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- ...ool Strength Talent]] will cause pickaxes to work as if they were the next tier up in this table. |Tier 1 ...1 KB (232 words) - 10:43, 27 June 2024
- ...he room it is placed in to be at least [[Blocks#Construction_material|Tier 2]]. While operating it has a 250 W power demand of [[Electric Power]]. ...554 bytes (76 words) - 11:09, 16 July 2024
- ...al components. It can be crafted at the [[Electric Machinist Table]]. Tier 2 building required. 25m free volume in room. ...388 bytes (51 words) - 17:59, 30 June 2024
- *Enclosed: The area is enclosed on all sides with at least [[Housing|Tier 0]] materials. This includes a floor, walls, and a roof. ...single or double [[door|doors]]. Also allowed are empty doorways that are 2 blocks tall by 1 block wide. ...3 KB (493 words) - 12:36, 16 July 2024
- ...ls for windows and doorways can be up to 2 blocks wide and 1 block tall or 2 blocks tall and 1 block wide. A doorway does not need to have a [[Door]] in ...m walls, ceilings, and floors, but they are Tier 0 and will lower the Room Tier. ...2 KB (290 words) - 12:43, 16 July 2024
- [[Lumber]] is a block item and [[Blocks#Construction_material|Tier 2]] building material created at the [[Sawmill]]. ...404 bytes (57 words) - 11:09, 16 July 2024
- [[Brick]] is a Tier 2 block item created at the [[Kiln]]. It is used for Construction and is also ...391 bytes (57 words) - 08:10, 28 June 2024
- ...ting recipes. It can also be used as a [[Blocks#Construction_material|Tier 2]] building material and can be placed in the world while a [[Tools#Hammer|H ...499 bytes (75 words) - 11:09, 16 July 2024
- * Room must be created with at least 32 [[Blocks#Construction_material|Tier 2]] materials. ...518 bytes (75 words) - 11:09, 16 July 2024
- ...teel]], or [[Flat Steel]] to improve [[Housing#Building_Materials|Building Tier]]. ! colspan=2 | Changes ...620 bytes (89 words) - 14:49, 18 June 2024
- ...Tag|Crafting Table]] created at the [[Bloomery]]. It needs an average room tier of 0,8 and 25 m³ of space to function. ! colspan=2 | Changes ...652 bytes (93 words) - 17:54, 30 June 2024
- ...gins with the ability to create their own homestead. This is essentially a Tier-0 settlement, population 1. It allows a Citizen to claim a small amount of ...ush up against neighbor’s influence. The next step, once the required tech tier is reached, Citizens can start a Country. ...3 KB (589 words) - 23:17, 21 May 2024
- Every specialty will have perks offered at these levels, and have 2 talents to choose from at each level. ...kspace]]''' — Level 6 — Lowers the tier requirement of related tables by 0.2. ...4 KB (533 words) - 06:40, 3 July 2024
- A higher-tier settlement can annex a lower-tier settlement, meaning force it to become a member Citizen or settlement. Home ...ttlement must be a higher tier than its target, <i>unless</i> it's the top tier settlement (Federations), which are the only type that are allowed to annex ...6 KB (951 words) - 08:23, 24 November 2023
- [[Hewn Log]] is a [[Housing#Building_Materials|Tier 1]] construction material made from Wood. Depending on the [[Hewn Log Tag|L ! colspan=2 | Changes ...1 KB (230 words) - 12:13, 2 July 2024
- ...room be constructed with a certain quantity of a specified block [[Housing|tier]]. Room volume is calculated as Length * Width * Height of the contained sp ...hin a room can take up room volume with their requirements. As an example, 2 crafting stations that both use 25m<sup>3</sup> cannot both function in a 4 ...5 KB (770 words) - 11:08, 16 July 2024
- There are 2 primary purposes for player homes in Eco: Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. Some crafting stations, h ...16 KB (2,589 words) - 21:49, 3 September 2024
- ...st crafting stations must be placed in a building with blocks of a certain tier. ...ine out a hollow area from a deposit of Sandstone or Shale, with a wall or 2 of Hewn Logs. Most crafting stations take up 25m<sup>3</sup>, and this only ...23 KB (3,952 words) - 11:36, 16 July 2024
- ...erver window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information an ** 1=Sometimes, 2= Regular, 0=Rarely. ...17 KB (2,487 words) - 13:05, 13 August 2024
- === v9.6.2 === === v9.5.2 === ...258 KB (40,242 words) - 11:50, 16 July 2024