Editing Overriding Translations
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The localization system in Eco allows you to easily change and view translations. | The localization system in Eco allows you to easily change and view translations. | ||
All of the strings in the game can be "overridden" by additional CSVs added to the server's /Mods/Translations folder. The headers on these CSVs | All of the strings in the game can be "overridden" by additional CSVs added to the server's /Mods/Translations folder. The headers on these CSVs **Must** follow the following format verbatim: | ||
<pre>STRINGID,Context,"English","Gibberish","French","Spanish","German","Korean","BrazillianPortuguese","SimplifedChinese","Russian","Italian","Portuguese","Hungarian","Japanese","Norwegian","Polish","Dutch","Romanian","Danish","Czech","Swedish"</pre> | <pre>STRINGID,Context,"English","Gibberish","French","Spanish","German","Korean","BrazillianPortuguese","SimplifedChinese","Russian","Italian","Portuguese","Hungarian","Japanese","Norwegian","Polish","Dutch","Romanian","Danish","Czech","Swedish"</pre> | ||
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When changing translations in this way, you'll need to reload the localizer every time you make a change. This can be done easily with the Localizer/Load Localization Tables menu item in the Server UI. | When changing translations in this way, you'll need to reload the localizer every time you make a change. This can be done easily with the Localizer/Load Localization Tables menu item in the Server UI. | ||