Editing Module:VariantDetails

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-- build a variant card
-- build a variant card
function buildVariant(variantName, variant)
function buildVariant( variantName )
-- variant cards require itemData
local itemData = mw.loadData( "Module:ItemData" )
-- check to see if module loaded
if (itemData == nil) then
return "Item Data not loaded"
end -- if itemData does not exist
-- get the item data tables
local itemList = itemData.items
-- get the variant from the list
local variant = itemList[variantName]
-- variant does not exist as an item then just return
-- variant does not exist as an item then just return
if variant == nil then
if variant == nil then
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if (k ~= defaultName) then
if (k ~= defaultName) then
-- build the text for each variant
-- build the text for each variant
text = text .. buildVariant(k, v) .. ''
text = text .. buildVariant(k) .. ''
end -- if variant is not default
end -- if variant is not default
end -- for each variant
end -- for each variant
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