ATTENTION! The process of updating WiKi to version Eco 10.x has begun. Those wishing to participate can find out more Information on our ECO Contribution Wiki Discord.
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Module:Skills: Difference between revisions

From Eco - English Wiki
[checked revision][unchecked revision]
(Replaced content with "return { skills = { ['Advanced Baking'] = { ['skillID'] = 'AdvancedBakingSkill', ['untranslated'] = 'Advanced Baking', ['name'] = 'Advanced Baking', ['description'] = 'Advanced baking mostly improves recipes that involve a leavening agent. Levels up by crafting advanced baking recipes.', ['rootSkill'] = 'Chef', ['maxLevel'] = '7', ['Tier'] = '4' }, }, }")
Tag: Replaced
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return {
-- Eco Version : 10.0.3
skills = {
-- Export Language: English
['Advanced Baking'] = {
 
['skillID'] = 'AdvancedBakingSkill',
return {
['untranslated'] = 'Advanced Baking',
skills = {
['name'] = 'Advanced Baking',
["Advanced Baking"] = {
['description'] = 'Advanced baking mostly improves recipes that involve a leavening agent. Levels up by crafting advanced baking recipes.',
untranslated = "Advanced Baking",
['rootSkill'] = 'Chef',
title = "",
['maxLevel'] = '7',
description = "Advanced baking mostly improves recipes that involve a leavening agent. Levels up by crafting advanced baking recipes.",
['Tier'] = '4'
skillID = "AdvancedBakingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Advanced Baking Skill Book]]",
specialtySkillScroll = "[[Advanced Baking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Advanced Cooking"] = {
untranslated = "Advanced Cooking",
title = "",
description = "Advanced cooking techniques for producing more complex foods. Levels up by crafting advanced cooking recipes.",
skillID = "AdvancedCookingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Advanced Cooking Skill Book]]",
specialtySkillScroll = "[[Advanced Cooking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Advanced Masonry"] = {
untranslated = "Advanced Masonry",
title = "",
description = "Advanced masonry allows the production of high-quality stone furniture and material for houses. Levels up by crafting related recipes. ",
skillID = "AdvancedMasonrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Advanced Masonry Skill Book]]",
specialtySkillScroll = "[[Advanced Masonry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Advanced Smelting"] = {
untranslated = "Advanced Smelting",
title = "",
description = "Advanced smelting aids in the production of steel - a key ingredient in the progress of any group. Levels up by crafting advanced smelting recipes.",
skillID = "AdvancedSmeltingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Smith]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Advanced Smelting Skill Book]]",
specialtySkillScroll = "[[Advanced Smelting Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Baking = {
untranslated = "Baking",
title = "",
description = "An introduction to cooking with an oven. Levels up by crafting related unleavened recipes.",
skillID = "BakingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Baking Skill Book]]",
specialtySkillScroll = "[[Baking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Basic Engineering"] = {
untranslated = "Basic Engineering",
title = "",
description = "Basic Engineering allows easier construction of roads and gives access to early forms of mechanical power. Levels up by crafting related recipes.",
skillID = "BasicEngineeringSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Basic Engineering Skill Book]]",
specialtySkillScroll = "[[Basic Engineering Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Butchery = {
untranslated = "Butchery",
title = "",
description = "Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.",
skillID = "ButcherySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Hunter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Butchery Skill Book]]",
specialtySkillScroll = "[[Butchery Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Campfire Cooking"] = {
untranslated = "Campfire Cooking",
title = "",
description = "Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Levels up by crafting campfire recipes.",
skillID = "CampfireCookingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Campfire Cooking Skill Book]]",
specialtySkillScroll = "[[Campfire Cooking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Carpentry = {
untranslated = "Carpentry",
title = "",
description = "Cutting logs into usable crafting and building materials is an important skill for budding communities. Levels up by crafting related recipes.",
skillID = "CarpentrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Carpentry Skill Book]]",
specialtySkillScroll = "[[Carpentry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Composites = {
untranslated = "Composites",
title = "",
description = "Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.",
skillID = "CompositesSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Composites Skill Book]]",
specialtySkillScroll = "[[Composites Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Cooking = {
untranslated = "Cooking",
title = "",
description = "The basics of cooking in a more civilized environment give bonuses to a variety of food recipes. Levels up by crafting related recipes.",
skillID = "CookingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Cooking Skill Book]]",
specialtySkillScroll = "[[Cooking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Cutting Edge Cooking"] = {
untranslated = "Cutting Edge Cooking",
title = "",
description = "Cutting edge cooking works with ingredients that don't quite sound like food but can potentially provide high calorie and nutrition. Levels up by crafting related recipes.",
skillID = "CuttingEdgeCookingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Cutting Edge Cooking Skill Book]]",
specialtySkillScroll = "[[Cutting Edge Cooking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Electronics = {
untranslated = "Electronics",
title = "",
description = "Electronics improves the recipes for many advanced materials needed for advanced technology. Levels up by crafting related recipes.",
skillID = "ElectronicsSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Electronics Skill Book]]",
specialtySkillScroll = "[[Electronics Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Farming = {
untranslated = "Farming",
title = "",
description = "The art of planting and cultivating flora. Levels up by crafting related recipes and using the hoe.",
skillID = "FarmingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Farmer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Farming Skill Book]]",
specialtySkillScroll = "[[Farming Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Fertilizers = {
untranslated = "Fertilizers",
title = "",
description = "Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.",
skillID = "FertilizersSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Farmer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Fertilizers Skill Book]]",
specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Gathering = {
untranslated = "Gathering",
title = "",
description = "Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.",
skillID = "GatheringSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Farmer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Gathering Skill Book]]",
specialtySkillScroll = "[[Gathering Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Glassworking = {
untranslated = "Glassworking",
title = "",
description = "Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Levels up by crafting related recipes.",
skillID = "GlassworkingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Glassworking Skill Book]]",
specialtySkillScroll = "[[Glassworking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Hunting = {
untranslated = "Hunting",
title = "",
description = "Hunt animals for skin and meat. Levels up by successfully hunting.",
skillID = "HuntingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Hunter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Hunting Skill Book]]",
specialtySkillScroll = "[[Hunting Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Industry = {
untranslated = "Industry",
title = "",
description = "Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.",
skillID = "IndustrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Industry Skill Book]]",
specialtySkillScroll = "[[Industry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Logging = {
untranslated = "Logging",
title = "",
description = "Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Levels up by felling trees and clearing debris.",
skillID = "LoggingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Logging Skill Book]]",
specialtySkillScroll = "[[Logging Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Masonry = {
untranslated = "Masonry",
title = "",
description = "Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.",
skillID = "MasonrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Masonry Skill Book]]",
specialtySkillScroll = "[[Masonry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Mechanics = {
untranslated = "Mechanics",
title = "",
description = "Mechanics for more advanced creations. Levels up by crafting related recipes.",
skillID = "MechanicsSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Mechanics Skill Book]]",
specialtySkillScroll = "[[Mechanics Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Milling = {
untranslated = "Milling",
title = "",
description = "Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.",
skillID = "MillingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Farmer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Milling Skill Book]]",
specialtySkillScroll = "[[Milling Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Mining = {
untranslated = "Mining",
title = "",
description = "Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.",
skillID = "MiningSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Mining Skill Book]]",
specialtySkillScroll = "[[Mining Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Oil Drilling"] = {
untranslated = "Oil Drilling",
title = "",
description = "While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Levels up by crafting related recipes.",
skillID = "OilDrillingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Oil Drilling Skill Book]]",
specialtySkillScroll = "[[Oil Drilling Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Paper Milling"] = {
untranslated = "Paper Milling",
title = "",
description = "Paper to carry the written word. Or used to stuff in bookshelves. Levels up by crafting related recipes.",
skillID = "PaperMillingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Paper Milling Skill Book]]",
specialtySkillScroll = "[[Paper Milling Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Pottery = {
untranslated = "Pottery",
title = "",
description = "Pottery is an advancement in masonry and can provide an excellent building material for communities. Levels up by crafting related recipes.",
skillID = "PotterySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Pottery Skill Book]]",
specialtySkillScroll = "[[Pottery Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
["Self Improvement"] = {
untranslated = "Self Improvement",
title = "",
description = "Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.",
skillID = "SelfImprovementSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Survivalist]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Self Improvement Skill Book]]",
specialtySkillScroll = "[[Self Improvement Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Shipwright = {
untranslated = "Shipwright",
title = "",
description = "Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.",
skillID = "ShipwrightSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Shipwright Skill Book]]",
specialtySkillScroll = "[[Shipwright Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Smelting = {
untranslated = "Smelting",
title = "",
description = "Metal is an important part of progress and smelting is the first step into a new age. Levels up by crafting related recipes.",
skillID = "SmeltingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Smith]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Smelting Skill Book]]",
specialtySkillScroll = "[[Smelting Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Tailoring = {
untranslated = "Tailoring",
title = "",
description = "Creating new clothes and setting trends. Levels up by crafting related recipes.",
skillID = "TailoringSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Tailor]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Tailoring Skill Book]]",
specialtySkillScroll = "[[Tailoring Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
},
},
},
}
}

Revision as of 00:10, 31 December 2023

Documentation

DO NOT manually edit this page!

This module is a data file that is used to automate information throughout the Eco Wiki using various Lua Modules. If you would like to see more information generated on a data page request it on the Eco Contribution Wiki Discord server.


The Module:Skills is currently used in:


-- Eco Version : 10.0.3
-- Export Language: English

return {
	skills = {
		["Advanced Baking"] = {
			untranslated = "Advanced Baking",
			title = "",
			description = "Advanced baking mostly improves recipes that involve a leavening agent. Levels up by crafting advanced baking recipes.",
			skillID = "AdvancedBakingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Advanced Baking Skill Book]]",
			specialtySkillScroll = "[[Advanced Baking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Advanced Cooking"] = {
			untranslated = "Advanced Cooking",
			title = "",
			description = "Advanced cooking techniques for producing more complex foods. Levels up by crafting advanced cooking recipes.",
			skillID = "AdvancedCookingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Advanced Cooking Skill Book]]",
			specialtySkillScroll = "[[Advanced Cooking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Advanced Masonry"] = {
			untranslated = "Advanced Masonry",
			title = "",
			description = "Advanced masonry allows the production of high-quality stone furniture and material for houses. Levels up by crafting related recipes. ",
			skillID = "AdvancedMasonrySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Advanced Masonry Skill Book]]",
			specialtySkillScroll = "[[Advanced Masonry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Advanced Smelting"] = {
			untranslated = "Advanced Smelting",
			title = "",
			description = "Advanced smelting aids in the production of steel - a key ingredient in the progress of any group. Levels up by crafting advanced smelting recipes.",
			skillID = "AdvancedSmeltingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Smith]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Advanced Smelting Skill Book]]",
			specialtySkillScroll = "[[Advanced Smelting Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Baking = {
			untranslated = "Baking",
			title = "",
			description = "An introduction to cooking with an oven. Levels up by crafting related unleavened recipes.",
			skillID = "BakingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Baking Skill Book]]",
			specialtySkillScroll = "[[Baking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Basic Engineering"] = {
			untranslated = "Basic Engineering",
			title = "",
			description = "Basic Engineering allows easier construction of roads and gives access to early forms of mechanical power. Levels up by crafting related recipes.",
			skillID = "BasicEngineeringSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Basic Engineering Skill Book]]",
			specialtySkillScroll = "[[Basic Engineering Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Butchery = {
			untranslated = "Butchery",
			title = "",
			description = "Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.",
			skillID = "ButcherySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Hunter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Butchery Skill Book]]",
			specialtySkillScroll = "[[Butchery Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Campfire Cooking"] = {
			untranslated = "Campfire Cooking",
			title = "",
			description = "Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Levels up by crafting campfire recipes.",
			skillID = "CampfireCookingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Campfire Cooking Skill Book]]",
			specialtySkillScroll = "[[Campfire Cooking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Carpentry = {
			untranslated = "Carpentry",
			title = "",
			description = "Cutting logs into usable crafting and building materials is an important skill for budding communities. Levels up by crafting related recipes.",
			skillID = "CarpentrySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Carpentry Skill Book]]",
			specialtySkillScroll = "[[Carpentry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Composites = {
			untranslated = "Composites",
			title = "",
			description = "Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.",
			skillID = "CompositesSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Composites Skill Book]]",
			specialtySkillScroll = "[[Composites Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Cooking = {
			untranslated = "Cooking",
			title = "",
			description = "The basics of cooking in a more civilized environment give bonuses to a variety of food recipes. Levels up by crafting related recipes.",
			skillID = "CookingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Cooking Skill Book]]",
			specialtySkillScroll = "[[Cooking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Cutting Edge Cooking"] = {
			untranslated = "Cutting Edge Cooking",
			title = "",
			description = "Cutting edge cooking works with ingredients that don't quite sound like food but can potentially provide high calorie and nutrition. Levels up by crafting related recipes.",
			skillID = "CuttingEdgeCookingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Cutting Edge Cooking Skill Book]]",
			specialtySkillScroll = "[[Cutting Edge Cooking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Electronics = {
			untranslated = "Electronics",
			title = "",
			description = "Electronics improves the recipes for many advanced materials needed for advanced technology. Levels up by crafting related recipes.",
			skillID = "ElectronicsSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Electronics Skill Book]]",
			specialtySkillScroll = "[[Electronics Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Farming = {
			untranslated = "Farming",
			title = "",
			description = "The art of planting and cultivating flora. Levels up by crafting related recipes and using the hoe.",
			skillID = "FarmingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Farmer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Farming Skill Book]]",
			specialtySkillScroll = "[[Farming Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Fertilizers = {
			untranslated = "Fertilizers",
			title = "",
			description = "Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.",
			skillID = "FertilizersSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Farmer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Fertilizers Skill Book]]",
			specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Gathering = {
			untranslated = "Gathering",
			title = "",
			description = "Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.",
			skillID = "GatheringSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Farmer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Gathering Skill Book]]",
			specialtySkillScroll = "[[Gathering Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Glassworking = {
			untranslated = "Glassworking",
			title = "",
			description = "Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Levels up by crafting related recipes.",
			skillID = "GlassworkingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Glassworking Skill Book]]",
			specialtySkillScroll = "[[Glassworking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Hunting = {
			untranslated = "Hunting",
			title = "",
			description = "Hunt animals for skin and meat. Levels up by successfully hunting.",
			skillID = "HuntingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Hunter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Hunting Skill Book]]",
			specialtySkillScroll = "[[Hunting Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Industry = {
			untranslated = "Industry",
			title = "",
			description = "Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.",
			skillID = "IndustrySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Industry Skill Book]]",
			specialtySkillScroll = "[[Industry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Logging = {
			untranslated = "Logging",
			title = "",
			description = "Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Levels up by felling trees and clearing debris.",
			skillID = "LoggingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Logging Skill Book]]",
			specialtySkillScroll = "[[Logging Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Masonry = {
			untranslated = "Masonry",
			title = "",
			description = "Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.",
			skillID = "MasonrySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Masonry Skill Book]]",
			specialtySkillScroll = "[[Masonry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Mechanics = {
			untranslated = "Mechanics",
			title = "",
			description = "Mechanics for more advanced creations. Levels up by crafting related recipes.",
			skillID = "MechanicsSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Mechanics Skill Book]]",
			specialtySkillScroll = "[[Mechanics Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Milling = {
			untranslated = "Milling",
			title = "",
			description = "Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.",
			skillID = "MillingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Farmer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Milling Skill Book]]",
			specialtySkillScroll = "[[Milling Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Mining = {
			untranslated = "Mining",
			title = "",
			description = "Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.",
			skillID = "MiningSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Mining Skill Book]]",
			specialtySkillScroll = "[[Mining Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Oil Drilling"] = {
			untranslated = "Oil Drilling",
			title = "",
			description = "While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Levels up by crafting related recipes.",
			skillID = "OilDrillingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Oil Drilling Skill Book]]",
			specialtySkillScroll = "[[Oil Drilling Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Paper Milling"] = {
			untranslated = "Paper Milling",
			title = "",
			description = "Paper to carry the written word. Or used to stuff in bookshelves. Levels up by crafting related recipes.",
			skillID = "PaperMillingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Paper Milling Skill Book]]",
			specialtySkillScroll = "[[Paper Milling Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Pottery = {
			untranslated = "Pottery",
			title = "",
			description = "Pottery is an advancement in masonry and can provide an excellent building material for communities. Levels up by crafting related recipes.",
			skillID = "PotterySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Pottery Skill Book]]",
			specialtySkillScroll = "[[Pottery Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		["Self Improvement"] = {
			untranslated = "Self Improvement",
			title = "",
			description = "Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.",
			skillID = "SelfImprovementSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Survivalist]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Self Improvement Skill Book]]",
			specialtySkillScroll = "[[Self Improvement Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Shipwright = {
			untranslated = "Shipwright",
			title = "",
			description = "Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.",
			skillID = "ShipwrightSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Shipwright Skill Book]]",
			specialtySkillScroll = "[[Shipwright Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Smelting = {
			untranslated = "Smelting",
			title = "",
			description = "Metal is an important part of progress and smelting is the first step into a new age. Levels up by crafting related recipes.",
			skillID = "SmeltingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Smith]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Smelting Skill Book]]",
			specialtySkillScroll = "[[Smelting Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Tailoring = {
			untranslated = "Tailoring",
			title = "",
			description = "Creating new clothes and setting trends. Levels up by crafting related recipes.",
			skillID = "TailoringSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Tailor]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Tailoring Skill Book]]",
			specialtySkillScroll = "[[Tailoring Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
	},
}