This object will contain all BlockSets used by your mod. ...ementing a block into your new BlockSetContainer is by creating a BlockSet object inside the Unity asset explorer. A BlockSet represents one block type withi ...4 KB (581 words) - 21:49, 5 August 2025
- ''These are World Objects that players and place and store items in.'' ...linked inventories, even if neither of the two inventories is the selected object. ...5 KB (778 words) - 11:12, 30 September 2025
- ...s used while targeting an interactable object. Interactable objects can be world objects, animals, trees, etc. Anything implementing `IInteractable` will t ...4 KB (530 words) - 19:59, 1 April 2026
- # Make the worktable item something that places a world object # Be in the ''Layout'' workspace (top toolbar) and in the ''Object Mode...'' ...47 KB (7,193 words) - 20:49, 30 April 2026
- ...s much more taxing on your computer’s hardware than joining someone else’s world. See [[System Requirements]]. ...when creating your own server. It increases the maximum player cap on your world to more than 1, allowing others to join. ...23 KB (3,912 words) - 09:00, 28 March 2026
- ...s to run code. From here you can access different services and inspect the world. For example, to get a list of all stores: public ThreadSafeAction<object, string> ParamChanged { get; set; } = new(); ...22 KB (3,007 words) - 21:45, 25 May 2026
- ...wn contracts and post them on a Contract Board that has been placed in the world. * '''Gain:''' Specifies the permissions that are to be given. Either object rights or property rights can be given, and the permissions can be given fo ...10 KB (1,744 words) - 09:33, 27 June 2024
- * Fixed: Some Linux machines would render all world graphics purple ==== '''World Objects''' ==== ...258 KB (40,242 words) - 15:09, 5 February 2026