Module:Skills: Difference between revisions

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(Update Skills for version 0.10.2.2)
 
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Line 1: Line 1:
-- Eco Version : 10.0.3
-- Eco Version : 0.10.2.2
-- Export Language: English
-- Export Language: English


Line 185: Line 185:
"[[Rebar]]",
"[[Rebar]]",
"[[Rivet]]",
"[[Rivet]]",
"[[Steel Saw Blade]]",
"[[Barrel]]",
"[[Corrugated Steel]]",
"[[Corrugated Steel]]",
"[[Flat Steel]]",
"[[Flat Steel]]",
Line 306: Line 306:
"[[Wood Cart]]",
"[[Wood Cart]]",
"[[Wood Shop Cart]]",
"[[Wood Shop Cart]]",
"[[Iron Road Tool]]",
"[[Stone Road Tool]]",
},
},
level2 = {
level2 = {
Line 313: Line 315:
},
},
},
},
Butchery = {
Blacksmith = {
untranslated = "Butchery",
untranslated = "Blacksmith",
title = "",
title = "",
description = "Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.",
description = "Knowledge of how to use a refined metal and turn it into a usable tool is of utmost importance in order to improve the everyday life.",
skillID = "ButcherySkill",
skillID = "BlacksmithSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Hunter]]",
rootSkill = "[[Smith]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Butchery Skill Book]]",
specialtySkillBook = "[[Blacksmith Skill Book]]",
specialtySkillScroll = "[[Butchery Skill Scroll]]",
specialtySkillScroll = "[[Blacksmith Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {
recipes = {
level4 = {
level1 = {
"[[Prepared Meat]]",
"[[Iron Anchor]]",
"[[Iron Saw Blade]]",
"[[Nail]]",
"[[Steel Saw Blade]]",
"[[Blacksmith Advanced Upgrade]]",
"[[Blacksmith Upgrade]]",
"[[Wall Candle]]",
"[[Chainsaw]]",
"[[Iron Axe]]",
"[[Iron Hammer]]",
"[[Iron Hoe]]",
"[[Iron Machete]]",
"[[Iron Pickaxe]]",
"[[Iron Rock Drill]]",
"[[Iron Shovel]]",
"[[Iron Sickle]]",
"[[Modern Axe]]",
"[[Modern Hammer]]",
"[[Modern Hoe]]",
"[[Modern Machete]]",
"[[Modern Pickaxe]]",
"[[Modern Rock Drill]]",
"[[Modern Scythe]]",
"[[Modern Shovel]]",
"[[Steel Axe]]",
"[[Steel Hammer]]",
"[[Steel Hoe]]",
"[[Steel Machete]]",
"[[Steel Pickaxe]]",
"[[Steel Shovel]]",
"[[Steel Sickle]]",
},
},
level6 = {
level2 = {
"[[Prime Cut]]",
"[[Bank]]",
"[[Brazier]]",
"[[Currency Exchange]]",
"[[Mint]]",
"[[Sawmill]]",
},
},
level3 = {
level3 = {
"[[Raw Bacon]]",
"[[Candle Stand]]",
"[[Raw Roast]]",
"[[Ceiling Candle]]",
"[[Huge Iron Sign]]",
"[[Tallow Wall Lamp]]",
},
},
level2 = {
level4 = {
"[[Raw Sausage]]",
"[[Copper Frame Wide]]",
"[[Decorative Anchor]]",
"[[Gold Frame Wide]]",
"[[Iron Frame Wide]]",
},
},
level1 = {
level6 = {
"[[Scrap Meat]]",
"[[Huge Iron Banner Sign]]",
"[[Butchery Upgrade]]",
"[[Ornate Gold Frame Wide]]",
"[[Butcher Bison]]",
"[[Ornate Iron Frame Wide]]",
"[[Butcher Hare]]",
"[[Butcher Medium Animal]]",
"[[Butcher Medium Wooly Animal]]",
"[[Butcher Small Animal]]",
"[[Butcher Tiny Fur Animal]]",
"[[Butcher Tiny Leather Animal]]",
},
},
},
},
},
},
["Campfire Cooking"] = {
Butchery = {
untranslated = "Campfire Cooking",
untranslated = "Butchery",
title = "",
title = "",
description = "Carpenters use harvested logs to craft a variety of useful products. Wood is an excellent source of building materials and furniture for homes.",
description = "Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.",
skillID = "CarpenterSkill",
skillID = "ButcherySkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = false,
rootSkill = "[[Carpenter]]",
rootSkill = "[[Hunter]]",
specialty = false,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = nil,
specialtySkillBook = "[[Butchery Skill Book]]",
specialtySkillScroll = nil,
specialtySkillScroll = "[[Butchery Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {
recipes = {
level4 = {
"[[Prepared Meat]]",
},
level6 = {
"[[Prime Cut]]",
},
level3 = {
"[[Raw Bacon]]",
"[[Raw Roast]]",
},
level2 = {
"[[Raw Sausage]]",
},
level1 = {
level1 = {
"[[Baking Skill Book]]",
"[[Scrap Meat]]",
"[[Cooking Skill Book]]",
"[[Butchery Upgrade]]",
"[[Culinary Research Paper Basic]]",
"[[Butcher Bison]]",
"[[Beet Campfire Salad]]",
"[[Butcher Hare]]",
"[[Charred Sausage]]",
"[[Butcher Medium Animal]]",
"[[Fern Campfire Salad]]",
"[[Butcher Medium Wooly Animal]]",
"[[Jungle Campfire Salad]]",
"[[Butcher Small Animal]]",
"[[Root Campfire Salad]]",
"[[Butcher Tiny Fur Animal]]",
"[[Topped Porridge]]",
"[[Butcher Tiny Leather Animal]]",
"[[Campfire Cooking Upgrade]]",
"[[Tanning Leather]]",
"[[Campfire Animal Medium]]",
},
"[[Campfire Animal Small]]",
},
"[[Campfire Animal Tiny]]",
},
"[[Campfire Bison]]",
["Campfire Cooking"] = {
"[[Campfire Fish Large]]",
untranslated = "Campfire Cooking",
"[[Campfire Fish Medium]]",
title = "",
"[[Campfire Fish Small]]",
description = "Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Levels up by crafting campfire recipes.",
"[[Campfire Pacific Sardine]]",
skillID = "CampfireCookingSkill",
"[[Fish Stew]]",
skillIDNum = "0",
"[[Render Fat]]",
maxLevel = 7,
},
root = false,
level2 = {
rootSkill = "[[Chef]]",
"[[Bannock]]",
specialty = true,
"[[Campfire Roast]]",
specialtySkill = nil,
"[[Fried Camas]]",
prerequisites = nil,
"[[Fried Fiddleheads]]",
childSkills = nil,
"[[Fried Hearts Of Palm]]",
specialtySkillBook = "[[Butchery Skill Book]]",
"[[Fried Taro]]",
specialtySkillScroll = "[[Butchery Skill Scroll]]",
"[[Fried Tomatoes]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Baking Skill Book]]",
"[[Cooking Skill Book]]",
"[[Culinary Research Paper Basic]]",
"[[Beet Campfire Salad]]",
"[[Charred Sausage]]",
"[[Fern Campfire Salad]]",
"[[Jungle Campfire Salad]]",
"[[Root Campfire Salad]]",
"[[Topped Porridge]]",
"[[Campfire Cooking Upgrade]]",
"[[Campfire Animal Medium]]",
"[[Campfire Animal Small]]",
"[[Campfire Animal Tiny]]",
"[[Campfire Bison]]",
"[[Campfire Fish Large]]",
"[[Campfire Fish Medium]]",
"[[Campfire Fish Small]]",
"[[Campfire Pacific Sardine]]",
"[[Fish Stew]]",
"[[Render Fat]]",
},
},
level0 = {
level2 = {
"[[Boiled Grains]]",
"[[Bannock]]",
"[[Campfire Roast]]",
"[[Fried Camas]]",
"[[Fried Fiddleheads]]",
"[[Fried Hearts Of Palm]]",
"[[Fried Taro]]",
"[[Fried Tomatoes]]",
},
level0 = {
"[[Boiled Grains]]",
"[[Charred Agave]]",
"[[Charred Agave]]",
"[[Charred Beans]]",
"[[Charred Beans]]",
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},
},
},
},
Carpentry = {
Carpenter = {
untranslated = "Carpentry",
untranslated = "Carpenter",
title = "",
title = "Carpenter",
description = "Chefs create highly nutritious food using the raw food provided by hunters and farmers.",
description = "Carpenters use harvested logs to craft a variety of useful products. Wood is an excellent source of building materials and furniture for homes.",
skillID = "ChefSkill",
skillID = "CarpenterSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = true,
rootSkill = "[[Chef]]",
rootSkill = "[[Carpenter]]",
specialty = false,
specialty = false,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = {
"[[Carpentry]]",
"[[Composites]]",
"[[Logging]]",
"[[Paper Milling]]",
"[[Shipwright]]",
},
specialtySkillBook = nil,
specialtySkillBook = nil,
specialtySkillScroll = nil,
specialtySkillScroll = nil,
Line 458: Line 545:
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {
recipes = {},
level1 = {
},
"[[Basic Engineering Skill Book]]",
Carpentry = {
"[[Composites Skill Book]]",
untranslated = "Carpentry",
title = "",
description = "Cutting logs into usable crafting and building materials is an important skill for budding communities. Levels up by crafting related recipes.",
skillID = "CarpentrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Carpentry Skill Book]]",
specialtySkillScroll = "[[Carpentry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Basic Engineering Skill Book]]",
"[[Composites Skill Book]]",
"[[Paper Milling Skill Book]]",
"[[Paper Milling Skill Book]]",
"[[Dendrology Research Paper Advanced]]",
"[[Dendrology Research Paper Advanced]]",
Line 483: Line 590:
"[[Bookshelf]]",
"[[Bookshelf]]",
"[[Lumber Stockpile]]",
"[[Lumber Stockpile]]",
"[[Ornate Wooden Frame Wide]]",
"[[Real Estate Desk]]",
"[[Real Estate Desk]]",
"[[Towel Rack]]",
"[[Towel Rack]]",
Line 500: Line 606:
"[[Lumber Door]]",
"[[Lumber Door]]",
"[[Lumber Dresser]]",
"[[Lumber Dresser]]",
"[[Ornate Wooden Frame Wide]]",
"[[Shelf Cabinet]]",
"[[Shelf Cabinet]]",
"[[Small Hanging Lumber Sign]]",
"[[Small Hanging Lumber Sign]]",
Line 522: Line 629:
},
},
},
},
Composites = {
Chef = {
untranslated = "Composites",
untranslated = "Chef",
title = "",
title = "Chef",
description = "Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.",
description = "Chefs create highly nutritious food using the raw food provided by hunters and farmers.",
skillID = "CompositesSkill",
skillID = "ChefSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = true,
rootSkill = "[[Carpenter]]",
rootSkill = "[[Chef]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Advanced Baking]]",
"[[Advanced Cooking]]",
"[[Baking]]",
"[[Campfire Cooking]]",
"[[Cooking]]",
"[[Cutting Edge Cooking]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Composites = {
untranslated = "Composites",
title = "",
description = "Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.",
skillID = "CompositesSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
Line 580: Line 714:
"[[Exotic Salad]]",
"[[Exotic Salad]]",
"[[Exotic Vegetable Medley]]",
"[[Exotic Vegetable Medley]]",
"[[Fish Stock]]",
"[[Forest Salad]]",
"[[Forest Salad]]",
"[[Grassland Salad]]",
"[[Grassland Salad]]",
Line 644: Line 779:
untranslated = "Electronics",
untranslated = "Electronics",
title = "",
title = "",
description = "Farmers specialize in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.",
description = "Electronics improves the recipes for many advanced materials needed for advanced technology. Levels up by crafting related recipes.",
skillID = "FarmerSkill",
skillID = "ElectronicsSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = false,
rootSkill = "[[Farmer]]",
rootSkill = "[[Engineer]]",
specialty = false,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = nil,
specialtySkillBook = "[[Electronics Skill Book]]",
specialtySkillScroll = nil,
specialtySkillScroll = "[[Electronics Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 670: Line 805:
"[[Electronics Assembly]]",
"[[Electronics Assembly]]",
"[[Steel Ceiling Light]]",
"[[Steel Ceiling Light]]",
"[[Handheld Camera]]",
},
},
level6 = {
level6 = {
Line 701: Line 837:
},
},
},
},
Farming = {
Engineer = {
untranslated = "Farming",
untranslated = "Engineer",
title = "",
title = "Engineer",
description = "The art of planting and cultivating flora. Levels up by crafting related recipes and using the hoe.",
description = "Engineers use the materials created by other professions to create cutting edge technology that paves the way for technological advancement.",
skillID = "FarmingSkill",
skillID = "EngineerSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = true,
rootSkill = "[[Farmer]]",
rootSkill = "[[Engineer]]",
specialty = true,
specialty = false,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = {
specialtySkillBook = "[[Farming Skill Book]]",
"[[Basic Engineering]]",
specialtySkillScroll = "[[Farming Skill Scroll]]",
"[[Electronics]]",
"[[Industry]]",
"[[Mechanics]]",
"[[Oil Drilling]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {
recipes = {},
level1 = {
},
"[[Fertilizers Skill Book]]",
Farmer = {
"[[Milling Skill Book]]",
untranslated = "Farmer",
"[[Agriculture Research Paper Advanced]]",
title = "Farmer",
"[[Bean Sprout]]",
description = "Farmers specialize in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.",
"[[Farming Upgrade]]",
skillID = "FarmerSkill",
"[[Carved Pumpkin]]",
skillIDNum = "0",
},
level3 = {
"[[Salt Basket]]",
},
level2 = {
"[[Tallow Candle]]",
},
},
},
Fertilizers = {
untranslated = "Fertilizers",
title = "",
description = "Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.",
skillID = "FertilizersSkill",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = true,
rootSkill = "[[Farmer]]",
rootSkill = "[[Farmer]]",
specialty = true,
specialty = false,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = {
specialtySkillBook = "[[Fertilizers Skill Book]]",
"[[Farming]]",
specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
"[[Fertilizers]]",
"[[Gathering]]",
"[[Milling]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {
recipes = {},
level1 = {
"[[Agriculture Research Paper Modern]]",
"[[Soil Sampler]]",
"[[Berry Extract Fertilizer]]",
"[[Blood Meal Fertilizer]]",
"[[Camas Ash Fertilizer]]",
"[[Composite Filler]]",
"[[Compost Fertilizer]]",
"[[Fiber Filler]]",
"[[Hide Ash Fertilizer]]",
"[[Pelt Fertilizer]]",
"[[Phosphate Fertilizer]]",
"[[Pulp Filler]]",
"[[Fertilizers Upgrade]]",
"[[Compost Spoiled Food]]",
},
},
},
},
Gathering = {
Farming = {
untranslated = "Gathering",
untranslated = "Farming",
title = "",
title = "",
description = "Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.",
description = "The art of planting and cultivating flora. Levels up by crafting related recipes and using the hoe.",
skillID = "GatheringSkill",
skillID = "FarmingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
Line 786: Line 901:
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Gathering Skill Book]]",
specialtySkillBook = "[[Farming Skill Book]]",
specialtySkillScroll = "[[Gathering Skill Scroll]]",
specialtySkillScroll = "[[Farming Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 793: Line 908:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Farming Skill Book]]",
"[[Fertilizers Skill Book]]",
"[[Tailoring Skill Book]]",
"[[Milling Skill Book]]",
"[[Cotton Lint]]",
"[[Agriculture Research Paper Advanced]]",
"[[Flax Fiber]]",
"[[Bean Sprout]]",
"[[Gathering Research Paper Basic]]",
"[[Agave Seed]]",
"[[Gathering Basic Upgrade]]",
"[[Amanita Mushroom Spores]]",
"[[Refine Heart Of Palm]]",
"[[Beet Seed]]",
"[[Bolete Mushroom Spores]]",
"[[Cookeina Mushroom Spores]]",
"[[Corn Seed]]",
"[[Cotton Seed]]",
"[[Creosote Bush Seed]]",
"[[Crimini Mushroom Spores]]",
"[[Fern Spore]]",
"[[Fireweed Seed]]",
"[[Flax Seed]]",
"[[Huckleberry Seed]]",
"[[Orchid Seed]]",
"[[Papaya Seed]]",
"[[Pineapple Seed]]",
"[[Prickly Pear Seed]]",
"[[Pumpkin Seed]]",
"[[Sunflower Seed]]",
"[[Taro Seed]]",
"[[Tomato Seed]]",
"[[Trillium Seed]]",
"[[Wheat Seed]]",
"[[Farming Upgrade]]",
"[[Carved Pumpkin]]",
},
level3 = {
"[[Salt Basket]]",
},
level2 = {
"[[Tallow Candle]]",
},
},
},
},
},
},
Glassworking = {
Fertilizers = {
untranslated = "Glassworking",
untranslated = "Fertilizers",
title = "",
title = "",
description = "Hunting animals provides a great source of nutritious food and their skins can be used in a variety of crafting projects.",
description = "Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.",
skillID = "HunterSkill",
skillID = "FertilizersSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = false,
rootSkill = "[[Hunter]]",
rootSkill = "[[Farmer]]",
specialty = false,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = nil,
specialtySkillBook = "[[Fertilizers Skill Book]]",
specialtySkillScroll = nil,
specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 823: Line 966:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Fiberglass]]",
"[[Agriculture Research Paper Modern]]",
"[[Glass Lens]]",
"[[Soil Sampler]]",
"[[Light Bulb]]",
"[[Berry Extract Fertilizer]]",
"[[Framed Glass]]",
"[[Blood Meal Fertilizer]]",
"[[Glass]]",
"[[Camas Ash Fertilizer]]",
"[[Glassworking Advanced Upgrade]]",
"[[Composite Filler]]",
"[[Glassworking Modern Upgrade]]",
"[[Compost Fertilizer]]",
"[[Galaxy Vase]]",
"[[Fiber Filler]]",
"[[Orange Vase]]",
"[[Hide Ash Fertilizer]]",
"[[Plant Vase]]",
"[[Pelt Fertilizer]]",
"[[Purple Vase]]",
"[[Phosphate Fertilizer]]",
"[[Red Vase]]",
"[[Pulp Filler]]",
"[[Swirl Vase]]",
"[[Fertilizers Upgrade]]",
"[[Geology Research Paper Modern Glass]]",
"[[Compost Spoiled Food]]",
"[[Quicklime Glass]]",
},
level2 = {
"[[Decorative Glass Buoy Blue]]",
"[[Standing Glass Sign]]",
},
level5 = {
"[[Framed Glass Door]]",
},
},
},
},
},
},
Hunting = {
Gathering = {
untranslated = "Hunting",
untranslated = "Gathering",
title = "",
title = "",
description = "Hunt animals for skin and meat. Levels up by successfully hunting.",
description = "Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.",
skillID = "HuntingSkill",
skillID = "GatheringSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Hunter]]",
rootSkill = "[[Farmer]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Hunting Skill Book]]",
specialtySkillBook = "[[Fertilizers Skill Book]]",
specialtySkillScroll = "[[Hunting Skill Scroll]]",
specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 868: Line 1,003:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Butchery Skill Book]]",
"[[Farming Skill Book]]",
"[[Flax Trawler Net]]",
"[[Tailoring Skill Book]]",
"[[Nylon Trawler Net]]",
"[[Clay Mold]]",
"[[Hunting Upgrade]]",
"[[Cotton Lint]]",
"[[Fishery]]",
"[[Flax Fiber]]",
"[[Fish Trap]]",
"[[Gathering Research Paper Basic]]",
"[[Clean Crab]]",
"[[Gathering Advanced Upgrade]]",
"[[Clean Large Fish]]",
"[[Gathering Basic Upgrade]]",
"[[Clean Medium Fish]]",
"[[Refine Heart Of Palm]]",
"[[Clean Moon Jellyfish]]",
},
"[[Clean Pacific Sardine]]",
},
"[[Clean Urchins]]",
},
"[[Culinary Research Paper Basic Fish]]",
Glassworking = {
"[[Culinary Research Paper Basic Meat]]",
untranslated = "Glassworking",
"[[Dry Fish]]",
title = "",
"[[Dry Meat]]",
description = "Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Levels up by crafting related recipes.",
"[[Shred Kelp]]",
skillID = "GlassworkingSkill",
"[[Shuck Clams]]",
skillIDNum = "0",
"[[Sweet Jerky]]",
maxLevel = 7,
},
root = false,
level4 = {
rootSkill = "[[Mason]]",
"[[Bison Mount]]",
specialty = true,
"[[Elk Mount]]",
specialtySkill = nil,
"[[Goat Mount]]",
prerequisites = nil,
"[[Sheep Mount]]",
childSkills = nil,
},
specialtySkillBook = "[[Glassworking Skill Book]]",
level3 = {
specialtySkillScroll = "[[Glassworking Skill Scroll]]",
"[[Crab Pot]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Fiberglass]]",
"[[Glass Lens]]",
"[[Light Bulb]]",
"[[Framed Glass]]",
"[[Glass]]",
"[[Glassworking Advanced Upgrade]]",
"[[Glassworking Modern Upgrade]]",
"[[Galaxy Vase]]",
"[[Orange Vase]]",
"[[Plant Vase]]",
"[[Purple Vase]]",
"[[Red Vase]]",
"[[Swirl Vase]]",
"[[Geology Research Paper Modern Glass]]",
"[[Quicklime Glass]]",
},
},
level2 = {
level2 = {
"[[Fish Rack]]",
"[[Decorative Glass Buoy Blue]]",
"[[Standing Glass Sign]]",
},
},
level5 = {
level5 = {
"[[Stuffed Alligator]]",
"[[Framed Glass Door]]",
"[[Stuffed Bison]]",
"[[Stuffed Elk]]",
"[[Stuffed Goat]]",
"[[Stuffed Jaguar]]",
"[[Stuffed Wolf]]",
},
},
},
},
},
},
Industry = {
Hunter = {
untranslated = "Industry",
untranslated = "Hunter",
title = "Hunter",
description = "Hunting animals provides a great source of nutritious food and their skins can be used in a variety of crafting projects.",
skillID = "HunterSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Hunter]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Butchery]]",
"[[Hunting]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Hunting = {
untranslated = "Hunting",
title = "",
title = "",
description = "Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.",
description = "Hunt animals for skin and meat. Levels up by successfully hunting.",
skillID = "IndustrySkill",
skillID = "HuntingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Engineer]]",
rootSkill = "[[Hunter]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Industry Skill Book]]",
specialtySkillBook = "[[Glassworking Skill Book]]",
specialtySkillScroll = "[[Industry Skill Scroll]]",
specialtySkillScroll = "[[Glassworking Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 930: Line 1,103:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Advanced Combustion Engine]]",
"[[Butchery Skill Book]]",
"[[Radiator]]",
"[[Flax Trawler Net]]",
"[[Rubber Wheel]]",
"[[Nylon Trawler Net]]",
"[[Steel Axle]]",
"[[Hunting Upgrade]]",
"[[Steel Gear]]",
"[[Fishery]]",
"[[Steel Gearbox]]",
"[[Fish Trap]]",
"[[Steel Plate]]",
"[[Composite Bow]]",
"[[Industry Upgrade]]",
"[[Recurve Bow]]",
"[[Advanced Carpentry Table]]",
"[[Arrow Bundle]]",
"[[Advanced Masonry Table]]",
"[[Clean Crab]]",
"[[Advanced Tailoring Table]]",
"[[Clean Large Fish]]",
"[[Automatic Loom]]",
"[[Clean Medium Fish]]",
"[[Electric Lathe]]",
"[[Clean Moon Jellyfish]]",
"[[Electric Machinist Table]]",
"[[Clean Pacific Sardine]]",
"[[Electric Planer]]",
"[[Clean Urchins]]",
"[[Electric Stamping Press]]",
"[[Culinary Research Paper Basic Fish]]",
"[[Spin Melter]]",
"[[Culinary Research Paper Basic Meat]]",
"[[Excavator]]",
"[[Dry Fish]]",
"[[Industrial Elevator]]",
"[[Dry Meat]]",
"[[Skid Steer]]",
"[[Shred Kelp]]",
"[[Truck]]",
"[[Shuck Clams]]",
},
"[[Sweet Jerky]]",
level4 = {
"[[Industrial Generator]]",
"[[Plastic Buoy]]",
"[[Refrigerator]]",
"[[Sensor Based Belt Sorter]]",
},
},
level6 = {
level6 = {
"[[Industrial Refrigerator]]",
"[[Bison Mount]]",
"[[Stuffed Bison]]",
},
},
level3 = {
level3 = {
"[[Powered Storage Silo]]",
"[[Crab Pot]]",
"[[Washing Machine]]",
},
},
},
level4 = {
},
"[[Elk Mount]]",
Logging = {
"[[Goat Mount]]",
untranslated = "Logging",
"[[Sheep Mount]]",
},
level2 = {
"[[Fish Rack]]",
},
level5 = {
"[[Stuffed Alligator]]",
"[[Stuffed Elk]]",
"[[Stuffed Goat]]",
"[[Stuffed Jaguar]]",
"[[Stuffed Wolf]]",
},
},
},
Industry = {
untranslated = "Industry",
title = "",
title = "",
description = "Masons craft with stone and are a valuable source of building material and furniture. The ore they collect is used by smiths to smelt into metal bars.",
description = "Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.",
skillID = "MasonSkill",
skillID = "IndustrySkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = false,
rootSkill = "[[Mason]]",
rootSkill = "[[Engineer]]",
specialty = false,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = nil,
specialtySkillBook = "[[Industry Skill Book]]",
specialtySkillScroll = nil,
specialtySkillScroll = "[[Industry Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 987: Line 1,170:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Carpentry Skill Book]]",
"[[Advanced Combustion Engine]]",
"[[Shipwright Skill Book]]",
"[[Radiator]]",
"[[Board]]",
"[[Rubber Wheel]]",
"[[Charcoal]]",
"[[Steel Axle]]",
"[[Dendrology Research Paper Basic]]",
"[[Steel Gear]]",
"[[Wooden Keel]]",
"[[Steel Gearbox]]",
"[[Wooden Mold]]",
"[[Steel Plate]]",
"[[Wooden Oar]]",
"[[Industry Upgrade]]",
"[[Logging Advanced Upgrade]]",
"[[Advanced Carpentry Table]]",
"[[Logging Basic Upgrade]]",
"[[Advanced Masonry Table]]",
"[[Butchery Table]]",
"[[Advanced Tailoring Table]]",
"[[Farmers Table]]",
"[[Automatic Loom]]",
"[[Hewn Chair]]",
"[[Electric Lathe]]",
"[[Hewn Door]]",
"[[Electric Planer]]",
"[[Small Shipyard]]",
"[[Electric Stamping Press]]",
"[[Wainwright Table]]",
"[[Spin Melter]]",
"[[Small Wood Cart]]",
"[[Excavator]]",
"[[Hewn Logs]]",
"[[Industrial Elevator]]",
"[[Particle Boards]]",
"[[Skid Steer]]",
"[[Recycle Hewn Log]]",
"[[Truck]]",
"[[Saw Boards]]",
},
},
level2 = {
level4 = {
"[[Fiber Scutching Station]]",
"[[Industrial Generator]]",
"[[Hewn Bench]]",
"[[Plastic Buoy]]",
"[[Hewn Table]]",
"[[Refrigerator]]",
"[[Sensor Based Belt Sorter]]",
},
},
level3 = {
level6 = {
"[[Hewn Dresser]]",
"[[Industrial Refrigerator]]",
"[[Huge Banner Sign]]",
},
},
level4 = {
level3 = {
"[[Hewn Nightstand]]",
"[[Powered Storage Silo]]",
"[[Registrar]]",
"[[Washing Machine]]",
},
level6 = {
"[[Huge Wooden Banner Sign]]",
},
},
},
},
},
},
Masonry = {
Logging = {
untranslated = "Masonry",
untranslated = "Logging",
title = "",
title = "",
description = "Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.",
description = "Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Levels up by felling trees and clearing debris.",
skillID = "MasonrySkill",
skillID = "LoggingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Mason]]",
rootSkill = "[[Carpenter]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Masonry Skill Book]]",
specialtySkillBook = "[[Industry Skill Book]]",
specialtySkillScroll = "[[Masonry Skill Scroll]]",
specialtySkillScroll = "[[Industry Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,047: Line 1,226:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Glassworking Skill Book]]",
"[[Carpentry Skill Book]]",
"[[Pottery Skill Book]]",
"[[Shipwright Skill Book]]",
"[[Cement]]",
"[[Board]]",
"[[Geology Research Paper Advanced]]",
"[[Charcoal]]",
"[[Quicklime]]",
"[[Dendrology Research Paper Basic]]",
"[[Mortared Stone]]",
"[[Wooden Keel]]",
"[[Reinforced Concrete]]",
"[[Wooden Mold]]",
"[[Masonry Advanced Upgrade]]",
"[[Wooden Oar]]",
"[[Masonry Basic Upgrade]]",
"[[Logging Advanced Upgrade]]",
"[[Bloomery]]",
"[[Logging Basic Upgrade]]",
"[[Kiln]]",
"[[Blacksmith Table]]",
"[[Mill]]",
"[[Butchery Table]]",
"[[Mortared Stone Chair]]",
"[[Farmers Table]]",
"[[Mortared Stone Door]]",
"[[Hewn Chair]]",
"[[Small Hanging Mortared Stone Sign]]",
"[[Hewn Door]]",
"[[Small Standing Mortared Stone Sign]]",
"[[Small Shipyard]]",
"[[Stone Brazier]]",
"[[Wainwright Table]]",
"[[Baked Mortar]]",
"[[Small Wood Cart]]",
"[[Masonry Mortar]]",
"[[Dense Charcoal]]",
"[[Rice Mortar]]",
"[[Hewn Hardwood]]",
"[[Wheat Mortar]]",
"[[Hewn Logs]]",
"[[Hewn Softwood]]",
"[[Particle Boards]]",
"[[Recycle Hewn Log]]",
"[[Saw Boards]]",
"[[Saw Hardwood Boards]]",
"[[Saw Softwood Boards]]",
},
level2 = {
"[[Fiber Scutching Station]]",
"[[Fletching Table]]",
"[[Hewn Bench]]",
"[[Hewn Table]]",
},
},
level3 = {
level3 = {
"[[Large Hanging Mortared Stone Sign]]",
"[[Hewn Dresser]]",
"[[Large Standing Mortared Stone Sign]]",
"[[Huge Banner Sign]]",
"[[Limestone Wolf Statue]]",
"[[Pottery Table]]",
"[[Mortared Stone Bench]]",
},
level4 = {
"[[Hewn Nightstand]]",
"[[Registrar]]",
},
},
level6 = {
level6 = {
"[[Limestone Bison Statue]]",
"[[Huge Wooden Banner Sign]]",
},
},
level2 = {
},
"[[Limestone Otter Statue]]",
"[[Mortared Stone Table]]",
"[[Tallow Lamp]]",
},
level4 = {
"[[Limestone Owl Statue]]",
},
level5 = {
"[[Mortared Stone Fireplace]]",
},
},
},
},
Mechanics = {
Mason = {
untranslated = "Mechanics",
untranslated = "Mason",
title = "",
title = "Mason",
description = "Mechanics for more advanced creations. Levels up by crafting related recipes.",
description = "Masons craft with stone and are a valuable source of building material and furniture. The ore they collect is used by smiths to smelt into metal bars.",
skillID = "MechanicsSkill",
skillID = "MasonSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = true,
rootSkill = "[[Engineer]]",
rootSkill = "[[Mason]]",
specialty = true,
specialty = false,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = {
specialtySkillBook = "[[Mechanics Skill Book]]",
"[[Advanced Masonry]]",
specialtySkillScroll = "[[Mechanics Skill Scroll]]",
"[[Glassworking]]",
"[[Masonry]]",
"[[Mining]]",
"[[Pottery]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Masonry = {
untranslated = "Masonry",
title = "",
description = "Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.",
skillID = "MasonrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Masonry Skill Book]]",
specialtySkillScroll = "[[Masonry Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,111: Line 1,320:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Electronics Skill Book]]",
"[[Glassworking Skill Book]]",
"[[Industry Skill Book]]",
"[[Pottery Skill Book]]",
"[[Oil Drilling Skill Book]]",
"[[Cement]]",
"[[Boiler]]",
"[[Geology Research Paper Advanced]]",
"[[Camera Film]]",
"[[Quicklime]]",
"[[Combustion Engine]]",
"[[Mortared Stone]]",
"[[Copper Plate]]",
"[[Reinforced Concrete]]",
"[[Copper Wiring]]",
"[[Masonry Advanced Upgrade]]",
"[[Engineering Research Paper Modern]]",
"[[Masonry Basic Upgrade]]",
"[[Gearbox]]",
"[[Bloomery]]",
"[[Gold Wiring]]",
"[[Grindstone]]",
"[[Heat Sink]]",
"[[Kiln]]",
"[[Iron Axle]]",
"[[Mill]]",
"[[Iron Gear]]",
"[[Mortared Stone Chair]]",
"[[Iron Plate]]",
"[[Mortared Stone Door]]",
"[[Metal Keel]]",
"[[Small Hanging Mortared Stone Sign]]",
"[[Piston]]",
"[[Small Standing Mortared Stone Sign]]",
"[[Portable Steam Engine]]",
"[[Stone Brazier]]",
"[[Screws]]",
"[[Baked Mortar]]",
"[[Servo]]",
"[[Masonry Mortar]]",
"[[Steam Tractor Harvester]]",
"[[Rice Mortar]]",
"[[Steam Tractor Plow]]",
"[[Wheat Mortar]]",
"[[Steam Tractor Sower]]",
"[[Valve]]",
"[[Mechanics Advanced Upgrade]]",
"[[Mechanics Modern Upgrade]]",
"[[Assembly Line]]",
"[[Laboratory]]",
"[[Lathe]]",
"[[Medium Shipyard]]",
"[[Oil Refinery]]",
"[[Pump Jack]]",
"[[Screw Press]]",
"[[Shaper]]",
"[[Small Paper Machine]]",
"[[Steam Engine]]",
"[[Crane]]",
"[[Steam Tractor]]",
"[[Steam Truck]]",
"[[Wooden Elevator]]",
},
},
level5 = {
level3 = {
"[[Blast Furnace]]",
"[[Large Hanging Mortared Stone Sign]]",
"[[Stove]]",
"[[Large Standing Mortared Stone Sign]]",
"[[Limestone Wolf Statue]]",
"[[Mortared Stone Bench]]",
},
},
level4 = {
level6 = {
"[[Cement Kiln]]",
"[[Limestone Bison Statue]]",
"[[Electric Water Pump]]",
"[[Rolling Mill]]",
"[[Sink]]",
"[[Steel Buoy]]",
"[[Transmission Pole]]",
"[[Waste Filter]]",
},
level3 = {
"[[Combustion Generator]]",
"[[Printing Press]]",
"[[Screening Machine]]",
"[[Tripod Camera]]",
},
},
level2 = {
level2 = {
"[[Stamp Mill]]",
"[[Limestone Otter Statue]]",
"[[Mortared Stone Table]]",
"[[Tallow Lamp]]",
},
level4 = {
"[[Limestone Owl Statue]]",
},
level5 = {
"[[Mortared Stone Fireplace]]",
},
},
},
},
},
},
Milling = {
Mechanics = {
untranslated = "Milling",
untranslated = "Mechanics",
title = "",
title = "",
description = "Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.",
description = "Mechanics for more advanced creations. Levels up by crafting related recipes.",
skillID = "MillingSkill",
skillID = "MechanicsSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Farmer]]",
rootSkill = "[[Engineer]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Milling Skill Book]]",
specialtySkillBook = "[[Mechanics Skill Book]]",
specialtySkillScroll = "[[Milling Skill Scroll]]",
specialtySkillScroll = "[[Mechanics Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,196: Line 1,385:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Colored Powder]]",
"[[Electronics Skill Book]]",
"[[Oil Paint]]",
"[[Industry Skill Book]]",
"[[Cornmeal]]",
"[[Oil Drilling Skill Book]]",
"[[Flour]]",
"[[Boiler]]",
"[[Oil]]",
"[[Camera Film]]",
"[[Rice Flour]]",
"[[Combustion Engine]]",
"[[Sugar]]",
"[[Copper Plate]]",
"[[Milling Upgrade]]",
"[[Copper Wiring]]",
"[[Beet Sugar]]",
"[[Engineering Research Paper Modern]]",
"[[Cottonseed Oil]]",
"[[Gearbox]]",
"[[Sunflower Oil]]",
"[[Gold Wiring]]",
},
"[[Heat Sink]]",
level5 = {
"[[Iron Axle]]",
"[[Acorn Powder]]",
"[[Iron Gear]]",
},
"[[Iron Plate]]",
level3 = {
"[[Metal Keel]]",
"[[Bean Paste]]",
"[[Piston]]",
"[[Flaxseed Oil]]",
"[[Portable Steam Engine]]",
"[[Sun Cheese]]",
"[[Screws]]",
"[[Servo]]",
"[[Steam Tractor Harvester]]",
"[[Steam Tractor Plow]]",
"[[Steam Tractor Sower]]",
"[[Valve]]",
"[[Mechanics Advanced Upgrade]]",
"[[Mechanics Modern Upgrade]]",
"[[Assembly Line]]",
"[[Electric Machinist Table]]",
"[[Laboratory]]",
"[[Lathe]]",
"[[Medium Shipyard]]",
"[[Oil Refinery]]",
"[[Power Hammer]]",
"[[Pump Jack]]",
"[[Screw Press]]",
"[[Shaper]]",
"[[Small Paper Machine]]",
"[[Steam Engine]]",
"[[Crane]]",
"[[Steam Tractor]]",
"[[Steam Truck]]",
"[[Wooden Elevator]]",
},
},
level2 = {
level5 = {
"[[Camas Paste]]",
"[[Blast Furnace]]",
"[[Huckleberry Extract]]",
"[[Stove]]",
"[[Simple Syrup]]",
},
},
level4 = {
level4 = {
"[[Yeast]]",
"[[Cement Kiln]]",
"[[Electric Water Pump]]",
"[[Lighthouse Lamp]]",
"[[Rolling Mill]]",
"[[Sink]]",
"[[Steel Buoy]]",
"[[Transmission Pole]]",
"[[Waste Filter]]",
},
level3 = {
"[[Combustion Generator]]",
"[[Printing Press]]",
"[[Screening Machine]]",
"[[Tripod Camera]]",
},
level2 = {
"[[Stamp Mill]]",
},
},
},
},
},
},
Mining = {
Milling = {
untranslated = "Mining",
untranslated = "Milling",
title = "",
title = "",
description = "Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.",
description = "Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.",
skillID = "MiningSkill",
skillID = "MillingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Mason]]",
rootSkill = "[[Farmer]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Mining Skill Book]]",
specialtySkillBook = "[[Milling Skill Book]]",
specialtySkillScroll = "[[Mining Skill Scroll]]",
specialtySkillScroll = "[[Milling Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,246: Line 1,473:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Masonry Skill Book]]",
"[[Colored Powder]]",
"[[Smelting Skill Book]]",
"[[Ink]]",
"[[Geology Research Paper Basic]]",
"[[Oil Paint]]",
"[[Metallurgy Research Paper Basic]]",
"[[Cornmeal]]",
"[[Copper Concentrate]]",
"[[Flour]]",
"[[Crushed Coal]]",
"[[Oil]]",
"[[Crushed Copper Ore]]",
"[[Rice Flour]]",
"[[Crushed Gold Ore]]",
"[[Sugar]]",
"[[Crushed Granite]]",
"[[Milling Upgrade]]",
"[[Crushed Iron Ore]]",
"[[Beet Sugar]]",
"[[Crushed Limestone]]",
"[[Cottonseed Oil]]",
"[[Crushed Sandstone]]",
"[[Fish Oil]]",
"[[Crushed Shale]]",
"[[Sunflower Oil]]",
"[[Gold Concentrate]]",
},
"[[Iron Concentrate]]",
level5 = {
"[[Mining Advanced Upgrade]]",
"[[Acorn Powder]]",
"[[Mining Basic Upgrade]]",
},
"[[Mining Modern Upgrade]]",
level3 = {
"[[Concentrate Copper Lv2]]",
"[[Bean Paste]]",
"[[Concentrate Dry Iron]]",
"[[Flaxseed Oil]]",
"[[Concentrate Dry Iron Lv2]]",
"[[Sun Cheese]]",
"[[Concentrate Gold Lv2]]",
},
"[[Concentrate Iron Lv2]]",
level2 = {
"[[Crushed Basalt Lv2]]",
"[[Camas Paste]]",
"[[Crushed Basalt Lv3]]",
"[[Huckleberry Extract]]",
"[[Crushed Coal Lv2]]",
"[[Simple Syrup]]",
"[[Crushed Coal Lv3]]",
},
"[[Crushed Copper Lv2]]",
level4 = {
"[[Crushed Copper Lv3]]",
"[[Yeast]]",
"[[Crushed Gneiss Lv2]]",
"[[Crushed Gneiss Lv3]]",
"[[Crushed Gold Lv2]]",
"[[Crushed Gold Lv3]]",
"[[Crushed Granite Lv2]]",
"[[Crushed Granite Lv3]]",
"[[Crushed Iron Lv2]]",
"[[Crushed Iron Lv3]]",
"[[Crushed Limestone Lv2]]",
"[[Crushed Limestone Lv3]]",
"[[Crushed Mortared Stone]]",
"[[Crushed Mortared Stone Lv2]]",
"[[Crushed Sandstone Lv2]]",
"[[Crushed Sandstone Lv3]]",
"[[Crushed Shale Lv2]]",
"[[Crushed Shale Lv3]]",
"[[Crushed Slag Lv2]]",
"[[Crushed Slag Lv3]]",
"[[Crushed Stone Road]]",
"[[Crushed Stone Road Lv2]]",
"[[Sand Concentrate]]",
"[[Sand Concentrate Lv2]]",
"[[Sand Concentrate Lv3]]",
},
},
},
},
},
},
["Oil Drilling"] = {
Mining = {
untranslated = "Oil Drilling",
untranslated = "Mining",
title = "",
title = "",
description = "While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Levels up by crafting related recipes.",
description = "Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.",
skillID = "OilDrillingSkill",
skillID = "MiningSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Engineer]]",
rootSkill = "[[Mason]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Oil Drilling Skill Book]]",
specialtySkillBook = "[[Milling Skill Book]]",
specialtySkillScroll = "[[Oil Drilling Skill Scroll]]",
specialtySkillScroll = "[[Milling Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,321: Line 1,525:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Epoxy]]",
"[[Masonry Skill Book]]",
"[[Nylon]]",
"[[Smelting Skill Book]]",
"[[Plastic]]",
"[[Geology Research Paper Basic]]",
"[[Synthetic Rubber]]",
"[[Metallurgy Research Paper Basic]]",
"[[Barrel]]",
"[[Copper Concentrate]]",
"[[Biodiesel]]",
"[[Crushed Coal]]",
"[[Gasoline]]",
"[[Crushed Copper Ore]]",
"[[Petroleum]]",
"[[Crushed Gold Ore]]",
"[[Oil Drilling Upgrade]]",
"[[Crushed Granite]]",
},
"[[Crushed Iron Ore]]",
},
"[[Crushed Limestone]]",
},
"[[Crushed Sandstone]]",
["Paper Milling"] = {
"[[Crushed Shale]]",
untranslated = "Paper Milling",
"[[Gold Concentrate]]",
title = "",
"[[Iron Concentrate]]",
description = "Paper to carry the written word. Or used to stuff in bookshelves. Levels up by crafting related recipes.",
"[[Mining Advanced Upgrade]]",
skillID = "PaperMillingSkill",
"[[Mining Basic Upgrade]]",
skillIDNum = "0",
"[[Mining Modern Upgrade]]",
maxLevel = 7,
"[[Concentrate Copper Lv2]]",
root = false,
"[[Concentrate Dry Iron]]",
rootSkill = "[[Carpenter]]",
"[[Concentrate Dry Iron Lv2]]",
specialty = true,
"[[Concentrate Gold Lv2]]",
specialtySkill = nil,
"[[Concentrate Iron Lv2]]",
prerequisites = nil,
"[[Crushed Basalt Lv2]]",
childSkills = nil,
"[[Crushed Basalt Lv3]]",
specialtySkillBook = "[[Paper Milling Skill Book]]",
"[[Crushed Coal Lv2]]",
specialtySkillScroll = "[[Paper Milling Skill Scroll]]",
"[[Crushed Coal Lv3]]",
itemsGiven = nil,
"[[Crushed Copper Lv2]]",
talents = {},
"[[Crushed Copper Lv3]]",
benefits = {},
"[[Crushed Gneiss Lv2]]",
recipes = {
"[[Crushed Gneiss Lv3]]",
level1 = {
"[[Crushed Gold Lv2]]",
"[[Paper]]",
"[[Crushed Gold Lv3]]",
"[[Paper Milling Upgrade]]",
"[[Crushed Granite Lv2]]",
"[[Large Festive Paper Lantern]]",
"[[Crushed Granite Lv3]]",
"[[Large Paper Lantern]]",
"[[Crushed Iron Lv2]]",
"[[Small Paper Lantern]]",
"[[Crushed Iron Lv3]]",
"[[Crushed Limestone Lv2]]",
"[[Crushed Limestone Lv3]]",
"[[Crushed Mortared Stone]]",
"[[Crushed Mortared Stone Lv2]]",
"[[Crushed Sandstone Lv2]]",
"[[Crushed Sandstone Lv3]]",
"[[Crushed Shale Lv2]]",
"[[Crushed Shale Lv3]]",
"[[Crushed Slag Lv2]]",
"[[Crushed Slag Lv3]]",
"[[Crushed Stone Road]]",
"[[Crushed Stone Road Lv2]]",
"[[Sand Concentrate]]",
"[[Sand Concentrate Lv2]]",
"[[Sand Concentrate Lv3]]",
},
},
},
},
},
},
Pottery = {
["Oil Drilling"] = {
untranslated = "Pottery",
untranslated = "Oil Drilling",
title = "",
title = "",
description = "Pottery is an advancement in masonry and can provide an excellent building material for communities. Levels up by crafting related recipes.",
description = "While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Levels up by crafting related recipes.",
skillID = "PotterySkill",
skillID = "OilDrillingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Mason]]",
rootSkill = "[[Engineer]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Pottery Skill Book]]",
specialtySkillBook = "[[Oil Drilling Skill Book]]",
specialtySkillScroll = "[[Pottery Skill Scroll]]",
specialtySkillScroll = "[[Oil Drilling Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,381: Line 1,600:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Advanced Masonry Skill Book]]",
"[[Epoxy]]",
"[[Geology Research Paper Modern]]",
"[[Nylon]]",
"[[Wet Brick]]",
"[[Plastic]]",
"[[Brick]]",
"[[Synthetic Rubber]]",
"[[Pottery Upgrade]]",
"[[Biodiesel]]",
"[[Bakery Oven]]",
"[[Gasoline]]",
"[[Glassworks]]",
"[[Petroleum]]",
"[[Shale Brick]]",
"[[Oil Drilling Upgrade]]",
},
},
level7 = {
},
"[[Bathtub]]",
},
},
["Paper Milling"] = {
level4 = {
untranslated = "Paper Milling",
"[[Brick Fireplace]]",
},
level3 = {
"[[Round Pot]]",
"[[Square Pot]]",
},
level5 = {
"[[Small Sink]]",
"[[Toilet]]",
},
level2 = {
"[[Standing Steel Brick Sign]]",
},
},
},
["Self Improvement"] = {
untranslated = "Self Improvement",
title = "",
title = "",
description = "Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.",
description = "Paper to carry the written word. Or used to stuff in bookshelves. Levels up by crafting related recipes.",
skillID = "SelfImprovementSkill",
skillID = "PaperMillingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Survivalist]]",
rootSkill = "[[Carpenter]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Self Improvement Skill Book]]",
specialtySkillBook = "[[Paper Milling Skill Book]]",
specialtySkillScroll = "[[Self Improvement Skill Scroll]]",
specialtySkillScroll = "[[Paper Milling Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {},
recipes = {
level1 = {
"[[Paper]]",
"[[Printing Supplies]]",
"[[Paper Milling Upgrade]]",
"[[Large Festive Paper Lantern]]",
"[[Large Paper Lantern]]",
"[[Small Paper Lantern]]",
},
},
},
},
Shipwright = {
Pottery = {
untranslated = "Shipwright",
untranslated = "Pottery",
title = "",
title = "",
description = "Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.",
description = "Pottery is an advancement in masonry and can provide an excellent building material for communities. Levels up by crafting related recipes.",
skillID = "ShipwrightSkill",
skillID = "PotterySkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Carpenter]]",
rootSkill = "[[Mason]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Shipwright Skill Book]]",
specialtySkillBook = "[[Pottery Skill Book]]",
specialtySkillScroll = "[[Shipwright Skill Scroll]]",
specialtySkillScroll = "[[Pottery Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,449: Line 1,660:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Iron Hull Sheet]]",
"[[Advanced Masonry Skill Book]]",
"[[Large Metal Ship Frame]]",
"[[Ceramic Mold]]",
"[[Large Wooden Ship Frame]]",
"[[Geology Research Paper Modern]]",
"[[Medium Metal Ship Frame]]",
"[[Wet Brick]]",
"[[Medium Wooden Ship Frame]]",
"[[Brick]]",
"[[Metal Rudder]]",
"[[Pottery Upgrade]]",
"[[Small Wooden Ship Frame]]",
"[[Bakery Oven]]",
"[[Wooden Hull Planks]]",
"[[Glassworks]]",
"[[Shipwright Advanced Upgrade]]",
"[[Shale Brick]]",
"[[Shipwright Basic Upgrade]]",
},
"[[Outpost Netting]]",
level7 = {
"[[Wooden Moorage Post]]",
"[[Bathtub]]",
"[[Industrial Barge]]",
"[[Large Canoe]]",
"[[Medium Fishing Trawler]]",
"[[Small Wooden Boat]]",
"[[Wooden Barge]]",
"[[Wooden Transport Ship]]",
},
},
level4 = {
level4 = {
"[[Decorative Hanging Buoy]]",
"[[Brick Fireplace]]",
},
level2 = {
"[[Decorative Life Preserver]]",
},
},
level3 = {
level3 = {
"[[Steel Moorage Post]]",
"[[Round Pot]]",
"[[Square Pot]]",
},
level5 = {
"[[Small Sink]]",
"[[Toilet]]",
},
level2 = {
"[[Standing Steel Brick Sign]]",
},
},
},
},
},
},
Smelting = {
["Self Improvement"] = {
untranslated = "Smelting",
untranslated = "Self Improvement",
title = "",
title = "",
description = "Tailorings work with cloth to make high-end furniture.and clothing that provides special bonuses when worn.",
description = "Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.",
skillID = "TailorSkill",
skillID = "SelfImprovementSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = false,
rootSkill = "[[Tailor]]",
rootSkill = "[[Survivalist]]",
specialty = false,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = nil,
specialtySkillBook = "[[Pottery Skill Book]]",
specialtySkillScroll = nil,
specialtySkillScroll = "[[Pottery Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Shipwright = {
untranslated = "Shipwright",
title = "",
description = "Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.",
skillID = "ShipwrightSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Shipwright Skill Book]]",
specialtySkillScroll = "[[Shipwright Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,499: Line 1,729:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Advanced Smelting Skill Book]]",
"[[Iron Hull Sheet]]",
"[[Iron Anchor]]",
"[[Large Metal Ship Frame]]",
"[[Iron Saw Blade]]",
"[[Large Wooden Ship Frame]]",
"[[Metallurgy Research Paper Advanced]]",
"[[Medium Metal Ship Frame]]",
"[[Nail]]",
"[[Medium Wooden Ship Frame]]",
"[[Copper Bar]]",
"[[Metal Rudder]]",
"[[Copper Pipe]]",
"[[Small Wooden Ship Frame]]",
"[[Gold Bar]]",
"[[Wooden Hull Planks]]",
"[[Iron Bar]]",
"[[Shipwright Advanced Upgrade]]",
"[[Iron Pipe]]",
"[[Shipwright Basic Upgrade]]",
"[[Smelting Upgrade]]",
"[[Outpost Netting]]",
"[[Anvil]]",
"[[Wooden Moorage Post]]",
"[[Smelt Copper]]",
"[[Industrial Barge]]",
"[[Smelt Gold]]",
"[[Large Canoe]]",
"[[Smelt Iron]]",
"[[Medium Fishing Trawler]]",
"[[Small Wooden Boat]]",
"[[Wooden Barge]]",
"[[Wooden Transport Ship]]",
},
},
level4 = {
level4 = {
"[[Bank]]",
"[[Decorative Hanging Buoy]]",
"[[Copper Frame Wide]]",
},
"[[Currency Exchange]]",
"[[Decorative Anchor]]",
"[[Gold Frame Wide]]",
"[[Iron Frame Wide]]",
"[[Mint]]",
"[[Ornate Gold Frame Wide]]",
"[[Ornate Iron Frame Wide]]",
},
level2 = {
level2 = {
"[[Brazier]]",
"[[Decorative Life Preserver]]",
"[[Cast Iron Stove]]",
"[[Sawmill]]",
},
},
level3 = {
level3 = {
"[[Candle Stand]]",
"[[Steel Moorage Post]]",
"[[Ceiling Candle]]",
"[[Huge Iron Sign]]",
"[[Tallow Wall Lamp]]",
"[[Wall Candle]]",
},
level6 = {
"[[Huge Iron Banner Sign]]",
},
},
},
},
},
Smelting = {
untranslated = "Smelting",
title = "",
description = "Metal is an important part of progress and smelting is the first step into a new age. Levels up by crafting related recipes.",
skillID = "SmeltingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Smith]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Smelting Skill Book]]",
specialtySkillScroll = "[[Smelting Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Advanced Smelting Skill Book]]",
"[[Blacksmith Skill Book]]",
"[[Metallurgy Research Paper Advanced]]",
"[[Copper Bar]]",
"[[Copper Pipe]]",
"[[Gold Bar]]",
"[[Iron Bar]]",
"[[Iron Pipe]]",
"[[Smelting Basic Upgrade]]",
"[[Smelting Upgrade]]",
"[[Anvil]]",
"[[Smelt Copper]]",
"[[Smelt Gold]]",
"[[Smelt Iron]]",
},
level3 = {
"[[Cast Iron Bench]]",
"[[Cast Iron Stove]]",
},
level2 = {
"[[Cast Iron Chair]]",
},
level6 = {
"[[Cast Iron Table]]",
},
level5 = {
"[[Town Bell]]",
},
},
},
Smith = {
untranslated = "Smith",
title = "Smith",
description = "Smiths smelt concentrate ore into metal bars and craft superior tools that helps citizens work more productively.",
skillID = "SmithSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Smith]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Advanced Smelting]]",
"[[Blacksmith]]",
"[[Smelting]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Survivalist = {
untranslated = "Survivalist",
title = "Survivalist",
description = "All citizens are survivalists in the world of Eco. How can you save the world if you can't save yourself?",
skillID = "SurvivalistSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Survivalist]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Self Improvement]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Tailor = {
untranslated = "Tailor",
title = "Tailor",
description = "Tailorings work with cloth to make high-end furniture.and clothing that provides special bonuses when worn.",
skillID = "TailorSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Tailor]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Tailoring]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
},
Tailoring = {
Tailoring = {
Line 1,646: Line 1,980:
"[[Weave Cotton Fabric]]",
"[[Weave Cotton Fabric]]",
"[[Weave Large Bath Mat]]",
"[[Weave Large Bath Mat]]",
"[[Weave Large Cotton Bunting Festive]]",
"[[Weave Large Cotton Bunting Red]]",
"[[Weave Large Cotton Bunting Red]]",
"[[Weave Large Cotton Bunting Regal]]",
"[[Weave Large Cotton Bunting Vibrant]]",
"[[Weave Linen Canvas]]",
"[[Weave Linen Canvas]]",
"[[Weave Linen Fabric]]",
"[[Weave Linen Fabric]]",
Line 1,652: Line 1,989:
"[[Weave Nylon Fabric]]",
"[[Weave Nylon Fabric]]",
"[[Weave Small Bath Mat]]",
"[[Weave Small Bath Mat]]",
"[[Weave Small Cotton Bunting Festive]]",
"[[Weave Small Cotton Bunting Red]]",
"[[Weave Small Cotton Bunting Red]]",
"[[Weave Small Cotton Bunting Regal]]",
"[[Weave Small Cotton Bunting Vibrant]]",
"[[Weave Wool Curtains]]",
"[[Weave Wool Curtains]]",
"[[Weave Wool Fabric]]",
"[[Weave Wool Fabric]]",

Latest revision as of 22:57, 30 April 2024

Documentation[edit source]


This module is a data file that is used to automate information throughout the Eco Wiki using various Lua Modules. If you would like to see more information generated on a data page request it on the Eco Contribution Wiki Discord server.


The Module:Skills is currently used in:


-- Eco Version : 0.10.2.2
-- Export Language: English

return {
	skills = {
		["Advanced Baking"] = {
			untranslated = "Advanced Baking",
			title = "",
			description = "Advanced baking mostly improves recipes that involve a leavening agent. Levels up by crafting advanced baking recipes.",
			skillID = "AdvancedBakingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Advanced Baking Skill Book]]",
			specialtySkillScroll = "[[Advanced Baking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level2 = {
					"[[Bearclaw]]",
				},
				level6 = {
					"[[Elk Wellington]]",
				},
				level3 = {
					"[[Fantastic Forest Pizza]]",
					"[[Hearty Hometown Pizza]]",
					"[[Sensuous Sea Pizza]]",
					"[[Tasty Tropical Pizza]]",
				},
				level1 = {
					"[[Fruit Tart]]",
					"[[Pirozhok]]",
					"[[Advanced Baking Upgrade]]",
				},
				level5 = {
					"[[Macarons]]",
				},
				level4 = {
					"[[Stuffed Turkey]]",
				},
			},
		},
		["Advanced Cooking"] = {
			untranslated = "Advanced Cooking",
			title = "",
			description = "Advanced cooking techniques for producing more complex foods. Levels up by crafting advanced cooking recipes.",
			skillID = "AdvancedCookingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Advanced Cooking Skill Book]]",
			specialtySkillScroll = "[[Advanced Cooking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Cutting Edge Cooking Skill Book]]",
					"[[Culinary Research Paper Modern]]",
					"[[Boiled Rice]]",
					"[[Corn Fritters]]",
					"[[Fish N Chips]]",
					"[[Infused Oil]]",
					"[[Seared Meat]]",
					"[[Wild Mix]]",
					"[[Advanced Cooking Upgrade]]",
					"[[Refine Tallow]]",
				},
				level4 = {
					"[[Agouti Enchiladas]]",
					"[[Banh Xeo]]",
					"[[Bison Chow Fun]]",
					"[[Poke Bowl]]",
				},
				level6 = {
					"[[Bear SUPREME]]",
					"[[Millionaires Salad]]",
				},
				level2 = {
					"[[Boiled Sausage]]",
					"[[Elk Taco]]",
					"[[Fried Hare Haunches]]",
					"[[Tortilla]]",
				},
				level3 = {
					"[[Crimson Salad]]",
					"[[Hosomaki]]",
					"[[Kelpy Crab Roll]]",
					"[[Seeded Camas Roll]]",
					"[[Spiky Roll]]",
					"[[Sweet Salad]]",
				},
				level5 = {
					"[[Pineapple Friend Rice]]",
				},
			},
		},
		["Advanced Masonry"] = {
			untranslated = "Advanced Masonry",
			title = "",
			description = "Advanced masonry allows the production of high-quality stone furniture and material for houses. Levels up by crafting related recipes. ",
			skillID = "AdvancedMasonrySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Advanced Masonry Skill Book]]",
			specialtySkillScroll = "[[Advanced Masonry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Ashlar Basalt]]",
					"[[Ashlar Gneiss]]",
					"[[Ashlar Granite]]",
					"[[Ashlar Limestone]]",
					"[[Ashlar Sandstone]]",
					"[[Ashlar Shale]]",
					"[[Advanced Masonry Upgrade]]",
					"[[Ashlar Stone Chair]]",
					"[[Ashlar Stone Door]]",
					"[[Small Hanging Ashlar Stone Sign]]",
					"[[Small Standing Ashlar Stone Sign]]",
				},
				level7 = {
					"[[Adorned Ashlar Stone Bench]]",
				},
				level5 = {
					"[[Adorned Ashlar Stone Chair]]",
				},
				level6 = {
					"[[Adorned Ashlar Stone Table]]",
					"[[Ashlar Stone Fireplace]]",
				},
				level4 = {
					"[[Ashlar Large Stone Fountain]]",
					"[[Ashlar Small Stone Fountain]]",
					"[[Ashlar Stone Bench]]",
				},
				level2 = {
					"[[Ashlar Stone Table]]",
					"[[Large Hanging Ashlar Stone Sign]]",
					"[[Large Standing Ashlar Stone Sign]]",
				},
			},
		},
		["Advanced Smelting"] = {
			untranslated = "Advanced Smelting",
			title = "",
			description = "Advanced smelting aids in the production of steel - a key ingredient in the progress of any group. Levels up by crafting advanced smelting recipes.",
			skillID = "AdvancedSmeltingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Smith]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Advanced Smelting Skill Book]]",
			specialtySkillScroll = "[[Advanced Smelting Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Metallurgy Research Paper Modern]]",
					"[[Rebar]]",
					"[[Rivet]]",
					"[[Barrel]]",
					"[[Corrugated Steel]]",
					"[[Flat Steel]]",
					"[[Steel Bar]]",
					"[[Steel Pipe]]",
					"[[Advanced Smelting Upgrade]]",
					"[[Charcoal Steel]]",
				},
				level2 = {
					"[[Corrugated Steel Door]]",
					"[[Corrugated Steel Fence Door]]",
				},
				level5 = {
					"[[Flat Steel Door]]",
					"[[Large Corrugated Steel Door]]",
				},
				level3 = {
					"[[Hanging Long Steel Sign]]",
					"[[Hanging Steel Framed Sign]]",
					"[[Hanging Steel Mine Sign]]",
					"[[Hanging Steel Plain Sign]]",
					"[[Hanging Steel Shop Sign]]",
					"[[Huge Steel Sign]]",
					"[[Standing Long Steel Sign]]",
				},
				level6 = {
					"[[Huge Steel Banner Sign]]",
				},
			},
		},
		Baking = {
			untranslated = "Baking",
			title = "",
			description = "An introduction to cooking with an oven. Levels up by crafting related unleavened recipes.",
			skillID = "BakingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Baking Skill Book]]",
			specialtySkillScroll = "[[Baking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Advanced Baking Skill Book]]",
					"[[Baked Agave]]",
					"[[Baked Beet]]",
					"[[Baked Corn]]",
					"[[Baked Heart Of Palm]]",
					"[[Baked Meat]]",
					"[[Baked Taro]]",
					"[[Baked Tomato]]",
					"[[Camas Bulb Bake]]",
					"[[Flatbread]]",
					"[[Leavened Dough]]",
					"[[Pastry Dough]]",
					"[[Baking Upgrade]]",
					"[[Culinary Research Paper Advanced Meat]]",
					"[[Melting Fat]]",
				},
				level3 = {
					"[[Baked Roast]]",
					"[[Roast Pumpkin]]",
				},
				level4 = {
					"[[Bread]]",
					"[[Worldly Donut]]",
				},
				level5 = {
					"[[Camas Bread]]",
					"[[Huckleberry Fritter]]",
					"[[Huckleberry Pie]]",
					"[[Meat Pie]]",
				},
				level2 = {
					"[[Fruit Muffin]]",
				},
			},
		},
		["Basic Engineering"] = {
			untranslated = "Basic Engineering",
			title = "",
			description = "Basic Engineering allows easier construction of roads and gives access to early forms of mechanical power. Levels up by crafting related recipes.",
			skillID = "BasicEngineeringSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Basic Engineering Skill Book]]",
			specialtySkillScroll = "[[Basic Engineering Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Mechanics Skill Book]]",
					"[[Engineering Research Paper Advanced]]",
					"[[Iron Wheel]]",
					"[[Wooden Wheel]]",
					"[[Asphalt Concrete]]",
					"[[Stone Road]]",
					"[[Basic Engineering Upgrade]]",
					"[[Arrastra]]",
					"[[Mechanical Water Pump]]",
					"[[Rocker Box]]",
					"[[Waterwheel]]",
					"[[Windmill]]",
					"[[Hand Plow]]",
					"[[Powered Cart]]",
					"[[Wood Cart]]",
					"[[Wood Shop Cart]]",
					"[[Iron Road Tool]]",
					"[[Stone Road Tool]]",
				},
				level2 = {
					"[[Stop Sign]]",
					"[[Street Sign]]",
				},
			},
		},
		Blacksmith = {
			untranslated = "Blacksmith",
			title = "",
			description = "Knowledge of how to use a refined metal and turn it into a usable tool is of utmost importance in order to improve the everyday life.",
			skillID = "BlacksmithSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Smith]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Blacksmith Skill Book]]",
			specialtySkillScroll = "[[Blacksmith Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Iron Anchor]]",
					"[[Iron Saw Blade]]",
					"[[Nail]]",
					"[[Steel Saw Blade]]",
					"[[Blacksmith Advanced Upgrade]]",
					"[[Blacksmith Upgrade]]",
					"[[Wall Candle]]",
					"[[Chainsaw]]",
					"[[Iron Axe]]",
					"[[Iron Hammer]]",
					"[[Iron Hoe]]",
					"[[Iron Machete]]",
					"[[Iron Pickaxe]]",
					"[[Iron Rock Drill]]",
					"[[Iron Shovel]]",
					"[[Iron Sickle]]",
					"[[Modern Axe]]",
					"[[Modern Hammer]]",
					"[[Modern Hoe]]",
					"[[Modern Machete]]",
					"[[Modern Pickaxe]]",
					"[[Modern Rock Drill]]",
					"[[Modern Scythe]]",
					"[[Modern Shovel]]",
					"[[Steel Axe]]",
					"[[Steel Hammer]]",
					"[[Steel Hoe]]",
					"[[Steel Machete]]",
					"[[Steel Pickaxe]]",
					"[[Steel Shovel]]",
					"[[Steel Sickle]]",
				},
				level2 = {
					"[[Bank]]",
					"[[Brazier]]",
					"[[Currency Exchange]]",
					"[[Mint]]",
					"[[Sawmill]]",
				},
				level3 = {
					"[[Candle Stand]]",
					"[[Ceiling Candle]]",
					"[[Huge Iron Sign]]",
					"[[Tallow Wall Lamp]]",
				},
				level4 = {
					"[[Copper Frame Wide]]",
					"[[Decorative Anchor]]",
					"[[Gold Frame Wide]]",
					"[[Iron Frame Wide]]",
				},
				level6 = {
					"[[Huge Iron Banner Sign]]",
					"[[Ornate Gold Frame Wide]]",
					"[[Ornate Iron Frame Wide]]",
				},
			},
		},
		Butchery = {
			untranslated = "Butchery",
			title = "",
			description = "Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.",
			skillID = "ButcherySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Hunter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Butchery Skill Book]]",
			specialtySkillScroll = "[[Butchery Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level4 = {
					"[[Prepared Meat]]",
				},
				level6 = {
					"[[Prime Cut]]",
				},
				level3 = {
					"[[Raw Bacon]]",
					"[[Raw Roast]]",
				},
				level2 = {
					"[[Raw Sausage]]",
				},
				level1 = {
					"[[Scrap Meat]]",
					"[[Butchery Upgrade]]",
					"[[Butcher Bison]]",
					"[[Butcher Hare]]",
					"[[Butcher Medium Animal]]",
					"[[Butcher Medium Wooly Animal]]",
					"[[Butcher Small Animal]]",
					"[[Butcher Tiny Fur Animal]]",
					"[[Butcher Tiny Leather Animal]]",
					"[[Tanning Leather]]",
				},
			},
		},
		["Campfire Cooking"] = {
			untranslated = "Campfire Cooking",
			title = "",
			description = "Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Levels up by crafting campfire recipes.",
			skillID = "CampfireCookingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Butchery Skill Book]]",
			specialtySkillScroll = "[[Butchery Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Baking Skill Book]]",
					"[[Cooking Skill Book]]",
					"[[Culinary Research Paper Basic]]",
					"[[Beet Campfire Salad]]",
					"[[Charred Sausage]]",
					"[[Fern Campfire Salad]]",
					"[[Jungle Campfire Salad]]",
					"[[Root Campfire Salad]]",
					"[[Topped Porridge]]",
					"[[Campfire Cooking Upgrade]]",
					"[[Campfire Animal Medium]]",
					"[[Campfire Animal Small]]",
					"[[Campfire Animal Tiny]]",
					"[[Campfire Bison]]",
					"[[Campfire Fish Large]]",
					"[[Campfire Fish Medium]]",
					"[[Campfire Fish Small]]",
					"[[Campfire Pacific Sardine]]",
					"[[Fish Stew]]",
					"[[Render Fat]]",
				},
				level2 = {
					"[[Bannock]]",
					"[[Campfire Roast]]",
					"[[Fried Camas]]",
					"[[Fried Fiddleheads]]",
					"[[Fried Hearts Of Palm]]",
					"[[Fried Taro]]",
					"[[Fried Tomatoes]]",
				},
				level0 = {
					"[[Boiled Grains]]",
					"[[Charred Agave]]",
					"[[Charred Beans]]",
					"[[Charred Beet]]",
					"[[Charred Cactus Fruit]]",
					"[[Charred Camas Bulb]]",
					"[[Charred Corn]]",
					"[[Charred Fireweed Shoots]]",
					"[[Charred Fish]]",
					"[[Charred Heart Of Palm]]",
					"[[Charred Meat]]",
					"[[Charred Mushrooms]]",
					"[[Charred Papaya]]",
					"[[Charred Pineapple]]",
					"[[Charred Taro]]",
					"[[Charred Tomato]]",
					"[[Wilted Fiddleheads]]",
				},
				level4 = {
					"[[Field Campfire Stew]]",
					"[[Jungle Campfire Stew]]",
					"[[Root Campfire Stew]]",
				},
				level3 = {
					"[[Meaty Stew]]",
				},
				level6 = {
					"[[Wild Stew]]",
				},
			},
		},
		Carpenter = {
			untranslated = "Carpenter",
			title = "Carpenter",
			description = "Carpenters use harvested logs to craft a variety of useful products. Wood is an excellent source of building materials and furniture for homes.",
			skillID = "CarpenterSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Carpenter]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Carpentry]]",
				"[[Composites]]",
				"[[Logging]]",
				"[[Paper Milling]]",
				"[[Shipwright]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Carpentry = {
			untranslated = "Carpentry",
			title = "",
			description = "Cutting logs into usable crafting and building materials is an important skill for budding communities. Levels up by crafting related recipes.",
			skillID = "CarpentrySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Carpentry Skill Book]]",
			specialtySkillScroll = "[[Carpentry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Basic Engineering Skill Book]]",
					"[[Composites Skill Book]]",
					"[[Paper Milling Skill Book]]",
					"[[Dendrology Research Paper Advanced]]",
					"[[Dendrology Research Paper Modern]]",
					"[[Large Hanging Wood Sign]]",
					"[[Large Standing Wood Sign]]",
					"[[Small Hanging Wood Sign]]",
					"[[Small Standing Wood Sign]]",
					"[[Wooden Rudder]]",
					"[[Lumber]]",
					"[[Carpentry Advanced Upgrade]]",
					"[[Carpentry Basic Upgrade]]",
					"[[Distribution Station]]",
					"[[Icebox]]",
					"[[Loom]]",
					"[[Machinist Table]]",
					"[[Tailoring Table]]",
					"[[Wooden Straw Bed]]",
				},
				level4 = {
					"[[Bookshelf]]",
					"[[Lumber Stockpile]]",
					"[[Real Estate Desk]]",
					"[[Towel Rack]]",
					"[[Wooden Frame Wide]]",
				},
				level2 = {
					"[[Court Chair]]",
					"[[Decorative Ship Wheel]]",
					"[[Wooden Latrine]]",
					"[[Lumber Chair]]",
				},
				level5 = {
					"[[Elevator Call Post]]",
					"[[Large Lumber Door]]",
					"[[Large Lumber Stockpile]]",
					"[[Lumber Door]]",
					"[[Lumber Dresser]]",
					"[[Ornate Wooden Frame Wide]]",
					"[[Shelf Cabinet]]",
					"[[Small Hanging Lumber Sign]]",
					"[[Small Standing Lumber Sign]]",
					"[[Wooden Ceiling Light]]",
					"[[Wooden Floor Lamp]]",
				},
				level6 = {
					"[[Kitchen]]",
					"[[Large Hanging Lumber Sign]]",
					"[[Large Standing Lumber Sign]]",
					"[[Large Windowed Lumber Door]]",
					"[[Lumber Table]]",
					"[[Wooden Fabric Bed]]",
					"[[Wooden Kitchen Lamp]]",
					"[[Wooden Table Lamp]]",
				},
				level3 = {
					"[[Lumber Bench]]",
					"[[Storage Silo]]",
				},
			},
		},
		Chef = {
			untranslated = "Chef",
			title = "Chef",
			description = "Chefs create highly nutritious food using the raw food provided by hunters and farmers.",
			skillID = "ChefSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Chef]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Advanced Baking]]",
				"[[Advanced Cooking]]",
				"[[Baking]]",
				"[[Campfire Cooking]]",
				"[[Cooking]]",
				"[[Cutting Edge Cooking]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Composites = {
			untranslated = "Composites",
			title = "",
			description = "Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.",
			skillID = "CompositesSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Composites Skill Book]]",
			specialtySkillScroll = "[[Composites Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Composite Lumber]]",
					"[[Composites Upgrade]]",
					"[[Composite Lumber Chair]]",
					"[[Composite Lumber Door]]",
				},
				level3 = {
					"[[Composite Lumber Bench]]",
					"[[Composite Lumber Table]]",
				},
			},
		},
		Cooking = {
			untranslated = "Cooking",
			title = "",
			description = "The basics of cooking in a more civilized environment give bonuses to a variety of food recipes. Levels up by crafting related recipes.",
			skillID = "CookingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Cooking Skill Book]]",
			specialtySkillScroll = "[[Cooking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Advanced Cooking Skill Book]]",
					"[[Culinary Research Paper Advanced]]",
					"[[Rice Noodles]]",
					"[[Cooking Upgrade]]",
					"[[Exotic Fruit Salad]]",
					"[[Exotic Salad]]",
					"[[Exotic Vegetable Medley]]",
					"[[Fish Stock]]",
					"[[Forest Salad]]",
					"[[Grassland Salad]]",
					"[[Mixed Fruit Salad]]",
					"[[Mixed Salad]]",
					"[[Mixed Vegetable Medley]]",
					"[[Mushroom Medley]]",
					"[[Rainforest Fruit Salad]]",
					"[[Rainforest Salad]]",
				},
				level2 = {
					"[[Autumn Stew]]",
					"[[Meat Stock]]",
					"[[Shark Fillet Soup]]",
					"[[Simmered Meat]]",
				},
				level5 = {
					"[[Clam Chowder]]",
					"[[Loaded Taro Fries]]",
				},
				level3 = {
					"[[Crispy Bacon]]",
					"[[Taro Fries]]",
					"[[Vegetable Soup]]",
					"[[Vegetable Stock]]",
				},
				level4 = {
					"[[Mochi]]",
					"[[Pupusas]]",
					"[[Smooth Gut Noodle Roll]]",
				},
				level6 = {
					"[[Phad Thai]]",
				},
			},
		},
		["Cutting Edge Cooking"] = {
			untranslated = "Cutting Edge Cooking",
			title = "",
			description = "Cutting edge cooking works with ingredients that don't quite sound like food but can potentially provide high calorie and nutrition. Levels up by crafting related recipes.",
			skillID = "CuttingEdgeCookingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Chef]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Cutting Edge Cooking Skill Book]]",
			specialtySkillScroll = "[[Cutting Edge Cooking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Cutting Edge Cooking Upgrade]]",
					"[[Corn Ethanol]]",
					"[[Wheat Ethanol]]",
				},
			},
		},
		Electronics = {
			untranslated = "Electronics",
			title = "",
			description = "Electronics improves the recipes for many advanced materials needed for advanced technology. Levels up by crafting related recipes.",
			skillID = "ElectronicsSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Electronics Skill Book]]",
			specialtySkillScroll = "[[Electronics Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Advanced Circuit]]",
					"[[Basic Circuit]]",
					"[[Electric Motor]]",
					"[[Gold Flakes]]",
					"[[Substrate]]",
					"[[Electronics Upgrade]]",
					"[[Electric Wall Lamp]]",
					"[[Electronics Assembly]]",
					"[[Steel Ceiling Light]]",
					"[[Handheld Camera]]",
				},
				level6 = {
					"[[Computer Lab]]",
					"[[Laser]]",
				},
				level2 = {
					"[[Froth Floatation Cell]]",
					"[[Jaw Crusher]]",
					"[[Robotic Assembly Line]]",
					"[[Steel Floor Lamp]]",
					"[[Steel Table Lamp]]",
				},
				level5 = {
					"[[Modern Double Street Light]]",
					"[[Modern Street Light]]",
					"[[Solar Generator]]",
					"[[Streetlamp]]",
					"[[Wind Turbine]]",
				},
				level4 = {
					"[[Steel Abstract Fixture]]",
					"[[Steel Hanging Fixture]]",
					"[[Steel Hanging Lamp]]",
				},
				level3 = {
					"[[Steel Kitchen Lamp]]",
					"[[Steel Searchlight]]",
					"[[Steel Square Fixture]]",
				},
			},
		},
		Engineer = {
			untranslated = "Engineer",
			title = "Engineer",
			description = "Engineers use the materials created by other professions to create cutting edge technology that paves the way for technological advancement.",
			skillID = "EngineerSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Engineer]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Basic Engineering]]",
				"[[Electronics]]",
				"[[Industry]]",
				"[[Mechanics]]",
				"[[Oil Drilling]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Farmer = {
			untranslated = "Farmer",
			title = "Farmer",
			description = "Farmers specialize in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.",
			skillID = "FarmerSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Farmer]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Farming]]",
				"[[Fertilizers]]",
				"[[Gathering]]",
				"[[Milling]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Farming = {
			untranslated = "Farming",
			title = "",
			description = "The art of planting and cultivating flora. Levels up by crafting related recipes and using the hoe.",
			skillID = "FarmingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Farmer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Farming Skill Book]]",
			specialtySkillScroll = "[[Farming Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Fertilizers Skill Book]]",
					"[[Milling Skill Book]]",
					"[[Agriculture Research Paper Advanced]]",
					"[[Bean Sprout]]",
					"[[Agave Seed]]",
					"[[Amanita Mushroom Spores]]",
					"[[Beet Seed]]",
					"[[Bolete Mushroom Spores]]",
					"[[Cookeina Mushroom Spores]]",
					"[[Corn Seed]]",
					"[[Cotton Seed]]",
					"[[Creosote Bush Seed]]",
					"[[Crimini Mushroom Spores]]",
					"[[Fern Spore]]",
					"[[Fireweed Seed]]",
					"[[Flax Seed]]",
					"[[Huckleberry Seed]]",
					"[[Orchid Seed]]",
					"[[Papaya Seed]]",
					"[[Pineapple Seed]]",
					"[[Prickly Pear Seed]]",
					"[[Pumpkin Seed]]",
					"[[Sunflower Seed]]",
					"[[Taro Seed]]",
					"[[Tomato Seed]]",
					"[[Trillium Seed]]",
					"[[Wheat Seed]]",
					"[[Farming Upgrade]]",
					"[[Carved Pumpkin]]",
				},
				level3 = {
					"[[Salt Basket]]",
				},
				level2 = {
					"[[Tallow Candle]]",
				},
			},
		},
		Fertilizers = {
			untranslated = "Fertilizers",
			title = "",
			description = "Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.",
			skillID = "FertilizersSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Farmer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Fertilizers Skill Book]]",
			specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Agriculture Research Paper Modern]]",
					"[[Soil Sampler]]",
					"[[Berry Extract Fertilizer]]",
					"[[Blood Meal Fertilizer]]",
					"[[Camas Ash Fertilizer]]",
					"[[Composite Filler]]",
					"[[Compost Fertilizer]]",
					"[[Fiber Filler]]",
					"[[Hide Ash Fertilizer]]",
					"[[Pelt Fertilizer]]",
					"[[Phosphate Fertilizer]]",
					"[[Pulp Filler]]",
					"[[Fertilizers Upgrade]]",
					"[[Compost Spoiled Food]]",
				},
			},
		},
		Gathering = {
			untranslated = "Gathering",
			title = "",
			description = "Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.",
			skillID = "GatheringSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Farmer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Fertilizers Skill Book]]",
			specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Farming Skill Book]]",
					"[[Tailoring Skill Book]]",
					"[[Clay Mold]]",
					"[[Cotton Lint]]",
					"[[Flax Fiber]]",
					"[[Gathering Research Paper Basic]]",
					"[[Gathering Advanced Upgrade]]",
					"[[Gathering Basic Upgrade]]",
					"[[Refine Heart Of Palm]]",
				},
			},
		},
		Glassworking = {
			untranslated = "Glassworking",
			title = "",
			description = "Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Levels up by crafting related recipes.",
			skillID = "GlassworkingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Glassworking Skill Book]]",
			specialtySkillScroll = "[[Glassworking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Fiberglass]]",
					"[[Glass Lens]]",
					"[[Light Bulb]]",
					"[[Framed Glass]]",
					"[[Glass]]",
					"[[Glassworking Advanced Upgrade]]",
					"[[Glassworking Modern Upgrade]]",
					"[[Galaxy Vase]]",
					"[[Orange Vase]]",
					"[[Plant Vase]]",
					"[[Purple Vase]]",
					"[[Red Vase]]",
					"[[Swirl Vase]]",
					"[[Geology Research Paper Modern Glass]]",
					"[[Quicklime Glass]]",
				},
				level2 = {
					"[[Decorative Glass Buoy Blue]]",
					"[[Standing Glass Sign]]",
				},
				level5 = {
					"[[Framed Glass Door]]",
				},
			},
		},
		Hunter = {
			untranslated = "Hunter",
			title = "Hunter",
			description = "Hunting animals provides a great source of nutritious food and their skins can be used in a variety of crafting projects.",
			skillID = "HunterSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Hunter]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Butchery]]",
				"[[Hunting]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Hunting = {
			untranslated = "Hunting",
			title = "",
			description = "Hunt animals for skin and meat. Levels up by successfully hunting.",
			skillID = "HuntingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Hunter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Glassworking Skill Book]]",
			specialtySkillScroll = "[[Glassworking Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Butchery Skill Book]]",
					"[[Flax Trawler Net]]",
					"[[Nylon Trawler Net]]",
					"[[Hunting Upgrade]]",
					"[[Fishery]]",
					"[[Fish Trap]]",
					"[[Composite Bow]]",
					"[[Recurve Bow]]",
					"[[Arrow Bundle]]",
					"[[Clean Crab]]",
					"[[Clean Large Fish]]",
					"[[Clean Medium Fish]]",
					"[[Clean Moon Jellyfish]]",
					"[[Clean Pacific Sardine]]",
					"[[Clean Urchins]]",
					"[[Culinary Research Paper Basic Fish]]",
					"[[Culinary Research Paper Basic Meat]]",
					"[[Dry Fish]]",
					"[[Dry Meat]]",
					"[[Shred Kelp]]",
					"[[Shuck Clams]]",
					"[[Sweet Jerky]]",
				},
				level6 = {
					"[[Bison Mount]]",
					"[[Stuffed Bison]]",
				},
				level3 = {
					"[[Crab Pot]]",
				},
				level4 = {
					"[[Elk Mount]]",
					"[[Goat Mount]]",
					"[[Sheep Mount]]",
				},
				level2 = {
					"[[Fish Rack]]",
				},
				level5 = {
					"[[Stuffed Alligator]]",
					"[[Stuffed Elk]]",
					"[[Stuffed Goat]]",
					"[[Stuffed Jaguar]]",
					"[[Stuffed Wolf]]",
				},
			},
		},
		Industry = {
			untranslated = "Industry",
			title = "",
			description = "Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.",
			skillID = "IndustrySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Industry Skill Book]]",
			specialtySkillScroll = "[[Industry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Advanced Combustion Engine]]",
					"[[Radiator]]",
					"[[Rubber Wheel]]",
					"[[Steel Axle]]",
					"[[Steel Gear]]",
					"[[Steel Gearbox]]",
					"[[Steel Plate]]",
					"[[Industry Upgrade]]",
					"[[Advanced Carpentry Table]]",
					"[[Advanced Masonry Table]]",
					"[[Advanced Tailoring Table]]",
					"[[Automatic Loom]]",
					"[[Electric Lathe]]",
					"[[Electric Planer]]",
					"[[Electric Stamping Press]]",
					"[[Spin Melter]]",
					"[[Excavator]]",
					"[[Industrial Elevator]]",
					"[[Skid Steer]]",
					"[[Truck]]",
				},
				level4 = {
					"[[Industrial Generator]]",
					"[[Plastic Buoy]]",
					"[[Refrigerator]]",
					"[[Sensor Based Belt Sorter]]",
				},
				level6 = {
					"[[Industrial Refrigerator]]",
				},
				level3 = {
					"[[Powered Storage Silo]]",
					"[[Washing Machine]]",
				},
			},
		},
		Logging = {
			untranslated = "Logging",
			title = "",
			description = "Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Levels up by felling trees and clearing debris.",
			skillID = "LoggingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Industry Skill Book]]",
			specialtySkillScroll = "[[Industry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Carpentry Skill Book]]",
					"[[Shipwright Skill Book]]",
					"[[Board]]",
					"[[Charcoal]]",
					"[[Dendrology Research Paper Basic]]",
					"[[Wooden Keel]]",
					"[[Wooden Mold]]",
					"[[Wooden Oar]]",
					"[[Logging Advanced Upgrade]]",
					"[[Logging Basic Upgrade]]",
					"[[Blacksmith Table]]",
					"[[Butchery Table]]",
					"[[Farmers Table]]",
					"[[Hewn Chair]]",
					"[[Hewn Door]]",
					"[[Small Shipyard]]",
					"[[Wainwright Table]]",
					"[[Small Wood Cart]]",
					"[[Dense Charcoal]]",
					"[[Hewn Hardwood]]",
					"[[Hewn Logs]]",
					"[[Hewn Softwood]]",
					"[[Particle Boards]]",
					"[[Recycle Hewn Log]]",
					"[[Saw Boards]]",
					"[[Saw Hardwood Boards]]",
					"[[Saw Softwood Boards]]",
				},
				level2 = {
					"[[Fiber Scutching Station]]",
					"[[Fletching Table]]",
					"[[Hewn Bench]]",
					"[[Hewn Table]]",
				},
				level3 = {
					"[[Hewn Dresser]]",
					"[[Huge Banner Sign]]",
					"[[Pottery Table]]",
				},
				level4 = {
					"[[Hewn Nightstand]]",
					"[[Registrar]]",
				},
				level6 = {
					"[[Huge Wooden Banner Sign]]",
				},
			},
		},
		Mason = {
			untranslated = "Mason",
			title = "Mason",
			description = "Masons craft with stone and are a valuable source of building material and furniture. The ore they collect is used by smiths to smelt into metal bars.",
			skillID = "MasonSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Mason]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Advanced Masonry]]",
				"[[Glassworking]]",
				"[[Masonry]]",
				"[[Mining]]",
				"[[Pottery]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Masonry = {
			untranslated = "Masonry",
			title = "",
			description = "Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.",
			skillID = "MasonrySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Masonry Skill Book]]",
			specialtySkillScroll = "[[Masonry Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Glassworking Skill Book]]",
					"[[Pottery Skill Book]]",
					"[[Cement]]",
					"[[Geology Research Paper Advanced]]",
					"[[Quicklime]]",
					"[[Mortared Stone]]",
					"[[Reinforced Concrete]]",
					"[[Masonry Advanced Upgrade]]",
					"[[Masonry Basic Upgrade]]",
					"[[Bloomery]]",
					"[[Grindstone]]",
					"[[Kiln]]",
					"[[Mill]]",
					"[[Mortared Stone Chair]]",
					"[[Mortared Stone Door]]",
					"[[Small Hanging Mortared Stone Sign]]",
					"[[Small Standing Mortared Stone Sign]]",
					"[[Stone Brazier]]",
					"[[Baked Mortar]]",
					"[[Masonry Mortar]]",
					"[[Rice Mortar]]",
					"[[Wheat Mortar]]",
				},
				level3 = {
					"[[Large Hanging Mortared Stone Sign]]",
					"[[Large Standing Mortared Stone Sign]]",
					"[[Limestone Wolf Statue]]",
					"[[Mortared Stone Bench]]",
				},
				level6 = {
					"[[Limestone Bison Statue]]",
				},
				level2 = {
					"[[Limestone Otter Statue]]",
					"[[Mortared Stone Table]]",
					"[[Tallow Lamp]]",
				},
				level4 = {
					"[[Limestone Owl Statue]]",
				},
				level5 = {
					"[[Mortared Stone Fireplace]]",
				},
			},
		},
		Mechanics = {
			untranslated = "Mechanics",
			title = "",
			description = "Mechanics for more advanced creations. Levels up by crafting related recipes.",
			skillID = "MechanicsSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Mechanics Skill Book]]",
			specialtySkillScroll = "[[Mechanics Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Electronics Skill Book]]",
					"[[Industry Skill Book]]",
					"[[Oil Drilling Skill Book]]",
					"[[Boiler]]",
					"[[Camera Film]]",
					"[[Combustion Engine]]",
					"[[Copper Plate]]",
					"[[Copper Wiring]]",
					"[[Engineering Research Paper Modern]]",
					"[[Gearbox]]",
					"[[Gold Wiring]]",
					"[[Heat Sink]]",
					"[[Iron Axle]]",
					"[[Iron Gear]]",
					"[[Iron Plate]]",
					"[[Metal Keel]]",
					"[[Piston]]",
					"[[Portable Steam Engine]]",
					"[[Screws]]",
					"[[Servo]]",
					"[[Steam Tractor Harvester]]",
					"[[Steam Tractor Plow]]",
					"[[Steam Tractor Sower]]",
					"[[Valve]]",
					"[[Mechanics Advanced Upgrade]]",
					"[[Mechanics Modern Upgrade]]",
					"[[Assembly Line]]",
					"[[Electric Machinist Table]]",
					"[[Laboratory]]",
					"[[Lathe]]",
					"[[Medium Shipyard]]",
					"[[Oil Refinery]]",
					"[[Power Hammer]]",
					"[[Pump Jack]]",
					"[[Screw Press]]",
					"[[Shaper]]",
					"[[Small Paper Machine]]",
					"[[Steam Engine]]",
					"[[Crane]]",
					"[[Steam Tractor]]",
					"[[Steam Truck]]",
					"[[Wooden Elevator]]",
				},
				level5 = {
					"[[Blast Furnace]]",
					"[[Stove]]",
				},
				level4 = {
					"[[Cement Kiln]]",
					"[[Electric Water Pump]]",
					"[[Lighthouse Lamp]]",
					"[[Rolling Mill]]",
					"[[Sink]]",
					"[[Steel Buoy]]",
					"[[Transmission Pole]]",
					"[[Waste Filter]]",
				},
				level3 = {
					"[[Combustion Generator]]",
					"[[Printing Press]]",
					"[[Screening Machine]]",
					"[[Tripod Camera]]",
				},
				level2 = {
					"[[Stamp Mill]]",
				},
			},
		},
		Milling = {
			untranslated = "Milling",
			title = "",
			description = "Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.",
			skillID = "MillingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Farmer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Milling Skill Book]]",
			specialtySkillScroll = "[[Milling Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Colored Powder]]",
					"[[Ink]]",
					"[[Oil Paint]]",
					"[[Cornmeal]]",
					"[[Flour]]",
					"[[Oil]]",
					"[[Rice Flour]]",
					"[[Sugar]]",
					"[[Milling Upgrade]]",
					"[[Beet Sugar]]",
					"[[Cottonseed Oil]]",
					"[[Fish Oil]]",
					"[[Sunflower Oil]]",
				},
				level5 = {
					"[[Acorn Powder]]",
				},
				level3 = {
					"[[Bean Paste]]",
					"[[Flaxseed Oil]]",
					"[[Sun Cheese]]",
				},
				level2 = {
					"[[Camas Paste]]",
					"[[Huckleberry Extract]]",
					"[[Simple Syrup]]",
				},
				level4 = {
					"[[Yeast]]",
				},
			},
		},
		Mining = {
			untranslated = "Mining",
			title = "",
			description = "Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.",
			skillID = "MiningSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Milling Skill Book]]",
			specialtySkillScroll = "[[Milling Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Masonry Skill Book]]",
					"[[Smelting Skill Book]]",
					"[[Geology Research Paper Basic]]",
					"[[Metallurgy Research Paper Basic]]",
					"[[Copper Concentrate]]",
					"[[Crushed Coal]]",
					"[[Crushed Copper Ore]]",
					"[[Crushed Gold Ore]]",
					"[[Crushed Granite]]",
					"[[Crushed Iron Ore]]",
					"[[Crushed Limestone]]",
					"[[Crushed Sandstone]]",
					"[[Crushed Shale]]",
					"[[Gold Concentrate]]",
					"[[Iron Concentrate]]",
					"[[Mining Advanced Upgrade]]",
					"[[Mining Basic Upgrade]]",
					"[[Mining Modern Upgrade]]",
					"[[Concentrate Copper Lv2]]",
					"[[Concentrate Dry Iron]]",
					"[[Concentrate Dry Iron Lv2]]",
					"[[Concentrate Gold Lv2]]",
					"[[Concentrate Iron Lv2]]",
					"[[Crushed Basalt Lv2]]",
					"[[Crushed Basalt Lv3]]",
					"[[Crushed Coal Lv2]]",
					"[[Crushed Coal Lv3]]",
					"[[Crushed Copper Lv2]]",
					"[[Crushed Copper Lv3]]",
					"[[Crushed Gneiss Lv2]]",
					"[[Crushed Gneiss Lv3]]",
					"[[Crushed Gold Lv2]]",
					"[[Crushed Gold Lv3]]",
					"[[Crushed Granite Lv2]]",
					"[[Crushed Granite Lv3]]",
					"[[Crushed Iron Lv2]]",
					"[[Crushed Iron Lv3]]",
					"[[Crushed Limestone Lv2]]",
					"[[Crushed Limestone Lv3]]",
					"[[Crushed Mortared Stone]]",
					"[[Crushed Mortared Stone Lv2]]",
					"[[Crushed Sandstone Lv2]]",
					"[[Crushed Sandstone Lv3]]",
					"[[Crushed Shale Lv2]]",
					"[[Crushed Shale Lv3]]",
					"[[Crushed Slag Lv2]]",
					"[[Crushed Slag Lv3]]",
					"[[Crushed Stone Road]]",
					"[[Crushed Stone Road Lv2]]",
					"[[Sand Concentrate]]",
					"[[Sand Concentrate Lv2]]",
					"[[Sand Concentrate Lv3]]",
				},
			},
		},
		["Oil Drilling"] = {
			untranslated = "Oil Drilling",
			title = "",
			description = "While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Levels up by crafting related recipes.",
			skillID = "OilDrillingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Engineer]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Oil Drilling Skill Book]]",
			specialtySkillScroll = "[[Oil Drilling Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Epoxy]]",
					"[[Nylon]]",
					"[[Plastic]]",
					"[[Synthetic Rubber]]",
					"[[Biodiesel]]",
					"[[Gasoline]]",
					"[[Petroleum]]",
					"[[Oil Drilling Upgrade]]",
				},
			},
		},
		["Paper Milling"] = {
			untranslated = "Paper Milling",
			title = "",
			description = "Paper to carry the written word. Or used to stuff in bookshelves. Levels up by crafting related recipes.",
			skillID = "PaperMillingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Paper Milling Skill Book]]",
			specialtySkillScroll = "[[Paper Milling Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Paper]]",
					"[[Printing Supplies]]",
					"[[Paper Milling Upgrade]]",
					"[[Large Festive Paper Lantern]]",
					"[[Large Paper Lantern]]",
					"[[Small Paper Lantern]]",
				},
			},
		},
		Pottery = {
			untranslated = "Pottery",
			title = "",
			description = "Pottery is an advancement in masonry and can provide an excellent building material for communities. Levels up by crafting related recipes.",
			skillID = "PotterySkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Mason]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Pottery Skill Book]]",
			specialtySkillScroll = "[[Pottery Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Advanced Masonry Skill Book]]",
					"[[Ceramic Mold]]",
					"[[Geology Research Paper Modern]]",
					"[[Wet Brick]]",
					"[[Brick]]",
					"[[Pottery Upgrade]]",
					"[[Bakery Oven]]",
					"[[Glassworks]]",
					"[[Shale Brick]]",
				},
				level7 = {
					"[[Bathtub]]",
				},
				level4 = {
					"[[Brick Fireplace]]",
				},
				level3 = {
					"[[Round Pot]]",
					"[[Square Pot]]",
				},
				level5 = {
					"[[Small Sink]]",
					"[[Toilet]]",
				},
				level2 = {
					"[[Standing Steel Brick Sign]]",
				},
			},
		},
		["Self Improvement"] = {
			untranslated = "Self Improvement",
			title = "",
			description = "Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.",
			skillID = "SelfImprovementSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Survivalist]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Pottery Skill Book]]",
			specialtySkillScroll = "[[Pottery Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Shipwright = {
			untranslated = "Shipwright",
			title = "",
			description = "Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.",
			skillID = "ShipwrightSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Carpenter]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Shipwright Skill Book]]",
			specialtySkillScroll = "[[Shipwright Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Iron Hull Sheet]]",
					"[[Large Metal Ship Frame]]",
					"[[Large Wooden Ship Frame]]",
					"[[Medium Metal Ship Frame]]",
					"[[Medium Wooden Ship Frame]]",
					"[[Metal Rudder]]",
					"[[Small Wooden Ship Frame]]",
					"[[Wooden Hull Planks]]",
					"[[Shipwright Advanced Upgrade]]",
					"[[Shipwright Basic Upgrade]]",
					"[[Outpost Netting]]",
					"[[Wooden Moorage Post]]",
					"[[Industrial Barge]]",
					"[[Large Canoe]]",
					"[[Medium Fishing Trawler]]",
					"[[Small Wooden Boat]]",
					"[[Wooden Barge]]",
					"[[Wooden Transport Ship]]",
				},
				level4 = {
					"[[Decorative Hanging Buoy]]",
				},
				level2 = {
					"[[Decorative Life Preserver]]",
				},
				level3 = {
					"[[Steel Moorage Post]]",
				},
			},
		},
		Smelting = {
			untranslated = "Smelting",
			title = "",
			description = "Metal is an important part of progress and smelting is the first step into a new age. Levels up by crafting related recipes.",
			skillID = "SmeltingSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Smith]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Smelting Skill Book]]",
			specialtySkillScroll = "[[Smelting Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Advanced Smelting Skill Book]]",
					"[[Blacksmith Skill Book]]",
					"[[Metallurgy Research Paper Advanced]]",
					"[[Copper Bar]]",
					"[[Copper Pipe]]",
					"[[Gold Bar]]",
					"[[Iron Bar]]",
					"[[Iron Pipe]]",
					"[[Smelting Basic Upgrade]]",
					"[[Smelting Upgrade]]",
					"[[Anvil]]",
					"[[Smelt Copper]]",
					"[[Smelt Gold]]",
					"[[Smelt Iron]]",
				},
				level3 = {
					"[[Cast Iron Bench]]",
					"[[Cast Iron Stove]]",
				},
				level2 = {
					"[[Cast Iron Chair]]",
				},
				level6 = {
					"[[Cast Iron Table]]",
				},
				level5 = {
					"[[Town Bell]]",
				},
			},
		},
		Smith = {
			untranslated = "Smith",
			title = "Smith",
			description = "Smiths smelt concentrate ore into metal bars and craft superior tools that helps citizens work more productively.",
			skillID = "SmithSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Smith]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Advanced Smelting]]",
				"[[Blacksmith]]",
				"[[Smelting]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Survivalist = {
			untranslated = "Survivalist",
			title = "Survivalist",
			description = "All citizens are survivalists in the world of Eco. How can you save the world if you can't save yourself?",
			skillID = "SurvivalistSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Survivalist]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Self Improvement]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Tailor = {
			untranslated = "Tailor",
			title = "Tailor",
			description = "Tailorings work with cloth to make high-end furniture.and clothing that provides special bonuses when worn.",
			skillID = "TailorSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = true,
			rootSkill = "[[Tailor]]",
			specialty = false,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = {
				"[[Tailoring]]",
			},
			specialtySkillBook = nil,
			specialtySkillScroll = nil,
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {},
		},
		Tailoring = {
			untranslated = "Tailoring",
			title = "",
			description = "Creating new clothes and setting trends. Levels up by crafting related recipes.",
			skillID = "TailoringSkill",
			skillIDNum = "0",
			maxLevel = 7,
			root = false,
			rootSkill = "[[Tailor]]",
			specialty = true,
			specialtySkill = nil,
			prerequisites = nil,
			childSkills = nil,
			specialtySkillBook = "[[Tailoring Skill Book]]",
			specialtySkillScroll = "[[Tailoring Skill Scroll]]",
			itemsGiven = nil,
			talents = {},
			benefits = {},
			recipes = {
				level1 = {
					"[[Canvas]]",
					"[[Cellulose Fiber]]",
					"[[Cotton Fabric]]",
					"[[Cotton Thread]]",
					"[[Hemp Mooring Rope]]",
					"[[Linen Fabric]]",
					"[[Linen Yarn]]",
					"[[Nylon Mooring Rope]]",
					"[[Nylon Thread]]",
					"[[Wool Fabric]]",
					"[[Wool Yarn]]",
					"[[Cotton Carpet]]",
					"[[Cotton Curtains]]",
					"[[Nylon Carpet]]",
					"[[Wool Carpet]]",
					"[[Wool Curtains]]",
					"[[Tailoring Modern Upgrade]]",
					"[[Tailoring Basic Upgrade]]",
					"[[Padded Chair]]",
					"[[Rug Small]]",
					"[[Bandana]]",
					"[[Bearpack]]",
					"[[Big Backpack]]",
					"[[Builder Boots]]",
					"[[Builder Gloves]]",
					"[[Builder Helmet]]",
					"[[Builder Overalls]]",
					"[[Builder Shirt]]",
					"[[Camo Pants]]",
					"[[Camo Shirt]]",
					"[[Capris]]",
					"[[Carbide Helmet Lamp]]",
					"[[Chef Hat]]",
					"[[Chef Pants]]",
					"[[Chef Shirt]]",
					"[[Chef Shoes]]",
					"[[Cloth Belt]]",
					"[[Cloth Cape]]",
					"[[Derpy Hat]]",
					"[[Explorer Boots]]",
					"[[Explorer Gloves]]",
					"[[Explorer Hat]]",
					"[[Explorer Pants]]",
					"[[Explorer Shirt]]",
					"[[Farmer Boots]]",
					"[[Farmer Gloves]]",
					"[[Farmer Hat]]",
					"[[Farmer Overalls]]",
					"[[Farmer Shirt]]",
					"[[Garden Boots]]",
					"[[Gigot Sleeve Shirt]]",
					"[[Henley]]",
					"[[Light Backpack]]",
					"[[Low Top Shoes]]",
					"[[Oil Head Lamp]]",
					"[[Running Shoes]]",
					"[[Sandals]]",
					"[[Shipwright Hat]]",
					"[[Shipwright Overalls]]",
					"[[Shipwright Sandals]]",
					"[[Shipwright Shirt]]",
					"[[Shorts]]",
					"[[Smith Apron]]",
					"[[Smith Bandana]]",
					"[[Smith Boots]]",
					"[[Smith Gloves]]",
					"[[Smith Pants]]",
					"[[Smith Shirt]]",
					"[[Square Belt]]",
					"[[Tailor Bowler Hat]]",
					"[[Tailor Pants]]",
					"[[Tailor Shirt]]",
					"[[Tailor Shoes]]",
					"[[Tall Boots]]",
					"[[Trousers]]",
					"[[Work Backpack]]",
					"[[Work Boots]]",
					"[[Cotton Canvas]]",
					"[[Spin Wool Yarn]]",
					"[[Weave Cotton Canvas]]",
					"[[Weave Cotton Curtains]]",
					"[[Weave Cotton Fabric]]",
					"[[Weave Large Bath Mat]]",
					"[[Weave Large Cotton Bunting Festive]]",
					"[[Weave Large Cotton Bunting Red]]",
					"[[Weave Large Cotton Bunting Regal]]",
					"[[Weave Large Cotton Bunting Vibrant]]",
					"[[Weave Linen Canvas]]",
					"[[Weave Linen Fabric]]",
					"[[Weave Nylon Curtains]]",
					"[[Weave Nylon Fabric]]",
					"[[Weave Small Bath Mat]]",
					"[[Weave Small Cotton Bunting Festive]]",
					"[[Weave Small Cotton Bunting Red]]",
					"[[Weave Small Cotton Bunting Regal]]",
					"[[Weave Small Cotton Bunting Vibrant]]",
					"[[Weave Wool Curtains]]",
					"[[Weave Wool Fabric]]",
				},
				level0 = {
					"[[Campsite]]",
				},
				level6 = {
					"[[Cast Iron Bed]]",
					"[[Large Bath Mat]]",
					"[[Nylon Futon Bed]]",
					"[[Rug Large]]",
					"[[Upholstered Chair]]",
					"[[Upholstered Couch]]",
				},
				level7 = {
					"[[Cast Iron Royal Bed]]",
				},
				level3 = {
					"[[Cotton Streamer Stars]]",
					"[[Cotton Streamer Stripes]]",
					"[[Couch]]",
					"[[Nylon Futon Couch]]",
					"[[Rug Medium]]",
					"[[Small Bath Mat]]",
					"[[Washboard]]",
				},
				level2 = {
					"[[Large Cotton Bunting Red]]",
					"[[Large Nylon Bunting Green]]",
					"[[Small Cotton Bunting Red]]",
					"[[Small Nylon Bunting Green]]",
				},
			},
		},
	},
}